#piers island penitentiary
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if-you-fan-a-fire · 2 years ago
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“PRISON CAMP FOR DOUKHOBORS IS VERY EXPENSIVE,” Kingston Whig-Standard. January 11, 1933. Page 10. ---- Will Cost Canada Three Million Dollars to Punish Nude Persons ---- NEWS OF VANCOUVER --- By JOHN MACDONALD (Special to The Whig-Standard) VANCOUVER, B.C. — The most interesting transaction in connection with the arrest and imprisonment of the nude Doukhobors viz the purchase of Pier's Island for a prison camp, is likely to attract increased public attention in the near future. It is simply a bed of rocks in the sea. Ordinary vegetables or food for cattle cannot be grown on it and even the water used for prison purposes has to be hauled to it in barges. What is causing the undercurrent of comment is how the Federal Government was persuaded to make the purchase when it owns several good islands In the district, many of them suited for agricultural purposes, and upon which could be produced food for both the camp and many cattle and thus afford work for the prisoners. 
Piers Island was privately owned and it is said that the price paid by the Government was $500,000 including the cost of the shacks forming the camp, and that at the end of three years, the prison term, the total cost of putting those found guilty of making a nude parade in jail will have reached the total of three millions. There are now 569 men and women on the Island. Just imagine what they could produce if the soil were suitable. The camp would be almost self-sustaining as the men are all experienced farmers. Their children are being taken care of in homes in Vancouver at a cost of $20 month each, while old and respected residents of the city now on relief receive only $17.50 for a man, wife, and one child. If the inquiry be made present whisperings indicate that the result will not only furnish a sensation but include a recommendation that the prisoners' sentence be commuted, that they be fined, instead of imprisoned, and sent back to their farms to earn the necessary cash. 
The Attorney-General of the Province is held responsible for this feature of the case being overlooked. If a fine of two or three thousand dollars had been imposed in the first place, it is safe to say there would have been only one offence. It would have terminated the parades. 
Had the sentence been for two years the province would have had to bear the expense but the three-year term made the Dominion responsible for all cost. Premier Bennett will requested to take special interest in the matter.
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silentglassbreak · 4 months ago
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an idea for a fluffy blurb? you've been dating Noah for a few months and he finally gets the courage to say "I love you" 🥺
Oh my loooooove! I think this would be the cutest shit everrrrrrr.
Imagine, right? You and Noah met, maybe somewhere totally normal? At a bookstore or a movie theater? Since we know the man likes to see movies alone?
It’s not always concert sightings or music-related.
Cause Noah, under all the talent and fame, is a normal guy! He has normal wants and needs…and nerves.
He had the hardest time introducing himself, so you had to. You had noticed him staring, an unsure smirk on his lips, and decided…hey, maybe you should give it a shot? Maybe the cute boy with the boba brown eyes was worth talking to?
Oh…he was.
And he struggled to make the first move. It had taken four dates, three meals, two movies, and a shared bowl of ice cream before you finally had to ask, “Are you planning on kissing me? Or did I read this all wrong?”
And when he did…the sparks that erupted put the Disneyland finale show to an absolute shame.
Needless to say, Noah didn’t know how to initiate, so sex took…longer than you would’ve liked. You told yourself you’d hold out. You’d wait until he grew the nerve. If he wasn’t ready to take that step, you should respect that right?
But you knew he wanted it. You could see the hunger in his eyes. The angle of his stares. The way he licked his lips when you borrowed his t-shirts or wore your swimsuit in front of him. His hand always lingered a little on your waist, and you silently begged him to just take it.
But…to your dismay…three long, dry weeks will make a girl desperate. So you begrudgingly caved, and jumped him one night while you both spent hours watching movie after movie on his couch.
He invited you in with open arms, and the experience was lethal. You were hooked. He was never getting rid of you.
So that’s how you ended up six months in, standing on Pier 49 in San Francisco, smiling at the seals, with Noah’s arms around you, chatting with Folio about fish and whatever else.
So many soft touches, passionate kisses, longing stares.
But still…no mention of that one word.
You felt it. You felt it long ago. Did he?
Why wouldn’t he say it? Noah clearly had trust and commitment issues, you had learned. But he could’ve left ages ago. He had a sparkling career, money, looks that could kill. He could have any woman he wanted.
The man bled confidence and tenacity…until it came to you.
With you, he was timid and shy, carefully calculating words. He never said anything he didn’t mean or could be misunderstood.
So, he hadn’t said it out loud for a reason, then. You had decided it just had to be that he didn’t feel that way toward you. And that made your sides split, and your heart sink every time you thought about it.
It would break you when Noah decided to finally move on. Find something that he did feel that way about.
You put it out of your head, for now. At least you had today.
“Ready?” His voice was low in your ear, and you turned, swallowing the lump forming in your throat.
“Sure am.”
You rode the ferry off to Alcatraz Island for the prison tour. When he asked what all you wanted to do on their off day in the city, all you could think about was seeing it up close. He vowed to take you there.
The tour was mesmerizing, taking you through the cell blocks that still stood, getting to hear the insane history of the once-feared penitentiary.
The tour group took you out through the warden’s office and gave a ten-minute break before they began heading down the hill. You approached the rail near the edge of the island, where just below the rocks striated up out of the water at least twenty feet down. The water of the Pacific splashed angrily against the stones, the cool spray barely reaching your face.
As he always did, Noah circled his arms around your body, his face resting in the crook of your neck before his chin came to rest on your shoulder.
“Beautiful, isn’t it?”
You smiled, staring off at San Francisco’s skyscrapers in the distance. “Thank you for bringing me here. I’ve always wanted to see this.”
His pressed his nose against your cheek, and you could feel him smiling against you. “Of course.”
Your eyes scanned the deep gray waters below. “Can you believe men tried to escape by swimming through that?”
“Yeah, that’s crazy.”
“I couldn’t do it.”
He hummed, head lifting to gaze down at the raging waves.
“Well, I don’t know.” You listened to his voice as he continued to stare at the ocean. “I read on one of the plaques in there that one of the escapees? He did it because his wife was just across the bay waiting for him. She was pregnant with his kid, and he swore he’d see them.” He sighed heavy, “He was doing life for killing a man.”
You followed his eyes to the sharp rocks below. “Wow. That’s awful.”
He shrugged. “Is it? When he was caught, he told the police he would do anything to see the woman he loved.”
You nodded, humming. “I mean, I guess? It’s still insane.”
“Yeah, it is.” His eyes looked up, glancing over to look at your face. You didn’t see this, eyes still trained on the water. “But I can’t say I wouldn’t do the same.”
This made you look at him. “You would?”
His eyes were so bright, but his face looked unsure. That same shy smirk pulling at his lips that you’ve come to recognize.
“If I was here, and you were on the other side of that bay,” His arm lifted to point across the water, your eyes following. “I’d jump in this water a thousand times over to get to you.”
Your heart stopped, your knuckles turning white where they clutched the railing.
“You’d do that?”
His hands moved you, turning your body so you stood facing him. “For the woman I love?” He flashed his teeth then, all sense of uncertainty dissolved.
“I’d do whatever it takes.”
IDK I GOT CARRIED AWAY BABE SORRY.
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lazaruspiss · 1 year ago
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Downtown Gotham: Part Two
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Gotham City Labor Union: The Gotham Workers' Labor Union was established in 1976 during the city's financial boom. Many companies were looking to hire additional employees and the Labor Union was founded to ensure no abuse occurred. The offices were first located at the Novick Building in Old Gotham before moving downtown to be closer to the city's bigger corporations. They often work with lawyering firms – many of whom offer their services pro-bono – to negotiate contracts and mediate disagreements. I was happy to collaborate with the Labor Union when I first created WayneTech, though not everyone on the board of directors felt the same way. They believed I would drive the company under before its first year if I didn't follow their financial advice. It took a lot of convincing, but with the help of the Labor Union, we managed to come to an agreement everyone would be (more or less) happy with.
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Belfry/Union Station: The Union Station was completed in 1902 and became the hub of the Gotham City Intramural Railway, later known as Gotham City Rail. The clocktower was commissioned by my great-great-grandfather Alan Wayne in 1898, but it was condemned about ten years ago for safety purposes. When Barbara was paralyzed, I wanted to give her a space she could use as her own to conduct her work as Oracle. As the Union Station had been abandoned for several years, it seemed like the perfect place as it is located in the heart of the city. So, I retrofitted the space in the clocktower to contain everything Barbara could need, then Alfred helped me make it accessible for her for as long as she needed it. Though the Belfry isn't being used anymore, it remains a good secondary base in case the Batcave were to be destroyed.
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Miller Harbor: Miller Harbor is said to be one of the most polluted harbors on the eastern seaboard. In the 17th century, after the arrival of the Dutch colony and the British, the harbor was home to a fishing community. But mining projects on the southern island completely destroyed the local fisheries. The harbor became Gotham City's industrial cesspool due to all the warehouses, factories and commercial real estate that opened their doors nearby. One of the piers, located near Old Gotham and the Financial district, has been conserved and named a UNESCO world heritage site. I've tried multiple times to clean up the harbor through the Martha Wayne Foundation, but there's so much red tape that draining and refilling it would take far too long and would be too expensive. Until a better solution is found, it will unfortunately remain as it is.
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Sacred Heart Convalescent Home: Not long before their deaths, my parents chose to use their time and money to raise the standard of long-term care for Gotham City's most vulnerable. When they began, the Sacred Heart was grim. Neglected. Over time, I watched their efforts replace despair with warmth. The example of their compassion was more important than their wealth. They never got to see that project through, but I've tried to pick up where they left off. Note: A few years ago, when he had succumbed to his Two-Face persona, Harvey and his crew took hostages at the Sacred Heart. He had ID'd the elderly parents of a pair of corrupt cops and tried to use them to exact some twisted justice. I'm very familiar with that building. Even with the lights shut off.
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Blackgate Penitentiary: The fort on Blackgate Isle has existed for more than a century. At one point, it was used as a Continental Army stockade during the Revolutionary War, but the Union Army eventually demolished it and constructed a military prison in its stead. At the end of the 19th century, it was transferred to the state and was renamed Blackgate Penitentiary. It was shut down in the 80s amidst alleged human rights violations but was later reopened for "extraordinary needs". Eventually, the prison had to be upgraded to house Arkham Asylum's patients. It now has the largest exceptional-risk inmates of any prison in the US. There have been many successful prison escapes since then, which is why Batman had been given special access to the prison in case of emergency, but this access was revoked after Jim died. Batman and any other vigilantes are now considered hostile. Approach the prison with extreme caution.
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cyberthingpuppy · 6 months ago
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nstvanshika · 1 year ago
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touringtassie · 2 years ago
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   Best Things To Do in Hobart, Things to do in Hobart Tasmania - Touring Tassie
Best Things To Do in Hobart The 10 best things to do, and visit in Hobart include various places of Hobart. Like Port Arthur, Kettering, Mount Wellington, Heritage Highway, Hastings Caves, Steppes Conservation Reserve, Hamilton, Freycinet National Park, Derwent River Valley, Russell Falls. That makes it the ideal Hobart day trip, either as part of a tour or on your own. But if you really want to experience Hobart then must get the brief details about the range of tours available for exploring Hobart at Touring Tassie. With a wide selection of tours you are guaranteed to find a tour best suited to your needs & plans. We provide an online collective of tours & experiences offered in Hobart. Things to do in Hobart Tasmania Get the brief detail about the range of tours available for exploring Hobart Tasmania. With a wide selection of tours you are guaranteed to find a tour best suited to your needs & plans. We provide an online collective of tours & experiences that includes Bruny Island Day Tour (includes lunch & exclusive lighthouse tour), Tasman Island Cruises & Port Arthur Historic Site Day Tour from Hobart, Bruny Island Traveller-Gourmet Tasting & Sightseeing Day Trip from Hobart, Port Arthur Full-day Guided Tour with Harbour Cruise & Tasman National Park. unique things to do in hobart If you’re looking for something unique to do in Hobart then TouringTassie brings the best list or guide that includes Markets (Salamanca Market, Farm Gate Market, Hobart Twilight Market, Street Eats Franko), History (Salamanca Waterfront, Hobart Convict Penitentiary, Cascades Female Factory), Nature (Wellington Park Hiking, Mt Wellington Summit, Royal Tasmanian Botanical Gardens), Foodie Activities (Cascade Brewery Tour, Lark Distillery, Moorilla Estate Winery), Fest (Dark MOFO, Taste of Summer, Mona Foma), Kids Activities (Horse Drawn Carriage Ride, Coal River Farm, Bonorong Wildlife Park), and Culture (Mona Museum, Brooke Street Pier) in Hobart. free things to do in hobart Get the brief details about the free walking tours in Hobart Tasmania for free at TouringTassie. This includes Mount Wellington, Cataract Gorge Reserve, Royal Tasmanian Botanical Gardens, Salamanca Market, City Park, Richmond Bridge, Tasmanian Museum & Art Gallery, The Nut State Reserve, Queen Victoria Museum & Art Gallery, and Battery Point Sculpture Trail. things to do in hobart at night TouringTassie compiles the best list for night trips from Hobart that includes Bruny Island Day Tour, Derwent River Historic Harbour Cruise from Hobart, Kunanyi\Mt Wellington Tour & Hobart, and much more. TouringTassie allows you to help you discover the best experiences & plans. Discover the best places for overnight trips from Hobart, and allow you a unique, and personalized experience in any destination. Here you’ll get to learn a bit more about the unique places, and travel tips for the main towns, and location. With a Touringtassie tour, travelers can discover new cities, towns, and regions through many lenses: history, photography, food, architecture, art, music, nature, and local culture. relaxing things to do in hobart Most relaxing things to do & visit in Hobart include Salamanca Market, The Museum of Old, The Farm Gate Market, Battery Point, Brooke Street Pier, Bakery Stop, Hit Up the Hobart CBD for shopping, Dinner Somewhere Fabulous. Here you’ll get to learn a bit more about the unique places, and travel tips for the main towns, and location. With a Touringtassie tour, travelers can discover new cities, towns, and regions through many lenses: history, photography, food, architecture, art, music, nature, and local culture. With a plethora of experiences, and unique hospitality venues there’s never enough time to see them all. Just check our available tours today.
READ MORE... Touring Tassie - Explore Tasmania (Hobart, Launceston, East Coast,Cradle Mountain or West Coast) on your own budget and Time
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My US Travel Bucket List
1. New York City, NY
2. San Antonio, TX
3. Niagara Falls, New York
4. Golden Gate Bridge, San Francisco
5. Old Faithful and Grand Prismatic Spring, Yellowstone National Park
6. South Beach, Miami
7. The Narrows, Zion National Park
8. Santa Fe, New Mexico
9. Pacific Coast Highway, California
10. Nashville, TN
11. Boston, Mass
12. Joshua Tree National Park, California
13. Maui, Hawaii
14. Anchorage, AK
15. Red Rocks Park and Amphitheatre, Colorado
16. Horse Show Bend, AZ
17. Austin, TX
18. Mount Rushmore National Memorial, South Dakota
19. Albuquerque International Balloon Fiesta, New Mexico
20. Griffith Observatory, California
21. Going-to-the-Sun-Road, Glacier National Park
22. Las Vegas, NV
23. Acadia National Park, Maine
24. Bryce Canyon National Park, Utah
25. Liberty Bell and Independence Hall, Philadelphia
26. Hot Springs, Arkansas
27. Redwood National and State Parks, California
28. Crater Lake National Park, Oregon
29. Taos Pueblo, NM
30. Antelope Canyon, AZ
31. Lake Superior, MN
32. Arches National Park, Utah
33. Kentucky Derby, Louisville KY
34. Maxkinac Island, Lake Huron Michigan
35. Santa Monica, CA
36. NASA Space Center, Houston TX
37. Rocky Mountain National Park, Colorado
38. Fenway Park, Boston MA
39. Alcatraz Island, San Francisco CA
40. Drive the whole Route 66
41. Hollywood Boulevard, Los Angeles
42. Tour The White House
43. Disneyland
44. Death Valley
45. Elvis Presley’s Home in Memphis
46. Millennium Park, Chicago
47. Big Sur Coast, Carmel to San Francisco
48. Eastern State Penitentiary (Al Capone), Philadelphia
49. Tour Warner Brothers Studio, LA
50. Walk Across the Brooklyn Bridge, NYC
51. Catch a Cubs game in Chicago
52. Wine Tasting in Napa Valley, CA
53. Gateway Arch in St. Louis
54. Swim in the Havasu Falls Pools, Arizona
55. Universal Studios, Hollywood
56. Catch a Broadway Show
57. Visit the Smithsonian Museums in Washington DC
58. Maroon Bells, Aspen CO
59. Lake Tahoe, Straddling Nevada and California
60. Climb to the Hollywood Sign
61. Everglades National Park
62. Navy Pier, Chicago
63. White Sands National Monument, New Mexico
64. Central Park, New York
65. Martha’s Vineyard, Mass
66. Eat Lobster in Maine
67. Go to Coachella
68. Go to SBSW
69. lollapalooza
70. Experience a real American Ranch
71. Ben & Jerry’s Factory, Vermont
72. Watch A Rodeo in Cody, Wyoming
73. Rock & Roll Hall of Fame, Ohio
74. The Seven Magic Mountains, Nevada
75. Salem Witch Trials Tour
76. Visit Members Mark in Kentucky
77. Watch Talledega Super Speedway, Alabama
78. Salvation Mountain, Niland, CA
79. Hole N The Rock, Moab Utah
80. Carhenge: Alliance, Nebraska
81. Prada Marfa, Valentine TX
82. Enchanted Highway: North Dakota
83. Dinosaur Kingdom II, Natural Bridge Virginia
84. Cadillac Ranch, Amarillo TX
85. Winchester Mystery House, San Jose California
86. Pineapple Garden Maze: Wahiawa Hawaii
87. Gum Wall, Seattle WA
88. Bubblegum Alley, San Luis Obispo California
89. Flintstones Bedrock City, Coconino County Arizona
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keepmesaferp · 4 years ago
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the-awkward-outlaw · 5 years ago
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Second Chances - Ch. 24
No Man Left Behind 
Warnings: swearing, blood
Word count: ~7700
Masterlist
Read on AO3
Camp is heavily subdued for the rest of the night after Molly’s death. A fire in the center of the clearing has been started and while Uncle and Javier sit around it, there is no music. Everyone keeps to themselves; little talk is traded. After Pearson served dinner, he planted himself at the base of a tree and buried his head in his hands. The sight is so pitiful, you want to cry. 
The entire area feels cursed, almost like a darkness seeps from the ground where all those treacheries happened. The one time you wandered close to the cavern, you noticed a foul stench of decay seemed to come from it, although Dutch had assured everyone it was clear of bodies. The smell was enough to make your stomach turn and your eyes water, forcing you to return to the safety of Arthur’s arms. 
Arthur has been a great comfort already. He’s kept his promise of not leaving your side, although he’s quiet. He’s angry and upset about Molly and the whole situation. You are, too. Whatever Molly was, she didn’t deserve her fate. You have a feeling in your gut that she wasn’t responsible for how things went during the bank job. Something about the way she had been screaming at Dutch didn’t seem right. She acted as though she knew saying she had betrayed Dutch would be the thing that hurt him most. Still, you wonder if she hadn’t been lying.
Arthur brings you a plate of stew as you sit on his cot, thinking about Molly and how things seem to be going from bad to worse. You take it and set it on your lap, not eating. He sits down next to you with his own plate. He takes a few bites but then stops.
“What’s happening to us?” you whisper, your eyes tearing up.
Arthur looks at you. “I don’t know. Seems like… I don’t know, like our luck has finally turned. Somethin’ tells me things are gonna get worse from here.” 
You sigh and close your eyes, tears running down your cheek. “I’m sick of losing people, Arthur.”
“Me too, darlin’. Me too.” 
Arthur takes your plate of untouched stew and sets it down on the table along with his own. He takes off his boots and then lies down, pulling you down with him. “Try to get some sleep, sweetheart. I ain’t gonna leave your side.” 
You bury your face into his neck, planting a hand over your exposed ear once more. Arthur puts a hand on your head, his fingers brushing against your scalp. Despite everything, you manage to fall asleep.
In the morning, Arthur brings you a cup of coffee. You’re still feeling nervous and miserable. As he puts his boots back on, you lean against his shoulder, drinking. 
“We’re gonna get out today, darlin’,” he says. “I don’t want ya bein’ here more than ya have to be.” 
You pat his knee in response. He takes your empty cup so you can put your own boots on. Standing, you stretch and follow him over to Pearson’s fire. The cook is sitting on a crate, a half empty beer bottle in his hand. He sniffs and continues his staring contest with the dirt. 
  Just as Arthur grabs your hand to take you over to the horses, Grimshaw stomps over, looking distraught.
“Mr. Morgan! The donation box has been smashed!” 
“Who’d wanna do that?” he asks. 
“Well, I don’t know! We had that thing forever! What’s happening to us?”
Arthur sighs heavily. “I know. We’ll manage somehow.” 
“I suppose we’ll have to. Y/N, I need you to-”
Arthur holds up his hand. “I’m sorry, Susan. She’s helpin’ me with a job today.” 
Grimshaw puts her hands on her hips. “Mr. Morgan, I need her help here.”
“I know. Listen, I ain’t gonna lie to ya. She’s probably not gonna be in camp much while we’re here. Like I said, somethin’ real bad happened to her here.” He squeezes your hand. 
“Mr. Morgan, we cannot support anyone who doesn’t contribute.” 
He chuckles and rubs his chin. “We been supportin’ Uncle for how many years, how much he done?” 
Grimshaw puts her hands up and walks away, muttering angrily. You let out a sigh of relief. “Thank you, Arthur. I… I hate it here.” 
“I know.” He drapes his arm around your waist and guides you over to the horses. He lets you take the lead on Rannoch and you canter down the path to the main road. As soon as you reach it, your eyes involuntarily draw to the hill you’d gone up on Rain just before she died. Rannoch stops and Arthur stands next to you on Artemis. 
“Hey, look at me,” he says, pulling your attention to him. “Don’t think about that, okay? Think about somethin’ that makes you happy, like Rannoch.”
You nod and follow him down the trail south past the sickly village. A rotting, moldy sign announces the name Butcher’s Creek. Going a short ways down the path, you pass a green lake with a waterfall. The water has a strange color to it; a mangy coyote drinking from it sees your horses and scurries off. 
For the next hour, you and Arthur travel south and into Lemoyne. The farther you get from Beaver Hollow, the better you feel. You and Arthur begin to pick up conversation easily. He leads you to the edge of the river where the frames of an old house stands, bushes growing inside it. A precarious boat dock sticks out into the river and on it, Sadie and Abigail stand near a small boat. 
After you’ve dismounted, Arthur tells you to grab some of your larger guns, explaining that there will be a guaranteed gunfight while rescuing John. You pull out your springfield and bolt action rifles. He nods approvingly, shouldering his own rifle and walking towards the pier. 
“I must come!” you hear Abigail say to Sadie. “He’s my husband!” 
“It’s gonna be violent, ya ain’t comin’!” Sadie shoots at her. 
“I insist!” Abigail snarls.
“Insist all you like, it ain’t happenin’!” Arthur walks onto the pier and the two girls turn to look at him. Sadie approaches him, “Arthur! Tell her she ain’t comin’.”
“Abigail, you ain’t comin’,” he says as he and Sadie go to the boat. You follow, barely meeting Abigail’s gaze. “That’s the end of it.” 
“But-”
“But nothin’!” Arthur says, stepping into the boat and offering his hand to you, helping you in. 
“Why she goin’?” Abigail points to you. “If she can go, I can!” 
“Abigail,” Sadie says, throwing one of the ropes holding the boats off the pier. “You got a boy! I ain’t gonna watch him get turned into an orphan. Besides, John will be calmer without worryin’ about you.” 
“We’ll get John back,” you say to her. You sit down in the middle seat as Arthur throws off the last rope and grabs the oars. 
Abigail sighs and looks at the three of you. “Well, I ain’t the cryin’ sort, but I’m real grateful.” 
“We know you are,” Sadie says.
Arthur begins rowing the boat out and into the river. Abigail remains on the pier, watching. The boat heads across the river towards the island. 
You and Sadie pick up an easy conversation. While Arthur and the others had been lost on Guarma, you and Sadie had come to depend on one another and even developed a friendship. Over the months since she joined the gang, Sadie’s become unmovable and steadfast. 
As the boat approaches the island, Sadie looks hard at it. “Might be enough marshland to move in close enough to find a spot for us to look for John.”
“Prisoners should be workin’ the fields by this time, I reckon,” you say, staring at the land as well. 
“All we gotta do is bust John out and row our way outta there. Seems simple enough.” 
“Don’t it always?” Arthur says. 
He guides the boat over to the edge and you and Sadie hop out, pulling it further onto land so as to not float away. The edge of the river is hidden by a tall raise in the land topped by thick bushes. It provides the perfect cover.
As Arthur hops out of the boat, Sadie pulls out her binoculars and looks ahead.
“There,” she says, pointing. “A guard tower. We can get a better view of the fields from there.” 
The three of you use the bushes as cover and run towards the tower, Arthur in the rear. When you’re fifty feet from the back of the tower, you and Sadie stop. 
“There’s a guard up there,” you say, spotting an officer in a blue suit. 
“I’ll deal with him,” Arthur growls. Staying hunched over, he runs over and climbs up the ladder. You and Sadie follow in his lead and you hear the guard grunt as Arthur knocks him out. Once you’ve climbed up the ladder, you look around. Three wide fields lay before you, a large shed on the right. Farther along on the island, across a small river, is the penitentiary itself. A small group of prisoners watched by two guards on horses work in the field closest to you. Arthur grabs the scoped rifle that the guard had and peers through the sight at the group. 
“Think that might be him,” he says, focusing on a prisoner. 
“Take the guards out,” Sadie hisses. 
Arthur pulls the trigger and one of the guards falls off his horse. Arthur fires again and the other falls as the prisoners scatter. 
“Shit, that might not have been him,” Arthur growls. He throws down the rifle as you and Sadie to crawl down the ladder. Once he’s reached the ground, he runs towards where the guards fell, you and Sadie follow. 
“I think one of the guards is still moving,” Sadie yells to him. 
The three of you run over the field and find the guards Arthur had shot. One of them gasps on the ground, clutching his bleeding stomach. When he sees Arthur, he starts reaching for his gun laying beside him. Sadie kicks it from his reach and whips out her pistol, pointing it at him.
“You know John Marston?” she says. 
“He… he ain’t… workin’ today,” the guard chokes. 
“Put the gun down, lady!” a new voice snarls. You and Sadie look up to see a guard pointing a rifle at Sadie. You make to grab double action revolver from its holster and he points it at you.
“Don’t even think about it. Put your guns down!” 
Arthur walks up behind him and pushes the barrel of his pistol at the guard’s shoulder. “No, you put the gun down.” 
The guard gasps and drops his rifle as you slide your bolt action off your shoulder. Sadie holsters her pistol and grabs the rifle next to the dead guard. Arthur grabs the guard from behind, folding his arm around his chest and holding the pistol to his temple. 
“Ya made a real big mistake pointin’ that gun at these two,” Arthur snarls into the man’s ear. “Now, where’s John Marston?” 
The guard pants nervously, his head leaning away from the gun. “He… he ain’t in the work detail today.” 
“Well, why don’t we go and get him together?” Arthur says. He begins pushing the guard forward towards the penitentiary, still holding a firm grip on him. You and Sadie walk ahead of him, keeping a lookout. A guard walks around the corner of the shed on your right and you slam the butt of your rifle into his head, knocking him out. Sadie dashes forward and does the same to two guards. 
Your group slowly makes its way to the steel bridge, where you’re met with more guards. Arthur threatens to kill his hostage and they hold up their guns in surrender, making it easy for you and Sadie to knock them down. Arthur asks the guard who the head guard is and he answers with the name Jameson.
You cross the bridge and Arthur stops, still holding onto the guard tight. A line of guards stand on top of the penitentiary, their rifles pointed at the three of you. You and Sadie point your guns back at them. 
“Okay, just be cool now,” Arthur says into the guard’s ear. “Jameson!” 
A guard standing above the gate responds, “He’s in Saint Denis.” 
“They got Milliken!” one of the other guards calls out.
“Got him, and going to kill him,” Arthur says. He releases his arm from Milliken’s neck and holds a tight grip on his shoulder, still pointing the pistol at his head. “Unless you bring me John Marston! You got one minute! I’m counting. One. Two. Three.”
He pauses and leans towards the guard. “Milliken, ain’t it? Will you count for me? I got talkin’ to do.” 
Milliken, his arms held up, looks back at him, his brow dripping with sweat. “Yes, sir, of course, sir. From one or four, sir?”
“Oh, very funny,” Arthur growls. “We must be at eleven by now!” 
Milliken looks forward and starts counting from eleven. When he reaches thirteen, he begins to cry. Arthur tells him to count faster, so he does, sobbing harder. 
“Now hurry up!” Arthur shouts at the guards. “Or this poor fool’s gonna get his brains shot out for nothin’. Now Milliken, don’t stop countin’, I can’t hear you.” 
The guard, who has gone silent the past few seconds, looks pleadingly up at the other guards. “Hurry up and bring that asshole out here, you bastards! Come on!” 
“Don’t cry, buddy,” Arthur tells him.
“I don’t wanna die!” 
Arthur pats his shoulder. “I know, I know.”
“Hey!” Sadie yells. She gestures with her gun towards the gate. Through the bars, you see someone wearing a striped uniform with a guard coming through. John walks out, his feet in chains. 
“Hello, you three,” he calls out. Sadie dashes over to him and shoots the chains. 
“Now, no funny business,” Arthur calls, “or Mr. Milliken here will stop cryin’ once and for all.” 
John runs behind you, uttering a quick greeting to you. Sadie follows him and you take your queue and lower your rifle, running back to the bridge. 
“Today’s your lucky day!” Arthur says to the guard. Immediately, gunfire rings out. You take cover behind some crates near the bridge and begin shooting at the guards on the ramparts. Arthur dashes behind a wagon as Milliken runs towards the prison, sobbing loudly. 
Several guards fall, only to be replaced by more. The gates lift and more run out, shooting. After a few minutes of heavy gunfire, Arthur hollers at you.
“Go now! Go with Sadie and John!”
Knowing better than to argue, you take the small break and run down the bridge. A thundering sound of foot steps tells you Arthur’s on your heels. He suddenly grabs you and slams you on the ground behind some barrels as the ground you had just been on explodes. 
“Damn cannons!” he growls in your ears. Your heart seems to be attempting to escape from your chest. “Come on!” He rolls off of you and the two of you get up and chase after John and Sadie through the fields you had come through, getting farther from the roaring cannons. 
Bullets ring through the air after you. Up ahead, several guards on horses charge and aim their guns. You and Arthur aim and fire, three of them fall and the other two fire. One of the bullets whizzes past your ear and you quickly take aim and shoot another one of them. He falls and Sadie kills the last. 
You and Arthur run as fast as you can after John and Sadie towards the river and the boat. Every once in a while, Arthur will pause and shoot at the pursuing guards. Finally, you reach the river. John and Sadie leap in; Arthur has paused to take down more guards.
“Come on, Arthur!” you shout, stumbling into the boat. Sadie takes the oars and Arthur climbs in, aiming back at some guards who have reached the river. She rows as you and Arthur shoot them.
“You always need rescuin’, Marston,” Arthur says as he shoots a guard in the head.
“Nice to see you too,” John retorts. He sits on the bench behind Sadie. 
“You just relax and enjoy yourself, John,” Arthur calls back as you reload your rifle. “Leave the real work for them as can still handle it.” 
“Thanks for the hospitality, boys!” John yells to the guards as Sadie rows the boat further away from the island. It finally reaches a point that the guards can’t shoot you. Sighing, you lower your gun, your heart pumping. Arthur sits down next to you, shouldering his rifle. 
“Everyone a’right?” he asks. 
“Think so,” Sadie says. 
John leans back slightly, looking up into the sky. “Feels good to be leavin’.” 
Sadie pulls the boat next to the pier; you and John tie it up. 
“You know,” Arthur says to John as they step onto the pier, “I think I liked you better when you was all trussed up like a prized chicken.” 
“No doubt.” 
“Come on,” Sadie says. She pushes them forward hastily towards the horses. “They’re gonna be on our tail soon enough if you don’t hurry up!” 
“That’s us told then,” Arthur mumbles behind you. You quickly mount Rannoch, patting him. The others hop on, John riding behind Sadie. 
“Thank you, all of you,” John says. 
“Don’t mention it,” you reply. The group canters down the trail and your heart sinks when you realize you have no choice but to return to Beaver Hollow. 
“What happened in Saint Denis?” John asks. “Is Abigail alright?” 
“She’s fine, Jack is too,” Sadie answers. “She managed to escape when they got Hosea.” 
“Hosea. That still don’t seem real, somehow. All them years, Arthur. He was like…” 
“I know. We lost young Lenny too.”
“What a goddamn mess. And what about the money?” 
“Somewhere at the bottom of the sea,” Arthur says with a heavy sigh. He quickly tells John about his adventure on Guarma. “Things ain’t been good, John,” he finishes. 
“You’re tellin’ me.” 
“We’re holed up now in the mountains to the north,” Arthur continues. “The Pinkertons caught up with us, so we had to move.” 
“Yeah,” Sadie says. “Seems Molly ratted us out, the bitch, so she’s dead too.” 
“Jesus. Maybe you should have just left me to hang.” 
“I should warn you,” Arthur says as the horses cross the border of Lemoyne into New Hanover. “Dutch didn’t want us breakin’ you out. Said it wasn’t the right time, so it might not be the hero’s welcome you’re imagining.” 
“So much for no man left behind,” John replies. “I can’t stop thinkin’ about this. In the bank, when they grabbed me, he saw it. Felt almost like he had a moment to do something and didn’t.”
“Dutch ain’t himself right now, or maybe he just ain’t who we thought he was.”
“Guess we don’t need to worry about who’s his favorite no more,” John says as you ride up on Butcher’s Creek. Your heart sinks further as you head down the painfully familiar trail towards the wide cavern. 
As soon as the horses stop and you’re dismounting, Abigail runs towards John and Sadie, looking relieved. “You brought him back to me!” 
“We told you we would,” Sadie answers. 
As she hugs John, Dutch hollers across the camp. “What are you doing here?” He marches over to your group, followed by Micah. 
“Good to see you too, partner,” John says back bitterly. 
“I meant I hadn’t sent for you yet.”
“I went,” Arthur says, walking casually up to John’s side. You follow him, not liking the anger on Dutch’s face. You stand just behind him, keeping your hand on the butt of your gold revolver just in case. 
“But I said-” Dutch starts.
“Yeah, I know what you said. I felt different.”
“Is that so?” 
Arthur walks up to him and stops within arm’s reach of him. He stares defiantly at Dutch. “Yes.” 
“And when springing John brings the law down on all of us, what then, Arthur?” 
“Well I guess we’ll have another fight on our hands.”
“Loyalty, Arthur,” Dutch hisses with a small shake of his head. “It ain’t… I had a goddamn plan! John, you are my brother, you are my son. I was coming for you.”
“They was talkin’ of hanging me, Dutch,” John says. Abigail makes to charge at Dutch, but John stops her. 
“They was talking!” Dutch growls. He begins backing away. “They was talking! And now they may come and hang all of us.” 
Micah backs up with him, throwing the four of you a daring look. As he and Dutch turn to go back to Dutch’s tent, he coughs. 
John and Arthur watch them walk away, their faces stony. Arthur kicks a rock angrily as Abigail grabs John’s hand and leads him away to their tent. You put a hand on Arthur’s shoulder and start guiding him to your tent. 
“No,” he says, stopping. 
“What is it?” 
“I don’t wanna be here right now. Dutch is… well,” he pauses.
“I know,” you say, squeezing his shoulder. 
“Come with me.”
The two of you mount back up and leave Beaver Hollow, much to your relief. You travel north with the river, hunting along the steep ravine until a tall waterfall prevents you from continuing to follow it. Arthur leads the horses east up the mountain, the forest growing thicker. As you reach the top of it, Rannoch breathing heavily, the setting sun is blocked by a wall of dark clouds. Arthur stops and dismounts, walking over to stand at the edge of the cliff, overlooking the waterfall. You do the same, touching his arm gently. 
“Things are bad, Arthur,” you say flatly.
“I know. Dutch is, well, like I said. Dutch ain’t Dutch no more. On Guarma, he kept sayin’ strange things.” 
“Like what?” 
He sighs, not looking at you. “Kept sayin’ things along the lines of you poisonin’ my mind against him. Says ever since I fell for you, I been doubtin’ him. Even said he regretted lettin’ you stay with us.” 
You don’t quite know what to say. While Dutch had been suspicious when Arthur first brought you into the gang, it had been him who demanded you stay with the camp. He even told you he was glad to have you around. It feels like Dutch has become a completely different person. 
“I haven’t done anything to you,” you say finally, looking over the ravine. “How can I be poisoning you?” 
“You ain’t, darlin’. The only thing you done is given me a center, somethin’ to come back to.” He faces you and grabs your hand. “I don’t know what’s goin’ on with him, and the only reason I’m tellin’ you this is so you stay on your guard around him.”
You bite your lip, looking down. “You don’t think he’ll kick me out or something?”
Arthur huffs. “Where you go, I go. Dutch knows that. Whatever he’s thinkin’ now, he won’t want me gone. You’re safe as long as you’re with me.” 
A slew of emotions runs through you. It seems that camp, the place that had been the safest space for you, is now the most dangerous and yet you can’t leave. You won’t leave Arthur to try and carry the gang on his shoulders, as he seems to have done for so long. You slide your arms around his waist and pull yourself against his chest. “I’m not going anywhere, Arthur. Whatever happens, I’ll be there by your side.” 
He holds you close and kisses your head. The sky is suddenly illuminated, causing you to jump. A crash of thunder ripples through the air as the wind picks up, the temperature dropping quickly. 
“Come on,” Arthur says as the sky grows dark. “Let’s try and find somewhere to take cover for the night.” 
Mounting up, you fold your jacket closer around you as the cold sets in and the rain begins. Within moments, what had been a light sprinkle has turned into a downpour, the wind ripping through the trees. Water drips off your hat in thick drops as you follow Arthur west and across the wide river. He looks for a place to pitch the tent for the night, but the wind is howling so strong he decides the best option would be to look for a building or a cave. He leads you north, across the train tracks. 
The sky flashes once more, accompanied quickly by a massive boom. You look up ahead of the path, your hands shaking from the cold. Above the trees, a large metal ball stands by a large, brick building. 
“Arthur, what about there?” you say, gesturing to it. He follows your shaking finger and nods when he sees it.
“Let’s try it.” 
He guides the horses through the trees and up to it. The building is surrounded by piles of wood and metal scraps. The tall windows of the building show a large room with panels and gears illuminated by electric lights. The metal ball sits atop a tall tower and as you get closer, you see it’s made of bars, the inside hollow and exposed. A tree up the hill explodes as the sky flashes again, making Rannoch snort nervously. Arthur dismounts his horse and puts a hand on your back as you walk up the steps to the double wooden doors of the building. 
When you walk into the building, the first thing you see is a circular cage with an open end. The only thing inside it is what looks like an upright operating table with a large burlap cloth draped over it. All around the room are wires, coils, panels and other contraptions you can’t put a name to. In the corner sits a room, the upper walls made of steel fence as if to hold an observer. Tall control panels stand, blocking part of the room from your view.
“Hello?” Arthur calls out, closing the door and muting the raging storm. He looks around, flabbergasted as you are. “Is anybody here?” He walks to one side of the room near a rotating steel wheel and you go to the other, looking around at the control panels with blinking lights. Several metal contraptions stand against the wall, some with electric lights, some with moving bits and others stand still. 
A tinny voice suddenly echoes through the room. “If you are here to rob me, I wish to make clear that I have weapons that could liquefy each of your internal organs in turn and leave you just a puddle on the floor.” 
You and Arthur look around the room, trying to find the speaker. Arthur gestures for you to stay put as the man speaks and approaches the observing room. 
You recognize the thick accent of the strange professor with the toy boat in Saint Denis. Arthur seems to remember him as well.
“Professor, we ain’t here to rob you,” he calls out, approaching the room. “It’s us, we helped you at the pond.” He peaks into the room and stares at a corner blocked from your view by a table and a tall control panel. 
“You did?” the voice responds. Arthur raps on the fenced door and the professor pops up. You join Arthur’s side and see him wearing a white lab coat and holding a strange dish with a long handle, a metal stick stretches from one edge of the dish to the other. You realize it must be the contraption that allowed his voice to echo through the room. 
When the professor sees it’s you and Arthur, his eyes widen. “Oh! Yes, you did. The buffoons.” He puts the contraption down and glares at Arthur. “Hello.” 
“I hope we’re not disturbin’ ya,” Arthur says. “Just needed some shelter from the storm.”
“Of course you’re disturbing me, buddy,” the professor grunts and stomps out of the room. You and Arthur follow him a few steps behind, curious. 
“I almost solved biggest problem and you mess it up.” He begins adjusting some dials and handles on a panel. 
“I did?” Arthur asks.
“No, but I did,” Marco responds, rushing to another panel. “I can’t get the bloody conductor straight.” He begins mumbling and you hear him say, “It is the geometry of life, the grand theory of power, the grand theory of theories!” He goes into the room and comes back out, holding three long, forked rods and a fourth, smaller one with a dark light bulb at the end. He leads Arthur to the door, continuing to babble on about how he has a problem, yet he never states what it is. 
“I don’t understand,” Arthur says with a small, confused smile. 
“Of course you don’t. Help me adjust these things and I will show you what I mean.” He hands the rods to Arthur.
“Well, I ain’t much of a scientist,” he says, collapsing the rods and placing them into his satchel. 
“You are an American. Science is far beyond you, but you make a fine buffoon.” He pats Arthur’s shoulder, opens the door and then shoves him out into the storm. He closes the door and goes back into the observing room, grabbing the dish he had been speaking into. You stand awkwardly in the room. 
Marco begins speaking into the dish, which echoes through the room and you realize it must also somehow echo outside because he addresses Arthur and tells him to follow the light of the short rod until it glows and to place one of the other rods. Lightning flashes and you run over to one of the windows, looking out but not seeing anything in the watery darkness. 
“I swear,” you say to the professor, squinting at the window, “you get my future husband killed, I’ll beat you to death.” 
“He’ll be fine,” Marco grunts, rushing over to another panel and twiddling with a switch. “Make yourself useful and grab me that.” He gestures to the table by the observing room. Atop it sits nearly a dozen tools, all alien to you. 
“You’re gonna have to tell me which one,” you say, looking at them. 
“The one with the prongs,” he sighs, almost as though it were something everyone should know. 
You grab a thin steel rod with four prongs and hand it to him. He grabs it and sticks it into a slot on the panel, turning it slightly. A small light above suddenly flicks on. 
“Good, now grab the handle there.” He points to a panel close to where you’re standing with a small, thin handle at eye level. You grab it and are just about to push it down when he tells you to stop. 
“We must do it at same time,” he says. “Current must hit the coils evenly.” He counts down to three and you both push the handles down, a sizzling sound rushes through the metal cage in the middle of the room. You look at it, but don’t see anything. 
“Well, I hope your future buffoon is almost done,” he says as lightning flashes again. The door swings open and Arthur walks in, drenched. 
“Ah, wonderful!” Marco says, dashing around the room and fiddling with more handles and panels. 
“I wish I ever went to school so I had a clue what was going on,” Arthur says, handing him the rod with the light. Marco takes it and tosses it onto the table, dashing over to a large panel with three large handles. 
“Now, I become the second creature after God himself to bring life to this earth.” He flips a handle and then runs over to a second panel with a half dozen handles with lights and dials. He gives you and Arthur a meaningful look and pulls one of the handles down. You hope he was expecting nothing because that’s exactly what happened, except the slight sizzling crackles from the cage again. Marco glares at the panel, tapping on one of the dials.
“Am I missing something?” you ask. 
“The switches!” he cries, grabbing Arthur’s arm and pulling him to the door again. “The bloody switches. Climb up the tower and adjust them.” He points to the tower with the coiled steel ball on it and shoves Arthur out one more time. You stand at the window and watch him as he climbs up it. A few moments pass, the storm seems to grow more intense as lightning flashes above the mountain. Something must have happened in the tower because it suddenly lights up with flickering electricity, sparking and travelling down. Several of the contraptions in the room also begin to spark and move, some of them clicking or hissing. You look around, feeling nervous as the atmosphere becomes static. Marco laughs almost maniacally, calling Arthur back down.
A moment later, Arthur stomps into the building, looking flustered. “If I had been electrocuted-” he starts, pointing to the professor.
“I knew you’d be fine. Now hurry!” He adjusts a few more dials again as you and Arthur stand near the panel he had tried using before.
“Second time lucky, eh?” Arthur grumbles. 
“Second time? Try seven thousandth. This is my life’s work.” Marco opens the door to the cage and goes into it. He puts a hand on the cloth covering the stand and gives you both a meaningful look. “It is incredible.” 
He rips the cloth off and reveals what can only be described as a man made of steel, the body looks like a barrel with lights, dials and cogs. The limbs are stiff and his head is perfectly round with circular eyes and a barred vent as a mouth. A tiny rod with a ball on the end sticks out of the back of the head. 
The professor looks at the machine briefly and then runs back to the panel, instructing you to watch. Arthur clasps his hands in front of him and you put your hands on your hips, expecting nothing to happen once again. 
Marco flips a few more switches and then grabs the largest one, turning it down. A giant ball dangling above the cage suddenly explodes in crackling, blue shards of light, causing you and Arthur to jump, a small scream slipping from your mouth. The lightning travels directly into the metal man, flickering to the bars of the cage. 
Without warning, the lightning stops, but the air is still thick with its static, the smell of hot metal fills your nostrils. You look at the metal man. His round eyes are brilliantly lit, the dial on his chest ticks back and forth sporadically. His right arm suddenly lifts of its own accord and turns its palm up. 
A maniacal laughing rips behind you and Marco screams out: “He lives! My son lives!” 
Your heart pumps hard in your chest and you latch onto Arthur’s arm. The two of you watch as the metal man raises his leg, takes a step forward and hobbles off the platform. He takes two awkward steps forward and then falls with a heavy clang. Something sparks in its head and his eyes fall dim. 
Marco huffs a small laugh, looking proudly at the machine. 
“Is that it?” Arthur asks.
“For now. Isn’t he wonderful? I am so happy!” He turns back to the panel and lifts a few handles. The air loses its static and several of the machines lining the room stop moving. 
“You just saw Creation’s second birth!” Marco says, kneeling next to the machine. 
“All I saw was a machine waddle a few steps,” Arthur says. You can’t say anything, too dumbfounded by what you had just seen. First this professor made a boat move without a pulley system and now he’s created a metal man that is powered by electricity. 
“I have a son,” Marco whimpers. “I am the luckiest man alive. Those morons! They doubted me.” 
Arthur shakes his head and grabs your hand, pulling you towards the door. He pats Marco on the back as he passes. “We’ll see ya later.” 
“Yes, yes. Good bye.” 
Arthur leads you out into the storm, which is still pummeling down into the earth, the wind howling. At least the lightning has stopped. 
“What are we doing back out here?” you shout at him over the wind as you mount up. “If we set up our tent, it’s just going to flood.” 
“I know, darlin’. But we shouldn’t stay there. Leave him alone with his work.” 
He leads you down the path and back to the train tracks. He starts heading down the path of the tracks and a short ways after, you spot a small shack that must have been a station at some point. Now it lies dark and empty, but at least it’s dry.
For the next two days, the storm continues on, occasionally with lightning and thunder. The shack has proved to be a useful shelter against the downpour. Arthur insists on hunting as much as possible, despite the rain. This results in you coming back the second night completely soaked and freezing to the shack, Rannoch’s back piled up in pelts. 
The shack’s empty when you get there, so you light the lantern inside, wishing it was dry enough outside to light a fire and warm yourself. You change into dry clothes and drape a blanket across your shoulders. Placing the lantern on the floor, you try to warm yourself while drying out your hair, but the lantern isn’t very effective. Arthur comes in just as a bolt of lightning lights the sky.
“Ah, thank God you’re here,” he says, stripping off his coat.
“Why? What’s wrong?” 
“There was a cougar around. When I was skinnin’ it, he had fresh blood on his chin. Was worried since we know your luck around cougars.”
You laugh and look up at him. He’s wearing nothing but his soaked union suit. He smiles down at you.
“You look cozy in that blanket.” 
“I’m freezing, Arthur. Come join me.” 
He chuckles and strips out of his union suit, sitting down next to you. You open the blanket and his eyes immediately rake your naked body. You can’t help but blush as you wrap the blanket around him and then crawl into his lap, nuzzling up against him. Despite his damp skin, heat radiates from his chest. He enfolds you in his arms and the blanket, warming you better than the lantern could. 
Without warning, he lays down onto his back, pulling you on top of him. His cold hands slide up your back and he sighs. 
“Mm, I’ve missed this.”
“You’ve been back for over a week, Arthur,” you smile into his chest. 
“I know, but we ain’t done nothin’ since. What you think about gettin’ warm properly?” he growls in your ear. You smile up at him and then lean up to kiss him on the lips, sliding your hips to straddle him. 
By the next morning, the rain has finally slowed down to a light drizzle. Arthur decides it’s time to return to camp. You know he’s right, despite not wanting to go back to that miserable place. You both saddle up and head back. 
Beaver Hollow is just as miserable as it was the last time you were here, if not more. Javier greets you both coldly when you ride in. Dutch and Micah are nowhere to be seen, but to your surprise Trelawney is here. He sits by the table, chatting quietly with John. 
Grimshaw comes up, looking just as sour as ever, a cigarette between her fingers. 
“Mr. Morgan, Mr. Bell wanted me to tell you to meet him and Dutch in Annesburg. Something to do with that man Mr. Cornwall.” 
Arthur tips his hat in acknowledgement. He pats you on the back and saddles back up, heading out of the clearing. Grimshaw pounces on you, setting you on multiple tasks. She checks on you constantly as though expecting you to sneak off, which you’re tempted to do. This clearing is so foul and horrible, it seems to be leaching into everyone. 
When you sit near the other girls to wash clothes and sew, there is little talk traded between you. When someone does say something, one of the others usually responds with a quick snap. Karen slumps against the wagon, too drunk to help. She gets up after a few hours and stumbles over to Grimshaw.
“You’re a nasty woman!” she growls at Grimshaw, who’s sitting against a tree near the stew pot. 
“I did what needed to be done!” Grimshaw replies, standing up and tossing her cigarette. “And you know the rules, Ms. Jones!”
“She didn’t break no rules, you horrible woman! She was in love. You’re a murderer. A murderer!” Karen swayed off, her face red. 
Grimshaw stands for a moment, looking miserable. After a moment, she sits back down and puts her head in her hands. 
This isn’t the only scene of how much the gang seems to have disintegrated. You noticed Jack earlier going around camp, calling for Cain the dog. He hasn’t been seen since leaving Lakay. Bill is more irritable than ever, snapping at the smallest comments. Pearson remains sitting down by his cabin, drinking heavily and sniffing; he’s stopped whistling. The only good thing that seems to have happened is that John and Abigail seem to actually be trying to have a good relationship. They haven’t argued the entire time and Abigail has moved her and Jack’s things to John’s tent. 
Mid afternoon sees the return of Dutch, Micah and Arthur. Micah and Dutch look pleased while Arthur looks irritated and angry. He marches into his tent but doesn’t come back out. After checking that Grimshaw is still sat by the tree, you get up and go to him. 
“What was that all about?” you ask quietly, sitting next to him on the cot.
Arthur sighs, taking off his hat. “Damn Dutch. Losing it again.”
“I thought he just wanted something to do about Cornwall?”
“Oh he did. Found out Cornwall’s paying a lot of money to keep the Pinkertons on our tail. Said we were just makin’ a social call to make a deal to get all of us out of here. Cornwall didn’t take too kindly to it, so Dutch shot him.”
You sit confused for a moment. “That’s a good thing, ain’t it? Maybe the Pinkertons will ease off a bit?” 
“No it ain’t good. Sure, Cornwall was a thorn in our sides that needed to be dealt with, but I don’t think it was our job to send him to his judgement.”
“Arthur, how many people we killed? How many people have we sent to their own judgements? Isn’t Cornwall just another?” 
He sighs. “Yes, but to be honest, I’m growin’ tired of it. If we keep killin’ folk, we ain’t gonna get outta this mess. We’re gonna stay stuck in situations like this.” He pauses and shakes his head. “For some reason, I’m seein’ things a lot clearer. We can’t keep livin’ like this, Y/N. I wanna marry you nice and proper, but I’m terrified every day that someone will mess up and one of us will get killed.” 
This causes you to pause. In all the months you’ve known Arthur, he’s never shown any worry for his own safety, always putting the gang before himself. You wonder what has brought about this new line of thinking. 
“I am, too, Arthur, but I thought it was my job to worry about that. You’ve never had a problem being Dutch’s right hand gunman before.” 
“I know, and look at what’s happened. I been wonderin’ what would be different if I hadn’t been for so long.” 
“Ain’t no use in wondering about the past, Arthur. Nothing can be changed. Only thing we can do with the past is learn from it, try to make a better future.” 
He looks at you sadly and then smiles. “What would I do without you? Feels like you’re the only thing keepin’ my head straight.” He grabs your hand and squeezes it. 
You smile and then look down. “Arthur, what would you think about maybe getting out of this?” 
“What do you mean?” his grip on you lessens. 
“I mean leaving the gang. I know everyone here is our family, but things just seem to be going from bad to worse. How much longer can we last like this?”
He shakes his head. “We might still have time, Y/N. Time to change Dutch’s mind. He might not be so far gone just yet. Let’s not think about that until we see how things play out a while longer, darlin’. Not only that, I’m gettin’ worried about Micah.” 
“Micah? What’s there to worry about with him?” 
He sighs again. “I ain’t worried about him, worried about what he might do. He’s convinced there’s a rat in the gang, figures that’s the only way the Pinkertons found us so quick. Not only that, he’s gettin’ crazy and talkin’ in Dutch’s ear. You remember Mrs. Downes?” 
You nod your head, recalling the widow. 
“She’s dead,” Arthur looks at you.
“Dead? How?” 
“Saw her lyin’ near the coal factory, bullet in her head. I can’t say for sure, but when we were runnin’ after Dutch shot Cornwall, we passed her and Micah spat on her corpse. I gotta nasty feelin’ he killed her.” 
You pause and bite your lip. “Why would Micah kill her? I mean, I know he’s a blood thirsty bastard, but what would be the point?” 
Arthur huffs. “You think Micah really needs a reason? When I got him out of jail all those weeks ago, he and I pretty much shot everybody in that town all for his precious guns. Like I said, he don’t need a reason.” 
You sigh and squeeze his hand. “Well, be careful around him, Arthur. I don’t like how close he’s gotten to Dutch and I know he ain’t overly fond of you. Try not to give him a reason to come after you.” 
“I can handle myself just fine, darlin’.” 
“I know, but please be careful.” You lean over and kiss his cheek before getting up to go back to your chores before Grimshaw has a chance to attack you again.
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esperata · 5 years ago
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Having finished composing one story I am now looking at my other wips and considering what to do next.
1. I have started work on my year’s big project which will feature trans Oswald being pregnant in the comic-verse No Man’s Land. This will probably be ongoing as I work on other things, at least until I draw up a more structured plan for it. It may even end up being my nanowrimo project.
2. A new idea I got from a recent comment by @ynngaa whereby Jonathan is a supernatural creature (I’m thinking a banshee) whose curiosity is caught by Jervis. This won’t be Gotham-verse and as with most of my Jervis fics, he will be trans. Also I’d probably draw on my HC that he was Alice in his life before.
3. There’s a final part I want to add to my Forever Returns series (I say final but who knows) because we need to see their wedding. It probably won’t be a long piece so will be fitted into my other schedules.
4. I’m still wanting to write an ‘innocent’ Oswald story set in a Gotham AU where he lives with Gertrud and Elijah. Needless to say it wouldn’t all be sweetness and light however.
5. Also, there’s my idea whereby Riddler decides to try and set Penguin up with the perfect partner, with Jonathan and Jervis’ help. My plan was for this to be set in the animated series.
6. The selkie story I had planned would probably blend some Gotham canon with the more traditional view of Oswald. What can I say, I like writing him chubby. Yet the whole symbolic nature of the pier, and the character of Fish, really would work in this.
7. I want to write another story for the 2004 version of riddlebird too. Maybe stealing some elements from the Gotham storylines? Not sure yet.
8. Another version I want to write again is the ‘60s pair. Currently I’m thinking along the lines of a New Year’s Eve party in the penitentiary, chaperoned by Batman. Silly fun. In my head I have until the end of the year to finish it.
9. Plus I haven’t written anything yet for the Lego Batman pairing! Something with the mentioned private island perhaps?
10. It would also be fun to do the regency AU with Ed investigating the Moriarty type character of the Penguin. Just the imagery alone from this is inspiring.
11. I haven’t forgotten the dyslexic Oswald story I wanted to write either. Set in Gotham because I really want to indulge in dadwald with Martín.
12. Speaking of Gotham again, I’m still considering a sequel to Pax Penguina. I had some ideas. Just not sure about them yet.
13. And, in the vein of sequels, a continuation to Nobody Said It Was Going To Be Easy. Again, vague ideas are floating round but nothing decided yet.
14. Finally, since playing the Arkham games, I want to write a Hattercrow piece. Probably set between the first two games detailing how Crane escapes the sewers and Jervis escapes his solitary confinement.
I think that’s everything I currently have notes for 🤔 Now I simply need to focus on actually writing some of it.
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if-you-fan-a-fire · 1 year ago
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"LIBERATION PROCHAINE DES DOUKHOBORS," Le Petit Journal. November 12, 1933. Page 10. ---- Ils auraient promis de ne plus causer de troubles. --- VICTORIA, Colombie anglaise, 11 - Le gouvernement fédéral et le gouvernement provincial sont désireux de régler une bonne fois l'embarrassante question des Doukhobors. Dans ce bat, on s'apprête à libérer 600 des Doukhobors détenus dans l'ile Piers. Ils seraient mis en liberté par petits groupes de dix à vingt, et dirigés vers leurs anciennes résidences. Cette mesure s'appliquerait d'abord à ceux dont la conduite a été satisfaisante.
Des chefs Doukhobors ont sans doute été consultés, au moins officieusement. Ils auralent garanti aux autorités qu'elles n'auraient pas à se repentir de leur geste, et que les Doukhobors libérés par petits groupes trouveraient facilement à s'incorporer aux communautés de leur race.
Le mouvement commencerait sous peu de semaines, et serait poursuivi de manière à permettre, dans un délai d'un an, la fermeture du camp de l'ile Piers, et du même coup des économies pour les contribuables.
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rabbitcruiser · 6 years ago
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Alcatraz Wharf
Alcatraz Wharf is located on the southeast side of Alcatraz Island, in San Francisco Bay. Classified as building number 33 of the Alcatraz Island National Historic Landmark, its historic name variants were "Alcatraz Dock" and "Alcatraz Pier". It is the main access point to Alcatraz. Another dock on the island's northwest side was only used for rock loading.The wharf contained many of the islands historic buildings, including Building 64 (Alcatraz Defensive Barracks), the Bombproof Barracks, Chinatown, Ranger Office, Garage, Dock Tower, Storage Vault, and Firebox #3.
The wharf, or boat dock, was established on Alcatraz in the 1850s to permit the landing of men and building materials to construct a fort, completed in 1859. In 1867, the General McPherson was built to serve the island and other military institutions in the San Francisco Bay Area, as Alcatraz became a long-term military prison from 1868. The steamer towed officers, prisoners and food and water supplies to island between 1867 and 1886, landing at the dock twice daily before being replaced.
During the time as a federal penitentiary, a prisoner once attempted to escape on a boat from the boat by dressing as an officer. The Sally Port led from the dock to the original citadel on Alcatraz along a walkway, 12 ft (3.7 m) above a dry moat. Today the dock meets visitors to the museum on the island and is served by boat trips daily. Building 64 lies in front of the dock, built in 1905.
In the mid-1880s, work on the wharf area was undertaken to repair it and to create coals sheds and a boathouse.The Alcatraz Citadel's saltwater engine house was located on the wharf.The oil steamer "Rosecrans," owned by the Associated Oil Company, was destroyed by fire above the water line and sank in deep water off the wharf in the early 1910s. Her crew of forty-two men escaped by jumping into the bay and swimming ashore.
Seismic rehabilitation of the wharf occurred in the early 2000s. The retrofit to the existing wharf and its facilities consisted of concrete demolition, excavation, and installation of tiebacks. Reinforced steel and concrete were added to a new deck. Work was also done on the deteriorated piles under the wharf deck. David Finney is the youngest person to swim the South End Rowing Club Alcatraz Swim when he swam it in 2015 at ten years old. 
Source: Wikipedia
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travel-rdm · 3 years ago
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Alcatraz Island Tour
San Francisco Bay is home to America's most infamous former maximum-security prison. After being decommissioned in 1963, the former federal penitentiary is now a public museum. Plan a tour to Alcatraz Island and view inside the prison where America's most legendary inmates, such as Al Capone and Machine Gun Kelly, were held.
A glimpse inside the cell house, special displays, a round-trip ferry ride, S.E.A.T. vehicles for tourists with mobility limitations, and spectacular vistas of the San Francisco Bay from Alcatraz Island are all included in an Alcatraz tour. You can also book a night tour of Alcatraz if you're searching for some thrills and intrigue while learning about history. You can book tour tickets online to avoid the queues or hours of wait and get straight to the tour which includes a ferry ride from the pier to the island.
There are different types of Alcatraz Island tours that you can choose from.
Alcatraz Day Tour
This is the best Alcatraz trip for families with children or for those who simply want to drink up the history and surroundings of the equally legendary and infamous island, as well as the stunning views of San Francisco from Alcatraz Island. 
        Highlights 
Ferry Ride to the Island.
Audio Tour.
Cellhouse Tour.
up-close views of the still-standing structure.
Tour of the exhibits.
Access to the rose garden and recreation yard.
Alcatraz Night Tour
The Alcatraz Night Tour is a unique and one-of-a-kind experience with only a few hundred guests per evening and special events, tours, and activities that are not available during the day. A night tour is an amazing experience that allows you to see the prison and the island lit by the setting sun silhouetted by the Golden Gate Bridge, as well as stunning views of San Francisco. This will undoubtedly be the greatest Alcatraz night tour for history buffs or just Alcatraz fans who want to learn more about the prison island's history and see it at night.
Highlights
A round-trip ferry ride
Night tour of the prison cells
A guided tour by expert guides and docents
Presentation and programs by historians
Scenic views of the island and city from the rock
Behind the Scenes Tour
Alcatraz Tours with Behind-the-Scenes access allow tourists to explore areas of the prison that were previously off-limits to the general public.  With a tour group of no more than 20 persons, you get a guided Alcatraz Island tour to learn about the island's intriguing history. The Alcatraz prison behind-the-scenes tour will satisfy your thirst for Alcatraz mysteries and myths. The most extensive of the Alcatraz Island tour is this one.
Highlights 
A small tour group
Round trip ferry ride tickets
Guided tour
The opportunity to visit off-limits and typically restricted areas
Chance to explore on your own after the guided tour is over
Visitors can enjoy special exhibits while on a tour of the island prison such as –
The Big Lockup 
The Red Power on Alcatraz 
Opening Hours
Monday through Sunday, 10 a.m. to 9.00 p.m. 
(On New Year's Day, Thanksgiving Day, and Christmas Day, Alcatraz Island remains closed)
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thepurplecarrot · 5 years ago
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13 march 2020 | alacatraz
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On Thursday the 12th of March, the United States took serious measures to restrict the spread of COVID-19. We had been told earlier that day by a restaurant owner and Uber driver that the city was quiet, as ‘social distancing’ and working from home became the norm, but it wans’t until we arrived at the Exploratorium for an After Dark session on Fungi to find the museum closed that we realised the seriousness of the outbreak.
We had booked our Alcatraz tour months in advance and we were uncertain if the tour would still go ahead, as events of 250+ people were cancelled the day prior. We arrived at Pier 33 for our ferry ride to the island and tours were still going ahead.
The trip to Alcatraz was super interesting and the audio tour was a great way to learn about the islands past, which was once a fort, a military prison, and a maximum security federal penitentiary. The tour also narrated a couple of the clever, and in some cases brutal, prison escapes.
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The flora and fauna on Alcatraz is what remains of the original gardens. The plants have survived on their own, with only moisture from fog and rain.
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In 1968, the Indians of All Tribes occupied Alcaztraz for 19 months to protest freedom and Native American civil rights.
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Alcatraz Island closed on Sunday 15th of March.
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entertainmentscene · 1 year ago
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Cultural Enclaves: Dive into SF's Diversity
Welcome to the mesmerizing city of San Francisco, where every street corner tells a tale of history, diversity, and architectural wonders. In this journey, we'll embark on an exploration of the city's most iconic landmarks that define its character and charm.
Golden Gate Bridge: A Timeless Marvel
No visit to San Francisco is complete without gazing upon the majestic Golden Gate Bridge. Its orange towers stand tall against the backdrop of the Pacific, offering breathtaking views and photo opportunities.
Alcatraz Island: The Rock of Legends
Step into the pages of history with a visit to Alcatraz Island, home to the notorious Alcatraz Federal Penitentiary. Explore the prison cells, hear the echoes of past inmates, and enjoy panoramic views of the city skyline.
Fisherman's Wharf: Seaside Delights
Immerse yourself in the vibrant atmosphere of Fisherman's Wharf, where seafood delights, street performers, and the iconic sea lions at Pier 39 await. Take a stroll along the waterfront and indulge in the city's maritime charm.
Coit Tower: A Beacon on Telegraph Hill
Perched atop Telegraph Hill, Coit Tower offers unparalleled views of San Francisco. Its art-adorned interiors and 360-degree observation deck make it a must-visit landmark, providing a unique perspective of the city below.
The Painted Ladies: Victorian Elegance
Admire the elegance of the Painted Ladies, a row of colorful Victorian houses overlooking Alamo Square. These iconic homes capture the essence of San Francisco's architectural diversity and are a perfect spot for a picturesque afternoon.
Chinatown: A Tapestry of Culture
Step into the vibrant tapestry of San Francisco's Chinatown, the oldest and one of the largest in North America. Explore narrow alleys, visit bustling markets, and savor authentic cuisine that reflects the rich cultural heritage of the community.
Conclusion: Unveiling the Soul of San Francisco
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San Francisco's iconic landmarks are not merely structures; they are the heartbeats of a city that thrives on diversity, innovation, and a rich history. As you explore these landmarks, you'll uncover Go to this site the layers of a city that continues to captivate and inspire all who visit.
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So, lace up your walking shoes and join us on a journey to unveil the soul of San Francisco through its iconic landmarks.
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anycontentposter · 5 years ago
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Epic Experience Gifts for Bay Area Kids
Let's make 2019 the year of experience presents rather of more toys! There are lots of things to do with kids in the Bay Area and these make best presents for under the tree. Scroll through to discover choices for all the kids on your list!
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image: Kate Loweth.For the Train-Obsessed.
Plan a day out with your little train fan by heading over to among these areas where the train is king . We specifically like taking the F Market trams to go to the always-free SF Railway Museum that's best throughout from the Ferry Building. There's heaps to do in the location and the views are unequalled.
Or, head south to ride the rails through the redwoods aboard the trains at Roaring Camp . In addition to their popular vacation trains, you can get passes to ride the rails with Thomas in the summertime.
For the supreme train fans location, book during the night at Railroad Park Resort where you can invest the night in a classic caboose! Siskiyou County has plenty of train history and outside experiences for any ages.
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image: iFly.For Adventure Junkies.
If your kids live life on a continuous adrenaline high, you will certainly be their BFF when you provide among these presents created to get their hearts pumping.
Head past Sacramento to Rocklin and invest the day at Quarry Park Adventures . Skyrocket throughout the gorge on the zipline, balance on the ropes course and check your strength on the rock wall. We have the complete scoop here .
Soar over San Francisco when you ride on The Flyer at PIER 39 . This simulated flying experience will have you skyrocketing to brand-new heights! Make a day of it and check out a few of our preferred PIER 39 areas while you exist!
Soar to brand-new heights at iFLY Indoor Skydiving where kids ages 3 and up can experience the sensation of sky diving. Flights occur in an indoor wind tunnel with a trainer there to help. Make certain to include on the high fly alternative for the complete experience. Feeling additional generous? Flight School is a terrific alternative for kids 4-16 who wish to sharpen their abilities in the tunnel with individually guideline.
For the household that video games today, attempt your luck resolving the puzzle at The Escape Game SF . We particularly like The Playground and Gold Rush for those bringing kids along.
Experience the sport of indoor rock climbing up at Planet Granite . Schedule an adult/child belay lesson where you can discover the abilities needed to man the rope for your kid while they experiment personnel. Come together for the last part of your lesson to work on your abilities as partners. Bay Area places remain in San Francisco, Sunnyvale and Belmont.
A season pass to Six Flags or California's Great America is a present that continues offering all year long. Bonus offer: your season pass recipient can even bring you at an affordable rate on choose days!
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image: Marine Mammal Center/Adam Ratner.For Animal Lovers.
Whether your pint-sized individuals choose parakeets or pandas, they will be favorably enjoyed check out any among these areas from SF to Monterey that accommodate those who enjoy animals.
A check out to the Marine Mammal Center in Sausalito is complete and constantly totally free of details about how the center saves and fixes up marine mammals like harbor seals and sea lions. 45-minute docent trips and behind-the-scenes experiences are offered (for a charge). Present your children the excellent sensations that include embracing among the saved animals at the center and supporting the center's objective to return these animals to their natural environment. Your recipient will get an individualized rescue certificate (downloadable for last-minute presents) with the animal's rescue history. Include on a packed animal or book to support your present.
Memberships to the San Francisco Zoo , Oakland Zoo and the California Academy of Sciences are an excellent method to teach kids about animals and support the work of these companies. Subscriptions include advantages like early admission, complimentary parking and discount rates on unique programs. For a fully-immersive experience, pick among the over night choices used at all 3 and see the animals after dark!
Little ones will specifically enjoy a subscription to CuriOdyssey in San Mateo. A household subscription is $145 and will get you access to special member nights, visitor passes for good friends and totally free parking when you go to. Qualifying households can benefit from the Family Membership for All program, that includes totally free day-to-day admission or a $35 subscription for individuals of Golden State Advantage EBT/CalFresh/SNAP, WIC, Medicaid, Medicare or Healthy Families.
Head south to Monterey and deal with the kids to a day at the Monterey Bay Aquarium . Satisfy the octopuses, squid, cuttlefishes and nautiluses in the Tentacles display and after that head over to the Kelp Forest show for feeding time when a scuba diver hand-feeds sharks and other animals that live there. Fish tank subscription enables you to avoid the lines and gain access to the animals throughout unique members-only hours.
Check out this list of other wildlife centers to discover one near you that would be best for your experience present.
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picture: Kate Loweth.For History Buffs.
For kids with consistent concerns about how life resembled prior to they were born, select among these presents and blow their minds.
Book your team on an Alcatraz Cruise and delight in a sail throughout the Bay to the famous island that was a Civil War fort, a penal institution and among the most infamous federal penitentiaries in U.S. history. Visit the cellhouse, hear the stories of life inside from genuine detainees and feel the strength of a jail breakout from correctional officers who worked and lived on the Island. Invest as much time as you 'd like on the island prior to you board the boat to cruise back to Pier 33. Reward: Local homeowners can make the most of their BOGO promo on choose dates.
The USS Hornet is an enormous carrier docked in Alameda that has lots of history. Bring the kids for a see and trip the ship by yourself and after that go listed below deck with a docent assisting you. Include on a trip in the flight simulator to see what it resembled for pilots to arrive on a carrier. Seeking to actually knock their socks off? Reserve an area for your team to sleep over night on the ship's initial employed sleeping quarters as part of their Live Aboard program. For more historical ship and boat trip concepts, take a look at this post .
Learn about the City by the Bay as you trip downtown on a motorized cable television cars and truck . See city landmarks like Fisherman's Wharf, Nob Hill and Alamo Square Park. There are 3 stops along the method where you can go out to check out and ask concerns of your tourist guide. The trip ends with a stop at the Golden Gate Bridge where you will find out how this engineering marvel was constructed throughout San Francisco Bay throughout the anxiety and opened in 1937.
Give a subscription to the Rosicrucian Egyptian Museum in San Jose and your mini mummy-lovers will go wild. Discover how the pharaohs lived and how their belief in the afterlife formed their burial practices. Museum members 17 and more youthful can take part in the Junior Archaeologist training program free of charge, that includes behind-the-scenes training and hands-on knowing experiences.
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picture: Harry Potter and the Cursed Child.For Theater Lovers.
If your youngster is predestined for a life on the phase or simply delights in a great musical, a day at the theater can be an enjoyable present choice. Get dressed up, take pleasure in some hot chocolate at intermission and get swept away to a distant land!
The hot ticket this holiday is the two-part program Harry Potter and the Cursed Child . Make it a day in the city with supper in between the matinee and night efficiencies.
Bay Area Children's Theater accommodates youngsters with their programs that have significant styles and much shorter run times. Get tickets for upcoming programs like: A Year with Frog and Toad , Construction Site on Christmas Night and The Lion, The closet and the witch . With efficiencies in Berkeley, San Francisco and Sunnyvale, you can capture one near you!
In San Jose, Sesame Street Live is can be found in early January and Les Miserables in April.
There are lots of Nutcrackers and other vacation reveals this time of year that make a terrific present for kids.
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picture: Curiodyssey.For Curious Kids.
If you are looking influence imagination and development in your kids this holiday, there are loads of museums that use simply that. Strategy a day there or select a year-long subscription to actually get the imaginative juices streaming.
The peninsula is house to CuriOdyssey , a non-profit science museum and zoo where kids can check out clinical phenomena through play. Head further south to San Jose where you can discover the Children's Discovery Museum and their outside display, Bill's Backyard . Older explorers will like investing a day at The Tech Interactive where you can experience an earthquake, see what you 'd appear like with another person's eyes and manage a genuine robotic. Find out more here .
In San Francisco, the Children's Creativity Museum provides an ingenious art and innovation experience for kids ages 2-12 and their households. Pier 15 is house to The Exploratorium —-- a museum that will challenge your understanding while you are participating in clinical discovery. Take a look at their Curious Contraptions display for some genuine "how did they do that?" motivation.
Just throughout the Golden Gate Bridge is the Bay Area Discovery Museum where creativities can cut loose. With display areas specially-designed for kids 0-10 (and the Tot Spot restricted to simply spiders through young children), the BADM is an especially great option for children. Kids of any ages will take pleasure in a check out to the Chabot Space and Science Center in Oakland. A check out to the Planetarium there will get kids considering life beyond our world.
For a complete list of STEM-inspired areas around the bay, appearance here .
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picture: MOCHA.For Little Artists.
Foster a love of art and provide the present of a see to a regional art museum. Numerous deal unique kids programs or, even better, are developed simply for kids!
Bring you team to check out Golden Gate Park's de Young Museum where they have a free-to-everyone playspace: the de Youngsters Studio . Special household shows is readily available on Saturdays from 11 a.m.-4 p.m. After checking out the museum, check out the other totally free offerings in Golden Gate Park .
The Museum of Children's Arts in Oakland has actually been bringing the innovative arts to East Bay kids for over 27 years. Your mini Monet will enjoy their weekday drop-in art program where they can check out the season's style utilizing several mediums. When the 3rd Saturday of each month brings a brand-new activity like dragon puppets and mask making, or make art with the entire household.
For some paint-all-over-your-hands art experiences, we enjoy the Messy Art Lab . Not just does it keep the mess out of your home however it takes imagination to an entire other level.
For more concepts for drop-in art experiences, have a look at this list .
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picture: Kate Loweth.For Kids Who Want to Learn a New Skill.
An experience present is an excellent chance to let kids attempt a brand-new activity. Provide a couple of months of lessons and they may never ever wish to stop!
Cooking classes can be lots of enjoyable and perk, you leave supper task! They expose kids to foods and components they have actually never ever attempted prior to and get them to exceed chicken nuggets and pizza. A dance class can assist kids to focus, interact and establish their listening abilities. Gymnastics classes aid develop coordination and strength, plus they are excellent for tiring kids out!
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picture: Hotel Zephyr by Kate Loweth.For Any Bay Area Kid.
An over night on the town is basically the embodiment of enjoyable for kids of any age. Strategy a staycation in San Francisco and the kids will go gaga at the concept.
PresidioBook a night at the Lodge at the Presidio and check out all that this location needs to use households . You'll take pleasure in complimentary red wine and cheese at night and a relaxing outside fire pit for roasting s'mores.
Union Square/DowntownSpend a long time in the heart of the city at the Westin St. Francis , the only hotel situated right in Union Square. Vacation bundles that consist of cable television automobile flights and totally free dining for kids are offered.
Take a walk through Chinatown to the historical Sentinel Building for lunch at the joyful Cafe Zoetrope . You'll seem like you remain in a charming coffee shop in Italy at this Francis Ford Coppola gem that serves huge meatballs on bowls of spaghetti, thin-crust pizza with every topping under the sun and chocolate mousse that will send you over the edge.
The Hilton San Francisco Union Square and Parc 55 San Francisco hotels both use Skate, Shop and Stay Packages for those wanting to include ice skating and shopping to their staycation strategy. This plan gets you 3 ice rink tickets, complimentary buffet breakfast for kids 5 and under, and 15% % off at Bloomingdales. Take the kids to the Cityscape lounge for a Shirley Temple and an impressive view of the city!
Fisherman's WharfFisherman's Wharf has a variety of excellent hotels that permit you to remain right in the action. The Argonaut Hotel has the Neptune's Package with totally free breakfast for 4, cable television vehicle passes for the complete day, a PIER 39 present pack and unique presents for kids. Hotel Zephyr uses a huge yard with video games and fire pits to keep everybody hectic.
Spend the day at the Exploratorium , consume some seafood at Fisherman's Wharf , ride the cable television vehicles, go to PIER 39 , delight in a giant-sized sundae at Ghirardelli Square and view the Bay Bridge illuminate the sky. It's a night the kids will always remember!
—-- Kate Loweth
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