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#paper mario 64 and paper mario the thousand year door references in super paper mario
2 Paper Marios Hypothesis
So Mario & Luigi: Paper Jam introduced a Paper Mario from another world that came from a book. This has lead many people to conclude that the Paper Games are not canon to the Canon of Mario Tales. However, I disagree with this and believe there is an alternative answer to this.
So I believe there are 2 Paper Marios, once from the Paper Jam Book, and the other is the Main Mario from all the games taking on a Paper form. So what do I mean by Paper form? Well on the back of the box of Paper Mario: The Thousand Year Door it says "Time passes, the pages turn...and a new chapter unfolds in an unfamiliar land! Get ready for a two-dimensional role-playing adventure for the ages as Mario returns to paper form to discover a mystery that sleeps behind an ancient, legendary portal called the Thousand-Year Door." This text alongside things like dev interviews has lead me and some others to believe the Main Mario is able to take on a Paper Form. This would be similar to the Pixel Form we know he can take on through various means.
So as for the Paper Jam Paper Mario. Something that goes overlooked or is seen as a continuity error in Paper Jam is the Sticker Crown Pokey showing up, when the Crown should only be around if some messed with the Sticker Comet. However, I think this is telling us that the events of Paper Mario: Sticker Star hasn't fully happened to this Paper Mario. This would also explain why there is no Paper Starlow running around. This Paper Mario has yet to go through the events of Mario & Luigi: Bowser's Inside Story.
Now someone might point to Mario folding himself into an airplane in PMTTYD, the sentient Scissors, or the Paint and other craft themes of the Paper games and say Mario can't do that. But first off as established before, Mario more than likely can take on a Paper Form, but let's say he can't. This is a high fantasy world with man eating plants, alongside sentient talking trees and sunflowers, hexapod dragons, still living non-avian dinosaurs, reanimated skeletons, turtles that can remove their shells, straight up magic, clouds you can physically ride on, the ability to enter dreams, zippers on terrain you can unzip, swim through the air like a cartoon, be roll yourself up into a wall and use your body as an attack, be flattened like a pancake, or have your body turned into a pinball etc. So Mario being able change his body into an airplane is not too farfetched. Also, sentient scissors is not too different from Exor and Kleever. That and if I am correct the scissors were brought too life by the Fold of Life technique aka magic. Meanwhile paint and vim are a thing in the Mario world.
Now while someone might agree with all this, they may still contend that Sticker Star and Beyond is canon, and may insist it's part of the Paper Jam Continuity. Now as established before the Paper Jam Paper Mario is yet to go through the events of PMSS, there is something else here. We all know the original 3 Paper games referenced the events of the previous games several times. Parakarry shows up in PMTTYD, Kolorado is referenced by the presence of his father's skeleton, and there is a picture of the Paper Mario 64 characters. Meanwhile in Super Paper Mario Francis' Room has references to the previous games. Well turns out PMSS and Paper Mario: The Origami King do the same thing.
In PMSS in the Shy Guy Jungle's Trash Are you can find letters from Parakarry and Goombella which says the following. "Thank you for your letter. Sorry I'm not here to receive it, but I will get back to you shortly. Thanks." Parakarry "Observations on the Ancient Civilization of the Chomp Ruins." University of Goom Goombella And in PMTOK we see photos of Peach from every single Paper Mario Games.
So there are 2 Paper Marios, and this also explains all the information in the main games and Paper games that point to them being canon. Star Spirits Whackas Mario Golf Advance Tour Koopatrol Mystery Egg Hammer Bros. Gear Dry Dry Ruins K64 Bowser's Castle King Goomboss Luigi's Diary Luigi's Kart In PMTOK Bowser referencing Mario Kart The Blocks Of Nostalgia
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cherryfennec · 2 months
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Quickly wrote a long overdue summary of the Bad End AU that I can send to people if they ever ask me about the plot. Ahem!
THIS POST CONTAINS SPOILERS FOR PAPER MARIO 64, PAPER MARIO TTYD AND SUPER PAPER MARIO.
The Prologue:
The story begins following the first Paper Mario game in the series where Bowser originally obtains the Star Rod. During the final battle between Mario and Bowser, Peach watches as her hero in red starts to loose to the Koopa King, due to not being able to match the Star Rods accumulated power. She gets a chance to make a wish to the stars, however instead of wishing for the Star Rods magic to be nullified (like in the original game), she instead wishes for her and Mario, who is at the brink of Game Overing, to be taken to safety immiediately. The heroes proceed to stay low during his recovery, planning how to stop Bowser who continues his evil deeds unbothered for now.
After this we skip to the events of the second game in the series, The Thousand Year Door. Just like in the canon, Peach invites Mario to search for the hidden treasure of Rogue Port. Due to the rumors, she believes that whatever they find behind the legendary sealed Door can help them defeat the now Star Powered Bowser. Mario of course accepts.
The plot continues similarly to the original game plot, up until Chapter 4 that is. Mario proceeds to get his name and body stolen by Doo_liss, however in this timeline he and Vivian happen to be out of luck since the crows who originally had the information about the tricksters name are nowhere to be seen. Mario becomes trapped in Twilight Town, with his memory starting to fade as a side effect of turning into a shadow. Meanwhile Doo_liss leaves the town, with now 4 Crystal Stars in his pocket, and proceeds to exploit his new identity. Shortly after he disbands the party, simply because he has no care for the original quest.
He is later found by the two remaining Shadows, Beldam and Marilyn, who convince him to give up the Stars after peaking his curiosity about what's behind The Thousand Year Door.
With no more Mario around, the remaining stars are discovered with the map that was left in Doo_lisses pocket and Peach is ultimately used as a vessel for the Shadow Queen who has world domination plans of her own. Doo_liss also swears his loyalty to her, alongside the remaining Shadow Sisters, since he doesn't want to get on the bad side of someone who could end him right then and there when he can just follow some orders when summoned once in a while and use the rest of his time for having fun.
The Queen returns to the Mushroom Kingdom and proceeds to make a treaty with Bowser, who returns the castle and the rule over Toads to her under a few conditions.
After this we do yet another skip, this time referring to the plot of the third game, Super Paper Mario. Count Bleck arrived as the castles doorstep, making a proposition to the Queen of The Mushroom Kingdom. He promises an artifact of great power that could destroy whole worlds, known as the Chaos Heart by the Ancients. As an old demon herself she recognises the potential of gaining it and agrees help summon it.
With little trouble to convince Bowser to marry her, the ceremony is held and The Chaos Heart appears as planned. There starts to be sudden big ruckus among the guests caused by unexpected explosions around the altar of unknown origin. Before anyone could however react, someone steals the ancient artifact and dissapears without a trace.
The thief is seen again after some time, now looking different than before as well as acting rather off with talking to seemingly air and going from being able to fulfill certain tasks to being unable to do them mere seconds later. He is recognised by Bowser as Marios brother, much to Doo_lisses annoyance.
One day the thief he just started hanging around The Mushroom Castle before being ultimately accepted as a part of the main group of evil, as uncooperative as he can be, with the Queen hoping she can one day turn him into a loyal servant or take what's rightfully hers.
The General Description of The Current Plot:
The current events of the AU revolve around the group of villains, that the main four has now become, trying to take over the rest of the land and other Kingdoms, inconveniencing and eliminating their enemies, finding artifacts of power as well adapting to the current reality. Unfortunately their plans tend to get inconvenienced, or even foiled, by their own faults such as overestimating their own abilities, being stubborn and unable to cooperate effectively often and just not getting well alongside eachother in general. In other words: hijinks ensue!
Main Events of The Story: TBA
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seandwalsh · 1 month
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In your timeline you cite The Thousand Year Door as the first appearance of the modern Peach dress and how this can be used to determine the placement of other games based on whether they feature the classic or modern peach dress.
Mario 64 has Peach is in her classic dress, however in Mario 64 DS she appears in her modern dress. In a recent post you made in response to the question of how SM64 and SM64 DS can be the same event you said how 64 DS replaces the original.
"Super Mario 64 DS is a remake of Super Mario 64 with an identical plot overall plot and much of the same dialogue and events, therefore it replaces the original in the chronology."
So then wouldn't that make Mario 64 the first appearance of Peach's modern dress?
Prior to the release of Super Mario RPG on Nintendo Switch, it was presumed that Princess Peach's model in Super Mario 64 DS was a fluke/mistake and to be ignored due to it seemingly being based on her Mario Kart: Double Dash!! model and that her "classic" dress was still canon, as is the case with the Mario Bros.
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Notice the modern dress and ponytail, which do not match her original appearance in Super Mario 64.
However, since Super Mario RPG's release, it's unfortunately become clear that this is simple a design change and retcon, with Princess Peach's modern dress being the one she's always worn.
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My Mario Timeline has been updated to reflect this, removing references to the dress entirely. Note: While Paper Mario: The Thousand-Year Door on Nintendo Switch does use Princess Peach's "classic" dress, this is simply because all character designs in this title are reused directly from the GameCube release of the game and have not been altered or updated to reflect modern design standards, even for characters who have been redesigned within the Paper Mario series to better reflect their standard appearances.
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wjbs-aus · 2 years
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Ok so like I know Paper Mario 64 and Thousand Year Door are the ones everyone likes and references and stuff, but we really need a Super Paper Mario spiritual successor.
Especially since it already kinda has that "weird indie JRPG with meta stuff" thing going on, except it's a triple-A game, technically isn't even a JRPG (it's more like a platformer/puzzle-game with RPG elements and one parody JRPG fight in the penultimate area), and was released before the "weird indie JRPG with meta stuff" concept was A Thing.
Also one of the main antagonists is an evil dimension-hopping jester who feels like he should be a Tumblr Sexyman, and he blows up the protagonists, who die and go to Hell are teleported to the underworld just before the explosions happen. It's wild.
Tldr; someone should make a Super Paper Mario spiritual successor.
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worthyenergylife · 2 years
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Gourmet ranch missions stuck
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1.22.4 Mario & Sonic at the Sochi 2014 Olympic Winter Games.
1.22.3 Mario & Sonic at the London 2012 Olympic Games.
1.22.2 Mario & Sonic at the Olympic Winter Games.
1.22.1 Mario & Sonic at the Olympic Games.
1.17.3 Mario & Luigi: Bowser's Inside Story / Mario & Luigi: Bowser Inside Story + Bowser Jr.'s Journey.
1.17.1 Mario & Luigi: Superstar Saga / Mario & Luigi: Superstar Saga + Bowser's Minions.
1.16.2 Paper Mario: The Thousand-Year Door.
1.12 Super Mario RPG: Legend of the Seven Stars.
1.9.7 Yoshi's Woolly World / Poochy & Yoshi's Woolly World.
1.9.2 Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3.
1.8.3 Mario Kart 8 / Mario Kart 8 Deluxe.
1.3.2 The Adventures of Super Mario Bros.
1.2 Super Mario Bros.: Peach-hime Kyushutsu Dai Sakusen!.
1.1.11 Super Mario Maker / Super Mario Maker for Nintendo 3DS / Super Mario Maker 2.
U / New Super Luigi U / New Super Mario Bros.
1.1.5 Super Mario 64 / Super Mario 64 DS.
1.1.4 Super Mario World / Super Mario World: Super Mario Advance 2.
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1.1.2 Super Mario Bros.: The Lost Levels.Many of the sports game manuals refer to Lakitu in the singular, indicating that there may only be a specific individual Lakitu involved (who is named for his species, as Toad or Yoshi), and Mario Kart 7 introduces a unique, playable Lakitu character. In other games, however, they take on friendly roles, such as refereeing races, tennis and baseball games, and even filming Mario's adventures. When they are defeated, their clouds can be ridden for a short amount of time. Lakitus are Koopas who ride clouds through the skies, mostly dropping Spiny Eggs on the ground or near the player.
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“We're gonna spike-bomb you into submission, punks!” - Lakitu, Paper Mario: The Thousand-Year Door For the characters from Super Mario 64 also simply named "Lakitus", see Lakitu Bros. For the space from Mario Party: Star Rush, see Lakitu (space). For the character from Mario Party Advance, see Lakitu (character).
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spoadicdeviance · 5 years
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how is paper mario color splash a good game? all ive heard is how it gets rid of all the story and characters and worldbuilding of the first three paper marios for a very basic mario game
TL;DR There’s lots of reasons to like Color Splash, provided you leave you preconceived biases at the door.
Well as my original post suggested, most of the criticism towards Color Splash is just fanboys complaining that the game isn‘t like their favorite game in their respective franchise, usually with the stupid as hell phrase, “it doesn’t feel like a REAL Paper Mario game.” like any of you know what constitutes what’s “real” based entirely on your personal feelings/preferences and what game was your first Paper Mario.
I get it people, you all love the The Thousand Year Door. I love The Thousand Year Door. But just because games like Super Paper Mario and Color Splash decide to experiment with the formula, it doesn‘t justify you all from reflexively hating on a game before it’s even released.
And make no mistake, people decided to hate Color Splash before they even played it. We all saw the reaction from Color Splash’s reveal trailer. The overwhelmingly majority of you who hate Color Splash never gave the game a proper chance and don‘t you dare deny it.
But what about what makes Color Splash a good game? 
Well, for starters, the battle system, while flawed in many ways, was actually pretty good and did improve a lot of things from Sticker Star. There’s actually experience points so that there’s a reason to fight basic enemies. There’s some strategy as to choosing which cards you want to use for the fight vs which cards you want to save for a potentially harder fight. The bosses serve more as puzzle fights, and while some may find that frustrating, I personally enjoy the change of pace. While imperfect, the card based battle mechanic is not the irredeemable offense some make it out to be.
The art style is fantastic, fully embracing the art’s and crafts aspect of Paper Mario. Everything in the game is either paper, cardboard, paint, or paper-mache. Some of the ways the environments are designed are actually really clever.
While the story isn’t as “introspective” as prior Paper Mario games, the game never intended to be. It decided to be a lighthearted comedy adventure. And it succeeded in doing so. There’s nothing inherently wrong with a game’s story being lighthearted even if other games carried a more serious tone.
For all people bellyaching over the majority of npcs bein “standard Toads” almost all of them have their own unique quirks and personalities. There’s a Toad who refers to his underwear as “The Mega-Splendiferous Tights, crucial for protecting my heroic hindquarters.” There’s a Toad who loves cards and when given the chance will “fondle” Mario’s cards. There a group of Toads you fight but there only attack is a barrage of them complaints such as “My butt’s getting numb.” and “My wife left me.” 
That’s just the Toads. The other kinds of npcs like Shyguys, Koopa Troopas, and Goombas, as well as the Koopalings have their moments too.
Even Mario’s companion, Huey, is very charming with his mixture of sarcasm, shyness, and semi-greed.
While the designs may seem generic and recycled the writing certainly isn’t.
The game’s not gut busting-ly hilarious, but it’s charming and made me chuckle more often than not.
The one thing that isn‘t talk about that much in regards to Color Splash is the game’s sense of exploration. The levels are not as straight forward as past Paper Mario games. They require the player to explore every part of them to find various items, characters, and thing cards, as well as try to solve some puzzles. Some levels have more than one way of finishing them and also have more than one way of reaching certain levels. There’s more choice left to player as to how they progress from world to world compared to other Paper Mario games that made you have to do the worlds in a specific order.
Now the game isn‘t perfect, heck I prefer Paper Mario 64, Paper Mario TTYD, and Super Paper Mario. However, just because a game is different or even not as good, compared to other games in their respective franchises, it doesn‘t mean that the game is automatically bad.  
Paper Mario Color Splash, when looked at objectively as it’s own game (not as a game that “should 100% emulate the first two Paper Mario games”), is a good game. 
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vulpiximisa · 4 years
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origami king review/thoughts
as someone who thought sticker star was okay and didnt play color splash and just gave up on paper jam, i really really liked origami king. (played the first two but didnt finish super) i had been super excited to play it when i saw the trailer and it was mostly everything i was expecting and more.
i, as well as almost everyone else, was not 100% on the battle segment. like in the near end of the game i just didnt want to think anymore and mostly just fed money to the toads and gave up if i didnt figure it out. 
as i said, i didnt figure out certain things about the boss battles until very later that made all boss battles a hundred times harder than it had to be. but after figuring it out, i could actually do them and they were pretty fun. just wish the boss battles didnt start off from the first boss battle and there was a practice/tutorial battle before color pencils.
i loved being able to collect and 100% all places. except toad town yet, and im super hoping that i dont NEED the trophies to 100% it. blue ribbon falls boat game can go suck it
canned goods trio are my favs
this game had a lot of “body” horror. and horror. and it was pretty dark wtf 
rest in peace bobby and olivia. i cant believe they actually did that. i kept thinking he was going to come back. that was actually his ghost. i couldnt stop crying at the end. yes i got stupid emotional over kirstie in sticker star but mario wished her back to life so it kind of dampened her sacrifice. i thought olivia might have wished for bobby back but making her wish by sacrificing herself........... man.......... 
i think my fav segment was the purple ribbon with the sailing. im always a slut for gooper blooper. (and i thougth the princess peach was going to be the horror segment of the game. HAH.) exploring the ocean and charting islands was fun and reminded me of wind waker/phantom hourglass and im glad the boat had a proper engine. (at a price)
the dessert was not bad too because i really liked sniffit/shroom city song lol the dungeon and music was a lot of fun. professor toad was great, because i liked finally having a partner that was useful for overworld. 
all in all, i really enjoyed the adventure. nothing will every top thousand year door, i wasn’t expecting it to. but in a way i like it more because it isnt impossible to 100% it and the worlds arent as wide? like im pretty sure theres like so many other things to do in ttyd that i will never finish. story wise, its a lot tamer but there was still a lot of heart in it and im a sucker for familial stories more than save the world from destruction. (i kind of also expected to fight a origami peach too?)
also based boss fight with origami bowser. im so glad i understood the cultural reference behind it. along with the paper lights at the end. i love how all the origami themes all wrapped up together.
im still disappointed in origami craftsman being A Single Toad, but i kinda feel like that’s a tongue in cheek kind of thing for Olly to want to eliminate Toads. (also the Audience Toads losing thier fourth wall and falling into the abyss during the boss fight was hilaaarious)
uh so yeah, good game. i kinda... like it more than 64 lol only because
bowser isnt the final boss
bowser was a companion
the dungeons
killer soundtrack as well
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mysmashplaythroughs · 4 years
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New Super Luigi U Playthrough
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Fighter: Luigi
Game: New Super Luigi U, Wii U. First Released on June 19th 2013.
Fighter Bio.
Luigi is the younger brother of the famous Mushroom Kingdom hero Mario. Together the two are referred to as the Mario Bros or Super Mario Bros. Luigi has often followed his brother in various adventures, taking on Bowser and other threats, although Luigi sometimes takes a smaller role holding down the fort at home or is off on his own journey. There are also a few cases where Luigi has been the star over Mario, most notably his ghost hunting escapades. Similarly, to how iconic Mario is as a gaming icon, Luigi is probably the most iconic Player 2 character in gaming. Luigi started off being essentially a palette swap of Mario, meaning he looked identical to Mario just with different coloured clothes, that being his association with green rather than Mario’s red. It would only be in Super Mario Bros 2 USA that he first started having a different look to Mario, being taller and leaner. Whilst official art would start depicting him differently from Mario after this point, his sprites in Super Mario Bros 3 and Super Mario World would still be recolours of Mario, although he would get more distinct sprites in later re-releases of these games.
It is possible that the idea of Luigi being Mario’s younger brother, which is only referenced occasionally may come from his first appearance being after Mario’s, with him first appearing in the game Mario Bros, which was the first game to use Mario’s name, with him being referred to as Jumpman before that. Luigi would often be in other games following this along with Mario, such as Wrecking Crew, always filling the second player option. Luigi did notably follow Mario when the Mushroom Kingdom first appeared in his game series, with the game Super Mario Bros. Whilst Luigi is in this game, he was only playable in two player, where he would be the character the second player controlled, and players would take turns playing through stages. With Mario Odyssey implying Donkey Kong the arcade game took place in New Donk City, it’s plausible other early games such as Wrecking Crew may also have taken place there, however as with most of the Mario series, nothing is really confirmed or denied. Luigi similarly to Mario is known as a protector of the Mushroom Kingdom, and he is just as capable as Mario of fighting Bowser, with the two of them together often being a force to be reckoned with. Luigi similarly to Mario is often not the strongest or fastest, but not lacking in any particular skill either. However, sometimes Luigi is somewhat distinguished from Mario, in some cases being slightly weaker but faster, and sometimes being able to jump higher but slip a bit more than Mario. This tends to be the case more in games where there aren’t many playable characters however, and often in games with larger casts such as the Mario sports games, Luigi will be the same as Mario in abilities.
Luigi unlike his brother, has often been given more of a personality, although it has varied from game to game. As there are a fair few games where Mario is the playable character but Luigi still appears, he often has dialogue when Mario speaks to him. He’s been shown over the years to be more cowardly than Mario, and sometimes a bit of a braggart on some occasions, possibly to try and impress Mario who he looks up to. He is also loyal to his brother and his friends, and still willing to fight even if he’s afraid of what he’s up against. Luigi tends to be clumsier than Mario, and approaches situations more cautiously than his Brother, preferring to slowly approach situations rather than jump right in in most cases. He has a fear of ghosts, but despite this has taken them on many times even whilst being terrified as he does so. Finally, Luigi is often noted to be in Mario’s shadow somewhat, with a lot of characters often recognising Mario but not him, or even if they do recognise him, not being able to remember his name and just referring to him with names such as “Green guy”. There are occasionally hints that this has caused Luigi to develop a slight dark side deep down, but he very rarely acts on it unless forced to by other influences. Finally, Luigi can be a fair bit more emotional than Mario, crying a few times when Mario won’t.
Friends: Luigi has had a fair few friends throughout the years, however he’s notably not as popular as Mario. Mario is his best friend as well as brother, with the two often working together to take on threats, and being a strong force when doing so. Luigi has a lot of respect for Mario, although he can get jealous and competitive with him from time to time. Luigi is also good friends with Princess Peach, although she tends to be closer with Mario, however as he is playable in many of the Super Mario Bros games, he often has the same endings with Peach such as receiving a kiss from her. With that said, Luigi seems to be closer to Princess Daisy, who he only interacts with in spin-off media, but is often shown paired together with, including a statue of the two dancing in one of Daisy’s race courses in Mario Kart Wii. Yoshi gets along well with Luigi just as he does with his brother, however they specifically are sometimes associated with each other such as being called Green Team in certain games. Toad is another of Luigi’s friends, but perhaps less so than Mario. Whilst the main Toad seems to get along with Luigi as well as Mario, other Toads throughout the series vary, with some being dismissive of Luigi and others being big fans of him, as opposed to them all seeming to praise Mario. Most of Luigi’s other friendships are similar to his brother in various spinoffs, with characters such as Diddy Kong and Rosalina.
Whilst Luigi has met less characters than Mario over his history, there are a few he has made friends with that Mario doesn’t seem to know as well. A notable example of this is Professor E Gadd, who has met Mario a few times, but knows Luigi much better. The two can have a slightly antagonistic relationship, but still seem to trust each other despite E Gadd’s occasional barbs he makes at Luigi. One final note on Luigi’s friendships, is that unlike Mario who has had many adventures where he’s met and befriended various characters such as in the Paper Mario series, Luigi hasn’t really done so. There was one case where he had an adventure in the Waffle Kingdom, which was only told to Mario when they’d occasionally meet up during Paper Mario and the Thousand Year Door. The majority of the partners Luigi teamed up with on his adventure did not seem to be very fond of him however, with them often telling Mario that Luigi was exaggerating his tales and in some cases had made major mistakes and they were only travelling with him to get him to pay them back or to make sure he doesn’t cause more problems elsewhere.
Enemies/Rivals: Luigi has not amassed as many enemies as Mario, but he has shared a fair few with him. Similarly to Mario, Luigi’s most major and recurring enemy is Bowser and his forces. Bowser often forgets who Luigi is, but he has been reminded from time to time when Luigi causes him just as many problems as Mario does. Bowser Jr and the Koopalings have fought Luigi a fair few times, although not as often as they’ve fought Mario. Unlike Mario who is feared by a lot of Bowser’s troops, they often fail to recognise Luigi, although those who do either tend to underestimate him, or in some cases realise he’s just as much of a threat as Mario. Finally, Luigi has an arch enemy who uniquely he has fought more than Mario, that being King Boo, leader of the Boos. King Boo has captured Mario numerous times, but often ends up defeated by Luigi, which has gradually led him to despise the younger brother. It’s debatable if King Boo is always the same one throughout the series, but if so, in Super Mario 64 DS he was the one who captured Luigi hiding him in a painting in Big Boo’s Haunt, alluding to their antagonistic relationship.
Luigi has one rival really which is Waluigi. Waluigi has an intense hatred of Luigi for unknown reasons, and Luigi actually seems to be more confident when going up against him rather than his tendency to be somewhat afraid of other antagonists such as Bowser. At worst Waluigi has cheated to try and win in various competitions which is why he’s more of a rival than a full-on enemy, and may be part of why Luigi doesn’t seem to be afraid of him. When it comes to Wario, the two don’t seem to really have much of a rivalry, as Wario is more of a rival to Mario, however the Mario Bros often compete against Wario and Waluigi. Interestingly, in Super Mario 64 DS, it is Luigi who saves Wario from the painting he’s trapped in.
Crossovers with other Smash characters: Luigi is not as prolific as Mario when it comes to crossovers, but he has had a fair few over the years, and more than a lot of other characters. Luigi was with Mario and others in the crowd during certain parts of Kirby Super Star, watching Kirby fight King Dedede in the boxing arena and the Megaton Punch minigame. Luigi was in Mario Kart 8 Deluxe where other racers include Link (Skyward Sword and Breath of the Wild’s incarnations) the default Inklings, two Animal Crossing Villagers and Isabelle. Luigi similarly to Mario has been in some Game & Watch games and was in the Game & Watch Gallery games which included the original and Mario versions of various Game & Watch games, therefore featuring Mr Game & Watch. Luigi appears with Mario in Tetris on the NES in a small cameo alongside Pit, Samus, Link and Donkey Kong. Luigi was also in all of the Mario & Sonic at the Olympic Games series, crossing over with the Sonic series. What’s interesting is despite Tails being arguably the next most famous Player 2 and sidekick character in gaming, Luigi’s rival seems to be Shadow in that series with the two appearing a few times alongside each other. Luigi co-starred in Mario & Luigi Superstar Saga, which had originally planned cameos of Olimar, Toon Link, Wario, Fox McCloud, Samus Aran and and Excitebiker which were cut from the final game. Luigi appeared in the audience of the arcade Punch-out games along with Mario, Donkey Kong and Donkey Kong Jr which was his first ever cameo. Luigi was also playable in the Mario Kart GP series, which had Pac-Man a playable racer also. The Fortune Street games have had Luigi cross over with the Dragon Quest franchise, however, the Heroes from Dragon Quest do not appear themselves in these games. Overall, Luigi has made quite a few cameos over the years, just not independently of Mario.
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Why this game?
So, the obvious choice people always go with when it comes to Luigi is the Luigi’s Mansion games. Whilst they are definitely on my list and I will get to them down the line, the reason I went for New Super Luigi U in the end, was because Luigi’s overall movements in Smash Bros are closer to his portrayals in the platforming games than the Luigi’s Mansion games. Whilst Luigi in Super Smash Bros Ultimate uses the Poltergust, he has not always had it as part of his moveset, and it still only makes up his Final Smash and grab (which is only one move more than Mario’s F.L.U.D.D. and I doubt most people would say that is the best game to represent Mario overall, even if they love it) I therefore went for this game as it’s one of Luigi’s only starring roles besides the Luigi’s Mansion series and features specific movements which are associated with Luigi such as him being more slippery and jumping higher as well as doing the Scuttle jump. The game also has Luigi taking on Bowser and his army which represents the Super Mario Bros series overall better than the ghosts of Luigi’s Mansion.
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My past with this game.
When it comes to this game it can’t really be separated from New Super Mario Bros U. New Super Mario Bros U was a launch title for the Wii U and the fourth in the New Super Mario Bros series. The series overall has had a mixed reception, with not many thinking the games are bad but most of the complaints feeling they’re somewhat generic. Personally, I understand the complaints, but I still enjoy the games and think they’re good games overall. One key element that sadly I’m lacking is that these games can be played in multiplayer, which I’ve only been able to play a few times, so the majority of my experience with the series is single player. Personally, my favourite aspect of the series was seeing them bring back old enemies and redesign them into 3D, which has somewhat solidified how they appear now with enemies such as Buzzy Beetles and Hammer Bros and bosses such as the Koopalings reappearing after a long absence.
When it comes to New Super Mario Bros U specifically, there’s two aspects that probably stand out most in my mind. The first of these are the locations, with them making more of an effort in this game to not have the Mushroom Kingdom look the same as it did in New Super Mario Bros and New Super Mario Bros Wii. The locations in this game such as Acorn Plains are somewhat recognisable, although they’re not the most exciting locations to have appeared in the Mario series. The World Map was the second aspect I always remember, with it working more like the World Map in Super Mario World being one large map you can walk across from world 1 to the final castle. One key aspect to this game which was showing off a new feature of the Wii U was Miiverse, which personally I found a really fun addition, where you could see many different posts by other players for each level. I always liked this feature as it made it feel like you were going on a journey with lots of other people seeing what their experiences are like as you go. With Miiverse shut down now this is no longer possible and as such it was a unique feature to the Wii U game.
New Super Luigi U was what could be called an expansion to the game. It featured the same world map, but every level was replaced with a brand-new level which was meant to be more challenging. Along with this, every level now has a time limit of 100 seconds, meaning they were shorter than those in the original game and you have to focus on getting through them more quickly. There is only one ‘new’ enemy in the game which is a bigger version of a yellow Cheep Cheep, a fish enemy. The rest of the game doesn’t really use new assets so much as using different more challenging setups with those which were in the original game. Overall I’d say this game is similar to the original Super Mario Bros 2 in Japan, which was a more challenging version of the original Super Mario Bros, although with a couple of new features in that case. I played through the original and New Super Luigi U I believe fully getting all three star coins hidden in each stage and beating every level in both, however this was some time ago so I’m not one hundred percent certain if I did or not. I have also gotten New Super Mario Bros Deluxe on Switch, however I have not played through New Super Luigi U on it yet, so my playthrough for this post was on the Wii U version.
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My Smash Playthrough.
So, when it comes to my playthrough of this game, it’s very tough to actually go over it. Similarly to other games I’ve covered so far, it was some time ago I did this playthrough, however, one aspect of the New Super Mario Bros series which is often criticised and really doesn’t help me remember, is the game doesn’t really have many memorable moments. There’s the occasional stage which I’d have to retry a few times, but most often it’d be due to me messing up rather than it being particularly hard. The game is definitely tougher than New Super Mario Bros U, but also because of every stage having a time limit of 100 seconds, it means a lot of them are over quick when you do get through them. I think the main memorable aspect of the game is the overall worlds rather than specific stages, with them all being a mixture of foods and standard terrains you’d see in most games. The game starts off at Peach’s Castle, with Luigi, Blue Toad, Yellow Toad and Princess Peach sitting at the table, with oddly Mario’s cap also there, being the only sign of him in this game. Bowser’s Airship along with a squadron of Koopaling Airships arrive and Bowser’s Airship deploys a giant mechanical hand. The hand then moves Peach aside and smashes the other three, scooping them up and throwing them out of the castle, with them landing in a giant Super Acorn Tree, in the first world of the game, Acorn Plains. The three get up and start running back to the castle as Bower’s forces gradually start transforming it. Not exactly a deep story but it’s very rare for Mario games to have that interesting of a plot. The first world is fairly standard, although it introduces the main powerup in this game, the Super Acorn. I quite like the Flying Squirrel form and feel it works well in the game, being unique to previous forms with flight such as the Raccoon Suit and Cape as its movement is linked to the spin mechanic in the New Super Mario Bros series. Beyond the Squirrel form, there’s not a lot of unique features to Acorn Plains beyond the scenery. The aesthetics and theming of the worlds in this game is most likely influenced by Super Mario World in this game, with the food themed locations and the various strange shapes making up the backgrounds throughout the game. Acorn Plains does have one other new feature in this game, Baby Yoshis. Unlike Yoshi, who sadly only appears in specific stages and won’t go with you to other ones, the Baby Yoshi you find on the world map will follow you for as long as you can keep ahold of it, which is somewhat difficult. Baby Yoshi comes in three colours, Pink which when you’re holding it and shake the controller (or press the button in other playstyles) will inflate and allow you to float up a little way, being able to do so a limited number of times before you slowly fall, Blue which shoots bubbles out of it’s mouth which can defeat a lot of enemies, and finally the Yellow shining Baby Yoshi. The Shining Baby Yoshi is only available in specific stages as it’s main job is allowing you to light up dark stages by spinning. All three Baby Yoshis eat most enemies that adult Yoshi can eat. Whilst Baby Yoshis have appeared in a few games, this game was the first time they’d reused the design from Super Mario World in a long time, and the first time this form had appeared in 3D.
Layer-Cake Desert is the next world, which is made up of surprisingly mostly sand themed stages, as well as a fair few underground ones. Some notable features of this world are the first case of a dark underground stage where light is only provided by certain objects such as fireballs from enemies and the fire flowers, as well as glowing Baby Yoshis. Also, of note in this world are the first appearance of Spikes, who can be irritating but aren’t too difficult to defeat as long as you watch out for the iron balls they roll. Next up is a branch, where you can choose which world to take on next. Despite me not going for 100% in this playthrough I believe, I beat both worlds, and I have every time, so I’m not entirely certain if you can carry on without doing the other world or have to beat both options before being able to go on to world 5. I’m fairly sure I have always gone for the same world first each time, being Frosted Glacier, so I most likely did again in this playthrough. Frosted Glacier has some really nice looking stages, with a lot of starry skies, and a nice atmosphere. The only problem of course, is in a game with Luigi slipping more than usual, you now have ice physics to deal with. I believe I didn’t have an awful amount of trouble with this however, as often there’s plenty of room so it’s rare to slip and fall into pits in my experience as long as you’re careful. The first ghost house also appears in this world, I don’t tend to remember specific ghost houses in most games until I get to them, so I can’t say which ghost house is from which world, but with the strict time limit, having to solve puzzles I think could take me a couple of tries, however it was nothing I remember being irritatingly tough. Sparkling Waters is the other option and the one I usually go with second. As you can likely guess from the name, it’s a water based world, however what’s interesting is there’s only two underwater stages in it, with the rest being more beach themed stages with a small amount of water at the bottom. Probably the first stage that I noticed being somewhat unique in this game compared to New Super Mario Bros U is in this world, with a beach stage featuring various beach huts and Huckit Crabs, which throw rocks. The other stage of note in this world is the ghost ship, which is a mix of a ghost house and a beach stage with water running along the bottom and Boo enemies.
Following these worlds is the first encounter with Bowser’s main airship which involves a battle with Bowser Jr. I’ll cover the boss battles later, but this is probably the only standard airship level in the game as the other one differs somewhat. I’ve always been a fan of the airships in Mario and so despite it being an auto-scrolling level I quite like this one. Past this is Soda Jungle, which has a few unique features. This world starts off with jungle themed stages with poisonous water that kills you if you fall in, and can be quite irritating. It also features Giant enemies for the first time. The Haunted Forest section of the world has one of the most interesting looking stages in the game, which is a stage where all the backgrounds look like painted artwork along with painted pipes that move a lot. I do remember having to play this level a few times, so I was glad it had an interesting look to it rather than just being another jungle stage. Finally, after leaving the Haunted section comes a couple more jungle stages, with them both featuring some unique mechanics, one of the stages requiring you to bounce off of giant Wiggler enemies (caterpillars that are an enemy that first appears in this world) and not touch the poison water. The second is a stage which features enemies that only appeared in one stage in New Super Mario Bros U, being Sumo Bros. What I found cool was that these enemies hadn’t appeared in a game in years so I was glad to see them in 3D for the first time. They can be very tricky though, stomping on platforms above to make lighting drop down. Rock Candy Mines is the next world, which features many mountain and underground themed stages which are fairly challenging. I can’t really pick out stages that stood out particularly in this world however. Next up, and the final of the standard worlds in the game is Meringue Clouds. I’d like to note that I have always been a big fan of sky-based locations, with cities in the clouds being some of my favourite settings, so I enjoyed this world. Probably one of the more notable stages on it is the Rainbow Skywalk, which features you travelling through various rainbow corridors with Bullet Bills firing and Waddlewings flying at you.
Before tackling the final world, I’d like to make a mention of the boss battles. They’re often seen as the weakest aspect of the game I believe, and I can understand why, however personally I quite enjoy them. Boom Boom is the miniboss of most worlds, with him receiving various changes each time from Kamek, including forms such as being able to spin jump, growing giant and gaining wings amongst other abilities. The Koopalings are fairly different in this game to their last appearance in New Super Mario Bros Wii, being only fought once in each world and having different features to their fights. They’re still beaten the same way mostly however being jumped on three times when not hidden in their shells. These battles I believe are no different in New Super Luigi U to the base game, with the main difference being Luigi’s different movement in this game and the shorter time limit. The bosses are fairly simple with only a couple making me have to try more than once against them. The final Airship stage follows Meringue Clouds and features the giant hand seen on the airship in the introduction. It causes crushing damage so can kill you instantly even if you’ve got a full powerup, so it’s important to always find somewhere to hide from it. The auto-scroll nature of the stage can make this somewhat irritating but it’s not too difficult and is followed up by a Bowser Jr boss fight. The first Bowser Jr fight earlier in the game had you swimming and trying to get his homing Torpedo Teds he’d fire to instead hit him, which wasn’t tough but could take a bit of time and I believe I had to try more than once. This second boss battle can be fairly irritating, with it requiring you to jump on his head when he’s low enough. However, what’s dangerous in this battle is Bowser Jr can break the floor you’re standing on, meaning a mistake can cause you to fall fairly easily. Following this battle, the Airship is taken down and its on to the final world, Peach’s Castle which has been transformed by Kamek.
Peach’s Castle features all lava stages, with many features seen in the castles you’ve been through such as Podoboos and Magmaws coming out of the lava to cause you trouble. Somewhat more unique to these stages are the poisonous gas cloud that follows in some stages, although due to the time limit you’re unlikely to wait long enough for it to catch up to you anyway, and meteors which fall from the sky and often destroy platforms they land on (as well as you if you’re not careful). Probably the my biggest complaint for this world in both NSBMU and NSLU is that, beyond Peach’s Castle being viewable in the background in some of the stages, none of the stages really look that different to typical Bowser’s Castle stages, and given the history of Peach’s Castle with Super Mario 64 having the whole game take place in it as a hub world, it would have been cool to see more of the concept of that location transformed into a lava filled fortress. The final stage isn’t that different from the one in New Super Mario Bros U, with Bowser Jr in his Clown Car flying above you and ground pounding on you every so often. It’s a somewhat irritating stage due to this, with him often throwing you off or knocking you stunned into the lava. At the end of the stage comes the final battle with Bowser… which is once again a recreation of his battle in the original Super Mario Bros. Run under him when he jumps and hit the switch to collapse the bridge under him. There is more to this, but given the last three NSMB games did this setup before the real final boss, I really wish they could have done something else here. Super Mario Bros 3 had a fun Bowser fight, they could have easily done a recreation of that if they wanted. It’s funny because due to this same boss fight being in the NSMB series multiple times, it makes Bowser in his ‘base form’ so to speak seem like a complete joke which Mario and Luigi can take down with ease at this point.
So, as you can imagine, Bowser falls, and Kamek appears to once again use his magic on him, just like in previous NSMB games. This time, instead of running from a giant Bowser like in New Super Mario Bros Wii, the giant Bowser confronts you on the roof, with Bowser Jr in his clown car helping him. This is a somewhat cool battle, as you must dodge Bowser Jr’s ground pounds, jump on him to knock him out of the Clown Car and pilot it above the giant Bowser, before ground pounding with it down onto his head. It’s a fairly fun battle although not particularly hard, you will probably have to try it once or twice though but for how many lives you have at this point it won’t matter much. Following his defeat Bowser falls with Jr jumping after him (I’d imagine landing on top of Bowser rather than to his doom but I’ll let you be the judge of that) and Luigi goes to see Peach, gets a kiss and the same ending as New Super Mario Bros U plays out. Usually I go over my feelings on the ending, with the credits music and other things, but there’s not really much to say for this one, it’s another playable ending screen which is nice but it’s nothing really special. The music’s nice enough for it but New Super Mario Bros as a series has not had a lot of music that really sticks out to me. I don’t find it bad music, it does its purpose, but it’s not something I’ll really think of outside of the game usually, with only the occasional track that I’ll listen to. So for the game overall, I think it benefits from it’s focus on being a challenge for those who played the first game rather than a sequel, and for Luigi’s first non-Mansion or Educational starring role it’s not a bad one.
Specific aspects about the game relating to Luigi in Smash.
So, when it comes to Luigi’s moves in this game, there isn’t a lot to go over. Luigi can use fireballs when he’s in his Fire Luigi form similarly to his Neutral B in Smash Bros, he can also do spins in this game, similar to his Down B. Apart from that however, most of the similarities come down to movement, with Luigi’s physics in comparison to Mario’s being similar to the differences between them in Smash, and Luigi having his Scuttle Jump. Other than that, most of Luigi’s moves in Smash have a somewhat interesting origin, with a lot of his attacks being based on Mario’s which came from Super Mario 64, a game Luigi famously wasn’t in. What’s interesting is years later Super Mario 64 DS would release with Luigi playable, being able to do the same attacks as Mario, so in a sense it could be said to be based on his Smash moves rather than the other way around in this case. (Although, in reality it’s simply because all characters besides Yoshi have the same punching and kicking moves). Overall, despite this being the game I chose for Luigi, the closest playable appearance for him to his Smash Bros appearance is in Super Mario 64 DS. Finally, as it is an important aspect of him, I will cover Luigi’s Poltergust down the line as an alternate costume in a sense with a play through of Luigi’s Mansion Dark Moon, and then Luigi’s Mansion 3.
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Credits.
For information on this game including dates of releases I must give credit to Mario Wiki.
The screenshots in this post are taken by me using Miiverse before it shut down.
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clownkiwi · 4 years
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hehe, so since im in a video game mood rn and thinking a lot about old video games/video games i love, if you were to ask me “hey ruby!!! what games/sequels/trilogies would you like to see remade???” well, here’s which ones i think should get remade: (this’ll be a pretty long post, so you can just click the link down below if ya want to read the whole thing)
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out of any old final fantasy game that should get a remake like the final fantasy 7 remake, if i had to choose one, it would have to be final fantasy 6. that’s just one of my favorite final fantasy games (right up there with final fantasy 7, that is), and like. final fantasy 6 is kind of the perfect bridging gateway game between the fantasy/medieval/middle earth early final fantasy games (from 1-5) to the futuristic/modern/grounded to earth final fantasy games (7, 8, 10, 13 & 15), so like. realistically??? final fantasy 6 is probably one of the only few games i think should get a final fantasy 7 remake-esque remake, and it is one that i think can work in that realistic style compared to something like. final fantasy 9 or final fantasy 4, ngl
super mario rpg, obviously, id love to see that game get a remake. maybe with like, a lot more characters (luigi & wario would work perfectly in there), any content they had to cut out, maybe add more to the game that we didn’t even think of that could work (like, not just story padding, maybe stuff like the koopalings, daisy, wart from mario 2). idk, id just like a super mario rpg remake done in a similar style to the link’s awakening switch remake
despite how important these games are to mario’s history as they are the first original handheld mario platformers, as well as introducing wario, another important mario character, it’s kinda weird how nintendo hasn’t really paid much attention to the super mario land trilogy, or even the wario land series. and while i think a new wario land game will certainly get everybody (myself included) very excited, id also get excited if the original mario land series got an all stars-esque remake. heck, id get excited if all the wario land games got remade too in their own package (like, the mario land trilogy will just have mario land 1, 2 & 3, while the wario land remakes can either start out with mario land 3, or virtual boy wario land, or even wario land 2)
i think the original paper mario trilogy of the 2000s should get their own remake/upscaled ports to the switch as well. stuff like paper mario 64 should obviously get remade from the ground up, while stuff like the thousand year door & super paper mario should get like. upscaled graphics, or even new content (like in the thousand year door, there should be a whole sidequest or extra campaign dedicated to luigi’s own journeys that he goes on at the same time as mario’s, i think thatd b pretty neat & funny)
if any megaman game were to get a remake, i think they should be like. the original zero storyline megaman x games. like, ya know, megaman x1-5. and while ik games like megaman x1-3 already get a lot of love, and megaman x5 doesnt really get as much hatred (i think??? i never finished that game), i think megaman x4 should get a lot more love. not only is it my favorite megaman x game, but like. it has a pretty good storyline, each character gets their own unique story, and like. i just like a lot about megaman x4, i really do, and im sad it commonly gets referred to as the worst megaman x game just because of its voice acting. it gets a lot of flack for its voice acting, and honestly, if the voice acting was just mediocre or average, then i really think a lot more people will appreciate this game. like, in my eyes, if megaman x1-5 got remakes in the cel-shaded rendered style of megaman 11 or dragon ball fighterz, then thatd b cool. id also b down to a new megaman x game too aoisdjfiaos
ok, so, kirby games!!!! ik stuff like kirbys adventure & kirby’s super star got remakes, and while they’re great, id love to see more kirby games get remakes!!! and i got two seperate candidates that’d work. and that first one will be a remake of the “dark matter” trilogy of kirby games. games like kirby’s dream land 2, kirby’s dream land 3, & kirby 64. i think these games are pretty important in the kirby series as not only are these the first instance of the deep lore seen in later kirby games (stuff like return to dream land, planet robobot, and star allies), but like. dream land 2 was the first game to introduce kirbys animal allies, which have become staples for a lot of the kirby games (dream land 3, wow, thats all i could really think of oasidjfio). so like, yea!!! thatd b pretty epic
another kirby “trilogy” id love to see get remade or even get remasters of onto switch would have to be the “return to dream land” games. games like kirby’s return to dream land and even the 3ds games that were built off of that: kirby’s triple deluxe & kirby’s planet robobot. i mean, these games are fairly recent, and stuff like return to dream land isn’t even 10 years old yet. but like, i think if these games got upscaled graphics/models & resolution, as well as a bunch of new/cut content, it can also work
oooooooooooooooooo boy, there are a lot of sonic games id love to see get remade considering i think about sonic alot. stuff like sonic 3 & knuckles getting the sonic 1, 2 & cd treatment (get upgraded ports to ios & android, a bunch of new content from sonic mania, etc), as well as said sonic 1 & 2 mobile ports get released to steam or other consoles. itd be cool to see shadow the hedgehog get an upgraded port to the switch for a low price. maybe even see sonic x-treme get completed. but if theres any sonic game id love to see get a full on, worked from the ground up remake, it’d have to be the sonic dreamcast trilogy. and by that, i mean sonic games that were worked off of the same dreamcast technology/engine. games like sonic adventure 1, 2 & sonic heroes. and like, not just stuff like the gamecube or steam ports. i mean, full on remakes with updated models, updated animations & cutscenes, updated rendering, updated voice acting, updated everything!!! with that, id love to see the chao garden get a full blown overhaul, with more deeper chao breeding, more games to play with your chao, more special, unique chaos & even stuff like chao bonuses to the main campaigns. and even somethign that’d be cooler would be like. either free updates or DLC that would add more campaigns to these games with new characters (like the babylon rogues, the classic characters, silver & blaze, etc), and like. i KNOW thats a lot to work on, but like, i think a lot of people would appreciate that. plus, i consider the sonic adventure games would be a perfect introduction to the sonic series, i think these games could get a lot more people hooked onto the series!!! new & old fans alike!!! but, thats just my thots, and this would be impossible realistically. id still want it 2 happen tho 🥺🥺🥺🥺🥺🥺
while ik everyone wants that gen iv remake, may i recommend a??? gen v remake??? pokemon black & white are still one of my favorite pokemon games, they were very close to me growing up, and i. just have so much goddamn appreciation and love for this game!!!! i think its one of game freaks more underappreciated games, and ik there a ton of people that can agree with me on that!!! it was just such a different and unique experience, with such a deep story, really good and underappreciated and underloved pokemon designs, and just. i’d love it if we really got a gen 5 remake, especially seeing how much game freak has been putting a lot more gen 5 nostalgia in all of their recent products (from a ton of gen 5 pokemon appearing in detective pikachu, to gen v pokemon getting galarian forms in pokemon sword & shield, and even gen v pokemon appearing in a lot more spin offs lately). like. trust me, pokemon black and white isn’t really as bad as people made it off to be in 2011. it really is a modern masterpiece in video games, i really recommend checking it out and begging game freak to give it a remake about as much as yinz have been begging game freak to remake diamond & pearl
obviously mario 64, sunshine, & galaxy 1 & 2 should get full on remakes. yinz know i wanted one this whole year, and im very disappointed we got these barely upgraded ports to switch instead. thats it on that, i dont need to go into further detail
ummmmmmmmmm, yea, thats kinda it. i cant think of any other games id love to see get remade. ummmmmmmm let me know what u think about this list, and tell me whatever type of other games you’d love to see get remade!!!
thats it ruby out
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Super Mario - Considering the Starting
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Mario Is easily among the most recognizable faces to come from Nintendo, but did you know his original name was Jumpman?  That is correct, in 1981 Mario first appeared in Donkey Kong, but afterward, he went by the title of Jumpman, but Mario was utilized as his title at certain promotional material.
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This Game amazed Nintendo with its intense victory. To check the prevalence of Mario, Nintendo released an arcade game named Marion Bros., which comprised Mario and his brother Luigi.  This match was a massive success for Nintendo. Due to the success of the Donkey Kong and Mario Bros., in 1983, when Nintendo launch the NES (Nintendo Entertainment System), they also release Super Mario Bros..
References to his Original title appear in a few of all Mario games, like in Paper Mario: the Thousand-Year Door, even once an audience member describes Mario as Jumpman prior to a struggle, and at Mario Hoops 3-on-3, where his nickname is"The Jumpman."
Mario's appearance, even to this present day, may be Blamed the constraints which were put on the developers and musicians back in the early 80s by their present technologies.
The Programmers could not animate Mario's arms once he transferred without making them vanish, so they gave him overalls and a good shirt color.
They Also did not have space for a face or earsand could not reestablish his own hair, so that they gave him his own mustache, sideburns, and a baseball cap. Shigeru Miyamoto, Mario's founder, has said in interviews that Mario wears a baseball cap since he finds it difficult to draw hair.
Mario's Surname or last name can also be Mario, which clarifies why the usage of Mario Bros. as match titles, since Luigi is Mario's brother, therefore that they have the exact same name. Was first utilized in The Super Mario Bros..  Super Show, and then again in 1993 at a film named Super Mario Bros..  Nintendo as a whole hasn't formally confirmed it, but it had been set on Nintendo of Europe's official Mario Megasite.
Ever since Mario continues to be  Popular he's become the unofficial mascot of Nintendo.  He's been exceptionally and potentially over-merchandised alongside his one time rival Sonic the Hedgehog, who was Sega's mascot from the early 1990s.
They Competed fiercely until 2001, when Sonic Adventure 2: Battle came out to get a Nintendo console due to Sega's new third party standing.  Though Sonic and Mario were on Nintendo consoles, they competed with one another, although less as before.
It has not been until Lately, that they have been spotted working together from the recently released Mario & Sonic in the Olympic Games for its Wii. They'll also look in Super Smash Bros.. Brawl collectively too.
Foot tall, portly plumber in Brooklyn, New York who lives in Mushroom Kingdom.  He's regarded as the most well-known video game character ever, along with his series of matches has sold over 193 million copies.
Mario Has not just emerged in plat formers, but in other genres too.  Another genres include hitting, together with Mario Kart, sports games like Mario Tennis, and RPGs like Super Mario RPG: The Legend of the Seven Stars.
Even though Mario's said job has been a plumber, he's  Almost never noticed doing any true pipes. Together with the exceptions being in Mario & Luigi: Superstar Saga and at the first Mario Bros..  Plumbing have remained a mode of transport, however, even though the motive as to why may not be apparent. Nonetheless, in the first Donkey Kong games, Mario, that was called Jumpman, was really a carpenter.
Mario has also emerged as a physician in Dr. Mario. He Has been revealed as an archaeologist from the Game Boy game, Mario's Picross.
Mario's favourite pastime Appears to be rescue Princess  Other manners he spends his time is fighting villains, namely Bowser.  From the role-playing matches, Mario has been provided a heroic position for saving the Mushroom Kingdom a lot of occasions. In Mario & Luigi: Superstar Saga, he and Luigi are known as"superstars", which essentially means enormous celebrities.
Ever since his initial look  In a movie game, Mario was awarded the part of the protagonist, destined to rescue the damsel in distress. From the first Donkey Kong, he needed to rescue his girlfriend, Pauline from Donkey Kong.  Pauline clearly did not remain in the show, as she had been substituted by Princess Peach, that had been initially known as"Princess Toadstool" or simply"the Princess" from the English releases, in Super Mario Bros..
In 1993, Together with the launch of Yoshi's Safari, Princess Peach was eventually utilized within an English launch of a Mario game, but it wasn't used as extensively until the launch of Super Mario 64 for the Nintendo 64, three decades later. Pauline has just been seen twice as the first Donkey Kong, after from the movie for the Game Boy, also after in Mario vs. Donkey Kong 2: March of the Minis, in 2006.
She's been described as Mario's buddy, not girlfriend, because seems to be Peach's place. Mario has obtained a kiss against her innumerable times, after every time he has spared her, but the genuine status of the relationship hasn't been formally disclosed, most likely to prevent the issues experienced with Pauline, however there's obviously affection shared between Mario and Peach.
The Majority of Mario's skills come in the things that he Collects and utilizes. From the platform matches, there's the Super Mushroom, making Mario double in size. He's known as"Super Mario", when he's in this condition, and in addition, he has an excess hit point.
Additional  Examples of things incorporate the Fire Flower, which turns Mario to Fiery Mario, or only Fire Mario. This permits him to throw fireballs in his enemies. Another product is that the star, making Mario completely believable, and enables him to conquer all enemies using one touch.
In Other variations of Mario plat formers, you will find additional unique objects, like the Raccoon Leaf, along with the Cape Feather. The Raccoon Leaf turns Mario to Raccoon Mario, also enables him to fly short distances by thumping his tail round in the atmosphere, kind of like Tails in the Sonic the Hedgehog games.
The Cape Feather clearly turns Mario into Cape Mario, which permits him to whip his cape at enemies to strike,and allows him to fly. In Super Mario Land 2: 6 Golden Coins, Mario can select up the Power Carrot, which transforms Mario to Bunny Mario and leaves his falling rate decreased.
Evidently, Mario is a very  Popular personality, that has been in several matches, and has inspired Indie games and online flash gamesthat make a lot of hits and plays with  Since they're free. With the increasing requirement for new games, you can  Start looking for Mario to maintain evolving and testing the seas in genres that are new as well. The future remains as bright for Mario since it had been 20 decades back.
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crazykilling-blog · 7 years
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Engaging Super Mario Games To Play Online
Mario is definitely one of the vital recognizable faces to come back out of Nintendo, but do you know his authentic title was Jumpman? That's proper, Crazy Killing Machine in 1981 Mario first appeared in Donkey Kong, but then, he went by the name of Jumpman, but Mario was used as his name in some promotional materials.
This game stunned Nintendo by its excessive success. To test the popularity of Mario, Nintendo launched an arcade recreation referred to as Marion Bros., which included Mario and his brother Luigi. This sport was an immense success for Nintendo. Because of the success of both Donkey Kong and Mario Bros., in 1983, when Nintendo release the NES (Nintendo Leisure System), additionally they launch Tremendous Mario Bros.
References to his original name seem in a few Mario video games, corresponding to in Paper Mario: the Thousand-Year Door, when an audience member refers to Mario as Jumpman earlier than a battle, and in Mario Hoops three-on-three, where his nickname is "The Jumpman."
Mario's look, even to this current day, could be blamed on the constraints that have been positioned on the programmers and artists again within the early 80s by their current expertise.
The programmers could not animate Mario's arms when he moved with out making them disappear, so they gave him overalls and a solid shirt coloration.
They also did not have room for a face or ears, and could not animate his hair, in order that they gave him his mustache, sideburns, and a baseball cap. Shigeru Miyamoto, Mario's creator, has acknowledged in interviews that Mario wears a baseball cap as a result of he finds it tough to attract hair.
Mario's surname or final name is also Mario, which explains using Mario Bros. as recreation titles, because Luigi is Mario's brother, so that they have the same last title. was first utilized in The Super Mario Bros. Super Present, after which again in 1993 in a movie known as Super Mario Bros.. Nintendo as a complete has never formally confirmed it, but it was put up on Nintendo of Europe's official Mario Megasite.
Ever since Mario has been widespread he has been the unofficial mascot of Nintendo. He has been extraordinarily and probably over-merchandised along along with his one time rival Sonic the Hedgehog, who came to be Sega's mascot in the early Nineteen Nineties.
They competed fiercely until 2001, when Sonic Adventure 2: Battle came out for a Nintendo console as a consequence of Sega's new third-occasion standing. Though Sonic and Mario have been now on Nintendo consoles, they nonetheless competed with each other, although not as much as before.
It hasn't been till recently, that they've been seen working collectively in the newly launched Mario & Sonic at the Olympic Video games for the Wii. They will also appear in Super Smash Bros. Brawl together as nicely.
Mario is a 5 foot tall, portly plumber from Brooklyn, New York who lives in Mushroom Kingdom. He's considered to be the most well-known online game character in history, and his series of video games has sold over 193 million copies.
Mario has not solely appeared in plat formers, but in different genres as properly. The other genres embody reaching, with Mario Kart, sports video games akin to Mario Tennis, and RPGs corresponding to Tremendous Mario RPG: The Legend of the Seven Stars.
Although Mario's said occupation is being a plumber, he's almost never seen doing any precise plumbing. With the exceptions being in Mario & Luigi: Celebrity Saga and within the unique Mario Bros.. Pipes have nonetheless remained a mode of transportation, nonetheless, although the reason as to why might not be clear. Nonetheless, in the original Donkey Kong video games, Mario, who was still called Jumpman, was really a carpenter.
Mario has also appeared as a health care provider in Dr. Mario. He has even been proven as an archaeologist within the Sport Boy recreation, Mario's Picross.
Mario's favorite pastime seems to be saving Princess Peach, and Mushroom Kingdom. Other ways he spends his time is battling villains, particularly Bowser. Within the position-playing video games, Mario is given a heroic status for saving the Mushroom Kingdom so many instances. In Mario & Luigi: Superstar Saga, he and Luigi are known as "superstars", which principally means enormous celebrities.
Ever since his first look in a online game, Mario has been given the function of the hero, destined to avoid wasting the damsel in misery. In the unique Donkey Kong, he had to rescue his girlfriend, Pauline from Donkey Kong. Pauline obviously did not keep within the collection, as she was changed by Princess Peach, who was initially known as "Princess Toadstool" or just "the Princess" in the English releases, in Super Mario Bros.
In 1993, with the discharge of Yoshi's Safari, Princess Peach was lastly utilized in an English release of a Mario sport, however it nonetheless wasn't used as extensively until the release of Super Mario 64 for the Nintendo sixty four, three years later. Pauline has only been seen twice because the authentic Donkey Kong, once in the remake for the Recreation Boy, and as soon as in Mario vs. Donkey Kong 2: March of the Minis, in 2006.
She has since been described as Mario's pal, not girlfriend, as that seems to be Peach's place. Mario has received a kiss from her countless times, after each time he is rescued her, however the true standing of their relationship has never been formally revealed, probably to avoid the issues experienced with Pauline, but there's clearly affection shared between Mario and Peach.
Most of Mario's talents come from the objects that he collects and uses. In the platform video games, there's the Super Mushroom, which makes Mario double in measurement. He is called "Tremendous Mario", when he is on this state, and he additionally will get an additional hit point.
Different examples of items embrace the Fireplace Flower, which turns Mario into Fiery Mario, or just Fireplace Mario. This permits him to throw fireballs at his enemies. One other item is the star, which makes Mario completely invincible, and permits him to defeat all enemies with a single contact.
In different versions of Mario plat formers, there are different distinctive objects, such as the Raccoon Leaf, and the Cape Feather. The Raccoon Leaf turns Mario into Raccoon Mario, and allows him to fly short distances by whipping his tail round in the air, kind of like Tails from the Sonic the Hedgehog games.
The Cape Feather clearly turns Mario into Cape Mario, which allows him to whip his cape at enemies to attack ,and also allows him to fly. In Tremendous Mario Land 2: 6 Golden Cash, Mario can decide up the Power Carrot, which transforms Mario into Bunny Mario and makes his falling pace lowered.
Obviously, Mario is an extremely standard character, who has been in many games, and has even inspired indie video games and online flash video games, which get tons of hits and plays as a result of they are free. With the increasing demand for brand new games, you may search for Mario to keep evolving and testing the waters in new genres as properly. The longer term is still as bright for Mario as it was 20 years ago.
Mario is the superhero of the video gaming trade. Ever since teenagers started their initial love affair with arcade games, Mario's character has been adored. Different video games remodeled, disappeared, and had been altogether forgotten, however there was something in regards to the character of Mario that merely would not let the fans let go.
Nonetheless at this time, some 200 game appearances and 27 years later, Mario is the good luck appeal for his video game creators. As such, the character has made cameo appearances in unrelated video games, engaged in cart racing, sports activities, puzzles, fighting, and naturally the continual rescue of a lovely princess.
At the same time as it would be inconceivable to mention each sport that features the unsinkable plumber, highlighting the amazing transformation of Mario is a list of firsts and combines a forged of characters that have discovered a large fan base amongst the ranks of devoted players and young weekend warriors alike.
Mario Character Highlights a World of Firsts
• Mario started out as a humble carpenter within the arcade basic "Donkey Kong." His title was JumpMan and together with his telltale overall, cap, pink boots, giant nostril and mustache, this is just about all he did. He debuted in 1981 and traversed the risks of unfinished development sites to rescue the stunning Pauline from harmful Donkey Kong.
• In 1982, Mario is seen again in the only Nintendo recreation in which he was considered a villan: Donkey Kong Jr, the sequel to the extraordinarily in style Donkey Kong. In this recreation, Donkey Kong Jr. is tasked with rescuing his father from Mario, who has imprisoned Donkey Kong.
• In 1983, Mario is promoted to plumber. This job has caught with him ever since. In this year he also grew to become a giant brother to Luigi. It is not till 1985 and "Super Mario Bros." that he turns into a hero in his personal proper and is given dominion over the Mushroom Kingdom the place he is thought-about a superhero. His enemy is Bowser, a cross between a trutle and a dragon and a villain who has kidnapped Princess Toadstool. Mario is charged to return her secure and sound, though she all the time by some means finally ends up being in one other castle.
• This is the primary time that Mario moved from simply arcade style games to the Nintendo platform. The Guinness E book of World Information reviews that the 1989 edition of "Super Mario Bros." is the best selling video game ever, recording a staggering 40 million copies sold worldwide; an incredible feat for the unassuming plumber from the Mushroom Kingdom.
This phenomenal success impressed the makers of Mario to have the popular character appear in a bunch of unrelated games both as an icon, a non-playable character, or an Easter egg character, in addition to almost each printable and digital floor that was marketed to youngsters together with lunchboxes, television shows, action figures, and extra.
In 1989 Mario made his debut on Game Boy. The game is "Super Mario Land" and as an alternative of the Mushroom Kingdom, Mario now lives in Sarasaland; the villain is Tatanga, and the princess is known as Daisy, not Toadstool. By the way, "Super Mario Land" catapulted to the quantity three spot of finest selling video games with a total of 18 million copies crossing store counters and into the arms of eager fans.
With the advance of Tremendous Nintendo, Mario made the transfer to this platform as properly. The 1993 "Super Mario World" recreation once once more pits Mario towards Bowser in an effort to save lots of Princess Toadstool. For the primary time Mario now adds the spin soar to his repertoire. One of the crucial pleasant characters of the collection, the adorable dinosaur Yoshi, is launched. This widely in style sport showcased the power of the 16-bit SNES platform over its predecessor, the Nintendo Leisure System.
Mario reappears in 1996 on the Nintendo 64 platform. The game is aptly named "Super Mario sixty four." It's the very first 3D appearance that Mario will make, and followers have been awed. Once once more Princess Toadstool - this time renamed Princess Peach -- is in need of rescue, and the evil Bowser is the villain. Although not as commercially successful as different Mario video games, this 3D game is thought in the present day as the most effective promoting sport on the Nintendo sixty four platform with an astonishing 12 million copies sold. Used copies of Super Mario sixty four nonetheless sell effectively on the open web market.
The World of Mario and His Pals
Mario relies on a solid of characters that have added to the immense popularity of this sport. As his first and foremost occupation is the rescue of perennial damsel in distress, Princess Toadstool (later often known as Princess Peach), she is worth mentioning first. Her traditional role simply requires her to be kidnapped by the evil Bowser and then allow Mario to chase after the each of them. Like Mario, she is among the most recognizable characters of the game and even has made cameo appearances in other video games, much like Mario and afterward also Yoshi.
She received her very personal spin off game, "Tremendous Princess Peach," through which the tables are turned and she must rescue Mario from Bowser. Designed for Nintendo DS, it isn't a broadly standard sport, although its "E" score makes it a favorite for folks searching for a secure, enjoyable game for kids.
Already touched upon, Yoshi is the dinosaur which initially offers transportation to Mario. As each Mario and Yoshi's character's develop, they work as a staff to conquer their foes and find the one-ups that supply them advantages in the sport. First seen in NES titles like 'Yoshi' and 'Yoshis Cookie' and in a while in the ever-popular "Tremendous Mario World" designed fro the Super Nintendo Entertainment System, this character amassed such a huge fan base.
In the 1995 release of "Tremendous Mario World 2: Yoshi's Island" for Super Nintendo Leisure System and in addition Sport Boy Advance, gamers management Yoshi himself and also a bunch of other Yoshi characters. Mario himself seems as a child in this sport and factors solely tangentially into the sport play.
Luigi is the sidekick and brother to Mario. Although his roles are decidedly smaller than these of Mario, he has his personal 2001 spin off recreation in "Luigi's Mansion," through which he should unlock a collection of worlds in order to save Mario from King Boo. Released for the Nintendo Gamecube platform, it ranks as fifth within the list of bestselling games for the Gamecube.
A helper to both Mario and Luigi is Toad. At home within the Mushroom Kingdom he grew to become a playable character in "Tremendous Mario Bros. 2;" generally he is little greater than an assistant who supplies the place where Mario or Luigi can save the game course of. Not surprisingly, he too acquired a spin off recreation referred to as "Wario's Woods" which is a combination between Tetris and an action game. This game falls into the puzzle genre and is out there on the Super Nintendo Leisure System, regular Nintendo Leisure System, Virtual Console, and Satellaview platforms.
Bowser is the enemy of Mario and the Mushroom Kingdom. He seems to be like a cross between turtle and dinosaur. Ruler of the Koopas, he tirelessly sends his minions towards Mario and his pals and kidnaps Princess Toadstool or Peach. This action usually initiates the sport play.
Donkey Kong is the original apelike enemy of Mario. The latter is arguably a spin off sport character from the extensively successful arcade recreation, and once Mario's recognition surpassed that of Donkey Kong, the ape was relegated to playing second fiddle, making occasional guest appearances in different Mario video games. He has since reemerged and been given his personal sequence.
Wario is one other Mario adversary however did not seem until 1992 when he was introduced in "Tremendous Mario 2: 6 Golden Coins" to Game Boy aficionados. Wario is the polar opposite to Mario and really has a hanging visual resemblance to the character. On a aspect observe, Luigi has his own doppelganger within the type of Waluigi who's brother to Wario. Additionally afforded a sequence of spin off games, Wario turns into a playable character within the 1994 Nintendo Sport Boy favourite "Super Mario Land three: Wario Land." From there the games which can be designed with this character in a starring position are copious.
A play on this imagery is discovered in the 2002 Nintendo Game Cube release of "Super Mario Sunshine" through which a graffiti spreading anti hero named Shadow Mario leaves his telltale signature all over Isle Delfino. Due to the outward likeness to Mario, the latter is charged with undoing the graffiti that now mars the buildings.
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Blue Shell Spinys And Mario Kart's Spiny Shell
So recently after the Mario Movie I've seen many people going under the assumption that the Blue Shells from Mario Kart are Koopa Troopas shells, and that Blue Shelled Koopas are special high ranking Koopas.
However while the Blue Shell is a Koopa shell it is not a Koopa Troopa or Paratroopa shell but rather a Spiny Shell. This is evidenced by the countless manuals, in game info, and even cards referring to it as such.
You also have the while non canon Mario + Rabbids referring to it as a Spiny shell through the Phantom or a large fossilized Spiny Shell.
There is also the appearance of the shell usually and mostly appearing like Spiny shell with a smooth appearance. Now while recent games have given it segments making it somewhat more resemble a Koopa Troopa shell, Red Spiny shells also have dawned this appearance. These include the ones from Mario Strikers Charged, Mario Party 3, and Super Mario Strikers.
There is also the fact that no Blue Shelled Koopas in game have a spiked shell. Whether it be the Blue Shelled Koopa Troopas from Super Mario World or Kooper from Paper Mario 64, not a single one wears a spiked Blue Shell.
While the Spiny Shell of Mario Kart is made by a company for the events, there are some beings in game that wear such shells as armor. You have Major Burrows from Super Mario Galaxy and you have the Sky-Blue Spiny Paper Mario: The Thousand Year Door.
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mysmashplaythroughs · 4 years
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Yoshi’s Island Playthrough
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Fighter: Yoshi
Game: Super Mario Advance 3: Yoshi’s Island, Wii U virtual console (GBA). First Released on September 20th 2002.
Fighter Bio.
Yoshi is a Green Yoshi (In an old Nintendo character guide given the full name T. Yoshisaur Munchakoopas) who lives on Yoshi’s Island, with his species being named after the island they were discovered on. Yoshis as a species reside in other locations but Yoshi’s Island is where they originate from. Being named Yoshi results in a similar situation to Toad, in that there can be argued to be a specific character named Yoshi, but it can be debated when the Yoshi who shows up in a game is the same character or just another Green Yoshi. Nintendo and the Mario series tend to not put much emphasis on it so I will assume in this post that for the majority of appearances where a Green Yoshi is shown as the main Yoshi it’s the same character unless that’s explicitly not the case. Yoshi is possibly older than the majority of the Mario cast as his first chronological appearance had him finding Baby Mario, who was being carried by a Stork with Baby Luigi to his parents before Kamek the Magikoopa, realising the danger the babies posed to the Koopas intercepted him in an attempt to kidnap the brothers, only managing to take Baby Luigi. Yoshi took Baby Mario to the other Yoshis and they agreed to rescue Baby Luigi and help the pair get home. The Yoshi’s would work together passing Baby Mario over to each other after each stage, and as such, the Green Yoshi’s main role was to take on the first stage of each world. In the final world however, Green Yoshi also took on the final stage, but instead of fighting Kamek, he found himself facing the Prince of the Koopa Kingdom, Baby Bowser. After a climatic fight Yoshi was victorious and managed to save Baby Luigi and the Stork, who took the Bros to their parents.
Following this, Yoshi fought Baby Bowser a number of other times, sometimes helping Baby Mario and in one case even worked with Baby Bowser temporarily to take on a time travelling Adult Bowser. During this game (Yoshi’s Island DS), he also met with Baby Peach, Baby DK and Baby Wario, each with different abilities when they could use when they rode Yoshi. In this game, the adult Bowser is seeking to capture the 7 Star Children, who are Mario, Luigi, Peach, Donkey Kong, Wario, Bowser and at the end of the game it’s revealed the seventh is a Green Baby Yoshi who only hatches in the credits. This arguably could mean that the Baby Yoshi born at the end of this game, Yoshi’s Island DS is in fact ‘The Yoshi’, but for the sake of this article I’ll leave it at that for now. Due to the presence of Baby Bowser in most of the Yoshi series of games, it’s fair to assume that the majority of them take place long before Mario’s own games, however, sometimes the Yoshis in these games are more explicitly different from the ones found on Yoshi’s Island. One example is in Yoshi’s Woolly World where this group of Yoshis live on Craft Island, and in Yoshi’s Story the playable Yoshis are said to have been born at the start of the game. In Yoshi’s Story, Baby Bowser becomes jealous of how happy the Yoshis living on Yoshi’s Island are and steals their Super Happy Tree, the ultimate source of happiness and then turns the island into a pop-up picture book. Six Baby Yoshis only hatch following this and as such are the only Yoshis left who haven’t been turned into part of the book, with them setting out to stop Baby Bowser and save the Super Happy Tree. Something interesting is that it’s possible the Green Yoshi in this game who’s born is in fact the seventh Star Child, although given how vague Nintendo are with the Yoshi series, similarly to the Mario series, it’s mostly up to interpretation, so my own personal headcanon is that Yoshi’s Story is the final game in the Yoshi series timeline (excluding Yoshi Topsy-Turvy which has adult Bowser as the antagonist), and the Yoshi who hatches in this game goes on to be the main Yoshi for the Mario series onwards. Or of course there could be no main Yoshi and it’s just the name given to whatever Yoshi’s in a game, but that’d be pretty boring to me so I’ll stick with my own headcanon.
This nicely segues into Yoshi’s other major role outside of his own series, which is as a supporting cast member of the Mario series, which is where he originated. Chronologically, the first Mario game to have Yoshi in it is Mario & Luigi: Partners in Time. In this game, Mario and Luigi travel back in time and meet their Baby selves (although, Baby Mario and Luigi seem more like toddlers at this point being able to walk and more importantly jump.) and have to team up to take on alien invaders known as the Shroobs. One of the locations they travel to is Yoshi’s Island, where a Green Yoshi is trying to organise the Yoshi’s to escape a giant monstrous Shroob-Yoshi hybrid known as Yoob. Despite his efforts however, the Green Yoshi as well as the other Yoshis are eaten by Yoob. The Marios find themselves also eaten by Yoob eventually and have to rescue the Yoshis from inside Yoob’s body. Once they save the Yoshis, the Yoshis help them to fight their way out, with the Green Yoshi leading. It’s believed this Green Yoshi is the same as the one from Yoshi’s Island, and as such the Baby Mario Bros return the favour to the Yoshi’s in this game by saving them. Following this, it’s fair to jump to the ‘current’ time period in the Mario series, and Yoshi’s first actual appearance, Super Mario World. In this game, Yoshi and his friends have been trapped in eggs by Bowser. Mario frees Yoshi from a ? block and Yoshi allows Mario to ride on his back. If Yoshi and Mario are hit by an enemy, Yoshi will throw Mario off his back and run away in distress, however if Mario can mount Yoshi again he will calm down and allow Mario to keep riding him. His next appearance was in Super Mario 64 but only in a short appearance on the roof of Peach’s Castle when Mario has found all the stars in the game, where Yoshi gives Mario 100 extra lives and an improved Triple Jump, as well as a message from the game’s developers. In the remake, Super Mario 64 DS however, Yoshi takes on a much larger role, being the first playable character and rescuing Mario, and being playable as one of the four in the game. Yoshis appear in Super Mario Sunshine, however, these Yoshis seem to be a variation on the species as they have abilities unique to them such as changing colour depending on the fruit they eat, shooting juice from their mouths and disappearing when falling into water. There is also no Green Yoshi playable in this game, despite being featured in the game’s artwork, however when Yoshi runs out of juice they will briefly turn green before disappearing. Yoshi’s next major appearance was in Super Mario Galaxy 2, where he is rideable again in certain stages and is one of Mario’s most valuable allies on his adventure, helping out in some key stages. In Super Mario Odyssey, Yoshi appears once again on the roof of Peach’s Castle, however unlike other games, he cannot be ridden by Mario this time, but instead using Cappy’s Capture mechanic in the game, Mario can take control of Yoshi. Yoshi also appears in the final secret stage of the game and a couple of other small challenge areas where he uses his abilities to help Mario.
Yoshi also helped Mario in New Super Mario Bros Wii, once again being ridable, and when more than one person was taking part there would be multiple Yoshis of different colours, however in single player Green Yoshi would always be the first Yoshi available. In New Super Mario Bros U however, every Yoshi would be Green only. Yoshi also appears in Super Mario Maker and Mario Maker 2 but only in the Super Mario World and New Super Mario Bros U themes, playing mostly the same as in those games. One of Yoshi’s other big roles in the Mario series which elevated him beyond being simply a powerup essentially for Mario is in the Mario spinoff games. Yoshi has taken part in almost every Mario sports and Mario Kart game. Despite tending to have more Power than Mario when he’s ridable, Yoshi tends to be more of a speed character in the majority of these appearances. In the Mario RPG series Yoshi tends to have minor roles if he appears at all. Yoshi himself probably had his largest role in Super Mario RPG where he appeared on Yo’Ster Island (which may or may not be Yoshi’s Island) and Mario could ride him to take part in a race against his rival Boshi. Yoshi could also be summoned in battle with the Yoshi’s Cookie item, which would call Yoshi to attempt to eat a selected enemy, which if successful would yield a reward item. In the Paper Mario series various Yoshis have appeared, with them being residents of Lavalava Island in the first game, a Baby Yoshi who the player names becoming a partner in The Thousand Year Door as well as an unnamed Green Yoshi making a cameo on the Excess Express Train. As these appearances are of either Yoshis living in a different location or a specific Yoshi character I don’t believe any of them are ‘the Yoshi’. Paper Mario Colour Splash has Yoshis appear for the very first time as enemies in the entire series, however they only attack Mario as they’ve been caged up and are very hungry, and once Mario blocks their attacks they will flee. What is likely Yoshi himself appears earlier in the game in Dark Bloo Inn turned invisible and stolen by a Shy Guy. Once Mario saves him and makes him visible again he can attempt to ride him, however Yoshi is too distressed to allow it and flees. He appears later in the game to thank Mario for freeing the other Yoshis from their cages and warn him of how hungry they are. Various Yoshis appear in the Mario & Luigi series, however none of them seem to be specifically the Yoshi from other games often being simply citizens or visitors to the various lands the Mario Bros travel to.
Yoshi’s species are dinosaurs and have sometimes been referred to as a dragon. They have a long tongue that will stick to enemies which they can then pull in to instantly eat in most cases. Sometimes when eating their enemies they’ll turn them into an egg that follows them and that they can then use to throw as a weapon, however there are other cases where they don’t have this ability or will only lay an egg once they’ve eaten a certain amount of berries, with the egg containing a powerup. Although Yoshis can eat many different things, they tend to prefer fruit most of all. Yoshis tend to be very fast and good jumpers, being able when in the air to perform a flutter jump that gives them a slight boost and slows their descent. They come in many colours, the rarest of which seem to be the Black and White Yoshis. They tend to live mostly on Yoshi’s Island, but there have been other locations they’ve been found, in some cases with regional variations such as on Isle Delfino. The ‘saddle’ found on Yoshi’s back is actually a shell, however they often seem to be very willing to allow friends to ride on their backs, with it being their most common method of carrying other characters such as babies. Yoshis tend to often get forced back into an egg even in adulthood, with them having to be broken out of an egg in order to be freed and help out Mario or Luigi. Their natural life cycle starts with them hatching from an egg as a Baby Yoshi, who when immediately hatched tends to be fairly immobile and at most can only walk very slowly forward. They have more beak-like mouths and don’t have a saddle at this stage of their life. If they are assisted by being carried, they can eat enemies and objects they come in contact with, and when eating 5 of them or a single powerup will grow into an adult Yoshi. It seems that the next stage for Yoshi’s development is as a Kid, a stage where they’ve developed a shell and can move around better. Examples of this are the Yoshi Kids in Paper Mario and the Yoshis in Yoshi’s Story. There are some cases of faster development also however such as the Yoshi Kid who travels with Mario in The Thousand Year Door. Yoshis seem to sometimes be able to communicate with others, or in other cases they use their own language using their name. It seems in these cases that the Mario Bros are able to understand the Yoshi’s language whilst other characters don’t seem able to. The Yoshi Kid in The Thousand Year Door seems to have heard things taking place whilst he was still in his egg, which might be why he’s able to understand and be understood by all other characters. This might suggest that Yoshis can take in and learn the languages they are exposed to whilst in an egg. Most of this honestly is probably giving it far too much thought and whilst Yoshis do tend to show certain characteristics across the series, they tend to change to fit the game mechanics for the game they’re in, as with most Mario characters. Finally, there are a couple of species that seem to possibly be related to Yoshis in the series, one of which is the enemy in Super Mario RPG Bahamutt which shares a few similarities with Yoshi, but also if eaten by a Yoshi by using the Yoshi’s Cookie item, it will produce a Yoshi Candy. Dorrie in Super Mario 64 shares some similarities to Yoshi and its name in Japanese is fairly similar being Dosshi. Finally, Plessie seems to share a lot of attributes with Yoshi, however it is a water based creature and a lot larger being able to have four characters ride on its back.
Friends: This will cover the specific character Yoshi rather than every single Yoshi in the series. Yoshis tend to all get along well together and care a lot for each other, as in most games they will either work together to achieve a goal such as getting Baby Mario home, or one Yoshi will work to save all the other Yoshis. Yoshis will live in locations with other species, however it’s more common for them to live with each other, in some cases even being able to call on each other to stampede an enemy with their large numbers. Yoshi himself is more of a friend to Mario and Luigi than a pet, often being pleased to see them and willingly allowing them to ride him on various adventures. Depending on what you believe, this Yoshi may have also saved Mario and Luigi back when they were babies so isn’t just friends with them as they helped him out in Super Mario World. Yoshi also appears to extend his friendship to other characters in the main Mario cast, allowing Peach to ride on him during the ending to Super Mario World and also allowing Blue Toad, Yellow Toad and Toadette to ride on him in other games. Also notable is that Yoshi may have helped Peach, Wario and Donkey Kong when they were babies similarly to Mario. Of the extended Mario cast, Yoshi tends to get on with most of them, although one particular character he is sometimes shown as getting along with more than others is Birdo. Due to there being more than one Birdo similarly to Yoshi it’s most likely that the specific Green Yoshi and Pink Birdo are the ones who are close, working together in some sports games and Mario Kart Double Dash as a team. Finally and most notably a character who is related more to Yoshi than others is Poochy the dog. This dog helps Yoshi out in various games, often allowing Yoshi to ride him as he can walk across dangerous terrain such as spikes and lava unharmed. He is not as easy to ride as Yoshi himself is however and therefore Yoshi has to be careful not to fall off of Poochy, especially when he’ll run through a narrow gap which Yoshi will crash into the top of, with that said, Poochy tries hard and has appeared consistently in the Yoshi game series.
Enemies/Rivals: Yoshi’s species has had many run ins with Bowser, with him as both a child and an adult being their most commonly faced threat, however, Bowser’s seeming second in command and advisor, Kamek the Magikoopa is arguably Yoshi’s arch enemy. Although Yoshi often fights Bowser at the end of his adventures, Kamek is the character who most consistently appears throughout the Yoshi series, often using his magic to power up the bosses Yoshi has to face and attempting to stop Yoshi on his journey. Baby Bowser tends to antagonise the Yoshis more through his plans for selfish childish fun rather than a genuine hatred of them, this includes their first meeting where he wanted Yoshi to serve as his personal ‘gween donkey’ and later games where he’s either looking to make an island his own fun vacation land, or in one case turning all the Yoshis of Craft Island into part of his new yarn castle. Sometimes Baby Bowser antagonises the Yoshis in more petty ways, such as trying to steal all their Yoshi Cookies or fighting them because he thinks they want to steal his treasure. Baby Bowser did temporarily work with Yoshi against his future self, but then turned on him in a temper tantrum towards the end. One of the most drastic actions Baby Bowser took was when he was jealous of how happy the Yoshis were with their Super Happy Tree and stole it as well as turning their island into a picture book, this was likely in revenge for all the times they had previously defeated him. This want for revenge seems to have carried on into Bowser’s adulthood as he’s attempted numerous times to conquer the Yoshis, often forcing them into egg forms. Yoshi has defeated Bowser’s adult form before, however often it is only with assistance he’s able to, either teaming up with other Yoshis or having assistance from characters such as Mario or a spirit called Hongo one time. His record against Bowser therefore is better than quite a few of the Mario series main characters, but still not at the same level as Mario and Luigi.  
Crossovers with other Smash characters: Yoshi has crossed over with all of the main Mario cast, and this includes Donkey Kong and Diddy Kong in various sports and Kart games, however he also has appeared in Diddy’s Kong Quest along with Mario and Link in Cranky Kong’s Video Game Heroes. In this, Yoshi is ranked second with 29 DK coins second only to Mario, however in the GBA remake he’s instead in third place. Yoshi appeared in the Game & Watch Gallery games therefore crossing over with Mr Game & Watch. Yoshi is in Mario and Sonic at the Olympic Games series and has crossed over with the various Sonic characters in it, however interestingly he has also had a crossover within one of Sonic’s own games, as DLC in Sonic Lost World there was a bonus stage taking place on Yoshi’s Island where Sonic has to collect Yoshi Eggs and make his way to the end. Each Yoshi Egg Sonic rescues hatches into a Yoshi giving him an extra life for each. Yoshi has not made many other crossover appearances, however a Yoshi Egg has been an item that can be used as furniture in a few Animal Crossing games.
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Why this game?
Super Mario World 2: Yoshi’s Island is the definitive Yoshi game, with it being the game that defined Yoshi’s characteristics which have stayed with him to this day. Whilst Yoshi underwent a design change in Yoshi’s Story and a lot of the aspects in Super Smash Bros were influenced by that game, the basis of his moves, his ability to eat enemies and turn them into eggs he can throw, his ground pound and flutter jump all originated from this game. Apart from that though, this was the game that really made Yoshi into more than just a Mario side character, with him having a starring role, and whilst it still had the Super Mario World title and Mario was still in the game, he definitely was in a more passive role compared to Yoshi. There are also later games which have Yoshi playable without having another character riding on his back, however I already have those on my list and I felt this was still the definitive Yoshi game out of all of them, which is why I chose to go with it.
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My past with this game.
So I want to make this clear, Yoshi is one of my favourite videogame characters. He’s not in that position because he’s got an amazing character, he’s not in that position because I love seeing him as a protagonist, but he’s there because to me he’s the definitive ‘powerup mount’ character. A powerup mount character is basically a character or creature in a game you can ride on giving you new abilities. There have been all sorts over the years, far too many to list, but some key examples when talking in relation to Smash would be Rambi the Rhino from the Donkey Kong series, Epona from the Legend of Zelda series, Rick from the Kirby series, Horses in Metal Gear Solid, Rush in the Mega Man series, Chocobos in the Final Fantasy Series, Horses in a lot of fantasy games such as Fire Emblem and Dragon Quest, as well as Great Sabre-cats in Dragon Quest. Of these, very few have managed to be their own characters alongside the rest of the cast in their series, and fewer still have managed to get their own spin-off games. One of Yoshi’s big advantages is he’s not a huge creature as many of those examples are, granted his original design was somewhat lankier, but even back then with that design he still didn’t look out of place for example in Super Mario Kart. Another aspect I like about Yoshi, is that as he doesn’t appear very often in the main Mario series, it always feels like a great bonus when he does appear, where most of the time you’re playing as Mario, this is a chance to have some different movement, but at the same time he rarely feels clunky and you can still manage the platforming sections you would be able to as Mario normally with him. I think also personally, it just looks really cool to me when I see Mario and Yoshi together, I feel like the design works really well at making it look like Mario should reasonably be able to ride on Yoshi, but also at the same time Yoshi doesn’t look like a huge creature like a horse that can maybe travel fast across long distances but isn’t as manoeuvrable jumping across platforms.
Anyway, besides me going on about why I like Yoshi, my history with this game specifically is a little fuzzy to me. I don’t remember not having the game and it coming out, however I do remember having Super Mario World first, and knowing Yoshi best from that game, being a character Mario rides before playing Yoshi’s Island where he’s the star. I have some very fond memories of Yoshi’s Island however when I did get it, with me loving the music, the variety of different coloured Yoshis, the enemies and especially the artwork in the instruction manual. I remember I would often draw copies of the pictures of Yoshi in those and even today I find Yoshi probably one of the most fun characters to randomly draw from time to time. Another aspect of the game I remember really liking was Yoshi’s ability to transform in certain stages, with him being able to transform into a Helicopter that could fly around freely, a Mole Tank that can tunnel through dirt sections, a Submarine which can move around underwater and fire torpedos (which is the only form of underwater levels in the game as Yoshi can only float on the surface otherwise) a Train which is somewhat odd as it can travel along chalk tracks in the background of a stage, and finally the ‘Vehicle’ which is a car that Yoshi can move around as, and he can extend the body up above the wheels on sort of stilts in order to drive over enemies without being hit. When Yoshi gets hit in these forms he will get temporarily stunned but won’t lose Baby Mario or any stars, however there is a time limit on the transformations, and being stunned means you might not be able to reach where you need to, which requires you to start the transformation sequence again. It’s also possible especially in the helicopter sections to get hit by an enemy and whilst stunned fall into the pit at the bottom of the screen, which can be irritating. Still, I remember finding these vehicle sections fairly fun, with the Helicopter probably being my favourite as I like flying.
I managed to beat this game numerous times before it came to my Smash Bros playthrough, but I cannot remember very clearly the first time I did so, I feel like it was one of the games I managed to beat at a fairly young age, although I definitely haven’t had the patience to 100% the game even now as I know it can be a pretty frustrating experience to do so with little reward really. I don’t have any specific memories of this game that really stand out to me beyond simply enjoying it a lot, although, there is one boss fight that I have a memory of, however I want to save that perhaps for when I talk about that boss in my playthrough. Also, there was a remake of this game called Super Mario Advance 3 for the GBA, however I feel like this is the game that was altered the least of the Super Mario Advance series. There were a few graphical changes and sound changes, as well as some bonus levels added, but overall I feel like the game still mostly played the same. Personally, I prefer the original SNES version, however when I played through this game on the Wii U Virtual Console, the GBA remake was the only version that was available, with the original SNES version only now being rereleased on the SNES Classic Edition mini consoles, and the Nintendo Switch Online SNES. If I was to recommend a version, it would be the SNES original as the sound and graphical quality are simply superior.  
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My Smash Playthrough.
Every time I play through Yoshi’s Island again from the start, I always look forward to the opening scene, I think mostly because it has some of my favourite music in the game that I rarely see mentioned, which is the music that plays when the Yoshis are deciding what to do with Baby Mario. The short scene only pops up at the very start of a new file so I always consider it a bonus personally to see it again, just as I did this time. Following this starts the tutorial stage, which is also only playable once with a unique theme then onto the first actual stage which introduces the egg mechanic, which was new in this game but became a staple for Yoshi in most appearances since, even appearing in Super Mario 64 DS. I’ve always liked the way Yoshi moves in this game, with it feeling like he’s got some fast fluid movement and allows you to react pretty quickly to the situations you find yourself in, with it still feeling just as good this time. There can admittedly be times however where you find yourself knocked by an enemy towards a pit, and it can be very frustrating trying to save yourself with the flutter jump but it being futile and you just prolonging your defeat. The times you are able to save yourself with the flutter jump however feel very satisfying.There are 8 Yoshis of different colours you play as in this game, with Green Yoshi taking on the first stage, followed by Pink, Light Blue, Yellow, Purple, Brown, Red and finally Blue Yoshi. Yellow Yoshi will take on the first boss of each world and Blue Yoshi will take on the final one. The game works fairly differently to a lot of other games when it comes to how you lose lives, Yoshi is actually very durable, only being killed by falling into pits, touching lava or spikes. Instead, when Yoshi runs into other obstacles such as enemies, he will get knocked back slightly and Baby Mario will fall off his back, floating in a bubble in the air. A countdown then starts and if Yoshi cannot get Baby Mario back before it reaches 0, Kamek’s minions (called Toadies) will swoop down and take him away, losing Yoshi a life and making him have to restart from the last checkpoint. This mechanic also involves probably one of the most infamous and parodied aspects of the game, Baby Mario’s constant crying when stuck in the bubble. Personally, I’ve never really found it that annoying, although I will admit it definitely adds a little to how anxious you can feel when he’s stuck in the bubble, and it motivates you to rush and get him back.
Beyond the parodied aspect though, this also brings up another of the most frustrating aspects of the game, which is how you 100% complete each stage. The countdown for Baby Mario automatically goes up to 10 when you have Baby Mario, however it counts down to 0 when you lose him in the bubble. There are little stars you can find in stages that can make the timer go up to 30, however when you lose Baby Mario and the counter starts going down, it will only refill itself to 10, so if it goes down to for example 15 the timer will stay at that when you retrieve Baby Mario, unless you find more stars to fill it again. The Checkpoint Rings in each stage also add 10 to your timer and will turn any enemies on screen when you touch it into stars. In order to get 100% on a stage, you are required to find 20 red coins, 5 Flowers and finish the stage with the counter on 30. Stars aren’t easy to come by and so it can very often be the case where you’re reaching the end of a stage with everything collected and get hit by an enemy, bringing the timer down to 28 for example, and with no way to get stars at that point you end up having to replay the whole stage in order to get 100% (and hope the same thing doesn’t happen this time.) As I am not always beating the games I’m playing 100% I decided to just enjoy playing through the main game for this playthrough, I will perhaps go back at a later time to try and get 100% however. It’s also interesting to note that this game was the origin of red coins, something which has appeared in many 3D and 2D Mario games since. In this game, the red coins often look similar to regular gold coins, only with a slight tint to them, so if you’re going for 100% it’s best to just collect every single coin you see as it can be easy to not notice a red coin amongst them.
When it comes to stages I had difficulty with in my playthrough, probably the most consistently annoying ones were the auto-scrolling stages. Honestly, this tends to be a fairly common opinion for most games that these sorts of stages are fairly disliked, and with this game in particular I’ve found you can often end up with some frustrating situations where you’ve just missed a jump, the stage is slowly scrolling after you and your flutter jump just won’t let you reach back to the platform, resulting in a irritating slow death as the edge of the screen slowly comes to crush you. Beyond this however, a lot of stages I remember finding difficult when I used to play the game years earlier I didn’t have much of a problem with this time, for example I remember finding Naval Piranha’s Castle a fairly tough level, but this time it was fairly easy for me. I think a big factor in this is actually another game, Yoshi’s Island DS. That game had stages that could be a lot longer and a fair bit harder to get through than this one, so I think after beating that, it’s made me realise just how easy a lot of the stages in this one are. One stage which I like quite a bit however, is also a stage that I’ll admit I always have trouble with, which is 5-3 “Danger- Icy Conditions Ahead”. This stage has a section where Yoshi has to ski across various snowy slopes. It’s fast and if you hit a rock as you go, it will result in Yoshi rolling for a bit, which can very easily lead you to fall into pits. I find it fun but also it can be somewhat difficult with all the instant death pits you can fall into if you misjudge your jumps. One aspect of this I’ve always found odd is how Yoshi looks however, there’s something about the shading when he’s skiing that always looked weird to me for some reason, but I can’t really say what it is. I do like that Baby Mario has a little beanie when they’re skiing though which is cute. Regarding the snow and more importantly ice stages, ice physics in this game can be fairly annoying but not the worst I’ve seen, still they’ve definitely resulted in me falling in a couple of pits during my playthrough. Finally, a lot of the stages in the final world, world 6 can be somewhat irritating, although the challenge makes sense being the final world and I definitely wouldn’t say I disliked them, I just didn’t find many of them that memorable compared to other stages in the game, with the very first stage 6-1 probably being my favourite of them. The final point I have to say that I like about the stages in this game, is that a lot of them have something unique about them, with there being a specific enemy who appears a lot in the stage, or a feature that only appears once or twice in the whole game it always feels like the stages have something new and interesting in them. One of my favourites is 1-7 “Touch Fuzzy, Get Dizzy” which introduces the surprisingly fun and funny Fuzzys which are fluffy sort of cotton balls that float around and if Yoshi touches them he becomes dizzy (shocking I know) which makes the level become very psychedelic, and Yoshi stumbles somewhat as you move him. It can be frustrating but it wears off eventually and I’ve never found it overly difficult, especially as Fuzzys only appear in a couple of levels. That said, their later appearances are definitely where they’re more challenging with a fair few pits you can fall into.
Finally comes the bosses which are a big highlight to me personally in the game. Each boss is a regular enemy which is made giant by Kamek which I’ve always found a cool concept. In some cases the enemies have only appeared within the castle where they serve as the boss such as Salvo the Slime and Sluggy the Unshaven, in other cases they can be regular enemies that have appeared a lot in the Mario series, such as Hookbill the Koopa, Naval Piranha and Bigger Boo. My personal favourite bosses are Burt the Bashful because he’s just an iconic boss for the series and Prince Froggy, which is probably one of the most unique boss battles as he eats you and the battle involves hitting his uvula with eggs whilst avoiding enemies he eats (Which you can eat to make eggs) and stomach acid. Other highlights to me are Naval Piranha (who I used to find tough) and Hookbill the Koopa which I just find a really cool battle with you having to topple him over with eggs then ground pound on the undershell. Finally my favourite boss as well as one which is probably considered the most iconic from this game is Raphael the Raven. Ravens are odd bird enemies that basically walk around tiny planetoids, hurting Yoshi if he collides with them. Yoshi can beat them with an egg or by stomping on them. Raphael the Raven takes this battle to an unexpected place. When Kamek makes Raphael larger, he will rush into Yoshi, sending him flying into the sky, landing on the moon (Which compared to other appearances in the Mario series is very small.) Raphael will then leap from the planet below up to the Moon and begin running around it similarly to his smaller brethren. There are four posts on the moon and when one is ground pounded on, the post at the opposite side of the moon will pop out. Yoshi has to make it pop out when Raphael is standing over it in order to damage him. This battle really stands out just because of how unique it is, there’s the mechanic of Yoshi and Rapheal being able to circle around the moon with the background rotating as you do so, the unique setting of the boss battle taking place there rather than in a castle like all the other bosses and as a result the really nice background of the planet with it’s clouds below as well as space and the stars with constellations as well. One key aspect of these boss battles I have to mention is the music, which really adds to these fights. I really love the second boss theme which plays for the final boss of each world, and the music for the first boss of each world is nice too. I think personally my love of these themes is increased by just how dull the boss music in Yoshi’s Island DS tended to sound in comparison, it’s made me appreciate how much the music in this game overall improves the experience.
The final stage is King Bowser’s Castle, which when you’re playing the game for the first time might be a surprise as until this point Bowser has not been mentioned by name. Due to the name as well as the picture of an omnious Bowser silhouette it actually did a good job at the time of building suspense as to what Bowser would be like. Before I get onto the final boss battle, I would like to say that this stage is fairly interesting, similarly to Super Mario World, there are multiple ways through this stage depending on which door you choose to go through, something I haven’t actually seen done in many Mario games since now I think of it. You’re able to collect everything you need to beat the stage 100% in whichever door you choose, and some are definitely easier than others, so really it’s best to just try whichever you feel like and see where it leads you. In the lead up to the final boss, there’s a section I’ve always liked due to the atmosphere, where you’re going down a dark corridor slowly, and Kamek is teleporting around transforming various blocks into enemies. It’s an auto-scrolling section but given it’s not too difficult about the worst thing about it is it’s a bit slow, but it does a really good job of building up to the final boss I feel. You enter the giant red boss door, and there’s Kamek. After spending the whole game antagonising you, he’s ready to take you on for the final boss battle, only as if the level title didn’t tip you off, you’re being watched by some red eyes in the background, which are revealed to belong to, Baby Bowser. Angry at Kamek for waking him up, he stomps on him and then starts demanding Yoshi let him have a ride like Baby Mario. This leads into the boss fight where Baby Bowser leaps around the room trying to land on Yoshi’s back and pounding the ground when he misses. It’s a fairly fun battle and not really difficult (although, not getting hit at all in order to keep your counter at 30 is likely a challenge) and once he’s beaten, Kamek brings on the best fight in the game, making Baby Bowser huge just as he has done with all the other bosses before now. This final Boss battle has always been amazing to me, with the giant Bowser in the distance beginning to run towards you, throwing large eggs off into the distance with the right trajectory to hit him in the face sending him stumbling back, as well as the incredible music. It does introduce entirely new mechanics regarding how you throw the eggs into the background at the very end of the game, but I think they’re easy enough to pick up on that it’s not a problem. The final thing I’d like to note is just how intimidating Baby Bowser is here, being a Godzilla-like being in the distance and throughout the whole battle attempting to run towards the remains of the castle you’re stood on (which was damaged badly when he grew in size) and when he actually reaches you it’s an instant loss as he just destroys all the ground leaving you nowhere to stand and to fall down the pit. It’s definitely one of the most iconic Bowser boss fights and probably one of the most iconic Nintendo ones also.
With Baby Bowser’s defeat, you find the captured Stork as well as reuniting with Baby Luigi. Following this comes the final scene of the game, with the stork flying across the clouds as the ending music plays. This scene is one I love and always have, with some really nice pixel art and music, however it also is related to a memory I mentioned earlier regarding a boss. It’s an odd memory, but when I was a kid, I remember once going with my Dad to the house of one of his clients and meeting with the client’s children, who were playing this game at the time taking on Baby Bowser. It was their first time beating the boss and honestly I barely remember much of their reaction, but it being late at night, me being in an unfamiliar place and seeing them beat the final boss along with the really beautiful ending scene of the stork flying across the night sky always stuck with me just as a general atmosphere feeling. Following this, the stork arrives at the Mario Bros new home and we get the only shot there’s ever been of Mario and Luigi’s parents, although only their lower body and their hands holding the two babies in the air, still it’s a really nice moment and probably one of the most iconic in the series. Then, in 2014, just under 20 years later following this ending, Yoshi’s New Island revealed this ending was in fact fake and the stork had delivered the babies to the wrong house. Normally, I tend to not care that much when there’s retcons, and as long as it’s not overly forced in the narrative I figure with ‘Mario Canon’ (if there is such a thing) there’s usually wiggle room, like with Paper Mario’s games supposedly all taking place in a book rather than the main Mario universe. In this case however, this was just a really lazy and pointless retcon, especially as Yoshi’s Island DS managed to recycle the plot of this game without overwriting it by just having the Mario Bros be kidnapped along with various other babies. I think that Yoshi’s New Island really wasn’t that good really doesn’t help my feelings on this. Anyway, I realise this is the section about my playthrough of this game, but still honestly this ‘addition’ when playing the game nowadays could perhaps sour the moment for some… unless like me you just choose to forget Yoshi’s New Island happened in which case you can just enjoy the moment for what it was originally intended to be. As for me, this time beating the game was just as nice as every other time I’ve done so, another nice revisit to a game that holds a special place with me.
Specific aspects about the game relating to Yoshi in Smash.
So, again this isn’t really a situation where there’s equipment or a setup for Yoshi that is close to Smash Bros. As I’ve stated before, a lot of Yoshi’s moveset originated in this game, with him being able to eat enemies to turn them into eggs, throw eggs as weapons, flutter jump and ground pound, pretty much all these moves have become Yoshi’s standard moveset in most of his own series. Yoshi’s other moves in Smash have either come from or appear in other games. The Egg Roll has only really shown up in a couple of sports games such as Mario Power Tennis and Mario Strikers Charged. The Super Dragon Final Smash I will detail more in another post further down the line, but basically in my opinion originates from Super Mario World, and finally the Yoshi Stampede is interesting as whilst it is based on the opening cutscene of Super Smash Bros Melee, there was a similar move in Paper Mario the Thousand Year Door where Kid Yoshi could call in a stampede of adult Green Yoshis to charge at all enemies on the screen. Anyway beyond that, the majority of Yoshi’s movement, moveset and general playstyle in Smash has most of it’s roots in this game.
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Credits.
For information on this game including dates of releases I must give credit to Super Mario Wiki.
The screenshots in this post are taken by me using Miiverse before it shut down.
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