#or genre conventions in film in general
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luvelii · 9 months ago
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I've been watching heavenly delusions and frieren reactions with like actual discussions etc and it's so interesting how wildly different people interpret things.
Things I thought were clearly laid out are just ignored by the discussion
They often speculate or ask things which have already been answered in the text but they missed it
And that part is super frustrating bc the people seem confused by things which are pretty clearly laid out
The frustrating part comes when they then wildly misinterpret what is happening
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avelera · 7 months ago
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Sometimes in genre fiction stories, you’ve got magical characters talking about their magical lives in public or wearing their superhero costumes out in the regular world.
Often times, the magical characters feel they need to hide or whisper about things like magic or immortality or fighting demons or like pretend they’re going to a convention to explain their superhero costume.
These are often lovely and charming scenes but let me be clear:
Nobody in a major city would give a fuck.
Just as one example of many, I was literally in line for a book signing in NYC and a man walked by stark ass naked wearing only body paint and basically after the initial surprise, no one did or said anything about it.
The amount of crazy you encounter on any given day walking around a major city makes you basically immune to surprise or taking any kind of action about weird shit happening around you.
If I heard someone talking about their magical powers next to me at a cafe back when I lived in NYC, I’d assume either 1) they’re rehearsing for a play, 2) playing/discussing D&D, and/or most importantly 3) it’s none of my fucking business.
I’m always curious what exactly people think would actually happen in the real world if a supernatural or magical character was overheard by someone who wasn’t actively hunting them or who wished them harm.
If you overheard a time traveler or an immortal or magical person in general candidly speaking about their life at the table next to you, what would you actually do about it?
Would you call the police?
Tell the whole world you just sat next to a real magical person and your evidence is that you overheard their conversation?
Report them to their nemesis? How would you even find them??
Seriously, besides telling your friends about the weird conversation you overheard at lunch or the strange looking person you saw, what exactly would a normal person do even if they really did overhear someone like a time traveler speaking candidly about their travels for anyone to hear?
I ask because I see so many stories set in a superhero or urban fantasy setting worrying about being NOTICED. Noticed by WHO? With what result?? What do you actually worry is going to happen? What would any average person actually do besides shrug and go back to whatever they were doing?
I’d accept that maybe in a smaller town you could become a topic of conversation and even widespread notice.
But let me assure you, friends, in any major city, no one would fucking notice much less say anything about any level of weird shit they saw. The whole point of a big city is that everyone basically ignores the weird shit happening around them at any given point.
So let the fairies and ghosts and time travelers of your fantasy story relax. If they’re in a big city, they could literally fly around downtown with rainbows shooting out their ass and the only comment they’d probably get is from people wondering what movie is being filmed nearby.
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artbyblastweave · 4 months ago
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So I want to draw out some of the grousings I put in the tags of @phaeton-flier's recent post on Waller's characterization in My Adventures with Superman.
I think the problem you're gonna run into with adapting Waller in 2024 is that they basically nailed her completely twenty years ago in the DCAU Justice League continuity, they already captured the perfect balance of good intentions and ruthless utilitarian amorality. In the DCAU, Waller's arrival on the scene was contextualized by more than a decade of superheroic precedent- she lives in a world where Superman specifically got brainwashed into attacking earth, she lives in a world where Kryptonian war criminals took a shot at Earth, she lives in a world where an alternate-universe totalitarian Superman crossed dimensional boundaries to take a shot at earth. She lives in a world where Superman helped disarm the world's nuclear arsenal at the behest of a guy who turned out to be the fifth column for an extraterrestrial invasion. She lives in a world where the Justice League formed specifically to stop something similar happening again and then tripped over their own dicks when one of their founding members turned out to be a partisan mole for an extraterrestrial empire. She lives in a world where these city-leveling clowns have consolidated sixty or seventy other city-leveling clowns in an orbiting circus that's armed with a city-leveling orbital laser canon. This is just the stuff that would have made the in-universe news, there's even more I'm not mentioning here. In other words, she lives in a world where it's completely reasonable not to trust the superheroes and to want to have contingencies against them.
She does horrible things in pursuit of those contingencies, but they're targeted, goal oriented horrible things. Aside from her usual suicide squad routine she clones and basically enslaves dozens of super-soldiers, which is of course terrible on the face of it, but comparatively easy to justify from the realpolitik cold-equation way in which she approaches things. When her bullshit generates externalities for civilians, it's not because she sics those super soldiers on them. She doesn't declare martial law. That's not what she's after! She just keeps losing control of the bastards, and then she shrugs, and she signs off on additional bastards from scientists and magicians who've proven time and time again that they do not have their shit buttoned down- but what else is she going to do? Roll over? Let the capes treat the world like their playground?
Crucially, the DCAU version is also capable of realizing when she's prioritized the wrong threat- she's capable of re-evaluating and de-escalating. She's got a foil on that show, a guy who starts from the same place of concern as her but isn't capable of course-correcting because he's too much of a belligerent paranoid maniac. That guy is General Wade Eiling. And in a version of MAWS that doesn't need to set Sam Lane up for a redemption arc, I would have Waller as the one in Sam's position, as the well-meaning extremist who loses control of the monster she created and gets frozen out in favor of a significantly less principled hardliner in the form of Eiling. Alas.
The fundamental thing about Waller, at least to me, is that she's uninteresting as a ground-floor antagonist. While I've yet to get around to the original Suicide Squad run where Waller originated, I'm confident in my understanding that it was a postmodern project from the word go, exploiting years of ossified genre convention and rogue's gallery bloat to make the points that it was trying to make. This is part of why I think the first Suicide Squad film went over like a lead balloon- it tried to wish that built-up continuity into existence out of nowhere, whereas the second movie was simply a lot more naturalistic about faking that larger context. This show feels like it's doing something similar on a meta-level- exploiting decades of audience familiarity with Waller and how plots involving her tend to go, in a way that papers over how weirdly early in the progression of this continuity they've brought her into the fray. She usually isn't the joyless jackboot on the frontline trying to snuff out the incipient heroic age- she's the beleaguered repairmen brought in years after the novelty has worn off, after the superheroes have had their goddamn chance, with all the ups and downs and near-misses that entails, so that she can make entirely novel mistakes in reaction to that context. As it stands, she's kind of 0 to 100 in this, and something about it feels off.
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vintagerpg · 6 months ago
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I love a kid adventure. The sub-genre, codified in film for the most part by Amblin Entertainment in the ’80s (but drawing on all sorts of sources, from Huck Finn to Lassie to Hardy Boys to Scooby-Doo), uses a straightforward formula: take some kids and stick them in a dangerous situation that only they can handle, because adults either don’t believe or aren’t around.
The problem with most kid adventure stories is that they are written by adults, and at least partially for adults, and because of that, they generally adhere to an adult sense of logic. This is true of kid adventure RPGs like Kids of Bikes and Tales from the Loop, for sure. You can hear an echo of Richard Dreyfuss’ Stand By Me narration in both those games. No so for Don’t Tell Mom & Dad (2022), which delights in its own kid logic.
You’re a kid. You live in a town (a big part of DTM&D is collaboratively creating that town using the included tiles, something I unabashedly love). There’s something weird going on (possibly many somethings) and you need to get to the bottom of it by the end of summer vacation. There are a bunch of cool mechanics to manage — dinner time, curfew, zzz (countered by the use of sugar), the scared-o-meter and cool points (there are also “good kid” skills and “bad kid” skills). There are summer jobs, of course, and chores. But there’s also cool stuff to buy at the corner store and endless equipment to improvise through crafting and the powers of kid imagination — they can bend reality with a successful roll.
There’s such an appeal to how these (light!) mechanics hang together to simulate the improbable twists and turns of childhood imagination. They’re poised to create off-the-wall adventures that are more dangerous than you’d expect and probably don’t make conventional sense, but that’s not the point, now, is it? Rather, the point is running around on a summer evening with your friends, having a blast (or, you know around a table, because you’re old in body, but young at heart).
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cantsayidont · 11 months ago
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August 1984. This won't change anyone's feelings about cult movie perennial THE ADVENTURES OF BUCKAROO BANZAI: ACROSS THE EIGHTH DIMENSION one way or the other, but if you're wondering what the hell the deal is supposed to be with Buckaroo Banzai and his team, the answer is, "It's an obvious pastiche of the pulp hero Doc Savage."
Launched in 1933, Doc Savage was one of the leading adventure heroes of the pulp magazines. Doc (whose full name was Clark Savage Jr.) was scientifically trained from childhood to the peak of human perfection, singularly adept in everything from mechanical engineering to medicine to martial arts. He had a secret headquarters called the Fortress of Solitude and a whole array of specially designed vehicles and equipment, but he was also a public figure, with offices in the Empire State Building. Doc had a team of eccentric, highly specialized aides — Monk Mayfair, Ham Brooks, Renny Renwick, Long Tom Roberts, and Johnny Littlejohn — who each had a particular skill and a couple of distinctive personality traits (for instance, Monk was a skilled industrial chemist, but also an "ape-like" brute with a ferocious temper). They were sometimes aided by Doc's cousin, Pat Savage, who was almost as capable as Doc, although he tried to keep her out of the fray because she was (gasp) a girl.
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This was a fairly common pattern for pulp heroes. For instance, the pulp version of the Shadow (who was distinctly different from the radio incarnation) relied on a whole network of agents, some appearing only once or twice, some recurring across many of his published adventures. From a narrative standpoint, the agents and assistants had two principal purposes: The first was to offset the rather overpowered heroes — pulp heroes didn't necessarily have superhuman powers, but even those who didn't tended to be preternaturally skilled at nearly everything, so it was convenient to limit their direct involvement in an adventure to crucial moments, and let the assistants (who could be much more fallible) do much of the legwork. The second object was to beef up the characterization. Doc Savage was morally irreproachable as well as absurdly multi-talented, so there wasn't a lot to be done with him character-wise, while maintaining the mystique of a character like the Shadow required him to remain a fairly closed book.
Although the pulp heroes were a huge influence on early comic book superheroes like Superman and Batman, some of these conventions didn't translate well to other media: In a 13-page comic book story or half-hour radio episode, having too many characters was cumbersome (and expensive, where it meant hiring extra actors), and comic book readers normally expected to follow their four-color heroes quite closely, even before the breathless internal monologue became a genre staple. So, Superman inherited Doc Savage's Fortress of Solitude, but not his "Fabulous Five" assistants, while heroes like Batman and Captain America generally stuck with a single sidekick rather than a team of aides. Even the late Doc Savage pulp adventures (which ended in 1949) de-emphasized the assistants to keep the focus more on Doc himself. Ultimately, the pulp heroes didn't really have the right narrative center of gravity for visual media, which is why they've become relatively obscure, despite repeated revival attempts. The 1975 Doc Savage movie with Ron Ely, for instance, was a notorious commercial flop, and elements like Doc's childishly bickering assistants seemed odd and dated, even taking into account the film's nostalgia-bait '30s period setting.
What BUCKAROO BANZAI tried to do was to bring that old pulp hero formula into the modern era with a big infusion of '80s style and humor. Like Doc Savage, Buckaroo is a wildly gifted polymath (in the opening scenes, he rushes from performing brain surgery to test-driving his Jet Car through a mountain), so famous and important a personage that he puts the president of the United States on hold, and he surrounds himself with an array of brilliant, eccentric aides with silly nicknames who play in his rock band when they're not fighting crime or doing advanced scientific experiments.
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Alas, judging by the poor box office returns, general audiences were no more amenable to the '80s version of this formula than they had been to DOC SAVAGE: MAN OF BRONZE nine years earlier, even with the 1984 film's extraordinary cast and memorably witty dialogue. Granted, even many of the movie's most diehard fans are baffled by the convoluted plot — a crucial expository scene where the leader of the Black Lectroids (Rosalind Cash) explains much of what's going on is nigh-incomprehensible without subtitles or closed captioning — but beyond that, THE ADVENTURES OF BUCKAROO BANZAI is essentially an extended riff on a particular slice of pop culture that had long since dropped out of the public consciousness, which is both part of its charm and also its commercial undoing, at least as mainstream entertainment.
(Also, if you're wondering, yes, the TOM STRONG series by Alan Moore and Chris Sprouse is also an obvious Doc Savage pastiche, although at least some of its plot and character concepts were probably retoolings of unused ideas from Moore's earlier Maximum Press/Awesome Comics SUPREME series, which was an extended pastiche of the pre-Crisis Superman.)
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robinswrites · 4 months ago
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About Me
Hi! My name's Robin, and after years of writing and posting fanfic (on a different account, which I will be continuing with), I've decided to start trying to get my original fiction published. I am A Trans who doesn't much care what pronouns/gendered terms you use for me as long as you're not being deliberately insulting. The various stories I'm writing or want to write vary in genre from fantasy to science fiction and horror, but they're all queer (in different ways, because queerness isn't necessarily approached in SF/F cultures in the same way as in our own, and they don't necessarily fit the often very romance-focussed conventional ideas of what queer rep looks like, but it is present in everything I write).
I am an adult, and my writing is aimed at adults (I've noticed a few people getting their stories labelled as YA when they're really not aimed at that audience at all, so I thought I'd make that clear right from the start), but I'm not writing anything so explicit that I'd object to someone under 18 following me if they're interested in my stories. I will use tags and TWs on my posts--feel free to let me know if I forget.
WIPs
My three main WIPs are novels that I intend to publish (I'm an incurable WIP-hopper and have been alternating between writing bits of each of these for years...), so I'm not going to be posting the stories themselves online, but I will be sharing character and setting info, discussing progress, taking part in the usual writeblr ask events, etc. One is a deliberately over-the-top space opera sci-fi, one is a modern-day fantasy, and the other a mediaeval fantasy. At some point, they might even have titles. Wouldn't that be wonderful?
I'm also sometimes going to be writing short stories and submitting to anthologies and magazines--I'll post updates on where to find any that get accepted.
And at some point soon, a free short story will be going up here as a taster of my work!
I'm also currently doing a major rewrite of the plot outline for a webcomic I initially plotted out as a teenager--once I've got the story to make sense, I'm hoping to start drawing and posting some stuff for that.
What else?
I'm hoping to use this account to follow and get to know other authors, to follow and interact with publishers, take part in any writing events that look interesting--and also to some extent for general blogging.
You'll probably see some reblogs of gifs of films I like, and other mostly-on-topic reblogs (I'm not going to use this account for random memes).
I might share music I've been listening to, or sometimes post about anything interesting I've been doing/places I've been going. I do aim to stick to interesting stuff--I'm not going to be blogging about what I ate for breakfast, but if there's something that I think really would interest SF/F fans and writers, I might do a blog post, especially if I got some cool photos, instead of getting home and thinking too late "I really should have taken some photos of that [supposedly haunted secondhand bookshop / sword I was tempted to buy in an antique shop / whatever]".
Fandom stuff and other "general nonsense" posts and reblogs will stay on my other account.
Looking forward to sharing what I do here on writeblr and getting to know more original fiction writers in this community!
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fantastic0fairy · 4 months ago
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From Cherry Blossoms to Giant Robots: How Anime and Japanese Culture Captivate the World
Imagine a world where cherry blossoms float through the air, where samurai honor codes meet futuristic technology, and where everyone, from a teenager in New York to a retiree in Paris, can find joy in animated tales of adventure, romance, and heroism. Welcome to the realm of anime and Japanese culture, a vibrant, dynamic force that has crossed borders and generations, leaving an indelible mark on global society.
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The importance and growth of anime.
Anime, Japan's unique style of animation, isn't just cartoons it's a cultural phenomenon. From classics like "Astro Boy" and "Dragon Ball" to modern hits like "Attack on Titan" and "My Hero Academia," anime has a diverse range of genres that appeal to all ages. What makes anime so special? It's the blend of intricate storytelling, complex characters, and stunning visuals. These aren't just shows; they're experiences that pull you into their world.
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Anime is a gateway to Japanese culture. Through anime, viewers learn about traditional customs, festivals, and even cuisine. Think of "Spirited Away," where the protagonist, Chihiro, navigates a magical bathhouse filled with spirits a nod to Japan's rich folklore and Shinto beliefs. Or "Your Name," which beautifully portrays the rural-urban divide and the traditional practice of "musubi" (tying threads as a symbol of connection).
Global influence by connecting generations
Anime's influence stretches far beyond entertainment. It's a style, a vibe, a community. Fashion brands like Uniqlo and Gucci have launched anime-themed collections, while sports stars like Naomi Osaka openly express their love for anime characters. Moreover, the principles and aesthetics of anime have seeped into global pop culture, inspiring everything from Hollywood films to video games.
One of the most magical aspects of anime is its ability to bridge generational gaps. Parents and children can bond over shared favorites like "Pokémon" or "Studio Ghibli" films. For the older generation, anime offers a nostalgic trip back to their childhood while providing fresh stories that resonate with today's themes and issues.
Anime has created a global community of fans who gather at conventions, participate in cosplay, and engage in online discussions. Events like Anime Expo in Los Angeles or Comiket in Tokyo draw fans from all over the world, celebrating their love for this unique art form.
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Fun Fact: The Origins of Cosplay
Did you know that cosplay (dressing up as characters from anime, manga, and video games) originated in Japan? The term "cosplay" comes from "costume play," and it has become a worldwide phenomenon. From local conventions to international events, cosplay is a testament to the creativity and dedication of anime fans.
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Anime and Japanese culture are more than just entertainment they are a window into a different way of life, filled with beauty, tradition, and endless creativity. They remind us that, no matter where we are in the world, we can find common ground in the stories we love and the values they teach us. So, whether you're a seasoned otaku or a curious newcomer, dive into the world of anime. You might just find a new favorite story or even a new perspective on life.
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Ready to start your anime journey? Check out classics like "Naruto" or "Sailor Moon," or dive into newer hits like "Demon Slayer" or "Jujutsu Kaisen." And if you're already a fan, share your favorite anime moments with someone new you never know whose life you might brighten with a little bit of anime magic.
Happy watching, and may your adventures be as epic as your favorite anime!
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References.
Cavallaro, D. (2010). Anime and the visual novel: Narrative structure, design and play at the crossroads of animation and computer games. McFarland.
Condry, I. (2013). The soul of anime: Collaborative creativity and Japan's media success story. Duke University Press.
Napier, S. J. (2005). Anime from Akira to Howl's Moving Castle: Experiencing contemporary Japanese animation. Palgrave Macmillan.
Noppe, N. (2013). Fanning the flames of fandom: The commercialization and transformation of fan activities in the age of media mix. In M. Ito, D. Okabe, & I. Tsuji (Eds.), Fandom unbound: Otaku culture in a connected world (pp. 104-127). Yale University Press.
Steinberg, M. (2012). Anime's media mix: Franchising toys and characters in Japan. University of Minnesota Press.
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justforbooks · 19 days ago
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Karla’s Choice: A John le Carré Novel by Nick Harkaway
John le Carré’s son does him proud in an excellent spy thriller about a Soviet agent that faithfully bridges two of his father’s classic tales
Autumn now seems officially to be John le Carré season, given that this is the fourth year running since the author’s death in 2020 we’ve had a new book by or about him: first came the posthumously published novel Silverview, then an edition of his letters, as well as a memoir by his lover Sue “Suleika” Dawson (The Secret Heart), before last year’s follow-up exposé by his biographer Adam Sisman, The Secret Life of John le Carré, documenting other lovers the espionage writer hadn’t wanted mentioned in his lifetime.
Considering the drift of those books, it’s maybe unsurprising if we’ve lost sight of le Carré’s achievements as a novelist, especially in his early years. His first big hit, The Spy Who Came in from the Cold (1963), which mapped a thwarted romance on to geopolitical intrigue in divided Berlin, accelerated the spy genre’s 20th-century breakaway from jingoistic tub-thumping and gung-ho adventure. By the time of Tinker Tailor Soldier Spy (1974), an ensemble psychodrama in which the British plot against one another as much as against the Soviets, le Carré’s narrative energy is generated more by gnarly workplace tensions rather than conventional derring-do, which is nonetheless tinglingly present in the book’s shattering finale.
Karla’s Choice, perhaps the most intriguing of the le Carré-related publications to have appeared since his death, puts these achievements front and centre. Set after The Spy Who Came in from the Cold but before Tinker Tailor Soldier Spy, it’s a new mission for the spymaster George Smiley, from the pen of le Carré’s son, novelist Nick Harkaway, who makes clear that while this might have been a book he was born to write, it was far from easy. He describes sending the manuscript to the author Joe Hill, Stephen King’s son, “one of the few people on Earth who can claim to understand the scale of my fear around this book”, and the extent to which it’s a family affair supplies an off-page frisson that he doesn’t shy away from in a winning foreword. (Will the book succeed? “We’re about to find out.”)
Set in 1963, it centres on a vanished Hungarian émigré, Bánáti, a Soviet spy whose cover as a London literary agent has been blown after a failed attempt on his life by a Moscow assassin. When the incident rings alarm bells at the Circus – le Carré’s fictionalised MI6 – it drags Smiley out of retirement (not for the first time, as we know) in an effort to turn Bánáti into a British asset. The attempt – unsurprisingly unsmooth – involves a German double agent previously seen orchestrating a climactic double murder in The Spy Who Came in from the Cold, as well as – no spoiler this, given the title – Karla, the codenamed Russian infiltrator first seen in Tinker Tailor Soldier Spy.
In true le Carré style, though, Karla only appears here two-thirds of the way in; Harkaway faithfully reproduces his father’s rhythms at the level of sentence and plot alike, with slow-burn tension giving way to agonising jeopardy as cat-and-mouse games explode into crunching hand-to-hand combat or street gun battles. There’s a grippingly cinematic escape scene set in Budapest, as well as a lapel-grabbing speech about “the English mistake” (geopolitical ignorance, essentially). And of course there’s the jargon of the spy trade – “handwriting”, “babysitters”, “product” – and lessons in what it takes to succeed: someone mentions training in a dormitory with “a hundred different kinds of lavatory” (“nothing... more likely to blow your cover than an inability to contend with bathroom facilities you supposedly had been using from birth”). Dry comedy ripples throughout: one Soviet spy, asked his price for defecting, says he wants to star in a film with Peter Sellers.
There’s clearly an attempt to broaden the horizons of the original books – in any case, hardly so exclusively masculine as sometimes portrayed – but Harkaway misses no chance to bring the women of the Circus closer to the spotlight. Much of the action involves Bánáti’s employee, Susanna, another Hungarian, who is his assistant at the literary agency, left to pick up the pieces after his disappearance. As Smiley draws her into the plot to turn her former boss, she learns the ropes of spycraft – a neat way to avoid clunky exposition for the reader coming to le Carré’s world for the first time. Nor is Harkaway quite so reliant on delivering plot twists via Conradian nested monologues involving recollected interrogations or minutes and reports, a staple of the original Smiley novels. (Don’t fret, though, those are still here – expertly negotiated – to say nothing of le Carré’s occasionally reader-foxing tic of referring to the same character by both name and surname, seemingly at random.)
For fans, there’s much to enjoy. The collegiality witnessed here among the Circus crew – Toby Esterhase, Jim Prideaux, Bill Haydon and co – oozes pathos in view of the in-fighting and paranoia to come in Tinker Tailor Soldier Spy; ditto the agonising scene in which Smiley tries to make amends for missing a holiday with his wife by surprising her in Vienna, only to be told by the concierge at her hotel that she’s busy with her husband – a sign of further torment ahead. You needn’t be a le Carré nut to enjoy it, though, and while we’re undoubtedly in something of a glut of sequels and reboots, it’s far from unimaginative fan service. A loving tribute to a complicated father (as Harkaway’s dedication seems to acknowledge) as well as an excellent novel in its own right, and only the first of a new series, at least to judge from a broad hint dropped in the end matter. I can’t wait.
Daily inspiration. Discover more photos at Just for Books…?
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dynared · 25 days ago
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The Voltron movie is finally moving forward with filming dates confirmed, sets being built, and a cast being rounded out, with a mostly unknown newcomer and Henry Cavill, fresh off of bashing his head into a glass ceiling trying to get a Warhammer 40k series going at Amazon. (I would not be surprised if that project stalled out and he was offered a lead role in Voltron as a compensation prize so he can earn some money).
And for reasons I'll never fully comprehend, I'm back on the Hopium that this will be a standout example of a Western-made mecha property, combining Japanese-style super robots with Hollywood budgets to create a billion-dollar hit at the box office.
This is after the West's near endless stream of failures at the genre, usually doomed by writers up their own asses who view anything with robots more complicated than a refrigerator with two legs and some guns as a glorified toy commercial and therefore immoral and needing to be changed. Take for instance Legendary Defender's writers admitting in interviews they fought to use Voltron less, hence the show bombing and WEP happy to erase it from the collective internet (as it deserves). Or gen:Lock writing in the first page of its artbook and inscribing in a plaque above the head writer's office "This show is about the characters". Its production company, Rooster Teeth, ceased operations in May, and while its sister show RWBY was sold to Viz Media for future use, gen:Lock is still for sale from Warner Bros, although I don't see anyone coming out to buy it.
So far, Amazon MGM and WEP, Inc are doing all the right things for this movie, whether purposefully or coincidentally. They're letting the rights to Legendary Defender on Netflix expire two years before the movie's targeted release date of 2026 so the show vanishes from the internet and none of the actors, directors, or crew have to hear the phrases "Klance", "Sheith", "fiction affects reality", or "Gays In Space." They're hiring Henry Cavill, a guy who still has a fair amount of sympathy from the general public for his ill-fated roles as Superman (being caught square in the Snyder drama) and Geralt of Rivera (where the longtime fan of The Witcher books and games objected to the considerable liberties taken by the show's writers and was shown the door), which as a bonus for Bob Koplar, will probably attract the Snyderbros to the super robot movie and provide a very different tenor to the fandom than VLD had, chasing that rapidly dwindling fandom out the door. Bob Koplar has spoken repeatedly at VoltCon conventions about wanting to capture the spirit of the original 80s series while repeatedly expressing distaste for Legendary Defender.
The main issues at this point are "What is the plot?" and "How big is the budget?" The rumor as per those same VoltCon panels where Koplar flat out said Dreamworks "did not get Voltron" is that we will be getting five new characters, rather than the usual crew of Keith, Lance, Pidge, Hunk, Allura, and Sven/Shiro. I'm all in favor of this because it means one less connection to Legendary Defender, but it also probably means the movie will be about an alien invasion of Earth with our super robot the only thing able to repel the invaders. As for the budget, we don't know that either, but given that the rights started a bidding war between Amazon MGM as well as other big companies like Warner Bros, Paramount, and Universal (Netflix was reportedly uninterested because of how badly VLD went) as well as reports from Australia citing shortages of set builders because of the high demand for them at the Voltron set, we could potentially be looking at a blockbuster with a blockbuster budget.
I'll guess we'll know soon. Filming is scheduled, as per Production List to begin at the end of December, which means over the next two months we'll probably see the rest of the cast rounded out and get a hard number for the budget. But there might be a reason to hope that the series is a super robot movie that the West deserves, and not another VLD or gen:Lock styled trainwreck from writers who don't get it.
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rollercoasterwords · 10 months ago
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I haven't seen many horror films and would like some recommendations. What are some must-watch horror movies for someone new to the genre?
oooh this is such a fun question but so hard 2 answer bc horror is like. such a versatile genre & where u should start depends a lot on like what type of movies u enjoy/what ur looking for….
like if u want sci-fi/alien horror then the obvious place 2 start is w alien (1979) and aliens (1986) (there are other sequels as well but the first 2 are the best) & then also the thing (1982) and its prequel film that came out in 2011 (also titled the thing). AND of course the fly (1986) is a must-see...and if u want something more recent nope (2022) or no one will save you (2023)...both a little more artsy and slow-moving than the 80s recs on this list but very very good <3
if ur interested in slashers then again start w the classics scream (1996) is SO fun it deserves its spot in the horror hall of fame...i know what you did last summer (1997) is also a fun & slightly older slasher; cabin in the woods (2011) is great if u want some meta-slasher-horror; ready or not (2019) isn't necessarily a conventional slasher but i'd still include it in this category & it's one of my faves
if found footage is ur jam PLEASE start w creep (2014) probably my fave found footage horror film ever...but also i'm not a huge found footage fan generally speaking lol. that being said the blair witch project (1999) is of course the classic here but it's not my personal fave; other good options if u want something genuinely freaky/scary are the bay (2012) hell house llc (2015) and gonjiam: haunted asylum (2018)
if u want like possessions & demons etc then. start with jennifer's body (2009) if u want horror-comedy it is SO fun & a staple of the genre atp but if u want something scarier then it follows (2014) is a popular one. there have also been a lot of good possesion movies coming out recently i thought smile (2022) talk to me (2022) and when evil lurks (2023) (<- literally JUST watched this one today lol) were all quite spooky
& sort of possession-adjacent but if ur more into hauntings, ghosts, etc then start w the babadook (2014) or his house (2020) both SO good. also the shining (1980) is a classic & la llorona (2019) is a personal fave of mine (NOT. the u.s. 'curse of la llorona' movie. the guatemalan one.)
if u want witches then start w the craft (1996) another sort of fun one <3 or if u want a classic then hungry wives (1972). the love witch (2016) if u want a visually beautiful & less scary one; the witch (2015) if u want a scarier one.
if u want eerie fantasy-horror then the company of wolves (1984) or tale of tales (2015). if u want a creature feature then blood red sky (2021) for vampires, ginger snaps (2000) for werewolves, and a quiet place (2018) for like post-apocalyptic creature invasion horror.
& SPEAKING of post-apocalyptic. if u want zombies i could make a whole separate post but. START w train to busan (2016) & seoul station (2016) the dynamic duo <3 & then if u want some classics from the genre of course night of the living dead (1968), dawn of the dead (2004...i haven't seen the original one u could watch that one too tho...), and 28 days later (2002). raw (2016) if u want an artsier one, the girl with all the gifts (2016) if u want a fun spin on zombie apocalypse, cargo (2017) if u want 2 cry. & if u want something funny then PLEASE watch zombie for sale (2019) or anna and the apocalypse (2017) or one cut of the dead (2017)
if u want kind of a slower-build psychological thriller then the invitation (2015) is one of my faves, but mother! (2017) is also good if u want an artsy pick & gerald's game (2017) and lyle (2014) are good as well
and then just a grab-bag of horror movies that didn't fit perfectly into any of these categories: barbarian (2022) if u want something really scary, piggy (2022) if u want slow-building horror, midsommar (2019) if u want sunshiney culty a24 aesthetic, us (2019) if u want something that'll freak u out & is slasher-adjacent, get out (2017) if u want slow-build thriller vibes, and teeth (2007) if u want teen-girl horror classic.
bear in mind that many of these films overlap between the categories i've divided them into 4 this answer, as is the nature of horror...if u were asking me 2 just like. force myself 2 choose a top 10 horror movies 2 introduce someone 2 horror w no preference 4 genre or vibe...i think my list would probably be (in no particular order):
alien (1979)
2. the fly (1986)
3. jennifer's body (2009)
4. ginger snaps (2000)
5. train to busan (2016) (<- pains me 2 say bc seoul station is my fave zombie movie of all time but if i had 2 choose just one zombie movie 2 introduce someone 2 the genre it would be this one...beginner zombie movie...)
6. scream (1996)
7. his house (2020)
8. barbarian (2022)
9. creep (2014)
10. us (2019)
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spaceintruderdetector · 4 months ago
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Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion aims at advancing the study of anime, understood as largely TV-based genre fiction rendered in cel, or cel-look, animation with a strong affinity to participatory cultures and media convergence. Taking Neon Genesis Evangelion (Shin Seiki Evangerion) as a case study, this volume acknowledges anime as a media form with clearly recognizable aesthetic properties, (sub)cultural affordances and situated discourses. First broadcast in Japan in 1995-96, Neon Genesis Evangelion became an epoch-making anime, and later franchise. The initial series used already available conventions, visual resources and narrative tropes typical of anime in general and the mecha (or giant-robot) genre in particular, but at the same time it subverted and reinterpreted them in a highly innovative and as such standard-setting way.;Investigating anime through Neon Genesis Evangelion this volume takes a broadly understood media-aesthetic and media-cultural perspective, which pertains to medium in the narrow sense of technology, techniques, materials, and semiotics, but also mediality and mediations related to practices and institutions of production, circulation, and consumption. In no way intended to be exhaustive, this volume attests to the emergence of anime studies as a field in its own right, including but not prioritizing expertise in film studies and Japanese studies, and with due regard to the most widely shared critical publications in Japanese and English language. Thus, the volume provides an introduction to studies of anime, a field that necessarily interrelates media-specific and transmedial aspects.;In Anime Studies: Media-Specific Approaches to Neon Genesis Evangelion, anime is addressed from a transnational and transdisciplinary stance. 
Anime Studies - Media-Specific Approaches to Neon Genesis Evangelion : Free Download, Borrow, and Streaming : Internet Archive
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polutrope · 1 year ago
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By the way, do you have the impression that Turgon and Thingoil are characters that I think Tolkien liked and admired much more than most people who write fanfics, that Tolkie really admired them and has better opinions of them than many people in the fandom in relation to fanfic about them.
Hi Anon!
I am probably not the most knowledgeable about fandom-wide opinions because most of the opinions I'm exposed to are from people on my dash that I've chosen to follow, and I read fic by and recommended by that community of people. That being said, I try to branch out and remain open to various interpretations. My experience participating in fandom this way has actually led me to a lot of people and writers with quite nuanced, generally favourable opinions on Turgon and Thingol! It's only from those people that I have heard that this is not necessarily the norm 😔.
Based on what I have heard and occasionally encountered, I do think Tolkien "liked and admired" Turgon and Thingol more than many readers in fandom, but, crucially, I don't think he was approaching them with the same mindset as most of those fans who take an unfavourable, even hostile, view of them.
I'm not an expert on Tolkien the Man, i.e. who he was as a person and how that was brought into his writing, but I do know that he was a scholar and enjoyer of literary traditions that did not follow the conventions of dominant contemporary storytelling. Many of the stories that inspired Tolkien were about legendary, epic heroes who were violent, fallible, selfish, etc... but still heroes -- basically because the genre said so. I didn't study Norse and Anglo-Saxon culture and traditions like Tolkien, but I did study Homeric literature a bit and the stories and heroes of the Silmarillion have always reminded me of those legends and characters (it's why I love it!).
I think it's impossible to reach a conclusive argument about the morality of or a verdict on the actions of e.g., Homer's Achilles or Odysseus. It can be diverting, an interesting mental exercise, creatively fulfilling, but I think the storytelling is ultimately incompatible with that kind of analysis. The characters just are what they are, and if the text says they are Great then they are. That's that.
I believe it's that way with Thingol and Turgon. We are told they are glorious and wise kings but a lot of what they actually do doesn't seem very glorious or wise. (Feanor is like this, too -- big time lol.) I think that's because the genre/traditions the Silm is inspired by do not necessitate that the story back up a character's "quality of excellence." We are just invited to accept it.
My sense is that that is not satisfying to many people (works for me though!). It is interesting to judge characters for their actions. It's what contemporary novels/TV/film/etc invite us to do, and many like doing it (again, not really me, but I'm strange).
(Tolkien's later writings, like LotR and some of the post-LotR writings, do invite this kind of reading, and I think that Tolkien at that stage was taking pains to show as well as tell us that X character was noble/wise/brave/etc. Which brings me to an issue that I think is at the root of so many interpretive disagreements about the published Silmarillion, namely that it's compiled from a selection of drafts written over decades and those drafts are not always compatible with one another in terms of genre and tone. Christopher did his darned best, and anyone who has read through HoMe will appreciate what an impressive job he did, but while he could iron out inconsistencies, without extensive rewriting -- which he was determined not to do -- I think incompatibilities like this were unavoidable. So we get Tinwelint from the 1917-19 Tale of the Nauglafring blended in a soup with Thingol of the 1950s Narn i Hin Hurin and the result makes for a bit of a strange aftertaste. There's even some full-on characterisation whiplash for those who are looking very very closely, as us fans like to do. Turgon is another character whose story is drawn from disparate strands of the Silmarillion's textual history, hmm... maybe something there.)
So, I have been theorising that all this is possibly why there seems to be a disconnect between Tolkien's presentation of characters like Thingol and Turgon and how much of the fandom receives and interprets them. Storyteller and reader are looking at things through incompatible lenses. Which is interesting! I think the problems (and vitriol) arise when people are not recognising that their opinions are filtered through a particular lens.
Probably far more than you were looking for with this Ask, but this issue has been circulating in my mind. I hope it makes some sense. I am trying to articulate half-formed thoughts through the fog of a head cold.
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roxannepolice · 2 months ago
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Out of all the literary quotes that can be thrown at the Master and thoschei, this one from A hero of our time always struck me as a particularly accurate. Like, when the Master rushes over to keep the Doctor from falling in EoT, this is what popped up in my brain. Why?
Well, A hero of our time is up there with Shamela as earliest cases of recuntruction of a genre. Except where Shamela deconstructs stories that are generally regarded as sham - the mindbogglingly noble innocent girl "fixing" a guy, with none of the introspection to be found in Bronte sisters' works - A hero of our time deals with a more regarded - and objectively artisticly more meritorious - genre of byronic heroes. The main character, Grigory Pechorin, ticks all the boxes of a byronic hero - handsome, young, tragic, romantic, what have you - except unlike his predecessors like Byron's Giaour or Pushkin's Eugene Onegin (that Pechorin is a direct parody of, with both having river-based surnames)... he's aware he's a bastard. Like, there's always a part of him that can look at himself from outside and recognize that he's ruining himself and others, and that there are very easy ways to stop this. If you provided a critical analysis and called him a spoiled rich white boy who needs therapy, he'd be the first to agree. He's an homme fatal in the way of quality noir femmes fatales, who - again, in actually good noir films - strike the audience as much, much more than just sexy objects that can't control their sexuality and selfish impulses.
Which is why the above passage strikes the reader so hard. Yes, it's all written in a memoir convention, but we're still not at the point of deconstructing the peotic frames, what is written is to be taken at face value. And what we find is a flood of emotion, of deeply honest love and desperation that's hard to be brushed aside as a pose. And yet it's the pov character/main character that does so. He even goes for biologization of his state, dismissing it as possibly litte more than exhaustion. He recognizes spleen for a endocrinological imbalance that the name suggests.
The book is perfectly, openly unpreachy. There's no moral here to derive about how to live. It just presents the reader with a character that we are deeply confused about: he's clearly capable of deep, beautiful, noble emotions, yet chooses not to act on them, the moment a single physical obstacle (such horse dying from exhaustion) cuts the stream of consciousness. There's something no longer unsentimental as much as anti-sentimental about it. "People are, by nature, good, and if they just followed their natural empathy and feelings"- no, nothing good would come out of it, at least there's no guarantee.
And yet there's an honesty to it. An honesty that's specifically lacking in usual romantic heroes. There's an awareness that this level of dramaticness in life has to involve an element of cynically orchestrating it. And it's not the case of preachy "and therefore we should dismiss all delusions of such emotional rushes as fake", because there is no fakeness. It's the case of even manipulation being stragnely honest about itself, moreseo than truth could ever be. It appears to be saying "the only way to resolve the mystery of Mona Lisa's smile is to scratch all the paint off the beechwood, do you really think you'll find something truer underneath?". In a way, yes, wood was there beofre da Vinci, but I don't really think that's the reality we're looking for.
That's why when either fandom or the source material goes for getting to the Master "undearneath all performance" it strikes me as empty. No, it's not the Doctor knowing the truth of the Master, it's the case of the Master exposing truths about the Doctor.
Like Pechorin of byronic heroes.
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accio-victuuri · 10 months ago
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excerpts about yibo and his films from this article: Side notes on the selection of the 36th China Golden Rooster Awards
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Abstract: The 36th China Film Golden Rooster Awards produced a total of 93 nominations and 20 awards, which to a certain extent reflected the achievements of Chinese films in this award year in terms of artistic aesthetics, genre creation, ideological expression, and technological innovation. Judging from the award results, this year's films have outstanding performance in promoting the people's nature and reflecting the characteristics of the times. More outstanding films focus on the spiritual and aesthetic needs of the current people, use delicate and plain perspectives to get close to daily life, and use vivid lenses. Language describes the texture of life, empathizes with the warmth and coldness of life with sincere emotions, and leaves a vivid imprint of the times in light and shadow, reflecting the pursuit and exploration of realist aesthetics in Chinese films.
The judges believed that "Hidden Blade" used a unique image style to create the strange and turbulent situation in Shanghai during the Republic of China, and continuously enriched the historical narrative in the conventional spy war theme; it showed the survival dilemma of people living in the turbulent era, and unveiled It captures the hardship, bravery and sacrifice of the unknown heroes on the hidden front, and the metaphor system contained in the intricate non-linear narrative is modern and literary.
"Born To Fly" focuses on the group of test pilots in the new era, puts the narrative of family and country in the growth story of the test pilots, and tells the dedication and sacrifices made by several generations of test pilots in polishing the country's important weapons through extreme tests. , expressing the feelings of the country, the nation, and the comradeship in a real and moving way, creating a group of flesh-and-blood heroic test pilots.
( On his best supporting actor nomination ) Wang Yibo played a large number of roles in the film, and his performance was harmonious and unified with the overall expression of the film. The actor's efforts in figuring out the role can be seen in the handling of details, and the handling of the two action scenes was remarkable. as a new actor, he has broad development potential.
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bidotorg · 10 months ago
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🚀🎩 Happy Birthday to the Cosmic Voyager, David Bowie! 🎉🌌
On this day, we celebrate the birth of a musical and artistic icon who transcended boundaries, defied convention, and painted the canvas of creativity with unparalleled brilliance. 🎶✨
🌟 Born David Robert Jones on January 8, 1947, in London, England, David Bowie emerged as a chameleon of music, seamlessly shifting personas and genres like a true maestro. From Ziggy Stardust to the Thin White Duke, his alter egos mesmerized generations, leaving an indelible mark on the music industry.
🎵 Bowie's music was a tapestry woven with threads of rock, glam, funk, and soul. Hits like "Space Oddity," "Heroes," and "Life on Mars?" continue to resonate, offering a timeless soundtrack to the lives of millions.
🎨 Beyond music, Bowie was a visual artist, an actor, and a fashion icon. His forays into film, with roles like Thomas Jerome Newton in "The Man Who Fell to Earth," showcased his depth and versatility. Bowie's influence on fashion and style is still seen today.
🌌 David Bowie's impact wasn't confined to Earth. His artistry was a cosmic odyssey, exploring themes of identity, space, and the human condition. He was not just a musician but a storyteller, a philosopher, and an avant-garde pioneer.
🌠 Though he left this mortal realm in 2016, David Bowie's spirit remains immortal. His music continues to inspire, his fashion sensibilities live on, and his message of embracing individuality remains as relevant as ever.🎶✨
So, as we celebrate his birthday, let us remember the Starman with gratitude for the artistry, the innovation, and the fearless pursuit of self-expression he gifted to the world.
🥳 Happy Birthday, David Bowie! 🚀🌟 May your legacy continue to shine brightly in the vast galaxy of music and art. 🎩🎂
https://bi.org/en/articles/famous-bis-david-bowie
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madi-konrad · 4 months ago
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How long should a chapter be?
I write sapphic fantasy romance. I've self published one fantasy romance book, and I'm working right now on editing and publishing a loose (ten years later) sequel and a short story collection. I was wondering how I decide how long scenes, chapters, and even longer segments of a work (parts, "books", etc.) Thanks for reading my rambling blog!
I've always had an intuitive understanding of what makes a good ending of a scene, a decent ending of a chapter. And I want to talk around some of my thoughts, because what makes a good chapter also makes a good story--pacing, plot action, reflection on action, all that stuff. If you can figure how to end a chapter, you can learn how to end a story.
So, my chapters tend towards the short side. I generally write chapters between 700 and 1,400 words long, though I've gone as short as 200, and as long as 2,000. I do think, depending highly on your own personal style and the conventions of the genre, that a mere count of words can help you here. If you're reading a genre or book that runs long on the wordcount, the chapters will probably be longer, too. If you're reading a thriller (the ur-example of "this book goes fast") the chapters will probably be short and choppy. Read the kind of book that you're writing, and you'll get a good idea of expectations around chapter length.
But where does a chapter end? Where does a scene end? What does it mean when a reader says the chapter should have ended here, and not there?
Well, I haven't studied literature much from an academic perspective, but I have listened specifically to how people talk about story structure, and specifically how screenplays are written. And there, structure is king. You need to deeply understand how stories are structured in order to compress the wild, untameable creatures of creativity into a strict, 90-120 minute feature film length (or 45 minute / 22 minute / 11 minute television episode length). As a basic idea: your story has a main character with a goal. The structure of a story (three act structure, etc.) tells you how your main character goes about achieving that goal, and whether they're getting closer to it or further away from it moment to moment.
Story structure is goal oriented. A scene ends when your characters either take a significant step closer to or further from their goal. This is usually the protagonist, but can also be the antagonist or supporting characters, especially in novel writing. That goal could be (for protagonists): stopping the Bad Guy, furthering (or frustrating) the Romantic Relationship, becoming a Better (or Worse) Person in a specific way, Solving the Mystery. The goal should be VERY CLEAR in your reader's mind -- informed by your exposition and how you introduce your characters, as well as by genre expectations (mysteries have a very clear goal, for instance: figure out what the hell happened. So do thrillers: survive).
Looping back around to chapters: these I view as mega-scenes, comprised of one or more scenes defined above. At the end of the chapter, the protagonists should have moved more dramatically further from or closer to their goal. If a scene shows progress that is, on its own, more significant than usual, that means it can be a chapter by itself. A 200 word scene that changes everything to that point gets to be its own chapter. Those kind of chapters, though rare for me, usually do hit much harder than the chapter with three scenes that hits the 2,000 word mark.
The old cliche about ending each chapter on a cliffhanger? Well, this is where it comes from. Done badly, the cliffhangers come out of nowhere and make the reader groan. But done well, the reader goes, "Oh, no," and turns the page -- or "Oh, fuck yes," and turns the page.
I don't always have this structure-oriented perspective in mind when I'm writing. Usually I do, but writing for me has always been a push-pull between intuition and more structured thought on what should happen next. Sometimes, I realize in editing that, to maintain the flow of the novel, I should lengthen the pace of this scene, or shorten the pace of that one, or split this into two chapters so the narrative weight of the ending of this scene is increased.
Anyway, this long ramble captures some of my thoughts on how you find the ending of a chapter, the ending of a scene. If you can nail that, you're well on your way to telling more impactful, better structured stories.
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