#pete hines
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fallout-tactics · 5 months ago
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Is there a lore reason for Bethesda to have fetish porn in their Twitter likes for the past 4 days?
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rainingmusic · 4 months ago
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Handsome - Needles 
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natelm2nd · 1 year ago
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Holy shit!
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NICK VALENTINE MY BELOVED
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smashpages · 10 months ago
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Out this week: Life House (Image, $49.99): James Harvey, David Hine and Max Prentis adapt a 1970 screenplay by The Who’s Pete Townshend into a graphic novel. “Set in a dystopian future where music has been outlawed, Life House follows a small band of rebels who stage an underground concert in an effort to undermine a tyrannical leader…and free Britain and all of humanity.”
See what else is arriving at your local comic shop this week.
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grxtsch · 7 months ago
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this photoshoot for simon dupree and the big sound :3
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comicbooksaregood · 1 year ago
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Son of M
Volume: 1
Issue: 6
The Purple Testament
Writers: David Hine
Pencils: Roy Allan Martinez
Inks: Roy Allan Martinez
Colours: Pete Pantazis
Covers: John Watson
Marvel
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xboxlr · 1 year ago
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Great run for Pete Hines. 24 years is a long time to be anywhere these days and Bethesda had a lot of victories during his tenure there.
Pete Hines, Bethesda's Head of Publishing is leaving the company after 24 years. The Bethesda veteran said he was excited to see the “amazing things” that are currently in the pipeline.
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burnsoregonphotoblog · 1 year ago
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https://traveloregon.com/things-to-do/culture-history/filmed-in-oregon/location-lean-pete/
Lean on Pete was filmed in Harney County in 2016. Locations include the Harney County Fairgrounds, Wrights Point, and the Apple Peddler among other locations.
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lesvegas · 7 months ago
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"Bethesda/Todd Howard doesn't actually hate FNV 🙄"
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They have stated the show is apparently 100% canon and they're using it to retcon the only good Fallout game to come out in decades. It wasn't even enough to ruin West Coast lore post-FNV, they're literally saying FNV never happened.
No wonder Pete Hines resigned back in October; even he thought this was stupid.
Bethesda haters stay correct. Anyone who somehow still had hope for this franchise despite the last ten years, now you can finally let go.
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graphicpolicy · 1 year ago
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James Harvey, David Hine, Max Prentis, Micah Myers, and Mick Gray bring Pete Townshend's Life House to comics
James Harvey, David Hine, Max Prentis, Micah Myers, and Mick Gray bring Pete Townshend's Life House to comics #comics #comicbooks #graphicnovel
Image Comics has announced the forthcoming original graphic novel, Pete Townshend’s Life House, based on rock music legend Townshend’s 1970 screenplay and related materials of the same name, which in turn went on to inspire The Who’s 1971 globally bestselling and universally beloved album, Who’s Next. It is set to hit shelves in December. This graphic novelization of Townshend’s story is…
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mndvx · 1 year ago
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DOCTOR WHO | TALES OF THE TARDIS
Welcome to the world where you can find every Doctor, every companion, and terrifyingly, hundreds of monsters that have appeared in Doctor Who. From the 1st November, The Whoniverse will become the official name, and dedicated home, for all shows within the orbit of Doctor Who which will live on BBC iPlayer.
With over 800 episodes of Doctor Who content already in the back catalogue, The Whoniverse will launch with a brand new logo, and every piece of Doctor Who content will carry a brand new ident, instantly bringing all the Doctor Who worlds together in one place and it will continuously expand.
The first exclusive content to land in the Whoniverse will be TALES OF THE TARDIS, a brand new six-part series that reunites beloved classic Doctor Who duos, as they board a very special TARDIS on a nostalgic voyage through space and time.
Reprising their roles as the Doctor and companions to go on a timey-wimey spin down memory lane in these unmissable adventures are; Maureen O’Brien as Vicki and Peter Purves as Steven, Frazer Hines as Jamie and Wendy Padbury as Zoe, Katy Manning as Jo and Daniel Anthony as Clyde, Peter Davison as the Fifth Doctor and Janet Fielding as Tegan, Colin Baker as the Sixth Doctor and Nicola Bryant as Peri, and Sylvester McCoy as the Seventh Doctor and Sophie Aldred as Ace.
These Doctor Who legends step back into character to reflect on their adventures and in the process they discover something new, leaving viewers with a new insight into the story of each timeless pair.
Over six parts, each episode of TALES OF THE TARDIS features a different duo, with brand new scenes woven together with classic episodes to create a feature-length omnibus episode.
With new scenes written by Showrunner Russell T Davies, and previous Doctor Who writers Phil Ford and Pete McTighe, TALES OF THE TARDIS allows fans to rediscover the stories they love whilst inviting new viewers to explore the vast mythology of the Doctor.
Russell T Davies, Doctor Who Showrunner says:
“The word Whoniverse was invented by fans, so it’s time to give it official status. And TALES OF THE TARDIS is one of the greatest delights of my career - to see old Doctors and companions reunited, still fighting the good fight, is a perfect way to celebrate the Doctor’s 60th birthday!”
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burntlikethesun · 1 year ago
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The first exclusive content to land in the Whoniverse will be TALES OF THE TARDIS, a brand new six-part series that reunites beloved classic Doctor Who duos, as they board a very special TARDIS on a nostalgic voyage through space and time.
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Reprising their roles as the Doctor and companions to go on a timey-wimey spin down memory lane in these unmissable adventures are; Maureen O’Brien as Vicki and Peter Purves as Steven, Frazer Hines as Jamie and Wendy Padbury as Zoe, Katy Manning as Jo and Daniel Anthony as Clyde, Peter Davison as the Fifth Doctor and Janet Fielding as Tegan, Colin Baker as the Sixth Doctor and Nicola Bryant as Peri, and Sylvester McCoy as the Seventh Doctor and Sophie Aldred as Ace.
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These Doctor Who legends step back into character to reflect on their adventures and in the process they discover something new, leaving viewers with a new insight into the story of each timeless pair.
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Over six parts, each episode of TALES OF THE TARDIS features a different duo, with brand new scenes woven together with classic episodes to create a feature-length omnibus episode
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With new scenes written by Showrunner Russell T Davies, and previous Doctor Who writers Phil Ford and Pete McTighe, TALES OF THE TARDIS allows fans to rediscover the stories they love whilst inviting new viewers to explore the vast mythology of the Doctor.
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Russell T Davies, Doctor Who Showrunner says:
“The word Whoniverse was invented by fans, so it’s time to give it official status. And TALES OF THE TARDIS is one of the greatest delights of my career - to see old Doctors and companions reunited, still fighting the good fight, is a perfect way to celebrate the Doctor’s 60th birthday!”
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calder · 1 year ago
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We are not following a vault dweller, like the games. Instead we are following a Pre-War Ghoul where we will see them before the bombs dropped in futuristic alternate history Sci fi, and after the bombs dropped as he becomes a ghoul. Our lead hero is Walton Goggins[Justified] who we will see the world through his eyes. The show is set in Los Angeles, known as "The Boneyard" in Fallout 1, 2 and New Vegas. 80% of the budget went to prosthetics, makeup, built Sets, built heavy costumes/weapons, real interactive things for the actors, while the remaining 20% went to the cgi to enhance what couldn't be done real like deathclaws, mutants and other creatures in the Fallout Universe. Johnathon Nolan is a massive fan of Fallout 1, 2, New Vegas and 3 and said there will be references to the games such as the NCR, the events of the first two games, the Securitrons from New Vegas, and many more. odd Howard, Pete Hines from Bethesda and the original game developers working at Obsedian Entertainment were heavily involved in the TV series production and gave them a blueprint of what's allowed and not for the cannon and lore of the franchise and gave them free Reign to go creative.
(x)
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maxprentisvisual · 1 year ago
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Big ol' announcement.
I've been on working on a comic for Pete Townshend of the Who!
I worked on the art and colours for the comic the Life House.
'Based on the scripts and writing of Pete Townshend, this original 172 page graphic novel is written by James Harvey and David Hine (co-creator, Spider-Man Noir) with art by Harvey and Australian visual artist, Max Prentis. Additionally, the book was edited by former Bleeding Cool Editor-in-Chief, Hannah Means-Shannon with letters by Micah Myers and inks by Eisner Award winner, Mick Gray'
Such a monumental honour to be part of a crack team on my first ever comic!
More to come.
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chadfallout76podcast · 9 months ago
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"Deah Shroud!: A Nick Valentine Mystery" EXPLAINED and AMA
It never occurred to me to do this last year, but a lot of people have asked me questions about our Fallout 4 play in the last year in the Discord, so I wanted to open an AMA but also explain "Death Shroud!" and some of the broader themes involved in it.
**SPOILERS AHEAD**
Part 1: Pre-production
Before I get into the story, I wanted to explain how this production even came about. Over the years after working together on some official community projects with Wes Johnson through Bethesda, we became good friends. I took a couple of his acting classes and he talked about the Fallout For Hope charity initiative I started and asked for help in organizing the gaming community for his Alzheimer's Association fundraiser. The idea was to host a month-long digital event of discussion panels, game shows, improv and a play with as many different voices of video games, film and TV as we could round up. In our second year of his VoiceAPalooza fundraiser, I wanted to do an original old time radio show and see if could bring back as many of the cast that we could from Fallout 4. It was Wes who first suggested an adventure with his Silver Shroud character (that he voiced in Fallout 4's radio plays) teaming up with Nick Valentine (voiced by the amazing Stephen Russell). Valentine is, for me, one of the best written, unique companions in Fallout lore.
So, I reached out to Stephen Russell who had joined us before for charity work and he was all in on bringing Nick Valentine back to life! After that things moved fast with Bethesda's Pete Hines and Emil Pagliarulo joining us to have some fun for a good cause. We tried to get EVERY companion from Fallout 4 that we could, but schedule wrangling is tough, and some people are just impossible to track down or find. Matt Mercer would've loved to have joined us as Macready, but unfortunately scheduling didn't work, so the best we could manage would be a holotape (the only reason our snarky gun running merc had to take the big sleep in the story).
After having everyone plugged in to reprise characters, it was time to put fingers to keys and find the story...
Part 2: The Deep Lore
The origin of this story started with a thought: how would the NPC's and characters we love perceive modification of their universe by us? We, as players aren't the true creators of this universe or these characters (Bethesda is). If anything, we the players are the equivalent of "lesser gods", reshaping it in new ways, unexpected and subjective ways, and sometimes even chaotic ways (I'm looking at you avalanche of adult mods with realistic jiggle physics and Thomas the Tank Engine Vertibird).
It started with a mental image of the small ways in which we start out modding games, or even the first mods we (using the "Engine of Creation) actually create. I had a mental image of Magnolia doing her thing, singing away sultry in a crowded and smoky third rail when she looks one way, back the next and sees new curtains. A subtle thing, something a little startling, but in a universe where recreational drug use is met with a YEEE YEEEE WHEEEE...a change you simply dismiss as being overtired or a little too juiced.
I'm a sucker for old time radio. I grew up listening to classic radio horrors like The Whistler, Suspense, and Lights Out on vinyl records and cassette tapes when I'd spend summers with my grandmother on a little island off the coast of Canada. Getting the tone, feeling and sound to stage an old-time radio show was the easiest part of this whole process...it's baked into my brain lol. The key of course is finding the right narrative voice.
Enter: Bill Lobley. If you play Fallout 76, he is the announcer for the "Tales from the West Virginia Hills" holotapes, but before that he's a prolific voice actor, maybe best known for his role as the truly vile Jeremiah Fink in Bioshock: Infinite. He has a FANTASTIC transatlantic voice for old time radio and was perfect as narrator in the script.
Part 3: What Is Going On?!?!
I had the base idea, the voices to pull it off, but what was the meaning and message of the whole thing? I always start there. From a meta experience level, the story is about dealing with subjective reality that’s being torn apart. After Fallout 4 launched in vanilla, we the players changed that world and reshaped it with mods. The small changes in perceived reality are meant for the omniscient player (us) and are not meant to be perceived by the characters themselves...and yet, what if they were? And if they were...WHY?! The answer was right in front of me: there's a difference between something born into a world and something MADE into a world.
You take someone like Magnolia or Nick, both synths, that obviously weren’t naturally born from two people. They were conceived as an idea...a human idea sure, but still they were made, not born. Without even needing to say in the script, the Trickster from the Grognak comic books who shouldn't exist yet does IS also an idea. Some MADE into a world but not born...a different world sure, but still the creation of it. Nick, Magnolia, any synth as ideas themselves would sense that the world was wrong and being changed in a way no one else would because of fundamentally who they are and what they represent.
Everything that unfolds is because Nora as a keystone event in the Commonwealth, a focal point of the causal nexus making her a unique entity in that world. A causal nexus is the link between a cause and its resulting effects and ignore the science mumbo jumbo, because here's an example of how that works:
The Sole Survivor, Nora, listened to Kent's message, chose to answer him and put on the outfit of the Silver Shroud. As a unique figure she shifted perceived reality of everyone in the Commonwealth by becoming the Silver Shroud, acting like him and making people believe that a fictional character exists.
Unfettered belief and faith in an idea = manifested reality.
Rejected belief and faith in the idea = dispels that reality.
This HAS happened before in Fallout lore in the instance of people with horrifying backstories and personal tragedies choosing to become someone else such as the Mechanist (Fallout 3 and Fallout 4) or even the Ant-Agonizer (Fallout 3). This time however it was a unique figure who did this, a figure fated and meant to reshape the Commonwealth for good, bad or ugly.
This opened a door, the door through which another figure could influence and enter a new universe provided it take the form of something already in it...a reality side-step into the form of the Mechanist. Concurrently, the moment that happened, reality counterbalanced by making the Silver Shroud who was already believed to be real BECOME real as the ying to the Mechanist/Trickster's yang.
Now at home in reality, the Trickster found himself very much alive and unbound by story but had very little power to do much at all. He needed something more, an idea and faith that already existed in the Commonwealth with the infinite universe of ideas made, but not born like himself. His goal wasn't power, it was to sow chaos, reshaping reality into a realm for any and every idea despite the consequences to reality itself.
So what did he need? The belief in the Old Gods and a focus point of belief in the idea: a staff. The universe is as adaptive as it is remarkable and where the Mechanist had its opposite: the Silver Shroud, the Trickster needed its twin: enter Sheogorath...because what better staff to tear apart and reshape reality than the Staff of Sheogorath. There is a quest added in the new Skyrim Anniversary Edition in which you can build it for yourself with a few items: Branch of the Tree of Shades, Ciirta's Eye, Fork of Horripilation. In this universe it would have to fashioned with things FROM this universe.
Two eyes were needed:
The eye of a True Believer: Kent Connolly
The eye of a True Seer: Mama Murphy
Affixed to the top of a staff of the purest heartwood from a Twice Born Tree. Living wood from Harold, born a man who eventually mutated into a living tree.
Lastly, it had to be soaked in the tears of ages end: barrels of radiated blessed waters courtesy of the Cult of Atom.
The Trickster had no magic of his own in this universe in which to act, but thankfully courtesy of some powerful allies, he was able to make contact with shadowy cults and worshippers of the old gods who gave him the name of someone truly of faith in the old magic to make all of this work: Jebediah Blackhall, who in this spin of the universe did unfortunately get his hands on the cursed book: the Krivbeknah.
Finding allies was all too easy, as the events post main quest left the Commonwealth changed. To many, the Sole Survivor and his/her companions would be hailed as heroes. To others, they would be villains, particularly in light of what Nora CHOSE to do to the Railroad to end the synth threat for good. That's a lot of blood on the hands of heroes...
As the Mechanist/Trickster, Blackall and the Lombardos began using the staff, its changes and shifts in reality rippled backwards through time, as changing one specific thing would change its entire existence. You change some curtains and the manufacturer of those curtains only every made one pattern...the world object becomes changed universally. Tapping into the Engine of Creation to make these changes, leaves anyone MADE not born aware of them as they don't fit into the design as it shifts around them. Nick, Danse, Magnolia would all feel and see it, be thrown off for a bit before settling into the changed reality state.
At the climax when everything starts falling apart and you get everyone from GlaDOS and the Joker strolling on in, the only way to end it all is to separate the Trickster from the Staff and restore the saved intended state of reality. The Silver Shroud finds himself powerless against the Trickster...only someone from this universe would be able to intercede, hard wired into the Engine of Creation itself as an existing element connected throughout its framework and history. After sending the Trickster off packing to the moon (thanks GlaDOS), but its a little too late for reality. It collapses around them, finding themselves elsewhere...the point between the mind, creation and the outcome of reality.
After the Shroud fades away, Nick has the power and choice to roll the universe, his universe back along the tapestry of choices that led him here. They all were haunted by the choices they made the first time around, something Nora couldn't live with...that ultimately led her relationship with Danse to fall apart. So Nick decides to go back further, as far back as he can go and he finds himself back in his office with Ellie waking him up.
There are consequences to what he's done, that he's not yet aware of, ones that will become clear in our next episode. The synths remember, as he remembers...Danse, Magnolia and everyone else remembers the fall of the Institute. They all find themselves at their starting point, moving towards their intended fated position to encounter the Sole Survivor. For Nick? He's starting down the path that will led him to be held prisoner and meet the Sole Survivor for the first time.
As he'll soon discover however, things don't play out the same way this time. Moreover, while he was rolling back reality to an early saved state, he made a huge mistake and completely forgot about something and someone so incredibly important...
You'll have to wait to see what that is...
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comicbooksaregood · 1 year ago
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Son of M
Volume: 1
Issue: 5
Everything Falls Apart
Writers: David Hine
Pencils: Roy Allan Martinez
Inks: Roy Allan Martinez
Colours: Pete Pantazis
Covers: John Watson
Marvel
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