#pathfinder rambling
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arcandoria · 7 months ago
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Halk, I have questions!
What was Dante's reaction the first time he saw Panam with her hair down, if he had any? Does he ever help her with her hair, especially while on the road?
I'm assuming that when Woljif met Relly, neither of them looked their best since Kenabres was in the middle of a demon invasion. When did Woljif first get to see Relly with all their accessories/makeup/hair/etc done? Did it influence his decision to get closer to the chief?
Thank you so much for the ask Ron!
Dante never has moments of "falling more in love" with Panam because he falls pretty darn hard already, but he always stumbles on new ways of being so in love with her it hurts. Seeing her with her hair down was one of them for sure!
I was actually just chatting Lore/HCs with @pinkyjulien and thinking about how Mitch likely learned how to care for Panam's hair type to help her on the road (and have dad/daughter bonding), and I 100% think one of the first things Dante does is to ask Mitch to teach him. He typically tries to help her with protective hairstyles while they're on the road to make sure her coils are safe from Badlands hazard, but he also does his best to aid stylizing it whenever she wants (with her guidance, ofc!)
Relly actually showed up all pretty and prepped the first time they camped out in an abandoned house in Kenabres. Rellihn isn't particularly fussy about much, but they like the lipstick and hair to be in place (even if covered in blood lmao). Woljif definitely gets infatuated with it but initially covers it up to himself as just seeing an excuse/opportunity to take advantage of Rellihn, believing someone vain like this would be an easy target to be manipulated... which is not entirely untrue but eventually Woljif had to admit to himself that seeing the half-elf all prettied up tugged on his attraction a little bit.
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arcandoria · 3 months ago
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@ronqueesha this made me think of Iona
captured by a vampire but theyre trying to find a good youtube video to watch while sucking your blood and youre just like come on can you just get it over with
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nihilistic-body · 1 year ago
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Mayhaps I'll do some digging around in the magic item list of pathfinder 2e again. Research
Unlike 1e, acquiring items to boost your ability scores isn't as necessary, and there are items that are likely to be more viable.
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minathered · 24 days ago
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Been replaying Wrath of the Righteous lately
And man, its refreshing to play an RPG with companions who aren't just "Quirky Found Family!" Vibes. Its nice to have companions who are fucking Bastards. Interesting bastards, complicated bastards (Well apart from Cam) but bastards nonetheless.
And companions who actually have friction. Companions who can straight up try to kill you!
Companions who have conflicts deeper than "You don't have to drink coffee if you don't like it!" or "You brought too many books on our camping trip!"
Companions who seem pretty one dimensional at first and then leave you in bits when you finish their arc (Wenduag. I am talking about Wenduag.)
Rogue Trader does this very well too. I'm not saying stuff needs to be dark or edgy to be good, but I am kinda tired of this mainstream trend towards everything feeling so...sugary.
Been watching a friend stream Veilguard and it just feels so...Saturday Morning Cartoon.
Again, if people are liking Veilguard, more power to you. Love what you love, just felt the need to vent a little.
Also just as an edit and a clarification. Veilguard being "Woke" isn't a problem. Hell Rogue Trader has something more woke than Bioware has ever done. A Queerplatonic/Ace Coded romance with Yrliet.
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roxyscave · 9 months ago
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I really like how by the end of the year there will be at least two non-flavored official ways to play an actual wolf infused with magic and granted sentience by the end of the year in pathfinder
or any animal really... but yall pathfinder has so many ancestry options that lets you be a furry. Catfolk ancestry, ratfolk ancestry, kobold, lizard folk, tengu, spider people, little psychic rhino people that also has minor bug features, kisune, two flavors of snake people, two flavors of bird people, little pug dog people, weird spider horse people, 3 different types of playable plants( and sometimes the plants are shaped like little anthro animals), the fact that tiefling/aasimar/nephellim can have all sorts of animal features if you wanna be a holy or demonic fury, fleshwarps if you wanna be a weird monster animal creature. The way its written beatkin can let you be an owlbear furry or bulette furry if you want even.. THIS isn't even getting into class options and things like that can let you be a furry. THERE IS A RUNE YOU CAN PUT ON YOUR SWORD.... AND ITS MAIN PURPOSE IS THAT IT BASICALLY TURNS YOU INTO A DOG THAT CAN WIELD A SWORD IN ITS OWN MOUTH
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vivi-the-goblin · 8 months ago
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Paizo is changing all golem names! They are going to be remaking all of them in a new way, making more, but they'll be different and specifically not GOLEMS anymore. Because actual golems are a very specific thing from jewish folklore, not just the generic name for ancient magic robots. Frankly most "golems" in media (including d&d/pathfinder) don't really have that much to do with actual golems. So...win yet again for Paizo. especially since they seem to be taking this mass rework to shunt things closer to their original mythology instead of the pop-culture everyone expects. You scream about something to WotC and on the rare chance it's acknowledged the "fix" (which doesn't address most things and removes random unrelated stuff) will be behind an even bigger paywall. But Pazio seems to be just taking the rework as an opportunity to fix things that few were even asking for. At least nobody my cursory search could find.
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antisociiaal · 11 months ago
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My current dice collection!
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glowsticcc · 1 month ago
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and today on boober news:
ranboolive is a robot-fucker
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dailycharacteroption · 4 months ago
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Roleplay Ramblings: New Elements part 1
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Intro
In the past not just Pathfinder, but even Dungeons and Dragons, there has been a baseline assumption that the four elements of western elementalism were the “true” elements of creation.
Sure, Pathfinder did have wood, metal, aether, and even void elementalists out there in the world, drawing upon not just the Chinese Wuxing, but also the expanded western elements and even Japanese Godai, respectively. However, these were generally considered not “true” elements since those that drew upon them do not call upon an elemental plane. Metal is just a group of themed spells and doesn’t even have independence from the earth element for kineticists, wood draws upon the First World, Aether draws upon both the ethereal and astral plane, and Void… well, we’re not really sure how that one works at all drawing not just from negative energy, but also concepts of stillness and serenity. All together, they represent unique ways to tap into magic… but they still are only elements in name.
…Or so we thought.
With the advent of Rage of the Elements, it became revealed that the elements of Metal and Wood were indeed real, but had been inaccessible for an unfathomable length of time due to the treachery of the Elemental Lords.
Fans of Pathfinder’s lore will recall that the four “evil” elemental lords of the familiar elements imprisoned their “good” counterparts inside magical gemstone artifacts, The Moaning Diamond, the Garnet Brand, the Untouchable Opal, and the Gasping Pearl. All in a bid of an alliance of power between the four as they ruled the planes.
However, doing so had an unusual side effect in that this imbalance of power actually literally unbalanced the planes on a cosmic scale, shunting both the planes of Metal and Wood out of alignment with the rest of the multiverse, seeming to vanish entirely as the borders of the planes they once rested between closed in with their new neighbors.
However, after the goodly elemental lords were freed one after the other, thanks in no small part by planeshopping members of the Pathfinder Society, the balanced was restored and the two planes have begun creeping back in, freed from their isolation as their residents and wonders marvel and are marveled in kind by the cosmos they have rejoined.
These two planes have elemental lords, genies, and elementals of their own, a whole ecology that parallels the other planes but also prove unique in their own right. Presumably, the two more destructive or antisocial of the elemental lords of metal and wood were not included in the original conspiracy due to their comparative lack of malevolence or thirst for power compared to their contemporaries, though that isn’t to say they don’t have their quirks.
To describe them briefly, (in preparation for further entries this week) the Plane of Metal is a place of change and creation, of forged form and function, of art and science, of creation, but also destruction, for while many wondrous things can be created from the harnessed metals and materials, they are also associated with destruction, not just for metal’s association with weapons, but also the fact that nothing that is created can last forever, and all metal succumbs to rust and corrosion eventually.
Meanwhile, the Plane of Wood is a place of cultivated order, for while it is a place of constant genesis and life, rarely if ever does it grow without some for of guidance, either directly from sapient beings or simply by the nature of the plane itself. It is a place of fractals, plants growing on plants growing on plants all the way down and all the way up to perceptual infinity. But it is also a garden where wonders are cultivated, harvested, and crafted, with many elemental beings being literally carved into shape from the living essence of the plane. Very different indeed is this plane when compared to the wild verdant nature of the First World.
These planes were introduced in Second Edition, and everything about them rules-wise has been written with that assumption… But maybe you prefer First Edition, and want to see how the return of these planes can be realized in that system? Well, that’s what we’re going to look at this week! Some things won’t need much work, but others will require a bit more, but we’ll explore it all the same. I hope you’re looking forward to it!
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bluerose5 · 2 years ago
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Dragging Jaal to Kadara is like dragging Garrus to Noveria every playthrough. It's a rite of passage. You don't get to complain about the rotten egg smell, the criminal elements, or the freezing cold while Ryder/Shepard is suffering along with you. Being there builds character or something.
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arcandoria · 1 year ago
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What happened with cameilla gwetm in Pathfinder?
I assume you're talking about this post.
Camellia is a companion from Wrath of the Righteous, and was/is under constant attack because she's, well, unapologetically her evil self.
She doesn't get a convenient redemption arc, she has a backstory that makes sense as to why she's the way she is, and a very specific romance route that requires you understanding her rather than trying to change her.
She receives way more hate than a fellow Evil counterpart, Daeran Arendae, simply because she's a woman. Daeran on the other hand is constantly acclaimed by fans, his actions excused, etc. Important to notice he also doesn't have a proper "I can fix him" arc per se.
This is an extremely vague and summarized explanation because I don't feel like writing a whole essay and attracting unwanted attention, you'd have to play or look under their character tags where there's people with more patience and inclination to talk about it than I do atm.
Both characters are extremely well written in my opinion, and I adore both. I think they have equal reasons to be who they are and I enjoy that I get to have two companions within that moral alignment. But the hate Camellia gets for being a woman is very characteristic of the crowd who demands more evil women in fiction, "but hey- not like this".
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jean-dieu · 5 months ago
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I am not normal about this DLC.
Sosiel is so romantic. Much more than Raphaël who struggles with the concept, his love language being direct actions more than anything else. But oh boy he's weak to any of Sosiel's little attention. He 100% keeps every flowers Sosiel gifted him and dries them to keep them forever.
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nihilistic-body · 1 year ago
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Hgh. Having roadblocks with campaign building again. As fun as I'd like to make it, it's kind of difficult making the game challenging and trying to scale encounters. Planning what level I want my players to be at.
I guess I could resort to a mix of milestone and XP leveling. Prepare plenty of encounters to allow them to level faster, but in case they fall behind, there won't be too much of an issue.
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emo-nick-cage-art · 2 months ago
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The most recent art of my boy
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