#original faction
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Federated Hives
Join the Federated Hives! We have...
The Stone golems from that one arc of Vox Machina
Literal insect armor made from living insects
AI overseer and her beloved drone maintainers
H.R. Geiger meeting Metropolis
And so much more.
Join today!
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trashartgalleries Ā· 6 months ago
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This has nothing to do with Warhammer; I didn't make a OC faction for it or anything! Nah, that ain't me! I'm too anime for Warhammer! Ignore the tags! šŸ™†ā€ā™€ļø
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parallelpie Ā· 11 months ago
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First off this absolutely cursed AU was inspired by Lemonomelette and a post they made -X Secondly I imagine it all being about bots and cons trying to one up each others factions and not actually helping in any serious way because their too busy with their own faction bs.
Think of two rival car dealerships across the street one upping each other to get business and instead of business with cars its interstellar robot fairys trying to woo sm children to let them grant their inconsequential wishes (which may or may not be worth it) instead of the other guy next door.
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askymzbuki Ā· 25 days ago
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galahadwilder Ā· 1 year ago
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Watching Doctor Who and then getting to the expanded universe materials afterward is hilarious because like
Doctor Who mentions that the Sontarans werenā€™t allowed to fight in the Time War and youā€™re like ā€œwhat why?ā€ and then you listen to the Audio Dramas and youā€™re still like ā€œI feel like the Sontarans wouldā€™ve done fine. Not great, but fineā€
And then you read Faction Paradox and find out what weapons Time Lords ACTUALLY use and itā€™s like. Oh. Oh the Sontarans wouldā€™ve gotten fucked.
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warning-heckboop Ā· 2 months ago
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Oh to be able to make the complex lore comic that lives in my head about the concept of fairies, anti-fairies, and pixies once being a civilization of one single species of fae that splintered both metaphorically and literally due to internal conflict
#Basic concept: one fae has their good and bad sides split into the fairy and anti fairy#While what remains (ie their more 'grey' traits) are left behind as a third being that's more of a Husk than anything#Pixies are kind of like the Kingdom Hearts nobodies in my head#None of them are directly associated or bonded to any single fairy the way anti-fairies are#They're just sort of a mixed bag of leftovers#Different from Nobodies in that aspect#The conflict that caused the initial split was the decision to stop doing harm to the humans through the planting of changelings#Which eventually evolved into a debate over how they treated humans in general#All desires to help and care for the human race was separated into fairies#While all desires to do harm was divided into antifairies#And then the left over unrelated stuff (like not caring about the humans either way and only being self interested instead) became the pixie#Unfortunately for everyone involved the split caused a severe decrease in magical abilities for all sides#Since it was really just one magic that was split into thirds#Having children was also banned at this point because there was no way of knowing if the children would be of one side#Or if they would be the original unsplit species#And there was concern this would cause conflict#I also like to think the heads of each faction erased the populations memories of their origins eventually#If only to make it easier to dehumanize the other factions and elevate themselves by erasing any associations with them#There are still some fae who exist who either were part of the split but escaped before they had their memories wiped#Or were never affected by the split and therefore still exist as the original form of fae#With all three 'types' of magic under their control#ANYWAY#fop a new wish#Fop#fopanw#fairly oddparents#fairly oddparents a new wish#A new wish
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felassan Ā· 5 months ago
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Dragon Age: The Veilguard Steam "About This Game" section -
"Enter the world of Thedas, a vibrant land of rugged wilderness, treacherous labyrinths, and glittering cities ā€“ steeped in conflict and secret magics. Now, a pair of corrupt ancient gods have broken free from centuries of darkness and are hellbent on destroying the world. Thedas needs someone they can count on. Rise as Rook, Dragon Ageā€™s newest hero. Be who you want to be and play how you want to play as you fight to stop the gods from blighting the world. But you canā€™t do this alone ā€“ the odds are stacked against you. Lead a team of seven companions, each with their own rich story to discover and shape, and together you will become The Veilguard. Rally the Veilguard and defy the gods in Dragon Ageā„¢: The Veilguard, an immersive single-player RPG where you become the leader others believe in."
"UNITE A BATTERED WORLD Enter Thedas, a vibrant world of rugged wilderness, treacherous labyrinths, and glittering cities. The world is teetering on a knifeā€™s edge while corrupt gods unleash havoc across the continent. Nations war, and factions splinter. Who will you trust? From the Arlathan Forest to the back alleys of Minrathous, this is a broken world. Your actions will affect the fate of Thedas forever. - Dramatic Single-Player CampaignĀ ā€” When corrupt Elven Gods threaten Thedas, lead the charge to save it. Rook isnā€™t afraid of a fight, no matter the odds. No matter the cost. - Vibrant & Diverse EnvironmentsĀ ā€” Enter a vivid fantasy world, and experience imaginative new locations as well as some youā€™ve heard of but never seen. - Larger-than-life FoesĀ ā€” Battle darkspawn, demons from beyond the Veil, dragons that rule the skies, and unique enemies as you advance your quest and fight for Thedasā€™s future."
"RALLY THE VEILGUARD Rally a team of 7 companions, each with rich lives and deep backstories. These are characters to befriend and even fall in love with. Among them, an assassin, a necromancer, a detective, each and all bringing their own expertise and unique abilities to the fight. You are never alone ā€” decide who to take into battle, and together face down demons, dragons, and corrupt gods. - Recruit Distinct CompanionsĀ ā€” Your team is full of individuals with grim and wondrous histories, their own personal struggles and motivations, and rare skills thatā€™ll help you survive. Youā€™ll fight alongside Harding: The Scout, Neve: The Detective, Emmrich: The Necromancer, Taash: The Dragon Hunter, Davrin: The Warden, Bellara: The Veil Jumper, and Lucanis: The Mage Killer. - Rich Companion StoriesĀ ā€” Deepen relationships with each companion and learn more about them on your adventures in Thedas. Your choices in these stories will impact how they develop, and completing them might unlock powerful abilities. Create memories with your team that will deepen your experiences in Thedas and give you more to fight for."
"BECOME THE LEADER OTHERS BELIEVE IN Select from different races and combat classes, customize your appearance, choose your characterā€™s backstory, and begin your journey as Rook, Dragon Ageā€™s newest hero. The choice is yours. On your adventures, youā€™ll gain new abilities and discover unique, powerful artifacts to enhance your own combat style. Brace yourself: there are tough decisions to be made, allies to inspire, and a fight that needs every sword, staff, and bow you can muster. - Be Who You Want To BeĀ ā€” Craft your personalized Rook with a robust character creator. Choose from a diverse set of appearance options for Human, Qunari, Dwarf, and Elf lineages. - Choose Your Way To PlayĀ ā€” Select from 3 classes (Warrior, Mage, and Rogue), each with 2 distinct weapon types and unique abilities you can select between mid-combat. Experience new strategic depth as you combine fast-paced attacks, parries, and dodges with the companion ability wheel to exploit enemy weaknesses and seize victory with devastating combat combos. Customize a combat style that works for you. - Deep RPG ProgressionĀ ā€” Level up your Rook and companions with their own skill trees. Choose perks and combat abilities as you climb towards more powerful specializations. WARNING: See important flashing images and other health and safety information atĀ www.ea.com/legal." [link]
[source: Steam]
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dandylyn Ā· 2 months ago
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my two special girls (rook and inquisitor)
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drenched-in-sunlight Ā· 3 months ago
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i loooooove your re-imagining of rellana as a gorgeous masc lesbian who's got a little crush on marika she's SO real. i wish we could have gotten a cinematic for her and romina v_v
thank you! and yeah i wish we had more interaction with her and Romina (tbh im still kinda confused about what's Romina deal... Messmer and his army burned down her church, but now she's left alone to tend to the Church and guard the path to the sealing tree? who was she before she embraced the rot?? i can't seem to place her in any of the existing factions at all)
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agbpaints Ā· 27 days ago
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The Capellans deserve more love than the lore and game gives them
The Cappies get plenty of love in the lore/game, the issue is that the fanbase is still stuck relitigating the 4th succession war/clan invasion era and CGL has been largely catering to that crowd with their releases until more or less now when they've run out of old-school designs to print into plastic. From the end of the invasion on, the Confederation has some of the best signature tech, competent to fantastic mech designs, and a robust military doctrine. In ilclan era they're currently the most militarily powerful great house.
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Nox, The Ferrymen, and The Noxial cant
Nox's design drew me in. Nox's backstory kept me there. In the end, she became one of my favorite characters for both prior points alone. Which is why she received a lot of attention in the Cults, Cultures, and Cants Alternate universe project.
Not much to say right now, other than I have an idea of what her cult and language would be like. So, let's get into it.
Part 1: The Ferrymen
Beyond having each member's motivation be them just being obsessed with and immersed in death, there is not much I can say for the Ferrymen besides the fact that they each are vessels themselves for the remnants that Nox could have born all her own if she was still in canon. However, their presence provides a lightening of that load by taking a fraction of the souls from Nox into themselves. Through a process comparable to pouring a full cup of water into another glass until both are half full and both glasses being poured into a third one until each one is one third full and so on, the burden of the souls becomes easier to bear with each new member that joins the Ferrymen cult.
But that is just a perk of membership. The Boons (additional abilities found by joining a cult) of the Ferrymen include being able to summon a puddle of black viscous liquid that the Ferryman can sink into and rise from at almost any location allows them to be very mobile and hard to pin down. Which begs the question of why Nox herself didn't use this ability when she got captured still by the MBCC. The Rite (an ability performed by the entire cult, especially with the patron present) of this cult is still up in the air. But it may be that it has something to do with conjuring a black miasma that will drain the lifeforce of any pour soul within and forcefully absorb them into the ferryman soul collective.
As for aesthetics, the Ferrymen dress like they are constantly attending a funeral with their all-black clothing. They very much act like they are at one as well. However, the color scheme is the only common denominator among them as the cut and style of each member's clothing can vary wildly. Ranging from Sunday's best to raggedy strips to straight utilitarian. There are suits and ties, Lab coats, vestments, and a variety of chains, tokens, sigils, and even a top hat.
Weapons also vary among each member as well. There are the usual suspects like swords and spears. Others that need little imagination like hammers and scalpels. Some raise eyebrows like anchors, syringes, and even a book. All of them seem to reflect on that member's background before joining a cult. Such as a coffin maker wielding a hammer and some nails with brutal accuracy and a mortician with his various scalpels and a syringe filled with a black liquid that suspiciously resembles the liquid of their teleportation puddles.
And that is the gist of what I have in mind. Now, onto the Cant.
Part 2: Noxial.
Not much to say here, as I have recently gotten into making this. But I was initially stumped with what sort of feel I wanted the language to have. I knew for sure at the beginning that I wanted it to be a "language of the dead" but that could literally mean anything. Without a source of inspiration, I went to my conlanger Idol, Agma Schwa, and his cursed conlang, Hallowed Ween,
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Granted, there were some interesting details in this language that I will definitely steal for Noxial. Namely, the naming system that tells when, why, and where a soul died, pronominal morphology that turns a pronoun into a personal modifier. Other than that, I didn't like the phonoaesthetic of Hallowed Ween, or I didn't really think that it would fit in with what I had in mind for Noxial. So, I was still stumped on that front. That was, until it hit me.
One language that inspired me in terms of phonoaesthetic was Babelingua's Lower East Wall,
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The way the language is always whispered and gives the feeling of voices constantly muttering outside one's range of hearing. It was exactly what I wanted for Noxial. Another conlang was Kayinth's 'sksƤx,
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The clusters, voicelessness, and occasional vowel did nothing but reinforce the idea that this is what I want for the Ferrymen's cant.
Thus, Noxial will have little, if any, vowels and all consonants will be voiceless and breathy voiced at most.
Other than that, the rest of the conlang is still, very much, a work in progress.
Conclussion
There is still a lot to work on with the Ferrymen cult and the Noxial Cant. To be honest, I got inspired by this YouTube video,
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To share my WIPs with you all on this site and the internet in general. From this point forward, I will be giving updates when I can on breakthroughs and developments as I continue to work on this faction and the other ones in the future.
For those of you who read this far, thanks.
With all that said, till next time... ;).
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fereldanwench Ā· 1 month ago
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i was pretty sure i was gonna like emmrich but i can't get over how charming he is
i'm really fighting to finish my first run before i make another rook to smooch him :3
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bunabi Ā· 6 months ago
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Maybe it's because I was exposed to DAI directly before this but the first encounter with the Dalish is startlingly light
From 'they abandon their spare mages, look down on city elves, and rejected Solas for being an outsider' to 'hey man how's it going'
And this is the clan of Zathrian Thee Human Tormentor mind you
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the-obnoxious-sibling Ā· 6 months ago
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a thing about me: i love to design soulmate aus that are the most inconvenient for the focal characters
(because the premise essentially demands that they get some kind of destined, happily-ever-after love at the end of the story, i like to treat myself to a little (or a lot) of emotional torment first!)
anyway, i just realized that the funniest possible soulmate situation for labru is one of those "the first words they say to you" tattoo AUs, because
laios does not notice, lol
kabru overthinks whether/how to tell him because being soulmates complicates the narrative he's been building around conquering the dungeon
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kirkenovak Ā· 7 months ago
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bharv Ā· 7 months ago
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No fear
Literally not even having one dwarven companion in DATV
One fear
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