#oot darunia n64
Explore tagged Tumblr posts
Text
Goron: You did great! How 'bout a big Goron hug, Brother?!"
#Legend of Zelda Series#ocarina of time#oot64#link#darunia#goron#young link#oot link#oot link n64#oot young link#oot young link n64#oot darunia#oot darunia n64#goron n64#nintendo#nintendo 64#character dialogue#gif#2024#liad post
51 notes
·
View notes
Text
Link being trolled by Gorons at the entrance of Dodongo's Cavern, in Death Moutain. The Legend of Zelda: Ocarina of Time (Nintendo EAD, 1998)
#the legend of zelda: ocarina of time#nintendo#nintendo 64#legend of zelda#ocarina of time#loz oot#death moutain#darunia#goron#young link#dodongo's cavern#N64
124 notes
·
View notes
Text
OoT Highlights #2
After 30 minutes, I gave up on trying to pair my N64 controller. Gonna send it back. Should have read the reviews instead of getting too excited.
Finally got into Hyrule Castle
"HOW AM I SUPPOSED TO GET PASSED THESE GUARDS?!"
"Oh, I was supposed to get caught."
Hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
LINK WHY DID YOU FALL?! RUNRUNRUNDON'TSEEMEDON'TSEEME
Made it
Shut up, Navi. Zelda's right there.
On the call with my friends: "EVERYONE, SHUT UP! We are about to see the man!"
Hi Zelda, show me Ganon
Show me Ganon
Where is Ganon?
Yes, I know about the Triforce, show me Ganon
Why does this child look like she have boobs? That dress is not flattering.
YesIwannaseeeee
Him~💖💛💘💘💗💓🩷💖💙😍🫶❤️🩷💖💙💛💗🩷💘💓💜♥️
Zelda, I have known you for two minutes. Of course I don't believe you.
Thanks for the letter, Zelda
Link's idle stretches and yawns are so cute, lol. Just a sleepy boi
Ok, let me see Ganon again
WHY IS HE NOT THERE ANYMORE?! I WANNA SEE HIM
Oh hi Impa
You're gonna teach me a song? owo
< ^ > < ^ >
Thank you, Mommy- I mean Mommy- I mean Impa
Bye Impa
Oh shit it's becoming night-
RUUUUUUUUUUUN
Rollrollrollrollrollrollroll
Calm spirits, huh?
Where is the graveyard?
Here is the graveyard
Not suspicious at aaaaalll
Ok, it's for the Sheikah, but still
Ooo rain~
Ooo well
Did I trap myself in the well?
Nope. Here's the ladder
Why are the guards so rude?
Why does time stand still in towns? I gotta go out and fight skeletons now.
Navi, that wasn't important. I'm trying to figure out how to get to the mountain.
Oh, I just had to show the not. I forgot I had that for a minute lol
The guards are so rude
"Why would I get something for your kid when you've been an ass?"
Rolls for dayyyyysssss
Keaton mask!
Hylian shield!
Off to Death Mountain!
They see me rollin'. They hatin'.
Am I ready to let go of the Keaton mask? Nah.
Oh fuck you
Fine. Take your stupid mask.
Sometimes, I wish this game had teleporting. Or at least sprinting. The rolling has started to lose its charm.
Death Mountain, here I come!
Luckily no Stahlchildren on the path at night
SHUT UP, NAVI
Mr. Goron, please let me talk to you. Stop laying back down as soon as I get close to you.
If you eat rocks, why don't you eat the rock in front of the rocks?
Hehe. The circle of rocks looks like a Korok puzzle
If you eat rocks THEN EAT THE ROCKS
Where is Darunia?
I shall play a song for you, Darunia~
More like Da-rude-ia
Gonna call that a night before I get too tired and mad at the game lol
8 notes
·
View notes
Note
Zelda asks: 17, 18, 20!
17. Rank the OoT sages from favourite to least favourite.
Saria, Impa, Nabooru, Darunia, Ruto, Rauru
18. One thing you would change about *insert game*?
Hmmm. I think I'll go with Majora 3ds and say changing the Zora mechanics to be the same as the N64
20. Favourite character (excluding the Triforce holders) from *insert game*?
Kass from Botw!
1 note
·
View note
Text
Platform games didn’t die out because the gameplay was dated. No, it died out because EVERY. SINGLE. GAME. HAD. A. FUCKASS. WATER. LEVEL. You move slow, the camera sucks, and you have a breath meter that seems to never last long enough for you to finish the FUCKING DUMBASS LEVEL! Glad these games died. You killed yourself with these stupid levels
#games#banjo kazooie#n64 games#legendofzelda majorasmask ocarinaoftime oot darunia#tmnt#Classic games#water level
3 notes
·
View notes
Photo
Me every time Brendan Urie opens his mouth
#brendan urie#panic! at the disco#panic! at the brendon#high hopes p!atd#pray for the wicked#ocarina of time#oot zelda#legend of zelda#oot#loz#n64#child link#goron city#darunia
2 notes
·
View notes
Link
Something I’ve spent entirely too much time on this week, making 3d printable versions of all 6 sages from “TheLegend of Zelda: Ocarina of time”. I came up with the idea after I had to go through all my old papercraft files to see what wasn’t password protected that I could export into a meshmixer format. As of right now, I’ve got 5 out of the 6 sages- turns out the Ocarina of Time version of Impa is really tough to find. There’s a paper model of Impa from Skyward Sword, and some ripped game data from Hyrule Warriors, but nothing comparable to the other character versions I have.
So, I have this cunning plan... I still have the Zephyr Photogrammetry program, which lets me build a 3d model from a group of pictures. If I combine that with some of the tricks I’ve used on the other figures, like using lithophanes of specific detailing, and removing individual polygons in meshmixer, I’m hoping I can make a 3d model based on the impa action figure I happen to have! She’s all I need to make the set complete!
#zelda#3d printing#3dmodeling#3D Modelling#tloz#tloz oot#ocarina of time#impa#darunia#saria#nabooru#rauru#ruto#n64#papercraft#papermodels
2 notes
·
View notes
Text
anyway since i was listening to zelda earlier i’ve been thinking about the ending battle themes for breath of the wild and ocarina of time respectively. here’s botw, here’s oot:
youtube
youtube
(zreo version for oot because lol n64 instruments)
this is absolutely not a diss on either track because i love both of them to itty bitty pieces, but tonally these 2 tracks are total opposites. botw’s final battle song says “kick his ass baby i got your flower” and oot’s says “oh god oh fuck oh no i am ABSOLUTELY about to die”
and imo the difference in these highlights a big difference in the way story is presented in botw vs oot
in botw you are told about a lot of pain and suffering and you literally can’t get away from the scars the calamity left on the landscape, but you don’t witness a lot of pain from the npcs themselves - with a few notable exceptions for mipha’s family and of course zelda. in ocarina of time it’s the reverse - we directly witness the pain of the people hurt in the minor apocalypse that happened after ganondorf got into the sacred realm. mido grieving for saria, darunia’s son rolling around the empty city without him, the zoras trapped under the ice, and all the refugees who had to leave castle town now living in kakariko. we get TOLD good things will happen after the end f the game - the world will go back to normal and the ice will melt and everything will be fine - but even after link gets sent back we don’t actually SEE any of it.
botw is a great story about coming back and taking back a ruined world but we don’t really feel that punch until the end because, in large part, due to the non-linear and open-world design, and the sound design. ocarina of time is a story about untold suffering which we only manage to put an end to, not undo, and no one even thanks us for all the work. it’s SAD. ocarina of time is SAD. i hear you about majora’s mask and link’s awakening but oot is the SADDEST zelda
#personal#loz blogging#legend of zelda#ocarina of time being my first real zelda and also my first sad ending for anything#up until then i was on a strict regimen of disney only#loz posts
16 notes
·
View notes
Photo
I'm not crying YOU'RE CRYING
#oot#ocarina of time#darunia#fire temple#gaming#n64#fuck I love Darunia he's my second favorite#after Princess Ruto ofc
1 note
·
View note
Text
Ocarina of Time Link Playthrough
Fighter: Link (Ocarina of Time Incarnation)
Game: The Legend of Zelda Ocarina of Time, Wii U virtual console (N64). First Released on November 21st 1998.
Fighter Bio.
Having drawn the Master Sword from the Pedestal of Time, roughly 9-year-old Link finds himself flung 7 years into the future, now a 16-year-old standing in the Temple of Time. He meets Rauru the Sage of Light who informs him that he had been put into a slumber for the past seven years in order to grow into a state in which he could effectively wield the Master Sword, and that in that time Ganondorf had taken the Triforce of Power and conquered Hyrule. Rauru tells Link that he must now find the other seven sages in order to gain the power needed to defeat Ganondorf and save Hyrule. Stepping out of the Temple of Time Link finds before him a far different Hyrule Castle Town to the one he had left behind, buildings in ruin, Hyrule Castle destroyed and replaced with Ganon’s Tower and Redead Zombies the only residents now in the town square. Link later finds out that most of the surviving citizens of Hyrule Castle Town had escaped to Kakariko Village, with it being a more bustling location than it was seven years before, with many of the shops from the Castle Town now found there.
Link meets many characters he’d met in his childhood once again. With seven years having passed many of the children he’d met such as Malon of Lon Lon Ranch have aged similarly to him. It is on Lon Lon Ranch Link also meets the now grown up foal Epona who he had met seven years earlier. With the help from Malon’s song she had taught Link as a child, he manages to save Epona from being given to Ganon by the new corrupt owner of the Ranch, in the process breaking Ganon’s hold over him and saving the ranch. With Epona now helping Link he can travel across Hyrule faster as well as using her ability to jump over fences to access areas he couldn’t before. During his travels Link often meets a mysterious character called Sheik who teaches him various songs that Link can use to warp to locations related to the sage’s temples. After a long difficult quest Link manages to awaken six of the seven sages before being reunited with the seventh, Princess Zelda who had been in hiding for the past seven years. However, once she reveals herself, Ganondorf locates Zelda and captures her taking her to his Tower where Link must travel to with the help of the sages in order to finally take down Ganon and bring peace back to Hyrule. Following his adventure, Link is sent back to the past, to the moment he left seven years ago and is never seen again in this specific timeline in Hyrule’s history, being regarded as the legendary Hero of Time and passing into myth.
Friends: Link in his travels as a child met many characters throughout Hyrule and following his journey seven years into the future met many of these characters again as an adult. Saria is Link’s oldest friend having lived with him in Kokiri Forest as a child before he left on his adventure, following this Link met Princess Zelda and Impa who helped guide him on his quest. He met Darunia leader of the Gorons, Princess Ruto of the Zora as well as Malon during his travels as a child as well as being reunited with them in the future. Many of these characters with the exception of Malon would turn out to be sages when Link met them again, with Rauru and a Gerudo called Nabooru being the other two sages Link meets and befriends. The sages all help Link during his quest to take down Ganon, using their powers during his journey to and through Ganon’s Tower. Link has two more key friends who help him, Epona the horse who he can ride to travel around Hyrule Field and a couple of other locations such as Lake Hylia and the Gerudo Training Grounds, and Navi his loyal fairy companion who travelled with Link from the very start of his quest. Navi was sent to help Link by the Great Deku Tree, the guardian of the Kokiri Forest where Link grew up and who acted as a parental figure to Link and the Kokiri living there.
Enemies/Rivals: Link’s main enemy is Ganondorf the King of the Gerudo who, in the seven years Link was in stasis, took the Triforce. Due to the imbalance in his heart however, he could not hold the full Triforce and it separated leaving him with only the Triforce of Power. The Triforce of Wisdom went to Princess Zelda and the Triforce of Courage went to Link. As such, Ganondorf seeks Link and Zelda in order to reclaim all three pieces of the Triforce and rule Hyrule without opposition. With the Triforce of Power alone however Ganondorf has already managed to conquer Hyrule when Link arrives, controlling many monsters who have captured the Sages and spread chaos throughout the land. Link battles many of these creatures, from Volvagia the ancient dragon of Death Mountain to humanoid foes such as Phantom Ganon and Twinrova, the twin Gerudo witches. This Link also canonically is the first to encounter and battle Dark Link, a shadowy reflection of himself who appears from his reflection in the Water Temple.
Link also fights the assorted creatures and soldiers making up Ganon’s army such as Octoroks, Stalfos, Moblins and Lizalfos. Link doesn’t make many enemies of the people of Hyrule with mostly his enemies being monsters. The only exceptions to these are the guards in the Gerudo Fortress, who are more attacking him for intruding in their fortress than as enemies and the majority of them will simply throw him in a cell when they catch him, Deku Scrubs who, sometimes when defeated offer to sell Link things (although other variants will fight to the death) and then there are Gorons who can accidentally damage Link if they run into him whilst rolling around their city or down Death Mountain.
Crossovers with other Smash characters: This Link has not specifically crossed over with any other characters outside of Smash Bros unlike his younger incarnation. He has been represented as an alt costume for Link in Hyrule Warriors however, being able to fight against and with other versions of Link, Zelda and Ganondorf from throughout the series. EDIT: And now, this is probably the first post I’ve gone back to alter following a new character being revealed. This is a tenuous connection really overall, but it’s a very notable event in gaming that I’ve finally had a chance to bring up so I decided to at least mention it. With Kazuya Mishima revealed for Super Smash Bros Ultimate from the Tekken series, Link with this specific design has had a connection to Tekken before through another series. In Soul Calibur 2, a decision was made to have an exclusive character to each platform the game was on, Xbox got Spawn the Image Comics character, Playstation got Heihachi Mishima, the father of Kazuya and Gamecube got, as you may have guessed Link in a rare role as a guest character. This was fondly remembered and I believe the Gamecube version of the game actually sold the best possibly due to Link’s inclusion, however Link and Heihachi were mutually exclusive and as such could not directly fight each other. What still makes this worth mentioning however, is that Soul Calibur as a series is related to Tekken, to the point it’s been hinted at if not outright confirmed that the series takes place in the past of Tekken’s world, with Yoshimitsu being a fighter in both series, and the one in Tekken being said to be a successor to the one in Soul Calibur. There is one other link directly between Link and Kazuya, however that one involves another incarnation of the hero, so therefore I will go over that in a later post.
Why this game?
With the first Zelda character I’m covering comes a key factor the main characters of the Zelda series have which makes them somewhat unique from other characters in Smash. Instead of Link and Zelda being characters who appear throughout the Zelda series there are many different versions of them, with the Link in Twilight Princess for example being a different character to the one in Ocarina of Time. They all tend to share various characteristics, the most obvious being their name and in all cases so far Link has been the main playable character in each game. As this covers the Link in Ocarina of Time, a character who has both an adult and child form, the main game to represent this Link therefore is the only canon game this Link appears in as an adult, being Ocarina of Time. Because this is his only appearance the vast majority of equipment and attacks Link uses in Super Smash Bros come from this game as a source. It’s also important to note that this version of Link only appeared as a fighter in the original Super Smash Bros and Super Smash Bros Melee, being replaced in Super Smash Bros Brawl onwards with other versions of Link from later games. I will cover those versions of Link later down the line so for now the Link here is only drawing from his portrayal in Super Smash Bros and Melee.
My past with this game.
So this game is the first example of something I had with a few games back in my childhood and probably is the one that I think of first when it comes to it, which is it wasn’t a game I owned but one which I played at my Cousin’s house when I’d visit. My history before this with the Zelda series actually was rather brief which is funny to me today as it’s definitely one of my top personal series now, still as a child the only game I had was the very original Legend of Zelda on the NES, which I never got very far on. I will go over that game further down the line, but it’s never been one of my particular favourites so it was probably the worst game for me personally to start with. Since my only games really at the time my Cousins had OOT were Super Mario 64 and possibly Mario Kart 64 this game always felt like a lot more of a ‘mature’ game than I was used to, with various dark elements and a world that unlike Peach’s Castle was a bit more hostile. This also brings me onto something I remember from my childhood, which would often happen with games that you don’t get today really, getting a game second hand that had a save file already on it. I wasn’t good at games at this time (I mean, not to say I am now necessarily.) and I was more interested in just running around in the worlds than actually doing the main story and challenges in the game. The save file on my Cousin’s copy of OOT had gotten to the future Hyrule part of the game, which meant we could run around a lot of Hyrule already as well as having access to the past version of Hyrule as Child Link. As such, my earliest memories of this game aren’t really about the story so much as the locations and talking to all the various NPCs. I remember this was probably the first game I played which had things like towns you could go to and talk to random characters in as well as sidequests. It was also the first game I personally played with a day and night system which I found fairly amazing at the time. Finally, this game was also the first I remember playing where music was more than just something in the background, with playing the Ocarina being a big part of the game (it’s in the title afterall) a lot of the tunes even now hold a lot of nostalgia for me, as I’m sure they do for a lot of other people.
After playing the game quite a few times at my Cousins and I believe borrowing the game a couple of times I finally got my own copy, second hand also which similarly had a save file in the Adult Link portion of the game. I did I believe make an attempt to play the game from the start now that I had it, but the furthest I think at this time I got to was Death Mountain where I think I ran for the first time into something I’d like to refer to as the ‘Zelda Pitfall’. I’m sure it has already been given a name as it’s not something unique to me, nor to Zelda games specifically, I’ve just found it happens to me in a lot of them. This is where you get to a point in the game where you just cannot work out how to continue. You’ll explore every area of the dungeon, try out everything you think is ‘obvious’ you can do with the items you have, but you just cannot figure out how to go forward. It’s even worse when you run into this outside of dungeons as then you have the whole world to explore in order to find a solution. The final nail in the coffin that makes this ‘the Zelda Pitfall’ is when the solution turns out to be extremely simple and you were overthinking it the whole time, such as having the item you needed already and you forgot, actually being able to fairly easily proceed because a door you thought you’d checked you actually hadn’t or finally the answer being given to you and you immediately forgot it and started overthinking the solution.
Due to this I didn’t get very far into Ocarina of Time for a while. Gradually other consoles with newer games came out and I didn’t revisit Ocarina of Time as often, but one thing I find interesting is it was somewhat of a constant presence for me. First came the Gamecube and because I was playing it as my main console at the time, I didn’t like to have to plug my N64 in again to play older games. During the Gamecube era however, there was a special release with Ocarina of Time, the new Master Quest mode and Majora’s Mask all on one disk. I got this and played Ocarina of Time again, this time managing to get to the Adult Link part myself rather than using the previous owner of the game’s save file. I did not get any further than the first adult dungeon however, the Forest Temple which is where I left the game off. At this point I had played a few Zelda games, however I had not completed any of them at the time. When the Wii released one of the big selling points to me was the Virtual Console, allowing me to easily play all sorts of older games without having to get those consoles out and setup again. Due to this I was able to download Ocarina of Time on my Wii. At this time, with the launch of the Wii also came Twilight Princess, which I thoroughly enjoyed and became the first 3D Zelda title I’d completed (I believe I possibly beat Minish Cap on GBA before this as my very first completed Zelda game overall.) I would over the next few years return to Ocarina of Time sometimes hoping to complete it, however often as with so many games over the years, there’d be other new games would come out which would take my attention away.
In June 2011, Nintendo in a similar move to their remake for Super Mario 64 for the Nintendo DS came out with a remake of Ocarina of Time for the Nintendo 3DS fairly early into it’s run. This version of the game boasted redone models with a lot more details, redone environments and various changes to the item setups making it much faster to equip certain ones than in the original game, which managed to improve upon a largely criticized dungeon I will detail later. There were other changes such as the option to use the gyro sensor when aiming items such as the bow and slingshot which I found a great improvement. With the game portable and it being one of the few big releases at that period of time for the 3DS I finally managed to play through Ocarina of Time from start to finish, I believe beating the final boss whilst on holiday in this case. This remake is one I would highly recommend, it doesn’t make many controversial changes to the original game, looks very nice (Although I have heard the criticism it looks too nice and takes away some of the edge of the original game as it looks too clean.) and in my opinion the gyro controls are a very nice addition for aiming certain items etc. I’ve included in this post a single screenshot I got of OOT3D which you can compare to the other pictures here to see the difference in Link’s model for example. So, finally I had beaten a game I really should have beaten many years earlier, at least, I had beaten the remake. A few years later however, I decided to replay the game for my Smash Bros list. I felt rather than replay the remake even though I thoroughly enjoyed it, I wanted to finally beat the version from my childhood that I should have beaten so many years earlier.
My Smash Playthrough.
So the first thing I want to go into with this game is the introduction that plays when you start a new game. If you read my previous section you’d realise, I’ve started this game from scratch a few times now, and honestly I feel this game has probably one of the most standout openings I can think of. Every time I’ve restarted the game (or watched a person starting a Lets Play of it) the scene with Link sleeping in his home in Kokiri Forest, with the text narration of the Great Deku Tree and the complete lack of any sounds until his nightmare begins has always felt like the start of something special to me. In a sense, given how Ocarina of Time is such a big nexus point for everything that happens in the series (even if it’s not the very beginning of the series canonically) the really understated opening always feels sort of epic for me. Of course, having played this opening many times before, a lot of this specific run doesn’t stick in my head particularly, although I personally find it a nice relaxing start to the game, exploring Kokiri Forest and talking to everyone, taking on the first dungeon and onwards until I reached the Temple of Time and the Master Sword.
Since this post will focus on Adult Link in the game, I believe it’s best to not go too in-depth on the first parts of the game which I will get to in a later post. Reaching this point in the game isn’t too difficult, but it’s still three dungeons in with the last one being a somewhat irritating one so it feels an achievement to reach this point. With the Master Sword in hand it always feels like you’ve had a powerup, beating enemies you had more trouble with in the past somewhat more easily such as Lizalfols. The first Temple as an adult, the Forest Temple I remember gave me a few ‘Zelda Pitfall’ problems. I’ve found when I come across these issues now there are various steps I take which often lead to the solution. The first step is simply to check my map and see which rooms I haven’t visited yet and see if I can enter any of them, if I’ve found the compass also it’s key to track down every chest I can find/reach. The next step is to check my inventory to double check every item I have, it’s important to try and remember all the functionality of them, I’ve had a few times I’ve forgotten some specific additional effect an item has that is required to solve a puzzle that is, due to this, fairly simple. The third is to remember what the most recent item or ability I’ve gained is. Some equipment is always equipped so when checking the item menu won’t show up, it’s important therefore not to forget you’ve already got this equipment and that if you can use it’s ability it might be the key to get through. Next up it’s important to check every room thoroughly, it can be easy to overlook something in some cases as simple as a door that you just assumed for some reason didn’t actually lead where you want to go. You should also test things out, sometimes a texture or object you think your item won’t have any effect on is actually the solution to your situation. Next is taking a break, sometimes you can get so focused on solving something you miss an obvious solution that with a break you realise was right in front of you the whole time. Finally there’s the cheating loser’s way out, which is if all else fails look up a walkthrough, it’s perhaps not honourable, but it’s up to you if you want to lose motivation in a game because you just can’t work something out or take that extra help. I personally tend to nowadays do everything I can to work it out myself until it’s taking almost a week, which luckily for me rarely happens anymore. With this in mind, this doesn’t always work as there have been a few times I’ve found guides that unhelpfully completely gloss over the obvious thing I’ve been making a mistake on the whole time, which is why in these cases I’ll usually check out someone’s video playthrough to see just how they reach the next section.
Following the Forest Temple, I didn’t have many problems until I reached what many consider the worst dungeon in the game, the Water Temple. This is the dungeon I said earlier was improved somewhat in the 3DS remake of OOT. The key issue with it in the N64 version is you having to equip the iron boots, which require pausing, moving to the equipment screen and selecting the iron boots every time you want them on to weigh you down in the water, then doing the same and selecting the Kokiri Boots every time you want to float to the water’s surface, which is required a lot in this dungeon. In the 3DS remake you can instead equip the iron boots as an item, which you can simply press the assigned button to equip and de-equip. With this said, personally I found the Water Temple, after years of hearing just how hated it is to be fairly unremarkable. Honestly, I think I had more trouble with the boss than I did with the actual temple, which I will get to later. Personally, I actually found the mini dungeon which is an Ice Cavern more irritating to get through than the Water Temple. The Ice Cavern has naturally, ice physics, however, it often has sections that require slightly more precise platforming than usual, has ice statue enemies who breath clouds of ice that freeze you if you make contact with them which coupled with the ice physics can make them irritating to get close to to take down, although you can use fire arrows if you’ve found them at this point which cost magic and arrows each time. Then there are the block puzzles which aren’t particularly difficult, but if you mess them up often require you to leave and return to reset. Following this, the only dungeons that stick out as difficult to me were the Gerudo Training Ground, which was more difficult to navigate than particularly tough with it getting slightly confusing working out where you had and hadn’t gone, and the Spirit Temple, the second last dungeon. The Spirit Temple definitely is an interesting place and I didn’t dislike it, however it had a fair few moments where I fell into some ‘Zelda Pitfalls’. Ganon’s Tower has a few tricks but I didn’t find it particularly difficult, however I did like going through it, especially the final ascent of the main tower facing various enemies on each floor as Ganon’s theme plays.
When it comes to the bosses, this is the game that first translated bosses into 3D for the series. As such, it takes a lot of it’s cues from the earlier games, something the series has had a long tradition of to this day. The bosses often will be weak to the item you’ve found in the temple they’re in with them having a weak point of some sort that you have to use the item to expose. After this you’ll move in whilst they’re stunned and slash as much as you can with your sword. Whilst this is the case, the bosses were still fairly big spectacles in each encounter, the first being Phantom Ganon who has a fun battle involving him charging on horseback at you from one of several paintings in the room, Volvagia the dragon of Death Mountain who flies through the air before giving you a game of wack-a-mole. Morpheel, a liquid tentacle with an eyeball floating in it was probably the boss I had the most difficulty with, more than the actual Water Temple itself as I found it difficult to get the hookshot to effectively pull the eye out of the water so I could strike it leading to a long irritating battle from what I remember. Bongo Bongo and Twinrova were also both fun and somewhat challenging battles. With Twinrova even though their tactic was fairly simple to work out (use the mirror shield to reflect their attack back at their twin) it was still challenging to actually pull it off. Before I go onto the Final Boss, the Mini Bosses were in most cases simply strong enemies you’d have to defeat to proceed, there were two standouts however. Dark Link is a fairly iconic fight from the series with him mirroring your every move and in some cases even jumping and standing on top of your sword when you thrust it at him. You have to use somewhat unconventional strategies against him that he cannot replicate, using items such as the Megaton Hammer, Biggorons Sword which is longer than his copy Master Sword, or if you wish to and have the magic energy, Din’s Fire, a magical attack that engulfs the whole room that he cannot counter. The second standout mini boss isn’t iconic so much as one of the creepiest things in the game, a corpselike, blood spattered (except in the 3DS version) bizarre being called Dead Hand. This thing sprouts from the ground along with many hands around the room. The hands will grab Link if he goes near them and hold him in place in order for Dead Hand to shuffle over and take a bite out of him. It’s not a very hard boss but it definitely stuck out in my mind (and nightmares).
The final battle with Ganondorf is fun. This takes the form of something referred to in Phantom Hourglass as “Dead Man’s Volley” where Ganondorf will fire a ball of dark energy at Link, Link will hit the energy with the Master Sword sending it back before Ganondorf with a swipe of his cape sends it back again, it going back and forth until one person misses their strike and gets hit by the energy. If Ganondorf is hit, he’ll fall to the ground stunned, it’s then Link can use the Light Arrows to fully stun him before jumping in to slash away at him with his Master Sword. There are a few variations Ganondorf uses in this fight and Phantom Ganon earlier in the game did a more simple version of this fight but following it Ganondorf is defeated and Link must escape the collapsing tower with Zelda. Once they escape however, from the ruins of the Tower, Ganondorf, now transformed by the Triforce of Power into a beast called simply Ganon has his final battle with Link. This battle can be somewhat challenging as Ganon can hit for a lot of damage, but as long as you know what you’re doing it should be doable without too many problems, leading to the ending. Future Hyrule is freed from Ganon’s grasp at last with him being sealed away and Link is sent back to his own time leading to the Zelda timeline being split forever more… but I won’t go into that too much. The ending has an overview of all the areas around Hyrule. The characters around Hyrule all being shown celebrating together, having a big party on Lon Lon Ranch, although some who were close to the Sages who have left them such as Mido of the Kokiri and Princess Ruto’s Father King Zora are sat together looking sadly at the ground before noticing what seems to be possibly the spirits of the sages flying overhead. The whole time some very nice music is playing with some characters such as Malon and the Carpenter group who appeared in the Gerudo Desert singing along with it. Overall it’s definitely a nice ending and fairly iconic amongst a lot of Nintendo fans.
Seeing this ending again, even if I’d seen it recreated in the 3DS version was still very satisfying for me, having played this game on and off for probably about roughly 15 years by this point and finally properly finishing it was a great feeling which definitely increased the impact of the ending credits for me. Overall the game is fantastic I’d argue even today. I feel this is one of those games that has had so much praise over the years that sadly, people lose perspective of how good it really is choosing to instead focus on its flaws or call it basic. It definitely isn’t perfect, no game is of course, but I disagree personally when I hear it being talked about as a basic generic Zelda game or just A Link to the Past in 3D. A lot of the ideas in the game are fairly unique such as the two different time periods you can travel between, various interesting locations with new races such as the Gorons and Zoras (who have a somewhat complex history with them having a species related to them with the same name who act as regular enemies in other games) having Link playable as both a child and adult as well as just how much lore we get to see take place here with the origin of Ganondorf, the creation of Hyrule being explained (things only really detailed in instruction manuals and dialogue in older games) and other fairly iconic scenes. (A standout scene to me has always been when Link leaves Kokiri Forest for the first time running away after speaking with Saria for what could for all he knows be the last time.) Yes it’s not got a focus on story as such, but I feel people do tend to gloss over what actually is here a lot now. Another big thing to me regarding the game is the atmosphere. I mentioned earlier this was the first game I knew of and played with a day and night system and exploring areas at night in the game is still one of the most atmospheric experiences I personally can think of in games. I think it’s because at night there’s not any music and instead you hear sounds such as crows in some locations, the wind or other background sounds. When I do these articles I tend to play the games again for a little bit just to try and jog my memory about how the controls feel etc, and one thing I remember this time was going to Death Mountain as the sun was setting and looking down at Kakariko Village. Now… yes, it is just a flat texture when it comes down to it off in the background, but I personally just found it nice watching how the lights on the houses came on once the sun had gone down, nothing compared to watching the sun set over a world in modern games, but it still has its own charm to me. I suppose one final personal thing I’d like to mention which I realise is pretty archaic now but I just found fairly charming in a nostalgic way is the areas which are static backgrounds, one of the key ones being Hyrule Castle Town with its back alleys. There’s something about wandering around these static locations that look more like paintings than actual locations that I just like for some reason. It sort of reminds me a little now of some of the old point and click adventure games I’ve seen over the years. Anyway, in conclusion all I can say really at this point was it was great to finally beat this game properly.
Specific aspects about the game relating to Link in Smash.
When it comes to Link’s portayal in Smash, this is the first character I’ve written an article for who has equipment. With that said his equipment isn’t overly customisable and there are one or two aspects that aren’t possible to replicate from Smash. For his primary equipment, Link has the Master Sword, Hylian Shield and Kokiri Tunic. These can all be swapped out for other equipment with the Biggoron’s Sword, the Mirror Shield and two other tunics available, however this equipment unlike some later and earlier games can still be switched between so there is no point where you cannot equip Link with his gear from Smash Bros. When it comes to items, Link has his Fairy Bow, Hookshot and Bombs available. Despite being from this game however, Adult Link cannot use the Boomerang. Link can also charge up his Master Sword to unleash the spin attack which is replicated in Smash. When it comes to physical appearance, there is a point where Link will gain something which visually changes his outfit for the rest of the game, being the Silver and later Golden Gauntlets. These are received at the Spirit Temple which is one of the very last dungeons in the game, therefore it is possible if for some reason like me you’re doing some sort of weird Smash Bros recreation of Link in the game to make a separate save file just before you acquire them and still have all the other relevant equipment (Sword, Shield, Bow, Hookshot, Bombs etc). Beyond this, I suppose one final thing of note is that Link’s entrance in the original Smash Bros comes specifically from this game, being a recreation of the animation when Link enters and leaves a cave found inside a hole in the ground, with him dropping down from the light beaming from the hole and then ascending back up it when leaving.
Credits.
For information on this game including dates of releases I must give credit to Zelda Wiki.
The screenshots in this post are taken by me using Miiverse before it shut down, the picture for Link in Melee I’m afraid I cannot locate currently.
#Link#The Legend of Zelda#Ocarina of Time#Super Smash Bros#Nintendo 64#Wii U#Virtual Console#My Smash Playthrough#My Smash Playthroughs
4 notes
·
View notes
Text
#Legend of Zelda Series#ocarina of time#oot64#link#darunia#young link#spiritual stone#oot link#oot link n64#oot young link#oot young link n64#oot darunia#oot darunia n64#important rocks#nintendo#nintendo 64#gif#2024#liad post#Flashing Lights
40 notes
·
View notes
Text
59 notes
·
View notes
Text
[ X ] [ X ]
#legend of zelda series#nintendo#ocarina of time#oot64#beta/unused content#source in box#2023#darunia#n64 darunia#oot darunia
22 notes
·
View notes