#mvtjournalist speaks
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This English teacher translated Capcom’s Monster Hunter language, and it only took 2,000 hours (msn.com)
Just thought anyone would be interested in this.
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Potential Minecraft Fanlangs
(The system is [mob species/faction] - [language name].
Creepers - Creepy.
Endermen - Ending.
End Settlers - Endish.
Farlanders - Farlandish.
Illagers - Growling.
The Imperium - Imperial.
The Monument - Monumental.
Nether Settlers - Netherese.
Piglins - Oinkish.
Skeletons - Rattly Bones.
Utopia - Utopian.
Villagers - Humming.
Witches - Hexing.
Zombies - Zombese.
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Hydra Monster Conlang Ideas
Multiple vocal tracts that allow for the intonation of individual phonemes and/or syllables to be spoken at the same time.
voiceless-breathy voicing to imitate the voicelessness of the reptiles that the hydra is usually depicted as.
A sort of Head Hierarchy to decide which heads speak which phonemes/syllables.
Different registers based on the number of heads a hydra specimen has.
"Blood" and "Poison/toxin" being the same root/stem.
Phonemic heads that are as much a part of the phoneme as the place and manner of articulation and the stress, voicing, and tone of the phoneme being spoken by said head.
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after every mission, once docked in the boarding bay, the mech would upload itself into a smaller body outside. then it would wait patiently for the meter thick hatch on the spherical core to open before extracting it's "bio-processor".
on rainy days it would where a transparent Smart-Cloak to protect her from getting more wet as it carried her past the other docked mechs and through the streets of the outpost. occasionally one of the clients would come to personally congratulate them on a job well done. it tries to be polite but makes sure to keep small talk at a minimum.
during the trip it knows that its cloak will provide her with updates and idle distractions on the trip back home. once arriving it would greet its partner who would fuss over the processor physical wellbeing. once it's satisfied, they would peel off the layers of her suit. they made sure to be gentle of her ports.
once that's done, one of them would place her in the cradle. the wick lining would take care of the accumulated sweat and other fluids that accumulated in the core. a blanket of a similar, softer, breathable material would then be laid over her and tucked into the higher sides that were specifically adjusted to her proportions.
after that, it was just a matter of letting her rest. she would still be disoriented from the decoupling but somehow would manage to recover by dinner. once the prepackaged rations were eaten, they would find something to pass the time. if they were lucky, partner managed to get its hands on a new memetic crystal to slot in the projector they invested in. but most of the time it would be playing or reading one of the various manuals they horded over time.
at the end of the day, she would be tucked in again while one of the mechs would go into defragging mode. one always kept watch during the night, and they always switched who would be doing so each day. by morning, after breakfast of a more nutritious prepacked meal, she, with the help of her partners, would slip back into the newly cleaned suit. her wits were gathered enough to make the trip on her own two feet.
at the garage, they go over the bigger mech before she plugs herself in, sealing herself in the core while her partner would upload back into the bigger mech. all of this was after they found a new job to do. something that has no shortage in the Scrapheaps.
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youtube
There's more where this came from at Diesel Knights' YouTube channel.
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Polycule romance except it's two people with DID.
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Hollow Knight Wyrm Language.
Each verb is three morphemes while each noun is two and particles are one. Clauses and sentences are formed by insterting the noun around one of the morphemes of the verb. Where the noun is slotted could indicate tense or case.
In other words, V1 V2 V3 = verb. N1 N2 = noun.
N1 V1 N2 V2 V3 = past or agent case. V1 N1 V2 N2 V3 = present or subject case. V1 V2 N1 V3 N2 = future or patient case.
That is all! BTW, this is for the Wyrms, the giant Shai-hulud looking creatures... just to let you know.
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Jinx meeting Jericho Swain in Noxus, for the first time. Possibly making the leader laugh with her personality.
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My Future Conlanging Guide.
I want to write my own book on conlanging. Unlike David J. Peterson's Art of Language Invention and Mark Rosenfelder's conlanging series, I want my book to be about pushing the limits of constructed languages. In other words, while both the books that exist now are about creating naturalistic languages with diachronic features and irregularities, mine would be about getting in the mindset to create weird features, to figure out how to do stuff that no natural language has done.
Unfortunately, I feel that I am not of the right mindset to write that book just yet. I haven't felt exposed to enough conlangs and resources to confidently write a work that would be referenced across generations. Not yet at least.
Despite that, my conlanging journey continues as I explore across the field across various books and sites. One day, I will give my two cents on the subject.
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Arknights: Durin Conlang
So... I just learned that Arknights and its world of Terra has its own version of the vertically challenged underground-dwelling comedy relief people. so, like any sane artist I decided that they too will get their own language alongside the other languages I have cooking for the other nations (which I should make a list for, like the Mass Effect one).
in under an hour of brainstorming, I know these things will be featured:
Grammatical features will be governed by affixes that change and or remove the existing phonemes/suprasegmentals of the root word. in other words, changing the stress and/or tone, the place/ manner of articulation of the consonants, and/or the openness, frontness, nasality, length, voicing, etcetera of the vowel will determine things like tense, plurality, person, and other features that I haven't seen in any other natural or constructed language.
Derivational affixes (those that change the definition of the word itself down to whether it's now a noun or a verb) will use the more traditional prefixes, suffixes, circumfixes, and the rare infix. as well as good old compounding.
derivation includes a tool for doing the verb, a person who does the verb, and the person who is the receiver of the verb. e.g. "weapon", "warrior/soldier", and "murder victim" could have the same root.
the two systems above have their own metaphorical terms to describe how they work and are viewed by native speakers. respectively, they are called "Sculpture" and "decoration". with grammar being viewed as -- in this case -- literally changing and refining the shape of the word. while the derivations are viewed as adding little touches to an already finished work.
The phonology of this language will have lots of plosive. perhaps in addition to using most places of articulation, they are more diversified by secondary articulations like aspiration, palatalization, labialization. maybe there are additional phonemes such as affricates, nasal releases, lateral releases, rhotic releases, that will drive up that plosive count.
Syllables might have plosives and/or affricates in the onset and the other consonants like nasals and liquids in the coda. this is based on English onomatopoeia like "bam", "clang", "crash", etcetera. a sort of friendly acknowledgement at the literary roots that the race is no doubt based on.
These are the things that I am most sure to include in the final version of the language. but they are also subject to change. already I am wondering if I should switch the morphological nature of the grammar and derivational morphologies. seeing as derivation is more like changing the shape of a word more deeply while morphology is more like the bits and pieces you would add afterwards. what would you think?
there are also some features I am considering but not yet sure about committing to just yet. some of those features being:
subject and object person being marked by the manner of articulation in the onset and coda.
tense/aspect/mood/other marking via the properties of the vowel in the root's nucleus.
direction words encoding three-dimensional information due to living in an underground maze-like environment.
a metaphor for time going from light to dark.
This is all I got for now, I'll try to keep you updated on any progress. till then, feedback is appreciated. till next time... ;).
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Mass Effect Conlang Project
Am I a conlanger or am I a masochist? lol. either way, I have been compelled to at least create a list in my computers file system of races from the Mass Effect Franchise that I want to try constructing languages for.
I have sixteen species listed so far that I have created a word document dedicated to each one's grammar. those species being:
Angara
Asari
Batarian
Drell
Elcor
Hanar
Kett
Krogan
Leviathan
Prothean
Quarian
Salarian
Turian
Volus
Vorcha
Yahg
I will level with you who are reading this post. not all grammars are going to get the same amount of attention. some I will be more interested in and thus spend more time on (*cough cough* Krogan). Some will get a barebones description of their grammar (Currently unknown). Not only that, but I won't be sticking to the canon. I am going the path of the Without Hesitation fanfiction and making this a self-indulgent side project that I will be sharing with you.
but overall, I hope to have fun with this side project. and I hope you who are reading this will be amused by what I come up with.
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I remember hearing from a wise person on YouTube that Mecha are basically its own character.
Now that's good and all but I want a story, whether based on an existing franchise or an original creation, where the Mecha is a character, a sentient entity that has its own thoughts and personality outside of its pilot(s).
Stories like the Domovoi fanfiction for the Pacific Rim fandom where they gain such and each have different dynamics with their pilots while dealing with being huge machines of death and destruction.
It might even be something that I might explore in my own work. Who knows?
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Kylmyysian language idea(s)
One thing I know for sure about the Kylmyysian language is that the phonology will have no vowels nor any sort of voicing beyond breathiness. To make the language audible at long distances, non-pulmonic consonants will be used instead. Namely, to contrast with my Cancerian language for my Splatoon AU, ejectives and implosives will be used. These consonants will serve as syllabic nuclei of words.
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The ISSS Rapture Design Poll
I am exploring a Splatoon AU where humanity returns to earth after a failed extrasolar colonization on a giant ship.
I have a few concepts mocked up, courtesy of Blender and my slow but steady mastery of it.
Ship 1
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Ship 2
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Ship 3
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One of the things I struggle most with my conlanging hobby is wanting to create weird languages for non-human species but then wondering how to approach depicting its "phonology" if the above is true.
I could make up a situation in which certain parts of the language's weird non-human sounds are mapped onto human-pronounceable constructs. Or, and this is easier yet harder for me, I could just have the language be written only and accept that it can't be human-pronounceable.
The former is tricky but fun to work with while the latter feels like it should be the logical path to take. I don't know.
If you're a conlanger who is reading this, have you had this crisis like what I described above. If so, what was your own conclusion?
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The brainrot is getting to me. I am seriously considering fleshing out the Skibidi language. Please send help, lol.
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