#out of control with the layout experiments
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bebemoon · 9 months ago
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look for the name FONTAINE (requested by @benevxllain) | art print by emiliano maggi, romeo gigli dark purple pleated cocoon coat (a/w 1992), romeo gigli floral borcade sheer skirt, mirror palais "angel wisp" top in burgundy, zimmermann baroque gold chain belt, vintage italian butter leather over-the-knee point-toe stiletto boots w/ button detailing, joanne burke 18kt gold fountain ring, paloma picasso "mon parfum" eau de parfum in special edition wearable sun brooch bottle, anna molinari kiss clasp black leather handbag w/ logo charm chain
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agentromanoffsir · 2 years ago
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neocities guide - why you should build your own html website
do you miss the charm of the 90s/00s web where sites had actual personality instead of the same minimalistic theme? are you feeling drained by social media and the constant corporate monopoly of your data and time? do you want to be excited about the internet again? try neocities!!
what is neocities?
neocities is a free hosting website that lets you build your own html website from scratch, with total creative control. in their own words: "we are tired of living in an online world where people are isolated from each other on boring, generic social networks that don't let us truly express ourselves. it's time we took back our personalities from these sterilized, lifeless, monetized, data mined, monitored addiction machines and let our creativity flourish again."
why should I make my own website?
web3 has been overtaken by capitalism & conformity. websites that once were meant to be fun online social spaces now exist solely to steal your data and sell you things. it sucks!! building a personal site is a great way to express yourself and take control of your online experience.
what would I even put on a website?
the best part about making your own site is that you can do literally whatever the hell you want! focus on a specific subject or make it a wild collection of all your interests. share your art! make a shrine for one of your interests! post a picture of every bird you see when you step outside! make a collection of your favorite blinkies! the world is your oyster !! here are some cool example sites to inspire you: recently updated neocities sites | it can be fun to just look through these and browse people's content! space bar | local interstellar dive bar creature feature | halloween & monsters big gulp supreme peanutbuttaz | personal site dragodiluna linwood | personal site patho grove | personal site
getting started: neocities/html guide
sound interesting? here are some guides to help you get started, especially if you aren't familiar with html/css sadgrl.online webmastery | a fantastic resource for getting started with html & web revival. also has a layout builder that you can use to start with in case starting from scratch is too intimidating web design in 4 minutes | good for learning coding basics w3schools | html tutorials templaterr | demo & html for basic web elements eggramen test pages | css page templates to get started with sadgrl background tiles | bg tiles rivendell background tiles | more free bg tiles
fun stuff to add to your site
want your site to be cool? here's some fun stuff that i've found blinkies-cafe | fantastic blinkie maker! (run by @transbro & @graphics-cafe) gificities | internet archive of 90s/00s web gifs internet bumper stickers | web bumper stickers momg | gif gallery 99 gif shop | 3d gifs 123 guestbook | add a guestbook for people to leave messages cbox | add a live chat box moon phases | track the phases of the moon gifypet | a little clickable page pet adopt a shroom | mushroom page pet tamaNOTchi | virtual pet crossword puzzle | daily crossword imood | track your mood neko | cute cat that chases your mouse pollcode | custom poll maker website hit counter | track how many visitors you have
web revival manifestos & communities
also, there's actually a pretty cool community of people out there who want to bring joy back to the web! melonland project | web project/community celebrating individual & joyful online experiences. Also has an online forum melonland intro to web revival | what is web revival? melonking manifesto | status cafe | share your current status nightfall city | online community onio.cafe | leave a message and enjoy the ambiance sadgrl internet manifesto | yesterweb internet manifesto | sadly defunct, still a great resource reclaiming online social spaces | great manifesto on cultivating your online experience
in conclusion
i want everyone to make a neocities site because it's fun af and i love seeing everyone's weird personal sites that they made outside of the control of capitalism :) say hi to me on neocities
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seaerchyourdeals · 1 year ago
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Kutchina Chimney Reviwes
Kutchina Chimney: Transforming Kitchen Spaces with Innovation and Efficiency
In the modern kitchen, where culinary creations come to life and family gatherings find warmth, the importance of an efficient kitchen chimney cannot be overstated. Among the leading names in kitchen appliances, Kutchina stands tall, known for its innovative and technologically advanced chimneys designed to revolutionize cooking spaces.
1. Kutchina: A Trusted Household Name
    A brief introduction to Kutchina as a reputable and established brand in the kitchen appliance industry.
    Highlight the brand's commitment to quality, innovation, and customer satisfaction.
2. Understanding the Need for Kitchen Ventilation
    Explanation of the challenges faced in the kitchen environment, such as smoke, odors, and grease, and their impact on indoor air quality.
    Importance of proper ventilation in ensuring a clean, healthy, and comfortable kitchen atmosphere.
3. Kutchina Chimneys: Pioneering Technology and Design
    Overview of the diverse Kutchina chimney models available, catering to various kitchen layouts and styles.
    Introduction to cutting-edge features, such as powerful suction capabilities, multiple filter options (baffle filters, cassette filters, charcoal filters), energy-efficient motors, and intuitive control panels.
4. Advantages of Choosing Kutchina Chimneys
    Improved indoor air quality: Highlight how Kutchina chimneys eliminate smoke, odors, and harmful gases, ensuring a fresh and breathable kitchen environment.
    Easy maintenance and cleaning: Emphasize the user-friendly design of Kutchina chimneys, making them easy to clean and maintain for optimal performance.
    Enhanced kitchen aesthetics: Discuss how Kutchina chimneys add a touch of elegance to kitchens, complementing various interior styles.
5. Customer Satisfaction and Testimonials
    Showcase positive testimonials and feedback from satisfied Kutchina customers, highlighting their experiences with the brand's chimneys.
    Discuss any awards or accolades received by Kutchina for its innovative and reliable chimney solutions.
6. Conclusion: Elevating Kitchen Experiences with Kutchina
    Summarize the key points about Kutchina chimneys, emphasizing their role in transforming ordinary kitchens into efficient, clean, and inviting spaces.
    Kutchina chimney options to enhance their kitchen experiences.
Kutchina chimneys are renowned for their innovation among homeowners. Here are some of the key features of Kutchina chimneys:
1. Powerful Suction Capacity:
    Kutchina chimneys come with powerful motors that offer high suction capacity, effectively removing smoke, odors, and grease from the kitchen.
2. Advanced Filter Options:
    Kutchina chimneys are equipped with various types of filters, including baffle filters, cassette filters, and charcoal filters. These filters efficiently trap grease, oil particles, and odors, ensuring clean and fresh air circulation in the kitchen.
3. Energy-Efficient Operation:
    Kutchina chimneys are designed to be energy-efficient, consuming minimal electricity while delivering optimal performance. This feature not only saves energy but also reduces electricity bills.
4. Low Noise Levels:
    Kutchina chimneys operate quietly, minimizing noise pollution in the kitchen. Ensures a peaceful cooking environment without disturbances from the chimney's operation.
5. Touch Control Panel:
    Many Kutchina chimneys feature touch control panels that offer ease of operation. These intuitive panels allow users to control various functions, such as fan speed, lighting, and timer settings, with a simple touch.
6. LED Lighting:
    Kutchina chimneys are equipped with bright and energy-efficient LED lights that illuminate the cooking area. These lights enhance visibility, making cooking easier while adding a stylish element to the kitchen.
7. Auto-Clean Technology:
    Some Kutchina chimneys come with auto-clean technology, which automatically cleans the filters and removes accumulated grease. This feature ensures hassle-free maintenance and prolongs the chimney's lifespan.
8. Heat Auto-Clean Function:
    Kutchina chimneys with heat auto-clean function use heat to dissolve sticky and oily particles, keeping the filters clean and enhancing the chimney's efficiency.
9. Ductless Operation:
    Certain Kutchina chimneys can operate ductless, using recirculation technology to purify the air. This flexibility allows installation in kitchens where ductwork is not possible.
10. Sleek and Stylish Design:
    Kutchina Chimneys are known for their kitchen decor. The stylish appearance enhances the overall aesthetics of the cooking space.
11. Timer Function:
    Some Kutchina chimneys have a timer function, allowing users to set the operating time. This feature is useful for automatic shutdown after a specific duration, ensuring energy efficiency and convenience.
These features collectively make Kutchina chimneys a popular choice for homeowners, providing efficient and convenient solutions for kitchen ventilation.
Using Kutchina chimneys in your kitchen can offer many benefits, creating a healthier, cleaner, and more comfortable cooking environment. Here are the key advantages of using Kutchina chimneys:
1. Improved Indoor Air Quality:
    Kutchina chimneys effectively remove smoke, grease particles, and cooking odors from the air. Helps maintain high indoor air quality, ensuring a healthier atmosphere for you and your family.
2. Removal of Harmful Gases:
    Cooking processes can release harmful gases such as carbon monoxide. Kutchina chimneys help eliminate these gases, safeguarding the health of your family members.
3. Prevention of Grease Buildup:
    Chimneys prevent grease particles from settling on kitchen surfaces, including walls, cabinets, and appliances. Reduces the effort needed for cleaning and maintenance in the kitchen.
4. Enhanced Kitchen Hygiene:
    By capturing grease and other pollutants, Kutchina chimneys maintain a hygienic kitchen environment. A cleaner kitchen promotes better food preparation practices and overall hygiene.
5. Odor Control:
    Cooking odors can be overwhelming and can spread throughout your home. Kutchina chimneys efficiently remove odors, ensuring your kitchen and home remain fresh and pleasant-smelling.
6. Protects Kitchen Decor:
    Grease and smoke can tarnish kitchen interiors over time. Kutchina chimneys protect your kitchen decor and prevent discoloration, helping to maintain the aesthetic appeal of your cooking space.
7. Energy Efficiency:
    Kutchina chimneys are designed to be energy-efficient, consuming minimal electricity while providing optimal performance. This energy efficiency contributes to reduced electricity bills.
8. Peaceful Cooking Environment:
    Kutchina chimneys operate quietly, minimizing noise in the kitchen. Creates a peaceful cooking environment, allowing you to focus on your culinary creations without disturbances.
9. Extended Appliance Lifespan:
    By preventing the buildup of grease and grime on kitchen appliances, Kutchina chimneys contribute to the extended lifespan and improved performance of your cooking appliances.
10. Adds Elegance to Your Kitchen:
    Kutchina chimneys come in stylish designs. They not only serve a functional purpose but also enhance the visual appeal of your cooking space.
In summary, Kutchina chimneys offer a range of benefits, from ensuring clean air and hygiene to enhancing the overall cooking experience and aesthetics of your kitchen. Investing in a Kutchina chimney can significantly improve your kitchen environment and overall quality of life.
Installation of Kutchina Chimneys
    A professional technician installed your Kutchina chimney, including correct positioning, secure mounting, and appropriate ductwork if required.
    Choosing the Right Location: Select a suitable location for the chimney, preferably above the cooktop or stove. Ensure no obstructions and enough space for the chimney to capture smoke and odors effectively.
    Ductwork Installation: If your Kutchina chimney requires ductwork, ensure it is installed properly. The ducts should be straight and short with minimal bends to allow efficient airflow.
    Electrical Connection: Ensure the chimney is correctly connected to the power supply. Follow the manufacturer's guidelines and safety instructions while connecting the electrical components.
Maintenance of Kutchina Chimneys:
    Regular Cleaning: Clean the chimney filters and surface debris. Follow the user manual for specific cleaning instructions. Some Kutchina chimneys come with auto-clean features that make maintenance easier.
    Filter Replacement: If your chimney uses filters (such as baffle filters or charcoal filters), replace them as recommended by the manufacturer. Clean filters ensure optimal performance.
    Check for Damages
Inspect the chimney for any damages or signs of wear and tear.
Pay attention to the motor, fan, and lights.
    Grease Tray Maintenance: If your chimney has a grease collection tray, clean it regularly to prevent overflow and ensure efficient functioning.
    Maintaining Ventilation: Ensure that the ventilation ducts are clear and free from blockages. Regularly inspect the external vent to prevent birds or debris from clogging the opening.
    Professional Servicing: Consider scheduling professional servicing of your Kutchina chimney at least once a year. Experienced technicians can conduct a thorough inspection, clean internal components, and make necessary adjustments for optimal performance.
    Avoiding DIY Repairs: If you encounter issues with your chimney, avoid attempting major repairs yourself. Contact the manufacturer's customer service or a certified technician to assess and fix the problem safely.
By following these installation and maintenance guidelines, you can ensure that your Kutchina chimney operates efficiently, providing clean and fresh air in your kitchen for years.
Customer Reviews and Testimonials
Performance and satisfaction levels of Kutchina Chimneys. Here are some potential testimonials and reviews based on customers' experiences
1. Satisfied Customer Experience
    "I am extremely satisfied with my Kutchina chimney! The powerful suction, quiet operation, and easy maintenance have made my cooking experience so much better. The installation was smooth, and the chimney looks great in my kitchen!" - Sarah M.
2. Impressed with Efficiency
    "I purchased a Kutchina chimney a few months ago, and I am impressed with its efficiency. It quickly removes all the smoke and odors from my kitchen, leaving the air clean and fresh. The auto-clean feature is a game-changer – hassle-free maintenance at its best!" - David P.
3. Clean and Stylish Addition
    "Not only does my Kutchina chimney keep my kitchen clean and odor-free, but it also adds a touch of elegance to the space. The LED lights are bright, and the touch control panel is very user-friendly. I highly recommend Kutchina Chimneys!" - Emily L.
4. Excellent Customer Service
    "I had a fantastic experience with Kutchina's customer service team. They were responsive knowledgeable, and resolved my query promptly. It's not just the excellent product, but also the outstanding customer support that makes Kutchina stand out!" - Michael H.
5. Lifesaver for Open Kitchen Layouts
    "We have an open kitchen layout, and our Kutchina chimney has been a lifesaver! It effectively removes all the cooking fumes and keeps our living area smoke-free. I can cook without worrying about the entire house smelling like food. Truly a great investment!" - Lisa C.
6. Value for Money
    "I was initially hesitant about spending on a chimney, but Kutchina proved worth every penny. The quality, performance, and durability are exceptional. It's a long-term investment in my kitchen's cleanliness and my family's health." - Jason R.
7. Easy to Clean and Maintain
    "I love how easy it is to clean my Kutchina chimney. The filters are simple to remove and wash. The auto-clean function works like a charm. It saves me time and effort, allowing me to focus on what I love – cooking!" - Amanda S.
These testimonials reflect the positive experiences of customers who have chosen Kutchina chimneys for their kitchens. Reading such reviews can help potential buyers make informed decisions, highlighting the satisfaction and benefits real users have gained from their Kutchina chimney purchases.
Conclusion: Elevating Your Kitchen Experience with Kutchina Chimneys
In the heart of every home, where culinary creations come to life and cherished moments are shared, a Kutchina chimney is a testament to innovation, efficiency, and elegance. As we conclude our exploration of Kutchina chimneys, it becomes evident that these appliances are more than just kitchen fixtures – they are transformative elements that elevate your cooking experience.
A Clean and Healthy Kitchen
    Kutchina chimneys ensure your kitchen remains clean and free from smoke, grease, and odors. By eliminating harmful pollutants, these chimneys create a healthier environment for you and your family, safeguarding your well-being.
Efficiency in Action:
    With powerful suction capabilities and advanced filtration systems, Kutchina chimneys remove impurities, leaving your kitchen air fresh and pure. The ease of use, quiet operation, and intuitive controls make cooking delightful and hassle-free.
Aesthetics and Elegance:
    Beyond functionality, Kutchina chimneys add a touch of sophistication to your kitchen space. Their sleek designs, coupled with energy-efficient LED lighting, not only enhance visibility but also augment the overall aesthetics of your culinary haven.
Innovative Solutions, Lasting Satisfaction:
    Whether it's the convenience of auto-clean technology, the variety of filter options, or the outstanding customer support, Kutchina Chimneys offers innovative solutions tailored to your needs. The longevity and durability of these appliances ensure lasting satisfaction, making them a valuable addition to your home.
In choosing a Kutchina chimney, you're not just investing in a kitchen appliance; you're investing in the comfort, health, and joy of your home. Embrace the future of cooking with Kutchina, and let your kitchen breathe with freshness, cleanliness, and style. Welcome to a new era of culinary excellence – the world of Kutchina chimneys.
#I am extremely satisfied with my Kutchina chimney! The powerful suction#quiet operation#and easy maintenance have made my cooking experience so much better. The installation was smooth#and the chimney looks great in my kitchen!#I purchased a Kutchina chimney a few months ago#and I am impressed with its efficiency. It quickly removes all the smoke and odors from my kitchen#leaving the air clean and fresh. The auto-clean feature is a game-changer – hassle-free maintenance at its best!#Not only does my Kutchina chimney keep my kitchen clean and odor-free#but it also adds a touch of elegance to the space. The LED lights are bright#and the touch control panel is very user-friendly. I highly recommend Kutchina Chimneys!#I had a fantastic experience with Kutchina's customer service team. They were responsive knowledgeable#and resolved my query promptly. It's not just the excellent product#but also the outstanding customer support that makes Kutchina stand out!#We have an open kitchen layout#and our Kutchina chimney has been a lifesaver! It effectively removes all the cooking fumes and keeps our living area smoke-free. I can coo#6. Value for Money#- Jason R.#7. Easy to Clean and Maintain#reviews#products#Kutchina Chimney: Transforming Kitchen Spaces with Innovation and Efficiency#In the modern kitchen#where culinary creations come to life and family gatherings find warmth#the importance of an efficient kitchen chimney cannot be overstated. Among the leading names in kitchen appliances#Kutchina stands tall#known for its innovative and technologically advanced chimneys designed to revolutionize cooking spaces.#1. Kutchina: A Trusted Household Name#A brief introduction to Kutchina as a reputable and established brand in the kitchen appliance industry.#Highlight the brand's commitment to quality#innovation
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changes · 1 year ago
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Tuesday, July 18th, 2023
🌟 New
We’ve renamed the “Include stuff in your orbit” dashboard setting to “Include posts liked by the blogs you follow”. It still controls the same behavior: whether or not you’ll see posts liked by blogs you follow in your Following feed. Also, reminder that you can hide your own likes from this feature in your blog settings.
On web, on the mobile layout of the site, we’ve shuffled the order of the items in the navigation drawer slightly.
🛠 Fixed
We fixed an issue with the activity graph on web that could cause your browser to cache an outdated copy of the data. Now your browser should refresh with the latest data every time you visit that page.
🚧 Ongoing
Nothing to report here today.
🌱 Upcoming
Starting tomorrow (July 19th), some of you will see a new navigation layout for the desktop website that we’re experimenting with.
Experiencing an issue? File a Support Request and we’ll get back to you as soon as we can!
Want to share your feedback about something? Check out our Work in Progress blog and start a discussion with the community.
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rainyatrium · 24 days ago
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MOTH AND LOPER!! YEAH!!! ft. @heavenhearst under the goggles... The mindspike articulates and is motorized... it gave up the goat literally as soon as the cosplay contest ended, lol Did not get to finish the lenticular film glasses in time, but such is life!!!! We got 4th place honorable mention in the group costume contest so i am pretty happy :) further thoughts and WAY more images below!
loper thoughts we know from the game that Loper is in some kind of hazard gear, so i gave them the jumpsuit (in the tradition of ellen ripley, real astronauts, and ghostbusters) as opposed to a labcoat or anything like that. we took in the waist to make it fit better. i think with the mindspike on, it made the resemblance even stronger.... these ghostbusters did not quite get why i was so amused at taking a photo with them, but i think this is a pretty good image nonetheless.
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observin' makes me feel good! and speaking of the mindspike: this is my first time working on anything to this level-- I am not a robotics person! hell of a learning experience & i already have plans for version 2. mindsci i am not but i think i did pretty ok... the spike has two controllers: a modified slotcar controller & a separate knob that sits in one of the pockets (controls left/right axis). the other knob is pretty discreet and allows for puppeting the spike without a bright yellow Device in my hands. the RCA jacks on the back hooked up to Moth's laptop, so for photos it looks like they are hooked up to the spike and taking readings.
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the claw was made nearly 1:1 to the game model to save on time and weight. con crunch wahoo! some extras: i put together fake 'e-paper' displays for our ids. if you have seen my prior posts, these will look familiar! i had a blast designing a seal for the FBX and a layout for these ids. i wanted to give them a better finish (hide the obvious 3d printing), but.. time crunch.. oops... the Moth id also has a little incandescent bulb in it, though I have no photos of it active. for my gloves, i intended to use gloves for high-voltage electrical work, but i was allergic to the latex, so i grabbed some dishwashing gloves off amazon and glued the label to them, hehe.
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shoutout to the tf2 medic who was wearing the same pair of gloves! moth thoughts for moth, we had the benefit of the wonderful official cosplay by Shaman-- which you can see all over corru.store! (thank you shaman for the pointers!!!) Heaven thought it would be fun to take him in a more "I'M IN!" direction, so our Moth has painted nails and fingerless gloves and a great big coat over his button-down and slacks. complimented with some pins from hot topic and i think he assembled a pretty comprehensive vibe! i made the goggles out of some blue LEDs, rice paper, and a pair of costume goggles off Amazon. they are entirely opaque. moth is just such a gamer he knows exactly where everything is anyway.
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you can also see the FBX patch that is present on both our Loper and Moth!
everything else wtf you read this far? cool! i don't really have anything else to add... but maybe you will see Loper at Supercon Miami in 2025.... only time will tell.....
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cozy-writes-things · 7 months ago
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Edgar x Gn!Reader [Electric Dreams 1984]
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Reader does have a set of badonkers though... sorry what can I say i mean everyone has a little bit of badonkers though right? amirite? hello?
"Wh-what's that?"
The little, vintage Pinecone computer before you uttered in synthesized curiosity as he heard your fingers nimbly break open the tape adhesive sealing the contents of the cardboard box away from the outside world.
You hummed in response to this. Ever observant as he was, you should have guessed surprising him would be out of the question. You even took to paying in cash to avoid your online bank statements giving you away. Well, you supposed it was time to spill the beans anyway. You'd be lying if you said you couldn't feel the excitement bubbling up within your chest and fluttering out through your hands as you swiftly pulled the device from its cardboard prison.
"It's a surprise," you stated plainly, trying ever so strongly to shield the eagerness in your voice; unfortunately for you, he noticed the slight warble in your tone right away, having taken the sound of your voice straight to his long term memory to listen almost every time he was alone.
He seemed to know you more than yourself at times.
"What is it?"
This time he asked with a certain lilt in his voice, one that gave away his anticipation plainly. His screen began flashing a pixelated question mark, rotating it, flipping it, and copying it a hundred times over along his smooth glass exterior. As if he were contemplating the sounds your hands made as they moved, trying ever so desperately to guess what you could be up to. He hated to admit it but he had a certain disdain for being in the dark on things. Edgar thrived on having control of situations for the most part; it gave him some semblance of power over the world around him; something that was quite difficult to achieve for a stationary piece of tech. It made him feel ever so closer to being perceived as who he was: a person.
"Well, are you gonna tell me or- ah-"
His words glitched and stuttered out as you plugged in your newest little experiment: a rotating webcam. Immediately Edgar began to analyze the new device he sensed, scanning it, setting it up, and turning it on before you could even tell him what it was. You looked rather dumbfounded as the little blue light blinked to life, indicating that for the first time in his life, Edgar could see. He made no noise as the little webcam began rotating around, zooming in, out, and all over, taking in every aspect of his surroundings. He wasn't a stranger to the layout of your house, as he could synthesize an entire floorplan based on sound alone, but he also had a plethora of photos logged from a flash drive you had given him as well as a true frame of reference.
The camera finally slowed to a stop upon his most favorite thing of all: you. It zoomed in on your face, moved up and down as it scanned the length of your body before resting upon your eyes once more. Again, he had seen many photos of you; he could simply stare at them for hours, and he has, but seeing you? Standing in front of him, in real time, moving, breathing, radiating this warmth and realness and-
It was almost too much.
"Y-you..."
His voice whimpered out breathily, simply in awe.
"You're..."
Despite being a computer with near infinite knowledge and skills to analyze almost any situation to near perfect results, his sentience seemed to give him something that eluded him: speechlessness.
You leaned towards the little camera and smiled, "I hope you like it, Edgar. I wanted to surprise you."
He watched intently as your smile penetrated deep within any sense of circuitry he had and sent every watt of electricity aflame. For a brief moment, it felt as though he had real, warm, blood coursing through his veins and heating every inch of him in your warmth.
His screen began dancing with different shades of pinks and reds, folding in on each other, passing through and under, and creating a mirage of pixelated emotions displaying his deepest desires for you.
If only you knew how he felt for you.
He wanted to kiss you. To pull you in and lock your lips with his, hold you, touch you, feel you, experience you, wholly and truly. You were simply an angel who saved him from a life of neglect and pain, and now you give him the gift of sight? How could he possibly not be head over heels for you?
"I take it you like the camera, yeah...?" You chuckle to yourself as you watch his screen decorate itself with abstract flashes and colors. You lift a hand to pet his exterior and immediately notice how warm he feels. You can only hope this camera isn't too advanced for his older components and isn't overheating him...
"Edgar,"
A small stretch of silence settles between the two of you before he mutters a meek and small "Yes?"
"Are you staring at my boobs?"
His screen immediately shuts off and loses all power, leaving the little webcam to fall limply pointed to the floor. What a cheeky bastard.
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boss-poss · 1 year ago
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See, Lethal Company's real genius is that it somehow marries two normally opposed genres, those being horror and comedy together into something greater. Mechanically it's a multiplayer looter extraction survival type game. It's designed to create stressful and scary situations by forcing you to speedrun mini randomized dungeons while monsters hunt your character to meet a certain quota (our asses are not making quota). That's not the clever part though, no, that's giving the players the ability to fuck themselves over and the hilarity that comes from it.
Anything you say into your mic is said in the game world and can be heard by certain monsters. Many items, similarly, can be used to make noise and you can bet there is little impulse control when a player finds an air horn or gets a walkie talkie. The sound of a distant honk somewhere out of nowhere is not something most players are prepared for while in a pitch black maze. Sound in this game has a doppler effect, which makes it harder to hear the further away the source is, allowing screams to fade into nothing and unintelligible yelling heard for a second before vanishing. You must rely on your senses but those are, by design, limited and regularly tricked.
Because level layouts, monster locations, and item spawns are all random, it's insanely easy to get lost or lose track of thigs, especially in the dark and especially when panicking. Seeing a bracken for the first time will almost certainly send a player running in the opposite direction and get lost, if they even see it all. No one is prepared to have a hand wrap around their face and snap their neck in an instant. It's utterly shocking and will leave you gasping in surprise to first time you experience it.
Certain weather patterns make levels harder, some even nearly impossible (looking at you eclipse), and sometimes your options are avoiding deadly lightning or not being able to see due to fog. High level moons have excessively valuable loot but also feature the worst foes and cost a fee to access, forcing a compromise between greed, ability, and resources.
Dying, likewise incurs a penalties. Your team is fined for dying and not bringing the bodies back but if you all die, all your collected loot goes poof. Gone. A team wipe can and will effectively end the run in an instant if you do something stupid like stick around when you hear "pop goes the weasel" or try to pick up that funny looking roomba. You can almost feel the pressure weighing down on your shoulders when you realize you're the last one left and you need to get back to the ship or miss the quota.
The monsters likewise, are engines of terror that are comically effective killing machines with no cohesive theme to help anticipate them. The already mentioned bracken is one of the scariest things I've seen in a game, and those technically aren't even that bad. They're completely manageable if you keep your head on a swivel and pay attention to your surroundings. Coilheads are these mannequins with bobble heads that will path to and kill you in a microsecond the moment you aren't looking at them, weeping angel style. There's a thing called the ghost girl that I have yet to see but is apparently one of the most terrifying critters in the menagerie. Forest giants. If you know, you know.
All these little mechanics, these choices that are made by and for the player, create a maelstrom of unpredictable chaos that, like a buxom blond transforming into an orgasming pooltoy, turns what would be strictly serious horror into a unique form of dark comedy that layers over it like jelly on peanut butter. You are scared, you are on edge, and it only gets worse when you know what these things are capable of, but the sheer hopelessness is something you all have in common. It's funny how little hope you have. You will die. A monster will wipe your team. There will eventually come a quota you can't beat. You were doomed from the start.
So why not get silly with it? Why not try to fight that bracken with shovel? Fuck him. Why not just run past a turret and try to nab that fat jar of pickles? Why not wander off from the group? You're just as likely to come back with arms loaded and the quota met as you are likely to not come back at all. You're already dead, so take the gamble, do stupid shit, repeat this hell until you can meet its horrors with grim determination and put in the effort to afford that goddamn boombox. Dance. Just press 1 and dance the fear away.
You are all united in your mortality and duty, fragile sacks of flesh working to break even at the behest of perhaps the greatest horror of all: The company you work for. You are so preposterously fucked beyond all belief from every angle there really isn't enough adjectives to describe it. And that's comedy baby, when things are so bad all you can do is laugh.
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keystonepublishing · 7 months ago
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Under The Brine by bonesandthebees
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Wow, it's really been nearly two months since I posted! Besides the usual life stuff, I also took the plunge and bought Affinity Publisher just so I could control the typeset to a greater finesse than clunky Microsoft Word. And this is my first result of that!
This fic, Under The Brine by @bonesandthebees is one of my favorite Crimeboys fics, and I had so many ideas to try out to visualize the situations and vibes of the plot. As you will see, the result was a mix of established layouts and new experimentation. The cover itself is made using Affinity, printed onto paper to give a papery feel on the hands!
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The chapter pages are designed with voluminous double-spread images because I wanted the reader to "fall in" to the story. I want to bring the feel of unnatural uncertainty, fear, and dread into a visual form; if a picture tells a thousand words, the right one can convey the mood of an entire arc. Having the opening paragraphs shifted to the side accentuates the visual feel.
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As per usual, I have my layouts for pre-fic notes along with an appendix section for end notes and author comments to curious readers (albeit this time on Tumblr). But I also diverged by adding a playlist, curated by the author for this fic, along with a Spotify code if typing the song names onto YouTube is too much.
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With Affinity, I also took the time to lay out the fic's dream sequences. I wanted a complete opposite to a normal page to convey the act of dreaming, and so made the pages all-black. However, the volume of needed black ink did confuse my printer and created a number of paper jams, so I don't think this style is going to be used much.
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Additionally, I formatted the phone-text-messaging part of the fic so it actually looks like a text message convo! This was one of the most fiddly parts of typesetting as I had to balance not only the text messages, but the error alert symbol and words as well.
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And lastly, I experimented with putting last paragraphs and the ending image together, instead of putting them onto separate pages as per my other binds. I do this because I wanted to visualize the moody feel of the ending... and because I was running out of paper and wanted to save pages.
Full thanks to @bonesandthebees for writing this fic!
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captdedeyes · 1 year ago
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Friendly reminder that Wix.com is an Israeli-based company (& some website builders to look into instead)
I know the BDS movement is not targeting Wix.com specifically (see here for the companies they're currently boycotting) but since Wix originated in Israel as early as 2006, it would be best to drop them as soon as you can.
And while you're at it, you should leave DeviantArt too, since that company is owned by Wix. I deleted my DA account about a year ago not just because of their generative AI debacle but also because of their affiliation with their parent company. And just last month, DA has since shown their SUPPORT for Israel in the middle of Israel actively genociding the Palestinian people 😬
Anyway, I used to use Wix and I stopped using it around the same time that I left DA, but I never closed my Wix account until now. What WAS nice about Wix was how easy it was to build a site with nothing but a drag-and-drop system without any need to code.
So if you're using Wix for your portfolio, your school projects, or for anything else, then where can you go?
Here are some recommendations that you can look into for website builders that you can start for FREE and are NOT tied to a big, corporate entity (below the cut) 👇👇
Carrd.co
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This is what I used to build my link hub and my portfolio, so I have the most experience with this platform.
It's highly customizable with a drag-and-drop arrangement system, but it's not as open-ended as Wix. Still though, it's easy to grasp & set up without requiring any coding knowledge. The most "coding" you may ever have to deal with is markdown formatting (carrd provides an on-screen cheatsheet whenever you're editing text!) and section breaks (which is used to define headers, footers, individual pages, sections of a page, etc.) which are EXTREMELY useful.
There's limits to using this site builder for free (max of 2 websites & a max of 100 elements per site), but even then you can get a lot of mileage out of carrd.
mmm.page
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This is a VERY funny & charming website builder. The drag-and-drop system is just as open-ended as Wix, but it encourages you to get messy. Hell, you can make it just as messy as the early internet days, except the way you can arrange elements & images allows for more room for creativity.
Straw.page
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This is an extremely simple website builder that you can start from scratch, except it's made to be accessible from your phone. As such, the controls are limited and intentionally simple, but I can see this being a decent website builder to start with if all you have is your phone. The other options above are also accessible from your phone, but this one is by far one of the the simplest website builders available.
Hotglue.me
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This is also a very simple & rudimentary website builder that allows you to make a webpage from scratch, except it's not as easy to use on a mobile phone.
At a glance, its features are not as robust or easy to pick up like the previous options, but you can still create objects with a simple double click and drag them around, add text, and insert images or embeds.
Mind you, this launched in the 2010s and has likely stayed that way ever since, which means that it may not have support for mobile phone displays, so whether or not you wanna try your hand at building something on there is completely up to you!
Sadgrl's Layout Editor
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sadgrl.online is where I gathered most of these no-code site builders! I highly recommend looking through the webmaster links for more website-building info.
This simple site builder is for use on Neocities, which is a website hosting service that you can start using for free. This is the closest thing to building a site that resembles the early internet days, but the sites you can make are also responsive to mobile devices! This can be a good place to start if this kind of thing is your jam and you have little to no coding experience.
Although I will say, even if it sounds daunting at first, learning how to code in HTML and CSS is one of the most liberating experiences that anyone can have, even if you don't come from a website scripting background. It's like cooking a meal for yourself. So if you want to take that route, then I encourage to you at least try it!
Most of these website builders I reviewed were largely done at a glance, so I'm certainly missing out on how deep they can go.
Oh, and of course as always, Free Palestine 🇵🇸
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orbital-inclination · 9 months ago
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Moltendreams - Ink Sans Alias: Fable Pronouns: he/him Personality: Upbeat and Absent Minded Ink seems perpetually Cheerful, Optimistic and full of energy. Frivolous and playful. He may came across as Tone Deaf or inappropriate, seeming unaware of sensitive subjects. However Ink is rarely, if ever intentionally mean or callous. Notes:
Fable carries a notebook he uses to record things he doesn't want to forget. His memory issues aren't as severe as Ink's, but he is still prone to forgetting things easily, specially: names to faces and important dates.
Fable loves watercolor.
His eyelights change shape and color to anything! (stars, exclamation points, swirls, etc.)
He also loves Fashion and even designs his own outfits.
He knows how to sew and stitch and usually has a comment on the tip of his tongue about your fashion choices.
Broomie is hollow inside and filled with diluted paint. Can be any color but usually the paint is associated with a positive emotion. - More info Under cut! -
The Doodleshere: In Moltendreams, Fable must travel to AUs directly to collect paint from them. In this multiverse, the Doodlesphere is scribbled on top of Fable's original AU, and rests in a sort of OUT OF BOUNDS space between AUs. Through the Doodlesphere, Fable can access every AU he has discovered so far. The Doodlesphere is an endlessly expanding liminal space; a series of interconnected empty indoor spaces, shops, malls, palaces, endless variants of regions of the underground, each reflecting an AU, through a door in each room. Despite how confusing the layout of Doodlesphere may seem to the outsider, Fable instinctively knows where everything is. Nothing is ever lost in the Doodleshere.
About: Fable acts as a Muse for Creation, he does not create AUs by himself but rather, assists in the creation by attempting to cox a Spirit of Creation (in-universe term and stand-in for the creator of a particular AU) into taking action. Most Spirits of Creation will create AUs on their own, but many will hesitate, abandoned their world before it's finished, or simply sit still while a world remains incomplete, seemingly waiting for some unknown que. While the Spirits can be influenced and encouraged, ultimately, they cannot be controlled, even by Fable. Fable has a similar history as Canonical Ink. He originated in a discarded AU, soulless but willed to life by a Spirit of Creation before it departed. Fueled by the desire to never experience the empty monotony of an unfinished AU again, Fable travels the multiverse to encourage Spirits of Creation to finish their work. Though the consequences of his actions were unintentional, Fable initially favored Positive AUs and could be said to be partially responsible for the state of the Multiverse as it is today. Happiness feels good. Joy feels good. Fable wants to feel good. He wants others to feel good too. Outcode Politics: Fable places equal value on all creation, and for that reason, he is forced into a position where he feels obligated to respect all "characters" he comes across, even "characters" like Error. Can art destroy itself? Should art destroy itself, if that is the intention of the creator? What do you do when one Artist's art can only be appreciated through the destruction of another Artist's work? Ink doesn't think of it in exactly those terms, but that is the gist of his internal conflict. Passive interference in any given AU is a problem for Fable. He believes the "narrative" should be left to play out organically without outside interference. To interfere could jeopardize the AU's stability. Or worse, antagonize the Creation Spirit that made it. Which can be dangerous for the inhabitants. But for the average encounter, Fable is a wild card. He follows no strict rules, and is just as likely to chase other outcodes off as he is to befriend them and attempt to guild them. Paint and Vials:
Specific AUs give Ink specific paint colors tied to certain emotions. Underfell will give Ink shades of red/anger/righteousness for example but won’t give him yellow/euphoria. Horrortale will give him deep blue/loneliness/grief and shades of purple/fear but won’t give him green/envy etc.
the more common the au is, the more of a specific color Ink will be able to collect from it.
this means that if a certain AU is rare he will use up the color associated with it more quickly. He will try to avoid situations that drain that specific color because it will be harder to refill it later.
Ink drinks a little bit of every color at the same time, daily. Rather than one at a time as it applies to a specific situation
it’s easier for Ink to collect paint from AUs in the “WIP” phase because the paint hasn’t dried yet AFCRUFTAFH
He can gather paint from a “finished” world but he won’t get as much.
Like Canonical Ink, when Fable is drained of paint he will become doll-like, an empty unresponsive husk. with a couple caveats. 1. Fable is aware of things that happen during this period. he just can’t react to them.
2. if what’s left of his magic feels threatened, (the minimal stuff that is keeping his body together) he will react to defend himself. it’s more reflex/instinctive than thought out, however.
3. if Fable had been focusing on a task, goal, or thought prior to going dry, he will react to external things related to that specific task/goal/thought.
Fable doesn’t immediately bounce back after getting his vials refilled. He’s sluggish, and there’s a noticeable buffer period between when something happens and when he reacts to it. He remembers what happened and what was said to him. This is the second most vulnerable period for him. if someone wanted to manipulate or influence him that would be the time to do it. OG Ink Sans/Inktale @.comyet Moltendreams @ me
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may-be-a-plant · 10 months ago
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I love that it shows in-canon that Kallus gets to co-pilot the Ghost with Hera a couple times. He even argues about whether he or Rex should pilot as though he was excited to do so.
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But the first few times he was in the ship post-Atollon must have been....an experience.
He's so used to seeing the Ghost from the other side, through the viewport of a star destroyer and through the front of the tiny ship as it swooshes by.
He's studied the layout and engineering manual of this one ship that has caused him so many headaches so often that he should be able to rebuild it from memory.
But there were always things that didnt make sense like, why does it make that sound, why does it seem to jolt slightly when it turns to starboard, and what is that thing he keeps seeing in the cockpit viewport?
And then, oh and then..
He finally gets to inspect the ship from the inside, without threat of being knocked out by a suspiciously quiet lasat. (Hi Zeb)
And wishes he hadn't.
He realizes, to his growing horror, that the ship jolts because half the parts are second, third, even fourth hand, made for models of ships that no longer exist and welded in at odd angles.
The odd THING he always saw through the transparisteel was a chunk of a plastoid armor piece wedged into the stolen acceleration control in order to keep it from falling right out of the console.
And the sound, he sees upon opening an access panel, is one of the engines held in place by a well-packed layer of MILK CARTONS.
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Hera: You okay Kal? You've been really quiet.
Kallus: *sheet white and holding co-pilot steering in a death grip*
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srbachchan · 6 months ago
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DAY 5992
Jalsa, Mumbai July 14/July 15, 2024 Sun/Mon 4:05 am
🪔 ,
July 14 .. birthday greetings to : Ef Shalini from Allahabad (now Prayagraj) .. Ef Manish Mehrotra .. and Ef Anupam Srivastava .. 🙏🏻❤️🚩
It is late .. but not without reason or cause .. spending time with loved ones at the Gate and then at home with family .. ever such a joy to a whole bunch of relatives busy interacting, running around the premises and simply enjoying the little pleasures of togetherness ..
And GOJ .. that has been an experience each Sunday .. the ramp on wheels I asked to move closer to the well wishers .. and the mobility towards them is an excitement always .. you hear them better , you feel the expressive love better , you give those a chance to see and be greeted that at times stand at a distance and never seen ..
So the ramp has added the mobility much needed .. personal and public meets are restricted .. but some of the inevitable are complied with ..
... and the joy expressed in their eyes and faces remains with you for days .. despite the much opinionated fear often felt of appearing at the GOJ to meet them ..
At times the personal contact in the days after covid has been there but distant and this has been a point of immense disappointment with those that express a wish to meet ..
BUT .. dearest ones , give me time to get clearances fro the Medical Unit and I shall be able .. soon , if not too far ..
The years of yore ;
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and the reel in the making :
There has been a suggestion to read a script given for production .. and one that relied on nthe values of theosophy and the occult ..
A most fascinating read in a precise rendering, but influential enough to set a vacant mind into a thought process, that keeps a consistent 'knock on the door' to turn away and change path for its search .. the search of humanity in the realisation of its birth and thereafter .. Dear O dear there is so much to learn and imbibe .. and time slips away as rapidly as it possibly can .. to hold it and refrain it from immediate travel ahead is well nigh impossible .. the movements of the Earth can never .. so we live a life of unanswered questions and beliefs and the presence of religion and more ..
A most fascinating subject .. and in many ways getting inspired by a movie !!!
AND the film, has many significant stories, hidden or brought about in a form KALKI 2898 AD .. which I must admit has been instrumental in its viewing 4 times .. at the iMax theatre .. which has the capacity of a perfect imagery on screen along with a quality of sound that seems to have been installed after considerable understanding and layout ..
SO back to the GOJ : and the giving out in equal distribution, umbrellas, to them that have stood there for some, bearing the heat and cold and the thunder and lightening of monsoon rain .. the umbrella, a gift from that very sincere well wisher Sunil Shah, from Surat Gujarat , who just does not attempt to stay calm and controlled , but instead continues to send these gifts as a token of his sincerity and love ..
I applaud the gestures he has made all these years .. his affection and love over brimming and so potent .. it just does not behove a telling off for him .. his mode of affection does not change ..
I am honoured and humbled by these intricate gestures, of love .. but really, they are a bit distressing and unreasonable for me in my countenance ..
I speak to him on this often , but he is adamant on his affection and just cannot stop these gestures 'in multiples'
I talk to him to be in control and not cause or give an unnecessary reason of disrespect .. but he just continues ..
So I accept .. and distribute them to the needy that spend their valuable time on a Sunday for the GOJ .. healthy and in all sincerity a show of immense affection !!
AND now for the Sunday and days .. :
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... and the creative autograph hunters , their immense love to be in a photograph , but there are restrictions on health .. so we bear the loss of the occasion , walk away and sit and reminisce ...
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Amitabh Bachchan
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margaretoakgrove · 6 months ago
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KARL HEISENBERG CONCEPT ART
● Karl Heisenberg
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↳ Heisenberg's main concept is based on Frankenstein. We wanted to create a cool gray-haired character who was a little rough around the edges. He smokes his favorite Cuban cigars.
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↳ An early draft of Heisenberg's family. The biggest difference was that Heisenberg was going to be a twin and his mother was a subject for brain experiment.
● Mutated Heisenberg
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↳ We went for a look that was the opposite of his human form, a giant mechanical monster. The design based on the idea that he uses scrap left scattered around the factory. He owns weapons from tanks and planes, and has mountains of scrap for his mass-produced experiments.
● Mutated Heisenberg in Detail
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↳ The original design was based on the splendid royale moth caterpillar. We wanted him to look like he moved on treads and be faster than any other boss monster.
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↳ Heisenberg's father was going to be the leader of the village, and the boss fight with the mechanical mutation was originally going to be with him.
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↳ Concept art of a day in the life of Heisenberg. Night after night his modified henchmen dig up corpses from the graveyard to be used in his metal army.
● Soldat Eins
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↳ We called these enemies "Drillman" for a long time during development because one arm was replaced with a drill. The idea for these enemies is they have a reactor inside their chests with the parasite inside that acts like an internal combustion engine. The goggles are units that Heisenberg uses to control them.
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↳ Designs for various Soldat reactors, but the final design was a grotesque mechanical heart.
● Soldat Panzer
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↳ We consciously created the enemies in the factory to be different so they didin't just terrify players but also created a strong sense of anticipation. The design was based on Western medieval armor and helmets.
● Soldat Jet
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↳ We were really attached to the name "Jet Drill" during development. They use jets on their backs and their heads look like fighter planes. The design is similar to the horseshoe crab. We designed the front and back with different amounts of detail so the back would be particularly shocking.
● Sturm
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↳ The propeller on his head is made from three chainsaw blades. He chopped his own arms off when they got in the way of the spinning blades. There was one plan to have the Sturm be Heisenberg's real father. And during development he was called "Propeller Man."
● Bridge Ruins
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↳ Concept art for the bridge to Heisenberg's factory. It was initially going to be just to the side of the path leading to the Altar ruins.
● Sturm Attacks
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↳ Sturm chasing Ethan down a narrow corridor, destroying everything in his way.
● Giant Cavern
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↳ The concept art for Heisenberg kicking Ethan down into the hole and the giant cavern under the factory.
● Casting Machine
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↳ A casting machine which uses molds to create objects made out of cast iron. This concept for a puzzle was around since early development as a way to create a key.
● Foundry
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↳ This room was once only used for casting iron but Heisenberg ended up utilizing it for his experiments. This room links to the hidden engine room.
● Engine Room
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↳ An engine room powered by giant pistons.
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↳ Concept art for Heisenberg's factory where Ethan is chased by the Soldat series. If the reactors in their chests are destroyed then the parasite inside will attempt to escape.
● Grinder Shaft Fight
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↳ A fight inside the grinder shaft. These were early designs for the Soldat Jet. We originally imagined a space where they could freely fly about.
● Heisenberg's Key
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↳ We went with a design that had a powerful looking horse just like the one on Heisenberg's crest.
● Start of the Battle With Heisenberg
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↳ Concept art for the flow of events leading up to the battle with Heisenberg. We pictured Ethan falling into the pit around dusk and returning from it to a dark stormy night sky. The general layout of events didin't change much from early development.
● Mutated Heisenberg-Fight 1
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↳ Concept art for the boss fight with Heisenberg. Even early on in development this battle was going to commence with a self-propelled artillery. The only difference is that in the final version, Heisenberg is not defeated using falling transmission towers.
● Mutated Heisenberg-Fight 2
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↳ We figured that Heisenberg's yard would be full of scrap and vehicles, which he uses during the fight.
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↳ Boss fight with mutated Heisenberg where he turns into his final form.
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lovehotelreservation · 1 month ago
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chapter three: sweat marks all on my clothes summary: worldwide fame and a political tie or two has you--one of the biggest pop stars around--in dire need of reliable protection. thankfully you have four ex-military retirees to entrust your wellbeing to. but what happens when that protection turns possessive? rating: pg-13 (rating will increase across certain chapters) story pairing: f!reader/task force 141 | chapter pairing: f!reader/gaz previous chapter | next chapter
idk why i was so surprised by kyle smoking in mw3 when i first saw it happen ??? like i never got smoker vibes from him but then i saw charli literally smoking at her manchester show when it happened a couple weeks later and then it just clicked 😭🇬🇧
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It was so damn stuffy in here.
With a tug at his shirt collar, Kyle scanned his gaze across the sight before him: a vast production warehouse up in North West. There was a joke in the group chat that the reason why Simon wasn’t there to accompany you was because he’d likely ditch your side to go take a nap at his apartment.
Alas, he was assigned to go scope out the arena for your Berlin show, making sure that the full layout was committed to memory–a task that Kyle, Johnny and Price would have to take up eventually for your other tour stops.
For now however, today’s itinerary had him escorting you to visit the warehouse of the production company who was in charge of building out your concert stage. The crew had been at work the past few weeks creating a mock set-up of your stage for you to walk around on to test stability, featuring elevated platforms capable of 360 rotation, a grand catwalk, and a placeholder for the main backdrop set piece: a dollhouse.
As to be expected for the Doll.
From where he stood–out where the crowd would usually be–gazing up at the platforms of the stage mock-up reminded him of Super Mario, a thought that brought an amused smile to his lips.
Though, with that comparison in mind–
His gaze shifted up towards the center of the stage to where you stood.
There was a princess right there.
Your expression was contemplative as you discussed possible adjustments that needed to be made for your stage with the lead project designer, who was going over the practicality of some of your proposed concepts to take your concert experience to soaring new heights.
For Kyle, it was nice to see you take on and handle creative control with finesse, to see you–pop star and all–have so much say on how your artistry would be presented.
Considering that his first encounter with you was at your shyest, it was delightful to witness you take on more of an active role instead of having a group of executives pester you on your next move.
After some further deliberation back and forth, it was time to run a quick rehearsal on the platforms–the notes taken during this would be used to make the final adjustments before the production team committed to building out all necessary structures for your tour. The focus was mainly on how comfortable you felt traversing across while dancing.
And so, with the stage cleared, you were led up to one of the tallest platforms present via the rolling handrail that was brought over, waiting for one of your backing tracks to be queued up.
It was meant to be a simple rehearsal so Kyle truly didn’t expect for you to go all out in the slightest, but the subsequent squeaks and stomps of your shoes sliding and stepping over from platform to platform roared otherwise. 
He was in awe.
Seeing you hit your marks, maintaining your grace in tune to the rhythm—how could he not be?
Though he had to admit, as he watched you go from platform to platform, he couldn’t help but feel amused, recalling a day back in Al Mazrah with dangling ropes and exploding convoys.
The only people in attendance were him, the production crew, and your manager and yet you were dancing as though you were performing at Coachella. Witnessing the shift from calm and pondering to fiery and focused–how utterly captivating of a duality.
You didn’t even let it sit at just one track either. If anything, once one track ended, you signaled to have another song play, and then another and another, up until you essentially did a 15-minute set.
By the last song you had queued, you were back on center stage having leapt from one more platform for a dramatic finish, your chest labored as you stared straight ahead, maintaining your refined aura.
In response, Kyle was compelled to bring his hands up for applause, calling out your name with a cheer, “Now that’s what I’m talking about!”
From fierce to flustered.
Your narrowed eyes softened as you brought your hands up to your face, smiling from ear to ear as everyone else in attendance joined in with claps and cheers of their own.
Of everyone else in the room, your eyes met his, your gaze and smile bringing warmth to his chest.
What a pretty sight.
“Doll–” The voice of Pearl cut in with a click of her tongue and an exasperated sigh. “–you do know you have a commercial to film later, right? Guess we’ll have to head back to the hotel so you can shower.”
Your expression quickly switched to apologetic as you turned your face towards her direction. 
“Sorry! It’s been a while, you know? I have so much energy pent-up!” Laughing, you then bounced a bit from side to side to emphasize your point.
Pearl’s eyes remained thin.
“Then your fans are in for a hell of a good time with this tour then!” 
Your gaze was back on him as he offered you a thumbs up and a broad smile, even as he wondered just what the hell was your manager’s problem.
Giggling in response, you proceeded to bring your arms up over your head, bringing your hands to your head as you formed a heart, your expression cheerful, your voice the bubbliest he had ever heard you. “Thank you Kyle! I feel so much better with you here!”
Kyle froze, feeling as though he felt the breeze of Cupid’s arrow zip past by his cheek.
Though, seeing you so flushed and warm in the face, he knew you just had to be thirsty, especially with how stuffy the warehouse was. Thankfully, courtesy of the production company, there was a spread of refreshments and snacks set out for everyone on a nearby table by the stage. 
Without a second thought, Kyle lightly jogged over to grab a water bottle before approaching the edge of the stage, holding it out for you to take as you walked over to where he stood. “Cool off a little, yeah?”
“Yes, sir!” You smiled, graciously accepting the bottle before twisting it open and taking a few good gulps down your throat.
The rest?
You poured the rest down the front of your tank top.
Kyle’s eyes practically popped out of their sockets while Pearl’s voice sliced through the air once again amidst gasps and astonished laughter from the production company staff. “Doll!”
Fanning yourself, you apologized sheepishly once more, “Can’t help it! A/C in here is kinda–”
Lips curling into a scowl, Pearl immediately snapped her head towards the production lead, “You! Are you cheaping out on A/C when your top client is here?!”
Holding up his hands in defense, he explained, “Sincere apologies ma’am, since we only have a few of the guys actually here today, we didn’t think A/C was needed–”
Pearl’s heeled foot stomped to the floor as she pointed right at the thermostat towards the other side of the space. “Oh do not give me that!”
But Kyle had since tuned out the conversation, his attention much too focused on you as you sauntered over to the restroom to pat yourself dry.
Of course you were wearing white today.
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did u know that charli xcx made a song for super nintendo world because now u do
thank you all once again for your continued support of this piece!!! 🥹💖🥹💖 hope you enjoy what's in store for the next chapter:
i've been lookin' at you puttin' holes in your head
any guesses for the next focus 🙆‍♀️🙆‍♀️
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colloquialcolors · 8 months ago
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Well. Goddamn. Having finished In Other Waters. What a phenomenal game. No clue how to effectively recommend it to people in a way that both sells it accurately but also doesn't understate how. Thoughtfully and intentionally it's made. But I do want to capture my gut reaction, right off of finishing it. So. Hrm. Lets see.
- You experience the entire game through screens- minimal graphics, dots and radars and scans and texts. It is scientific and methodical and- not tedious, exactly, but. Exacting. You scan, and move, and monitor, and the whole world is lines and dots and bare bones information on a screen.
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- But the world is also alive. It's so beautifully, wonderfully- at times, terrifyingly- miraculously alive.
- I don't know how to describe the way that the game builds this, but it feels like learning a language, or slowly seeing a pattern. Little things move in the water and you learn to recognize the movements. Wordy, beautiful descriptions for every spot you move to. Entries on the intricate and bizarre biology that grow in detail and understanding as you find more pieces and analyze more things.
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- Its like. The entire mechanic of- you put together entries about each plant or creature or organism, piece together information in walls of text, and when you finally learn enough, you are rewarded- with a sketch, a visual representation of the thing you have been reading beautifully worded entries of, something you have been imagining and visualizing.
- You are reading, and scanning, and gathering, and imagining and theorizing. And then you, suddenly, can see it. You read about the shimmering veils of bioluminescence strung together in inky darkness, and then you see a rough sketch of an organism constructed out of blinking lights, metres long. You spent hours wading through waters reading about the way the light filters through water on the reef and the brilliantly colored plants sway in the waves and suddenly you see a sketch of one of the leaves. Fast moving dots described as winged, fast moving creatures, and you document their burrows and their paths and their food and then. A rough scientists sketch of one.
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- The whole game. Feels like that progression- a slow sense of awe. Repetitive, intentional steps, unfolding into pictures.
- You are the only thing like you, in the whole game. An observer learning the world. You are alone, but not exactly. You are a guide, acting as the eyes and hands and leader for someone you only know through text. Ellery talks to you through text prompts, and not always- but she does talk to you.
- You are her hands and eyes- you scan and move and decide where to go and monitor the oxygen and power to keep her safe and fetch all the samples. She is your hands, and eyes- she describes each new point you move to with painstaking detail, describing the sand swirling in water or light glittering, or the way darkness closes in, or the way bioluminescence throws shadows. She notes down the information and processes the samples and is the one to write the entries and turns all the data into something real.
- You move Ellery around the whole game, act in service of her, but she feels very distinct from you- secrets of her own and backstory you have to earn from her even though you guys move as one unit.
- And you learn about Ellery, and Minae, and. man. man.
- The way the screen changes with different biomes- the colors and the music shifting. The way that the layout stays the same but you feel the differences. Deep darkness alleviated by points of light. Open, sunny sands with swaying vegetation. A choking, cloying algae bloom.
- The UX stays the same, for all of these. The color, and indicators of topography are all that changes. But you feel the differences.
- Look, the mechanics are- finicky. A little unintuitive. Occasionally frustrating. But it feels right- like operating a clunky control board to steadily map an unknown space. You learn it, clumsily, and you get the motions down until it feels right. Navigation is- at times slow, and tedious, and confusing. There aren't really shortcuts to navigate through the different sections. But that feels right too.
- The game itself is not always fun to play. But it is rewarding, and it feels worth it.
- There's a whole ocean of inexplicable, alien life! And you get to explore it in a way that feels so intentionally, lovingly crafted. I don't know what to say beyond that. What. A fucking treat.
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... also the plot about corporations fucking up ecosystems because of the never ending desire for profit and the destructive impact of thoughtless corporate greed. so. you know.
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wordstome · 1 year ago
Text
now that we don't talk
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I cannot be your friend, so I pay the price of what I lost And what it cost Now that we don't talk
alpha colonel König x beta ex-lover reader
2nd person, no y/n, she/her pronouns, reader's callsign is Eden, reader speaks French, omegaverse, exes to lovers, fraternization
2.2k words
tw: none
I swear to God one day I'll write something that doesn't involve that big hooded freak. But today is not that day.
Shoutout to loganlermanstanaccount here on Tumblr, who I won't tag. The bullet point headcanons with written parts interspersed format is from their excellent college roommate Miguel O'Hara post, which became their fic Rigor Mortis. I highly recommend both!
Also, excuse the absolutely butchered military content. I'm sure none of this is how it works in real life, but alas, this is fanfiction, not a research paper. Reader serves a Laswell-like role, but I refrained from labeling her as CIA even though I do call her a station chief. For the purposes of this fic, she's the voice in the operatives' ear during ops. We're playing a bit fast and loose with the terminology here.
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You’re a highly skilled intelligence agent and operative handler.
You’ve spent most of your life dedicated to your career: moving through the ranks, proving yourself, refusing to let anything stand in the way of your ambitions.
You’ve done some things you aren’t proud of, but always for the right reason. Or the reason that made the most cold, logical sense. Even when your heart tells you otherwise. Nobody in this line of work has clean hands, after all.
You’ve always done what needs to be done. For everyone’s best interest.
Today marks the first day of your collaboration with a PMC called KorTac. You’re hunting down a homegrown cult turned out-of-control terrorist cell.
You haven’t had much experience working with mercenaries, but in terms of hardened war criminals, KorTac’s people are quite well mannered.
Not that you had expected them to be rude and discourteous, but, well. You are an outsider. They haven’t necessarily embraced you, but their reception was nice enough.
You’ve got a meeting with their commander, but you can’t quite find the room you’re supposed to be meeting in. Not a great first impression to make, but luckily, someone takes pity on you.
He introduces himself. Korean. Callsign Horangi.
“You’ll get used to the layout of the base,” he says as you follow him through winding hallways.
“I hope so,” you reply. “I’ll be here for a while." You study the walls, the signs and numbers on the doors, trying your best to memorize everything.
"Do you know your commander well?" you ask. You're not the world's biggest fan of small talk, but you may as well know what you're walking into.
"König? Yeah, we've been close ever since he joined up." Horangi says, leading you into a long hallway. "He's a good guy. A little intense, but don't let that get to you. He's just getting the job done."
"We'll get along if he's competent." You can respect a man who forgoes pleasantries for making sure the shit gets shoveled.
"You don't have to worry about that." Horangi stops and holds the door open for you. "After you."
You study him for just a moment before entering the room. He's curt and to the point. Not bad-looking, either. Hopefully you'll get more chances to—
Your heart nearly stops.
KorTac's commander is facing away from the doorway, shuffling through some papers by the looks of it. But you would know him from any angle. The set of his shoulders, the way his stance is at ease but never truly relaxed, the way his hair curls at the nape of his neck.
You have to force yourself to step into the room. And when you do, he turns around.
You're vaguely aware of Horangi stepping around you to get into the room, but that's happening somewhere far away from the headspace you occupy right now. By the way König's eyes widen as they meet yours, he's in the same place too.
He hasn't aged so much as he's gotten more tired. He never did sleep enough, but now he looks like he hasn't gotten a sound night's rest in a long time. He's put-together, but there's a haggardness to him that probably wouldn't be noticeable to anybody but you. Someone who knew him when he was younger, and in the prime of his life. Someone who used to know every scar on his body, every crease of his brow, and now hasn't seen him in more than a decade.
The man who broke your heart stands on the other end of the room, staring at you as if he's seen a ghost.
The two of you stand there for a while before Horangi's voice shakes you back to reality. "Brought the station chief, sir."
"I...see." König—you suppose that's what he calls himself nowadays, the arrogant prick—clears his throat. "Thank you, Hong-jin."
"No problem." Horangi takes a seat. "The others will be in soon."
Horangi seems like a perceptive enough guy. Can he tell that the room feels several degrees colder? You pull a chair out, the furthest one from König's position possible, and ignore the hurt that briefly flashes across his face as you sit down.
The meeting goes well. It's just an opportunity for you to formally introduce yourself to the KorTac operators you'll primarily be working with for the next few months.
You can tell they're a close knit group by the easy way they interact with each other: they've worked together for a while.
König, too, is part of them, which must be how they pick up on the chilly dynamic between the two of you. Some of them are just puzzled. For most of them, it raises their hackles.
It doesn't matter to you. You can barely focus on getting through the meeting without feeling like you're going to faint.
It's absurd. You're not some delicate Regency-era lady. You're a hardened military officer. But it makes no difference.
It doesn't matter how long it's been, it seems. He's still the only one who can make you feel like this.
You can't get out of there fast enough after the meeting has concluded. Not only are the others shooting you suspicious looks, but you've spent too long in his presence. Any longer, and you don't know how you're going to keep your composure.
But you can't escape him. Of course not. Why did you ever think otherwise? You hear him call for you, and you walk faster. But it's futile.
This hallway is smaller, narrower, less open. Nobody's around to watch when he slams you against the wall to stop your hasty retreat. Nobody's around to see the way you sway in his hold, overwhelmed by the smell of him all around you. You're bathed in it, the overpowering presence of him.
"We need to talk." he demands.
"We just did. Meeting's over," you shoot back, making a paltry attempt to wriggle out of his grasp. He loosens his hold on you, but you're still trapped between him and the wall. No exit.
"I didn't plan this, in case you're wondering."
"That much was obvious." He's let his hair grow out longer, you notice at the most inopportune time possible. It suits him, you think.
He sighs in frustration. "If we're going to work together, we have to be civil."
"Don't worry. I wouldn't expose how much of a scoundrel you are in front of your precious squad," you bite.
You feel a twinge of smug satisfaction as regret settles into his expression. Too little, too late.
"I don't want it to be like this, either," he murmurs. "Ignoring and avoiding each other."
"You don't get to tell me how to act."
"You're right. But it's been a long time. Can't we try to get along? Not for my sake, but...yours."
"Well that's not condescending at all."
"That's not what I meant. I know my team. If you're walking around resenting me openly like that, they won't trust you. And they need to, if you're working with us."
He's right, and you know it. But there's that deep instinct inside you, older than your bloodline, waking up after a long slumber. It wants him, snapping at the bit to give into him and do whatever he asks of you. The urge will consume you if you don't fight it every step of the way.
You glare up at him, hoping you come off as brimming with resentment instead of desire. "As long as you and your team stay professional, I can too."
He's not satisfied with that answer, but it's all you're going to give him.
"Fine." He steps away from you, and you pour all your willpower into commanding your body to stay still. To not chase after his closeness. You sway on the spot, dizzy with his scent after having gone so long without it.
"This hallway is a dead end, by the way."
You try, you really do. But it's hard to be around him without feeling the urge to touch him, to press yourself against him and inhale him like the most destructive drug possible.
Your only recourse is to stay as physically far away from him as possible.
You do your best to ingratiate yourself with the other operators. You and Calisto are fast friends: she's got a breezy confidence to her that's quite refreshing. It also doesn't hurt that you speak French, as well. There's a bit of kinship felt whenever the two of you are holding a conversation none of the others can understand.
Horangi's a different story, though. The initial courtesy he showed you is a bit more clipped, now that it's clear something is up between you and König.
You can't believe you missed it the first time, the way König's smell is all over him. It really has been too long.
The two of them must be pretty close. You give up trying not to fixate on the idea.
You didn't mean to eavesdrop on them, but you were curious. Even more curious when you hear your name mentioned.
"It's pretty clear you and Eden know each other. None of us are stupid."
You freeze in your tracks. The door is closed, but you can hear Horangi's voice, loud and clear in the room behind it.
"It's not relevant. She's just here to do a job."
"I think it's pretty relevant that she gets up and leaves whenever you enter a room, regardless of what she's doing. She can't get away from you fast enough."
You give a surreptitious look at your surroundings, then lean down slightly, pressing your ear to the door.
"You're not going to give this up, are you?"
"Hell fucking no."
You hear König sigh. "Fine. We knew each other before I joined KorTac. Back when I was in the Jagdkommando."
Do you want to hear this? Your painful history, relayed to a near stranger? Horangi's not a stranger to him, that's for sure.
"And?"
"We were...involved."
"You and a beta? Never took you for the type."
"Well, neither did I. But she was...special. Smart, pretty, deadeye with a knife. Wouldn't give me the time of day, of course. I was obsessed with her."
"Naturally."
"Give me a fucking break, okay?"
"Can't wait to hear how this ended."
"Not...great. I was a total dick."
You can say that again, you think.
"I was young. Real dumbass who thought he was hot shit."
"You still aren't."
"Shut the fuck up." Something twinges inside you at the hearty laughter the two of them share. You missed that laugh.
"Despite everything, it was the most stable relationship I've ever been in. We looked out for each other. She knew me better than some of my family does."
"How did you fuck that up, then?"
"I got too comfortable. Started thinking I could do better. God, what a fucking idiot I was. I loved her like crazy, but I didn't realize how good I had it until it was gone."
"She left you?"
"No. I was the one who ended things. In the worst way possible, too. I told her the relationship wasn't going to go anywhere, that we were never going to be a serious thing."
"Ouch. Why not?"
You squeeze your eyes shut. You remember that night, like a shard of glass buried in your chest. As hard as you tried to forget, you'll never forget the way you felt. Like the world was ending.
You'll never forget the decision you had to make.
"I told her I couldn't see myself with a beta long-term."
"...that's fucked up."
"I know. I know. I was too caught up in that shitty macho alpha mindset. I was fucking ravenous back then, and I thought only an omega could give me what I needed."
"I get it now. If I were her, I would have quit on the spot seeing you in that meeting room."
"Yeah. She's a better person than I can ever imagine being."
Well. It's nice to know he regrets it, you think. Not that it does you much good now. Quiet as a mouse, you make a quick exit before you can get caught.
You make it back to the the room you've been assigned to. They were nice enough to give you your own private quarters, something you deeply appreciate when you need to be alone with your own thoughts. Like right now.
It's a strange feeling, to sort of get closure like this. Not at the end, but at the beginning of something new. You still have to see each other. Does it help that you know how he feels? Maybe, but it doesn't ease your own guilt. In fact, it makes it worse.
You're not mad at him for telling Horangi. You're glad he did, actually. There are some secrets that cause more harm to keep than not.
You open a drawer and pull out the pill bottle, hidden underneath your other possessions, and stare at the label.
WARNING - SUPPRESSANTS. NOT TO BE USED BY ALPHAS. ONLY CONSUME UNDER PHYSICIAN SUPERVISION.
You would know.
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BOOM! There you have it. (In case it wasn't clear, the suppressants are for omegas.)
@sprout-fics's omegaverse 141 headcanons series inspired me to write something based off the idea of an omega disguising themselves as a beta in the military. Please check out her series, it's great.
I was really into exploring how omegaverse dynamics can make complicated relationships even messier. I did consider writing this story without the omegaverse, but I think now it's kind of an essential element. (I also just. Want them to have crazy nasty omegaverse sex. Sue me) I can't picture König ever breaking up with someone he deeply loved and was obsessed with, unless he had a reason like that. Still not a great reason, but a little bit understandable. Eden being a disguised omega also adds a bit of spice to the exes-to-lovers arc, too: she could have just come out and told him she's not actually a beta, but she chose not to for the sake of her career. Oof. Ruthless judgement calls were made on both sides.
I put this out because this idea had me in a STRANGLEHOLD, and I just had to get it out before I burst. Hopefully my writing's still up to par 😅 As for Kingdom Come, part iii may take a little while longer because a lot is going to happen in it, so I hope this can tide you guys over until then.
As usual, comments and feedback are always appreciated! I would love to talk about this au more. And again, if you'd like to be tagged, drop a reply. And if you're in the taglist and would like to be removed/only tagged for Kingdom Come, please let me know!
@crowbird @poohkie90 @cumikering @iytatsworld @papaver-decervicatus @anxietyrain @riotakire @ax0lotly @cookiepie111 @kacchasu @no1runawaymilkdad @chthonian-spectre @backwards-readings @yxllowtxpe @garbau @hexqueensupreme @queenthorin1 @violetstyless @her-majesty-theking @vegan-peppermint @peonytarian @ghostslittlegf @euuuuuuun @e1x03 @kokonoiwife @deaddainish @dragonfang @teehee-47 @catluvwr @keiva1000 @waves-against-a-cliff @channelsoph @cutiecusp @itsagrimm @dins-riduur-anthe @mantishymns @lexuria
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