#oooOOOoOooo spooky
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did more Moonlight Municipal stuff in a whiteboard new ghost; Fourteen They take care of any new or young ghosts adjust to the new place. (Also probably gonna be taking more and more inspiration from asian afterlife stuff for Moonlight so uhhhhhhhhh)
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not fae, not elves, not sylphs or dryads or nymphs, but something else in the deep dark parts of the forests and the fens. People who wandered in to the woods and got lost and never found their way out. They've been wandering for so long that they forget why they started in the first place. They remember speech, but they don't know the meaning of the words they mutter. They remember people, so they follow traveling parties when they pass through. They watch on as the travelers sit around the fire at night. They rifle through supplies and take trinkets out of a strange curiosity. They become part of the forest, the shadows that stare back from the underbrush. They're not dead, but they're definitely not human.
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'Twas Halloween night I stood frozen in fright, when the spirit appeared before me. "Will you help me?" asked she, "'tis All Hallows' Eve, the dead rise and wander this night. Ohhhhhh, 'twas long, long ago, another Hallowe'en night, when I lost my beloved Henry. Have you seen him?" begged she, "Please send him to me…" she pleaded, then vanished before me.
gif and poem by Amber Maitrejean
#artists on tumblr#gif#spooky season#hauntober#October#Halloween#poem#Happy Halloween#ghost#cemetery#Queenie#ok my tumblr editor is haunted?#I can't italicize all the words and if I do others appear unitalicized? Ooooooooooo
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“Mmm,” A whispered, their eyes still closed. “You stopped kissing me, love.”
B’s chest rumbled as they quietly asked, “Do you want more?”
“More would be nice.” A’s giggle turned into a moan as B’s mouth took theirs again.
“My dear friends, hi, hello, can you adjourn the makeout session? We’re literally trying to run from C right now,” D cut in loudly, as they searched the room they were locked in for an escape.
A pouted at D, their best friend (and currently, their designated cockblock), as B pepped kisses at their neck. “It’s not our fault C turned out to be the town’s serial killer.”
#a little steaminess! plus a murder mystery oOOOooooOOO spooky#writing prompts#dialogue prompt#character dialogue#writing resources#writing#creative writing#dialogue#dialogue ideas#dialogue prompts#imagine your otp#imagine your squad#imagine your ocs
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the epic squeakel to this post, considering theyre both SWEEPING right now
#akels silly sketches#krita#ew paul#ew patryck#eddsworld#OooOOOOo you shall vote for the pilots -spooky emojis-#YoU wAnT tHe pIlOtS to WiN sO bAd oOoOoOOoOOo
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Some fanart of my favorite music artist, Machine Girl! They have some awesome stuff, and this was based off of the Global Fandemic set. FUN STUFF!! WAHOO!
#digital art#my art#art#artwork#kritaart#machine girl#global fandemic#made in krita#fanart#oooooooooooooo spooky ooooooooooo#lowkey feel like i've posted this before but we ball#I love the way that this whole fit looked i'm such a machine girl fan i'm sorry#listen to machine girl pleaseee :]]
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#misty marshes *insert spooky ghost noise* ooooOOOOooo#(it gave me a headache)#dragons dogma 2#afaen dd2
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me when i see a literal creature
EEK I've been spotted
I run to my little burrow beneath the earth where I hoard my precious things (I will never be seen again)
#ask#french jumpscare#oOOoOOOOooo spooky scary french word I run in fear#hbdbhfdsbhfdsbh hai tosteur <3
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Yet again my evil plan to get more people into spooky month is a success 😎👍
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#Just a dandy pineapple in space#>:^)#Ooooooooo you wanna watch spooky month so bad oooooooooooooo#Ooooooooooo you wanna add spooky moth muses sooooo bad oooooooooooooooo 👋👁👄👁👋
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happy friday the 13th
(the fact that it's october makes me happy)
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My account isn't really an ask blog anymore, as i've kinda given up on that due to never getting any asks. It's more like... My account with a bit of ask the bendy man if I ever get any asks. Waiting for someone to just spam me with asks lmao
Reblogging still as I still get asks every once in a while. Not often but every now and then. I normally do silly little responses as I don't have an AU built up yet but once I hyperfixate on BATIM/BATDR again then yeah I'll prob make an AU. My art will get better as soon as I get a new pc so warning, you will see cringe af art and half bodies/chibis for now.
I'll probably post something for like- refs for the bendy I currently have lmao-
I found this by someone, geez this post is so old but I'll still reblog cuz teehee funni and I wanna
Reblog if you are a BATIM ask blog
ooc|| Ah do you guys mind reblogging this if you are a BATIM ask blog? Or anything involving BATIM ; v ;! I want to find more ask blogs and also draw your Bendys/Boris/Alice or Ocs u v u
#bendy and the ink machine#bendy the demon#bendy the ink demon#i have no idea why i'm adding tags#i'm not expecting anyone else to really see this#uh- OoooOoooOOO spooky tagggssssss
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OOOooooOOOO Spooky scary aliens! I don't know why they were the ones I choose for halloweenie stuff since Vambree and Frankie are actually based on monsters. They'll get theirs eventually.
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'Twas Halloween night I stood frozen in fright, when the spirit appeared before me. "Will you help me?" asked he, "'tis All Hallows' Eve, the dead rise and wander this night. Ohhhhhh, 'twas long, long ago, another Hallowe'en night, when I lost my beloved Queenie. Have you seen her?" begged he, "Please send her to me…" he pleaded, then vanished before me.
gif and poem by Amber Maitrejean
#artists on tumblr#gif#spooky season#hauntober#October#Halloween#poem#Happy Halloween#ghost#cemetery#Henry#ok my tumblr editor is haunted?#I can't italicize all the words and if I do others appear unitalicized? Ooooooooooo
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horror movies being all ooOooOo a wheelchair moved on its own oooOooOoooo spooky i would just be like damn :/ the floor in here isn't level wonder what other building code violations they've got in here
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Overthinking: Ghost Beach
Ghost Beach, Goosebumps #22, is another one I missed entirely in my youth. There's a whole run of these for some reason and...you know what, I was going to make a joke like, "I don't know what I was doing in the summer of '94 but it clearly wasn't reading Goosebumps" except I DO know what I was doing in the summer of '94, come to think of it. THAT was the year my family first spent living off-grid and we dug the septic system by hand and put in a garden so every day I was out doing stuff and we weren't going into town all that much so...yeah, it actually does make sense that I wasn't reading as much that year. lol. That's funny to think about.
ANYWAY none of that is relevant. Let's talk about this book, huh?
First, the Plot:
Siblings Jerry and Terri Sadler are spending the summer with their elderly distant cousins in a New England beach, where they enjoy a number of very normal childhood hobbies such as pressing wildflowers, taking rubbings of tombstones, and collecting seashells. There's a spooky cave on the beach that they suspect may be haunted, for reasons. And there's three local kids they keep bumping into, who have the same last name! But it's ok, because there are a ton of Sadlers around here.
They eventually confirm about the haunted cave. The ghost, among other things, likes to murder dogs and render them down to skeletons instantly because he's a big meanie and dogs can always tell when you're a ghost.
After a few various interactions, Jerry and Terri find a graveyard that just so happens to have graves bearing the names of the local kids, but when they tell their cousins about it they hand-wave it off because Sadler is a common name around here and probably they were just named for ancestors, right? Sure. Also they explain that a whole slew of Sadlers came over from England in the 1600s but died in their first winter here. Cool.
Anyway, the neighbor kids convince them to trap the ghost in the cave by caving it in with rocks or something, which will definitely work? But then they go to enact this plan and find out there IS a dude in the cave, but he's NOT a ghost, he's just a....guy who lives in the cave, for reasons. But the OTHER kids are ghosts, oooOOOOoooo!
The kids drop the ruse and admit to being ghosts. Cave-hermit collapses the cave down on top of himself + the ghost kids, which seals them in I guess? And then the siblings run back to their cousins, who, in a twist surely no one saw coming, are also ghosts. SURPRISE.
Overthinking It:
In case you didn't guess from my summary, I really did not like this book. Like, I mentally checked out several times reading it because it is both boring and nonsensical. There are just so, so many holes.
How do ghosts work in this world? We interact with them all the time and they are solid and warm to the touch. Also presumably dressed in contemporary clothes, because otherwise we would've noticed they looked like pilgrims. But they can be trapped and sealed away by the rocks of a cave? I guess?
If all the Sadlers died during their first winter, why are there so many Sadlers still living here? Unless the point is that ALL of the Sadlers in the area are ghosts, in which case, why aren't Terri and Jerry?
Why is Harrison Sadler the beach hermit so deadset on trapping the ghosts, to the point of killing himself in a cave-in to do it?
The plot is thin, hardly anything happens, it feels like it's recycling most of its beats from Welcome to Dead House except slower and more boring, and I don't understand these kids at all. Terri's weird set of quirky hobbies feels kind of tacked-on, and I know absolutely nothing about Jerry, he's an absolute blank cardboard cut-out despite being the narrator. Like, Goosebumps books usually have kind of bland self-insert characters but this is completely ridiculous.
Also - I don't want to get in the habit of immediately saying, "I didn't like this book so obviously it was ghostwritten" but I think this might be another contender for that suspicion pile. Much like Why I'm Afraid of Bees, the prose in this one just...doesn't sound like Stine. It's largely missing his favorite phrases, his humor, and even just the cadence of his sentences and scene breaks. I can't really explain it without doing a full forensic breakdown of the whole book which I frankly cannot be arsed to do because it is so stupid and boring.
I do like the cover art, though, so there's that!
If You Liked This, THESE Will Really Give You Goosebumps:
Go read the superior ghost-based Goosebumps books Welcome to Dead House and The Ghost Next Door.
You may also enjoy the 2001 film The Others, and in a different sort of vein, John Carpenter's The Fog which is a very atmospheric beach horror.
#overthinking goosebumps#goosebumps#ghost beach#rl stine#tim jacobus#this may be the worst one so far#what other untold horrors am I about to experience#horror#books#bookblr#books and reading#book recommendations#reading#currently reading
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Dying Light 2: Game Story Rewrite
I have been tempted (and have since given in to this temptation) to write out one of the alternate Dying Light 2 story campaigns that'd been knocking around in my head ever since I started playing the game.
It sticks to the characters we already know, but aims to- I dunno. Add Taff flavour, I guess.
Enjoy!
Dying Light 2, an alternate main campaign story, by Taff.
While this is not Latchkey Hero, a lot of the main plot rewrites in this does draw from what I cooked up for Monsters, We. So, if you don’t want spoilers for the MW endgame, skip this.
The player character is either Aiden or Mia Caldwell. Because who hasn’t wanted a little more versatility? We start by choosing which one we’d like to play.
The Caldwell siblings are Pilgrims (I love the Pilgrims, okay? The world needs more Dying Light Pilgrims, please send me your Pilgrim OCs so I can give them platonic smooches) and they’re currently doing what they do best: helping people move across the territories. Specifically, you’re escorting a troupe (actors and musicians) from New Paris, who’re headed to Villedor to perform.
You get to know the siblings in the introduction, and see how they interact with not only each other, but the people around them, too. My aim here would’ve been to establish a relationship between Aiden and Mia, giving what’ll happen later more meaning. We learn about the Pilgrims, how they hold a fearful sort of respect from others, and just how good they are at this.
We even get a bit of combat! Defend against a bunch of biters. Fend off a banshee before nightfall. And, hey, we might even get to know some of the troupe a bit better! We’re having a great time.
Once we reach Villedor, we find out that there’s a bit of trouble brewing right now and that the troupe won’t be able to get to its actual destination (The Fish Eye), since there’s a blockade up. We don’t much care, we are getting paid already and we don’t plan on staying. So we stash them at the second best place, the Bazaar.
After that, our plan is to pick up some more work and then be on our way. Explore time! We find out that there are two different types of safe zones/holds in Villedor: Some which require a biomarker to get into, some which do not. The Bazaar, for example, has a no biomarker zone and a main only biomarker zone. We also find out that a lot of people here are infected. In our initial exploration, we get to go anywhere in Old Villedor except into holds that require biomarkers and places which have been sealed by the GRE.
We can do a few side quests! If we pay attention, we’ll also pick up on how there’s trouble brewing in Central Villedor, and also how, oof, be careful, newcomers, lotsa new people who come to Villedor just straight up vanish. Until one quest pops up for another escort. A man who’d like someone to help him get to New Paris. Fair. We’ve just been there, we can do the trip again, no sweat. Aiden and Mia agree and take the man (Dylan) back the same way they’d originally come in.
Things don’t go well.
We’re attacked by masked men (Renegades), who are trying to get something back from Dylan, who is wounded gravely at the start of the ambush. Aiden and Mia fight them off, but the noise attracts attention they don’t need (Volatiles!). It is clear they can’t do much, but before they run off, Dylan gives them something and tells them to take it and go and not let Waltz have it (whoever that may be, our two Pilgrims are not clued in).
As we try to escape, we’re eventually overwhelmed and both of our Pilgrims are (drum rolls) bitten. But before the GAME OVER screen can roll in, a set of Renegades and Waltz show up, ultimately saving their lives. Which may sound neat at first, not so much when we get punched out and dragged off. When our player character comes to again, it’s a vague affair at first. A bit of swimming in and out of it, really, where we realise we are in a lab (spooky) and have been injected with something (cue the OOOOOOOooOOO!). But never you fret! After overhearing a conversation that they’d be taken back to Central Villedor since they haven’t died and something something they have potential, our player character frees themselves. They get their sibling too and try to escape. During this escape, we see hints that some of those “vanished newcomers” may have met their end here, wherever here may be.
We also get our stuff. Which includes the GRE key (no one bothered checking our backpack, wee!).
But, once again, things do not go well. Waltz’s goons chase us, and while our player character manages to escape, our sibling sacrifices themselves and, for all we know, has just died. We want to do something about this, but we have our first full blown seizure, which leads to us falling to what everyone assumes is our death.
All of this is followed with an Oh no, am I turning? sequence, which ends similarly to the original intro of the game, where we are about to get lynched by a mob. Hakon to the rescue! Except this time the rescue is somewhat motivated by how we’ve already made some friends previously: the troupe! They recognized us and they are what we find after Hakon jabs us with our first inhibitor.
Afterwards, this version of the story follows the Bazaar VS PK story line, somewhat, with our player character motivated to reach Central Villedor to get revenge. Why revenge and why not have our sibling recaptured? ‘cause revenge can wait a little and it won’t feel so weird when we get side tracked by side quests.
To get to Central Villedor we must help Aitor solve his murder mystery of their slain commander and to do that we have to get a biomarker (which we can do since we have a GRE key). As we solve the mystery, we find out that the conflict with the bandits and whatnot and the PK’s hand being forced to suspect or even attack the Bazaar was being orchestrated by someone else.
Who, we aren’t sure.
There’s choices to be made of course! Some siding with the PK, or with the Bazaar, and all the while we also have our troupe friends to report back to and help with little side quests. Hey, we may even have a little devil and an angle in our troupe who try and sway us towards specific decision. Plus, Hakon, of course (who, by the way, is telling us he has an idea of where to go once we are in Central Villedor so we can get our sweet SWEET revenge). We also meet the usual suspects of the Bazaar, including Sophie, Alberto, and Co.
And in-between our chores, we are on the hunt for those inhibitors and like to jab ourselves with them like the dumdum we are. SURELY nothing bad can come out of this?!
Anyway.
Now that we have a biomarker, we can access other regions in Old Villedor. More exploring! And, eventually, we get the choice to help the PK see the Bazaar was innocent (and give the Bazaar their water tower back), or we claim the water tower for the PK cause we have a crush on Aitor (why else would you do this?!), OR we can cause absolute mayhem and botch the whole deal, leading to a war between the Bazaar the PK, which the PK narrowly win.
Then off we go into Central Villedor. Escorting our troupe, of course. Gee, maybe we get an LI in there?! I’m thinking too much about the troupe now. Down, Taff. But, seriously, there is someone in the troupe who is defo trying to win us over to “troupe life” maybe and sway us away from all the revenge talk. We aren’t having it though. We loved our sibling.
(No one blows up the windmill, btw. That thing is too damn pretty to die. Taff has spoken. Oh and we probably had another turning scare at some point and are figuring out that something may not be entirely right with us.)
Once we’ve survived some tense escort mission shenanigans (HEY those can be fun if done right, I promise), and as we are nearing the Fish Eye, we get into an argument about our desire to Do Revenge, which leads to use pointing the troupe to the Fish Eye and the fucking off with Hakon.
Cause we trust Hakon.
Hakon who has become a bit quiet now that we are alone with him.
Hakon who is getting a bit weird.
HAKON WHO LED US INTO AN AMBUSH TO GET THE DAMN KEY FROM US.
We are not happy. Especially since we are facing what seems to be a trio of WAY TOO strong people who remind us far too much of volatiles. Gee. Anyway, we manage to get away! Mostly thanks to the timely intervention of a crossbow woman (Lawan).
Fast forward, we end up at the Fish Eye, with Lawan giving us a bit of exposition about Hakon (who she was tracking when she spotted him near the Fish Eye), about Waltz and how he does some really creepy science stuff with young people.
We reunite with the troupe and get to know the Fish Eye. We meet Frank.
The Renegades attack.
Our valiant defense of it goes down just like in the game, which introduces us to the PK and properly begins ACT 2. ACT 3? Look, I am not counting. Also, I need a snack, be right back.
[one snack later; beware, Monsters, We. spoilers ahead cause all of this is ripped right out of my fic]
This act is all about Bringing back some light! The right (or wrong) people have noticed that we have a GRE key and are floating the idea by us that we should take our shapely ass over to the solar farm (ex “Tesla competitor” car factory) and do Villedor a solid. This is a big one, because we get to pick our team to do that. Do we go back to the Bazaar and bring Alberto and Co (if we didn’t botch Old Villedor), or do we go with the PK, organized by Aitor, and bring Tolga and Fatim? I mean Mitaf and Aglot, sorry.
Either way, Lawan comes with us.
As we gear up for this venture (which will not be an easy venture) we begin to also unravel some of the mystery around Waltz. The name X 13 is being floated by us at this point, too, which we begin to ask around about and are told to go get friendly with the Carriers (can I PLEASE rename them to Couriers?) since they hoarded a lot of communications and maps.
Anyway. POWER PLANT. Depending on how we left Old Villedor, our efforts at the power plant are challenged by either: The Renegades (if we prevented a war between the PK and the Bazaar) or the Bazaar (if we botched Old Villedor and the PK beat down the Bazaar).
This is when the “Renegade Mini Bosses” start showing up: Daylight proof volayouths. 20-somethings turned into weapons by Waltz.
During that particular fight, we experience another turning scare, but we’re good. Heheehehe. Yeah. We’re good. :sweating:
Then, after we’ve made it, cause, of course we made it: LET THERE BE LIGHT! This time, racing up to the top of a skyscraper is payoff and Lawan’s joy something we can relate to. We’ve seen Villedor dipped in darkness. Now we see it come alive with way more lights than our Pilgrim has ever seen in their life. It’s an emotional moment, ya’all.
We get a little hear to heart with Lawan, where she reveals some more about Hakon. This is driven by the VNC tower light coming on and her briefly recounting how Hakon betrayed the Nightrunners, the very people who took in Lawan when she was a child. She was a kid back then, but she will never forget the loss Frank (and therefore her family) suffered and she will always blame Hakon for it. Hakon was, in effect, outcast after this, and eventually fell in with Waltz. A lot of people do these days, mostly out of desperation.
After that:
The Courier quest line is turned into a bit of a main quest line this time around, at which end we find out what X 13 is: a massive GRE vault. And Waltz and his Renegades are looking for it. If they are able to crack it open, Villedor is in for a BAD time. Not only will he have all the supplies he needs to keep his operation running when it comes to turning people into whatever it is he is doing, but also because: guns. There is absolutely going to be a stockpile of them in there. Even working together, the PK and the survivors wouldn’t stand a chance against the Renegades.
And thus, the race is on!
To get there first, we need intel. And intel needs communication.
VNC tower time!
Frank and Lawan think its a terrible idea, but the PK are happy to help us; this one goes down pretty much identical to the original climb. I loved that mission, and hanging out with Rowe and his group was absolutely necessary to give the PK some much needed depth which they kinda lost after you lose track of Aitor.
The difference is though that Lawan doesn’t come after us. I felt her easily catching up with Aiden cheapened not only the player’s accomplishment, but the death of Rowe’s squad and the death of the Nightrunners. We do get help from Frank though, which is a big deal, since at that moment, Frank is facing his demons. He is going back to that day when his men died – and in doing so, he saves our life.
We celebrate.
We’re almost feeling at home, really. Our troupe performs at the Fish Eye. We get to see it all, and yeah, we still want revenge, but maybe we’re home?Maybe this is better than revenge? Maybe we don’t have to go back out onto the road (and how can we, we are infected, we are screwed anyway, we can’t go back to our old life, can we?).
Maybe this is good.
If you like romance, maybe there’s a bit of romance there (someone from the troupe? Lawan? BIG SHRUG! You choose!).
The next day the hunt begins: For X 13 and Waltz. This leads to us crossing paths with Hakon again (and a fight not unlike the one in the church in the game). Though this time, the fight ends in a revelation: Hakon tells us that (DRUM ROLL PLEASE) our sibling is alive! Yeah, I know you all saw this one coming.
We then get to choose to kill him or to let him live, but not before he tells us where they are.
And we see red.
Heeding no warnings, we head into what could easily be a trap (as Lawan tells us, cause Hakon is a bleeding liar, don’t trust him), but we don’t care. We go. We HAVE to go. Lawan, since we’ve grown on her, comes with us.
THIS IS THE POINT OF NO RETURN, FINISH ALL YOUR SIDE QUESTS
Surprisingly – it is not a trap. Not really. Not intentionally. We find our sibling, but they aren’t altogether themselves anymore, much as any of the other volayouths we find. They also aren’t leaving with us – and as we try and break them out anyway, Waltz gets in the way.
Forced to abandon our sibling, Lawan manages to get us to flee and come back later, with Waltz and one of his other volayouths chasing us. We manage to kill the volayouth, but Waltz is too much – but thankfully, Lawan is crafty, and she manages to get us out.
Except now its night. And we are kinda in the middle of nowhere with no UV light and– oh no, you know exactly where this is going.
We (as in you, the player, not Lawan) turn.
Look, Veronika was sweet, but I had absolutely 0 emotional connection to her. Let this moment matter.
We kill her.
:RECORD SCRATCH:
Unless! We allowed Hakon to live, in which case he realized just how harebrained we were and shadowed us, swooping in at the last second to jab us with an inhibitor, saving Lawan’s life.
The happiness we were so close to his absolutely shattered now. Regardless of whether Hakon helped save Lawan or not. What happened, happened. There is no coming back from that.
If Lawan is dead, we do not go back to the Fish Eye. We crawl into a hole after we come to and hope to die.
If Lawan is alive, we also do not go back to the Fish Eye. We refuse, even though both Hakon and Lawan insist.
It’s not until Waltz contacts us and says he will trade our sibling for the key and the location of X 13 that we spring (or crawl) back into action.
It is decision time.
We can now choose to either: (a) give up, betray all our friends, and leave Villedor with a half-feral sibling, or (b) return to the Fish Eye and go to claim X 13 for Frank or (c) go to Missy and claim X 13 for the PK.
(a) If we betray our friends, the game ends here and the credits are us returning years later to find Villedor in the worst shape it can possibly be in.
(b) If we go to the Fish Eye, and Lawan and Hakon are alive, Frank will put the Nightrunners back together and they come with us to X 13. If not, we go alone and it will be a lot harder than (c). In this case, Matt leads a squad (which includes Aitor) after us and what happens in that confrontation depends on how we handled Aitor and his situation in Old Villedor. Either Aitor sides with us and turns on Matt, or the Nightrunners stay behind to hold off the PK. If the Nightrunners have not reunited (Lawan is dead), we have to fight the PK alone.
(c) If we go to to Missy, Aitor and one of his squads will come with us. No one challenges us.
Assuming (b) and (c), we manage to claim X 13 in what I would hope is an epic battle. One where we fight through Renegades, volayouths, and, eventually Waltz, who has brought our sibling along and pits us against them. We fight both Waltz and our sister or brother, kill him, and are left to choose to subdue or kill what’s left of our family.
Credits!
If we claimed X 13 for the survivors, Frank has taken a reluctant leadership position and oversees things from the Fish Eye. If Lawan is alive, the Nightrunners have been reestablished for good. They control Villedor’s firearms and the supplies coming out of X 13..
If we claimed it for the PK, the PK control Villedor’s firearms and the supplies coming out of X 13, though the outcome itself depends once again on how we handled Aitor’s situation. If we have Aitor on our side, Matt is overthrown after being overzealous and Aitor takes charge and the survivors and the PK enter a reasonable time of peace. If not, Matt brings Villedor under a militant rule (before he dies).
If we have killed our sibling and/or Lawan, we leave Villedor, unable to cope with what we’ve done.
If, however, Lawan is alive and we subdued our sibling, our own credit is us looking for a way to help not only our sibling, but all the other volayouths still out there. Including ourselves.
EDIT! I forgot to mention that NG+ has you have guns.
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