#unity engine
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necromancy-enthusiast · 1 year ago
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To help everyone understand the gravity of the situation with Unity's recent bullshit, here are some games made in unity:
Cult of the Lamb
Bendy and the Ink Machine
Untitled Goose Game
Road 96
Cuphead
Power Wash Simulator
Genshin Impact
Getting Over It
Inside
Tem Tem
Kerbal Space Program 1
Kerbal Space Program 2
Rust
Rimworld
Outer Wilds
Dream Daddy
Thomas Was Alone
I Am Setsuna
Tunic
Night in the Woods
Pony Island
Return of the Obra Dinn
Among Us
Pokemon Go
Hollow Knight
Ori and the Blind Forest
Ori and the Willow of the Wisps
Vampire Survivors
Two Point Hospital
City Skylines
The Long Dark
Firewatch
Oxenfree
Subnautica
Subnautica: Below Zero
Fall Guys
Many, MANY MORE
Unless you only play tRIpLE A titles this will most likely affect a game you like. Hell, it can even affect really big games like Pokemon Go.
For a long time, starting years and years back, a lot of people have been talking about the preservation of games and being against moving to digital only games for reasons like this, and how the greed of various big companies in the game industry will negatively impact access to games and their preservation. It's happening. This will impact games that are already out. This will impact games being made. This will impact games made in the future. So if you care even a teensy tiny bit about a single game made in unity, or you care about the future of game development period, I suggest you pay very close attention.
A good article from an indie developer detailing the changes and exactly how it screws devs over:
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lastoneout · 1 year ago
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Actually, this Unity mess makes sense when you learn that they've got the guy behind such brilliant ideas as "we should charge players per bullet in fps games" and "all together the Sims 4 expansion packs cost over $800" running the goddamn company.
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auranym · 1 year ago
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indie games are safe!!
good news! unity has walked back a lot of the runtime fee!
they made a blog post outlining their new terms, the link is here. but if you want a sparknotes version, here's the highlights:
1. the runtime fee is not retroactive. previously released games are safe.
2. the fee only applies to the next major version of unity. developers can choose not to upgrade if they don't want do deal with it.
3. the fee is opt-in and number of installs is self-reported. if they'd prefer, developers can instead pay a 2.5% revenue share. (for reference, unreal is 4%.)
4. interestingly, the splash screen is being completely removed. this is probably a way to improve their reputation.
overall, this is a HUGE improvement! but, if I remember right, there was not any revenue share before, so, we are not at the same point we started. unity will still be taking a larger cut of developers' revenue if they choose to use newer features. but, it is nowhere near as drastic as we thought it would be.
overall, I think we're in a stable spot now, but I also think unity has lost most if not all of the trust it had. especially with indies. there has already been a mass exodus, and I kinda hope that will keep going.
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melblur · 1 year ago
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In case you're wondering how the Unity Engine subreddit is doing right now:
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blackfeatherdragon · 1 year ago
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the amount of games made with unity though...
night in the woods, ori, cuphead, untitled goose game, hiveswap, hollow knight and silksong, pokemon bdsp, pokemon go, fate: grand order, fire emblem engage, genshin impact, doom (switch port only), ultrakill, among us, yugioh duel links, yugioh master duel...
so many games Will be impacted it's not even funny. Fuck Unity.
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roadarchie · 1 year ago
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follow me if you liked this post :) I made the image
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vexwerewolf · 1 year ago
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Unity: WotC? WotC?! You think WotC deserves "Worst PR Fuckup of the Year?" They're NOTHING! We can do so much worse than them!
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magichats · 1 year ago
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all the news going around with unity's really got me worried for games that are already several years into development like Hollow Knight Silksong and Billie Bust up.
Just rough because I don't suppose a whole lot of games are going to be able to pivot game engines, let alone so late in development. Like it is easier said than done to pivot early in development but i've been following the development of several games that are years in at this point and the fact that they're grandfathering older titles into this is just... it's just bad.
The potential loss of games in terms of archival on such a massive scale....
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wagabagabog · 1 year ago
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about that unity thing goin down
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I think the real, worrying, on-going problem with Unity is the fact that the investors and CEO no longer have incentive to keep the company alive.
They all sold massive amounts of stock before making the change. They knew this would kill Unity. They don’t care. In fact, they’re doing it on purpose. They sold their stock high, gave the company its death knell and now they’re just waiting for some trickle of extra revenue to be brought in by game developers when the change goes into affect, and once developers and gaming corporations start switching away from Unity, they’ll fold the company, not care, and be richer because if it.
Unity is dying on purpose, and there isn’t anything that can be done.
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safetycgreen · 1 year ago
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For everyone who's seen the unity "backtrack", please remember that the runtime fee is still absolutely bullshit and you should absolutely not use unity where you can. They've played their hand and decided that they can squeeze money from whatever bullshit they think they can get away with. DO NOT USE UNITY, DO NOT LEARN UNITY, DO NOT MAKE CONTENT FOR UNITY.
This is still an awful tos and absolute poison for the gaming community and the developer community. Install fees are poisonous for everyone.
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knittedbond · 1 year ago
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haven't seen a solo post about this yet: Mega Crit (the devs behind Slay The Spire) are delaying their next title and migrating to a different engine after Unity's Runtime Fees change
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lastoneout · 1 year ago
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Unity is fucking up so bad rn that I saw several indie devs on twitter saying they did the math and it would literally be cheaper for them to hire a small team to port their games out of Unity rather than pay the install fee. Like if Unity had a monopoly they could MAYBE get away with this bcs there wouldn't be any other options, but I can think of at least three different game engines off the top of my head rn(and it's entirely possible for a studio with the right resources to just make their own) so the CEO has literally, in ONE day, made it easier and cheaper for everyone to just stop using his product than to pay the fees they're asking for. This dude is speedrunning destroying his company. He saw Elon Musk nuke twitter and went "hold my beer". Fucking incredible. I'd almost think it was on purpose if it wasn't so goddamn stupid.
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onestepbackwards · 1 year ago
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I've been following the Unity situation and its so fucking insane like holy shit. We have everything! - Absurd fees for devs! That may or may not be retroactive and illegal, but we won't say until you cause a stink about it! (We totally aren't shh we wouldn't break the law. Totally :) ) - Getting rid of one of their levels of subscriptions during all of this, The 'Plus Plan', and allegedly putting you on the more expensive 'Pro' subscription if you auto renew! - Insider trading! Selling their stocks not even a week before they released this new change in their company! x x They've since backpedaled from what their original plan was. Originally, they told everyone that every Install, reinstall, dlc, demo, and pirated copy would now cost a fee (with few exceptions, such as charity games and bundles) It's not hard to see how this could tank an indie company with ease. Mad at a dev/company? Just mass install/uninstall. Now they are apparently saying that 'nonono! We only meant the original install :)' Which also opens the door as to how they are tracking installs. They so far have seemed to be avoiding as to how on earth they are going to do that without breaching privacy on a computer. Especially when it could just be easier to make a fee based on purchases, but no. x
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So you know, don't worry guys, they have their own 'proprietary data model.' But so far (As i type this, or am aware of) have not given details about how that model works. When asked about stuff such as Xbox Gamepass, Unity mentioned it would be Microsoft paying for the fees. As of now, I have no idea if Microsoft was even told this, and I doubt they are going to agree to it either out of nowhere. x Another fun thing, is if you change your Unity plan, you are added to the revenue threshold immediately. Interesting that this is after they sneakily got rid of their Plus plan, which a lot of devs seemed to use.
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And interesting enough, they seem to contradict themselves from their QnA and their official twitter post regarding Demo's and Early Access, or at least tried to be sneaky about the wording?? x x
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They won't charge for demos or early access, until they do, apparently. Or if the demo has data that can be transferred to the main game, anyway. Unity also claimed this would only affect 10% of its users. Which is funny when you look at all the Indie devs and studios who are coming out on twitter saying that this actually directly hurts them. Not to mention all the people that have spent years learning this engine, for themselves, or so they can apply to companies using it. And now all of that was just spat on by Unity themselves. There's also the games that have been out and are built on this engine, and can't just be tossed and rebuilt. Such as Among us, Genshin Impact, Pokemon Go and the Diamond/Pearl remakes. Overall, it's a huge mess. Unity majorly screwed up. I'd recommend looking into what games you like, and if they run on Unity. If you don't have them yet, you may want to purchase them so they are in your steam library, or whatever console you play on. With the uncertainty of all of this, I wouldn't be surprised if some companies delist their games on steam. If you buy from them now, you'll still be able to support the devs before Unity implements this new fee plan. Plus, since you paid for them, they will still be on your console/in your steam library. Please stay safe ya'll, and support your local game devs during this storm. They need it.
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dontaskchaosandco · 1 year ago
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Reminder that John Riccitiello is the current CEO of Unity. He should be held directly accountable for any anti-consumer practices. Stop letting people like this hide behind their brands.
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wauzmons · 1 year ago
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We have been Betrayed, Backstabbed, Bamboozled: The Future of Elysian Eclipse
So, if you are active on our Discord, you know that EE is made in the Unity Engine and the CEO just decided to massively fuck over all the devs who are using it...
Callum Upton made a great video explaining the situation:
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But it gets even worse!
Unity since defended themselves, saying that these fees are only affecting 10% of their customers, because of the $200k and $1m thresholds, so Indie devs don't have to worry about that.
…which isn't true:
Unity Plus
They aren't only introducing these fees but also changed the regular pricing plans! They just removed "Unity Plus" which is the lowest tier and costs about $50/month per dev with taxes. This is what most indies use. The next higher tier costs QUADROUPLE that amount and is also required to remove the universally loathed "made with Unity" splash screen. Oh! And if you have the personal tier, you won't be able to use Unity offline anymore! It now needs to do a license check every 3 days to function!
Unity's Ad Service
The fees will hit devs that do free-to-play mobile stuff especially hard, since they still have to pay the fees even when the players don't buy anything, meaning they could end up owing Unity more than they make in income. But what's this? If you use Unity's advertising service for your game, you will get a discount on the fees! The majority of mobile games run on Unity, meaning they are trying to monopolize the mobile ad market with this!
Publishers
Elysian Eclipse has caught the interest of a really big studio and publisher, who is considering to handle the marketing and publishing for the game. They are obviously planning to make the game come out big with sales, going beyond Unity's thresholds. But since the game is made in Unity, they probably now have to reconsider that carefully, since that would cause a massive amount of fees with Unity's new pricing model. So any game using Unity is now an instant turn-off for publishers, also massively hurting indie devs who don't reach that income threshold yet.
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What will happen now?
So, Unity can't be trusted anymore and should be seen as a major threat to us and the gaming industry. Even if they walk back on some of these decisions, what has been said, has been said. They showed that they don't care about destroying thousands of games, as long as it nets them profit, so who knows what they are going to do next?
I will pause the development of Elysian Eclipse and release the Patreon demo, including all the prototypes like Aquatic Stage for free today. I canceled my subscription and it will run out next year, so Unity isn't getting a single cent from my games anymore.
Unreal Eclipse?
In the meantime I'll focus on improving my C++ skills, so I can work more effectively in Unreal Engine 5. Unreal is the current industry leader, offering much better solutions for graphics and performance for 3D games. It is also partially open source and completely free until you reach $1 million in revenue.
It is unlikely that I will be able to just translate the game from C# to C++ and port it over, since it is using a lot of engine-specific features. This basically means, we will start from scratch... I can't tell yet how much work this will be or in what ways the game will change.
But one thing, you can always be certain of: I will NEVER BETRAY MY DREAM. I will finish this project, no matter who or what stands in my way. I hope you will continue to support me on this journey.
That being said,
FUCK JOHN RICCITIELLO!!
Fucking cunt.
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