#pi:gnome
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thepelagoislands · 7 years ago
Note
Maerwen has successfully formed a pact with the summon spirit Gnome!
Excellent~ the summon post will be updated accordingly, then.
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thepelagoislands · 7 years ago
Note
Maerwen is putting a temporary claim on Gnome to try and make a pact with him this activity period!
M’kay, he’s all yours!
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thepelagoislands · 9 years ago
Text
Summon: Gnome, Servant of Mother Earth
Despite Leuda not having any runes, there is a spirit hidden deep within the depths of the Leuda Mines, near the Underwater Tunnel. This spirit is one that thrives in rock and stone, and refuses to leave the mines, a place he has come to see as home in the hundred of years he has resided there. Friends with Undine, Gnome has been preserving himself with the help of her rune for years, in order to remain in the magic-less land.
As for the reason why a magical spirit resides deep underneath a non-magical land? Well, that is a question that only Gnome can answer. But good luck getting him to tell you anything, since he wants nothing to do with the humans that “betrayed” him. If you can beat him and prove your worth, he may just tell you some of his story...
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"Servant of the sublime Mother Earth, by right as the pact maker I command thee. Come forth, Gnome!!"
Description: This time you’ll be facing the Servant of Mother Earth! Due to the state of Leuda’s land, his attacks would usually be weakened, but thanks to the rune power granted to him by his dear friend Undine, his Earth attacks are as strong as ever, if not stronger! To form a pact with him, a Summoner must fight him to the best of their ability, proving their strength and worth as pactmaker. If they manage to prevail over the over the quirky gnome, he will become theirs to summon at will. Upon defeat, this summon will gift you with 300 EXP, an Earth Crystal, an Agate and an Onyx.
Location: Leuda Mines
OOC Note: If you are of the Summoner class and wish to attempt to tame this spirit, send a message to the main and we will give you a temporary claim (until you either beat him or lose to him) on Gnome!
Forged a Pact With: -- Temporary Claim: --
(Stats, Tips, and Abilities under the cut.)
Abilities:
Shovel Smash! - Physical, earth-elemental. Gnome takes his shovel and bashes enemies with them.
Damage: 2 HP
Body Slam - Physical, earth-elemental. Gnome throws himself on an enemy, using his tremendous weight to cause a moderate amount of damage.
Damage: 2 HP
Propeller - Physical, earth-elemental. Starts spinning the propeller on his head, bending down so that it can damage any enemies in front of him. 
Damage: 2 HP
Stone Blast - A low-damage Earth spell. Summons stones from the ground to continuously pelt an enemy.
Cost: 1 MP
Damage: 1 HP
Stalagmite - A medium-damage Earth spell. Summons sharp, jutting pillars of Earth from the ground to pierce foes.
Cost: 4 MP
Damage: 2 HP
Ground Dasher - Ultimate attack. Gnome causes a massive earthquake on the battlefield, breaking apart the ground and causing cave ins. More than one of these will definitely hurt.
Cost: 10 MP
Damage: Depletes all characters’ HP to 1 during pact battle. Once a pact is established, it will deplete 30% (50% if its an element its weak to) of the enemy’s HP.
Statistics (Lvl. 20):
HP - 20
MP - 30
ATK - 37
DEF - 55
M.ATK - 15
M.DEF - 54
SPD - 13
Resistance - Earth
Weakness - Wind
Inventory (A Thief class character can steal these):
Ether [x1] - Heals 25 MP.
Onyx - Worth 900G
Amber - Worth 650G
Tips: Be sure to bring earth-resistant equipment, as well as wind-elemental weapons and spells to get the upper hand against this dirt digger! 
Extra Note: The abilities above are the abilities he will use in his fight against you. After forming a pact with him, he will be able to use any of these abilities while he is summoned. Gnome costs 4 MP to summon.
Input this to determine whether the summon’s attacks connect or not:
CHATZY: /choose HIT, MISS, HIT, MISS, HIT, HIT, MISS, HEAL, ULTIMATE, HEAL, MISS, HIT, ULTIMATE
DISCORD: t!choose HIT | MISS | HIT | MISS | HIT | HIT | MISS | HEAL | ULTIMATE | HEAL | MISS | HIT | ULTIMATE
If MISS: Nothing Happens
If HEAL: The summon will restore 2 of its HP.
If HIT: The summon will choose which of their attacks to use.
If ULTIMATE: The Ultimate attack will be used, depleting all characters’ HP to 1. If this choice is rolled THREE TIMES during the fight, it is an automatic loss for the Summoner.
After making a pact with it, this is the line you will roll upon each summon:
CHATZY: /choose HIT, MISS, HIT, HIT, HIT, MISS, HIT, HIT, ULTIMATE
DISCORD: t!choose HIT | MISS | HIT | HIT | HIT | MISS | HIT | HIT | ULTIMATE
Upon a successful HIT, you can personally determine which attack you want the summon to use.
If you roll an ULTIMATE, the enemy’s HP will be automatically depleted by 30%. If the summon is of an element that enemy is weak to: 50%.
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