#ostriv game
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One of my favorite observations is how easy it is to spot who is American and who is not, in playthroughs of Ostriv (an 18th century city sim):
You see, non Americans will build a functioning (industrial, comnmercial etc) building, and build 2-3 residential houses around it, then build another functioning building, and so on, and so forth. The flow of people walking to and from work is short, and efficient. Americans are so poisoned by the curse of suburbia that they will build 10 functioning buildings right next to each other, then sroll aaaall the waaaay over there, and build a suburb. For people who walk, and use carts. The people working at any building have to traverse a much larger distance, every day, making the buildings *slower* to fully occupy by workers. This is done, despite it not affecting (or even, obstructing) gameplay, for no discernable reason, other than, well, that's what cities are, aren't they?
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Man. For days I have been unable to figure out what game to play, just staring at my Steam library, briefly starting one up and then promptly shutting it down.
A chunk of my brain really is excited by the prospect of doing a full blown management game like Workers & Resources Soviet Republic, but I am finding myself just unable to actively get back into that game itself and the network planning one needs to really be able to lay out, and the very new additional things like waste management and law & order that I am curious about that they added since I last binge played it are also scaring me off because That Is A Lot Of Complications.
Briefly thought of going back to Banished with megamod but now apparently the megamod is a 7 part thing that some people are reporting problems with and also that doesn't entirely feel like it'll scratch the itch.
Farthest Frontier just isn't feeling right. Ostriv I desperately want more maps for to start a new city.
Foundation feels too simplistic, and I burned myself out on Against the Storm for a bit bc I played that for a big chunk of late last month and early this month.
Clanfolk is a little too small in scope and while I LOVE the new decorations I am waiting with bated breath for more farming options/vegetables. I don't want to deal with combat in Rimworld and it'll be a BIG hassle to make a starting scenario that cuts out all the events I don't want... Dwarf Fortress also isn't appealing for some reason, maybe too much combat again?
And I don't really want to deal with water management for Timberborn as much as I love those little beavers.
And yeah I definitely want a more manage-y game than Cities Skylines and more of a city or colony builder than Planet Zoo.
And I am not up for any RPG's, I want management/city build!
BLEH!
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Dude if it was like a mix of Ostriv, City Skylines, Tropico, and Manor Lords it would literally be the only city builder I would play
Like with the economic and resource management elements of Ostriv + maybe the citizen simulation? And the progression?
The city planning tools of City Skylines? The management of power, water, sewage, etc?
The trade of Tropico? And the witty, sharp, political commentary of the early Tropico games?
The ability to walk around your city in third-person like in Manor Lords? The detailed construction and labour simulations? The plot additions? AND the regional specializations but retooled for assignable boroughs and districts?
Literally my dream game.
I think a city builder where you run a late victorian industrial city ala Chicago or Buffalo or Pittsburgh could be interesting.
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Once more back in Ostriv, my little hamlet is starting to evolve. Well for now the chicken coop is almost finished and spring is about to start soon. We left the last year behind and January has just started.
DE:
Wieder einmal mehr zurück in Ostriv, wo meine kleine Siedlung / mein kleines Dorf sich zu entwickeln beginnt. Nun, es ist fast soweit das unser Hühnerstall bald fertig gestellt sein wird. Außerdem wird der Frühling schon bald Einzug halten. Wir haben das letzte Jahr hinter uns gelassen und der Januar hat begonnen.
I've made some new shots and here you can see the management tab of the warehouse. You can set up to four goods to store here. Which you choose, for each warehouse, is up to you. The same goes for the amount for every single goods. I only miss one thing. A certain amount how large the storage is.
DE:
Ich habe einige neue Screenshots gemacht und hier kann man das Übersichtsfenster des Warenlagers sehen. Hier kann man bis zu vier verschiedene Waren einlagern. Welche Waren ihr lagert ist euch überlassen. Das kann je Warenhaus festgelegt werden. Das gleiche gilt für die Menge, je Ware. Das einzige was mir fehlt ist eine Anzeige oder der Wert wieviel maximal gelagert werden kann.
After finishing the chicken coop I've set up a construction site for the farm next to the Thatcher. The construction of the farm will take a bit longer due to the missing materials right now.
DE:
Nachdem der Hühnerstall fertiggestellt wurde habe ich die Farm platziert. Sie befindet sich nahe der Hütte des Strohdachdeckers. Der Bau dieses Gebäudes wird etwas mehr Zeit brauchen da noch einige Materialien fehlen.
EA certain and very important mechanic is to handle the production. I've taken my time and set up the production of the blacksmith. After adjusting the production the blacksmith only produces nails. We require a lot of them at the very beginning. You can easily adjust the production.
DE:
Eine sehr wichtige Mechanik ist es die Produktion der Gebäude zu managen. Ich musste die Produktion des Schmieds anpassen damit ich schneller zu den so dringend benötigten Nägeln komme. Es ist sehr einfach gestaltet die Produktion anzupassen, was das managen sehr stark vereinfacht.
The farm is about to grow lager and lager. Still, we have a lack of goods. Right now we have a lack of thatch.
DE:
Die Farm wird größer und größer, jedoch haben wir immer noch ein Problem mit der Versorgung des notwendigen Materials. Zurzeit fehlt immer noch Schilf zur Bedachung.
It is almost spring and the snow is about to melt right now. The new season is just around the corner and will bring new opportunities.
Conclusion (actual)
Ostriv is a game which reminds me strongly of banished. It introduces new mechanics and uses the experiences which you can have gained from banished. Due to the management options for the buildings you can handle the production of the goods for every single building very easy. That's why the user can easily adjust the production for his needs. Actually Ostriv is still a WIP and in early access (Alpha 4). The game has definitely great potential.
DE:
Es ist fast schon Frühling und der Schnee beginnt langsam aber sicher zu schmelzen. Die Neue Jahreszeit ist nur ein kleines Stück um die nächste Ecke und bringt uns neue Möglichkeiten.
Fazit (Aktuell):
Ostriv ist ein Spiel das mich stark an Banished erinnert. Es führt gleichsam neue Mechaniken ein und nutzt die Erfahrungen, welche man aus Banished gesammelt hat. Wiederum sind die Möglichkeiten der Verwaltung von Gebäuden und deren Produktion sehr schön anzusehen und es macht die Arbeit sehr viel leichter da man jeden Teil der Produktion sehr genau erfassen kann. Es ist immer noch im Early Access mit der Alpha 4 - aktuell. Jedoch sehe ich großes Potenzial.
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Who doesn’t dream of being in control? Who doesn’t look at those in power and think, “I could do better!”? Fortunately, there are several games out there that allow players to jump right into a position of power and make those difficult choices (and you won’t even need to win an election).
City Building games are a long-time love of mine, because I know without a doubt that when something goes wrong, it was my fault for not planning for it appropriately. Meanwhile, when a disaster is averted and the city prospers, that’s all based on solid work on my part. Which games do this best for a variety of platforms? That’s this list!
#ea games#foundation#civilization vi#cities: skylines#surviving mars#FrostPunk#newcity#anno1800#aven colony#age of wonders: planetfall#ostriv
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Out of all the city building sims I’ve played, I really don’t like Ostriv. That game is a bitch to get going
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Ostriv
[ PC / 2020 / Yevhen8 ]
Ostriv is an indie city building and management game set in 18th Century Ukraine. You play the governor of a newly formed town and are tasked with guiding this community's growth into a fully-fledged city. The basic mechanics will likely seem familiar to fans of the genre: place buildings that handle certain tasks, gather resources to afford said buildings, and generally try to manage your town as efficiently as possible to ensure its inhabitants are well fed and cared for. But Ostriv's developers are also trying to raise the bar for city builders, doing away with grid-based systems and allowing players to lay out their city in a 3D landscape however they want. The hope is this enables you to create a more organic-looking town, rather than one that looks artificial and cobbled together from preset pieces. Ostriv also sets different challenges for players that take into account things like weather - an example being to build enough homes for your villagers before winter sets in. The campaign mode also expands to the point where your decisions affect the future of the whole country.
Ostriv is currently in Early Access and you can find out more here.
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10 Random Questions ❤
Rule: Answer 10 random Questions and tag 10 simmers!
tagged by @budgie2budgie and @boolproppin Thank you!
Time to reveal how boring I really am lol
1. If you could travel one place in the world where would you travel? Definitely Japan. I’ve been to Tokyo once and I really miss it and want to see more of the country.
2. What do you do in your free time away from sims? I watch a lot of Youtube and Netflix, keeping in touch with all my friends, volunteering at the local cat café and my 3 rescue cats also demand their fair share of attention. Once possible again I’d like to add traveling back to that list.
3. What other games do you play besides the sims? Ostriv and Cities Skylines. But mostly just a simmer.
4. How tall are you? 177 cm or 5ft9
5. One random interest of yours? I’m very into psychology, human and feline.
6. Current favourite bands or artists? None atm, my depression made me loose my passion for music and I still need to regain that.
7. Something your looking forward to? Meeting up with my friends, mom and stepdad which should be happening fairly soon!!!
8. Current favourite films? Been more into series than movies lately so I don’t even know what current movies there are. Told you I’m boring.
9. What food could you not live without? Pizza! Pizza is love, pizza is life.
10. Favourite series (book or movie series)? Hmmm never been that much into book or movie series cus the first one is always the best anyway. Only book series I ever read was Game of Thrones so I guess that. I prefer to get the full story instead, hence why I only watch tv series if I have time to binge the whole season in one sitting.
Tagging @cyberth0t @kazuaru @simstrouble @jenba @lancesalmo @oshinsims @oatberrytea @cillaben @s4simomo and you!! (also if you’ve already done this or don’t feel like it, it’s all good!)
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Чого варто уникати на початку гри Ostriv
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DEVLOG 01: THE FIRST 40 DAYS – PART 1
‘I make my own Animal Crossings. With Blackjack. And Hookers!’
Were you guys as excited as me when the new Animal Crossing New Horizons was about to launch? On March 20 it was the time: It launched and with it my Youtube algorithm spilled plenty of Let’s Plays on shore for me to watch. Too bad I didn’t own a Switch and so watching other people play New Horizons was the best I had.
So. As someone with a year of Hobby Game Dev experience and the Unity Engine installed, there was one logical step: I will make my own Animal Crossing – and combine it with another genre I adore: City building games like Cities: Skylines or the indie game Ostriv.
The concept: You build a small village and with every house, office, church, school, etc. a new unique villager moves into your town. Talk to them, get them to know and learn about their needs and wishes. Fulfill them to unlock new buildings and new villagers. The overarching goal: To ‘collect’ all possible villagers and create your very own cozy village.
A First Prototype
On April 4th 2020 I made my first prototype. I experimented with some functionality I needed to find a solution for as for I never coded anything similar. Especially I worked on the possibility of a randomly generated grid of nodes. The nodes will be the foundation of every building which will be built.
Surprisingly, it kind of worked. I had some messy Raycast Detection Hit Collider Code to detect if there already exists a building on the corresponding node. This mess I was able to delete and work with the OnTriggerEnter function.
Random Levels and First Blender Models
With the prototype working and my own doubts if I can build anything like my vision dispelled, I started to work on the proper game. Most of the work I get done in the evenings when coming home from my daytime job or on the weekends while also my master thesis is waiting for me to be finished.
I began to make first models of buildings and to improve my Blender skills. My first experiences with Blender I made earlier this year and I am quite happy with the assets I created using it:
I improved my node spawning and set a limit to 75 rows and 75 columns of nodes. For a short time, I must have been insane and created a grid with 500 x 500 nodes. Every time I wanted to try something out and go into Play Mode it took 10 to 15 minutes to load. Very annoying if you just want to try out if a button works as intended… For now my Node Spawning Script looks like this:
Have a good look at the lines 25 to 32. It’s the Load Method which will be called, if a saved game is loaded.
Ah yes… save systems. Building mine cost me about ten days of work. More about that in the second Devlog about the very beginning of my first big game project which is called: Millville.
#indie games#indie game development#game development#gamedev#gamedevlife#game design#unity engine#unitygames#unity3d#devlog#lowpoly#low poly#low poly art#programming#csharp#coding
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Bringing Ostriv Back
So...I'm playing Ostriv again today, and it's been perfect for my stress levels, and while I've mentioned the game here before (I think???) I figured it's time to mention it again.
If you like very chill and pretty low-stakes city building & resource management games that involve no combat, Ostriv may be something to check out.
It's set in Ukraine in like the 1700's (Ok I am maybe mis-dating it but am not spotting confirmation on the store page or anywhere rn). It's a passion project by a Ukrainian dev, and while updates were slowed down by the invasion of Ukraine, he just dropped a big update a couple of months or so ago.
The graphics may not be the most AMAZING the world has ever seen, but they are very charming, and based on actual architecture from that era- I've seen pics on forums that show real versions of buildings side by side with the in-game ones and they're definitely recognizable.
It currently is pretty much impossible to go absolutely bankrupt, bc the game gives 'loans' if you go too into the negative, but you can accidentally starve your town out, or otherwise not satisfy people enough so that they emigrate away and leave you with nothing- but still, it's relaxing and low stakes compared to say, Banished.
There's no grid you need to build on, you can turn snapping on or off, and the economy where you grow the big crops like wheat and potatoes in farms employing the villagers, but also buy their excess garden veggies to resell so there's a good food variety for everyone is neat, IMO.
I just find it relaxing, and very, very, pretty, and when not on sale it's about $25US on Steam. It's early access, but very playable already. I know mileage with games varies, but I have personally played roughly 215 hours, so it's been worth the $25 for me.
There's ONE piece of decorative DLC that's recently been put on the store, which some may complain is hugely over-priced, but it's to help fund the development further, and I can only guess that development's gotten more hectic and difficult with the ongoing war.
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Universe sandbox 2 alpha 19 download
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Our little hamlet started right now. March 1721. Everything seems to be quiet and nice. Unsere kleine Siedlung wurde so eben gegründet. März 1721. Alles scheint gut und ruhig zu sein.
As we can see the small Camp, which was built is just too small to handle the needs of our settlers. Wie wir sehen können ist das kleine Lager, welches gebaut wurde, einfach zu klein um die Bedürfnisse unsere Siedler lang zu erfüllen.
We are in a good spot next to some neighbors. Due to this fact, we can start trading soon.
Wir befinden uns in einer guten Position nahe unserer Nachbarn. Sehr bald schon können wir mit dem Handel beginnen.
Our settlers do everything they can to set up the forestry fast. Once done they will start their work and chopping wood. They will produce: Wood, firewood out of trees. Unsere Siedler tun alles, was sie können, um den Holzfällerposten schnell fertig zu bekommen. Wenn dieser gebaut, ist beginnen sie mit ihrer Arbeit. Aus den gefällten Bäumen wird Holz aufbereitet zum Bauen und Feuerholz gemacht.
The first house is about to be built. The Forestry is done and small Clay pit is next to both buildings. So they are almost finished with the first house. Das erste Haus wird gerade gebaut und unsere Siedler sind schon gut dabei dieses bald fertig zu stellen. Nachdem der Holzfällerposten steht erhalten wir neues Holz und zwischen den beiden Gebäuden befindet sich die kleine Lehmgrube.
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