#phoenixian
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fairyyuki · 1 year ago
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Phoenix!Xian. I just wanted to draw those wings.
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astral-arbour-system · 6 months ago
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Phoeniselenian: Someone who is both phoenixian and selenian, xenic, neutral, and woman aligned, for example a xenic and neutral aligned woman instead of feminine aligned.
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liomstargloww · 2 months ago
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annulic | galaxic | meteoric penumbric | phoenixic pistolic | siderealic | universic
the rest of the galactic orientations that i hadn't yet made as requested by @brosbroke!
annulic: attraction to annulians, potentially including solarians, spacialians, stellarians, novarians, pistolians, and phoenixians
galaxic: attraction to galaxians, potentially including solarians, stellarians, lunarians, eclipsians, nebularians, and novarians
meteoric: attraction to meteorians,potentially including spacialians, solarians, lunarians, eclipsians, cometians, and pistolians
penumbric: attraction to penumbrians, potentially including spacialians, lunarians, stellarians, nebularians, cometians, and phoenixians
pistolic: attraction to pistolians, potentially including solarians and spacialians
siderealic: attraction to siderealians, potentially including lunarians, solarians, stellarians, spacialians, eclipsians, nebularians, cometians, novarians, pistolians, phoenixians, galaxians, meteorians, penumbrains, and annulians
universic: attraction to universians, potentially including lunarians, solarians, stellarians, spacialians, singularians, eclipsians, nebularians, cometians, novarians, pistolians, phoenixians, galaxians, meteorians, penumbrians, annulians, and siderealians
i think that's all correct. i don't know it's been a while
tagging @radiomogai (no image IDs, sorry! if anyone could help out with that, i can add them to the original post)
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arillustrated · 1 year ago
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Our Last Sunrise is on hiatus while im busy working at a job that actually makes me money 🫣😭 every so often i revisit my detectives🥰 i kinda want to write a mini comic with them but no promises
(taglist! lmk if u dont want to be tagged, i copypasted this from @corvidiss . @casual-owl @mist-the-wannabe-linguist @xbritomartx @tartrazeen @phoenixian-cluster-amaryllis @a-ginger-in-black @prismatic-bell @squareallworthy .)
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whistle-nouveau-bah · 4 months ago
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hello. as someone currently *struggling to form a proper identity outside of source, im coming to you for some assistance so hurrah . perhaps ill become a frequent asker, you seem to have nice blog here. sincerest apologies if i fill this out wrong
name: revolving around medicine / science, or around source
pronouns: more neutral leaning
age(s): nonhuman/“ancient” age + a presentation age
species: non-human identities preferred
gender(s): neutral seeming ones / xenogenders
orientation(s): male attraction
cisID: up to you
transID: also up to you
paraphilias: again .. up to you. maybe source related if you can find any
source: dottore from genshin impact
proxy/signoff: emoji sign-offs, please
roles: leaning towards misguided / multiroled persecutor ?
personality: up to you
appearance: source (or fanart) images :)
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Name: Dottore, Doctor, Zandik
Pronouns: They/Them, Ae/Aer, Doc/Docs, Fae/Faer, Syringe/Syringes, Ve/Vir
Age(s): Ancient, at least 400+ years old. Appears ~30.
Species: Elf
Gender(s): Medigender, Phoenixian, Celestian, Atmosian, Hafian
Orientation(s): Gray-Romantic, Mucusexual, Torstellic, Uranic
CisID: Elf, red eyes, gray/silver hair, pale skin, tall
TransID: TransDiety, TransShapeShifter, FloralScentian, TransGenshinReality, TransSubSystem
Paraphilias: MAP, Zeusophilia, Traumaphilia, Dacryphilia, Periamaphilia
Source: Dottore from Genshin Impact
Proxy/Signoff: -🩺, -⚕️, -🩻, -💉
Roles: Persecutor, Janusian, Medic
Personality: Single-minded and devoted to their research, regardless of how… questionable their subject of choice might be. This makes aer a stellar researcher, but a less than stellar human being if you're looking in the right (or wrong?) light.
Appearance:  
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(By ex-xiry, kuroizuna, elchingay, and sauce-cat)
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I hope this is sufficient, we have never played Genshin. This was a fun wiki read to go on, however. You filled out the form completely fine, for the record.
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inkblackorchid · 2 years ago
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Characters and cards
Having scripted duels that feature Aki, Yusei, and most recently, Crow in them now, I've got some thoughts about their decks that I've been meaning to get out. This is gonna be a long post. And bear in mind that this is written from the perspective of someone who is not a habitual yugioh player, but has simply had a fair amount of exposure to these characters' cards due to writing about them. I guess it's something of a thinkpiece about characters and their cards. Or advice for people hoping to script 5Ds-era duels with these characters, I guess.
So, first of all, I think we all agree that duel monsters cards in the show, aside from obvious marketing for irl yugioh cards, are also a storytelling device and a tool for characterisation. As in, duels are never just duels, they're also something else. The story is woven into the card plays, and the cards that are being played say something about the person using them. Yeah? Yeah.
With that in mind, the decks of the main cast in 5Ds become very interesting. I'll start with Aki here, since most of the duels I've scripted have included her. (And I'm only talking about cards the characters canonically own, not whatever cards were added to their favourite archetypes after the show or something. For actual TCG players, please keep one more thing in mind: Several of these characters' cards were either never printed irl or had different effects in the anime, which may be reflected in how I talk about them.)
So. Aki. Character-wise, she's got an intriguing deck, actually. Obviously, as the Black Rose Witch she's introduced to us to, her deck primarily features two things: A plant focus (primarily on roses because of course) and shrewd, witch-like tactics that would be considered dishonorable by some other characters in the show. (Think card combinations like Mark of the Rose, which lets her take control of an opponent's monster during her turns, and Vengeful Servant, which lets this constant back-and-forth between who controls the monster result in damage to her opponent. It reads much like a witch magically bringing someone in her thrall.) What's interesting is that the deck also has a fire focus to some degree, though. Phoenixian Cluster Amaryllis (which burns itself to deal damage to the opponent), Rose Flame (a trap that burns the opponent every time a plant is summoned to their field) and even Black Rose Dragon (who is a fire attribute, despite her main association being plants). This fire theme doesn't consistently run through the entire deck, but it pops up often enough to suggest it was intentional—this, in turn, says some interesting things about Aki as a character. She plays a plant deck and is primarily represented by roses, yet plays cards associated with fire, which, in a real-world context, could very easily eradicate those plants. Combine that with Black Rose Dragon and her infamous board-wiping effect (which notably also destroys BRD herself) and you realise that at the start, Aki doesn't just represent the forest, she's also the fire consuming it. She tends a beautiful, if very dark garden, but she's also the one burning it to the ground, reflecting how she's tearing herself apart from the inside trying to stick to her Black Rose Witch persona even though it's actually hurting her. It's a shame they didn't let her duel much in the second half of the series, meaning that they got barely any chance to represent her character growth through her deck, either. There's more, though. Because the character decks are also interesting from a tactical standpoint to a degree. Now, Aki flip-flops around a fair bit in terms of tactics—she never really establishes herself to have a particular gimmick she sticks to in her duels, aside from maybe summoning Black Rose Dragon to wipe the field. But this is more about general stuff I noticed while working with the characters' cards, anyway. Aki has several monsters with unique effects and plenty to ways to deal effect damage (Phoenixian Cluster Amaryllis, Blossom Bombardment, Rose Flame and Evil Thorn to name a few). She has a few means of adding cards to her hand if she needs them (Magic Planter, Ground Capture, Offensive Guard and the speed spell Angel Baton), but her deck isn't exactly geared towards hand card advantage (especially in comparison to some other characters), which is something I often need to work around, especially when she’s duelling someone who can easily draw more cards. Of course, she also collects several ways to bring Black Rose Dragon back over the course of the series, both to use her first effect and because she's her ace monster (Wicked Rebirth, Blue Rose Dragon, Shining Rebirth and the combo between Synchro Back and Dimension Reversion), and while she's definitely not the most focussed on synchro summoning, she does have some interesting ways to interact with synchro monsters or get them on the field quickly (Urgent Tuning, Synchro Stream, Star Siphon, and Synchro Spirits). She also has some interesting traps to either outmanoeuvre her opponent, get back at them for attacking her, or protect herself from battle damage (Rose Curse, Nature's Reflection, Doppelganger, Rose Blizzard, Ground Capture, and Offensive Guard). And I really want to draw attention to the traps here, because in scripting duels, I've found that they act as extenders, especially those that end the battle phase or negate damage somehow. Inserting traps like that can be a breather to allow for some character interaction, and more often than not, that's reflected in the show, as well. Defensive traps come into play when the duel needs to be more drawn-out than it might be under real-life circumstances. (Considering the average yugioh game, from what I've heard, barely lasts more than three turns these days.) This goes double for turbo duels, by the way. Adding the character aspect and the tactical details of the deck together, it makes Aki out to be a capable duellist who doesn't tie herself down to one type of play. She's got a myriad of ways of dealing damage, she's got spells and continuous traps to make the field harder to navigate for her opponent (she's also one of the few non-dark signer characters who has a field spell of her own; Black Garden), but she also knows how to defend herself, her deck isn’t all-out aggression. Between the varying tactics and the plant theme, the deck gives the impression of being something like a living thing. It's a wild garden, at the end of the day, and accordingly, it's varied and plentiful.
Then there's Yusei. I could probably make a whole, exhaustingly long post of its own just about Yusei's cards, mostly because he gets so many during the series. The number of cards Yusei uses over the course of the show is enough to make up several other characters' entire decks. But this is about characters, themes and little strategic tidbits, so I'll try to rein myself in. Yusei's deck couldn't be a more accurate representation of his character if it tried. At the start of the show, it's all scraps and recycled things, encapsulating both Satellite, where he came from, his personal ethic that nothing's worthless, and his occupation; a mechanic, someone who fixes things. Many of his monsters, especially the synchro monsters, have a heroic aura to them, reflecting his courage and how he (mostly) stays cool under pressure (Junk Warrior, Shield Warrior, Stardust Dragon, Road Warrior). At the same time, he plays plenty of cutesy, low-level, critter-like monsters that go a long way towards showing he's still soft at heart (Sonic Chick, Quillbolt Hedgehog, Tuningware, Junk Synchron). Yusei's the guy who sticks up for others, he's the guy who will throw himself in harm's way to make sure nobody else has to. (This is also reflected in his cards; Stardust's self-sacrificing effect is well-known, of course, but it also shows in the many defensive traps he owns.) In comparison to some other characters, I would argue his deck at least outwardly appears less coherent, though; he doesn't stick to one archetype (though he has a lot of junk archetype monsters and a lot of warrior type monsters), some of his monsters don't share any design similarities at all and his spell- and trap arsenal is an interesting mixture between cards that are old and were well-established before 5Ds already and newer ones made up for the show. Plus, he always shows he's not afraid to use cards that seem like they "wouldn't fit him" (think Effect Veiler, Level Eater, Sonic Chick)—I take this to be intentional, too. After all, his deck is essentially a lovingly collected and tended box of scraps, something built under the motto "the whole is greater than the sum of its parts". Tactics-wise, Yusei's character is again reflected mostly in two things: 1. His inventiveness is reflected in how all the cards in his deck often quickly slot together into a larger whole and how he plays extensive combinations of cards to reach a greater strategic goal. 2. His natural tendency to defend others and face up to threats for their sake is reflected in his wide arsenal of defensive cards. (He has the largest array of defensive traps in the show by far, and given his character, I doubt that's just because he's the protagonist. Think Defense Draw, Card Defense, Ghost Gardna, Damage Eater, Zero Gardna, and, of course, Scrap-Iron Scarecrow.) He's quick on his feet with synchro summoning (and has by far the largest number of synchro monsters of all the characters), he's got a tuner for every synchro combo (Nitro Synchron, Junk Synchron, Turbo Synchron, Road Synchron, Quickdraw Synchron, you name it) and he's got several means to stock back up on hand cards when he needs it (Defense Draw and Spirit Force among them) and even more means to get an extra monster on the field when required (Junk Synchron, One for One, Debris Dragon, Give and Take, to name a few). And, of course, he's got many ways to get a monster back from the graveyard (Junk Synchron again, Graceful Revival, Limiter Break and Revival Ticket smong others). There's no play Yusei doesn't have a clever answer to and no corner he can't manoeuvre himself out of. At the end of the day, his deck reads like a toolbox, and that's what it is! Many parts, not all of which look like they belong to the same set, which he can slot together into the wildest of combinations because that's who Yusei is. He's someone who collects things others believe to be worthless, who uses any means available to him and considers aesthetics secondary, he's a guy who's inventive, who fixes things and who, though he plays defensively, never does so because he's on the back foot. If anything, you should be watching your back when Yusei's on the defence, because he's doubtlessly going to turn that into an advantage and pull off a combo you weren't expecting.
Finally, we get to Crow, whose deck was actually the inspiration for this post, because, to my slight surprise, I have found that Crow plays an absolute balls-to-the-wall deck. I will get back to what I mean by that further down, but first, character details. Crow is the only character we know of who essentially plays a deck he inherited from someone else; namely, Pearson. Though it was hinted in the show that he already liked Blackwings before ever knowing Pearson (seeing as he can be seen learning to read with a Blackwing card, I believe), I think we can agree that the reason Crow plays such an archetype-focussed deck, especially for someone born in Satellite, where this would have naturally been even more difficult, is that he dutifully hung onto the deck Pearson left him. And of course he did! Crow is a family-oriented character and Pearson was his family. Of course he'd treat that Blackwing deck (as well as the Blackbird) like his greatest treasures. (Also, crows and ravens irl are known to be fairly communal birds. Ravens are often even cited as being some of the most doting parents in the avian world, so that checks out, too.) Now, where the Blackwing monsters themselves are concerned, they also do a pretty good job of communicating who Crow is; they're full of tricks and slippery, they have lots of effects that help him outmanoeuvre and puzzle his opponent (Sirocco the Dawn, who can massively boost his fellow Blackwings' attack points, or Blackwing Armor Master, who can reduce the attack and defence points of any monster to zero for a turn, can't be destroyed by battle and from whose battles Crow takes no battle damage, or Aurora the Northern Lights, who can act like a synchro monster despite not being one). With Crow being a character who is first introduced to us while giving sector security the slip, it's no surprise whatsoever that his deck is the embodiment of corvid shrewdness. Where this gets doubly interesting is in the tactical bits. Crow notoriously has a whole armada of Blackwing effect monsters, all of which can already pose a not insignificant headache on their own (between Gale the Whirlwind halving a monster's attack and defence points, Fane the Steel Chain being able to attack directly and switch the battle position of your monster when he does, Bora the Spear being able to deal piercing damage over defence mode monsters... you catch my drift). And that's without going into his synchro monsters, of which he, interestingly enough, has the second-most among the main cast! (And which he can summon blindingly fast, considering his Blackwing monsters like to swarm the field and that he has no shortage of tuners.) What was interesting for me while rooting around in his canon cards, though, is that Crow has several cards boasting "revenge effects" (for lack of a better term; among them: Black Thunder, Blackwing - Boobytrap, Blackwing - Backlash, Black Wing Revenge and Guard Mines) and—and this is where we get back to my balls-to-the-wall point—little to no defensive traps. Crow is good at disrupting his opponents' plays (with cards like Chaos Life, Gravity Collapse, Urgent Tuning and Trap Stun, among others) and he's good at making them regret attacking him or destroying his monsters (see the "revenge" cards above), but as far as his defenses are concerned, the only "classical" defensive trap Crow plays in his entire deck is Mirror Force, and the only other card he uses to defend himself is Mistral the Silver Shield, who can nullify battle damage. Now, fair enough, this could have just been the way the character's deck developed in the show, but allow me to take this as an intentional choice for a moment. In which case, I have to say, his nickname "the bullet" suddenly makes a whole lot of sense! Crow plays a deck that likes to win fast. It affords him little to no defensive options (no cover) and also fairly little options to draw more cards (no ammo), meaning he either wins fast, or risks the chance of not winning at all. Combine this with what we know about his past and his character, and it makes perfect sense. He's a trickster, he’s cheeky, he's reckless and not one to be afraid; not with what the world has already thrown at him. (And don't even get me started on Black-Winged Dragon, who absorbs effect damage, but returns that damage along with an attack point loss of an opponent's monster, reflecting how Crow's used to occasionally taking the beating, both from Satellite gangs and sector security, but always gives back as good as he receives.) So he duels all-out, hard and fast, because he's got (almost) nothing to loose and everything to gain.
I might add onto this post if I ever find an opportunity to script duels for Jack, Rua, and Ruka, but for now, this is all I've got. Just some thoughts.
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archon-maenad · 1 year ago
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in no particular order I would like to thank @phoenixian-cluster-amaryllis, @rawr-monsters, @denderfyr, and @cutsiewitch for providing engagement on my taylor uzumaki au. I never expected other people to be interested in the idea, and it makes me both inspired and lowkey Emotional^tm to know that this leetle self indulgent concept appealed to y'all. follow the tag for it if you're interested in knowing more about taylor's adventures as naruto, because the posts will definitely be coming-- and I don't promise anything but at this rate a coherent fic might actually be the end result of this!
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ithriel-coins · 2 years ago
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context: last year we had a school assignment where we made a spiral put of 20 right triangles (there was more math involved but i don't feel like explaining it rn /lh) so i had a lot of fun doing that, so i decided to make a much bigger one and fill it with pride flags.
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[no id, help appreciated!]
as the label says, there are 142 pride flags. here's the list of all of them, in order from the first center triangle to the outermost one:
general pride, trans, nonbinary, genderqueer, genderfluid, bi, pan, aroace, aro, ace, arospec, acespec, lesbian, vincian, abro, queer, xenogender, demigender, fluidflux, genderflux, transhazard, biflux, sapphic, diamoric, achillean, aroflux, aceflux, greysexual, lulovien, starryknowic, cupiosexual, starryconic, midnimagiolic, eraprox, implagender, chaosgender, genderstrange, gender+, gendercollector, genderfaer, genderfaunet, gendersylph, kingender, agenderflux, stylegender, elfgender, gendergreed, novelpageic, ghostgender, rosenby, demiagender, impulsegender, giestressen, fluvidusian, artemisias, alterhumanogender, starfluid, gendershopping, celestialgendervoid, neldoreth, elvenkinnic, daenixian, waxian, dawnian, solarian, lunarian, stellarian, auroian, spacialian, eclipsian, nebularian, cometian, novarian, pistolian, galaxian, annulian, meteorian, penumbrian, phoenixian, siderealian, celestian, duskian, atmosian, duenixian, equinoxian, hafian, solstian, synodian, twigilightian, staraesic, neoboy, neogirl, xenoflux, masc-starvoid, myrromantic, nightskyaesic, madscientistcatgender, majikian, treesungender, halleviciyn, arcanestempic, teleskopine, quartermoongender, natamique, gendermerlume, starrynightgorodic, emoique, imaginasunstaric, florverna, ghostforestxirasic, scilogic, genderjunk, cliffmoongender, cosmasc, conflectian, alderavayn, bellussexual, agneasian, myrsexual, apressexual, chaotiqueer, idemromantic, amicusromantic, anovelaean, fuckyouphrasic, farleogender, seaglassgender, seagender, demisexual, demigreysexual, demialterous, demisensual, lotrgender, monuvalgamic, goodvibic, adrenaswingic, rainyskyrisic, flowersecaeon, elfengender, fleureili, progress pride flag.
@mogai-sunflowers some of your flags are here :3
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eldorr · 2 years ago
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Genderlacu
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Genderlacu
A gender apart of the genderfluid fragment system, where one isn’t a binary man or woman, and is exclusively (or nearly exclusively) fluid between genders that are feminine, and xenine; however one experiences masculine and unaligned genders under one, any combo, or all of these conditions:
Partly: One may only experience masculine and unaligned genders or genders relating to masculinity/being unaligned in name, such as Antiboy, Offboy, Alteboy, Wildmasculine, Facelessneutral, Demiboy, Demiaporine, Demineutrosis, Demiaporineflux, Demiboyflux, Proxvir, Pixelboy, Nan0boy, Dawnian, Celestian, etc. The masculinity, aporinity, outherinity one experiences may feel “partly there”, under a demigender lens, genders that are either close-to-masculine/unaligned, and/or genders one can only described as genders that are vaguely relating to masculinity/aporinity/outherinity.
Combo: One may only experience masculine/unaligned genders that are combined with another gender, such as being bigender/multigender, such as Eclipsian, Pistolian, Nebularian, Novarian, Phoenixian, etc ( of any gender system terms that are a combination of masculine/aporine/outherine genders and something else), Xenoboy, Xenboy, Enboy, Xoy, Nymgirl, Nymboy, Ferrian, Harenian, etc.
Rarely: One simply very rarely experiences masculine and unaligned genders to the point they may not feel completely relevant to one’s identity, however they still are there.
The masculine equivalent is Genderstagnu. Can also be called Gendersarpun or Genderslyphaet.
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This term was originally posted September 12th, 2022. This term was originally posted on the same post as its masculine equivalent.
Genderlacu being based off of a latin word for lake, not for any particular reason, just a vague relation to water being fluid. Gendersarpun is based off of the terms Genderslyph, Genderfae, and Genderfaunet. Genderslyphaet is based off of the terms Genderfae and Genderfaunet.
The Genderlacu flag being based off of a combination of the Genderslyph, Genderfae & Genderfaunet flags, then color shifted and adjusted to look more unique.
I’m gonna add this onto every post but these definitions are based on the definitions of the other GFFS terms on the LGBTA wiki, so “unaligned” here actually includes abinary, atrinary, etc. genders that aren’t xenine. Basically any gendered feeling that isn’t masculine, feminine, or xenine. (Which also doesn’t include Agender, or other genders that describe lack of gender.)
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sydeogame · 4 months ago
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@phoenixian-cluster-amaryllis it’s $1 for 3 bees bud
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bees?
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magpiejay1234 · 5 months ago
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Episode 24.
Episode starts with Yusei's comment about Aki enjoying destruction.
Ruka notes Yusei is trying to do something for Aki.
Aki Synchro Summons Black Rose Dragon.
Aki eventually admits she enjoys causing pain. However, Yusei wonders if she really takes pleasure in it.
Yusei Synchro Summons Stardust Dragon.
Dragons call out to each other.
Yusei states she never enjoyed her powers, Aki admits this.
Aki explains her deal, and the creation of Black Rose Witch persona. She mentions how Divine gave her comfort. Yusei states she should think on her own, and she can save herself.
As Yusei attacks Black Rose Dragon, Signer Marks cause pain.
Aki puts on the mask.
Using Black Rose Dragon's effect causes another Signer Mark pain.
Yusei uses Stardust Dragon's effect.
Phoenixian Cluster Amaryllis's effect breaks part of Aki's mask, revealing her smirking mouth.
Black Rose Dragon's revival cause another Signer Mark pain.
Yusei states it is time for Aki to change, and it is time for her to love herself.
With Cosmic Blast's effect, Aki's mask drops, revealing her crying face.
Audience calls Aki a witch, Divine gives his coat to Aki, and they leave. Episode ends with Yusei wondering about Aki.
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worldsxtar · 7 months ago
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....Phoenixian doodles
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whistle-nouveau-bah · 4 months ago
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hello, its the requester of dottore (https://www.tumblr.com/whistle-nouveau-bah/756660577161625600/hello-as-someone-currently-struggling-to-form-a?source=share) from a while back .. <3
we are finally getting around to adding aem into our sp but realized we dont have the definitions for the genders :( we were wondering if you still had them? its perfectly fine if not, ill just try to find other ones that fit hxm .
I ACTUALLY DO! I have the coining/def links!
https://mogai.miraheze.org/wiki/Phoenixian
https://mogai.miraheze.org/wiki/Celestian
https://mogai.miraheze.org/wiki/Atmosian
https://mogai.miraheze.org/wiki/Hafian
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corvidiss · 2 years ago
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Webster and Nicholson gang: what if. what if this. for our gals. maybe? mayhaps?
Tag list: @elytrians @acarillustrated @casual-owl @mist-the-wannabe-linguist @xbritomartx @tartrazeen @phoenixian-cluster-amaryllis @a-ginger-in-black @prismatic-bell @squareallworthy. (Please let me know if you’d like to be added or dropped from the tag list, or from tags on certain posts.)
butch fatale
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alestersartistshack · 7 months ago
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A wip of a character I've drawn since highschool. She's gone through various designs and character bios
Alice The Phoenixian
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I was looking at the rulebook for Keyforge, and came across this:
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The Rule Of Six
Occasionally, a situation may emerge in which, through a combination of abilities, the same card may be played or used repeatedly during the same turn. A player cannot play and/or use the same card and/or other copies of that card (by title) more than six times in a given turn.
I think this would be a good rule for Yugioh to have. It stops certain kinds of degenerate loops without really harming any normal deck, which is good.
Here are a list of cards that got banned at one point that wouldn’t be a problem at a hard six times per turn:
Substitoad / Ronintoadin
Butterfly Dagger - Elma
Mass Driver
Cannon Soldier
Toon Cannon Soldier
Shadowpriestess of Ohm
Phoenixian Cluster Amaryllis
And here are more cards that could still be a problem at six times per turn, but would at least be less of a problem than infinity times per turn:
Level Eater
Mind Master
Gateway Of The Six
Ultimate Offering
Fishborg Blaster
Firewall Dragon
Generally only degenerate decks get hurt by this rule. The only normal deck I can think of that would care is Mayakashi with their need to summon Dakki twelve times a turn, but they could even add an explicit exception “You can use this effect more than six times per turn.” And let card effect trump game rule in that case.
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