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#optional dialogue after unlocking it but before fighting it
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You know, in hindsight, this is a callout post from Thancred:
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morbethgames · 5 months
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The Final Part of Chapter 4 Mostly Is Now Live!
So, you guys are probably wondering what the mostly is about. Simply put, there’s a subroute in the final part that I still need to write. Not very long, it won’t be too big of a deal later on, but this scene was blocking me hard. After working on it for 2 months straight I just wanted to move on. Needless to say, if I had to write one more set of variations for how the PC fights the suspect, I was going to go insane. That being said, it is all mostly there. There’s simply one greyed out option is all. I’m going to come revisit this scene when it’s more fresh to me again and when I don’t have to push myself so damn hard and force myself to write it. Along with the final part, I’ll probably be adding a bit more variation to it in general. But, now that that’s out of the way, let me get to the patch notes!
Patch Notes:
Added most of the rest of Chapter 4, which includes another Text Box Investigation Scene!
Added an unlockable extra story of Ryder’s PoV before the after funeral scene.
Multiple gender variable mistakes have been fixed.
Fixed a mistake where Alvarez and Ryder were being referred to as ‘mommy’.
Added a small dialogue variation to Ryder’s train scene where, if you’ve already talked to Alvarez, the PC won’t ask Ryder to clarify details about Alvarez’s age.
Added a small dialogue variation to the talk with Hawks in Dennis’ Office where, if the PC didn’t answer the phone for their brother in Chapter 2, it will reflect that choice.
Fixed the error on my part where the hoplite in the painting in Hawks’ office was being referred to as ‘Roman’ instead of ‘Greek’.
Fixed a bug where, if you chose to talk to Lance first on the train, it wouldn’t give you the option to talk to a second person.
Thank you all so much for sticking with me while I’m pumping this stuff out! It feels like such a weight off my shoulders to be able to just moved on from this scene, and to give myself the room to just come back to it later. Expect the Patreon to pick back up to two posts a week again as I get to start writing all the in between stuff for Chapter 4.5! If you like this story, and you want to support either me or this story, head on over to my Patreon where you can get an early look at extra stories, audiobook readings of this story and other IF’s, original short stories with original characters, and so on.
Patreon Link ←
We’re getting close for sure everyone. Hopefully, bare minimum, by the end of the year, this story will be completed. I’m excited, scared, and worried all at the same time.
Thank you all again so much for sticking with me.
Stay Brilliant, -Vi
Demo Link: https://dashingdon.com/play/morbethgames/the-bureau-wip/mygame/
The Bureau forum page: https://forum.choiceofgames.com/t/wip-the-bureau-chapters-1-3-550k-total-words-updated-03-14-2024/99993
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indigowallbreaker · 6 months
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In before the update tomorrow
Here are my predictions/wishlist Stardew Valley 1.6 update! These range from "could happen" to "just let me dream":
Children aging past toddlerhood; gain ability to change their outfits
Another set of romanceable NPCs (eyeing Sandy and the Wizard particularly)
More post-marriage dialogue/events. Like an anniversary date
Festivals changing as the years go on. For example: after getting 8 hearts with Sam, Abigail, and Sebastian, maybe their band plays at the Stardew Valley Fair; the governor brings his wife to the Luau the year after you make the soup taste Delish
The ability to properly befriend certain NPCs like Marlon and Gunther
Separate screen to keep track of farm animals, similar to villager screen in the menu (helpful to me when I play a file I haven't logged into in a while and discover after 3 in-game days that I have sheep)
Non-binary farmer option
Please let me interact with the stuff in the community center I spent my whole file trying to fix
NPCs will repeat dialogue to you after you've spoken to them already during a festival to avoid the creepy situation of wandering around an event and not being able to speak with anyone like they've suddenly become statues and you're the only living thing left in town
Other bachelors/bachelorettes getting together after you're married (little bit of the old Harvest Moon rival system)
More NPCs that move to town the longer you live there, like Kent arriving in Year 2
Morris shows up every once in a while after you complete the Center just so you can appreciate how much you ruined this man's whole life. Or he experiences Growth from being in the Valley, whichever
Heart events occurring more than once. For example: replaying Abigail and Sebastian's gaming/RPG heart events; Leah can hold more than one art show to sell exclusive art; Elliot will have a new book for you to hear an excerpt from every year or so; help Penny teach the kids again; etc.
More ways to increase max health
Could I have a birthday please Mr. Ape ;_;
Fix the "Leek Surprise Gift" cutscene unlocked after Evelyn's special request so that I don't wanna crack George over the head afterwards just because I picked the dialogue option that would give his poor wife credit
Make George Nice To His Wife Every Once In A While patch
Option to fist fight certain villagers, either instigated by them when their friendship gets too low or instigated by you if you've just always hated them and wanna do something about it
At 10 hearts Jodi runs away to travel with Emily and Haley's parents because apparently no one on that street actually wanted to be a parent
Give me ten good reasons Willy can't adopt me
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horrorvisuals · 1 year
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Baroque (1998) is a post-apocalyptic first-person action RPG taking place inside the Neuro Tower, a mysterious place nobody dared to enter before.
It's a game that uses death as a core mechanic to advance the plot, rather than resulting in a game over.
Developed by Sting Entertainment for Sega Saturn, it later got ported to PSX, PS2 (remake), Nintendo Wii, and Switch (JP exclusive).
It looks and plays similarly to the classic Shin Megami Tensei games. (Fun fact: Atlus published it for NA)
Set in a post-apocalyptic world, it shows us a world hit by catastrophic climate changes on May 14, 2032, after conducting an experiment to understand the Absolute God.
Its surviving humans got physically twisted by manifestations of guilt, pain, and suffering.
As the amnesiac, mute, and nameless protagonist, you are picked by Archangel and tasked with entering the Neuro Tower.
You have to advance its levels, find the Absolute God, and fix the world.
Each floor is randomly generated and your aim is not to reach the top floor. It's to reach the bottom.
You explore the floor, gather items, fight enemies, and reach the next floor. The usual dungeon-crawler gameplay.
Upon death, contrary to other games of the time, it doesn't result in a game over but rather teleports you back to your hometown. Every death progresses the narrative, unlocking new dialogue and areas. It's a core part of the game.
You are able to save some of your items using consciousness orbs and gather them on your next playthrough.
Throughout your playthrough, you get to meet NPCs and have various dialogue options with them. Through these encounters and other contextual elements, you learn of the game's overall story.
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rpgchoices · 8 months
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How to romance Marazhai (mainly dom!Rogue Trager focused)
First of all, I need to send a thousand thanks to @pjenn @chonker-chan @wretchedelights and @milleart because without their comments, suggestions, warnings and guides I would have not been able to successfuly romance Marazhai as dom!RT. Also a thousand thanks to reddit user u/TohnoRin who also helped me fix the romance.
for an in detail guide on the flags this romance has, and how to avoid bugs and get the ideal ending please check wretchedelights post at this link!
Jan/2024 his romance is currently slightly bugged if you play as a dom!RT. I will update this in the future.
CHAPTER 2 (meeting Marazhai)
While I do not know if other options would also end up in romacne/recruitment, I made sure to choose the answers that were not "I will kill you" (or maybe he would have loved that).
Options and dialogue from act 2 is fromt he Marazhai romance playthrough 1/? post to the 7/?, and you can find them at this tag: Marazhai romance chapter 2.
The quest to meet him the first time is called "Blades in the Void".
CHAPTER 3 (recruiting Marazhai)
In the playthrough tags it is from n 8/? to n 20/?, all tagged Marazhai romance chapter 3. Plus, I did not have some scenes in this chapter so I posted them separately: Argenta and Heinrix about Marazhai; Marazhai's killing blow quest.
Before starting the chapter
Effectively, the chapter is triggered by the point of no return in chapter 2, which is Yrliet asking you to look into a lost ship. The quest is named "Following Breadcrumbs" and at this point just know that whatever characters you bring they will be the only characters with you in chapter 3.
In particular, if you have two between: Ulfar, Heinrix and Argenta, you will unlock some extra dialogue with Marazhai and will have to defend your recruitment of him. Given Ulfar is recruited in chapter 3, you should bring at least one between Argenta and Heinrix. Also, Ulfar needs to be recruited before Marazhai in this case.
Chapter 3 starts with your kidnapping. You will have to find all your companions but one (in a separate map) before your first fight in the Arena. After your first fight in the Arena, you can access Tarvantias' Anatomical Opera where you can recruit Ulfar, find one of your missing companions (for me was Cassia) and talk to Marazhai. Marazhai is on an elevated platform, right from Tarvantias. Here you can ask him to join you.
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Recruiting Marazhai
Next is the Arena fight where, if you were successful, Marazhai will join your side, and this is where you recruit him. Back at The Pit you can chat with him and your companions.
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Make sure to choose "you intrigue me" when he asks you why you decided to recruit him.
Sub/dom choices unlocked
Chapter 3 is the one that has the messy dom/sub flags, at least until Jan 2024, hopefully it will be fixed later. This means that if you want to be a Dom!RogueTrader you need to choose to sub-adjacent options (in particular at the Pit allow him to grab your chin, and later allow him to use the agoniser on you). If you want to have your character be submissive, then choose the dominant options. In any case, you will be able to change these values with Toybox mod.
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The Spire
Once you are out of the streets you can get to the Spire. In my list of playthrough I missed a scene (I did not look for it and did not get the Killing Blow quest), but it seems like it did not change my game or romance.
Here Marazhai will also asks you to stop by and grab something of his (the agoniser, which is on the last floor of the map, the same where his sister is located). I can't confirm but I also read online that picking this up seems to be fundamental to unlock the romance. After you kill his sister, this is the end of Chapter 3.
CHAPTER 4 (romance)
Here is the full playthrough of chapter 4.
Back to the Voidship! This is also where the romance starts. From this point on, the dom/sub flags are correct so you can choose the correct dialogue options.
If you activate on toybox the chance to see dialogues flags and consequences it will be pretty easy, as you can see the tag for "ascension". This is basically an approval meter, the higher it is the more likely to get his true romance ending.
The order of the romance is:
1) In voidship, dialogue with Marazhai, ask him why he needed the services of Tarvantias.
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2) First voidship warp jump, you will get news that Marazhai is on a rampage. Go to him, try to break him free from the demonette (I used persuasion, Yrliet's help and coercion) and then warn him of her attack.
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3) The post fight dialogue has the romance trigger. Choose between giving him free hunting range (Sub!RT) or giving him a limited area (no dom/sub points but the only option for Dom!RT).
4) Go talk to him back in the bridge of the ship and he will give you the quest "Shards of Tempest".
5) Two jumps or more from this point, there will be a cut scene with him asking you to kill together. The sub!RT option is asking him to guide you; the dom!RT option is to tell him to ask properly and in this case if you did things correctly he won't complain and won't be annoyed with you. With dom!RT, he will just kneel and ask you to join him.
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6) Go along with his murderous desires. Just know that for now the aftermath bed scene is sub!RT coded even if you have the correct dom!RT flags, it's okay! Also try to kiss him, I have been told it leads to a later scene!
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7) Now you can do his personal quests. While the quest is pretty vague and open, the real quest is three rumors: Suspicious Ships (in Langrenn's Belt), Xenos Skirmish (in Orsellio Prophecy, the planet is Arid World), Fall of Santiel's Pride (in Nolla Septum). You will get fights (ex. clear the Nolla Septum planet and the Drukhari ships) or dialogue options where you can send Marazhai. Do not worry if the rumors don't clear, for me only the Fall one cleared as completed.
8) Go back to the bridge of the ship and you should have a cut scene where Marazhai gives you a gift. Accept one of the three gift options, and then use it accordingly to the role chosen (don't mix it up!), I am playing dom!RT and I chose to use a torture device on him, he was very happy. There is no dialogue difference between the three gifts, only the description.
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9) At this point you can proceed with the main quest.
10) If everything goes well, you will get some ascension points (this will give you true romance at the end) and dominant (or submission) points through the main quest (be cruel, eat the brain, re-establish your dominance or submission role when he tests you)
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11) After the main quest (the siege) you will get the branding scene. Remember to follow your role! I am playing as dom!RT so I branded him and he was pretty happy.
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12) Talk to him on the bridge for some extra dialogue (he flaunts the mark).
CHAPTER 5 (ending)
Chapter 5 videos of the playthrough are here. (to be posted soon)
Chapter 5 is very short so it is almost impossible to miss Marazhai's tempest quest. Visit the few planets around you and you will see some Drukhari ships. Marazhai's old kabal will want to meet him so invite them on the ship.
If you are playing as dom!RT you can get more ascension points (this is for the true romance) by re-establishing your role. Do not be afraid to humiliate Marazhai in front of his people, he wants that and will be disappointed if you do not remind him of his place.
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Follow the quest and go to the trap and kill Marazhai's old kabal. This is the final quest for him. I know there are other endings, so I am sure there is a way to make Marazhai into an archon, but for me I had no chance to.
At this point you will get his ascension scene. You will get this scene if you accumulated enough ascension points by re-establishing your roles (these are more or less "approval" points). The scene will start with Marazhai asking you for a bigger feast (murderous killings!).
If you refuse you will lose precious ascension points. If you accept you might have to kill one of your advisors. There is an iconoclast option so I suppose there might be a dogmatic or heretic one, and if you choose that you can reign in Marazhai and make him kill only on a limited side of the ship (the iconoclast option tho is very dom!Marazhai at the moment).
After, you will get him declaring his loyalty and affection for you!!
If you tried to kiss him before, remember to pretend to want to break things off so he will desperately pleade and you can actually kiss him:
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(remember that you can add ascension points with toybox if needed).
This is the end of his romance, if everything goes well by the epilogue you will have a slide where it is said that Marazhai is often by your side and you have an unbreakable bond!
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malicedafirenze · 1 year
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I unintentionally skipped a lot of the romance content in Baldur's Gate 3 and I want others to learn from my mistakes:
So: I managed to lock myself out of romance entirely and ended up alone, which was a huge bummer and a serious crack in my motivation to play the game. I finished my playthrough (because I was already close to the end of Act 3 when I realized it), and plan to do another one eventually. I'm making this post in hopes of a) keeping others from making the same mistakes and b) to possibly get some additional insight re. what to watch out for in my next playthrough.
PSA: Pick a Partner before Act 3
The key learning here for me was this explanation from the poly mod
In BG3, romance is divided into 2 steps: dating and relationship(also called partner). Dating is basically where you are at after the 1st romance scene. Relationship is where you are at after the 2nd romance scene (relationship also unlocks the kissing menu). BTW, If you enter A3, all dates will break up with you (partners won't, ofc).
I hadn't realized this until well into Act 3, at a point where going back to a save to properly fix it would have meant replaying large parts of Act 2 as well - I decided to finish my run instead and then start a completely new one later.
Note: lots of spoilers below. (click here to read this post on reddit instead)
My Romance Woes
I read in advance that you couldn't romance multiple people (except for the specific Halsin combos with Shadowheart and Astarion) and therefore turned down Gale and Lae'Zel early in the game (not realizing you could just date/bonk them without fully committing or getting anyone upset)
I didn't take approval all that seriously, thought I'd have more opportunity to fix things later. I was playing pretty good guy, and ended up with high approval for Karlach and Shadowheart, but low for Astarion. Weirdly, I don't recall an option to romance Shadowheart (no clue what I missed?) and the only option I had for Karlach was at the Tiefling party, where I went with Astarion instead. I had a scene or two with him, but then didn't progress further in the relationship, without really realizing what I was missing.
I wanted to romance everyone, sat on the fence for too long, and ended up not romancing anyone at all, by missing a thing or two in act 1 and 2 and being too late to fix it in act 3. Don't be like me, it feels bad man.
Early Act 3, I got Astarion's breakup dialogue ("we haven't spent a night together in some time" --> him explaining it was just transactional and he doesn't see the value in it anymore) and got super worried, but when trying to look up if I'd messed up, I didn't find a clear answer for without more spoilers, so I just continued playing Act 3, including all of the companion quests.
I later learned that I missed out on at least one important Astarion romance interaction by not going to Moonrise Towers until after freeing Nightsong. (when the Towers are already on high alert, i.e. I could only fight and not have a lot of conversations)
After realizing I had messed up companions romance, I instead fucked everyone it was unwise to fuck (Emperor, Mizora, Harleep...) for fun and to see what would happen... but chickened out and reloaded after Emperor and Mizora. Still, got to enjoy some fun content that way!
The ending I got (going to Avernus with Karlach) was really cool and made me cry a lot. I then did try to reload my last save though, to see if I'd get any other epilogue content if I didn't go to the Hells, but... apparently that scene on the docks (Astarion goofily running off, everyone kinda agreeing to go party after this, no other conversations with anyone again.... is just... it?
Idk how much of this is the lack of romance, but I really felt like something was missing there. I at least wanted to talk to everyone again one last time.
This is a post about my romance failures and regrets so I'm not gonna talk about everything else that I loved about the game, but just in case this is getting a bit too negative: I had an absolute blast with the whole game regardless, I'm stoked to give it another go the "proper" way (i.e. with romance). I also generally think it's really fucking cool that this game's romance options depend on how you behave, and that you can't just e.g. give someone the right kind of gift 20 times in a row to make them love you, like it works in games like Stardew Valley.
Next Playthrough Plans
I'll probably wait for another patch or two - considering how much got fixed and tweaked with the first three patches, I suppose it's worth to wait a bit and see what's coming
I'll play with the Poly mod next time and try to romance all of the Origin characters.
I plan to play with the camp notifications mod, as well as the approval ratings in dialogue mod. Both in hopes of being able to game the romance a bit better and get much of the romance in one playthrough
I'll play Dark Urge (haven't seen any of that so far!), but probably still go for a "good" playthrough mostly
I plan on equipping & levelling all Origin companions and switch them out more freely, in order to get approval from everyone and edit my party as makes sense depending on story events (e.g. take Lae'Zel to the Creche, take Gale to the Ketheric fight...)
I want to romance everyone. I already saw some tips for early game Astarion approval and assume the aforementioned mods will help in optimizing this
Am probably not gonna do anything all that differently otherwise because my heart can't take an actually evil playthrough
Aand that's about it. As mentioned, I'm mostly posting in case this helps anyone else.
I was really damn sad when I realized I had locked myself out of all romance, because the romance was a significant part of my motivation to start playing this in the first place. At the same time, I loved so much about the game that I still got a lot out of it in 110+ hours even with minimal romance content.
If you see any red flags about my plans for the next playthrough (or if you have experience with the mentioned mods!), I'd appreciate comments and insights. Other than that, here's hoping others can learn from my mistakes. Thank you for reading <3
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destiny-smasher · 2 years
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After three years of off-and-on development in my spare time (after conceptualizing the characters and concept in the mid 2010's), I finally pushed myself to release my work-in-progress build of the original visual novel I've been creating!
DownRight Fierce by Destiny-Smasher
A visual novel about fighting game gals finding themselves, losing themselves, and finding themselves again.
The slice-of-life shenanigans of visual novels like @brianna-lei's Butterfly Soup and D̷o̸k̷i̸ ̴D̶o̷k̶i̸ ̸L̴i̷t̷e̶r̸a̸t̵u̸r̴e̵ ̴C̵l̶u̴b̷ meet the quirky, power-infused worlds of fighting games like Street Fighter and Rival Schools in this character driven visual novel. Designed to feel like the fully fleshed out backstory of a small fighting game roster, DownRight Fierce will have players riding shotgun with protagonist Nishiko Shimomura as they are shipped off to a private school after acting out one too many times by abusing their latent Street Fighter -esque powers. Nishiko will have to navigate relationships in Windy Pines Academy, a strict boarding school designed to train those who are able to wield Ki-Flow, the ability to manifest one's own soul and spirit energy into physical form.
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Make choices that will influence Nishiko's personal growth, from physical attributes to friendships and, if you're lucky, perhaps some sweethearting on the side. The choices you make will alter Nishiko's abilities, affecting how they perform later on in fighting scenes, as well as unlocking or locking dialogue options at various points. Think of this like a TellTale/Life is Strange styled game with a primary narrative but branching side scenes and various alternate moments -- much less flashy presentation but a lot more variables and variation in things that can happen during scenes.
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I personally do not think a character's identity or sexuality should inherently be considered a 'spoiler,' but I can respect wanting to discover these characters' identities yourself in-universe. So for now, what I will make clear is that this is a queer, LGBT+ story, featuring characters of various ethnicities and identities.
I created this story concept and its main characters in ~2014, and the release of Butterfly Soup inspired me to start adapting it and rebooting it as a visual novel. I've been working on it sporadically since January 2020, and this is the first public release of my progress so far. As of this build (January 31, 2023) I've managed to edit the Prologue through to much of Chapter 2. I'll leave what I have past that present in this build, and intend to do a follow-up update in February or March to bring things up to the end of Chapter 3 before progressing further into the game's development using feedback I get from this public build.
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Thanks for checking the project out, and please let me know what you think of it! I have a lot of work to do but this is a big first step for me and the project has come such a long way since I started it.
(Yes, there is a $ tsundere stat)
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(Logo art by Shannon Ehrola, Character sprite art by @sakura-rose12, and smoke photo by Pascal Meier. )
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shieldherostuffs · 11 months
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Death is the only ending for the Shield Hero
(If you can't tell from the title, I've gotten into Death Is The Only Ending For The Villainess)
Naofumi had just started playing a new Romance-Adventure-RPG that'd gotten popular because of how well it mixed together the two main objectives of romancing NPCs while also trying to save that fictional world.
In the game, you could play as three of the four Heroes summoned to that world: the Spear, Bow, or Sword Heroes, each with their own strengths, weaknesses, actions, dialogue options, and NPCs to romance. Outside of the set Love Interests, depending on how you plated and progressed the plot, you could unlock new characters to romance or plots to explore as you tried to save the world while navigating relationships. It even offered the option to romance NPC of different genders depending on the settings, and charm some of the enemies over to your side!
However, together with whichever avatar you chose, beside them would be another summoned Hero, the antagonist whose jealous of your character, Naofumi Iwatani, the Shield Hero. Naofumi had started playing the game because he shared the name one of the characters.
Naofumi did feel a little offended by sharing a name with an antagonist so easy to get rid of. Accuse him of anything, and everyone will listen as long as your rep is positive. Protect one of your love interests, and suddenly all his defense and the shield becomes useless. You could even leave him to die fighting monsters by rescuing the slaves under him.
Multiple of the bigger starting scenes include the Shield Hero having committed some sort of crime, and often being executed depending on your decisions.
However, despite how easily the plot lets the Shield Hero be killed, once you get close to the end of the game, you'll find out that it's crucial for both Heroes to be alive to win and save the world.
So, while saving the world and romancing the love interests, you also somehow have to keep the antagonist alive despite the plot against him.
But, that's just the Normal Mode of the game, as Naofumi would later find out.
After completing the game with the Sword Hero character, apparently, there was a hidden sequel to the story, however, it costs real money to buy, and as always, Naofumi is broke. So, he chooses the second option, to complete Hard Mode to unlock the sequel.
Hard Mode is the game, but played from the viewpoint of Naofumi Iwatnani, the Shield Hero.
After playing the game, Naofumi couldn't help but feel bad for being so offended at sharing their name.
The Shield Hero is a pitiful character, summoned to that world with no previous knowledge, and everything set against him. Naofumi hadn't really noticed in Normal Mode, but everyone seemed to have something against the Shield Hero. Plus, in Hard Mode, as the Shield Hero, you don't play against one of the other avatars, instead playing against all three of them, together with your quickly deteriorating reputation.
Because of the sad reputation stat and low to negative favorability of the characters around them, it's way too hard to get anywhere without being executed. And then, even if you get far enough to assemble a party, they'll either be slaves to get taken away by the other heroes under the guise of saving them, or adventurers who'll either want you to mug, kill, or do both to you, before running off to another Hero.
So, can you guess what happens next?
Naofumi falls asleep early in the morning after trying to binge complete Hard Mode and ends up transmigrated into the character of Naofumi Iwatani, The Shield Hero, able to see the favorability stats of everyone around him, and until he unlocks Free Actions, is also stuck with limited dialogues and actions.
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ilikedetectives · 1 year
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I am trying unlock more Minthara dialogues, but I don't know what things she approves.
Hi anon, I'm still early in Act 3. So far I notice she tends to approve things like *spoiler coming*
if the option is take the power for yourself or something similar, take it because she's a conqueror
help the refugees by donating things (really, that got me an inspiration for her) in Act 3
for the dryad thing: the 3 answers are she misses the food, she admires Tav, and let herself be captured
if there is an option to fight or surrender/go to jail (when persuasion isn't available), she prefers fight. If persuasion is there, then go for that first. Basically noble honor system
kill Viconia
she likes it when you impress her (like with the grove)
talk to her after every cutscene of a quest just in case, she usually has a line or two
multiclass her as a bard she has some lines
I'd say Minthara approval is like a mix between Shadowheart and Lae'zel. Another way but may introduce bug is literally edit the approval rating level with mods/ct, but I don't think it will unlock any more dialogue if you're already in a relationship with her tbh.
The game recognizes that you're in a relationship with Minthara after the "I belong only to you" line (don't expect a romance scene there's none which is very lackluster to say the least, she pours her heart out there and not even a hug wth). After that the dryad and the drow twin should recognize you two as a couple, which is how you know. Now if you're already dating someone before (for me it's Shadowheart, my Tav can kiss her anytime), once you agree to be with Minthara, the game will break that relationship and you won't get a chance to talk to that partner (which is very weird because I chose the option that I'd let SH know asdadsas). So when I go talk to Shadowheart, she just went something like "seems your heart has drifted elsewhere, curious." and convo ended, not even a basic "hey I chose Minthara, sorry." So I'm not sure if this is another bug.
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Terraria has got to be the most funniest and chaotic game i have played (also spolier warning ig!!!), you start the game, make a character, create a world and then you're just plopped in there. No tutorial, nothing. You see some dude with brown (i think) hair and just press right-click, see a dialogue option labelled 'help' and think "oh! this gotta be how to go to the tutorial!" and NOPE! Think again fucker 'cause you better chop some wood and build a house because the night is dangerous (OoOoOoOh very spooky). So, you look up "Terraria Beginner Guide" (or something along the lines of that) and y'know you just get going, build houses, explore the underground, maybe built a hellevator, and you even built an arena (im so proud)! Then suddenly the text "You feel an evil Presence watching you" pops up and you know that you better get to your arena 'cause its very spooky big eyeball time (hooray).
So after you beat the very big Eye of Cthulu you get some loot, fast forward to The Wall of Flesh. This is it. The final challenge in Pre-Hardmode. The Gate to see if you have what it takes to go to Hardmode. And now, it begins. After you throw the doll of the person who pranked you out of a Tutorial into the lava below, you hear a roar, before a wall made out of flesh with two huge Eyeballs and a gaping wide Mouth comes at you. It was a great battle, with you seemingly being at equal with the giant fleshy wall. You threw everything you got at it: Bullets, Fire, Ice, even that Imp you found on the street. Ater a long Battle with many Hardships, you won. But only now....
The Fun really begins.
Oh, you thought that you could go out at night? Think again fucker, mf-ing Werewolves. You thought that Molten Armor/ Meteorite Armor was gonna protect you? Dont make me laugh. "Atleast I have my NPCs?" Wrong! You feel vibrations from deep below. Hardmode is the game's most challenging part imo, because not only is everything new, but also beefier, stronger, and more annoying to deal with. Oh, there's also a new Biome where, you guessed it! Everything kills you! It isnt as bad if you're more experienced and prepared alot of stuff, but unfortunately, most newer Players dont do that, and I've even seen some leave permanently because dying constantly wasnt fun anymore. But we dont quit, do we? No. Because our Mamas didnt raise us to be quitters! Uhh motivational quote, yadda yadda yadda etc. So. you actually persist, get better gear, and even kill a mechanical boss! So you get better weapons and gear, kill another Mechanical Boss and the last one is now dead. So you get clorophyte (No i will not look up how it's spelt and i really couldnt care less), get better-er gear and fight Plantera. This pink plant bitch is probably one of the best bosses in the game, and i am sad that it has some of the worst loot in the game imo. anyways, you unlock the temple, kill golem (Man Re-logic really need to buff this dude) get better-er-er gear and fight the lunatic cultist. Kill him, get the only drop (Man Re-logic really need to buff this dude's loot) and fight the celestial pillars. cool, you can now make weapons from SpAaAaAaaAAaace. Each of which correspond to a class (Solar=Melee, Vortex=Ranged,Nebula=Mage,Stardust=Summoner). but suddenly, the screen gets darker and more wonky, the music is gone and then,
The Moon Lord has Awoken!
Out of bloody nowhere, the final boss is here. The Final Challenge. The Wall between you and the End. After having improved so much and died so much, like, WOW those are alot of deaths, you are at the final blockade. And after a battle you will remember forever, you come out on top, victorious. You are at the top of the 2d Mountain. You have beaten everything. You have beaten
Terraria.
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cannibalisticskittles · 8 months
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While I could work with the mission triggering at one heart (painful but narratively good in a way I guess? English is not my first language) I feel like the mission masterclass should start at 4 hearts at least.
That is when his daily dialogue can be "you've proven to me your diligence and worth, and so I have decided to teach you my ability to punch people into space. Yes… just keep being a good friend to me, and soon, very, very soon, I will teach you the space punch!"
Why is he trying to teach you that at one heart?
no, yeah, i totally get what you’re saying. if he starts making comments about wanting to teach you to space punch at 4 hearts, then the mission where he tries to teach you to space punch shouldn’t happen before that point.
given the option between having the mission where he tells you you're his only friend trigger at one heart (i weep), and having it trigger at, y’know, a time that makes sense with his other quest + with his dialogue (because seriously, the fact that he seemingly references the mirror quest in masterclass even though i got masterclass like four weeks before the mirror quest is ridiculous. it definitely feels like the quests were designed to unlock in the opposite order)... i would choose the latter. heartbreaking as it is (tho also satisfying, as you've said) to have him consider you a friend so easily, it just… clashes right now.
i wonder if it’d be better if he’d had a second quest. like, maybe if masterclass was split up – the ‘first friend’ bit and the ‘space punch training’ bit happening in different quests. have a short little quest trigger at one heart where he muses that you're doing a lot of Friend Stuff so… maybe you're friends? and he should return the favor? and he, idk, drags you with him to go fight monsters. or makes you fight them so he can critique your form (and then finish them off w/ a single punch, naturally). maybe it unlocks the ability to have play dates with him at that point, earlier than any other character, because he's decided that you're friends now. so, naturally, he will allow you to bask in his presence more easily. or, maybe he doesn't make a decision abt whether you're friends and it's framed more like a quid pro quo; you've done things for him, so he'll help you out by showing you how to be a little less useless in a fight, lmao. and then the space punch stuff happens after the mirror quest, after reaching at least four hearts, bc now he knows you're friends and will bestow upon you the honor of the space punch.
idk! just… something to balance out the fact that This Man Is Lonely And Friendless As Hell while also not conflicting w/ his dialogue and other quest. splitting up quests like that might not be as narratively satisfying (having him super casually tell you you're his first friend and not getting time to process that because he's more excited about teaching you to space punch was a bit of a gut-punch lmao) but i’m not a dev, that's something they should've sorted out in a satisfying way, but. didn't.
point is: u right.
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daitranscripts · 28 days
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Haven Conversations
Minaeve
Haven Masterpost
If spoken to before the PC goes to the chantry: Minaeve: I believe Seeker Pentaghast was looking for you.
Minaeve: You’re the Herald. Or, well, the one they’re calling the Herald, anyway.
Minaeve (non-mage PC): I hope the Inquisition can restore order soon. I never really wanted to leave the Circle. Minaeve (mage PC): It’s odd to see them accepting a mage as their hero.
Minaeve (human mage PC): First we’re too dangerous to let out of the Circles, and then we’re apostate rebels… but they seem to like you. Minaeve (Dalish mage PC): Especially a Dalish elf. One look at your face, and it’s clear you were never part of a Circle. Minaeve (Qunari mage PC): It must be easier because you’re not human. They already see you as different from us who lived in the Circle.
Minaeve: My name is Minaeve. I research demons and other creatures. Seeker Pentaghast and I use what I find to help the soldiers fight them.
Speaking to again after the first encounter: Minaeve: Hello. Can I help you with something?
Minaeve (after turning in creature research:): you’ve brought back some fascinating things. We’re putting them to good use.
1 - Dialogue options:
General: So you’re a mage? [2]
General: You research creatures? [3]
Special (after finding research material): I found something for you. [4]
General: Goodbye. [5]
2 - General: So you’re a mage? PC: You said you were a mage? Minaeve: No, just an apprentice.
Minaeve (human mage PC): was a year or so from my Harrowing, at least. The enchanters were being kind. Minaeve (Dalish/Qunari PC): Circle mages must prove themselves in a ritual called the Harrowing.
Minaeve: I was never very good at magic. I’ve got just enough talent to be a danger to other people. When the mages rebelled, people like me had nowhere to go. The templars would have killed us. Luckily, Seeker Pentaghast took me in, along with the Tranquil I was protecting.
Dialogue options:
Investigate: You didn’t join the rebels? [6]
Investigate: You protected the tranquil? [7]
[Back to 1]
6 - Investigate: You didn’t join the rebels? PC: I’m surprised that even an apprentice mage wouldn’t join the rebellion. Minaeve: I don’t like using magic to fight. I’m not good at it, either. I liked studying. I liked performing rituals that helped us unlock the secrets of the Veil. I liked having the templars around to keep us safe.
Dialogue options:
General: You’re in the minority. [8]
General (mage PC): But now they’ve gone mad. [9]
General: I agree. [10]
General: I don’t trust mages. [11]
Dalish: A pity you aren’t Dalish. [12]
Arcane: Were you raised Dalish? [13]
8 - General: You’re in the minority. PC (mage PC): The templars made me feel a lot of things, but never safe. PC (non-mage PC): Most Circle mages I’ve met have a different opinion of the templars. Minaeve: You have not lived my life. I was born into a Dalish clan. I lived there until my magic manifested. The Dalish cannot risk having too many mages in one clan, and I was one more than they could bear. [14] ㅤㅤ ㅤ 9 - General: But now they’ve gone mad. PC: A pity the templars now want to see us all dead or made Tranquil. Minaeve: The problem is not that there are angry people on both sides: the problem is other people listening to their anger. I was born into a Dalish clan. I lived there until my magic manifested. The Dalish cannot risk having too many mages in one clan, and I was one more than they could bear. [14] ㅤㅤ ㅤ 10 - General: I agree. PC: Mages need protection. I wish more of them could see that. Minaeve: I was born into a Dalish clan. I lived there until my magic manifested. The Dalish cannot risk having too many mages in one clan, and I was one more than they could bear. [14] ㅤㅤ ㅤ 11 - General: I don’t trust mages. PC: I’ve never felt comfortable around magic. It’s hard to trust anyone with that sort of power. Minaeve: It’s hard to trust anyone with any sort of power. But I didn’t ask for this. I was born into a Dalish clan. I lived there until my magic manifested. The Dalish cannot risk having too many mages in one clan, and I was one more than they could bear. [14] ㅤㅤ ㅤ 12 - Dalish: A pity you aren’t Dalish. PC: You might have done well among the Dalish. Our mages are encouraged to study safely. Minaeve: Fen’Harel take the Dalish. Don’t let my lack of vallaslin fool you, lethallin. I was a proud member of my clan until my magic manifested. You know what happens when they have too many mages. [14] ㅤㅤ ㅤ 13 - Arcane: Were you raised Dalish? PC: Something in your accent… you were raised by the Dalish, weren’t you? Minaeve: Andaran atish’an. The lack of vallaslin cause most to miss it. I was a proud member of my clan until my magic manifested. You know what happens when they have too many mages. [14]
14 - Scene continues.
Minaeve: They gave me a pack and sent me into the woods to find my own life. I was seven years old.
Dialogue option:
General: That’s awful. PC: I’m so sorry. ㅤㅤ ㅤ
General: That explains a lot. PC: No wonder you’d rather stay in the Circle; you had more than enough life outdoors. ㅤㅤ ㅤ
General (Dalish PC): My clan found other ways. PC: My clan never did that. We sent those gifted with magic to other clans, or… ㅤㅤ ㅤ
General: They’re monsters. PC: That’s sickening.
Minaeve: I stumbled into a village, starving and cold, a few weeks later. I’d started using magic to scare predators away. The villagers saw me make fire in my fist. They were terrified and wanted to kill me. Templars saved me from them. They gave me food and clothes, and took me to the Circle. I’ve seen what life is like without the templars, and I want no part of it. I just want to study. [back to 1]
7 - Investigate: You protected the tranquil? PC: You said that you were keeping some of the Tranquil safe? Minaeve: Yes. The mages took some of them when my Circle rebelled, but the rest were forgotten.
Minaeve (human mage PC): You know how Circle mages saw the Tranquil. They’re just there to enchant items and keep the floors clean. Minaeve (Dalish/dwarf/Qunari/non-mage human PC): Most Circle mages look down on the Tranquil, or try to pretend they don’t exist.
Minaeve: They don’t have any emotions. They can barely take care of themselves, can’t defend themselves at all… It’s a shame. I like them better than most people.
Dialogue options:
General: They’re lucky to have you. [15]
General: That’s… interesting. [16]
General: Why? [17]
15 - General: They’re lucky to have you. PC: I’m glad they have someone who cares about them. Minaeve: They deserve better. They’re polite, they’re rational, and they’ll never get angry at you. [18] 16 - General: That’s… interesting. PC: That’s an unusual statement. Minaeve: They’re polite. They don’t bother you if they don’t need something. [18] 17 - General: Why? PC: Why would you want to spend time with the Tranquil? Minaeve: They’re polite. They don’t bother you if they don’t need something. [18]
18 - Scene continues.
Minaeve: When they study, they have a focus no normal person could ever match. But the templars, even some of the mages, mistreated them just because they could. The Tranquil never fought back. If not for that, I’d… I don’t know. Doesn’t really matter now. [back to 1]
3 - General: You research creatures? PC: You said Cassandra has you researching creatures? Minaeve: Yes. If you find anything interesting in your travels, I’d appreciate you bringing it to me. Minaeve: I may be able to find some weakness our soldiers can exploit when fighting various creatures. Minaeve: In the least, some materials are useful for making potions or gear for the Inquisition.
Dialogue options:
Investigate: Why study creatures? [19]
[Back to 1]
19 - Investigate: Why study creatures? PC: Why did you decide to research dangerous creatures? Minaeve: I liked the outdoors. The idea of the outdoors, anyway. Minaeve: When some monster is coming at you, glowing eyes and burning claws, it’s terrifying. Minaeve: But once you know how it works, you can deal with it. It’s just another part of the world. Minaeve: So much of this world is only frightening because we don’t understand it. [back to 1]
4 - Special: I found something for you. PC: I found something the demons left behind. Can you use it? Minaeve: Yes, that’s very helpful. Just leave it there, and the Tranquil and I will examine it.
5 - General: Goodbye. PC: I’ll speak with you later. Minaeve: Travel safely. Minaeve (after turning in research): Thank you again for what you’ve brought back.
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ashes-of-ailell · 1 year
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Shez (Three Houses Unit)
For the Ashen Wolves route I'm creating, Shez may end up being a character within it (if this were something I could actually make, they'd be a playable unit). As a result, I've attempted to adapt them into a Houses unit based on what they can do in Hopes.
This is going to be a long post because I've thought about this perhaps more than I should have. Also - a lot of this will be subject to change depending on how the Wolves Route stuff ends up unfolding. This is just what I've got so far :3
Forgive the probably weird formatting - I'm on mobile browser.
Shez will be an optional unit recruited via a paralogue battle. Their gender will be determined through a dialogue prompt in a small cutscene before the fight (note that their gender will have no effect on the game outside of appearance. They can be S-supported regardless). This paralogue is unlocked shortly after the timeskip.
When recruited, Shez will have two unique classes. One is unlocked upon recruitment and is their default class (Fluegel), while the other is unlocked by completing a separate paralogue battle that appears a bit later on in the story (Asura).
Shez's sword will work how it does in Hopes and share qualities with whatever the other sword you have equipped.
With that background out of the way, here is Shez's unit information:
Personal Ability - Shadowflash (Unit is capable of dashing at incredible speeds, granting them cavalry type movement regardless of class or terrain).
Default Abilities - Sword Prowess Lvl 3 / Reason Lvl 3 / Authority Lvl 2 / Rally Strength
Default Combat Arts - Wrath Strike / Grounder
Default Learned Magic - Blizzard / Banshee / Mire
Default Skill Levels and Strengths/Weaknesses:
Sword - B (Strength)
Lance - E
Axe - E+ (Strength)
Bow - E
Reason - C+ (Strength)
Faith - E (Weakness)
Authority - D+ (Strength)
Heavy Armour - E (Weakness)
Riding - E
Flying - E+ (Budding Talent)
Combat Art/Spell Pool (Specific Skill Level Ups):
Sword - Windsweep (A)
Lance - Tempest Lance (D) / Knightkneeler (C) / Frozen Lance (A)
Axe - Smash (D) / Helm Splitter (C) / Wild Abandon (C+)
Bow - Curved Shot (D) / Point-blank Volley (B) / Ward Arrow (A)
Brawl - Fading Blow (D) / Rushing Blow (C) / Bombard (C+) / Mighty Blow (A)
Reason - Luna (B) / Dark Spikes (A)
Faith - Heal (D) / Nosferatu (D+) / Physic (C)
Authority - Battalion Wrath (C) / Rally Speed (C+)
(Those listed above are just specific combat arts/spells the unit can learn. Unit will learn all other abilities as anyone else would as long as they are not unit specific. All combat arts/spells were cross-referenced with the ones Shez can learn in Three Hopes).
Unique Class Information:
Fluegel (Unique, Advanced) - A dual wielding class exclusive to Shez. Speedy and strong, this class excels with swords. This class can also use magic.
Class Abilities
Vantage - Allows unit to attack first regardless of speed/combat initiation.
Axebreaker - Grants Hit/Avo+20 when using a sword against axe users.
Class Mastery:
Ability - Dual Wielder's Ploy (Increases unit attack range)
Art - Shadow Slide (Allows unit to warp to an allied unit on the field (3 uses per battle))
Asura (Unique, Master) - A dual wielding class exclusive to Shez. A force to be reckoned with, this class boasts a mastery of swords and is highly skilled with dark magic. (Unlocked through paralogue battle, Overcoming Destiny)
Class Abilities:
Vantage - Allows unit to attack first regardless of speed or combat initiation.
Axebreaker - Grants Hit/Avo+20 when using a sword against axe users.
Heartseeker - Adjacent foes receive Avoid-20 during combat.
Class Mastery:
Ability - The Creation (Prevents foes from instantly killing the unit)
Art - Shadow Slash (Allows Shez to unleash their power for a devastating blow. Ignores target's resistances and has a chance to instantly kill non-commander units (6 durability cost)(Asura Only))
For Shadow Slash, it is essentially supposed to be their warrior special in Hopes.
The Creation had two possibilities, one was what is listed and the other was 'Grants Def/Res/Luck+10 during combat. Please let me know if you think the alternative works better! :D
(As a side note, I'm aware that Fluegel technically counts as an Intermediate Class in Hopes, but for the sake of Houses story progression and when Shez is actually recruited here, I've changed it to be an Advanced Class equivalent).
If you've read this far, thank you so much and I hope you like this adaptation of Shez! As I mentioned earlier, this is all subject to change, it's just what I'm working with for now. If you have any feedback or ideas I'd love to hear them too! :3
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shocked-collar · 2 months
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also lol strategizing about how you might beat a boss like strade in F&H.....
they always do weird shit with boss fights, so hear me out: to kill him, you need to play around with him and others a little bit, because THOUGH YOU DON'T KNOW, you're working against a silent timer. By casually attacking him, a hit is very unlikely to land. so... Descriptively, he's "too excited" to sit still- your first hint ;3
Every time you're attacked, Strade receives some kind of benefit- that being, being 1 step closer to "2nd form," which is pretty much a team-wipe. yadda yadda, some cool scene about him losing his patience and dragging your party down to his hell-realm, blah blah. So, looking it over and seeing how he can easily land shots, while you can not, the chances of getting him BEFORE that threshold are,, very very tiny. This is when you put on your thinking cap and turn AWAY from the enemy, and towards your friends :)
By attacking your party members, (or yourself for additional points,) he becomes infatuated and aroused, and the fire in his chest begins to burn. Attacking now results in a little more likely chance to hit, but still nothing significant- it's here, if you were smart, you'd talk to him. You can't understand his language, but it seems like he wants more. You need to attack your own party about LETS SAY 7 times, while enduring Strade hits, before his fire consumes him- boom, there's your access point!! He has a cooldown time of 4 or 5 PLAYER moves, so make sure u make those shots count >:3 (Tail or hands first, I imagine)
He can inflict bleeding and poison status affects, and also use a move that gets you, or a teammate, attracted to pain, which can manipulate their fighting patterns. (Can sometimes hit themselves.) This is his signature Coin Flip move(tm). This fight would be a T O T A L VIAL GUZZLER, so I would recommend bringing a Golem, Skeleton, or Blood Golem to be like,,, the punching bag. Moonless and The Girl would also be recommended to be LEFT OUT of this fight. just some other random points !!
BUT ALSO, CONSIDER: A shortcut out of the battle! There's a bonus NPC you can meet- "The Beast" we'll call him. This is OBVIOUSLY Ren, but he is a lost, starving individual, who only wants a bite to eat. By offering yourself (or another party member) as a quick meal, you lose an arm, BUT, gain him as a following NPC !! To skip the Strade fight, you can just take Ren down to see him, and on your first move, choose to speak- there you will find an unlocked dialogue option where you can trade Ren for the rest of the parties safety. He will accept every time. You lost Ren, you've lost an arm, but the battle has been avoided, and you're free to do whatever it is you needed to do after the fight.
I like to think, after successfully beating Strade, you'd get a special weapon- a hammer, in fact :) A hammer with high damage, and poison effects !!
AND NOW THAT I'M ON IT, LET'S TALK ABOUT THE BENEFITS OF KEEPING REN.
He's a beast-kin, so physical attacks come easy, and his damage is decently high- though his health isn't too good. As a beast-kin, a demon, he can never have Phasmophobia or Zoophobia unless under special conditions- though, if taken through the Strade fight WITHOUT being sacrificed, he has a slim chance of obtaining Erotophobia or Panophobia. He can cannibalize, so keeping him fed is EASY, but his sanity drops like the sun on a winter afternoon.
additional BTD + F&H au notes: (Law, Derek, Celia, Mason, in that order)
Lawrence is a wandering NPC that can show up by chance. He delves into the dungeons by choice, as he feels the entities and creatures understand him better than humanity does. He acts as a merchant ! He sells you random shit he finds while exploring, and sometimes, even from up above before he enters- rarer spawns, like blue herbs, lucky coins, arrows, bone shears, and high-benefit food items. (When purchasing from him, a coin flip initiates. Use your imagination.)
In certain outdoor areas, you can come across Derek taking advantage of the dungeons isolated environment to kill dungeon-divers with no outside consequences. Honestly, he's not much stronger than a Prison Guard, and the fighting pattern would be similar as well- though his bat can trip you up, with a coin flip deciding if he nails you in the head or not, causing the "Fracture or Broken Bone" status effect, and sometimes, "Momentary Stun." By killing him and searching his body, you can get a whopping 120 gold, his bat, and some low-tier armor. (Bonus before-fight scene: If you give him your most valuable item/all your gold, you skip the fight, but take a little damage.)
Celia can be found in certain safer locations, and is similar to the Human Hydra and Pocket Cat in the way that she can take The Girl off your hands. By rejecting, a battle initiates where focus on her hands is practically necessary, due to the tremendous amount of poison damage threatening you and your party. She can also give you the "Severe Physical Trauma" status effect. HOWEVER!! By accepting, you gain lots of alcoholic and smoking items, but lose The Girl. (In the circumstance you do NOT have The Girl in your party, Celia behaves more like Enki, and basically tells you to take a hike. By continuing to bother her, a fight can initiate.)
You can find Mason by chance at any of the altars. He is there to spread his own gospel, asking the player to pray for HIS Lord upon speaking to him. If you accept his preaching, you're thrown into a cut-scene, and left with the "Anal Bleeding" status effect. In turn, you're now FLUSH with healing items, and are favorable to his god, who provides healing (health and sanity) skills and abilities. If denied, you're thrown into a coin-flip, which upon failing, you're left with the same cut-scene, and are killed immediately after. Winning allows you to step away. The coin-flip is initiated once more upon speaking to him again. (BUT, by having Moonless or Ren in your party, you can avoid the coin-flip by handing them off to him !! He still refuses to speak afterwards, though.)
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mandalhoerian · 2 years
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VERA KAPLAN's mechanics in RESIDENT EVIL 2 REMAKE
you will meet vera both as leon and claire, her primary location is the police station. regardless of a and b route for each character, your introduction to her is in the graveyard area; the difference is, in the b route, she is burying her father, marvin branagh. vera is your tutorial guide for the game, she will explain whatever you want to know, will watch you through the security cameras from the toughbook, and help you through the walkie-talkie she gives you by alerting for the enemies nearby until the unicorn medallion is obtained. she has different dialogue options for leon and claire. when you set out for the maiden medallion, she will join you in your exploration with her own objectives: record the events and gather evidence about what's happening in raccoon city. you will have to pick up film rolls and batteries for her to keep going. as a bonus, you can leave her in the darkroom if you want to, and she will keep busy by developing photos. don't worry about it being an extra chore on you, vera makes up for it by pushing the enemy away from you when you're in danger with her shovel, and upgrading your weapons when you get parts. you don't have to worry about your knife breaking, she will also fix that for you, just find the necessary ingredients for her. you also don't need to try to protect her from damage, she will hide from harm's way on her own. she is extra useful to divert the lickers away with her strategically placed minispeakers which will play metal/rock music from her walkman by your command. this feature doesn't work on mr. x. vera will separate from you after the encounter with kendo if you're playing leon, and will go after chief irons. you can't follow her because you have to advance forward with ada. you can keep talking to her from your walkie-talkie, and will reunite with her in the sewers later. as claire, you will also separate before going to the orphanage, but she brings big firepower for the irons bossfight and will fight with her own gun. you will also unlock more of her backstory and about irons as claire, because the orphanage level has big importance to her. in the lab area as claire, you can leave her behind to look after sherry. as leon, she will handle the signal modulators and bring back the power for you, but regardless of which path you've chosen, she will occasionally want to remain behind in certain areas to look through computers for collecting evidence. after you complete leon a/claire b or claire a/leon b, you will get vera as a DLC for extra hard mode in which only available weapons are melee. you have to run and hide from the enemies and complete recording objectives until you get to kendo's shop where you can stock on weapons. your durability is very low and you have to take extra care of your health. EXTRA: vera also makes a cameo in resident evil 3 remake in carlos' RPD section and will escort him to the STARS office.
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[psd credits] tagging: @ocs-supporting-ocs @ocappreciationtag
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bigbigjuiceman · 5 months
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I said that I’d discuss the two character’s I’ve worked on the most for UT: Extras
So
Meet Doreen (Pink) And Elizabeth (Blue)!
(The art is done by https://x.com/itsacomatoes?s=21
https://x.com/itsacomatoes?s=21 )
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First I should probably go over their Personalties, so here’s some summed up stuff on that!
Elizabeth: A quiet, more innocent compared to most people her age, she isn’t exactly shy but she is rather spacey, relatively just a naive girl that has a huge hyper fixation on dairy and milk related things.
Doreen: An extremely Hyper girl, she’s not actually innocent but she isn’t exactly corrupted or anything, she’s really supportive but can often be overwhelming to others because of her kind of over the top behavior
Now that we know them, what’s their Role in the game/story? Well…
They’re Shopkeepers that you can find in certain sections of most of the locations in the Underground!
Snowden
Waterfall
Hotland
The Hotel
And The Dunes if we add UT:Yellow stuff.
I have the items that they’ll sell finished, just not the prices.
There will be more and new items in the shops for everytime you encounter them, so..
Snowden Starting items:
MILK:
Milk.
Heals 10 hp.
Soda Milk: Heals 5 Hp.
It’s just..Carbonated Milk..?
Adds a minor speed boost.
A Bag of baking powder:
Tastes Awful.
Heals 2 Hp, but can be used 10 times.
Squid Milk: It’s literally Ink.
Tastes…oddly nice?
2 Hp
Adds 2 ATK.
CoupCake: 2 small halfs of a cake that make a heart when eaten.
Heals 10 Hp, can be Eaten twice.
The Healing increases after each of the "Dates."
After Papyrus it would be 11.
After Undyne it would be 15.
After Alphys it’s finally just 20.
Millik: Heals 55 Hp and Adds +2 Defense to you for each 2nd turn.
A Deluxe Milk that costs 8000.
The price Lowers everytime you die.
Waterfall Additions:
Glowilk: Heals 5 hp.
It’s Shining Milk
Makes you shine in dark areas.
Homilk: Heals 10 Hp.
It’s a bottle of milk with little blue cow stickers on it.
Makes act options worth 2x the rate they normally are.
(For Example: You don’t have to flex as much to get Aoron to flex itself away.)
Uncloudy Glasses:
Cost 1G + A pair of cloudy glasses.
Elizabeth cleans up your glasses.
Its defense stat changes to 10.
Hotland Additions:
Tardy Slip:
Allows you to flee a normal encounter you typically wouldn’t be allowed to.
Temmie Cereal: Heals 15 Hp.
It’s a Bowel of Cereal with a few Temmie flakes in it shaped in the face of Temmie.
(Only Unlocked After Finding Tem Village.)
Mew Mew Kissy Cutie 2:
An Old Collection of episodes from a Show that Elizabeth’s no longer interested.
It can be given to Alphys for a Special interaction.
MTT Resort:
Block Cake: Heals 10 Hp
A Cake in a square shape with a few red things on the top.
can be used up to 10 times.
Carton Cap: Adds +12 Defense.
A Milk Carton Hat shaped like Elizabeth and Doreen’s.
Makes Dairy items heal for +5 more health.
Oh, and they DO actually have a "Boss fight" in every route!
In pacifist and neutral it’s typically an optional battle that you’ll ask them into, and if you damage one of the two too much the battle will end with them fleeing and having higher prices next time you encounter them
(They won’t like you as much.)
Opposite goes for sparing them.
And for genocide…
Y’know how you can DEVOUR Vegetoid when their guard is down?
Well
The plan is to have Doreen standing affront of Elizabeth, Kinda defensively, and whenever her health gets low Elizabeth heals her.
But if you do this enough and her health is low, there’ll be an action called "CONSUME."
Where you just straight up eat her and she turns to dust with just a crinkled up Carton remaining before it turns to dust too, with Elizabeth watching in horror before you just kill her too!
Anyways, now that you’ve had some rather Dark stuff just spoon fed to you, I should probably brighten the mood by telling you their dialogue options in the shop (since you can talk to all of the shop keepers.)
They’re currently not finished tho, so expect more to be coming!
•You Ask About The Skeletons
D: "Oh? Them? I actually asked the Shopkeeper about them when I got here too, apparently they just came one day out of the blue and bought a house…"
E:"And Apparently the tall one keeps puttin’ traps all around the Forest…"
"They take a lot of time to do too.."
D:"Wait- You actually DO Those? I just jump over them!"
•You Ask About The Bunnies.
D: "Ahh, Do you mean the ones in the INN? Oh they’re the sweetest bunches of buns I’ve ever met."
D:"Next time you go there, Get a Bisicle, trust me…They’re GOOD."
•You Ask About The Bunnies….(again.)
E:"…The other ones? Oh uh…There’s the one lady who walks her kid on a leash like a pet.."
D:"She talks to it like one too, doesn’t she? Gosh that’s…"
•she’d chuckle a little.
"Odd, Really."
•You Ask About The Snowman.
D: "…Who?"
E:"I think they mean the one in the forest, remember? The one with the dream to be taken around the world?"
D:"Ah, Right, I wonder what he’s doing now…"
E:"Probably Standing at the same spot."
D:"…That Makes sense!"
•You ask them about themselves.
D: "Me and Lizzy are just two simple Milk Slimes tryna make a name for ourselves in the business world!"
E: "…It’s not going all too well."
D:"It’s not going too bad either! I’m sure we’ll get more customers soon!"
E:"…I hope you’re right."
That’s all for now folks, Ty for reading if you’ve made it so far!
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