#peanuts film
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fullcravings · 1 month ago
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Snoopy Halloween Sugar Cookies
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eleanoreparker · 2 years ago
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You weren't in school today, Charlie Brown. All the kids missed you. I'm never going to school again as long as I live.
A BOY NAMED CHARLIE BROWN 1969, dir. Bill Melendez
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snoopytoons · 1 year ago
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Snoopy nails by Tengoku_nails on insta 🐶♥️
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valentinedussaut · 2 years ago
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Be My Valentine, Charlie Brown (1975) ❤︎
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newgodpho · 1 year ago
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stoovrs · 1 year ago
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good grief
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deadpoets · 1 year ago
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A BOY NAMED CHARLIE BROWN (1969) dir. Bill Melendez
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chellustrates · 1 year ago
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i adore this iteration of sun wukong 🍑
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chugv · 2 months ago
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hedgeyart · 8 months ago
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April 2nd is Filly's birthday! It's also national peanut butter and jelly day, which happens to be one of her favorites. Lucky for her, Starbright is a pretty good baker. 🥜🍓
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kustas · 3 months ago
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I recently witnessed someone on twitter with the spicy but interesting position of: the only people vehemently bitching against 2D puppets are the animators who have to use them. So, what's the tea, why's this debate even a thing, and is one side wrong?
Rigged 2D animation, also known as puppet animation, and prolly other terms I'm not aware of. Most 2D animators I know treat it with disdain as something they're forced to work on to survive instead of "real" animation (=hand drawn in this case), and while I've encountered less negative sentiments towards the medium coming from fans, I have seen several people complain about it unknowingly, correctly nailing visual aspects they don't like without knowing their cause. Additionally, it can be really hard to tell apart what's rigged and what's hand drawn in 2D, with many series mixing both to their advantage.
The reason for rigged stuff being so prevalent is that it's cheaper and faster. Where hand drawn requires redrawing your entire character/thing frame by frame to make it move, puppet animation uses, well, puppets, ready-made articulated models you just need to pose. It's also possible to use interpolation - instead of deciding by hand every image between two poses, you let the computer calculate it and come later to tweak how each part moves to make it look good. There is little to no drawing involved in rigged 2D, asides of rare shots that need a little part drawn over when the puppet can't do something specific, or drawing the eyes/mouths/hands/etc when you're making the puppets themselves. Notice I said series and not films in my previous paragraph - this is because animations with longer runtimes and/or shorter production times benefit strongly from this medium. You will not need to clean, to inbetween, to color and whatever other steps can go in hand drawn 2D when you have puppets. You can use the interpolations to your advantage on some movements. It's near impossible to be off model. You don't even need to draw!
And most animators uh, they're here because they like to draw. You can say animating and drawing are two different things, that is true, I've even heard it from the mouth of an insanely talented hand drawn animator called Liane-Cho Han who described himself as a poor drawer despite an impressive 2D portfolio. Poor drawer, good animator, it blew my mind at the time but when I started animating I understood what he meant. But puppet animation is still animation, and much closer to how 3D animation works, with stop-motion being comparable to hand drawn in terms of difference between these mediums. Yet you don't see industry-spanning bitching about 3D vs stop motion! This leads to my next point: puppets are limiting.
One of the advantages of hand drawn animation compared with other animation techniques especially those using character rigs is that you're not limited to said rigs. You can just draw anything, regardless of digital puppet constraints, of art style, of physics. If you can put it on paper, you can animate it. Puppets, both 3D and 2D, have limitations - the art needs to be made (sculpt, drawings) and be placed on a complex invisible digital skeleton allowing you to correctly manipulate your character, which is a job in itself. The more stuff you want your character to be able to do, the more complex it gets. You can't automate all of it. This means productions with lower budget and/or ambitions will tend to have simpler rigs which allow less. An example is angles: when you're hand drawing a character and want to pose them, you can pick whatever angle you'd like for all body parts. Rigs might not give this as an option, especially subtler angles of the head and foreshortening. This might make some movements you had in mind impossible, with a need to stylize your poses and your breakdowns. Not being able to have these angles can make for animation that looks stiff or awkward and can be very annoying to work with depending on the animator.
That artificial stiffness is to me, one of the telling signs something is rigged, and part of the reasons I don't like it myself! That's right, I'm with the haters here. Except stiffness doesn't necessarily mean something used digital rigs, and stiffness isn't inherently a bad thing - as with all art styles, it can just be that, a stylistic choice. Enters a director who's work I'll use as a counter example to the dislike of 2D puppets, both from an animator's and a hater layman's point of view on the results: Michel Ocelot.
Famous in France and way less internationally, two staples of his work are his fixations on fairytales and Africa. Fittingly, his most famous movie is probably Kirikou, a feature film which mixes both. Ocelot's work is stylized in a way unique to him, which can make his work very repetitive, but also makes it instantly recognizable. Some of his staples include static shot compositions, actors that talk like they're reading their lines out of an old book, busy backgrounds and folk tale tropes. Stiffness is just a part of what his movies look like, as are art styles that take inspiration from traditional art and past periods. He started out working before digital puppets were a thing, and while he's embraced digital techniques, releasing a full CG feature film in the 00s before it was the norm, he has worked without, including on Kirikou which is animated the old way.
The earliest of his films I've seen is called Princes and Princesses, it's already got everything typical of his work, and one of the latest of his films I've seen (and among my personal favorites of everything he's done) is called Black Pharaoh, and while decades and different techniques separate these two, they're both based around, you guessed it, puppets. P&P is a blatant hommage/reference to animation pioneer Lotte Reiniger, who used literal paper puppets to animate fantasy movies who's style is very reminiscent of the graceful, slightly simplified illustrations popular at the time. Black Pharaoh uses digital 2D puppets and is entirely animated using the (meticulously researched) style of ancient egyptian wall paintings. Both of these films tell a story, not like movies usually do, but like an orator retelling a tale does. And it works! The characters don't move in a 3D space, but it doesn't matter, they're from a fresco or are paper. The character's don't move realistically and it doesn't matter either, they're not trying to trick your eyes into looking real, they're characters of a story. Ocelot's films are a case where using puppets and their limitations works in favor of the film, not otherwise, and his stuff that's not made with puppets looks like it could be.
I'll briefly talk about a film I hate here to make the final point before my conclusion, netflix's Klaus. This is a film who's insanely impressive animation has floored people regardless of how much they know about animating. Unlike a lot of "this looks very cool" (actually p easy to make) animations you see going viral online, here everyone's right, it is indeed insanely hard to animate like that. Klaus was hailed because of it's uncanny ability to look like modern CG while being entirely hand drawn, which I think is stupid, because it's a lot of effort and talent wasted for a result that looks incredibly generic. Would this film have been bad if it had used CG? Why do people think hand drawn is better than CG in the first place? That I can't answer but the reason studios use it is money: either because it's trendy and will make more money because it's trendy, or because it's cheaper to make, which depends on what you're trying to achieve. In the end, they're techniques. Techniques have pros and cons and things they're better at than others. Time and money are essential to producing a film wether you like it or not.
So: are people wrong to hate on puppets? Nah, it's a question of taste. You can hate the look a technique gives and that's fine. But "ugly" is subjective and it's important to be aware of that if critiquing stuff is your job.
Was that tweet right? Yeah, pretty much, lol. For many if not most animators it's a technique they're forced to use, that removes a major reason they like their job from said job, and can be frustrating to work with. It's worth noting a lot of the work you'll get nowadays is on cheap productions, and the techniques they'll use most will be associated with the slop they are. Doesn't mean you'll inherently make slop. A technique is just that, a technique.
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rosilye · 11 months ago
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snoopy of the day
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nine-frames · 1 year ago
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"There are three things I have learned never to discuss with people: religion, politics, and the Great Pumpkin."
It's the Great Pumpkin, Charlie Brown, 1966.
Dir. Bill Melendez | Writ. Charles M. Schulz
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snoopytoons · 1 year ago
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Vintage 1958 Here Comes Snoopy Book
won this from an auction. the cover is a disaster but the pages are in good condition. overall i love it!
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valentinedussaut · 2 years ago
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Be My Valentine, Charlie Brown (1975) ❤
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newgodpho · 1 year ago
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