#phantom quest corp
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animeglitch · 6 months ago
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lesserknownwaifus · 2 years ago
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doyouknowthisanime · 6 months ago
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Do You Know This Anime?
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video-witch · 1 year ago
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Did you know that there was an American comic based off the OVA Phantom Quest Corp? Well I scanned the single issue that was made for it.
https://archive.org/details/phantom-quest-corp-pioneer-comic
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ew-selfish-art · 1 year ago
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DP x DC AU: Letters and Paper goods are easy to store, and therefore, easy to hide. Danny has drama to monger though.
Tim Drake becomes a ward of Bruce Wayne at the same time the Drake Corporation is crumbling, and his father's health is declining. Dana, his father's physical therapist turned new wife, isn't optimistic these days, and Tim can read the writing on the wall.
Times have changed and Bruce and Dick are treating him with kid gloves. Jason Todd is alive again, been there suffered that. Young Just-Us has proven yet again to be his true family... But Bruce 'welcomes' him home the second the fake uncle is sniffed out.
So, Tim rationalizes, If Drake Corp is going down, then so shall the reason he spent his childhood abandoned. The many, many archeology digs his parents left him for over the years and their many, many stolen historical pieces. Tim is ready and able to get rid of them all.
He first returns the artifacts that have obvious origins to the people with whom they belong. Then it starts to get a little hazy as to where each item stolen is from. The paper goods are the hardest to place.
Years later, Tim has almost completely emptied his parent's old home of their stolen goods. By now, he runs a fortune 500 company and is working as Red Robin. Going through the last of the archives means going through the very last objects his parents ever preferred over his company, and he can't wait to be rid of them.
A glowing green envelope however... this one he feels compelled to keep. He hadn't known it back when he started this project- but somehow his Parents had found objects drenched in the essence of the Lazarus Pits. And it wasn't just one letter, it was dozens and dozens.
Tim Drake knew it would be risky to move them, but he needed to get these letters to an ex-league member to understand what the language of the dead was trying to proclaim.
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Danny hates a fetch quest but apparently Ghost Writer is having a bad day. It starts with Danny running by the guys library to have a chat when all of a sudden, the question of certain... ghost relations... came up. Danny is always more than thrilled to hear about how the various ancient-as-in-old ghosts interacted with the Ancients-as-in-yikes ghosts.
Ghost Writer finally admitted to the monarch in training that if he wanted to know so badly, that he could track down Clockworks old letters. They'd been scattered well before Ghost Writer could properly work on the ghost archives (read: was still alive), and it wasn't until he'd long worked on the library that such affairs were noted as missing.
The potential for gossip was just too good! A call home to Sam, Tuck and Jazz to let them know he was on an adventure, and then Danny flew off with little more than some hints by GW and an annoyed nod of cryptic agreement by CW.
Danny goes about wondering Gotham as himself, not yet seeing the need to be Phantom, when he runs into the very guy he was looking for.
"Hey- you don't happen to have a shit ton of letters written in the language of the dead do you?" Danny smiles as innocently as possible as he watches all seven stages of grief play out on the guy's face. Then something changes and Danny can tell that this guy is like, scary competent.
"I do, however, I was double crossed and a shit ton of assassins are on their way to try and take them."
"Uh... Bummer for them I guess? I'll just take them and go- I don't even really need to keep them if you want em back-"
"Assassins. They won't exactly leave empty handed."
"Huh. Well... Wanna come with? These are supposed to have some pretty juicy drama in them." Danny awkwardly places a hand on the back of his neck.
A knife being thrown in their direction was enough to get this guy to make a decision.
"Let's go spill some tea then."
Danny grins as he pulls the guy through a rapidly drawn portal, ignoring the wide eyes he makes. Turns out his name is Tim, and walking him through afterlife drama is the best- how does he know so many dead assassins??? One of these letters is about a guy who took Tim's spleen??
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lithiumandsushi · 6 months ago
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Phantom Quest Corp, 1994
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ghostoffuturespast · 4 months ago
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Since we're kicking off the Phantom Liberty photo story sets now...
I took these photos of Grandpa V in an approximation of Arasaka service dress a while ago. Since then, I have been on a quest for a serviceable pair of tactical pants. (There are many tactical clothing options in PL, the vast majority of them either come in atrocious patterns or are in colors that are OSHA approved and visible from space.) I've been wanting to put an Arasaka combat uniform together for a while now and this was the closest I could get on console. The hexagon pattern on the pants is more reminiscent of Militech and not up to Arasaka dress code black but what're you gonna do? So here's the infantry looks.
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Dropping out of college midway through her first semester and after a slew of rejection notices from other corps, Grandpa just barely managed to pass the recruitment exam and squeak into the ranks of Arasaka's Security division. Arasaka had not been operating in Night City (at least not publicly or officially...) since the AHQ Disaster of 2023 at the end of the Fourth Corporate War. With the need to quickly bolster their workforce and establish new headquarters in Night City, the corp's recruitment standards were less stringent than usual upon their return in 2070 after the Unification War. Grandpa received exceedingly low marks on the firearm portion of her exam while her score in hand to hand combat was graded at slightly above average.
The recruitment exam not only serves to measure the overall fitness and aptitude of applicants but also as an assessment for suggested combat cyberware modifications should an individual choose to pursue a security career long-term with Arasaka. Aside from the required cyberware that all employees receive as a contingency of their employment, Grandpa opted to forgo the corp's suggested recommendations for combat implants - putting herself at a marked disadvantage in comparison to the rest her platoon and squadron. Or so everyone thought.
She instead purchased and installed her own cyberware independently of Arasaka's cyberware loan program - a benefit that is offered to employees. Her unused college savings went towards purchasing a set of Kendachi monowire implants while additional skeletal and passive armor system modifications were acquired in subsequent years after her transfer to Arasaka's Counterintelligence division.
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And here's another pic of Baby Grandpa in service dress because she looks cute in the hat. Even though she does not like the hat.
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cherrythunder · 3 months ago
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Phantom Quest Corp (1994)
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ronqueesha · 9 months ago
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I've been very slowly going back through Cyberpunk so I can play Phantom Liberty, and I got to this quest again.
In my headcanon, Johnny delivers this line slightly different from how he does in game. He doesn't outright say it, but he mentions he knows what Zoe endured as a child at the hands of her wealthy corpo-scum father. And since their personalities have begun to irreversibly merge, when Johnny rants about his crusade against the civilization that the corps have built, it also becomes a personal crusade to rid the world of her father. When he says "If I need your body, I'll take it", they both know he would absolutely wrench control away from Zoe if it meant he could use her hands to brutally murder the man that represents everything wrong with the world.
And this pisses Zoe off more than she's ever been angry in her life. Some of it no doubt fueled by the rage inside Johnny, but also because her feelings on the matter are deeply complex. And the idea of someone else peering into those moments she wants to bury and forget bring up horrible emotions that dwarf even Silverhands' most depraved destructive thoughts.
It's one of those moments that draw them closer together, but also drives them both deeper into their own darkness.
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scienceninjaturtle · 6 months ago
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STAR WARS: DARTH VADER #49
GREG PAK (W) • RAFFAELE IENCO (A)
Cover by LEINIL FRANCIS YU
THE PHANTOM MENACE 25TH ANNIVERSARY VARIANT COVER BY CHRIS SPROUSE
VARIANT COVER BY KAEL NGU
VARIANT COVER BY DIKE RUAN
“IMPERIAL SCHISM” NEARS ITS THRILLING CLIMAX!
• LUKE SKYWALKER faces the full might of the SCHISM IMPERIAL!
• SLY MOORE makes the biggest choice of her life!
• The M.A.R. Corps gains the upper hand!
• And DARTH VADER confronts the consequences of his ruthless quest for unlimited power!
32 PGS./Rated T …$4.99
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animeglitch · 6 months ago
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mysticdragon3md3 · 8 months ago
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😴🪦📺📚 🏜🪱
5:54 PM 3/22/2024
20 Thousand Hertz podcast just had an episode about Hans Zimmer, and had a big section covering his music compositions for the Dune movies. So naturally, I had to re-listen to an old episode of Imaginary Worlds Podcast, about how Dune references Islam.
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Even so, I feel strangely unmotivated to go watch Dune. I felt that way about the first movie. I feel that way about this recent second movie. This lack of excitement makes no sense, when I like scifi, Dune is a scifi classic, all the makers behind the Dune movies are very skilled (Denis Villeneuve, Hans Zimmer, the actors, etc.), and I've heard nothing but acclaim for the Dune movies. I should be excited about some good movies.
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But the thought of watching them makes me feel so tired. And not just the tired of a homebody like me, still taking precautions against the pandemic, not wanting to risk going to theaters, nor deal with all the precautions to take after returning home from a completely superfluous outing. It feels more like the fatigue of adding another piece of media to my backlog. That overwhelm I get, whenever someone says I NEED to watch this anime, or I NEED to watch this cartoon, or I NEED to read this manga, or I NEED to listen to this podcast, or another. Whenever that happens, no matter how acclaimed the media is, I just feel so tired at the thought of adding another thing to my backlog, or even just the idea of tackling another thing, whether it's a 50 episode anime or a duo of movies. I recently saw Frieren overtake Fullmetal Alchemist Brotherhood in the "best anime series" rankings, and despite both being highly HIGHLY acclaimed and FERVENTLY recommended by EVERYONE, all I can feel is tired at the idea of tackling another thing. I don't quite understand my overwhelmed fatigue, especially for Dune, because I don't frequent places/people who tell me I NEED to watch Dune. All I can think is that because the atmosphere of the trailers, plus the acclaim, have built such an air of awe around the franchise, I am already overwhelmed and tired at the anticipated emotional labor that would be expected to be involved with media of such high acclaim (especially a live action, with lots of drama).
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I have been immersed in primarily the "iyashikei" genre for MANY years now. I used to be a Shonen anime/manga junkie. My favorite genre? Demon hunters. Everything from Bleach, to Devil May Cry, to Phantom Quest Corp., to Claymore, to Inuyasha, to Yu Yu Hakusho, to Ushio and Tora,… If there were exorcists fighting monsters with a combo of swords, melee weapons, supernatural powers, magic, some martial arts, and maybe some "urban fantasy" flair, then I was in.
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But I've gotten tired in recent years. I switched to the "slice of life" genre, some "moe anime", and mostly "iyashikei". Literally, "soothing culture". Maybe I've become too anxious in my real life to handle anything more stressful in my supposed "relaxation time" entertainment. One of my top 3 favorite anime is still Natsume Yuujinchou. The most peaceful and soothing take on the supernatural yokai genre I've seen. And it still manags to have more action than Tactics, Yokai Doctor, or Morose Mononokean. Lucky Star used to be my contender against Code Geass for my 3rd favorite anime, because I rewatched the "slice of life" genre so much.
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Then I heard someone talk about "emotional labor", and that's when I realized that was what I was experiencing. I couldn't take anymore emotional labor. It didn't matter how empowering that Shonen anime/manga felt, I just couldn't deal with even that anymore. It made sense. It was the same reason why I hated the "drama" genre. That genre is just all emotional labor, all the time. I didn't want that. I didn't need that stress, especially during my supposed decompression times. I don't watch "Oscar bait" movies, and I generally don't watch "live action". The reality of looking at real life peple was never as beautiful to me as moving or still illustrations, but now I was beginning to think the heightened reality of "live action" also just disallowed my social anxiety to rest.
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People recommend "Game of Thrones" to me, and I am just unmotivated. I look at Dune and think "I should be interested in watching that", but I can only feel tired.
I wonder if part of the reason I'm so into figure collecting now, is that the backlog concept is not so overwhelming. When I collected manga, it was a waste if I didn't get around to reading the book. But as soon as my figurines pass the unboxing backlog stage, then they are already consumed. I can enjoy them, just by glancing at them. I don't have to devote the time to watch a movie. I don't have to devote the emotional labor of experiencing a story's emotional reality. I can just collect figures, play with their poses, take photos, and enjoy them without the stress of emotional labor. The unboxing backlog may make me feel a little overwhelmed sometimes, but it's not as tiring as adding another story media to my backlog lists.
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jcmarchi · 1 year ago
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Persona 5 Tactica Review - One More Uprising - Game Informer
New Post has been published on https://thedigitalinsider.com/persona-5-tactica-review-one-more-uprising-game-informer/
Persona 5 Tactica Review - One More Uprising - Game Informer
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Persona 5 has become its own sort of mini-franchise within the Persona series. With many spin-off titles released over the years, such as Persona 5 Strikers, Persona 5: Dancing in Starlight, and Persona Q2: New Cinema Labyrinth, Atlus seems to love using Persona 5’s popularity to explore new stories and gameplay ideas. However, I applaud Atlus for making all of these spin-offs in completely different genres from each other. The latest, Persona 5 Tactica, delivers an entertaining story, a colorful cast of characters, and fun combat mechanics within the context of a strategy RPG. Longtime Phantom Thieves can look forward to an enjoyable side adventure, but its uneven pacing and low enemy variety hold it back from being a true revolution.
Persona 5 Tactica’s story follows the core roster of characters from the original RPG. After finding themselves sucked into an alternate dimension, the group teams up with Erina, the local leader of the Rebel Corps, who wants to liberate citizens from the oppressive rule of the Legionnaires. Toshiro Kusakabe, an amnesiac politician from the real world, also somehow gets swept into the conflict. Their unknown connections to this alternate dimension have enough mystery to keep them interesting throughout the game. As the Phantom Thieves search for a way back home, the antagonists’ motivations intertwine with the origins of these newly introduced characters.
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The camaraderie between the cast members can be seen through optional conversations that naturally unlock as you progress through the story. Scenes like these are fun side conversations that allow characters’ personalities to shine, such as Erina’s natural leadership skills after a scene where she feels like a liability, or Ryuji’s role as the comic relief character when a treasure chest he’s seeking turns out to be useless villain-branded merchandise. Viewing these talks also gives the party members GP, which are skill points to be allocated to learn new abilities, so there’s a useful gameplay incentive too.
These conversations are bright and fun to listen to, thanks to the game’s excellent voice acting and art direction. The presentation style is more in line with an exaggerated cartoon style like Persona Q2’s rather than the more realistic proportions like in the original game and Strikers. This helps give Tactica a more lighthearted feel to balance out its darker themes, including illness, death, and trauma. The Persona series is also well known for its music, and Tactica’s soundtrack doesn’t disappoint. The soaring vocals and electrifying guitars will have your head bumping as the Phantom Thieves and Rebel Corp overthrow dictators in battle.
Tactica’s combat is more similar to XCOM than Fire Emblem in terms of strategic battles. Your team of three characters can hide behind cover and gain either partial cover, which drastically decreases incoming enemy damage, or full cover, which provides complete immunity. Tactica cleverly utilizes Persona 5’s main battle mechanics to fit the strategy genre. The most impressive implementation is the franchise’s signature “1 More” mechanic. In Tactica, instead of hitting enemy weaknesses or scoring a critical hit to trigger an additional turn, any unit on the field that isn’t behind cover becomes vulnerable. Being able to chain multiple 1 More turns and extending my movement range each time replicates the same sense of accomplishment that I felt when triggering multiple 1 More turns in the main game.
The 1 More mechanic is even more important when it comes to the game’s side quests. These side quests have restrictions, such as only being allowed to use certain characters or having to complete the battle under a fixed number of turns. I found these to be challenging but also incredibly fun, as they commanded me to think much more strategically than standard story missions. The side missions where I was required to beat them in only one turn were exhilarating.
I had to activate as many 1 More turns as I possibly could while also trying to keep my teammates in a triangle formation. Triangulating on a downed enemy activates Triple Threat, which is Tactica’s version of the RPG’s All-Out-Attacks, where enemies caught in the blast receive massive damage. Mastering these techniques to come out on top of these challenging side missions is rewarding, and they come with an equally amazing prize: Completing them nets you 20 GP as opposed to 2 or 3 when viewing conversations.
However, the gameplay suffers from uneven pacing when it comes to introducing new mechanics. This is especially true during the first 10 hours; you don’t receive the powerful follow-up mechanic until the second chapter. I’m confused as to why these highly effective attacks, which let teammates attack an extra time if you knock an enemy off a higher place, weren’t introduced earlier, as that would’ve kept the early hours fresh.
Enemy variety is also sorely lacking. Much of the time, you end up facing regular enemies with guns that don’t have any special traits to them. There’s also a bigger enemy that can only be downed if you hit it twice. Aside from some unique boss mechanics towards the end of a chapter, new enemy types are introduced sparingly. Enemy variety does improve later on, but not quick enough; it’s usually only a single new one per chapter. As a result, it’s boring to simply go through the motions when you’re repeatedly fighting the same kind of enemies.
Persona 5 Tactica is a fun time for someone who’s looking for a more casual strategy game. The Phantom Thieves are just as charming as ever, and the newly introduced characters mesh well with them. It’s not an essential experience in the same way that Persona 5 Strikers was, but fans who aren’t tired of Persona 5 yet will find plenty to like with Tactica.
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crossoverquest · 1 year ago
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Pretty Cure and Crossover Quest Lore: The TWF Sinistras’ Tournament for Villainous Types, Sparx’s Eliminator Corps Bio: Tough Love
One day, the Sinistras began to tire of constantly being in the shadow of their rivals and hosted their own championship. They called it the Tournament for Villainous Types because villains were its intended audience. The grand prize is a trophy in the shape of the Sinistras’ emblem and Senator Skull’s favor should he ultimately be defeated during the proceedings. The Sparx oversaw this cutthroat competition and created a team of Eliminators whose sole purpose was to keep the wrestlers who do well in check.
Sparx Eliminator Corps Bio #1
Megumi “Tough Love” Aino
“Hell hath no fury like a heroine provoked!”
Gender: Female
Affiliation: Sparx Eliminators
Stats:
Passion: 10/10
Fire Power: 9/10
Stamina: 8/10
Speed: 9/10
TWF fans call Cure Lovely Tough Love, and she truly lives up to the hype. Born Megumi Aino, the Sparx as a whole, Mugsy, and The Big Time are privy to a side of her few other people know: her Pretty Cure side. Pretty Cure or not, she has inhuman levels of resilience; she’s not easily pinned, making her the counterpoint to Noh Business. When she’s not fighting in TWF matches, she aids in battles against the Phantom Empire’s Remnants and their leader, Cure Mori. Tough Love has a personal vendetta against Bucks Gazillion, and she intends to settle it. According to Megumi, the same goes for Noh Business on account of him being a Noh Saiark; she has notoriously bad blood with his kind.
Special Moves: Passion Dynamite MAX and Lollipop Hip Hop Kido
Megumi received her Tough Love Precard from Ribbon after stopping a Noh Saiark attack on Sinistra HQ. It upgrades her Passion Dynamite and Lollipop Hip Hop spells. She also learned Hip Hop Kido from Zack Taylor himself.
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dresdencodak · 2 years ago
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Phantom Quest Corp was so good, it's utterly tragic there's only four episodes
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goodsniff-m8 · 2 years ago
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Phantom Quest Corp - Opening
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