#pi:summons
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Hello, yes, i'm here to hoard summons again-- I mean, may I please call dibs on the summon Undine?
Sure thing! She’s now yours to grab~
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@therunefarmer @rxdmercenary
Along with Raguna and Kyle, Frey forges a pact with Siren, the Melodious Songstress.
The items left behind were distributed to the two swordsman: a Magic Crystal for Raguna and a Melody Bottle for Kyle. And as an informal welcome to their small party, Frey hands over her Wind Cloak to Kyle for taking most of the damage. They all get 400 EXP from this summon fight.
Gift Given to Kyle: Wind Cloak
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@constellux @rxdmercenary @xwingsofvalor
Two college instructors and two promising scholars go on a quest to challenge Alexander, the Holy Guardian. 600 EXP is awarded to everyone after their fight. Kyle receives LIGHT CRYSTAL, and Wizard receives a SUN STONE.
Level Advancement: Level 10 - > Level 12 EXP: 100 / 300 Stat Change: +11 M.ATK, +6 M.DEF, +4 DEF Proof: Here
Gift Received from Frey: Silver Ring [Light Resistance 50%, Dark Resistance 50%]
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@gourmaid @deadeyeartisan @pupfarmer
Dia successfully forged a pact with Undine, Maiden of the Mist!
Dia level 11 leveled up to 13! (Requires 300 EXP to level up)
+17 M.ATK, +2 SPD, +2 ATK
Dia gives 5,000G and Healing Potion to Felicity, Kurt and Fritz Dia gives Water Crystal to Fritz
#pi:summon#pi:fritz#fritz:a pact with the maiden of the mist#pi:felicity#felicity:a pact with the maiden of the mist#pi:kurt#kurt:a pact with the maiden of the mist#pupfarmer#gourmaid#deadeyeartisan#pi:discord
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Update: Summoners and Spirits
Hey, folks! Mod Nat here with yet another update. This time, it pertains to the summoned spirits that Summoner class characters can make pacts with.
There haven’t been many changes, but if you were to check the Summons page and read their posts, you’ll notice that I added a new section near the bottom of them.
Now, after forging a pact with a summon, the Summoner will be provided with a specialized chatzy line (different from the one used in the summon’s battle) to use when summoning the spirit!
The line is, generally, as follows:
/choose HIT, MISS, HIT, HIT, HIT, MISS, HIT, HIT, ULTIMATE
If you roll a HIT, then you will be given another line, consisting of the summon’s moves, to roll and determine what move it will make that turn.
If you roll an ULTIMATE, the summon will activate their ultimate move, but instead of depleting the enemy’s HP to 1, as the summon would do to you during your battle, it will deplete 30% of the enemy’s HP instead. And if the summon uses an element that enemy is weak to, 50%.
Some summons may include a HEAL in their line. If that is rolled, it will heal the summoner for 2 HP.
Also! Summons will now be able to level up with their summoners. When the summoner levels up, whatever stat increases they gain can also be added to the summon’s stats! But if the Summoner character drops, or releases their pact with the summon, the spirit will then revert to the level and stat set listed in their information post.
That’s about it! If you have any questions, don’t hesitate to come to me. Have a lovely day, nerds~
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Frey and Raguna successfully bested Luna, Light of the Heavens.
As a form of gratitude, Frey gives Raguna the Light Crystal and Moon Stone they got as loot, and received Luna as an available Summon Spirit. They both get 600 EXP from this.
Inventory Used: 2x Healing Potions, 1x Ether
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The team was able to defeat the Shadow and Frey took it as her summon. Claire got the Dark Crystal and Aaron got the Shade Stone.
@crimsoncxmellia | @praisebetheharvestgoddess | @xwingsofvalor | @therunefarmer
For completing this mission, you all get 600 EXP for quelling the summon, plus an extra 400 EXP from the guild itself, as well as 10,000G each!
The sun has now returned, and the attacks have stopped! Thank you all for your work in protecting the islands!
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Frey would like temporary claim on the summon Luna. Also, her team for the active mission would be herself, Chase, Jake and Ash. (We should be able to start after the activity check)
Awesome! Luna’s currently all yours for the taking then, and cool! We’ll be posting the prompt for the mission sometime soon, and you can just start whenever you’re ready.
Summon Luna has now been claimed by Frey!
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Hello, yes. Can Frey get a temporary claim on Undine? I'll also have her work part-time at the Casino in Leuda
Sure, sure! And make sure to update your Bio and Occupations doc, as well~
Undine is now claimed by Summoner Frey!
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@thenervousnurse
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Summon: Leviathan, the Lord of the Whorl
Made almost entirely of water rune, the Lord of the Whorl was once a creature revered for its governance over the seas. For many years now, Leviathan had been sealed away in a disclosed location, having just resurfaced from seemingly out of nowhere. Wherever he’s been all this time is currently not known, but one thing is for certain-- he’s back, and he is certainly not happy.
Perturbed from being awoken from his long slumber, Leviathan has escaped from his place of rest, and is now terrorizing the seas of the archipelago. Pirates, travelers, adventurers-- no one unlucky enough to come across this serpent is safe from his wrath. He must be stopped somehow, lest the sea travel so common and beneficial to the archipelago becomes nigh impossible.
"O primal serpent that roams the seas, by right as the pact maker I command thee. Come forth, Leviathan!"
Description: Leviathan uses its body in tandem with strong water magic, so you will definitely have to rough it out to prevail! To form a pact with him, a Summoner must fight him to the best of their ability, proving their strength and worth as pactmaker. If they manage to prevail over the primal serpent, he will become theirs to summon at will. Upon defeat, this summon will gift you with 400 EXP, a Legendary Scale, and a Blue Core.
Location: The Ocean
OOC Note: If you are of the Summoner class and wish to attempt to tame this spirit, send a message to the main and we will give you a temporary claim (until you either beat her or lose to her) on Leviathan!
Forged a Pact With: – Temporary Claim: --
(Stats, Tips, and Abilities under the cut.)
Abilities:
Dive - Leviathan dives into the water and slams against the ship, causing it to tilt over. This is followed by a tail swipe spanning the entirety of the deck, inflicting small damage on all enemies.
Damage: 2 HP, to entire party
Body Slam - Like it does in its Dive move, Leviathan slams into the ship, except with much stronger force. If a character is hit by this move three times, they will be thrown off board.
Damage: 2 HP, anyone hit by this thrice is thrown overboard
Whirlpool - Leviathan dives underwater and swims in a spiral, conjuring up a strong whirlpool that drags in the party’s ship, dealing moderate water-elemental damage to the whole party.
Cost: 4 MP
Damage: 2 HP, to entire party
Tidal Roar - Leviathan releases a deafening roar, taking the water rune in his surroundings to form sharp water needles that pierce the party. While this attack deals high water-elemental damage, the targeted character will also be inflicted with Silence, and will not be able to use magic for three of their turns.
Cost: 7 MP
Damage: 3 HP, inflicted with Silence/Seal
Tidal Wave - Ultimate attack. Leviathan summons a huge tidal wave to engulf the explorers’ boat with, dealing heavy damage to the whole party. Each time this attack is done (can be done up to a maximum up to three times), the ship is damaged and one voyager will be thrown overboard. Upon the final time, the ship will be completely destroyed, and anyone remaining on it will be plunged into the ocean.
Cost: 10 MP
Damage: Depletes all characters’ HP to 1 during pact battle. Once a pact is established, it will deplete 30% (50% if its an element its weak to) of the enemy’s HP.
Statistics (Lvl. 15):
HP - 15
MP - 100
ATK - 50
DEF - 45
M.ATK - 30
M.DEF - 31
SPD - 45
Resistance - Water
Weakness - Lightning
Inventory (A Thief class character can steal these):
Dragon Fin - Worth 10,000G
Aquamarine Ring - Worth 5,600G; will occasionally nullify water damage-- input “/choose nullify, don’t” after an attack with that attribute connects
Tips: If there is any equipment that can prevent or lower the chance of being inflicted with water-elemental attacks, then they’d best be used here! Any lightning magic or lightning-elemental weapons, monsters and spirits will also be very useful against him! Plenty of healing items, abilities, and defense against status ailments could also prove useful.
Extra Note: The abilities above are the abilities he will use in his fight against you. After forming a pact with him, he will be able to use any of these abilities when he is summoned. Leviathan costs 2 MP to summon.
Input this to determine which attacks he uses:
CHATZY: /choose HIT, MISS, HIT, MISS, HIT, HIT, MISS, HEAL, ULTIMATE, HEAL, MISS, HIT, ULTIMATE
DISCORD: t!choose HIT | MISS | HIT | MISS | HIT | HIT | MISS | HEAL | ULTIMATE | HEAL | MISS | HIT | ULTIMATE
If MISS: Nothing Happens
If HEAL: The summon will restore 2 of its HP.
If HIT: The summon will choose which of their attacks to use.
If ULTIMATE: The Ultimate attack will be used, depleting all characters’ HP to 1. If this choice is rolled THREE TIMES during the fight, it is an automatic loss for the Summoner.
After making a pact with it, this is the line you will roll upon each summon:
CHATZY: /choose HIT, MISS, HIT, HIT, HIT, MISS, HIT, HIT, ULTIMATE
DISCORD: t!choose HIT | MISS | HIT | HIT | HIT | MISS | HIT | HIT | ULTIMATE
Upon a successful HIT, you can personally determine which attack you want the summon to use.
If you roll an ULTIMATE, the enemy’s HP will be automatically depleted by 30%. If the summon is of an element that enemy is weak to: 50%.
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Summon: Alexander, the Holy Guardian
Once a worthy Summoner passes the trials of the Guardian Shrine, they will be confronted with Alexander himself! It has been a long time since he’s entered into a pact with a Summoner, and watching the mortals over the ages has developed a distrust of mankind within him. If one wants the cooperation of the Guardian of Light himself, then they must best him in battle!
"O’ guardian of light that grants both divine judgment and protection, by right as the pact maker I command thee. Come forth, Alexander!"
Description: Alexander is a behemoth of a spirit, able to dish out both strong physical attacks and light-elemental magic. Not only that, but he boasts very high defenses, so damaging him will take quite a bit of work! To form a pact with him, a Summoner must fight him to the best of their ability, proving their strength and worth as pactmaker. If they manage to prevail over the shining guardian, he will become theirs to summon at will. Upon defeat, this summon will gift you with 600 EXP, a Light Crystal, and a Sun Stone.
Location: Guardian Shrine
OOC Note: If you are of the Summoner class and wish to attempt to tame this spirit, send a message to the main and we will give you a temporary claim (until you either beat him or lose to him) on Alexander!
Forged a Pact With: -- Temporary Claim: --
(Stats, Tips, and Abilities under the cut.)
Abilities:
Soaring Uppercut - Alexander punches upwards, dealing a devastating blow to his foe.
Damage: 2 HP
Double Punch - Alexander takes both fists and does a double punch, dealing heavy damage.
Damage: 2 HP
Protect - Low level spell. Alexander casts a magical shield over himself that nullifies the damage of the next hit that connects with him.
Cost: 1 MP
Damage: 1 HP
Holy - Mid level spell. Alexander conjures orbs of pure burning light, launching them at enemies.
Cost: 4 MP
Damage: 2 HP
Divine Spear - High level spell. Alexander summons a spear of light in his hands and strikes a foe with it.
Cost: 7 MP
Damage: 3 HP
Divine Judgment - Alexander morphs into a gigantic wall-like structure, revealing several cannons that shoot burning rays of light across the entire battlefield, damaging all enemies.
Cost: 10 MP
Damage: Depletes all characters’ HP to 1 during pact battle. Once a pact is established, it will deplete 30% (50% if its an element its weak to) of the enemy’s HP.
Statistics (Lvl. 30):
HP - 50
MP - 65
ATK - 80
DEF - 90
M.ATK - 75
M.DEF - 60
SPD - 60
Resistance - Light
Weakness - Darkness
Inventory (a Thief may steal these):
Healing Potion [x1] - Heals 5 HP.
Hi-Ether [x1] - Heals 6 MP.
Diamond - Worth 5,000G
Hand Knit Scarf - Halves MP Consumption
Tips: Watch out for his light spells, as well as those devastating physical attacks! Make sure to have the proper resistances against them to minimize damage. If you have dark-elemental magic or weapons, then this will definitely help you get the advantage!
Extra Note: The abilities above are the abilities he will use in his fight against you. After forming a pact with him, he will be able to use any of these abilities when he is summoned. Alexander costs 4 MP to summon.
Input this to determine whether the summon’s attack connects or not:
CHATZY: /choose HIT, MISS, HIT, MISS, HIT, HIT, MISS, HEAL, ULTIMATE, HEAL, MISS, HIT, ULTIMATE
DISCORD: t!choose HIT | MISS | HIT | MISS | HIT | HIT | MISS | HEAL | ULTIMATE | HEAL | MISS | HIT | ULTIMATE
If MISS: Nothing Happens
If HEAL: The summon will restore 2 of its HP.
If HIT: The summon will choose which of their attacks to use.
If ULTIMATE: The Ultimate attack will be used, depleting all characters’ HP to 1. If this choice is rolled THREE TIMES during the fight, it is an automatic loss for the Summoner.
After making a pact with it, this is the line you will roll upon each summon:
CHATZY: /choose HIT, MISS, HIT, HIT, HIT, MISS, HIT, HIT, ULTIMATE
DISCORD: t!choose HIT | MISS | HIT | HIT | HIT | MISS | HIT | HIT | ULTIMATE
Upon a successful HIT, you can personally determine which attack you want the summon to use.
If you roll an ULTIMATE, the enemy’s HP will be automatically depleted by 30%. If the summon is of an element that enemy is weak to: 50%.
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Dia level 10 leveled up to 11! (Requires 100EXP to level up)
Inventory Used: x5 Healing Potion, x1 Hi-Ether
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Maerwen is putting a temporary claim on Zalera, the Death Seraph, please!
Alright, he’s all yours!
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Pact - Luna, Light of the Heavens
Maerwen succeeded in forming her pact with Luna!
600 EXP
Light Crystal (keep)
Moon Stone (keep)
[x] [x]
FOUNDING POINTS: 10
Equipment/stat details under the cut
MAERWEN
HP - 10
MP - 73 (58 at end)
ATK - 15
DEF - 20 (35 w/ armor)
M.ATK - 61 (77 w/ weapon/accessory)
M.DEF - 27 (42 w/ armor/accessory)
SPD - 12
[EQUIPMENT]
Weapon - Diamond Rod (DARK) [M.ATK +6, DARK ELEMENT, EMPTY SLOT]
Armor - Sparkling Shirt (+5 DEF, +5 M. DEF, UPGRADE SLOT: 50% LIGHT RESISTANCE, sunstone)
Accessories - MAGIC EARRINGS [DEF +10, M.ATK +10, M.DEF +10, 50% LIGHT/SILENCE RESISTANCE]
2 Mystery Potions (+7 HP) and 1 Magical Potion (+10 HP) used
LUNA
HP - 25
MP - 120 (5 at end)
ATTACK - 25
DEFENSE - 31
MAGIC ATTACK - 51
MAGIC DEFENSE - 69
SPEED - 34
Maerwen used Luna’s weakness - darkness - through her diamond rod, thus doing 3 damage with each hit
Maerwen’s armor and accessory totaled to 100% light resistance, which reduced the damage of each of Luna’s attacks by 1
LUNA’S ATTACKS (with Maerwen’s resistance factored in)
STAFF STRIKE - Physical (-2 HP)
PHOTON - Low magic (Cost: 10 MP, -0 HP)
RAY - Mid magic (Cost: 15 MP, -1 HP)
HOLY LANCE - High magic (Cost: 20 MP, -2 HP)
LUNATIC - Ultimate (Cost: 30 MP, depletes all characters HP to 1)
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Maerwen has successfully formed a pact with the summon spirit Gnome!
Excellent~ the summon post will be updated accordingly, then.
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