#papyrus fan club
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justanechoflower · 1 year ago
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Hi Floweyyyyyyyy so I’ve been thinking.. considering how Papyrus started a Flowey fanclub in a couple of timelines, did you ever think of making a Papyrus fanclub as well? I know it sounds stupid, but you can think of it as just a funny thought :P
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ophanstears · 2 months ago
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HAPPY 9TH ANNIVERSARY UNDERTALE!
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Gosh, how time flies... I wanted to dedicate this one to my comfort friendship. :') There is a lot to be said and just as much to be drawn but I will let this video do the talking for now. - I am soon picking up on my first UTDRY related art requests to celebrate Undertale's anniversary, send in your own if you are interested here!
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nerdstify · 11 months ago
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made this for the anniversary. forgot to post it.
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momentomori24 · 6 months ago
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Flowey and Papyrus have been one of my favourite Undertale relationships for years (even tho we never actually see them interact personally in the game don't ask me why) and I'm so fucking happy there's been a surge in art for these two sillies since the newsletter and Q&A. As well as just more official content of them interacting in general, FINALLY. To anyone who's made art for them-- thank you for your cooking services. You've kept a desperate, starving thing fed this month. To anyone who hasn't-- please consider cooking some food, please.
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chaos-blooming · 2 days ago
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Yippee
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papyrusgayfont · 2 years ago
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* ok I was trying to fall asleep last night but this thought crept into my mind and then I just Couldn’t Sleep so like yeah I’m just gonna talk about it now
* Ok so like I truly believe in the “Sans and Papyrus are from Deltarune” theory, but then I was thinking about how Papyrus (not Sans because he’s pretty much the same in both games) would evolve into his Undertale self, since he seems to be pretty introverted and kind of a loner in Deltarune, and that’s when it hit me: his Undertale personality starts to form during his time in a dark world
* Like his love for puzzles could be a result of him having to complete the various puzzles that you usually see in a dark world, his infamous “Nyeh Heh Heh!” could come from him trying to imitate one of the villain’s catchphrases, his desire to be everyone’s friend/become popular and make everyone happy could come from his time hanging out with the Fun Gang™️
* A lot of this also just kind of ties into my personal theory that chapter 4 will be related to Sans and Papyrus but idk, I feel like of this is at least a little plausible
* I think I also just came up with this because Sans and Papyrus just, do not have a backstory, at least not like every other main character (barring Frisk) does, where their backstories tell us something that explains how they got to where they are now. Like, for example, Undyne. she had Gerson and Asgore as mentors, and she’d train with Asgore everyday and watch Gerson beat up bad guys, which explains why she’s a part of the Royal Guard and why she can be very eager and rambunctious.
* And you can do this for any other main character too. But for Sans and Papyrus? The most we get is QC telling us that they just “showed up one day” and Sans talking about how “you’ll never see ‘em again”, and how you should just give up like he did
* Which, hey, can very easily tie into Deltarune, because it could show how he’s given up hope about ever seeing anyone from his previous life again
* This whole thing just kinda came off the rails lmao, like this started with me talking about how the events of Deltarune could lead into Papyrus’ Undertale characterization, and then it just lead to me talking about backstories and how certain things Sans says can tie into Deltarune lmao
* but hey, that’s just what happens when I’m able to ramble with no one stopping me lol
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random-autie-fangirl · 6 months ago
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🎭 Lying headcanon for Asriel/Flowey
(Headcanons still from the same ask game that you can totally ask me questions from if you so desire)
What Asriel does post-pacifist is he downplays how much he cares.
How much he cares for Chara (though he certainly wasn't lying at first when he said he didn't forgive Chara, this is later when they start being nicer to him again. It was Chara who started this animosity by the way, but it's like ... "Oh, you don't forgive me for killing everyone, you hate me, huh? You never wanna see me again? Well, okay, then, I don't forgive you either, I don't wanna see your stupid face ever again, Fuck off!" And then he proceeds to see Chara over and again for the next few years until the animosity fades on both sides, because Frisk and Chara share the same body and it turns out he likes Frisk more than he hates Chara. See this is why I prefer the buttercup plan being a betrayal of a previously good relationship because being sort of forced to interact with a best friend you had a massive mutual falling out with is somewhat funny, but being sort of forced to interact with your relentless bully of three years is just fucking awful)
for MK (MK is impossible for anyone to dislike, trust me, Asriel tried at first to dislike them, mainly being jealous of their friendship with Frisk, but MK was kind, endearing and positive enough that he feels really bad about it (and MK’s reaction to bullying just isn't funny, they just brush him off and y'know...it later becomes very obvious that Frisk is definitely not leaving him behind),
for Toriel(he still really likes his mom, I am pretty sure he greatly prefers her to Asgore, and that's who he lives with, even if it might be a bit awkward living with her alone first it feels somewhat nice, doesn't it, to return home? And in the underground, he was hanging out in the ruins when Frisk came...with Toriel, though that might be just because he was looking for souls, and plus...the skeleton fam are always next door, if he wants to spend time with Frisk or Papyrus),
for Frisk (Caring and bright, like MK, but certainly not a goody two shoes by any means. Down for chaos and trouble, you mess with Frisk and they mess back, and that's just what Az likes about them. They forgave him when he didn't forgive himself, saved him when he still believes he doesn't deserve to be. (Though Frisk uses it constantly to win arguments and the like... Or Frisk is always allowed to pick the first movie on movie night because "no murder" privileges, Frisk gets the last cookie because "no murder" privileges, Frisk gets to ride shotgun because "no murder" privileges, and if there's a limited supply of something, Frisk gets the first pick, once again cos' no murder privileges.)
Who... understands about the presence of Chara and about the resets. And well...I often think about Chara and their "best friends", that one person they see as an equal above all else. But, well, Asriel has his own issues and he has his own best friends to feel weirdly intense about. In the underground, he idolizes Chara as that person...the exception to all the noise, the one person he feels that he can still care about, a potential partner in crime. And I think post pacifist, he kinda latches onto Frisk in the same way, at least to start with. In this case, it's paired with a crush but it doesn't have to be, for example with Chara, it evidently wasn't.),
and finally for Papyrus(still his idol, in the fifth anniversary thing, one of the people we know for sure that Asriel interacts with apart from Frisk is Papyrus, much like MK, I think Paps can be so kind that it starts to make him feel bashful and be significantly less likely to be cruel or act up, unlike Frisk and Chara who bring out the fire in him, either playfully (Frisk) or genuinely angrily (Chara). Also since Frisk lives with Paps, he'll come over just as often to see the skeledad as to see the skelekid, lucky of him to have both favourite people live right next door and in the same house. Why doesn't Az live with them then.... Because I like Friskriel. Also because living with Frisk would mean living with Chara, and neither Asriel or Chara want that (you can also see why he would be less than thrilled to see Sans every day of course).
He'll give gifts anonymously, hide his face away so Frisk doesn't see him blush at them, downplay or backtrack on compliments (or just mumble them), make excuses for caring actions, can be very clingy but never in public(and if you ever see him on Frisk's shoulders, it's just because it's easier than the pot, not cause he wants to be near Frisk or anything, or sometimes it's "Frisk paid me" liar). He's not a little weenie who "cares" about people, it's just because.... uh...
You know, general tsundere stuff.
And (apart from the blushing thing) this isn't just specific to his crush on Frisk but to every relationship he has. He has a reputation to maintain, he doesn't want to be teased, he always wanted to be "strong", to be seen as a "big kid" and that still goes now even if he's done trying to impress Chara or act cool for their sake. (Now, honestly, I think he might be trying to impress Frisk and MK, even though Frisk doesn't care and actually likes the fact that he's kind of a dork and MK is... actually pretty easily impressed, in fact, and is probably more annoyed when Asriel is mean, partially in an attempt to be "cool" and "tough" and "uncaring".)
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ashersbraincell · 4 months ago
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Something I think the Undertale Fandom absolutely slept on and continues to do so is Flowey’s friendship with Papyrus.
It is equally an absolute goldmine for both wholesome moments and absolutely heart-shattering friendship angst(which, lets be honest, is much needed in fandom spaces in general. Toxic friendships get totally overshadowed by toxic relationships)
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bogos-bint3d · 1 year ago
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they made a pie,,,,,
Originally I was gonna add Toriel's reaction but then there just wasn't enough room and I'm too tired for this
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kkoct-ik · 8 months ago
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i have one really fucked up trauma response and sometimes i think about it and go wow. i wish there was a game or character that explores that trauma response. id really feel seen. and then i remember there is a character with my trauma response except its fucking flowey the flower
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justanechoflower · 6 months ago
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(It was my Flowey’s birthday yesterday, but I was too busy to post! So it’s a day late, but nonetheless a celebration. Happy Birthday Flowey!)
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stormyy-bluezz01 · 9 months ago
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i love you, papyrus. words cannot describe how much i love you. /p
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* I started training with Undyne to get stronger around my teen years. We still jog together, too!
* But when it comes to a running match, I can’t think of anyone who could beat Papyrus.
* Not even Physics can beat Papyrus.
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momentomori24 · 7 months ago
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A normal day at the Flowey Fan Club.
Anyway, remember when I said I needed more nice content of these two? Well, here's my contribution to that. I need more people to draw them. Don't let me make my own food, please. I'm not one to leave alone in the kitchen.
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dawns-beauty · 5 months ago
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Mod Organizer 2 and some handy plugins for it
I'm sure you guys know about the existence of MO2, but I still want to talk about my favorite features from it and the extra plugins for it that I love. It's not the most exciting mod topic, but the QoL improvements make up for that, imo.
If you're interested in trying it out, gamerpoets has a great setup tutorial, and even more tutorials on how to set up SKSE, CK, SSE Edit and more with it.
So, MO2 has a really nifty feature of showing you when loose files have a conflict (or are completely overwritten) with a little lightning bolt symbol next to the mod name.
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Symbols left to right: Winning Conflict; Losing Conflict; Completely Overwritten
If you click the lightning bolt, a window showing two list ('Winning file conflicts' and 'Losing file conflicts') will pop up, showing the name of the mod it's conflicting with, and the conflicting file names.
From this list, you can right-click a file to go back to its source mod, or you can also choose to 'hide' the file from the mod you clicked on. This function adds a '.mohidden' after the file type, basically making the file invisible without deleting it, in case you change your mind later.
If the file is a texture, you can click on the file name and view the textures that are conflicting.
The other files you can't natively view, so this is where some plugins come in:
MO2 also has a nifty Profile system that lets you have multiple separate mod lists you can swap between (which is insanely helpful for figuring out mod issues, btw.)
To use these next two mods, you need to click the puzzle piece icon and click their names to run them.
Personally, I like keeping my orders synced for the most part and just activating what mods I need, so I recommend this plugin:
(Kezyma has made even more MO2 plugins you might find helpful)
So, MO2 two mod orders: the left side which is the mod files themselves and the right side, your plugins. It is pretty easy for the mod files and plugins to get out of order (which usually isn't a big deal, but it annoys me), so I suggest using this one:
For those who want even more organization, you can create separators, which you can expand and collapse and drag mods in and out of, to make scrolling your LO easier.
There are several mods for pre-made separators, I based my own separators loosely on this one:
If you have the Anniversary Edition, your CC plugins will not be automatically manageable with MO2. This plugin will help you with that, so if you want you can deactivate unused creations:
(you will need to run the tool, you can find it under the puzzle piece icon)
Another thing you may not know about the UI is that you can change the theme to something kinder on the eyes. You can find the options under:
Tools [wrench and screwdriver icon, next to puzzle pieces] -> Themes
There are already quite a few to pick from (ranging from simple colors, to paper, to a Skyrim themed UI, with even more choices on the Nexus.
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Right: Default (with custom separators), Left: Skyrim
For modders who have issue compiling scripts in CK with MO2: this app has been a lifesaver for me:
And finally, while just a aesthetics thing, I like this splash screen replacer (there are others on the Nexus, but I'm a fan of the Sovngarde font:)
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paledoptera · 4 months ago
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SHADOWFELL SAGA CONTENT ARCHIVE (POST 2/2)
welcome back to the shadowfell content archive!
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this is going to be the second (and hopefully last) post! keep in mind the "parts" are going to be a lot more brief than the first post, the early game was pretty fleshed out but the rest was pretty much just vague ideas.
in addition to content that would have eventually come out, i'm also gonna be showing off a couple of early drafts and ideas that got cut!!!
SO:
INTERMISSION: BATTLE TIME!!!
so this was the original draft shiiv sent me for "smackdown". for the two tracks they contributed to the game (smackdown & pasta la vista, which you can hear in the last content archive post) they basically made a full song with temporary instrumentation, then i went back and remade the song with more toby fox-y instrumentation. they are FANTASTIC at music writing and i actually kinda love this original version of smackdown, it has some unique charm in how bitcrushed it is
i don't really have much to comment about the battle system, but i'll quickly run through how it would've worked:
basically, it'd be the mario & luigi battle system but with a few small changes.
solo attacks would be weak attacks that cost little BP (bone power)
bros attacks would be strong attacks that cost lots of BP
you can skip your turn and regain BP by using a "pass" action command. this would be the main way to recover BP
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i think one flaw in mario & luigi is that BP being a somewhat limited resource kind of force you to use solo (jump/hammer) moves rather than your COOL and hard to master bros moves. i feel like BP being an UNlimited resource would kind of remedy that
here are some ideas we had for bros attacks
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(in bone blast, papyrus' gaster blaster would have been FRANK from papyrus belief <3)
yaboinando made this amazing concept for an attack based off of an old "dark darker yet darker" fan animation
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last thing i have to say about the battle system: we actually had another form of "bros move" planned out. the whole game is food themed, so i figured it was only natural that a cooking move would be in the game!
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PART 4: MOUNT CERAMIA
this area's name actually hovered between "mount ceramic" and "mount ceramia" for a while. i ended up choosing ceramia cuz i thought it sounded more mountain-y the theme is pretty unfinished, but i really like how it sounds anyways. i wanted to establish "our maiden voyage" as the overarching "area theme" for the whole game, but i thought a more percussive and tribal-sounding version of it would be cool for the mountain area
mount ceramia is a giant mountain made of plates and mugs. who would've thought!! i wanted to make a joke about "tectonic plates" here. i liked the section in superstar saga where you climb a giant mountain, which is prob the biggest inspiration of this area.
early on in the area, you meet IMPACT, a skeleton oc with a giant bone club
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he was mostly a joke character, but i liked him. he was kinda like a big dumb caveman-y guy. funnily enough, i never envisioned him as a boss or villain. he was always going to be an ally.
(i didn't make it very far in the writing process of his theme song!!)
i can't be bothered to make a whole google doc for his short introduction script, so i'll just copy-paste it to here. (his text was going to be comedically large)
Impact: IMPACT!!! Impact: I AM IMPACT Impact: THE ONE WHO BONKS Papyrus: HELLO IMPACT! IT'S NICE TO- Impact: IMPACT PLAGUED BY Impact: TERRIBLE EGGPLANTS Impact: THEY HARD LIKE ROCKS Impact: AND RUIN MY GARDEN Papyrus: AH, A SKELETON IN DISTRESS! Papyrus: NO MATTER, THE GREAT PAPYRUS IS HERE TO HELP! (papyrus materializes a bone in his hand) Papyrus: I'LL SMASH THESE EGGPLANTS VALIANTLY LIKE- (papyrus swings his bone at the eggplant, it bounces off. he keeps trying) Papyrus: …LIKE SO!! Papyrus: LIKE SO!!! (the bone he's holding cracks) sans: you're cracking me up. Papyrus: SHUT IT SANS! Impact: YOU ARE BABBY BONES. Impact: WEAK LIKE TWIG! Impact: NEED MORE CALCIUM Impact: VITAMINS ARE GOOD. (impact tosses a heavy bone club at papyrus) Impact: THESE ARE REAL BONES. Impact: BONE CLUBS. Impact: IMPACT MADE THEM MYSELF. Impact: THESE ARE REAL BONKABLE. Impact: HELP ME BONK THE EGGPLANTS Impact: AND THEY ARE YOURS. the bone clubs would have basically been this game's replacement for the hammers in m&l. i liked the idea of papyrus and sans just hitting shit with comedically large bones like cavemen
this area was very egg-centric for some reason. i think it's because i got the whole "smashing-plates" thing into my head and wanted to smash other stuff.
PART 5: CARRION ISLES
in earlier versions of the game, the brightwater floats were actually called the carrion isles. i thought that name was too grim for such a brightly colored area though, so i pushed it forward!!!
i don't have any concept art for carrion, but i'd picture it as a collection of super stormy scary piers with constant thunder and scary intense music. it'd have that core-thing going where it'd have really intense area music that keeps playing in the battles.
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(enemy designs by the fantastic yaboinando!)
this area was very fuzzy in my head. i wasn't really sure what to do with it, but i wanted some kind of semi sheriff minigame or battle at the end of this. the basic idea i had was that there'd be a "pirate king" and that semi would ally with them, maybe there'd be some kind of silly cannon battle between you on ferryperson's (now repaired) ship and them. another idea i had was that the "pirate king" could have been undyne, who fell into the dark world way after sans and papyrus did. they'd initially be allied with semi, but as soon as she sees her "enemies" are sans and papyrus she jumps ship and joins you on your adventure. i'm not sure how that would work with the rest of the game though!!!
one thing for certain is that after the silly battle, there'd be a big intense betrayal scene where ferryperson fights you. i SWEAR i had some concept art of this but i can't find this. it'd have ferryperson on a giant wave while papyrus and sans are floating on the collapsed remains of their boat though. kinda like this.
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this theme was somewhat inspired by alphys takes action, funnily enough. i like how it sounds, though it is very unfinished
(edit) FOUND IT!!!!
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this is VERY very early concept art, back when the game had more of an undertale-y UI. originally sans was actually going to be the only one in this battle since papyrus was held hostage, it'd be the thing to push him into finally fighting properly
PART 6: STEEL CALDERA & ZARELLA RESORT
quick warning!!! everything beyond this point is very fuzzy. we had NONE of this solidly planned out
this is the closest thing we have to a theme for steel caldera. it would've been a magma-y volcano area! originally this area was actually called "steamworks" and was a purple-pinkish retro-futuristic city, but undertale yellow came out and i thought it'd look like a ripoff so i trashed that idea lol
in the original script, caldera was also called "mt zarella" but i thought that sounded lame
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i had a brief idea for a skeleton in undyne's knight armor called "ROMAN OF STEEL" who was gonna be the main villain for this arc, sort of a big egotistical tough-guy character.
zarella resort was gonna be the part-2 to this area, a fancy italian resort next to the volcano with heavy mafia connections.
r.v pine made some fantastic designs for the cheese mafia that i still LOVE
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there was gonna be a meta joke in the resort where papyrus & sans expect to get firehand and thunderhand, but the ancient sites that those powers come from were knocked down and turned into a tourist attraction. some mafia employee goes "I'm sorry, but hand powers have been privatized."
the arc ends with papyrus getting a neverending bottle of hot sauce that he just kind of carries around and uses as a "fire" attack
INTERMISSION: MID-GAME SEMI FIGHT
early on i envisioned some kind of semi-emotional moment where sans and papyrus meet another skeleton with this big western wagon, then they sit by a campfire and talk, then go to sleep. when they wake up, semi sheriff is chasing them with his own wagon, and there'd be this massive battle. i swear i have concept art of this too but i ACTUALLY can't find it this time
PART 7: CAPRESE JUNGLE
this was a very weird area. it was gonna be a jungle based on salad i swear everything i came up with for this area came from some schizo hallucination because i don't remember coming up with any of this.
here are some iterations this strange area went through:
the area was ruled by a fancy skeleton with a fancy feathered hat called "Arial Noire". she spoke french and was a necromancer
the area was ruled by dinosaurs, like papyrus' dino egg oatmeal. there would be a part where semi tries to ambush you, but accidentally shoots a baby dino in its egg and then the baby dino gets pissed and fights papyrus and sans
the area was ruled by a flowey knockoff called "Peppermint".
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PART 8: QUICK ROUNDUP OF OTHER AREAS
here are some other area ideas i had for the late-game:
sugarspice peaks, an area with cliffs and moths and stuff. i didn't actually put much thought into this area, i just wanted moths in the game. in the light world this would have been a cupboard
the badlands. this area would have started as a return to flavortown, that ends in a giant journey to catch the IMPASTA, the bandit who framed papyrus & sans and caused semi sheriff to hunt you down throughout the entire game. after you catch impasta, semi sheriff joins your party.
steampunk glacier, basically just the fridge in the light world. this would have been a heavy parallel to "joke's end" in superstar saga. i think paps & sans would have been seperated from semi sheriff (and possibly undyne) for the first half of this section, then they all meet back up near the end. sans also gets a shitty hand power, being a few cubes of dry ice that he just throws at people's eyes
PART 9: WATERFALL PALACE & FINAL BOSS
so, this is something that's oddly personal to me because the stupid, STUPID idea i had for the final boss was my entire motivation to create this game.
the waterfall palace area would be a standard area-before-final-boss-area. in the light world it would be the comedically tall kitchen sink.
at the top of the tower, there'd be a giant faucet with running water and the "dark lord", the overarching villain for this whole thing. you find the "dark lord" and fight him. a theme similar to "in the final" from bowser's inside story would play, but then the boss would be incredibly underwhelming. he'd die in like 3 hits... at which point he reveals he's not the ACTUAL dark lord, and he was just pretending to do so for status. he'd turn off the faucet... and then a giant door would reveal itself behind the great waterfall.
papyrus, sans and semi sheriff would walk through the door... and see a japanese temple.
and then, the ground rumbles.
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the FINAL BOSS of this entire adventure would have been a GIGANTIC ANNOYING DOG WITH THREE HEADS. an ANNOYING CERBERUS if you will
you don't understand. the idea of this is so fucking hilarious to me. imagine going on this entire adventure just for the final boss to be an annoying dog joke. this is the first ever idea i thought of for this fucking fangame and i worked backwards from there and thought up EVERYTHING ELSE. JUST to fit the puzzle pieces together for this finale. i thought it would be so fucking funny to troll the players like this.
to bring the joke even further, in most mario & luigi games, you have to collect 8 pieces of some kind of ancient-mythical-powerful-artifact. in this game i decided on "ingredients for the legendary linguine", a bunch of seemingly magical ingredients that come together to make this uber powerful relic of a meal. there was gonna be this dramatic scene halfway through the cerberus fight where papyrus assembles the linguine, throws it at the boss and then NOTHING HAPPENS. a big point of the boss would also be that it'd think papyrus, sans & semi's attacks are just play-fighting, but once they deal enough damage then it'd get angry and just curbstomp them both and they'd seemingly be pretty much dead.
there would be this big power-of-friendship scene where sans, papyrus and semi revive, and then a giant three-headed gaster blaster dragon would be assembled from the bones of their attacks, and there'd be a bowsers-inside-story style giant battle where the megalo dragon finally defeats the annoying dog
and that, my friends, would be the ending of my half-shitpost game, because i think that would have been amazing and hilarious, but unfortunately that reality will never come to fruition.
thank you all for the support. since i posted the first half of this archive i saw a twitter thread posted about the game's cancellation. it's pretty humbling, and dare i say almost inspiring seeing how many people liked the concept so much and were saddened by its cancellation. i have a big problem with announcing projects too soon and then having to cancel them when i inevitably loose motivation, so to avoid this i'll probably be dead quiet on any future big projects until i can release SOMETHING to do with them, whether that's a demo or trailer or anything else. i hope to see you all in whatever project i start next!
SHADOWFELL SAGA ARCHIVE: PART 1 - PART 2
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I think this is great. This au idea has a lot promise and it sounds pretty fucking cool. Rowans backstory reminds me of this piece of fanart I saw on pinterest about Frisk's reason for jumping down mt. Ebott, and I think that that aspect of the lore of Undertale could have potentially been focused on more in the game, similar to how it is in Deltarune. I think the designs are pretty rad too, but especially the human's design! I think this au looks pretty sick!
below the cut is just the fanart i saw on pinterest since its pretty long
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I've been working on an au called Undertale: After! I dunno if the idea is original or not but I've had this idea for a while and Uty inspired me a lot.
It exists in a universe where Frisk left the underground after a flawed pacifist and never reset. 10 years later, another human called Rowan falls however the underground is very much not ready for another human
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Here's some new soul ideas and more (unfinished) details about Flowey and the others.
Rowan's a homeless human child who used to live in the worst neighborhood in their city. The only person who looked out for them was their older brother figure, Arlo. He even gave them their iconic hat! Recently Arlo passed away mysteriously and left Rowan all alone and heartbroken.
That's when Rowan decided to go to Mt. Ebott because they heard that children who climb up that mountain disappeared.
This is probably all for now, I'll write some more things in my notes later probably
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