#or garbage wastes
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sevenrs · 1 year ago
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never go into shaded citadel in chaos mod
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do you even remember the lives that you threw away like trash
continuation of this
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iteratorsex · 15 days ago
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original post
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mrplagues-authentic-blog · 8 months ago
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Rain Worlds
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will-bonna · 1 month ago
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garbage wastes
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dreadfuldevotee · 4 months ago
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"The Vampire Chronicles characters are exercises in the cycle of trauma and abuse and how they are capable of complex emotions and receiving and giving love and empathy alongside all the horrible shit they do to one another" and "Anne Rice herself was a bigot and had some shitty personal beliefs and just because the genre is Gothic Horror doesn't mean you ignore the way those ideas bleed into the writing. Not all commentary is good commentary" are two sentiments that can and SHOULD co-exist, what the fuck are we doing.
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reyuriwalker · 22 days ago
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grrm writing fire & blood: it's a family feud and both sides have a solid claim one based on tradition and the other via anointment
hotd writers: everyone who disagrees with rhaenyra is immoral and wrong (despite her also doing evil shit that will never be addressed)
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localceilingdevil · 1 year ago
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i believe I've posted this to twitter before so hello again to anyone who has seen them there
this is guts. we love guts. he has rabies.
yes this is what he does when he feels threatened. a silly little boogie.
song is garbage wastes - threat
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dragonpropaganda · 10 months ago
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The Architecture of Rain World: Layers of History
A major theme in Rain World's world design that often goes overlooked is the theme of, as James Primate, the level designer, composer and writer calls it, "Layers of History." This is about how the places in the game feel lived-in, and as though they have been built over each other. Here's what he said on the matter as far back as 2014!
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The best example of this is Subterranean, the final area of the base game and a climax of the theme. Subterranean is pretty cleanly slpit vertically, there's the modern subway built over the ancient ruins, which are themselves built over the primordial ruins of the depths. Piercing through these layers is Filtration System, a high tech intrusion that cuts through the ground and visibly drills through the ceiling of the depths.
Two Sprouts, Twelve Brackets, the friendly local ghost, tells the player of the "bones of forgotten civilisations, heaped like so many sticks," highlighting this theme of layering as one of the first impressions the player gets of Subterranean. Barely minutes later, the player enters the room SB_H02, where the modern train lines crumble away into a cavern filled with older ruins, which themselves are invaded by the head machines seen prior in outskirts and farm arrays, some of which appear to have been installed destructively into the ruins, some breaking through floors.
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These layers flow into each other, highlighting each other's decrepit state.
The filtration system, most likely the latest "layer," is always set apart from the spaces around it. At its top, the train tunnels give way to a vast chasm, where filtration system stands as a tower over the trains, while at the bottom in depths, it penetrates the ceiling of the temple, a destructive presence. (it's also a parallel to the way the leg does something similar in memory crypts, subterranean is full of callbacks like that!)
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Filtration system is an interesting kind of transition, in that it is much later and more advanced than both of the areas it cuts between. This is a really interesting choice from James! It would be more "natural" to transition smoothly from the caves of upper subterranean to the depths, but by putting filtration system in between, the two are clearly demarcated as separate. The difference in era becomes palpable, the player has truly found something different and strange.
Depths itself is, obviously, the oldest layer not only of subterranean but of the game itself. The architecture of Depths has little to do with the rest of the game around it, it's a clear sign of the forgotten civilisations that our friend Two Sprouts, Twelve Brackets showed us, there's not actually that much to say about it itself, it's mostly about how it interacts with the other layers of subterranean.
That said, Subterranean is far from the only case of the theme of layers of history. It's present as soon as the player starts the game!
The very first room of the game, SU_C04, is seemingly a cave. It is below the surface, the shapes of it are distinctly amorphous rather than geometric. (well. kind of, it doesn't do a very good job of hiding the tile grid with its 45 degree angles.)
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But let's take a closer look, shall we?
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See that ground? it's made of bricks. The entire cave area of outskirts is characterised by this, the "chaotic stone" masonry asset is mixed with brickwork, unlike the surface ruins which are mostly stone. This, seemingly, is an inversion of common sense! The caves are bricks and the buildings are stone. This is not, however, a strange and unique aspect but a recurring motif.
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This occurs enough in the game for it to be clearly intentional, but why would materials such as bricks be used in otherwise natural looking terrain?
The answer lies in the "Layers of History" theme. This is in fact, something that happens in real life, and it's called a tell
To be specific, a tell is a kind of mound formed by settlements building over the ruins of previous iterations of themselves. Centuries of rubble and detritus form until a hill grows from the city. Cities such as Troy and Jericho are famous examples. The connections to the layers of history theme are pretty clear here, I think. Cities growing, then dying, then becoming the bedrock of the next city. The ground, then, is made of bricks, because the ground is the rubble of past buildings. The bones of forgotten civilisations, heaped like so many sticks!
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stinkybrowndogs · 3 days ago
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I just want to say a huge thank you for fostering the momma and babies- I love seeing the baby update photos you share here and as a shelter worker I know exactly how difficult it is to find dog fosters for mom and babies, especially dogs. I'm sure the place you are fostering for is so so thankful for you.
I’m having a lot of fun! Honestly raising a litter of puppies has been on my bucket list for a while :p and if people r looking for the experience of raising a litter, checking your local shelter to see if they have any litters in need of fostering is a great way to go!
Pros: free puppies. Temporary commitment. You don’t have to pay for it. Free.
THAT BEING SAID I totally get why it’s harder to find fosters for litters and mamas. I have made this helpful guide for those considering doing the same.
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edwinisms · 5 months ago
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i get such a sense of primal envy when looking at edwin’s clothes up close because god you can just tell his coat is real wool and made to last and not cheap flimsy mass produced garbage and auggagghhhh that was just STANDARD in his time. by no means am i saying i was #borninthewronggeneration because i like having vaccines and household appliances but. man. to have a personally-tailored coat like that that’d last for years and years……. and fabrics of fine thread-dense quality………. if only
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bewilderbark · 9 months ago
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day 17 - bomb
emergency grenade
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cheezburg3r · 4 months ago
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Garbage wastes
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Tried to mimic the rainworld artstyle, I'm getting there
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iteratorsex · 11 days ago
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I couldn't be bothered to change the persons' profile to match suns but I had this on my mind for a while
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wormheamer · 5 months ago
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last-minute friendly fire attack on @prismsoup!
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sssmiklo · 3 months ago
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