#or to be better at being the other side of anders
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felassan · 2 days ago
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Some snippets from DA dev Luke Barrett on the unofficial BioWare forum, cut for length:
DA:I -
User: "I am still convinced that Bioware cut the healing spells and went with barriers instead because of the Multiplayer." Luke Barrett: I can't speak to any other games directly but I can give a bit of historic context for DAI. The game was initially a more dungeon/linear delving - see how far you can get - experience and there was no barrier of any kind. As a side note: healing has always been a hot topic in design because as soon as you include it there are many other conceits you now need take into consideration for the gameplay - one of which I will call 'the Anders problem'. Anyway, as DAI got the date moved and shifted more into the pseudo-openworld the concept of attrition (see how far you can get before having to return to camp) became less relevant and we needed to help the Players have more moment-to-moment agency around their survival. Unfortunately for various reasons (one of which is the sad reality of designing a game with a shifting timeline) the healing couldn't be re-added so we ended up with more of a mitigation strategy in the barrier system. It went through a lot of iterations but eventually landed on what it shipped with which I would call... acceptable (but just barely). Now, I will concede that a part of the reason it didn't return after that shift was an aversion to holy trinity gameplay specifically for MP but it wasn't the core reason. As a side story, trying to balance the game (as that was my job on DAI - and yes, it could be much better haha) we had to all but force Players to take barrier. It is intentionally the first skill in the first tree for the Mage and all the autolevel (I also handled that) is designed to get it right away." [source]
User: "Merry Christmas Luke! Sooo what was the hardest class you had to balance? [DA:I]" Luke Barrett: "I feel like anyone who was around for the post-launch content will already know the answer to this as it was the bane of my existence when I got put exclusively on MP after launch but the Knight-Enchanter barrier absorbing was a pain. Stuff like that is very challenging to feel good without being broken as they are relative to damage so scaling is fairly open-ended. Too little and the casual players won't get use out of it, too much and the character builders will be wildly OP. We actually had a 'no nerfing' guideline for the SP side so it was a hard battle to fix that silly thing 🙃." [source]
"As a fun fact, I did all the logic for autolevel on DAI and the guideline I was given was literally "make functional builds, but don't make something optimal that you'd play"." [source]
DA:TV -
User: "If you can, say thanks to the people making the no die option possible." Luke Barrett: "Done! My team handles this stuff so I let them know 😊" [source]
"Comically, I designed the majority of the items and skills and I am still finding it fun making awesome builds (been almost entirely doing playthroughs lately" [source]
"Was really important to the team that everyone could play the way that felt best to them." [source]
"Each specialization has a focus around a few specific mechanics, some of which are the weapons or damage types but you can go off script and make it work for sure (this was intentional in the designs)." [source]
"I designed all the skills and so they're each enjoyable to me to some extent. I have been playing through the game over and over the last couple months for balance purposes so I've played them all fairly extensively." [source]
User: "Necrotic sounds like it could be either Spirit or Nature." User: "For Rogue, it replace "poison". For Mage, it replace spirit (Spirit bomb). For Warrior, it's more spirit (especially Reaper), but some skills could work as poison too. So basically they merged spirit and nature." Luke Barrett: "Thats pretty close to spot on. They were actually heavily iterated on throughout development - I can't (at least currently) go into specifics as to why though." [source]
"the target for the progression vision is that you can make a viable build out of almost** any aspect of the gameplay." [source]
"As for timelines, We started DA4 in October of 2015 roughly. The entire team was moved to MEA for about 3-4 months to help it ship and I also spent all of 3 weeks helping out on Anthem. But otherwise I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅." [source]
"yes, years of working on the same thing can cause some burnout but I've played through the full game probably about 8 times in the last few months and it's still fun (though some of the specific levels that haven't changed in a long time I've done 50+ times easily and I could do without ever seeing them again 😂)." [source]
User: "I do kind of feel that at this point the DA team has put so much work into creating and improving their tools and learning the ins and outs of Frostbite [...] But who knows what the devs in the trenches really feel" Luke Barrett: "I will say it does some things very well and some things poorly, relative to other engines. Personally I really enjoy Frostbite but I've been using it since 2012. In an ideal world, many engines would be viable and developers would make games suited to the strengths of a specific engine." [source]
User: "Since this game is much more stat heavy than prior titles, specifically when it comes to skills and gear, there's likely a need for some balance changes to be made post-launch. Does the game being playable completely offline hinder the data capture side for your team (in terms of analytics), or is this a non-factor?" Luke Barrett: "Generally speaking, most people leave data analytics on so we get more than enough data coming in. Additionally, I'll personally be watching several channels for things that are underperforming (relatively speaking) and not have to nerf anything. The rpg side is vast though and I'm sure people will find OP combinations/synergies that might need 'adjustments' but as long as it's fun and not an "I win" button that trivializes combat I'm pretty cool with it." [source]
Luke Barrett: "I can safely say there are many builds for each class that will feel very powerful if you're not on the highest difficulty 😉. What I'm really excited for is when the guides comes out that show people the fastest way to get some of the uniques that unlock 'special' gameplay 😊. Let's just say I love the feeling of rushing to Patches in DS1 and kicking him off the bridge for the Crescent Axe (iykyk)." [source] User: "Speaking of guides. Will there be a guidebook like there was for DAI? " Luke Barrett: "Not that I'm aware of but I'm happy to help feed info to somewhere like fextralife or the dragon age wiki after a week or so to help with those pursuits. Have to leave some time for exploration and discovery before the optimizers streamline the experience 😉" [source]
"Effectively, at least until the game launches (and likely a week or so after), you won't get anything interesting out of any of the devs save Mike Gamble or John Epler. Longer term I hope to be very active, at least for build mechanics and all the combat/rpg nuts and bolts conversations." [source]
"I started "da4" in October 2015 and so after 9 years of effort (minus 3 months on Andromeda) I'm quite excited for tomorrow and the launch week. I don't know if I'd say nervous, I feel pretty confident in the product, but definitely that eager kid before Christmas feeling 😊" [source]
"As the person who did all the balance, I will say that if you are comprehending how to make a cohesive build and understand the combat mechanics, you should play on Underdog. One of the downsides to having a lot of power growth vectors is the difference between people who engage vs those that don't becomes a chasm quite quickly. If you start blowing enemies up rapidly, turn up the difficulty (or play on nightmare where that will not be the case) - basically if it ever feels super easy or like enemies are health sponges you're probably on the wrong setting for your skill level. The custom difficulty settings are there to make the gameplay enjoyable (for whatever that means to you)." [source]
"As a tip from me, the balance is subtly tipped in the players favor until the last fight of the 3rd combat mission. Be warned if it's feeling too easy you may want to wait until after that to decide." [source]
[on DA MP] Luke Barrett: "It was actually pretty fun but very much not what most people wanted us to make (including internally). Also we had, let's say, limited staff who had a passion and background in MP so it was definitely the right call to go SP only. Now, it would have been nice had we just started that way but so it goes sometimes." [source] User: "You still play it yourself from time to time (DA MP), or have you left it be?" Luke Barrett: "After playing variations of DA4 for so many years (9!!!) it's hard to go back to anything with DAI controls/gameplay speed. Even the initial Joplin prototypes I was doing were much more snappy/twitchy - for everything good about DAI the combat was definitely in the middle of two different styles." [source]
[on aiming bows] "we actually used to have separate buttons for ADS and ranged attack but it was wildly overloading the controller. These RPG games need controllers with at least 2 more buttons (fingers crossed for the next gen)" [source]
User: "After the last few games, I'm really surprised by the current skill... tree?" Luke Barrett: "I call it a skill graph - aside from the beginning where you have 3 choices the entirety of it is 2 choice splits and it'll essentially make a build for you. Just go a little at a time and aim for whatever specialization seems most fun to you 😄" [source]
"Loot is not random so theoretically guides with drop locations should appear pretty soon." [source]
"Yep, Spellblade is the only spec that directly impacts fire damage but you can get benefits from most of them and still go fire. As for the specs, yes it would have been nice to support all of them but just wasn't in scope unfortunately. Mage has Mourn-Watch, Shadow Dragons, and Antivan Crows specializations - only the Rogue has a Veiljumper one. Deathcaller left side you can go beam based and use a Fire weapon. Evoker you'd likely need to do a hybrid ice/fire build." [source]
User: "Bit of a side question, but for those who intend to make more characters, is BioWare considering upping the amount of playable character slots you can have (currently at 3)? Or is there a hardware restriction here given the game is offline playable?" Luke Barrett: "Don't quote me as I don't handle the technical side of this but my understanding is we have to allocate a specific amount of HD space on the consoles so we basically have to pick a limit, relative to our save file sizes, and then divide that by number of careers. I'll inquire if this is something we can increase with an optional download or something but I suspect consoles are stuck that way, unfortunately." [source]
[on Patch 1] "It's been awhile since I actually did the content for this patch so I'd have to check but I have a pretty anti-nerf policy for SP games. I know I fixed up a couple enemies that weren't as hard as they were supposed to be and definitely boosted a bunch of synergistic things though. I'll take a look tomorrow but for those that don't know, the turnaround time on these things is about a month of it's not an emergency due to certification process with consoles. Longer term my goal is to keep an eye in telemetry of any underused abilities and items (or enemies with too many kills under their belt) and audit them just to double check if they need a boost or if people just haven't figured them out yet 😉." [source]
"The equippable items are all predetermined with a minor exception*. Some items are class specific (all the weapons, a small amount of armors and accessories, 2 runes) so when you play a different class you'll see your classes 'version' of that item. Things that are random (from a table/pool) are valuables. Exception: Near the very end of the game we do a few checks on what equipment you haven't acquired. A bunch of those final drops, and inventory on the final merchant, simply find stuff you don't have and give it to you. That's basically the only major RNG we have with loot. If you notice even 99% of the skills and item mods employ an effect after a condition is met X times rather than a more traditional 'proc chance'." [source]
[on modding] "Once this starts to pick up, feel free to PM me if anyone needs help 'finding' assets or has questions about how one might mod something. We don't officially support mods buuuuut we don't have any kind of anti-modding stance either" [source]
"To give the high level gist of the resource economy: - each class starts off with minimal ability usage, this is intentional to force people to learn the other combat mechanics as they're a necessary skill and it's easy to lean on a crutch like ability spam and kiting - abilities are designed to feel powerful on use, thus they all have a decent cost and can't be spammed* - weapon attacks generate your resource - in the bottom right of the center skills area is a node to make each class's resource easier to manage - halfway down all starting segments (N, SW, SE) there is always a node that boosts generation - there are +max nodes on all sides of the skill graph for each class, this is particularly important for the Mage as they start each fight at max - each class can build into being ability focused but starts intentionally rounded - loastly, the first ability is always a resource spender and 1 or 2 of the next available ones will be cooldown gated. It is recommended to have at least one cooldown based ability slotted" [source]
"So loosely the rogue momentum works like this: - each ability costs 50 momentum - hitting enemies generates ~2 momentum per hit (base), you get extra for bow weakpoints - when you are directly hit, you lose 15% of your current momentum, this means the more you hold the more you will lose (this loss has a small cooldown so you don't lose a whole bar when you get hit rapidly) - momentum carries forward between combats (compared to warrior rage which decays when out of combat) If youre having issues, make sure you get that skill in the middle section that reduces momentum loss when hit. As a helpful tip, the Quicken buff generates small amounts of momentum each second so it's a good way to get more if you're having issues." [source]
"I highly recommend using the belt that grants Quicken early game until you can generate momentum faster yourself. And yes, the time dilation affects everything in the world except the Player so all your buffs and things still tick at normal speed" [source]
User: "If I knock an enemy off an edge, if they were supposed to drop something will it appear on the edge, or is it lost for good?" Luke Barrett: "It should appear on the ledge. I will say the 'real' loot from enemy drops are all hand placed. The actual random stuff is just valuables and materials." [source]
" The way it actually works is very complicated with a lot of necessary exceptions but loosely - each ability has a base damage and ones that hit multiple times have an offset multiplier. - That value is multiplied by the sum of all your stat bonuses, conditional bonuses, resist and layer modifiers. - We then subtract enemy defense and multiply by 1-resist (with penetration being calculated here). - this new damage then gets multiplied by 1+crit+weakpointpoint (so those bonuses always feel meaty) and then multiplied by a random number between .95 and 1.05 just to give a little range to the floaties (basically just a presentation thing) - we then multiply again for buffs and debuffs so they, again, always feel meaningful - lastly, we take all added damage and add it flat on top" [source]
"Specific enhancements make enemies immune to the matching affliction. For example, Fire Enchanted enemies are immune to burning. Juggernaut enemies are immune to being staggered but otherwise it should work in everything." [source]
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ghost-bard · 3 months ago
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im like varric in a lot of ways, mainly that I too have an odd fascination with sebastian vael but instead of being a little freak that insults him every five minutes bc why would varric ever admit to potentially being infatuated with him, im very open about wanting to fuck him. i could make him worse, but he'd be better for it.
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vaguely-concerned · 2 months ago
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just going about my day idly contemplating how some of the ways hawke can interact with a romanced anders are not at all unlike how they interact with leandra (and a bit of carver too, especially with a purple hawke), and then thought about my hawke in the timeline where he romances anders and was hit straight in the face with 'was he ever actually in love, or was he just desperately trying to renegotiate with his mother's ghost in any way he could' and now i need to lie down. this is the power of dragon age 2
#'you don't know my mother' haunting me through the years#dragon age#dragon age 2#hawke#On second thought let's not go to Kirkwall; it is a silly place#there are of course as many ways to do/read that relationship as there are players to interact with it haha and all valid!#but my personal version of handers is sooo fucked up and bad times for everyone involved and I love it haha.#this is a relationship neither of them should have been in and that made everything worse and everyone unhappy in the end#locked tomb levels of the horrors of love. i ship it but in the way that I want to make it sadder and more gutwrenching each time#to be clear this is a very mutual two-way kind of fucked up but I think varric in his loyalty and love would downplay hawke's side of it#for huge swathes of their relationship anders is not in a mental place to be a good partner and the emotional blackmail is Not Okay#(but it's just like how mother used to make it! hawke's soul cries sadly as it reaches for it hungrily)#which is in some ways fair enough no one could accuse him of not warning you ahead of time fjskda#but hawke is messy about it in a way only available to a covert people pleaser who has never had a millisecond of therapy#with some added stuff that my hawke is always acespec in some form and when he gets together with anders...#is the sex something he doesn't particularly care to have or not have but it 'makes anders happy'/he longs to feel wanted *and* needed#and also a way he gets out of ever being *actually* vulnerable (which I think he'd had to be with varric for example if he Went There )#'you want the hawke who's in your head so badly and I kind of wish I were that hawke too. so let's be collaborateurs with that fantasy'#(and then maybe if I do it right every time you'll finally be happy hawke says in his heart looking at this leandra-anders phantom form)#(and echoing stuff in varric's relationship to hawke but I think the important distinction there is that varric -- is a craftsman haha#he KNOWS when he's lying/making up a story he KNOWS the difference between what is and what he wishes the world was#(I think there's some deep longing there to not know; for it to blend together or have the power to change things. but he always knows)#which ironically leaves him in a better position to actually see and understand hawke the person#even as he is creating hawke the literary figure. almost to protect him in some ways? god da2 is so full of STUFF!!! I adore it)#and of course anders gets so disillusioned with hawke's inertia and lack of action (you all but married this man anders!#you should know this about him he's already carrying the whole family and city on his shoulders if you add a gram more he'll collapse!)#and hawke feels so desperately hurt that the promise anders seemed to make that he'd be enough -- that he could fix things for him --#('I'm the one bright light in kirkwall and that apparently doesn't count for shit so I'm just slowly turning to ash for you')#turned out to be untrue. anyway. sad now. imagine them meeting like twenty years on what the fuck could you even say to each other then#(I can't imagine Hawke ever physically hurting anyone he loves so he just tells Anders to leave at the end of DA2. they COULD meet again
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lavellane · 19 days ago
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i was so set on replaying veilguard for the davrinmance but oh my god im SO attached to my agent-of-fenharel hardingmancer rn i actually think the choice is out of my hands lol
#oc: evander#datv#tay plays datv#datv spoilers#deia's brother btw !!!! very much giving anders vibes if anders was kind of deadbeat oldest son who frequents the club#him having sold out the inquisition on solas's instruction and then falling for one of the scouts who was hurt the most by it#very much a mirror to solavellan except theyre literally just people and ultimately victims of their leader's organizations overarching war#and harding being sympathetic to solas enough to reach evanders conscience even during Peak radicalization#but holding solas accountable enough to potentially sway evanders mind#and then evander learning the truth about solas but also specifically what that means for harding the person hes grown to love#having to reconcile that his own rebel-fantasy is not more important than the very real pain his loved ones have gone thru as a result#and like figuring out what going forward looks like. is he STILL sympathetic but its tempered? or does he go full anti-solas in an act of#redemption which would also probably involve him telling harding to embrace her anger and not her loving side?? which is kind of the invers#of his own arc.#GOD.#AND THEN ITS LIKE. DO I KILL OFF HARDING AT THE END???? THAT WOULD BE SOOOOO CRAZY FOR THE *STORY*#i think she has to live actually bc i hate the fridged wife trope and solas Is ultimately redeemed in this worldstate#and if harding died bc of solas (and evanders varricmancer sister also lost varric) evander WOULD be team kill immediately no exceptions#but still food for thought#god. chat i am fucking COOKING today this is crazy#hes not technically my rook bc he works way better in the story as a ~companion~ to deia (his sister) the actual protag#but both he and matthas (the other pro-inquisition brother) could arguably have been the Rook as well.#all 3 of the mercar siblings were AT the ritual but for different reasons (evander to aid solas. matthas to kill solas. deia to stop him)#so MAYBE I WILL romance harding instead this time...... how are we feeling abt hardings romance babes is it good. do we recommend
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theoncomingchaos · 8 days ago
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Who loves Rook: Spite or Lucanis
I've been seeing a lot of discourse about this, and I just want to add my thoughts.
I might be totally wrong about this, but here we go. When Spite was put into Lucanis, he was still Determination. The fact that he changed throughout the torture, forced insertion, and imprisonment suggests to me that they have been put into a speedrun of a similar situation to Anders and Justice/Vengeance where they have started to meld. (As Anders put it, you wouldn't know where one begins and the other ends). Just like Anders and Vengeance, Lucanis and Spite can have separate consciousnesses and even disagree about things, but their core values have started to influence one another and become a part of one another- heightening certain aspects.
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I think this melding is why we see some dialogues where Rook tells Lucanis that he sounds like Spite and similarly it's also the reason for the shared attraction- which I fully believe is coming originally from Lucanis.
I'll be honest my first time through I romanced Lucanis and was very disappointed. I didn't even see him and Neve ever flirt (she only ever encouraged us!) But still, it seemed to go from 0 to 60 with him. Now, I am on my second playthrough and I only just met him, but I am starting to see some really subtle looks and dialogues that suggest that Lucanis wasn't lying later when he said he was attracted to Rook from the beginning, but was afraid to really pursue anything or even acknowledge the possibility of being with them. With his fear of trusting people, ptsd from the prison, failed history in romance, and his new situation with Spite that he still hadn't worked out yet, he never thought anything would or could ever come of his feelings. We know Lucanis loves romance stories and likely longs for one of his own, but in such a situation it must have seemed truly impossible and terrifying to let someone else in. Especially someone you really care for and are starting to trust. So, he pushed it all down. Rook flirts? Maybe a small smile, but then quickly lock it all up with everything else he can't handle. Focus on work. Don't think about Spite, or Rook, or anything difficult.
However, if the melding has already happened as I suspect, then the feelings Spite is expressing are shared with (and likely sourced from) Lucanis, he's just better at expressing it directly- which makes sense for a spirit that was once Determination. When you first talk to Lucanis after the rescue, the thing Spite says about Rook changes accordingly to your tone, but to me the responses still sound like they come from Lucanis and are then echoed in Spite: "He doesn't want to hurt us." Even the "He's more fun than you" is something Lucanis seems to think about himself as he is fully aware that much of his life has not been his own and believes "all he knows is death."
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Leading back to the main point, Lucanis's trust and interest in Rook would be heightened by Spite the way Anders' anger towards the templars was heightened. Even though they are finally free from the prison, their is a sense of constant suffering from still feeling trapped by fear, regret, and pain- Spite feels that suffering too. The elements of determination are still within him the same way justice is another side to vengeance. Both spite and vengeance are the results of failing to achieve their goals of Justice and Determination. Spite sees Rook as a way to free them from pain and restraint, a glowing and beautiful key to the prison door, and he is determined to do what needs to be done to solve the problem. That's why he doesn't hesitate. He has no fear. He wants to talk to Rook. He wants Rook to come in and free them.
After Rook has freed them, they become a source of comfort and safety, once they encourage Lucanis and Spite to find a way to cohabit comfortably, the two continue to meld, and the need to protect Rook, to love Rook, to keep them, is very deeply shared. Now, IF Spite was somehow removed or even somehow restored (Both of which I think are impossible) that would likely change. Determination outside of Lucanis would likely become more like Compassion. He would likely forget the horrors he experienced to return to his original purpose.
So, that leaves some final questions, particularly one Hawke helpfully asked Anders- Is Spite an unwilling party in the threesome?
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That's up to everyone's own morality. While both Spite and Lucanis didn't have a choice to become like this, it is the situation they are in and the way they have to find a way to accept and live with because there really doesn't seem to be any real way to change it. Through their time together, Lucanis and Spite have influenced each other and grown into something new. Part of that is Spite also loving Rook. In that way, for those who are feeling (rightfully) underwhelmed by Lucanis's romance, Spite can almost be seen as a symbolic expression of Lucanis's love.
All that being said, I think there were some small things they could have done to make the romance more satisfying over all...but I'll save that for another post.
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dragonageconfessions · 10 months ago
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CONFESSION:
The one thing I appreciate about Anders in 2 is the point of contrast he shows with Wynne. Like the first game establishes that demons possessing people is bad and they become monsters. But oh wait, the nice old lady is possessed, and she’s fine, maybe even better! Cool this issue is more complex than we were initially led to believe!
Then along comes Anders, all merged up with a spirit, and this time it’s even a spirit we know and not just a vague entity. Except this time it’s not okay. This time the supernatural entity living inside our companion doesn’t take a back seat and come out when requested if you do a side quest, he comes out when he wants to and sometimes he’s forcibly taking control and killing people he’s theoretically trying to help for *checks notes* being scared of him. They’re in a toxic spiral where both of them reinforce each others anger, creating a feedback loop of righteous indignation and a need to act, damn the consequences. After the first game tells us hey maybe being possessed isn’t so bad, 2 does the opposite and says yup it can be bad even if you did it with essentially pure intentions, doubling down on how complex and issue it can be.
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thingsidrawgohere · 21 days ago
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I just finished my first run of DA4 and let me say- I probably got my money's worth. If one wants to view the experience via a purely mercantile lens. I found many bits of cheese and touched the insides of many angry creatures. But if one wishes to frame the thing as Art- Hell, if one wants to solely discuss it as the Fourth in a series of lore-dense, narrative RPGs, then, Cousin, We've Got Problems. Three interconnected niggling ideas that kinda all lead to the conclusion- for me, at least- that modern design practices simply do not trust the player. News flash, right?
Anyways, I think I'm going to have some thoughts on this subject to avoid other thoughts, thank you.
Full-Throated Spoilers Beyond. And a lot of them. It's long.
Idea 1: DA2 is my favorite of the series. That's not the problem; it's the setup. I know what I'm about and it's interesting characters interacting over time. Flawed characters. Abrasive, opinionated, STUPID ASS ANDERS characters. The story was scaled well for a handful of total losers and it was political. The most humanly political of all the games, I think. That's a very low bar, particularly for AAA, but it felt better to stand in a street, to be personally effected by events, than to look at a literal map of icons and notes and distant decisions as in DA3. It's important, I think, for DA to be about Being, Getting Dirty. You aren't a king. You shouldn't be.
Side Note 1: DA2 is a fucking miracle. The old gag that FO New Vegas, blessed be, was made in 18 months is trotted out to display Can-Do Attitude and DEEPLY unethical labor practices. DA2 got less time, fewer reusable assets (due to a different art style), and had to rebuild most of the engine. A. Miracle.
DA4, on the other hand, has a series of supportive, well-adapted people who have all worked very hard on themselves in therapy and know all the fucking right words to say. They chat with one another with kindness and sober fondness. In the One Instance of interpersonal friction, it is resolved with grace and speed. I find this Horrid. They fucking forgot to give these people negative traits. It's likability slurry. They experience no hard growth, hold no horseshit ideas, suffer no lingering doubts. It's not only unnatural but it's lifeless. It becomes Written. I can see the fucking author waving at me. I've got a note from my run that reads 'Rook told the man who is forcibly living inside his head "Thank you sharing that" and I want to scream.'
And that would be bad enough except the ideas are there. You've got a reluctant father story. Someone trapped between two cultures. A older man, already terrified of aging, of death, taking a Much Younger lover. That's Fucking Meat. I can see the writers straining against something but what they deliver is still person-shaped missed opportunities that repeat, that repeat, that repeat. It's So Frustrating. There's flashes of Good Writing. Of good character beats. But Also- from my notes, a character had just held her brother as he died, inexplicably for a second time, and Rook gives her a little pep talk that ends with him asking "You good?"
And the fucking woman says "I'm good" in response. She seemed to mean it.
How does one- react to that as a viewer? I told a man who wanted to be a lich more than anything to Not and he was cool with it. He never brought up being a lich again. He wasn't even upset. I let a man's city die and he's like I Get It, Bro. No Harsh Vibes. It rings hollow.
Talking over Solas' memories, collectively pulling out the meaning behind them- that was some of the best characters-interacting writing in the whole thing. And it's HOURS into the game. A shame.
Side Note 2: A lot of a loved-one death as motivation in this old refrigerator. If you get a name and one line, Oh Boy Brother, you are prolly gonna die bad. Lazy.
If I'm going to talk about Emmrich, let's talk about his romance. I honestly thought it was bugged. I Am playing through another run as a comparative but Wow. Larian and BG3 absolutely reconfigured what's acceptable in these types of story beats. This particular romance felt regressive, in a sense. Like a last minute addition. The very definition of love coins. No charisma or honest affection between the characters. Nothing allowed to percolate (more on that in a second). Just- now you are ROMANCED. Which means on the Blue Moon instance he has anything to say regarding being in a relationship, the best you can get is a 'dearest' at the end of a sentence. I was Excited by the idea of Emmrich really struggling with a May/December situation but he Doesn't. He has a few lines implying that he Could but it leads nowhere.
And they fuck in a coffin (???) and it's not even hot (!!!). Unforgivable. Double Unforgivable. I heard there was spice in this game? This is baking soda.
Related, a few lines awkwardly dodged the question of Emmrich's previous relationships and I have an inkling, without experiencing the other romances, that this is the world's largest case of gun-shy after the backlash with DA3's non-playersexual romances. This man can not be confirmed to be Anything but Into Rook, whatever they might be. There was also a throwaway line with Taash how she prefers women and that's as much as I saw of explicit preferences. I don't envy anyone trying to address the rabidity of fandom but it feels like unnecessary acrobatics.
Side Oh No: It's so bad that I'm honestly thinking of doing a fixit fic regarding the romance/character writing. And God, I can't right now. I have to finish my other project first.
Idea 2: The pacing. That's what ruins so much. There was a scene of a gnarled, fucked-up gate, torn from its hinges. And my guy says "Something Big must have torn apart that gate" all ominous, building a sense of- Nope. The very big darkspawn is standing ten feet away on the other side. I hadn't even swung the camera around the hall to see it before my guy goes "That big darkspawn must have torn apart the gate!"
Yes, I know there's an issue in open world games these days wherein devs are allergic to a player's millisecond of not knowing where to go but this feels applicable across the whole game. A problem isn't allowed to fester. It is brought to attention and then swiftly dealt with. If there's a locked door, a difficult decision, a feeling beyond Protestant determination, it will be dealt with, Post Fucking Haste. It's like the game doesn't trust the player to hold tension.
This happens not just in barks or small set pieces. Whole arcs work this way. Like Harding's longterm personal quest. She gets a handful of lines about feeling vaguely angry or perhaps thinking she Should be More angry about Lore Dump Retcon and then at her culmination, she's fighting her own anger. A vicious, hot, searing thing- and it wasn't earned. At all. There was room to telegraph this theme, bury it in the dirt to let grow roots. They didn't. One Line was given about her people pleasing tendencies And she's not really shown to be people pleasing to her own detriment. This is Chekhov's Gun in running shoes. It doesn't work. It feels like it comes out of left field.
Hell, there was a mission that was like SURVIVE IF YOU CAN and it was like- literally a long hallway. The Pacing is all Off.
Idea 3: I don't like that I must do this but DA4 doesn't understand its own flavor. The One Thing you Cannot Do is have Minrathous, the city of slaves and blood mages, seem nice. Particularly in the poor parts of town. You Cannot have the Crows be a lovely dovey band of scamps. You Cannot have the Blight be reversible. You Cannot CANNOT say "elves have it pretty good" as my Elvish Rook said with his face flaps. No. NO. You Cannot side-step the politics of this setting. These are the bones on which these characters are hung. To lessen the world is to lessen, to decomplexify them.
You know what my elf didn't hear in the town that canonically trades in bodies that look his? Knife ear. Eh to fantasy slurs but my point is no one said a cross word to my guy. The Qunari living in the town that had been warring with the Qunari for Centuries seemed totes fine. There were no alienages. There were no proper templars- even from other regions. No Mage Circles. No mage issues at all. Hardly anything whatsoever regarding the Chantry or Andrastianism, even as the game takes place in the Super Anti-Pope town. I had a literal demon-possessed man in my party and the world did not react.
I had a friend describe this Thedas as feeling smoothed out and Yeah. It feels like all the nasty bumps have been deemed undesirable. I don't know what to make of it. Is this simply taking the world in a different direction? Is it a mandate to tone down the unpleasantness, for sales? A shift in design ethos? Is this a sign of a very troubled project as it was with Andromeda?
I don't know. Is this still a Dragon Age game without its politics? There's enough here for me to wonder if Bioware is even Bioware anymore. There's a TREMENDOUS amount of work, of skill in DA4. Just Absurd. The environments are thick, Thicc. But work alone is not a virtue. Have we ship of Theseus'd so far that the people- the real people, not the logos- who have interests aligned with what made DA1 special are no longer there? Something went wrong with this project, narratively. Something I don't know how to fix without addressing basement level assumptions I'm clearly not privy to. I hope they can.
Final Thoughts: Game development is a fucking hole into which one pours one's relationships, time, and health, physical, mental both. It gives satisfaction very rarely. They shipped. In that way, huge success. It's not even, fundamentally, a 'bad game'. But it is a victim of a modern philosophy of pre-chewed ideas and player distrust. VGs are ultimately a business and, in these last few years, there's been a unimaginable devastation to the workers in the industry- even as the money flows ever upward. The desire to sell well has morphed into a NEED to sell well, even among the 'kept' studios. Big studios, Grand Dame Studios sitting on top of past critical and financial successes, been killed by their overlords recently. No one is safe. It's suddenly quite dangerous for large studios to make anything remotely niche, remotely unclear and Bioware has both Andromeda And Anthem under its belt. They're probably feeling the pinch. They needed a hit and hits, these days, are increasingly smooth. And DA4 is very smooth.
That's just my feeling on the matter. I'll see what a second run yields.
Smaller thoughts:
I don't care about the combat but that was- odd. The illusion of depth with all the skill trees and types of damage and subsystems of attack- all boiling down to a one button push. It's odd. I played rogue on PC so perhaps it's different for other classes, on console. But I pressed the button at the man and when I got a halo, I pressed another button and then pressed the first button again. No matter where I was on the skill tree, it never changed, never felt different. I don't know. It felt. Odd?
There was a Honest To God "It's quiet- Too quiet" and it just Happened. I would have pulled out every one of my teeth to avoid that. I get the jokey-okey but fuck, man.
Where's the chest hair? WHERE? Body hair? ANYTHING? Davrin has plastic chest. It's freaky.
Gloom Howler Gloom Howler Gloom Howler. Frankly, that whole storyline had a large gulg of the farcical. I laughed my ass entirely off when, upon her defeat, the Gloom Howler said "I'm sorry" and took a nap so hard that the scene wiped to 'some time later'. That was insane editing. PACING. And- naming. Gloom Howler. Gloom. Howler.
Teeth. Dear God, the teeth.
The devs were in a real pickle here, no doubt. My great sympathies. There's an Overwhelming abundance of world states that DA3 could have left on the board and I understand the balancing act between acknowledging the events of older games and staying generic enough DA4 could apply to All of them. Is Cassandra the White Divine? Or is Leliana? It's a nightmare of choices. Any of the people that Could be Divine can not be mentioned without lore issues. Who's on the throne in Orlais? Ferelden? Where's beloved so-and-so? Dorian canonically did return to Minrathous so he can 'safely' appear in game- but he fucking can't talk about Iron Bull, who may or may not be alive. Isabela canonically goes back to piracy but she can't talk about events in Kirkwall because she may not have been there for them. Oof. That's not a lot you are Allowed to acknowledge. The Poor Bastards.
Watched a braid slip off a person's shoulder, organically, as they were talking. Started at the bottom and look where we're at, technologically. And speaking on the technical, a lot of textures didn't load right. For the entire game, my guy's left shoulder armour thing had a much lower rez texture than the rest. Three hard crashes, which isn't the worst. One Wonderful mission wherein Lucanis' hair and his knives were the only bits of him to render.
I'm not touching the non-binary storyline. It was clunky, for sure, but the greatest sin was using Our words. There is canonical words for NGC/NB people in fiction and to not use them shows a fundamental distrust towards the source material and the players both. It's the linguistic version of the quest marker or the barks telling you where to go.
I still don't know how I feel about the dead Varric twist. Feels goofball but he got to hang out in his little pajamas. I wish I was in little pajamas.
Solas was pretty fucking tight but I think a lot of that was due to his VA. Something about the voice direction, in general, felt- flat? But old Solas was doing it good.
Ending. God, I get it. People are tired and satisfying endings are hard. And DLC exists, more cynically. But Hells Bells, I'm getting to the point wherein even the slideshow is annoying. Give me a fucking Ending to the Choice Game. Don't you fucking 'Spider-Man Will Return' at me, you bastard. I'm a child of fucking god.
Yes, I got the secret ending. I know. That was Also bullshit.
I feel better getting that all out of my system. Thank you for sharing that.
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wizardsix · 15 days ago
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ok... so I have finally finished veilguard after about 90 painful hours (two playthroughs). im not gonna write an actual review about all of my detailed thoughts bc it'll actually take days, this is just to at least get my general thoughts out and see if anyone else feels the same or if ive actually lost it.
overall it is the weakest dragon age game story-wise, and I'd give it a nice lukewarm 4/10.
(i wrote this post right after I finished the game on the weekend so maybe I sound a bit harsh, I tried to edit it to be more reasonable lol but I didn't really want to delete this since I do still stand by a lot of this)
I really tried to go in with an open mind, bc I always want to experience media in full before making any kind of judgement, but about a few hours in I had this horrible feeling that once again this was another soulless, rushed game, and I still don't feel any different after finishing the game.
what stuck out to me was that there's no sense of urgency despite what the plot is, serious topics are not treated with care as the writing overall is shallow, and the gods as well as any other enemy you encounter are just cartoon villains (and apparently the lore retconning, but I'm not well-versed enough to dissect that so I won't).
I can't take this plot seriously when it feels so disjointed and forced and lazy. and I see no point in caring about anything when choices literally don't matter. no say in who you recruit, no say in the relationships with them and they have almost no awareness of rook, definitely doesn't matter if you have allies or not bc they show up anyway, and only four companions are locked into unavoidable decisions where one of them bites the dust no matter what (which is strange bc why are harding and davrin forced to die no matter if they're at hero status while bellara and neve can literally survive blight if they're at hero status), so it's impossible to try to strategize for better (or worse) outcomes with all the people you've gathered when there's only one right answer that the game pretty much tells you instead of letting you think for yourself (and side note this game does an incredible amount of hand holding). the game actively tries to trick you into thinking your choices matter with the onscreen notifications, but nothing matters bc the devs clearly had only one story in mind and for some reason lied that it had "complex choices".
also rook in general wasn't interesting as a protagonist bc they were written to be perfect. they always know what to say and are so supportive of everyone. they never struggle with anything. not even with leadership beyond "man leading a team is hard :/" but it doesn't actually show how hard it is by having actual volatile conflict between the companions* or showing how their plans sometimes fail. which, if we actually had choices that mattered, would have helped develop that struggle. also? what's with everyone being so friendly? I'm not gonna get into that but everyone is so eerily nice and it's been said a lot but yeah, the world is extremely sanitized and devoid of any real conflict aside from the gods I guess.
*(like off the top of my head cassandra fighting with varric and accusing him of not being on their side or how the inquisitor can literally punch dorian and solas if approval is low enough or fenris and anders bordering on killing each other is not the same as lucanis and davrin distrusting each other or people being uncomfortable with emmrich's necromancy. it just scratches the surface of conflict and never goes anywhere)
and let me say real quick again, there's nothing wrong if they wanted to make a more rigid story about being a hero. it's been done a million times and it can be executed well, but if you do that you need to make sure you 1) don't lie to people and 2) actually flesh out your (especially main) characters and plot to give people a reason to care. look at dragon age 2. hawke is a fixed protagonist with their own life front and center. they ultimately only have two choices (siding with mages or templars), but it works bc the game took time to build up the conflict straight from act 1 so by the time chaos happens in act 2 and 3 you understand why bc it's Been brewing the whole time. it just makes sense. the villains as well have sound reasons and feel real instead of being evil just bc. the story is more grounded, yet you have choices. you decide if hawke ends up alone or not. you decide how they approach situations with force or diplomacy. there's none of that in veilguard. a game that supposedly took 10 years to make. when dragon age 2 took almost 16 months (yes I know da2 also has problems like the fact that the templars are always proven right but this isn't the place to dissect that).
I want to be fair though and I do want to restate what I enjoyed about the game. the cc (though would it kill them to have more variety in face textures like age and body types beyond average.. also no colour wheel... especially since they claimed their cc was so good), the map progression/visuals/exploration (how certain places become more blighted overtime), the factions (though I feel there should have been more content for your faction, and helping them or not should have mattered more), the combat (did not feel like a slog, pretty fun and mindless), the companions (bellara, davrin, emmrich, harding, and lucanis had solid personalities and stories despite my complaints. neve was not memorable and I just feel sad for taash's bad writing), certain parts of the story were good, the intro and the point of no return sequences were solid, and the ending didn't feel rushed or boring compared to inquisition. and yes, I do appreciate that rook can be trans, I just think a little more subtly and care would've been nice.
another thing I did like and predicted was that varric died at the beginning of veilguard, and for a second I actually enjoyed that because i thought we were finally (a bit too late tho) getting some depth to rook and their own struggles of accepting his death and carrying this weight without him. and while I do think maybe they should've taken more time to establish the mentor/mentee relationship so we really feel rooks regret, I still think it was at least the right direction where in their grief they still see him, giving advice and narrating their journey.....but then it turned out to just be solas manipulating them the whole time, immediately destroying any emotional weight this reveal had.
whenever bioware has good ideas they shoot themselves in the foot and make it about solas. it's like nothing in the world exists without solas being involved somehow, and that is just incredibly boring and uninspired to me. not to mention solas just being an insufferable ass the whole time, which is fine, but it's not even in a compelling way like he used to be. he became so ugly by the end and the fact that the devs consider redeeming him the "good ending" and not giving him what he deserves is very telling and once again shows their own bias is king over good storytelling (solas' feelings should not come into play here, whether you/your companions live or die should determine good/bad ending since solas is trapped no matter what, only difference is who is trapped with him. idk but I personally think different endings actually means different outcomes). i will not go into the bs of the secret post credit scene, bc frankly I'm fed up with bioware's shitty writing and I won't be playing their next world ending space aliens game (unless they miraculously pull a good story out of their ass but lbr).
overall the bad outweighs the good for me. it's fun to play as a game, it's a decent fantasy game, but the story just doesn't do anything for me. sometimes I wonder if dreadwolf was a completely different game and was scrapped for veilguard last minute. maybe this was yet another inevitable industry fuck up and maybe there was a good story planned at one point. idk. all I know is bioware lied. respect and credit to the poor devs and writers who actually cared and to those who were kicked from the project, but in the end bioware promised too much and delivered too little.
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explodingchantry · 3 months ago
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I have a video essay planned for my opinions on the confused (not confusing, but confused) politics of dragon age and it will be like 7 hours long with only 3 views but it will be the best essay I'll ever write. As part of it I want to include sth interesting I've realized in my da2 replay: that of the different ways the qunari conflict and the mage conflict are written.
See, both conflicts are meant to be nuanced but actually have a pretty clear answer based on our own real life liberal ideals. For the qunari conflict, the ideal is "don't be fucking racist": characters who are openly bigoted against the qunari such as sister petrice are ridiculed by the narrative, which is obvious in the framing of all quests in which she takes part and in the dialogue and within the game itself; the enemies you fight which aid her are called "fanatics" and "mob" within the game. It is nuanced in that the qunari aren't exactly... Friendly, and they have a history of colonialism of their own, but the narrative is actually still pretty black and white. They remained peaceful for 4 years in spite of numerous provocation, until their literal most important cultural and religious artifact was refused to them which led them to violence to retrieve it. It's nuanced because it isn't "the qunari are fully innocent" but also isn't "the qunaris are cunts and the racism was warranted". The qunaris are people with flaws that deserve criticism outside of the fact that they're qunaris. The narrative is very clear that those who hate qunaris on principle are bigoted idiots.
For mages, and furthermore anders, suddenly the narrative is more muddled. You could argue it's because the situation is more complex, and in some ways you'd be right. But I was shocked upon my replay of how often anders' sanity is put in question. How even a hawke who ROMANCED HIM will call him deeply troubled to defend him, or downright call him crazy... Once again whilst defending him. The latter is admittedly partly due to purple hawke options sometimes just being.... Downright disrespectful and mean, but it remains striking. Even more so when you note how often anders' rejection of templars and the chantry are rejected by other characters, including mages themselves, whilst fenris' vitriolic hatred of ALL MAGES REGARDLESS OF BACKGROUND is only challenged by anders - who, again, gets his sanity questioned several times throughout the game, minimizing the perceived value of his opinions - and potentially hawke, sometimes, in a few dialogue options.
And don't even get me started on the whole blood magic portrayal lol.
You could attempt to say that, well, while the writers wanted the qunari conflict to have a clear answer, they didn't want it to be the case for mages. But.... Did they really? At the end of the game Orsino's stupid blood magic blob monster transformation is very obviously framed as tragic, meanwhile again Meredith's sanity is shown to have been compromised the whole time which puts every one of her previous actions into question. I'm pretty confident in my opinion that the writers likely meant the message to be "the mage/templar conflict in general isn't black and white but in this instance siding with Meredith is obviously wrong" (as a note: it is far more black and white than the narrative pretends it is and mages should be free, obviously.) this is backed up by the fact that, you know, SHE WAS THE FINAL BOSS AND WAS CORRUPTED BY RED LYRIUM.
There's a better, deeper discussion to be had regarding dissecting those two narrative threads and observing how the writers' bias affect both, I think. Because as soon as you try to say the writers write certain characters OOC or show negative bias towards a certain group, like mages, people will try to spin it as it being because the writers want to present a nuanced issue. The thing is that, yes, they are trying to do that - but they are doing it in an imbalanced, biased, and sometimes downright mean spirited way. Because I haven't even touched on how everyone refers to anders, even when they refer to him positively. There's always a but. Even deeply sympathetic characters disapprove of his activism. That sways the balance the writers apparently attempted to have. It sways it pretty fucking badly.
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gaychocolatehomicide · 2 months ago
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tell me your favorite DA fanfics and I will either freak out and dance around with you or furiously read them tomorrow.
if you have also read Looking Glass i will literally offer you any of my organs upon request.
HELLO! An opportunity to talk about my favorite DA fics will never be an opportunity that I pass up! (Also, I was reading your stories about The Heretic literally when I got the notification for this ask and said "oh my god" out loud)
Are you talking about Feynite's Looking Glass? Because I haven't, but I've read a ton of their other stuff and their story Kindred is the inspiration for my "canon" Lavellan (though I'm a disaster who can't make decisions and consider all seven of my full playthroughs equally canon x.x). I will absolutely check out Looking Glass!
Other favorites include:
Seven Habits of Highly Effective Dragon Slayers by coveredinfeels, a hilarious outsider PoV on some settled Adoribull nonsense
I Come To You With Nothing by CommonEvilMastermind, which is in my private collection "fics that made me feel real feelings" and is about post-breakup Solavellan posing as a married couple in an alienage for a mission
It's About Belonging by skogr, which is about Krem's escape from Tevinter and meeting Bull and has been absorbed into my personal canon
A Fire and a Conflagration by iodhadh, which is also Adoribull (and I'm just now noticing a trend in the stuff I have bookmarked...) writing poetry to each other first as a continuation of their snarky banter but inevitably becomes flirting
On the more E-rated side, there's the Breaking the Silence series by Felixbug, which is about Hawke and Anders navigating the whole Justice thing and ends in delightfully complicated polyamory
And my absolute all-time favorite, which has rewired my brain and how I play DA2 even in runs where I'm not pretending it's possible to romance Varric, Greatly Approved by damalur, which is only rated M but for narrative tension still had to go at the end of this list. It's a Hawke Does Skyhold with her and Varric being so in love and so stupid about it until they aren't! And everything is better! Featuring some very exasperated members of the Inquisition.
Honorable mention to Project Elvhen by FenxShiral, which isn't a fic but rather an attempt to turn Elvhen from a cypher into a real conlang, and thus sings to my little linguist heart.
And last but not least, who would I be if I didn't plug a couple of my own fics? Scars Beyond Counting is about my first Red Hawke and is getting a sequel as soon as I figure out how to write Cole; At His Touch is a character study of the Inquisitor from that world from Cassandra's PoV (which is interesting imo because he's a mage and one of my only faithful Inquisitors); and Look Upon the Light is about my least reliable Dalish Inquisitor getting his shit together.
Forthcoming (hopefully by the end of the year) are A Song in the Stillness, about my "canon" Lavellan making friends with someone little (as Sera would say) because I love outsider PoVs; Not Alone, about my most heavily headcanoned worldstate in which there are three Lavellans running around; and Strong Enough to Carry It, an origin expansion about my "canon" Warden Mahariel and why she is the way she is.
I hope (in vain) that this was a reasonable amount of text, and (more possibly) that it was what you were looking for! I love your writing and my poor beloved noodle associate (partner) is currently flopped across my lap in despair that I will leave them (unlikely) for you (married afaik) because you are the most interesting person in the world. We have been wheezing over your stories for the past week and a half. 💜
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silent-words · 1 month ago
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On @dragonageslowpoke side blog I posted #31 days of Dragon Age. Then when the blog disappeared I was too upset. But I want to get back to it! So some posts for previous days.
Oct 14 - Favourite DA romance
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"I wish we could stay like this forever, love."
Anders. The kind, compassionate, gentle healer. The possessed tainted mage Hawke found in the sewers. The revolutionary criminal who wants to make the world a better place.
Anders loves Hawke much more than he loves himself. Consciously he convinces himself that he will only hurt Hawke. Unconsciously he craves for Hawke's love, yearns for their sole attention. If you continuously flirt with him in game, you see how torn he is between his rational decision to leave Hawke alone (which is supported by Justice) and his urge to drown himself in Hawke.
And when he finally gives in, he is Hawke's forever. He gives everything. I know a lot of people say that his cause will always be his priority. I think he does see his mission in freeing mages, but he truly believes he's helping either mage Hawke or Bethany (the last surviving member of Hawke's family).
I strongly believe "Mark of the Assassin" DLC exists only for Anders to say the line I began this post with. He wants to have a peaceful life with his love, he wants to indulge in his fantasies of being saved by beautiful Hawke. And he knows he can't have it while other mages are imprisoned in Circles.
Andersmance is intense and desperate. But his feelings run so deep, it's captivating. For me it's the second best romance I experienced in any game. The first place belongs to another desperate romantic Gale Dekarios.
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In addition I want to remind you that Anders wants to have children with Hawke (at least female Hawke). And I'm sure after fleeing Kirkwall together Aedre Hawke will do whatever she can to actually have a big family with Anders like she herself grew up in.
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felassan · 4 days ago
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David Gaider on Fenris, under a cut for length:
"Fenris. Now, DA2 is a story all on its own but I'm not going to go there other than to sum it up as "we had just over a year and a half to make this". It's why I only wrote one follower, Fenris, and although it'll make his fans mad: I probably shouldn't have. Let me explain. The way we'd approach making the followers is brainstorming a list of concepts covering first the array of gameplay classes (and sub-classes) and then making sure they each have some skin in the game when it came to the story's conflicts - ideally having characters on both sides of the major ones. Why? You can't make a player care about the world, but you can make them care about characters who care about the world. It's the easiest way to provide hooks into a conflict, outside of it knocking on the player's door. Heck, it's probably better than that. Players will burn the world for approval. After that, we'd decide things like romances/sexuality. Then the writers would pick who they'd write. I always let my writers pick first. I figured they do their best work when it's something they're inspired to write... and they got so few chances at ownership, I wanted to give it whenever I could It's why I (reluctantly) let Patrick wrest Cole from my grasp in DAI, a character I'd created in Asunder. It's also why I let Jennifer take Anders in DA2, who I'd started in Awakening. In this instance, it meant I was left with the angry elven warrior character who nobody else appeared to want."
"It should have been my first clue that something was up. The second was how the artists had zero clue what to do with him. The art concepts were all over the place - from mages to crows to... well, even weirder. No matter how hard I tried to explain the idea, the artists simply didn't seem to get it Does this mean he was a bad character? Not exactly. Just an idea that probably deserved some re-examining. You can tell when an idea has a certain spark, and part of that is being easy to communicate. Sadly, there wasn't time for any re-examining even if it'd occurred to me. And it didn't, not yet. If it had, if I had time, maybe I'd have re-booted him as a templar. Someone pro-templar rather than anti-mage, who could give a personal hook into Meredith and give the templars some badly-needed humanity. But this falls into the shoulda-woulda-coulda category. I had a follower to write. Quickly. I struggled, at first. It was hard to get away from "Fenris hates everything, all the time". It felt very one-note, and I didn't know where to take him. My third clue, I guess. I also wasn't sure if I was the right person to write a former slave. I did know that couldn't be the center of his story. I did know trauma, however. How it can eat you up. How the hate and resentment is like drinking poison and hoping the other person dies. How it can infect your relationships. Fenris's trauma isn't my trauma, obviously, but here I dipped into a more personal part of myself than I'd ever done before."
"It gave me the center of his story I was missing, but wow was it uncomfortable. In a good way, maybe. I likely wouldn't have, if I hadn't been so desperate. In a way, I think DA2 had some of our best writing *because* of the timeline. It was raw, with little time to sand down the interesting parts. I wouldn't have done the "Fenris doesn't talk to you for three years" thing if I'd known we were going to cut all the reactivity initially planned for the time jumps. When that call was made, I campaigned to cut the jumps to a year, but there was no time for the revisions it'd need. So, um. Awkward. I used to get asked where the name came from, and I... don't remember? Obviously it's derived from Fenrir, but I don't recall why we picked that. Someone pointed at Fenris the Feared from Joe Abercrombie's books... and I did read them, so maybe the name lodged in my head? Wouldn't be the first time. Casting Fenris turned out to be easy. He was the first time I requested a specific VA and got him. (The other times were Merrill and then Solas, my two "I want these specific Welsh actors, please".) Why? OK, if you must know, I'd played a bit of Final Fantasy XII. I heard Balthier. "Yes, that." 😅 And Gideon Emery was a delight, as it turned out. Consummate professional, and that lovely gravel in his voice... good god. Bite the knuckles. There was a struggle to find the voice at the outset where I did my best not to say "just pls do Balthier" but he found Fenris on his own and it was amazing. Overall, Fenris turned out better than he had any right to, considering the rocky start. He had a lot of soul, a vulnerability forged by pain that struck a chord with a lot of players, and I'm glad. Do I regret anything? Probably having him live in a corpse-filled mansion that would never update. That's a hindsight thing, though, as again the cut to reactivity over the time jumps came late. Outside of that, maybe letting the player give him back to Danarius? Poor shock value and a waste of resources because almost nobody took the option. Good evil options are ones that are tempting to take. And the lyrium tattoos. Interesting concept, but they're probably why you'll never see Fenris in a future DA. He requires a custom body, and the tattoos make that expensive. It's why I put Fenris in my 4th DA novel - the cancelled one. Don't fret, though. He died in it, so this way he lives on. 😉"
[source thread]
User: "Wait wait how does he die in [the cancelled novel]??" David Gaider: "Gloriously, after taking up a cause he didn't believe in at first but then made his own, one that allowed him to rediscover what it meant to be elven." [source] David Gaider: "I’m not sorry about the novel cancellation. I’m the one who cancelled it. I am kinda sad we couldn’t make it work, though. Considering it was after I left the DA team, it would have been my final DA hurrah." [source] David Gaider: "From my perspective, it was kind of "well if you're never going to use him again, let me at least give him a proper send off" and the story required a glorious death... but I get that's not the story his biggest fans would want (which is Hawke + Fenris 4ever), so it's just as well." [source]
User: "You all did some incredible work with such a tight deadline" David Gaider: "I'm of the opinion that even if we'd had only another six months to bake, DA2 would be remembered as a classic and not either a flawed gem or underbaked sequel, depending on who you ask." [source]
David Gaider: "Just to clarify the "they're probably why you'll never see Fenris" thing, as it's spawned commentary: 1. It's the reasoning as was explained to me back then. 2. Obviously, if Bio *really* wanted to, they'd find a way around it. But it was a complication that meant he couldn't be included casually." [source]
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skadilothbrok · 3 months ago
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Given The Chance - Chapter 5
You’d made sure all your weapons were hidden from view as you finally strolled down the path with a casual gait, a stolen basket over your arm. As you reached the first trio of soldiers you made a show of being shocked to see them.
“What’s your business” they called out in German, but you shook your head in a show of not understanding them.
“You speak English?” another of them asked.
“Only little” you gave them your best Dutch accent.
“Why are you here?” one of them men asked in thickly accented English.
“Dock money” you told them “I collect each day for bank” they shared a look before turning back to you.
“Fetch it and be on your way” they instructed you.
You gave them a timid look and made sure to keep your head down as you shuffled past them, heading towards the dockmasters shed. Most of the soldiers were too busy talking amongst themselves as you strolled past them. A few made lewd comments which you simply ignored.
Just as you made it to the doorway, a loud explosion rang out across the other side of the dock. The soldiers instantly sprang into action, rushing towards the noise. Rushing inside the shed, the four soldiers that were readying the MG 42 turned to you confused.
Before they had time to fire off a single round, you pulled a pistol from your basket and shot the closest two dead. The next ran at you and you took care of him with a blade to the throat, blood spraying you as he fell. Indecision between manning the gun or dealing with you made the final man easy enough to kill.
Pushing him out of the way you took his position and took aim down the sight of the gun. A grin spread over your face as you started to take out groups of the Nazi soldiers. Between bursts, you spotted the rest of your team appearing from their hiding positions and dropping bodies.
The door to the shed swung open and an officer rushed towards you with a snarl. Rushing to turn and defend yourself, you cursed at the inconvenient angle you were at. Seconds later the door burst open once more and Anders tackled the officer to the ground. He attacked the man with such aggression that you were left stunned.
Once he was finished, he turned to you covered in blood. If the look on his face was anything to go by, he was watching for your reaction to his show of brutality. “You’re all messy” you rose an eyebrow at him.
“So are you” he gestured to the blood splattered over your own face before closing the distance and pulling you into a fiery kiss. It was all teeth and battling for dominance. You let him win. This time.
When he stepped back from you, you released a long breath “better get back to it” you told him before turning your attention back to shooting down Nazi’s. He left the shed to continue his own spree quickly after, but your heartrate refused to slow back to normal.
Not long after, there wasn’t a single soldier left on the dock. Standing from your position, you picked up the MG 42 before strolling from the shed and heading for the boat. “You taking souvenirs?” Freddy asked with a laugh as you jumped onto the deck.
“It’s too lovely to leave behind” you grinned as you put it down on the deck before moving to help ready the boat to leave. Half an hour later and you were clear off the coast and not a sign of being pursued at all.
“That went well” Gus finally spoke up “good job Y/n” he nodded at you.
“Always happy to kill Nazi’s” you beamed back at him, fully aware that there was still blood covering your face and clothes. A few laughs reached your ears before your eyes landed on Anders across the deck, in a similarly blood covered state.
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“Time to go get cleaned up I think” you strolled over to him and tugged at his hand, pulling him after you as you disappeared below deck.
“You’re so perfect for me” Anders quickly moved to touch you more as you made your way to the small bathroom area.
“Is that so” you asked cheekily as you pulled your bloodied top over your head without hesitation, turning to the small sink and grabbing a cloth to wet. You watched Anders pull his own bloody shirt off in the small mirror. He wrapped his body around yours and took the damp cloth from your hand.
Dropping your head back against his shoulder, you sighed deeply as he started to wipe the blood and dirt from your skin. His movements were so gentle, clashing with the rough exterior that he displayed. You enjoyed the attention as you closed your eyes, relaxing into him.
Once the blood was cleaned from your body, he gently turned you around to wipe the splatters from your face. “So perfect” he spoke softly as he wiped the last mark away. You smiled softly before taking the cloth from him and returning the favour of cleaning him.
“You keep saying nice things to me we might have a problem” you spoke as you moved the cloth over his arms.
“Why’s that?” he watched you carefully as you worked.
You considered your answer before voicing it. “I might go and get overly attached to you”.
“That doesn’t sound like a problem to me” he told you as you moved onto his other arm.
“What if I end up wanting to keep you?” you dared as you gently removed the dirt from his skin, moving up to his face only to find him smiling widely at you.
“Then I’m yours to keep” he said it with such sincerity that you felt your own smile widen fully.
“You might regret that” you gently wiped his cheek clean.
“I doubt it” he took the cloth from your hand and threw it back into the sink before pulling you into a kiss more filled with emotion than any of the previous ones.
You hummed against him as you placed a hand on his chest and moved back a little. “Unfortunately, our friends are just up on the deck, and I’ve not known them nearly long enough to put on a show”.
“Damn them” he laughed as he placed another peck on your lips “this is torture”.
“We’ll be back in a couple of days” you reminded yourself as much as him “and then we can lock your bedroom door and throw away the key”.
“Hopefully the days are short” he reluctantly stepped back from you before leading you out of the bathroom to get clean clothes from your bunks. As you pulled out a fresh shirt and threw it over your shoulders, he moved closer to help button it up. Even that small act of care made you feel giddy.
This man was going to be the death of you. But damn you would die happy.
==BONUS ANDERS’ POV==
Every moment that he couldn’t ravish you felt like a physical torture. Every time you entered the same space as him, his blood ran hot. He’d never felt such an attraction to anyone before. The first time he saw you, he thought you were attractive. There were plenty of attractive women around.
But then he’d gotten to know you. And he was a goner.
It was like every interaction he had with you had him tumbling further and further. Seeing you fight had been the final straw. You were going to be his woman. There was no question about it. He’d grovel at your feet if needed.
“You’re absolutely smitten” Gus’ words snapped him out of his thoughts. Dragging his eyes away from you and over to his friend, Anders remained quiet, “you can’t keep your eyes off of her”.
He hummed in response before commenting “you know what Gus, I might just make that woman my wife one day”.
Gus’ eyebrows shot up in surprise before a wide grin took over his face. “I don’t doubt it” he slapped his hand over his shoulder “I don’t doubt it for a second”.
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guiltycorp · 3 months ago
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Just finished replaying Dragon Age II (first time i played it i was a teenager) and I have so many thoughts on Anders, as one does...
I think the centrist message of the game is strengthened many times by Anders being the only main character actively working to change the status quo of the story? When every other character opposes drastic change it feels like Anders is ‘betraying’ the core group by making those story-changing decisions on his own, and a random player’s allegiance will likely be to the mc and all of their chosen companions rather than those specific in-game groups like mages or elves. As Hawke, you can’t really directly participate one way or the other, you are simply giving your support to decisions made by the other characters, and so the first side to do something drastic is the one that feels like the more wrong one — narratively it’s of course more satisfying when it comes from the othered side (so, Qunari in Act 2, mages in Act 3).
Also, the nuance that the writers tried to include with numerous mentions of the mental toll of growing up in isolation against your will, the abuse that templars can easily cover up, swift executions — all of that is countered by blood magic and the existence of the Tevinter Imperium, and so again a random player walks away thinking ‘it’s a difficult situation but yes, perhaps there’s just no better solution for the mage problem’. Which is by design, of course, but leads to conclusions like 'ehh Anders only proved the other side right'. There's also of course the disconnect between the Chantry and the templars, the game is careful in painting the Chantry as 'blind to the abuse' rather than as the actual source of it. The Chantry came up with Magi Circles and the Templar Order is its military subdivision, but that can be easily overlooked when the local Grand Cleric was written as completely neutral despite her position of power, and so a major part of the audience reacts strongly to the destruction of a religious building as a parallel to modern real life burning of churches and mosques rather than recognizing the in-game context. Destroying the Chantry meant that Anders sought to change the system itself rather than targeting the symptoms (specific evil templars), and it is a much more powerful symbolical gesture in that way. As somebody who grew up in the faith, in one of those Circles, he is declaring that the Chantry failed him and others like him - he is not an outsider in this situation, no matter his current apostate status... And tbh I've always read Justice/Vengeance as more of an allegory than a straightforward demonic possession, pledging yourself wholly to the cause.
Also I have to mention… So Disco Elysium’s list of inspirations included the novel Germinal which is why I read it, and without spoiling too much I’ve been wondering if DA2 writers were also inspired by it. It’s a story about miners striking against their employers after being driven to it by abject poverty and hunger - everyone in the novel is aware that this strike is, unfortunately, beneficial to the company and so eventually the only available method of further protest is violence… There is an anarchist that reminded me of Anders, a man called Souvarine who has already been through a failed uprising (failed assassination of the russian tsar), who has a soft spot for a pet rabbit and who has a much better understanding of politics & socioeconomics than most other characters. Despite his educated background and delicate physical features, his personal ideology is alarmingly violent in a way that both impresses and scares the main character. He is absolutely not meant to be either ‘good’ or ‘bad’ and the author carefully avoids casting judgement on his actions despite their severity - I am pretty sure that his role in the book is representative of political revolutionary movements as a whole.
I absolutely recommend the book, especially if you liked Disco Elysium or Les Mis (or have been an Anders defender for a while lol), it is less hopeful than either one of them but in a very sympathetic way, sadly still very true to our lives. Best thing I've read in years. But yeah idk ANYWAY, DA2 has way too many mining-related environments for me not to at least consider this might not be a coincidence ahaha, in which case it’s a shame the message of the novel was interpreted through a much more ‘fun fantasy video game both sides are always wrong’ lens.
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greenaswildfire · 4 months ago
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How being "Team Dorne" has shaped my opinions on hotd (and later my convictions as Team Green)
Alright, first of all, I'd like to state that Dorne is one of my favorite regions in ASOIAF. Book Dorne I mean, mostly because of fan theories because if we rely only on Martin we will never see what Dorne is planning.
Being Team Dorne also means I'm not fond of dragons and Targaryens/valyrians in general, so why all of a sudden I was convinced by the Greens, who also have dragons/Targaryens?
Well, here are the reasons based mainly on hotd and book spoilers/theories I've read:
3-They're losing dogs: everybody knows at this point that the Greens will always be sabotaged by writers, even in their already few victories. I guess that when one is ff writer or reader, one sees right through other people's creative choices and detects reasons/impacts/intentions more easily. That's what I feel with hotd, after years writing as a hobby such "automatic analysis" it's habit atp, I feel Team Green as the cornered rats of a japanese old saying: the cornered rat will bite the cat. The more they're sabotaged by the writers, the more I'll like them. Dorne also has always been seen as weak, a dying land taken by rhoynar immigrants, but yeah, they were the only ones to repel Targaryens and their dragons. They were also seen as losing dogs when actually they're incredibly badass.
2-Dorne is a much, much, and I say, MUCH better version of the Dance of the dragons, without dragons! How is that possible?!
-Arianne Martell is ASOIAF's version of Rhaenyra, but ofc, a way better version of her. She's cunning, resourceful, her "my father doesn't love meeeeeh, my birthright is threateneeeed" convictions are hard to change, she wants to prove herself, she has quite a lot of connections, she resorts to seduction and manipulation if needed to convice people to join her crazy plans, but at the same time, she worries about them if things go wrong, which means she's aware of her actions/choices and how it impacts others, and when Doran finally tells her the truth, she stops acting like a spoiled brat and finally starts acting like what one expects of an heir. She's flawed, she's human, she wanted her father's approval like Aegon wanted his parents affection.
-Arys Oakheart was Myrcella's kingsguard and Arianne didn't hesitate to use him and bring him to her side (or try to), it reminds me of Cole and how he was also used and later discarded by hotd!Rhaenyra. Arianne at least had a masterplan in mind and it took half a year, Rhaenyra just wanted someone to play and forced herself on Cole. In the end, both knights spend their remaining days trying to make up for the vows that women lead them break: Arys protects the real Myrcella who is missing now, and Cole fiercely keeps fighting for his found family in the Dance. It is said that both die deaths without honor, but what do we mean with "without honor"? Imo, from the moment you have a clear purpose in mind, a reason to fight, a reason to die for, it is not an honorless death/fight anymore. If "death with honor" to you means only "death by dragonfire" than yeah, their deaths were bland and honorless. But both knew what they were getting into, and accepted death anyway for the sake of their causes/reasons.
-Oberyn is quite a comparison to Daemon: there's a moment when Oberyn beds the paramour of an Yronwood guy. And to make things worse, he kills the man in a duel "by accident" :D Oberyn ends up exiled in the free cities and when he returns, it's to avenge Elia and her children. Uncles, always chaotic uncles, and iirc Arianne also found uncle Oberyn attractive :D
-Quentyn is a parallel for Aegon: as result of Oberyn's deeds, House Martell was kindly forced to send Quentyn to be fostered by the Yronwoods (You have to send your elder son to be fostered by an andal house. which happens to be the biggest rival of your house.. maan, huge seed for dance here). In other words he's a hostage, but Quentyn even considers Anders Yronwoods like a father, he's grown there after all. Like Aegon, he doesn't want to be the Prince of Dorne like Arianne thinks he wants. He wants a lot of things, but to rule is not one of these things. And when he's sent to find Daenerys, she isn't in Meereen anymore, but just like Aegon who wanted to prove himself, he tries to tame a dragon so he wouldn't return empty-handed. It is said that Quentyn didn't survive, but if we consider how Aegon II was hard to kill, certainly Quentyn is also alive. Burnt, but alive. I don't remember which dragon he tried to tame before, but it would be nice if he came back with Viserion, his cream colors and clingy behavior would be a nice parallel to Sunfyre and Aegon.
-Other interesting aspect is how Arianne claims that Anders Yronwood is Criston Cole reborn and he'll help Quentyn usurp her birthright just because. But guess what, the name of one of her chapters is essentially the same as Criston's (Queenmaker/Kingmaker), and she is the one who tries to crown Myrcella. We know almost nothing about Anders, so it's hard to judge his character based solelly on Arianne's or 'Quentyn's opinion. Regardless, it shows how Arianne is aware of History, and how she thinks things happen again and again.
-It's also interesting to compare Daemon-Viserys, and Oberyn-Doran. Daemon and Oberyn are both seen as the dangerous elements of the House, while Viserys and Doran the weaklings. Doran, however, is waaay smarter and resourceful than Viserys, Viserys was too dumb for his own good, he didn't know how to play the game. Doran does know, and that's why he's also dangerous: if you're strong, feign weakness. Sometimes I even think that Doran rhymes more with Otto because of that.
-Arianne's trip to honor the marriage pact and meet fAegon rhymes a bit with Rhaenyra's travel to find a husband. In hotd Rhaenyra ignores all the suitors and gets stuck with Laenor. I imagine the same will happen with Arianne and after getting all the infos she needs from fAegon and the golden company, she turns fAegon down.
And most importantly:
1-Feminine empowerment...: do we have feminine empowerment outside Dorne? We do, all female characters play the game of thrones the best they can. But in terms of western concept of empowerment and freedom, Dorne is considered one of the main elements of femininere presentation in ASOIAF. It's also no secret that Targaryens/Valyrians have g3nocid3d rhoynars and their customs in the past. Watching how Rhaenyra struggles for the implementation of the rhoynar custom of primogeniture that her ancestors had helped destroy for centuries in Essos screams "Karma" and I love it. You're the good deeds and the bad deeds of your ancestors, you can't choose. You'll inherit their rights, but also their duties and misdeeds.
These parallels have contributed a lot to the way I consume hotd, because really, I can't, it's hard to take hotd!Rhaenyra's attempts of feminine empowerment seriously no matter how much Condal and Hess force me to believe that Rhaenyra is a compeling character with a total valid reason that justifies her santity and her "call to adventure" as valyrian savior of Westeros.
And it's a shame, because I see how much effort is put on this show.. not much in terms of writing ofc, but as for the rest? Nothing less than stelar.
Anyway, as usual, Team Green is doing great with the few glories they are allowed to have and I'm sure the actors will keep doing a great job. Condal, Hess, directors: let the actors work, they can capture nuances that could save the writing just like our brilliant Diana Riggs (RIP) had done with Lady Olenna in GOT's last seasons. Just saying.
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justcallmecappy · 2 years ago
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The Andersmance as a narrative of hope
One thing I've noticed while in the Dragon Age fandom is the prevalent interpretation of the Anders romance as a tragedy, or a romance that's inherently tragic. Anders acts behind Hawke's back, destroys the Kirkwall Chantry no matter what choices the player makes, the player sees this as a huge betrayal, and — despite having romanced Anders, and/or being mage-sympathetic — they decide to execute or banish Anders as punishment for his 'crime'. Tears are shed; it's all dramatic and tragic and angsty.
While I sometimes appreciate tragedies, I would like to posit a different perspective: The romance with Anders is a story of hope; a story of standing up to insurmountable odds and overcoming them. The romance with Anders can be approached as one with a happier ending, where Hawke and Anders are the heroes.
Before I elaborate, a disclaimer: These are my own opinions. I understand some players prefer the Andersmance as a tragic romance, and to each player their own. I am not here to dictate the choices you should make in-game or how you approach your playthroughs, merely to present a different perspective to one I've seen very often.
Also, this post is critical of the rivalmance with Anders — more on that later.
The Andersmance as a narrative of hope relies on two perspectives:
Firstly, the Chantry is an authoritarian institution who are the antagonistic force that the heroes need to oppose and take down. There is plenty of meta that explores and supports this.
Secondly, Anders is a heroic character:
He is a healer who set up a clinic providing free healthcare for the marginalized and downtrodden people of Kirkwall who otherwise have gone overlooked by their own Chantry.
He let a Spirit of Justice into his body, simply to help Justice continue to exist in the physical world when he would have otherwise disappeared into the Fade.
He regularly risks his safety and security by helping mages escape abuse in the Gallows and have a chance at freedom via the Mage Underground.
These are all acts of someone who is kind and compassionate, and, yes, heroic.
He is not a villain who needs to be stopped. He is the hero of the story who needs help and support as he challenges systematic oppression. He's Katniss Everdeen standing up to the Capitol; he's Luke Skywalker opposing the Galactic Empire.
Hawke is that supportive pillar, that safe harbor, that source of unconditional love for Anders in his times of struggle. "The one bright light in Kirkwall" who stands by Anders' side as they face insurmountable odds together.
In World States where Leliana becomes Divine Victoria, this means Hawke and Anders' struggles were not in vain. Through their actions, they sparked a series of events that culminated in the abolition of the Circles.
Anders' prophetic speech about how, "Ten years, a hundred years from now, someone like me will love someone like you, and there will be no Templars to tear them apart" carries so much more weight, because loving Hawke gave him hope for a better future that Anders actually gets to witness in his lifetime.
Do you know how powerful such a love story is?
Their love literally changed the world for the better.
They loved each other, that love gave them courage, and now future generations of mages are free to find a love as strong and precious as the one Hawke and Anders share.
Of course, the condition of this is that Hawke loves and supports Anders wholeheartedly, meaning that this obviously takes the Friendship route for the romance. The rivalmance where Hawke downplays Anders' struggles, breaks Anders' spirit, undermines Anders' confidence, and tries to convince Anders that his cause is needless has no part in this narrative of hope; in fact, I would go so far to say that Hawke is the villain in that version of the story.
Personally, stories of hope have always strongly resonated with me. I gravitate towards stories where our protagonists are presented with challenging obstacles (whether they be internal, external, or both), and things may seem bleak at first, but they bravely carry on, and by the end of the story the characters have made themselves better people, and/or made the world a better place.
Anders and Hawke had many chances to turn away and ignore the plight of mages and just get their own happy ending, but they didn't — they carried on, because they were the heroes, and they knew all mages deserved to be free as they were.
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