#one inquisitor of many leading at the same time
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winterhartarts · 7 days ago
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YOU HAVE A TORUNN TOO? :D
I DO LMAO I’ll share about mine if you want!!! And please feel free to share about yours!!! 😍
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Sharing a current ongoing WIP of her (she’s posing with three of my other Inquisitors) & also a snapshot of her from a finished piece I did for the DA Createathon this year 🥰 And her original (more or less) design from Inquisition I definitely tweaked over the years of having her as an Inquisitor OC 💖
Also have a write-up about her I also shared with that server, which I’ll quote here!!! (Note that I originally wrote this info about her pre-Veilguard!)
Torunn Adaar (she/her) is technically a Tal-Vashoth by birth, and she’s keenly aware of what her parents went through during their time in Par Vollen while living under the Qun. One of her biological mothers was a Saarebas, had her mouth sewn shut, and she was controlled similar to how we see Ketojan/Saarebas in DA2, except she only managed to escape when her partner, an until right then devoted member of the Antaam (at least, she seemed to be on the surface to most people, anyway) managed to kill the wielder and free her from her bonds (insert Pirates of the Caribbean quote here).
Torunn’s got two moms, the Saarebas and the former Antaam. Saarebas is a trans woman, and the two decided to conceive Torunn (so she’s not adopted) post-escape from the Qun. This is also why the magic flows more easily into her via the bloodline connection to her Saarebas mother, but Antaam is also why she’s really decent as a mage merc while fighting in battles.
I haven’t figured out a name for either Torunn’s Saarebas or Antaam, but I plan to, because part of her (Torunn’s) story is learning that they chose a name to give her with the intention of breaking the Qun norm of not naming anyone officially, and also the unofficial add-on about that that we learned in Inquisition regarding taking up a nickname (instead of a series of numbers) as a “name.” But, it’s ALSO to do with the idea that she (Torunn) is freely able to decide to change her name at any point, because it’s HERS and that’s her right as an individual (rights and freedoms both her parents did not have before leaving the Qun). Her parents aren’t anti-collectivist either for the record, but they also like being able to be autonomous individuals as well if able. Freedom and self-expression is a major theme in their relationship and desire to break free from the Qun, as well as in wanting strike out in a new life together outside of Par Vollen & their assigned roles in the Qun. Outside of it, they feel they can all be happier and do whatever they want without being beholden to strict laws governing their “place in the world.” This, however, does leave Torunn with some intrigue regarding the culture she is connected to, and she has conflicting feelings regarding her own identity as a qunari born outside the Qun with parents who left the Qun (and not on the best of terms).
Also, Torunn eventually specializes her magic into necromancy, as she finds spirits and the dead a lot easier to learn things most of the living world would rather she never even hear about. That, and she has a very sweet and strong connection with the spirit who inhabits her skull she carries (info on whom & which I’m still figuring out).
Torunn is an asexual lesbian, as well, and eventually falls in love with and marries Josephine Montilyet, with whom she has the sweetest relationship 🥹 They support one another while allowing each other the space in which to grow and understand the world better, and never let work fully separate them. After Trespasser, Torunn moves with Josie when she moves back to Antiva, and lives with her as she manages her family’s estate (and does underground Inquisition business here and there, as in my over-arching world state, the Inquisition officially disbands but remains an underground secret organization, of which Josie and Torunn do still have some hand in aiding). Josie’s family adore her, which was a relief to Torunn, as after hearing what high society elsewhere (Orlais and Ferelden, specifically) referred to her as during her time as joint Inquisitor with the others, she was definitely concerned her beloved’s family would be just as racist and unwelcoming. It’s been a wonderful surprise, and a nice life they both lead together.
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txttletale · 10 months ago
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Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
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candyswirls · 8 days ago
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Space Marine Cuddle Pile Pt 4
Part 1 - Part 2 - Part 3
Writing Master post
Cuddly boys are back! Come join in the pile!
@lazywriter-artist @wolf-feathers12
Imagine:
A chaplain sitting on the floor. One Astartes leaning against him. Another rests their head on his lap. A third rests again the Chaplains back. He has his arms around the two marines he can reach. They witnessed their brother torn apart by daemons then be possessed. They had to grant him the Emperor’s mercy. It is the chaplain’s job to comfort and guide them.
A very disgruntled Ad Mech. They’d been warned. Several times. They’re drinking. Don’t go in there. You won’t be able to do any work. Yet they brushed it off. Now they were pinned against a Space Wolf’s chest, the arm of one and the leg of another on top of them. They all drooled snd snored loudly as they curled up with one another. The Ad Mech was stuck there for a bit. They would not be finishing their tasks anytime soon. The one whose chest they were on wrapped his arms around them and sleepily nuzzled their head.
A Sanguinary Priest holding onto a blood Angel that experienced the Red Thirst for the first time. Comforting the battle brother as he cries for the terror of it or if he caused any casualties.
A Drukhari is absolutely mortified. What they initially thought was an attack was not. They stand there, stiff as a board and utterly confused and not sure if they should be disgusted or not. The warband of chaos marines they had been with suddenly surrounded them then plopped themselves on the floor and wrapped their arms around each other. Drukhari in the middle. Is… is this some new… kind of torture? Psychological warfare?? It’s so warm and they seem.. happy?? These are the same marines they had flailed people with not even hours earlier and now they were doing… this.
The Lion and Guilliman have just reunited. There’s been official ceremony between both of their legions. Speaking to inquisitors and imperial high lords. Then the paperwork. Throne the paperwork. Then a feast. It’s been so much but now… it’s just the two of them. The only moment they’ve had since finding each other again. There’s so many unspoken emotions. Both positive and negative. The two brothers stare at each other, weary of what the other will do. Yet there is relief. Relief of no longer being alone. Neither can seem to find the words so they go off of instinct. The longing to embrace and be embraced. The two hug, standing in silence. There’s nothing that action can’t speak for in this moment. Resting heads against each other, arms tight and fully encompassing the other. The imperium was slowly rebuilding. There were so many enemies. But it was okay. They weren’t alone. They were brothers. They’d support each other.
Every so often an “unlucky” custodian ends up surround by imperial fists. There’s no cause for alarm or defensive stance though. The Custodian just sighs and allows the Fists to lead them to where they’ve strategically set up various blankets, pillows, mattresses, and tapestries. Armor racks await near it to be used. All remove their armor and snuggle up close to the Custodian. Custodes are bigger than Space Marines. Being held by one feels safe and a bit like being held by a Primarch. It doesn’t happen too often and there’s always at least one custodian who will oblige. Plus, holding marines like babies is cute to them. The Sisters of Silence said so.
The invasion had been stopped. Carnage of tyranids lay everywhere. There’s one lone space marine that is in your village. Cut off from their squad as they defended you and your people. He waits patiently for his brothers to find him. You go up and place an arm over his, wishing to comfort him. This is what led to him lying on the ground with as many villagers he can hold. Since he saved you, you decide not to question it.
The Ravenguard have a set room for cuddle piles. It’s lovingly referred to as the nest. The softest blankets and pillows possible. Shiny objects decorate the walls and floor. It’s very well taken care of. No armor allowed in to prevent crushing anything or tearing fabric. You better have cleaned yourself up and gotten all that grime off of you before you step in. The chaplain is watching. It seems small but so many ravenguard can fit in there like sardines in a can. Curled up in blankets and around each other. Don’t tell Kayvaan but some marines have actually forgotten where their room is because they always sleep in here.
The Emperor claimed he had no regrets. But now he most certainly had one. He lay there, dying and fading away. Sanguinius’s body is off to one side and the body of Horus to the other. He thinks back to the vow he made. He wouldn’t get attached to his sons. It caused weakness. He would not hug or embrace them. This was too important. Yet now his heart ached. He wished he could have held them all at once in his arms when they were babies. To have greeted them with an embrace. Call them all to his room and roost around his bed as he held them. He wished he had. At least once. Especially the ones now dead. Two and eleven included. He had no strength left. He couldn’t crawl to the two bodies near him and hold them. After all, he was a cuddly man by nature. The Astartes and primarchs all got it from somewhere.
Even after turning to chaos, Fulgrim had days where memories and emotions overwhelmed him. Sending him into deep melancholy. It was these days that N’Kari would wrap themselves around him and clasp their arms around him. Have him surrounded by soft warmth. Some days he just wanted to be held.
A few orks once spotted a space marine cuddle pile. It must be some sort of strategy or trick. It seemed to make those beaky gits fight better. They don’t know its purpose or what it’s for but they attempt their own cuddle pile. The biggest lays down first then the others and finally the gobbos. It’s silent for a few moments as they try to figure out what it does. One snorts and struggles to hold in laughter. It’s followed by snickering and hushing. It’s another that breaks first. It’s now just a big pile of laughing and giggling shrooms.
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tossawary · 4 months ago
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I mentioned before that I think DA2 is perhaps the most appealing to me for a Time Travel AU. This is in part because Hawke as a protagonist doesn't have to worry about an impending apocalypse in the same way that the Warden and the Inquisitor do, so there's arguably more space for slow-moving character work, and I think it would be fun to explore Hawke's relationship to Kirkwall.
You can take Inquisition-era Hawke, sacrifice them in the Fade, and then handwavy magic happens there that sends Hawke back for a Time Travel Redo. (If it's irrelevant to the rest of the story, let's skip going into depth on the time travel method! It does not matter!) If you want to avoid time paradox concerns, given that time magic actually exists in this series, this can actually be a Dimension Travel AU as well, sending a Garrett Hawke back in time to another dimension where there's a Marian Hawke instead or something. Two Hawkes!
I prefer sending a mage Garrett Hawke "back" into this alternate dimension because he is absolutely going to look like his own father, Malcolm, to the young Hawke family trying to escape Lothering. And that's some delicious angst.
Another reason that I think Hawke in particular would be interesting is that I think it would be interesting to have a time-traveler (dimension-traveler) be upfront about what had happened to them. A tired Garrett Hawke reveals at least the basics of the "future" to his friends and family (all of whom are strangers to him and it hurts) because he wants to keep them safe, and then the butterfly effects of canon divergence ripple out from there.
There are so many time travel fics where the protagonist confides in no one or only does so very late in the story. There are often reasons for this. 1) They will not be believed. 2) They are surrounded by enemies. 3) They are focused on changing a very specific event and do not want things to change before that. 3.5) They are unwilling to share their knowledge and give up some measure of control over the future. (These control issues are often in-character!)
Sometimes, I am persuaded by these reasons and find them compelling and sympathetic. Sometimes, I find the protagonist's insistence on doing everything alone frustrating and even cruel.
I think that if Hawke had the chance to do a Time Travel Redo, it would be incredibly cruel if they did not at least TRY to share some of their knowledge with their companions. I don't think Hawke's companions would believe them immediately, of course, but they live in a world with strange magic. If Hawke was willing to be calm and vulnerable, they could at least give their future friends some potential leads in their individual quests (being open about the fact that this world may be different to their own).
Like, let's look at Fenris. Fenris would not trust some strange mage talking about fucking time magic, of course. But after knowing each other for a month or so, Hawke might be able to approach Fenris and say, "Hey, I have a really weird story to tell you." And then Hawke could share what they know about Fenris' past according to their own world, so that Fenris can maybe look into that and prepare himself. Because keeping that information away from Fenris is a dick move! Fenris deserves to be able to decide what to believe, what to investigate, and what to do for himself.
I also don't think I could suspend my disbelief if Hawke let Anders and Justice just... play out again over the course of years. I think most Hawkes wouldn't be able to resist confronting Anders in some way! Even Hawkes who end up saying, "I'm going to personally murder Meredith this time." Is a mage-friendly Hawke just going to let characters like Karl Thekla be made Tranquil and be killed again?
Do Merrill and Isabella and Varric and Aveline not deserve to try and avert some of the tragedies in their own lives?
Like, it is totally reasonable for Hawke to be focused purely on their own family or the companions they like, rather than try to save every person in the city. I think it's more than fine if there are tragedies a protagonist just doesn't care about averting. Hawke is not even going to remember everything.
And it is VERY normal for people not to want to give up some measure of control over their lives, especially someone as traumatized as Hawke. I do often find it realistic that a lot of time traveling characters in fanfiction are kind of "control freaks" who don't want to be vulnerable, even if it's "safe" to be. I'm imagining that this future-sharing from Hawke would stem in large part from 1) exhaustion, 2) loneliness, and 3) Hawke being used to celebrity, due to the "Tale of the Champion", and somewhat blasé by this point about all the fucking shit they've been through.
And I think that spilling everything (or even just the basics) would not necessarily go well for a Hawke. I think Varric would take even limited information about Bartrand's future very badly. As strangers to Hawke, I think all of the companions would be upset and disbelieving. (I'm currently imagining a mage Garrett Hawke who previously romanced Merrill, so that he and Past!Fenris were barely friends, because Fenris didn't like this mage Hawke hanging out with a blood mage and Hawke kind of thought Fenris might turn him in to the Templars someday. Past!Fenris was more Isabella's and Varric's friend.) I think these new companions might go on to make some BIG mistakes trying to avoid the future that Hawke has described, as much as they might avert tragedy.
I also imagine that Hawke's relationship with this new Hawke family might be very strange and awkward, even if both Carver and Bethany live. Garrett looks like Malcolm and everyone thinks it's weird; Leandra is probably the happiest and most practical about it, but Garrett can't forget how his own mother died horribly and also blamed him for his own Bethany's death. Neither Garrett nor Marian know what to do about each other; Marian doesn't like some new person waltzing in and taking control of situations. Garrett unconsciously treats this Carver as older and Carver loves it, but Marian doesn't like it. Bethany likes having a mage sibling, but Garrett is awkward because he's used to Bethany being the Hawke family's perfect dead sister. And Leandra's shitty brother is not fucking helping any of this!!! And what's that about Leandra maybe getting murdered by a serial killer in the future???
By saying all of this, I mean to make clear that I really don't think "communicating" would immediately fix every problem for a perfect "Time Travel Fix-It". I do think it would fix SOME problems. Emotional conversations and immediate canon divergence also appeals to me because I like reading those things.
What I mean to make clear is that I think it would be fun to write something that explores autonomy, authority, agency, and control. There are many issues in the world that stem from people unwilling to give up control of a situation for a variety of reasons, and other issues that stem from people believing they have the authority to dictate other people's lives.
What right would a new Garrett Hawke have to withhold information and try to manipulate all of their strangers' lives? Especially from people like Anders and Fenris, whose stories are so deeply concerned with freedom of choice? To conceal backstory information from someone with amnesia, like Fenris, is a choice, and I think it's a cruel one, even if Fenris might not like what he hears and might react badly. Can Garrett Hawke really claim that he "knows best"? What if he doesn't know what's going on with this version of the world? What do you do when freedom means standing back and allowing some of the people you like and love to make "bad" choices?
Some time travel fics seem to me to be incredibly lonely. The protagonist trusts in no one. The other characters can be written as predictably following a timeline to the point of being shallow caricatures of people. It's just not to my taste.
It could be nice to explore Hawke finding new sides of companions that they missed in their previous "run" (which was very much not perfect and full of strife). It could be nice to explore an exhausted Champion learning to trust in other people and have them step up to help solve these shifting problems. DA games are so much about making choices for everyone around you: on behalf of your companions, on behalf of entire kingdoms, on behalf of the entire world. It might be fun to explore an exhausted older Hawke giving up some control and being pleasantly surprised on some fronts as paths diverge.
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nadas-dirthalen · 19 days ago
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A Veilguard Achievement Icon Opened My Eyes on 15 Years of Lore... but Was I Right?
PART TWO: What Veilguard Did Narratively, and What That Tells Us Going Forward
[ 1 ]
Hello again, friends and travellers. Now that I've beaten Dragon Age: the Veilguard, I wanted to go through all those 30,000 words of predictions that I wrote in the ~11 days leading up to its release. I'd seen an achievement icon that pieced together a lot of Dragon Age lore for me.
But, I hadn't played Veilguard. All I had was the footage from September 19, the achievement list, and anything else BioWare had released.
So... was I right? And if so, how much was I right about?
This is your warning:This post will contain spoilers for the entirety of Dragon Age: the Veilguard, and all Dragon Age content made before Veilguard.
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(my davrinmance is going great as i try and collect every codex, thanks for asking!)
Today's Discussion: to Understand Dragon Age, We Must Understand Its Writing.
Before I can go any further on why I think the way that I think, or why I imagine the story might take us in certain directions, it's essential that you all understand where I'm coming from. Veilguard, like any game, is a piece of art. Its bones are built with similar narrative structures to novels (though not identical, and that's important!). To make sense of what's to come, we must examine Veilguard's bones the same way.
I've seen a lot of people wondering why, for instance, the Inquisitor is not Veilguard's protagonist. I've seen people lamenting the fact that there were not on-screen clarifications of popular lore theories. Before this series goes any further, I need to say my piece about why I believe that it was essential that Veilguard was written as it was, and why its writing does in fact help us better predict Dragon Age's path forward moreso than even Inquisition.
That said, today I hope to cover:
What Veilguard Demanded of BioWare's Writing Team, and Why
The Protagonist: Why Rook's Perspective Matters
The 3 Act Structure: Our Lens
The Companions: Paths to Our Answers — and Future Games
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What Veilguard Demanded of BioWare's Writing Team, and Why
Let's get this out of the way right away: it has been 10 years since Inquisition. And, like it or not, that means one gigantic thing for BioWare: if they wanted to have any hope of making more Dragon Age, they needed to bring in new players and resuscitate the interest of many old players who did not stay in the fandom the whole time. They didn't—and couldn't—write Veilguard specifically for you or I, people of Tumblr. If they did, it would've pleased us... and then cost them so much money that we'd never get any more Dragon Age.
That doesn't just mean modernizing the game's aesthetics, or providing a glossary in its Codex. It means they would have to balance all of the following (just at a glance):
Managing the learning curve in general. Not even I looked in the glossary as I played. Me, supreme enjoyer of all codices ever. It's just not something most players are ever going to do, as much as it the lore is such a fundamental part of the game in general. That means simplifying terms where possible — elven gods in place of Evanuris, for example — but also trimming down what would have to necessarily reference past games. Only a tiny fraction of the fanbase has played Inquisition in the last 3 years, nevermind this year.
Recontextualizing the lore. That does not mean rebooting it, it means situating all we have learned so far in a framework that fits all we have learned so far. Much of what we learned about the Evanuris seemed, for so long, to be totally separate for the things we knew about the blight and Blights. Veilguard needed to show us how those things relate, and to do so in a fresh context that would allow everyone to develop new understanding.
Pushing us one step past Inquisition's knowledge. Veilguard, after reframing the lore, had to leave us a path for new lore, and increased understanding. I think the devs put it really well when they say that their aim is to give us some answers, but leave us with even more questions. More on that later, and in future posts.
Updating Thedas' ethos. Let's face it. It has been 15 years since Origins came out. The things that were more typical of scifi/fantasy (SFF) then are just not the same now, and would not be perceived by 2024 players in the same way as by those who started Origins in 2009. The world has changed; our cultural understandings are broadening and need to continue broadening. BioWare is doing a good thing by incorporating things like nonbinary identities into Veilguard, and it is good that Veilguard is progressing the world of gaming in that way, especially considering its success. (This is also, I wager, why we choose an Archon out of two choices who want the same thing, rather than leaving that open to a more "evil" option).
Dislodge older fans from their Solas headcanons to get everyone old and new to the same confusion and potential distrust. Hear me out. Everyone who's stayed since Inquisition has beliefs about Solas. Even me, who got here in March of this year, whose fic reads overly soft now because I just didn't know Solas' grander plan until 48 hours before Veilguard came out. Everyone has had headcanons for so long that everyone has had time for their opinions of Solas to cement themselves. In order for Veilguard to work as a story, they had to debunk what everyone thought they knew: both lovers and haters of the famously controversial egg. By breaking down our existing beliefs, the devs open up essential curiosity from the players as to who—and what—Solas really is, which propels us through the narrative and has us absorbing information.
And this curiosity? It is why Veilguard could not have the Inquisitor as its protagonist. To keep us curious as players (and "readers" of the lore), BioWare needed a new protagonist.
Specifically, they needed Rook.
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The Protagonist: Why Rook's Perspective Matters
Here's the thing. The protagonist is not just the face of the game. They are our vehicle to understanding that game. The plot follows their wants and responds to their understanding. What they don't know, what they want to know, is what makes up our every objective. Their emotional journey through the game is our emotional journey through the game. Following it, going after the things that matter to our protagonist, is how the entire game (including its lore) takes shape in our minds.
That's why it's essential that they don't know everything—especially after a ten year interim between games.
Veilguard's plot and twists proved that the Inquisitor did not know everything. They, in fact, knew less than half of everything. If we had kept them as the protagonist, all of our knowledge and curiosity would be shaped by the Inquisitor's understanding: a wrong understanding. We could constantly be fighting with what we think the Inquisitor should know, what should be true because we had seen it through the Inquisitor. We would be set up to be at odds with the very events of the game. Rook is a blank slate, barring a few key tonal indicators, and that blank slate allows for us to fit all previous lore into its new, recontextualized shape that I mentioned above. (Again, note that I am not saying rebooted.)
That, and Rook has multiple motivations. The Inquisitor is focused largely on stopping or saving Solas; Rook is charged with figuring everything out as it is happening to them in real time with almost no context or experience, AND stopping or saving Solas. The Inquisitor has existing allies and resources; Rook does not. Rook must build their own campaign from the ground up, and that means the player is building their own experience from the ground up. Their allies, abilities, and home base, yes, but also their knowledge. Discovering things at the same pace as Rook, with a similarly urgent drive to do so, keeps the game from infodumping at us. It keeps the reveals evenly spaced, but also immediately interesting to the player.
And best of all? Rook allows the writers to do what they want to Solas without breaking his dynamic with the endless sea of Inquisitors (or, at least, with way less risk of doing so). We needed to have our theories about him broken down and rebuilt as players; to do that to the Inquisitor would damage an entire sea of headcanons. We'd never get the Solavellan ending we wanted, for instance, if Solas had played mind games with Lavellan for that many months. And if Solas didn't do those things, if he'd been wholly defanged, he would have lost his appeal and importance in the narrative. He wouldn't be the Dread Wolf in the ways that matter to Veilguard.
It's important, then, that Rook has just the slightest bit of backstory. They care about their allies. They are not a potential political force like the Inquisitor. They have many options to be impulsive. Every single Rook has rebelled against authority. Every single one has a stubborn streak. BioWare put all those qualities there on purpose, because Solas uses every single one, in every single Rook, as a tool. That was all essential for his character development in this game! At the same time, they couldn't do that with the Inquisitor as protagonist, because after 10 years, no two Inquisitors are similar enough to predict/script their actions and responses in that way.
Those twists are perhaps the most important tool for forward momentum in the game. The more they keep us guessing, the more we'll play and seek new information, the more we'll learn. Which brings me to...
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The 3 Act Structure: Our Lens
Like I said: BioWare couldn't just infodump at us in Veilguard. It wouldn't be interesting to even half the fans that stayed, these ten years. To keep us engaged as players, they had to string the lore through a series of engaging events. Keep the momentum up, so we would not be lazily looking over codices, but chasing new knowledge and understanding. It all had to be emotionally relevant and resonant to keep us caring, because very few people play games they don't care about.
Veilguard, like a lot of written art, follows the three act structure. Though there are a lot of variants on the more precise beats, they all broadly follow the same-ish path.
Hook: The opening image. In Disney movies, this is the song where the character sings about all the things they want in their journey, and what they truly need is only implied. It gives an opening note for the theme by showing what the character lacks, and what they might need to gain before defeating the final villain. In Veilguard, this is our prologue, centered entirely around Varric: the big red herring where we see that Rook is out of their depth, opting to push over a support beam rather than take on the Dread Wolf. Off-screen, it is also the background information about Rook, showing us who they are and what they want before we play.
Inciting Incident: The event that kicks off the main plot. In DA:tV, there's a big collection of these (because every companion needs one; we'll get to that). The first big one is, of course, the failed ritual. The death Rook doesn't see. The Evanuris are freed, but Rook has only half the information.
First Plot Point: "Plot Point" means "big/defining decision" in writer-speak. This is the moment the protagonist decides to go forth on their adventure. In video games, this is more or less determined for you, but you have the option to flavour this moment in Veilguard. You can choose how to tell Solas that you'll do what he wants: either by appeasing him or angering him. You do the same for Neve and Harding afterward, and then again in Arlathan and D'Meta's Crossing. You state that you're doing this, no matter what it takes.
First Pinch Point / "The Setback": "Pinch" means "twist" in writer-speak. It's the first time the narrative is shaken up, and is also usually the first time we see the true scope of the villain. In Veilguard, the first big twist has been called "the Setback" by some of the devs (notably, I heard it at a panel in September). For Veilguard, this is Weisshaupt. We see the true scope of Ghilan'nain's horrors, but we also see the first BIG hints (outside of Varric) that Solas is manipulating us—because he really doesn't seem to hate the Wardens as much as Inquisition enjoyers like myself expected. This event concludes act 1.
"New World" / "Fun and Games": The devs have remarked that they wanted to see the tone of their setback (Weisshaupt) threaded through the rest of the game, and we do: through Davrin and Lucanis' banter, through the reflections on the consequences of Weisshaupt, through every character struggling with their confidence and identity after that point, through the blight getting worse and worse and worse. That's what the New World is: the characters getting used to new circumstances after that first big twist. The Fun and Games are the slow and steady recovery from the twist, warming and solidifying formerly tenuous relationships. This is where we do a lot of companion and faction quests.
Midpoint: In a narrative that ends in a victory (so most games ever), the midpoint is a false victory. We think we've nailed something, only for something else to happen that begins to seed doubt in the protagonist's capability and/or ability to solve the plot. For Veilguard, this is the blighted dragon fight: we think we've got Ghilan'nain, but then Elgar'nan shows up and demonstrates that Rook is in so, so over their head.
Second Pinch Point: The second twist. The villain's identity is crystal-clear, and by now we've definitely interacted with the villain more directly. This is Arlathan, Elgar'nan's mind-trap—and Solas' "rescue" of Rook, showing his duplicity in full. Elgar'nan notably says a line about not falling for Fen'Harel's tricks again, and it foreshadows what we will see of Solas.
Disaster / Crisis: This is the event that triggers the protagonist's downward spiral. Not a twist (necessarily), but a catastrophe. In Veilguard's case, it's both: the Ghilan'nain fight leaves one companion dead-dead and another presumed dead. Then, the twist: Solas using Rook's sharply felt regret to pull his gambit and swap places with them. A series of events that literally had me gasping so frequently I got dizzy. Thanks, BioWare :) Many people say that this event, or something between this event and the "All is Lost" beat, conclude act 2. For games, the pacing is sometimes different, as is the cutoff mark, because otherwise the third act has the potential to be very short.
"All is Lost" / The Dark Night of the Soul: It's exactly as the name suggests: all has been lost. The protagonist doubts themself completely. It seems like nothing more can go wrong, and like nothing might ever go right again. The protagonist is at a loss for how to move forward. In Veilguard? Varric is dead. Davrin/Harding is dead. Bellara/Neve is dead. Rook is literally trapped not only in their regret, but in a reflection of Solas' regret. And to get out, they'll need...
"The Epiphany" / Second Plot Point: "Plot point" means "big/defining decision" in writer-speak, as stated above. Only this one contains more layers than the first. This is where the thematic statement of the piece comes out: the lesson that the protagonist must learn is stated, clearly, for all of us to see. It is the thing that picks them up off the ground, giving them strength to face the climax and the danger it promises. In Veilguard, this is Varric saying to Rook, "Have you learned nothing here?" and reminding both Rook and player that he chose this; Rook's companions chose this; we cannot blame ourselves for the actions of others. We cannot carry grief for other people, or we'll drown in it. Sound like any other character we know?
Climax: The big fight! But also, the big moment where the theme is shown to be the narrative key. In every ending of Veilguard, Rook being Solas' perfect mirror is the key to winning the day against the Dread Wolf. It just depends on what facet of Solas Rook chooses to mirror: the trickster, the nasty combatant, or the person who was haunted by their own failings and lost companions.
Resolution: Narrative threads are tied up, or a promise is made to tie up those loose ends in future installations. Veilguard's credits do both of those things. :)
Why am I telling you all of this? Because the lore must follow that skeleton. Every reveal we get must fit into both the timing and the feeling of those events. It would not fit to suddenly drop everything about the Titans right after Rook gets to the Lighthouse, which is why those enemies you need to kill to get the last memories are level 30-40. It would not fit to uncover everything about the blight's origin before Weisshaupt. If they forced us into that as players, all the casual fans and new players would duck out, feeling overwhelmed.
Even for us older fans, narrative structure shapes significance. You can tell a lot about a codex's overall importance and tone just by understanding where you find it, and when. That's why the Trespasser codices carry so much weight, even the ones about the Evanuris' actions that we don't see on screen at all: they are at the bitter end, and so they carry all the bitterness, longing, and mourning of that ending. Without the context of Trespasser, they mean less.
This is also why Veilguard paces its companion quests this way, not allowing you to complete them until later in the game. Every companion has something to teach us, and BioWare wanted to give each companion's narrative the weight it deserved.
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The Companions: Paths to Our Answers — and Future Games
Anyone who's played Inquisition knows that companion quests shape entire facets of the lore in individual games, as well as set us up for the trajectory of the next games. Just look at Solas and Cole: together, they shaped our whole understanding of spirits in Veilguard. They set us up to ask all the right questions about not only spirits being bound as demons (Solas' quest), but about spirits being able to manifest in physical shape (Cole's quest). Together, their narrative conclusions foreshadowed much of the Evanuris' reveals in Veilguard: that they were spirits who could manifest into corporeal shape, and that they had the ability to ask others to manifest—and then bind them.
Again, these quests are paced throughout Inquisition's main plot. You cannot do their before Skyhold, and you cannot do them after the cutoff of (I believe) the Temple of Mythal. Inquisition forces you to see those quests' endings in the exact right spot: sometime around the midpoint (Adamant/WEWH), but before the disaster/dark night (the Temple of Mythal). They do that so you will feel that those things are significant.
Veilguard does the same thing. Every companion has a facet of the lore attached to it, but you cannot follow those threads to their conclusions at the beginning of the game. The game won't let you, because the moments need to be spaced out properly and carry the necessary emotional weight. Not all of their quests promise speculative material for future games in the same way, because some explain the context of the current game (Varric, in DAI, accomplished both with the red lyrium content, for instance; Leliana, meanwhile, dealt with the theme of faith in DAI and did not promise future speculation).
These concepts will all get far more attention in due time, but in short, here's what I think is associated with each companion:
Harding: Titans! But also, angry titans, and the difference between "angry titan" and "source of blight." In the same vein, what the dwarves should do going forward, and where they should place the titans in their culture.
Neve: The soul of Veilguard; her narrative is very current to DA:tV, in my early understanding. But she brings forth a lot of nuance to the themes of regret, and what that regret looks like on a smaller scale (a city, rather than a world). She does a lot of work in showing us that regret is regret, no matter the scale, and that the work we do to do better matters, no matter the scale. Additionally, her personal quest foreshadows Solas' use of blood magic against us being more than we thought by showing off Aelia's puppets, suggesting to us (tonally) that Rook may be Solas' puppet.
Bellara: The Forgotten Ones!! Anaris! Also, the place of ancient elvhenan in the future of Thedas, and what the elves should do/feel going forward.
Lucanis: I think they were going for some Forgotten One/Forbidden One hints, judging by some notes from the Ossuary and some banter between Lucanis and the others. This needs more dissection. Lucanis sort of does both what Bellara and Neve do: the Forgotten Ones, and also the heart of Veilguard's theme, with a lot of found family vibes thrown in.
Davrin: The blight itself, and the future of the blight without any archdemons left to cause capital-B Blights. Thedas' path to healing its nature.
Emmrich: The nature of what spirits are. I need to go screencap more specifics, but I swear this necromancer has referenced the difference between spirit and human soul and has stumbled upon saying that the two might not be so different at least once. Also, the Formless One centers around the Necropolis, and I'm thinking "spirits seeking bodies" and this whole idea of unlife/undeath is going to be explored later.
Taash: Remember how I said BioWare needed an ethos update? I think we see that most predominantly in Taash, whose entire personal quest is an examination of the values and priorities of different cultures, as well as the place of gender and gender ideology in Thedas. We saw this with Dorian and Krem in DA:I, but Taash modernizes that conversation (10 years has changed a lot!) and brings it front-and-center. At the same time, their existence is referencing (potentially) the Scaled Ones, and showing us that the kossith (Qunari) might have far more ties to Evanuris shenaniganry than we thought—and that those shenanigans did not happen on Thedas, but potentially far across the sea. (Neve and Lucanis accomplish this, also, with the Shadow Dragons and Crows, but not to the degree that Taash does).
This is why the companion quests MATTER, and (at least partially) why the game asks you to complete these quests or suffer consequences in the finale.
You know what else happens, upon completion of these companion quests?
You get codices. In Dragon Age, they are the threads that tie the seemingly disconnected pieces of the plot together, and that's on purpose. This time, they automatically unlock upon completing different stages of companion quests—and as far as I can tell right now, days after completing the game for the first time, the ones revealed later DO contain spicier hints about future lore than those revealed earlier.
And between ALL of these things—the demands Veilguard's timing placed on Bioware, the need for Rook as a protagonist, and the structure for every companion's quests—I think BioWare did an amazing, genius job with their narrative. Yes, I have seen some of the art book content, and yes, it would have been so cool to have those things, but... I truly do not think BioWare needed them, as close as I would have held cameos like Cole to my heart.
From a lore perspective? They knocked it out of the gods-damned park with Veilguard. They did an amazing job with each of their quests, and I promise: there is no shortage of juicy lore to be found in Veilguard. Now that I've inflicted an outline of what I know about stories upon you, I promise: all of this serves as context for everything I look forward to saying in future posts.
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If you got this far, thank you, as always!
This series is going to take a turn toward what I noticed in Veilguard, how I feel that Veilguard adds to my theories (or perhaps debunks some of them), and where I think the series is going to go from here. But in order to write all that properly and miss as little as possible (even though, in November 2024, with no wiki or transcripts, I am guaranteed to miss things), I need to keep playing the game and keep reading the codices I find.
Stay tuned for the next instalments, though I cannot say how quickly they will come after this. <3
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graylinesspam · 24 days ago
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"Jedi cannot help what they are, their compassion leaves a trail."
Obi-wan had to become callous to it. Tattoine may be the ideal planet for growing callouses. He had many now. Across the palms of his hands. The soles of his feet. His knees and elbows and even the curve of his cheek. His skin was thicker now. Harder to break. Tougher than it had been even in the war.
Nothing scarred like the desert. No blaster wound or saber strike hardened him like walking through the sands. It wore away at whatever it touch. Stone falling to the never ending barrage.
A woman cries as her son is sold. A man gasps as his life bleeds onto the ground. A beggar shakes the tin he holds. The sick wheeze. The poor shuffle on. The planet spins and time passes and it all happens again.
There is suffering all around him. There is suffering within him.
He does not offer a gentle hand. Or even a glance. But he holds them in his thoughts. He cannot help it. It's a curse. The light inside him flickers with empathy. It feels all the pain around him.
But he cowers in the dark now. The galaxy suffers a long winter under a fascist regime. And he hides in the waves of an eternal summer. On a planet that burns like a sun.
He is not a jedi. He cannot be one anymore. A jedi helps wherever he travels. But Ben only hurts.
He reminds himself that he does it for Luke. And for the future that he'll build.
---
The "Inquisitors", what a pretentious name, hunt Jedi across the galaxy now. A gang of poorly trained dark siders. Less skilled than a nightbrother. And Ahsoka has killed many. They hunt like a pack of hounds. Sniffing out trails of good deeds. Anything that undermines the suffering that the empire imposes. Ahsoka has learned how to leave her scent in the wind.
How to sew kindness into a trail that leads them into whatever trap she can design.
The real counter measures are well concealed. There is no rebellion yet. No force strong enough to fight back. But there are trails of aid. carefully orchestrated lines hidden in the depths of the crime wave that has risen under the Empire's thumb.
But her trail is more...traditional. Starving villages fed. Prisoners freed. Weapons destroyed. People bandaged and medicated. It is a path of light.
And though is sings with a gentle reverb it leads to an inferno. The light burns in her chest like a star. Like it used to burn in Anakin. She could never understand how one person could contain so much light, so much passion. It isn't for the weak. The weight of the force is a tangible thing when there are so few to carry it.
And sometimes she wonders how she can remain so bright when there is always darkness crowding in the corners of her heart.
But Anakin could do it. And Ahsoka would not fail her master or his legacy.
So long as the Sith continued to send their dogs out into the galaxy Ahsoka would neutralize them.
It didn't take her long to realize that killing them was redundant. New ones always fell into line when she knocked one down. Besides it was more beneficial to send them back to their master as failures. She always gleans more from their half mangled return than she did from the same speech the new ones always recite.
It isn't them she's waiting for anyways. The hounds can only return to the hunter empty handed so many times before he's forced to come into the wild to capture his prey.
She is a natural hunter. She knows how to track. How to stalk and wait, for a beast to turn it's head and expose it's neck, for her moment to strike. She's hunted sith before. Real sith. And she will spill this ones blood across the stars for every jedi he's killed.
She'll do it for Anakin. And the legacy that he left behind.
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lulu2992 · 1 year ago
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From the Inquisitor to the Baptist: The Evolution of John Seed
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From the early stages of the development of a video game to the day it gets released, its gameplay, story, and characters usually go through many modifications. Far Cry 5 is no exception to this rule, and thanks to promotional images, trailers, interviews, official side material, and even deleted content still available in the game’s files, we can get a glimpse of what Hope County and its residents used to be like. John Seed, in particular, seems to have undergone quite a few alterations, both physical and moral.
In these posts, I will be listing and discussing all the changes I noticed in John and explaining why the man who used to be known as “The Inquisitor” isn’t identical to “The Baptist” we met in Far Cry 5.
All the sources and references indicated by the superscript numbers will be given in the last post.
Part 1: Physical appearance, clothes, and tattoos (concept art, promotional content, and side material)
What seems to be the earliest portrait of the Seed family is a piece of concept art that Lead Graphic Production Artist Nick Arnett shared on Instagram¹:
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As you can see, many things look different from what we are used to, from the Eden’s Gate cross (behind Joseph’s head) and logo (on the pulpit, with an eagle) to the Seed siblings’ outfits. The man on the right seems to be John, and he’s sporting a two-tone blue shirt that resembles the one he will end up wearing in the game, but he doesn’t have a vest. Instead of a belt, he has suspenders, and his pants and shoes look darker and more formal than his usual jeans and boots. He already has a beard and, while his hair is slicked back, as it is in the game, it’s a little longer. He doesn’t have any visible tattoos, but if you look closely, you’ll notice that he does have something on his hand: blood, running from his knuckles.
In May 2017, nine months before Far Cry 5 came out, the game was officially announced and a few promotional pictures were released, notably these two²:
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But before that, we can see what John looked like at an even earlier stage of the game’s development, during the making of those two aforementioned pictures, thanks to early sketches and visuals shared by AmCo Studio³ and Fire Without Smoke⁴:
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John’s iconic vest and sunglasses have appeared, and while his shirt became white, it’s now partially unbuttoned and the sleeves are rolled up, which is how he wears it in the game. As for his hair, it’s shorter than it was in the first family portrait and looks more similar to his final design. We still don’t see any tattoos on his arms, but he has a watch.
In the final version of what I would call the “Last-Supper-like” images, John looks even more like himself, but there are still a few differences:
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Although they are not strictly identical to the ones he has in the game, he’s wearing sunglasses with blue lenses on his head. His shirt became blue again, his vest is striped, and he now has his “EG” (Eden’s Gate) earring and belt buckle, grey jeans, and bunker key around his neck. He’s also wearing a coat, but while, at first glance, it looks like the one we all know, the pattern isn’t the same; instead of planes, there are “EG” symbols on it. The buttons, however, are already golden and decorated with scales.
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In the pictures, especially the first one, the siblings are associated with symbols: a crown for Joseph (on his jacket and napkin), a sword for Jacob (on his music box), a pair of scales for John (on his coat’s buttons and in the bread/cake), and intoxicating Bliss flowers for Faith, a reference to the Four Horsemen of the Apocalypse: Conquest, War, Famine, and Death, respectively, who. In John’s case, the scales could also be a nod to the fact he’s a lawyer. Indeed, scales are commonly used to symbolize justice.
This time, he finally has tattoos, and while some of them are the ones he will have in Far Cry 5, others are different. He already has small symbols on his fingers: an eye, a tongue, a hand with a drop of blood on it, a heart, a foot, a keyhole, and waves. The meaning of these symbols used to be a mystery to me, but it turns out they were inspired by Bible verses, specifically Proverbs 6:16-19⁵:
There are six things the Lord hates, seven that are detestable to him: haughty eyes, a lying tongue, hands that shed innocent blood, a heart that devises wicked schemes, feet that are quick to rush into evil, a false witness who pours out lies and a person who stirs up conflict in the community.
The flames on his right wrist will be in the game as well, but here, they are smaller. This tattoo seems to have been taken directly from this illustration:
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It’s from a French (Breton, to be precise) collection of “Taolennoù Ar Mission” (literally “mission paintings” in Breton) by François-Marie Balanant, who was a priest, and it depicts a human soul being afflicted by the seven deadly sins⁶. “Taolennoù” were created in Brittany in the sixteenth century by the Catholic clergy in an effort to make religion more accessible to the faithful, some of whom were illiterate, with the help of drawings.
This particular image can be found on the Wikipedia page dedicated to the seven deadly sins⁷, which seems to have been the primary source of information and inspiration for several of John’s tattoos.
Clearly, the angelic figure with the dove, on his right hand, also directly comes from the drawing (upper left corner). This tattoo will later be redesigned and decorate the inner face of his left forearm.
As explained on Wikipedia, there used to be eight mortal sins, and their Latin names were:
Gula (Gluttony)
Luxuria (Lust)
Avaritia (Greed)
Tristitia (Sorrow)
Ira (Wrath)
Acedia (Sloth)
Vanagloria (Vainglory)
Superbia (Pride)
Tristitia and Acedia would later be combined, as well as Vanagloria and Superbia.
In the two promotional pictures, John has seven of these sins (except Acedia) tattooed on his left hand, as he does in Far Cry 5.
John also has letters on his fingers, but while, in the game, they spell “E-D-E-N” and “G-A-T-E”, here, we see G, G, S, E, W, P, and L, most likely the first letter of each deadly sin in English.
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On his chest, instead of a scar and the mutilated word “SLOTH”, he has a tattoo. We see two crossed rifles, the number seven in tally marks (probably yet another reference to the deadly sins), what seems to be the words “Bros & Sis” above the design, and what probably is “Til Death” under it. It looks like an infantry tattoo, very similar to the example included below (center) by tattoo artist Garrett Tankersley, known as tat2garrett on Instagram⁸:
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Finally, in one of the images, John is holding a tattoo machine. In the other, he’s holding a revolver. In the game, however, this weapon is nowhere to be seen.
Even though he will never use it in Far Cry 5, John was represented by this gun again on one of the game’s old official websites⁹:
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At the time, as you can see, his title was also “The Inquisitor” instead of “The Baptist”.
On the PlayAsia blog, on a page dedicated to Far Cry 5, short information sheets about a few of the game’s characters were posted¹⁰. They look official, but since I have only ever seen them on this website, which was not created by Ubisoft, their origin and therefore the accuracy of the information they give are uncertain.
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While most of what the picture says is either true (blue eyes, brown hair) or plausible (his height), John mathematically can’t be only 32 years old because he was already working as a lawyer about ten years before the events of the game, which is set in 2018. According to my research, it takes 7 years after graduating high school to become a licensed lawyer in the United States. In 2008, John couldn’t be younger than 18+7=25 years old, so it’s impossible for him to have been born after 1983. He could have skipped grades, but since this is never mentioned anywhere, I assume he didn’t and that he’s in fact older than 32 in Far Cry 5.
It’s possible, however, that he really was supposed to be 32 years old when the picture was made but that his backstory (and consequently his age) was then modified.
In the novel Far Cry Absolution, a few details are given about John’s appearance. For example, on page 6:
He was ten years older than [Mary May] and near six foot with brown hair and a beard that covered the lower half of his face.
Mary May is 29 (almost 30) in the novel, which makes John approximately 39 or 40 years old in the book. This age is more plausible, I think.
Then, on page 31:
John Seed, the younger brother of The Father, slighter in build, but cut from the same cloth. Both bearded and tattooed, and both with those all-seeing eyes that seemed to search through the dark with a kind of nocturnal prowess.
This isn’t the only time in the novel that John’s gaze is described as intense. The word “predatory” is even used on page 145.
Interestingly, and despite the fact it’s absent from Far Cry 5, the gun seen in his hand in one of the promotional pictures is mentioned in Absolution as well. It’s described as “a large revolver” on page 31 and as a “big magnum revolver” on page 57. He also uses a rifle “with a wood stock and bolt-action lever” (page 48) at one point, but this weapon isn’t in the game either.
Overall, aside from this detail, his physical description in the book is rather consistent with what we see in the game. And in this official picture posted in January 2018 to promote the book¹¹, he apparently looks the same as he does in Far Cry 5.
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In the live-action short film Inside Eden’s Gate¹², Joseph is the only member of the Seed family who is played by the actor who also plays him in Far Cry 5, Greg Bryk. In the game, while John is played by Seamus Dever, in the movie, it’s another actor named Rob Evors who was cast in the role. His voice and face obviously don’t sound and look exactly like John’s, so these differences are not significant.
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His outfit, however, has gone through several changes. I don’t know if the design was deliberately altered or if the clothes Rob Evors has in the film simply are the closest real-life equivalent to the ones John is wearing in the promotional pictures that the movie’s costume designers could get their hands on. Like in the development sketches for the “Last-Supper-like” images, his shirt is light-colored (but still blue, apparently) and he’s wearing his sunglasses normally, not on his head. They don’t seem to have blue lenses, but again, maybe the team could only find “regular” sunglasses. He has his Eden’s Gage belt buckle and earring, but instead of being grey, his coat, vest, pants, and shoes are brown/beige. The coat is decorated with “EG” logos, exactly like the one John is wearing in the promotional pictures, but lighter in color.
As for his tattoos, they are identical to the “old” ones we’ve seen so far, but two more are visible: the pair of scales on the side of his thumb and the snake (from the Taolennoù Ar Mission again, but uncoiled), which represents Envy, around his left wrist. These two new tattoos will be part of John’s final design in the game.
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There’s another one between the snake and his watch, but it’s simply one of Rob Evors’¹³.
In the film, John’s tattoos were actually hand-painted¹⁴. Here’s a better look a them, from Makeup Artist Casey Lynn Stuckey’s Instagram account:
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His sleeves are never rolled up in Inside Eden’s Gate, but it’s most likely because that would have meant covering up the actor’s actual tattoos and possibly painting more, so I suppose they thought it was more convenient to just hide them.
The last notable change regarding John’s appearance in the short film is that, for the first and seemingly only time, he’s wearing a shoulder holster, but his gun is not the revolver we’ve seen for far. Instead, it looks like a semi-automatic pistol, maybe a 1911. Since, in Inside Eden’s Gate, Joseph also has this type of gun and not the revolver he carries in Far Cry 5 (albeit rarely, and he never uses it), it’s possible that, once again, the team couldn’t find the right weapons for the movie and used the available props.
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In the live-action TV spot “Anything Can Happen, Everything Will”¹⁵, John is this time played by model and actor Jon Oswald, who jokingly described the character as “the asshole in the Gucci trench coat” when he shared the video on his Instagram account¹⁶.
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John’s outfit looks identical to Rob Evors’ in Inside Eden’s Gate (except the shoes and the holster, it seems), so it’s likely that they just reused the same clothes. Like in the film, John’s sunglasses (which are not blue) aren’t on his head; he’s wearing them. His hair is a bit different, but it’s probably simply because Jon Oswald’s hairstyle looked close enough to John’s and they thought it didn’t need to be modified, so I don’t think this “change” is significant.
Thanks to the pictures that Mackenzie Lawrén Johnson (better known as Kenz Lawrén), who plays Faith Seed in the short film and the TV spot, posted on Instagram¹⁷, we can have a better look at him and his tattoos.
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They haven’t changed much compared to the previous ones, but we can now see a goat (a symbol for Lust, also directly from the Taolennoù Ar Mission) next to the snake on his left arm. In the game, the goat will disappear from his hand, be redesigned, and end up on his right forearm. We see two other tattoos in the picture, but they simply are Jon Oswald’s¹⁸.
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In the image below, drawn by Anthony Winn, who made storyboards for the TV spot¹⁹, the character on the far right (who is not Joseph), wearing a vest and sunglasses, and standing next to a woman who is probably Faith, appears to be an early version of John. This time, he’s holding a rifle, different from the one described in Absolution, and not a handgun. For once, his sister is armed as well.
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In The Book of Joseph²⁰, John, as a child, is described as “the best looking, the least odd” of the Seed brothers, which is why the narrator, Joseph himself, believes he was adopted first after they were sent to an orphanage. When they meet again as adults, Joseph says his younger brother is “strikingly handsome, elegant”, wears “tailored suits” and very expensive shoes, has gleaming hair, shiny teeth, and manicured hands. He also writes that, as John Duncan (the name of his adoptive parents), “physically, he was society’s very model of success”. Psychologically, however, it was another story… but this will be discussed later. Although the John Seed we meet in the game isn’t exactly the same person as John Duncan was anymore, he’s still “elegant” and seems to take care of his appearance. Joseph doesn’t mention tattoos, but it’s likely that John got them later, after the Project was created.
An official guide for Far Cry 5, by Prima Games, was released alongside it. In the book, which was written in 2017, we get to see what John looked like when the game was still in development.
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This design is very close to the final one, but for some reason, his sunglasses, bunker key, earring, and tattoos are all (temporarily) gone. However, the “SLOTH” scar has now appeared on his chest instead of the tattoo he previously had, even though it’s a bit closer to his collarbone than it will be in the game. His outfit and facial features look slightly different, but this is also true for many other characters in the guide.
On IGN’s YouTube channel, a video titled “Far Cry 5: Why John Seed Is Your Charmingly Deadly Enemy” was uploaded in February 2018²¹. In it, we get a glimpse of an early version of the “You have been Marked” TV broadcast²², and although the setting looks different, John’s appearance is very close to his final one.
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By the way, if you look at the noticeboard behind the TV, you’ll see that the Testicle Festival was supposed to take place in 2017 instead of 2018. When this early in-game footage was recorded, Far Cry 5 was probably still scheduled to come out in September 2017 (which is what the first rumors said and could also explain why all the calendars in the game suggest we are in September).
In the thumbnail of the YouTube video, John looks exactly like himself:
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He does too in the “Four Horsemen of the Apocalypse” artwork²³, this promotional screenshot²⁴, and this poster²⁵:
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And in a trailer posted by Ubisoft three weeks before the release of Far Cry 5, a “character spotlight”²⁶, John has his final design as well. The only difference is that, although the game was about to come out, they still called him “The Inquisitor” instead of “The Baptist”.
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Then, on March 27, 2018, Far Cry 5 was released.
To be continued…
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sxrensxngwrites · 1 year ago
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Spirit Inquisitor Headcanons
This ask comes from an anonymous user who asks: "I was wondering if I could request the inner circle reaction towards finding out that their inquisitor is a spirit like Cole, like first meeting them and how'd they get along with them or how would they treat the Quizzy after finding out, maybe the inquisitor is a 'Hope' spirit since in lore it stated Hope and Faith are very rare spirits so maybe the Inquisitor was attracted to the real world due to the hope of both templar and mages in the conclave"
I absolutely ADORED this ask and had so much fun with it. I'm even entertained by the idea of an actual oneshot or fic... And for those of you that sent in other requests, I see them! Just getting to them slowly.
WARNINGS/TAGS: Inquisitor is referred to in the 3rd person with they/them pronouns as to keep it open for everyone, Hawke has a mention and uses she/her pronouns, There's a small mention on Anders and Justice/Vengence, most of this is sweet/fluffy in my opinion
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The Inquisitor wasn’t always a spirit. In the grand scheme of things, the change has been fairly new–at least compared to Cole.
They went to the Conclave to watch the discussions between the mages and the templars. Unlike many others, they were hopeful for new beginnings and opportunities that would occur as a result. However, after the Conclave exploded, they were one of the many to be caught by the wreckage.
The Fade was already very thin at the site of the explosion, due to the nature of its cause. So, it’s not unreasonable for spirits to pass through. It’s not long before a spirit of Hope finds its way through one of the many rifts, it hopeful of the same thing that the Inquisitor wanted. Having similar wants, the spirit of Hope merges with the body of the would-be Inquisitor.
When they awake, they have no recollection of who they were before—only filled with a strange sense of levity despite the awful situation they’re in. They’re a bit uncoordinated, almost like a large child that isn’t quite sure what they’re supposed to do just yet. However, after the journey to the Breach alongside Cassandra, they become more in tune with the skills of who they used to be. 
In the beginning everyone is very quick to dismiss the strange behavior of the Inquisitor, chalking it up to them being shaken up from the Breach or some sort of residual magic left within them. However, as time goes on and they don’t seem to be recovering any memories, suspicions begin to arise. However, they’re such a sweet and optimistic soul, dedicated to leading the cause, that no one can stay put-off by them.
When Cole appears, there’s an immediate connection. The two are so similar it’s almost eerie. Neither seems to know exactly what they are, but they know that they are like each other. Hope and Compassion easily find a place alongside each other, and this uncanny similarity is what begins to raise Cassandra’s red flags—that it’s not just amnesia or a strange personality trait of the Inquisitor’s.
At Skyhold, the implications become far more severe. When the Inquisitor’s family writes letters and sends for them, they simply tell Josephine that they’re not quite sure who those people are or what they want. Their mother only says that the Inquisitor has the face and name of their child, but there’s a strange absence of everything else. 
It’s Hawke who points it out to Varric. From the moment she meets the Inquisitor she can identify what’s wrong. At first she could never tell when Anders was truly Anders or when Justice and Vengeance had seeped into his mind, but by this point it’s burned enough into her mind that she can see it in the Inquisitor. Of course, it’s different here: whoever the Inquisitor was before, they’re very much dead—Hope now piloting the body. Hawke is relieved that they’re not fighting over control on the inside; that has been Anders’ demise after all. Varric doesn’t want to admit the similarities, too afraid to face the same situation again.
When it becomes clear that the Inquisitor is dead and they’re actually a spirit of hope, reactions are mixed among the Inner Circle. 
Cassandra is very off-put initially. The concept scares her a great deal, but she eventually comes to terms with it. After all, she had begun to respect the Inquisitor for their devotion to the future. That respect couldn’t disappear at the mention of a spirit. The same could be said of Blackwall. Leliana and Josephine are also puzzled, but I think they’re both more open to it than Cassandra.
Cullen is admittedly very afraid. He’s still apprehensive of anything spirit-related since that night at the Circle Tower. However, he is won over by seeing the caring nature of the Inquisitor—and their hope for him on his journey to wellness.
Vivienne reacts very similarly to how she reacts to Cole. She’s ready to pull her support of the Inquisition immediately, but there is something about the Inquisitor that’s very endearing to her. I think their devotion to help her, even after she treated them so rudely, was enough to get her to stay.
The Inquisitor being a spirit makes no difference to Sera, Dorian, or The Iron Bull. They’ve certainly seen or heard of stranger things.
The relationship the Inquisitor has with Solas is very deep and profound. He seems to understand what’s happened almost immediately, and encourages the Inquisitor to touch into their spirit-side. Of course, he educates them on their origins and the Fade. They even journey there together many times.
Varric is still haunted by the image of Anders, so he’s hesitant to fall back into their friendship. However, after some encouragement from Hawke, he does his best to continue interacting with the Inquisitor again. It’s then that Varric realizes that he never knew who came before, but he does very much know he’s talking to in that moment—his friend, the Inquisitor.
And of course, Cole and the Inquisitor are virtually inseparable. They share such a strange coincidence, that it’s only natural they get along so well. They each understand the other and their own personal confusions, providing support for the other as they battle with the question of Who am I? 
It takes a while for everyone to get used to saying it out loud: that whoever the Inquisitor used to be was actually dead a long time ago and that they had been inhabited by a spirit for as long as they had known them. But after they say it out loud, they realize it doesn’t make too much of a difference. Just as Varric realizes, everyone else does too; Their friend isn’t the body, but the Hope inhabiting it.
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marianadecarlos · 2 months ago
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Don Juan José of Austria (1629-1679) Fanart
He is the half-brother of Charles II of Spain and the extramarital son of King Philip IV and the actress María Calderón. He was a Spanish politician and military man. He was named after Don Juan of Austria the Hero of Lepanto. His mother La Calderona was a comedy actress. Duque de Medina las Torres who first called Philip's attention to her. She was beautiful and caught King Philip IV's eye while performing.
They developed a romance, and the King simply could not resist her When Don Juan was born, his mother entered the convent because she followed the etiquette of the Spanish court, which prohibit any woman who had been honored by the king from being honored by any man. He was born on April 7th, 1629, and was baptized two weeks later. He was registered "hijo de la Tierra" (The son of soil) of unknown parents.
He was brought up in a distinct remote from the capital, and his education was put in the hands of a mathematical Jesuit and a theological inquisitor. He could later have been the archbishop of Toledo had not for the Count-Duke of Olivares wished to legitimize his own bastards and prevailed upon Philip to do the same to make his action more respectable. However, at the age of thirteen, Don Juan was recognized by Philip IV and made Grand Prior of St. John with an almost royal household and large income. This rank will be a stepping stone for his career. His rank is to be that of the potentates like the Electoral princes, who were addressed as brothers by kings and Serenity by subjects. Baltazar Carlos refers to him as "my brother Don Juan". (They are the same age btw) They can go to the theater together on the same couch, but they are not allowed to eat together. Elizabeth of France would end her letters to him with "To Don Juan, my son" while Balthazar ended "To Don Juan de Austria, my brother, and my friend" At the age of 15, He was already the Governor of Flanders, and two years later he was given the title the Prince of the Sea, chiefly because his namesake had been victor of Lepanto. His only sea battle was the defeat of a small French boat. Henceforward he was to fight on land, and unfortunately with far less success against far more powerful foes.
In 1663, Don Juan of Austria was named "Captain General of the Conquest of Portugal” and placed in command of twelve thousand infantry and six thousand cavalry. Early success in 1663 was followed by embarrassing losses later that year; it was already clear that the undertaking was headed for disaster. Philip IV recalled Don Juan to Madrid, subjected him to an investigation, and replaced him with the Marquis of Caraçena.
In his youth, he was affable, brave intelligent, and hard-working but the twin enemies of his ambition and his defective birth tended to make him lose those great qualities he possessed and gain many less admirable ones.
In the summer of 1665, When it became clear that his father had few more months of life, He made a proposal that would shock Philip IV and lead him to refuse to see Don Juan on his deathbed. He presented paintings he made, one of these was a miniature representing Saturn contemplating with a smile the incestuous dallyings of his son and daughter, Jupiter and Juno. It was on the occasion of a visit to Aranjuez, that, he had been summoned by Philip to discuss whether he would be preferred to be Archbishop of Toledo or Inquisitor General. When Philip IV saw the painting the intention was clear. The face of Saturn resembles Philip IV, The face of Jupiter resembles Don Juan and the face of Juno resembles Margarita. When he saw this he was enraged and turned his back on him and never saw him again. Mariana of Austria loathed Don Juan for this scandalous act.
Don Juan of Austria had journeyed to Madrid to see his dying father. Philip reportedly stated that “this was a time to die” and insisted that Don Juan leave Madrid at once. Even if the words were apocryphal, Philip IV’s public snub confirmed his intention to exclude Don Juan from the regency government and succession, intentions made public when the testament was read. Philip IV drew his final breath on Thursday, September 17, at 4:15 a.m. Those in surrounding areas entered the royal chamber as the final moments approached.
In Mariana's regency, he overthrew Jose Everardo Nithard and later Fernando de Valenzuela. He and Mariana of Austria were rivals during the regency period. He arranged several coups to overthrow Mariana, which eventually succeeded, forcing Mariana of Austria into exile.
When he gained power, he successfully imposed laws that were beneficial to the country, despite becoming unpopular.
On August 24, 1677, he fell ill but seemed likely to recover. However, it meant a delay, as the king may not have wanted to dismiss Don Juan while he was bedridden. Even on his sickbed, Don Juan must have known that his tenure was about to end. He died four days later and was buried in El Escorial.
The story of Don Juan was incredible and interesting. He may not have always been successful in his plans, but his dedication, intelligence, and charisma made him formidable.
Sources: Carlos, The king who would not die, by John Langdon Davis and Queen, Mother, and Stateswoman by Silvia Z. Mitchell
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yoitsjay · 5 months ago
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Two Sides
Pairings: crosshair x inquisitor gn reader
Summary: swayed to the path of the dark during the fall of the jedi, you feel isolated and alone. But you find yourself stationed on an Ice planet, as is your old fling crosshair. And after rekindling what you lost, you both find your light again.
Warnings: cannon violence, bit of angst
After the fall of the jedi, a new batch of force sensitives were hunted, children to be used for experiments, or to be trained to become sith filled with hate… You were filled with hate after your friends and family were slaughtered in front of your eyes on coruscant. You were only supposed to be there for a general's meeting to discuss the end of the war… But after the clones turned on you, you remembered slaughtering thousands of clones, rage all but consuming you.
They had killed your padawan, who was just a child thrust into this war that they didn’t deserve to be apart of… And then you ran into anakin, but he had blood on his robes just as you had blood on yours. He saw something in your eyes, and instead of attacking you he extended his hand to you.
“Join me”
he said, telling you how in this new empire you could feel free to be you, and embrace the anger you’ve suppressed for years. And you did just that, turning your back on the jedi, following anakin as he slaughtered the rest of the jedi on coruscant.
You split up after that but when Vader showed up at one of the planets you were hiding on, you knew it was time to embrace the hate, and the anger… and that made you one of the first inquisitors under Darth Vader's watch.
Currently you were stationed on an imperial base located on a snowy tundra, having command of your own little batch of clones which you already despised, you were tasked in aiding the imps with guarding a supply drop, amongst other things like protecting the delicate work inside.
You had your helmet fastened over your head, lightsaber resting on the clip you had on your back armor plate, easy to reach just in case anything were to happen. You were just staring forward, that was until you heard an interesting voice commanding some stormtroopers, more like arguing.
You turned your head in the direction of the arguing, spotting a taller man, taller than you, however he had an interesting familiarity about him… until you realized that this man who was arguing with storm troopers was the same man you had an… interesting night with quite a few years ago.
You started walking forward, your looming and otherwize terrifying masked appearance making the storm troopers straighten up right away. “Crosshair?” you called out, your sweet dulcet- yet crackly modified voice escaping through your helmet, catching the tall man’s ears. He quickly turned around to face you just as you removed your helmet, shaking your hair out of the loose braid that you had it in, offering him a gentle smile. You could still be kind at times… especially when it came to this man.
“Y/n… wow it's been…” Crosshair trailed off as you nodded, gripping your helmet in your hands as you looked at the troopers. “You three, you're excused. find duties elsewhere.” You ordered, your tone suddenly shifting to a harsher one, watching as the troopers sped off. You turned to crosshair again, seeing the spark in his eyes and the slight smirk on his lips.
“I think you’ve earned a break, hm? Come, we have much to discuss…”
That day was one that led to many others, despite you both working for the empire your conversations lead to a spark igniting in your core, the kind of spark that would lead back into the darkest of places. and it seemed to be doing the same for crosshair as well, as after a mission went awry where he was extremely injured, he ended up killing his commanding officer in response.
After that he got arrested before you could do anything, but you fled the empire after that and you began searching for any leads… which is when you found the bad batch again… and after confessing to all you’ve done, they still took you in.
It took some work, but all that hate and anger you kept holed up in your heart you released, and your kyber crystal faded to white as you reconstructed your weapon, your tool.
Your priority was saving crosshair… and then omega when she got taken too. But after months of searching and nothing coming up you started losing hope of ever finding the man you… you loved.
funny how the universe worked though, because after receiving coordinates from Omega and actually going to see her, you saw Crosshair again for the first time in months since he killed that officer. You ran to him, practically jumping into his arms as you kissed him, and it took a minute but he reciprocated, tightening his arms around you tightly as he did so.
You realized that the light side was never the jedi, and the power that came with them, but the attachments in friends and family, the bond that was created. and as long as you knew how to deal with the anger and pain of losing someone, you wouldn’t stray from the light again… Not with Crosshair by your side.
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geekywritings · 2 years ago
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The Dark Side
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Every Jedi faces the Dark Side. And it’s so easy to fall... But you won’t ever let Cal lose the fight against the darkness. Not as long as you’re around. 
Fluff. Pure Cal x reader fluff with a very supportive and loving reader :D
____________________
Every Jedi faces the Dark Side. It was a lesson instilled in Cal and you since childhood. The challenge was not to give in. To always have control of your emotions. Even better, not to feel certain things at all.
Looking back, those rules were impossible to follow. Holding in love, hate, jealousy, fear, and affection was more destructive than the Dark Side could ever be. However, accepting this fact didn’t protect you from the temptations still facing you.
War made it only harder, requiring you to make difficult decisions on a daily basis.
Jedi didn’t seek aggression, but you had learned that it was either kill or be killed these days. And both you and Cal had taken your fair share of lives already, each one bringing you closer to the edge of an endless abyss.
You were both staring into it, fighting its pull and hoping you could retain the best possible version of yourselves.
But it was getting harder every day. You saw the fatigue in Cal’s eyes, felt the way he clutched you tighter at night, as if your presence alone could save him from the darkness. The constant fighting was taking its toll on him. Badly.
At times, he was close to losing control on the battlefield, allowing his rage rather than his instinct to lead his blade. He cut down his foes with more ferocity, showing mercy only when it was absolutely deserved. It started to worry you, so you decided to approach him about it.
You had landed on a tiny moon in the Outer-Rim to refuel your ship, picking the inconspicuous location to stay hidden. The people here cared little about the galactic conflicts all around them and would not sell you out. As long as you paid good credits, you could relax.
Theoretically. Not really.
Cal’s shoulders were tense as he stood outside the Mantis, staring at the distant setting sun at the horizon. Nothing but vast empty plains stretched before your eyes, making you wonder what was captivating him so.
“Cal? You ok?”, you asked and he nodded, eyes still on the sunset. You joined him, hand automatically slipping into his, with him instantly returning the gesture by intertwining his fingers with yours.
“And now the truth. Are you ok?”, you asked again, sending a small smile his way. Now his gaze did move toward you and his lip twitched upward.
“Why did I have to fall for a woman who can read my mind?”, he asked, tone jokingly exasperated. But seriousness quickly returned to his features, as he sighed. “I am just exhausted. No need to worry.”
“I will always worry about you.”, you were quick to retort and silently invited him to sit with you for a more comfortable conversation. “It’s about our last mission, isn’t it?”
The two of you had infiltrated an imperial base to retrieve some vital information regarding new weapons. You thought they were merely in their planning stage, but once inside, you shockingly came to discover they were already in mass production. Improved blasters with additional fire power, long range detonators and other tech that would make life for the rebellion even harder.
Discoveries like this always made you wonder if you even stood any chance to defeat the Empire. If all you did was merely scratching the surface and giving the Inquisitors something to do. It must have been the same for Cal.
“We killed civilians back there…”, he whispered and you shuddered at the memory. It hadn’t been intentional. You had wanted to sabotage the factory, but had come face to face with several imperial guards. The fight had spiralled out of control, resulting in an explosion. One thing had led to another and you had barely managed to escape the building before it collapsed. A lot of Stormtroopers and Imperial officers had died back there… but so had many factory workers. Honest people, who were just trying to get by under Imperial rule. It wasn’t their fault weapon factories were the only work available.
“It was an accident…”, you started slowly, as if your nightmares and conscience weren’t plagued by the event.
“I know… but still… I feel so much guilt… so much hate.”, Cal spoke through gritted teeth. The Empire was forcing your hands more and more, but stopping wasn’t an option either.
“Cal…”, his name fell from your lips in a soft whisper. “I know it’s hard. I really do… but you can’t let this turn you into a monster. Into them.”, you began, louder this time, underlining your words by resting a hand on his shoulder. It didn’t seem like enough, however. So you moved to sit in front of him, placing both of your hands on his cheeks and making him look at you.
“I am giving you an order, Cal.”, you spoke firmly. “Every time you feel the hatred consume you, you come to me. Every time you feel guilt swallow you, you come to me. I will always be there to keep you from falling. The Dark Side won’t get you as long as I am here.”
Relief washed through him and you could clearly see it in his eyes. Moments later his arms were around your waist, pulling you toward him. The "thank you" he mumbled into your neck almost didn’t reach your ears, but the gesture showed clearly enough what he felt. Your own arms wrapped around him, holding him as close as possible.
“We will get through this together.”, you kept whispering sweet assurances, while you stroked his back. “We might not always make the right decisions, but we will never become like them…” You forced as much confidence as possible into those words because you needed to hear them as much as he did. “We just have to stick together. I’ll be your light and you’ll be mine.”
Cal’s face emerged from your neck and his lips sought yours in a sweet, yet desperate kiss. You were alone, just allowing passion to drown whatever fears and worries you had. Just for a while, you could forget everything: The war, the loss, the very existence of the Dark Side. And for now, these moments had to be enough.
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queenaeducan · 2 months ago
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Things I Read & Loved Recently
We Act Like Nobody Dies by lafillechanceuse & theshirallen. Iron Bull x F!Cadash. Rated M. No warnings apply.
The Iron Bull has one mission and one mission only -- to get closer to the so-called Herald of Andraste and observe the situation known as the Inquisition. Cadri Cadash, a former Carta enforcer, is determined to get in his way.
A companion of sorts to Var Shiral'vhen (set at the same time and featuring many of the same OCs). The first chapter was a delightful look into the dynamic of the Chargers and Cadri Cadash's motivations as a companion to Thora.
I hear the river say your name (I watch the birds fly by) by rosella-writes. Morrigan x F!Amell. Rated M. No warnings apply.
Morrigan teaches Eilonwy Amell to shapeshift.
Beautiful writing from Ro, who as always captures the appeal of any pairing they write. The descriptions of shapeshifting are so tender and evocative of the inspiration for the fic, and the relationship between Eilonwy and Morrigan is fascinating to read.
Four Men and a Baby by kuroashi. Solas x M!Lavellan. Rated M. Graphic depictions of violence.
A chance discovery of a massacre in the Dales leads to another chance discovery: its sole survivor. Inquisitor Lavellan and his companions find themselves transporting precious cargo--and learning a few things about themselves in the process.
I loved the details in this fic, the process of discovery (terrible and delightful) and the worldbuilding was interesting to read about through Kynaren's eyes.
DA4 Spoilers. these violent delights by inquisimer. Zevran x F!Tabris, Zevran & Lucanis, Lucanis & F!Tabris. Rated T. No warnings apply.
When Lucanis decides to leave the Crows, he looks outside the guild for the help he needs to pull it off—and survive.
A fun little romp full of rogues doing what rogues do best. There was a lot to love here, but I adored seeing an established Zevwarden pairing through Lucanis's eyes. I'm a Lucanis fan now thanks to Mer.
Death is an Open Door by youworeblue. M!Mahariel & Non-binary!Mahariel. Rated T. Graphic depictions of violence.
Old Wardens told tales of long-gone companions and how they knew it was time to go. When hair thinned and nails grew sharp; when bone spurs sprouted or muscles began to hunch; when the eyes grew milky and the veins grew dark, and the light of the sun burned like the Maker’s wrath… that was when a Warden was a Warden no longer. Mahariel had never known old Wardens. Mahariel traveled at night.
A haunting fairy tale-esque journey, featuring two Mahariel who are in many ways mirrors of one another. Blue writes the body horror of being a Warden so lovingly, and if you're into feeling sad about elves I'd highly recommend this one!
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iniziare · 12 days ago
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"For all our faults, my people have many virtues. We are laden with history and culture, we treasure our past and preserve it. You can walk down a side street and find nothing built during the modern ages. And, despite appearances, we care, deeply, about everything. We have no reserve, not in war and not in love."
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Muse Navigation: All Content | Threads | Meta | Little Notes Mains: Being moved to a separate page on the WIP theme!
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Some tidbits that are incredibly important for my portrayal of Dorian: (I will be adding to this list over-time and editing these! Last edited: November 17th, 2024)
Confidence. Unsure whether this still needs to be said, but I'd rather avoid taking any chances. Dorian's confidence is not, and has never been a front or a facade of any kind. This used to be a popular take in the fandom quite some years ago, and it's a fanon take that as per usual, I don't understand the basis of. To me, there's no other way to say it than to say that Dorian is a very vain man. He is an exemplary mage wonderfully well-versed in a specialization that wasn't exactly one that fellow mages in Tevinter at the time held in high regard (which is half of the reason why he chose it), he is also quite aware of the fact that he's really quite an attractive man. And while he's not one to obviously 'wave' these facts around as easily as he breathes, he absolutely has his moments, and you will be subjected to them. Does anyone remember his little line of 'Look at this profile! Isn't it incredible? I picture it in marble!'? Yes, that.
Ships. Now I don't think I need to say this, but since Veilguard doesn't make it obviously clear from the onset (logically so, as one doesn't wear a badge after all), let me iterate a tidbit about this man: Dorian Pavus is a gay man, and a perfectly written one at that. Now, I only point this out as to be able to make a note of a couple of things. Firstly, in much the same vein as David Gaider (creator and writer of) presented in DAI, his sexuality is simply a part of him, and it ties firmly especially into his past, but it is not the fundamental key to his character. And so focusing on just that would be a very big disservice to the immense efforts that were put into his character (and arc) to make him such an incredibly multifaceted individual. And so I'll follow Gaider's lead here, and say that while it is a topic I will address when necessary, it will be brought up as often, or as little, as Dorian sees fit. Secondly, I do not ship Dorian/Bull. I have no disrespect for the ship, or its shippers, but with Dorian's almost... too intense 'hush hush' reaction to Iron Bull's remarks in comparison to when he's dating the Inquisitor, have always had me a little unsure towards its dynamic as 'romantic', on top of what is, in my opinion, a personality mismatch (rather 'dominant' demeanor that surfaces at times). Outside of that, I have no other strong 'no-no's. So let me just finish with: chemistry,
Veilguard. I will follow Veilguard's default of making Dorian archon, as I think that it was a perfect conclusion for the character's arc since DAI. It's not a 'desire for power', but it's very much a consistent continuation of the 'I do this because it's the right thing to do', because it is what can bring about change. His desire to go back to Tevinter back in Trespasser wasn't something he 'wanted', nor does he 'want' to be Archon of Minrathous, but it is something that he can do to bring about the change that he has wanted to see in Tevinter. I am willing, and more than fine, to adjust to your Rook's choice however, and have him support Maevaris in the position instead.
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siennadraws · 14 days ago
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Some Rook lore, because the handsomest man in Thedas deserves it.
Wenalen is an half-elf from Clan Lavellan, and Terys Lavellan's, the ex-Inquisitor, childhood best friend.
He was born at the exact same time as Terys, and grew alongside her. It was no wonder their Vallaslin were of the twins.
His padre, Alonso, was an escaped Crow, and his papae, Sa'Renan, was the one that found him, in the verge of death after another Crow was sent to kill him, and nursed him back to health.
When Clan Lavellan was attacked by humans and templars, his padre saved their family's lives by pointing a sword at Wenalen.
That image, and the attack, are a scar he still carries. That trauma made him disconnect from himself and latch unto Terys, becoming dependent on her. Once that connection was severed by the Inquisition, Wenalen was left to rebuild himself and find a future where she wasn't a guarantee.
When Wenalen reached Minrathous, he immediately caught wind of a shipment of slaves captured from the city. He had to do something, and was fully prepared to do it all by himself. However, he was joined in by some Shadow Dragons who already had their eyes on these slavers.
Among those captured was Lia Mercar. She couldn't walk, so Wenalen carried her home. The Mercars gave him a place to sleep in their home, as thanks for saving their daughter, and he became like a son to the family.
The Shadow Dragons recruited him immediately, not having any reason to distrust a Dalish, and admiring his courage and skill.
He had drinking problems, verging on addiction, ever since Terys joined the Inquisition. But having found a calling, delivering people from slavery and fighting against the Imperium, and not wanting to ruin his relationship with the Mercar family, he decided to become sober.
The family did notice his withdrawals and helped him, a lot. Especially the youngest daughter, Sarai, who Wenalen dotes over.
Wenalen sends Sarai souvenirs of the places he visits with the Veilguard
After Minrathous was attacked by Ghilan'nain, Wenalen arranged for the Mercar family to stay in Wycome with his fathers. At least until the Evanuris were defeated.
His territory with the Shadow Dragons was the Minrathous' Alienage and surrounding district.
While he tries to exercise as much caution as necessary, he does empty all his anger fighting slavers and Venatori. The aftermath isn't pretty, and stories about him are told.
He kept his full identity hidden from Varric, who would have heard about him from Terys. To the dwarf, he was just some Dalish half-elf, not the last Inquisitor's childhood best friend, and companion.
When he heard about Varric being in town, he started shaving his beard, hoping it'd be enough for him not to be recognized. He kept this habit while leading the Veilguard.
He plays the Dalish Guitar and has a lovely voice. After meals, or when he can't sleep, he'll play Dalish songs for a while. In the Lighthouse, Lucanis often joined to hear him during those sleepless nights.
Wenalen is learning to speak Antivan, since his padre never taught him anything beyond a couple basics. He's also trying to learn about the culture when he can.
At first he was very unnerved by allying with the Crows. But after some time of working alongside them he grew to respect the faction, and even enjoy the company of the Crows (some, or one, more than others).
Lucanis was the first to know his full story, after the dragon attacks. Wenalen told it to the team- after the meeting with Terys Lavellan, who also wasn't aware he was Rook, went a bit sideways.
He is best friends with Neve and Davrin.
Emmrich is like a mentor to him. With his Vallaslin to the elvhen psychopomp, Wenalen feels a connection to the dead, and greatly enjoys learning about the Grand Necropolis and the Mourn Watch.
Taash is like a sibling to him. He feels very protective of them, and can relate to the feeling of living in many worlds.
He gained the scar on his cheek fighting Fangscorcher.
Very friendly and comfortable with Spirits and Wisps, who enjoy his company back. Wenalen loves that when he hangs out with Neve, they also have a bunch of Wisps around.
Stopped shaving to mourn Davrin and Assan, and kept the beard after the team found them both healing with Eldrin, after Elgar'nan was defeated.
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ferniliciousness · 15 days ago
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Weathered, dark brown journal, embellished with golden thread in the design of a hallas head. First page holds two words, Feora Lavellan.
10th of Solace 9: 44 - It hit me finally today. For the first time in... Well too many years, there is no plan, there is no set path forward. The inquisition is nothing more then a memory and I am once again just an elf with a tattooed face.
And gods have a missed it.
My feet are taking me back up to the free marches, to my clan. The words sound strange to say now. The people I called family for nearly 20 years feel even less like home now. Now that home is missing.
Elgara has been my only company these past weeks, making some burdens less tiresome to carry. Some days he is the only thing keeping me walking. But, all I can do right now is push that aside. I dont think I'm ready to unpack my heart yet.
19th of Solas 9: 44 - I know these woods. Soon enough we will pass by the city of my birth. I wonder if the ashes are still there, if the fields are still full of wheat and the well bucket still leaks. I wonder if they still hate elves and magic, or if this whole ordeal knocked a little sense into them. In any case I could just throw up the inquisitor card for the first time if they start trouble.
Imagine. The little elf mage they drove out in fear showing up 20 years later as the woman who saved the world. I would love to see the look on those damn templars faces.
I don't know.... Maybe I will go.... Elgara will be fine a day on his own..... And I don't think I'm ready to see my clan again after all....
22 of Solace 9: 44 - the plot was still empty. Even in a sea of new homes and streets I've never seen, where my home once stood is still an empty barren patch. So much had changed, yet so much was still the same. The chanty moved, the old building burnt and crumbling, probably a victim of the breach.
No one seemed surprised I was there. The usual disgusted glances from elders but elves and shem alike all just nodded my way. Maybe the arm gives me away, or I guess the giant eyeball sewed into my cloak...... Yeah probably that. No one seemed alarmed by my staff, and in fact I saw a few mages in the city all treated the same as me.
It's strange in a way. Seeing a place so familiar yet so foreign. So many memories coming fresh to my mind. All from smiles and laughter, to the grabbed ears and drunken curses.
I saw Calen. He's a circle mage now. Well, what's left of the circle anyway. Said he was helping to lead the younger mages. He said he was..... Sorry.... For what happened. I know it wasn't his fault but it still felt nice
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damallarky · 3 months ago
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Veilguard Prologue, Part 2: Aisling
Guess who finally finished the second of her pre-Veilguard prologue fics? It's Part 2: Solavellan Bugaloo, and by Bugaloo, I mean an emotional rollercoaster. Things need to get worse before they get better, but don't worry, guys; things will get better. I promise.
Also, my Inquisitor, Aisling, has a stutter. I based it on my own experiences with my (admittedly very mild) stutter and the research I did, but if anyone has any suggestions on how to improve or more accurately represent stuttering, please let me know.
If you prefer, this fic is also on AO3. Check it out!
Summary:
Solas's plans will soon come to fruition, but before he can be free of his debt owed to the People, he must ensure the safety of those he loves most. That is how he finds himself at the home of his heart, the former Inquisitor Aisling Lavellan and her (and his) children.
AKA Solas and Aisling have their first honest conversation in a decade. Like I said, it's a rollercoaster. Buckle up, folks.
Mentions of my Inquisitor's children Ren and Neria.
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Solas stood out on former Inquisitor Aisling Lavellan’s balcony, staring at the dazzling blue of the Rivaini coastline below. The Inquisitor and her family had moved to Rivain a year or two ago, ostensibly to be closer to Aisling’s older brother Arin, who was currently living with a certain Tevinter Magister, but also to get away from the ruins of their former home after the demon incident at Skyhold had nearly leveled the place.
Another one of Solas’s many, many failings.
However, Solas quite liked the new home Aisling had built for herself. It was a stone cottage that seemed to be built into the very cliffside it stood on, with stone steps leading directly to the beach and ocean below. Inside, it was homely, with plush carpets and furs, plants in the windows, and books scattered about the place. Momentos from Aisling’s time as the Inquisitor filled the various nooks and crannies, and nearly every wall had some example of art made by her children over the years.
Solas had wished he could have explored further and delved into the life Aisling had led the past decade. But he thought better of it, content to wait in her bedroom until she returned, as she had asked him to do.
Solas had informed Aisling of his arrival, of course. He had sought her out in the Fade and asked her permission to speak with her and see her. His plans were approaching fruition. In fact, they needed to be expedited if he was correct in his assumption on the strength of the Evunaris’s prison. He had taken the necessary precautions. Ran countless calculations to ensure the minimum amount of damage, but…
Solas’s thoughts were interrupted by the sound of a door opening and closing. Slowly, he turned around and, for the first time since the Qunari invasion, he saw her. 
At thirty-four, former Inquisitor Aisling Lavellan looked much the same as she had the last time he had seen her, except, of course, for the prosthetic arm, a strange contraption of gears and lyrium that had the markings of a Dagna creation. Her hair was perhaps a bit longer, currently out of her usual braided updo and hanging in loose curls down her back. Her face, too, was perhaps a bit more worn, age and duty just barely beginning to etch fine lines onto her freckled skin. To Solas, however, she was just as beautiful now as she was when he first saw her in Haven all those years ago… a perfect creature in an imperfect world.
He and his kin had once claimed divinity, but before him was a true goddess. She with her soul that shone bright enough to pierce even the darkest parts of his ancient and wretched heart. His fire-haired lady, with her boundless compassion and endless curiosity. The top of her head just barely reached the bottom of Solas’s chin (perfect, he remembered, for tucking her close to him and breathing in the wool and amber scent of her hair), but still, Solas felt small underneath her gaze. He had to fight every instinct not to throw himself at her feet and declare himself her supplicant. To grovel and plead for her forgiveness for being the penitent sinner that he was.
He could not, however. Not while his people still suffered. Not while he still had to fix the mistakes of his past. A sinner he was indeed and there was penance still to be paid… the price of which was the loss of his heart.
He had only wished that he did not have to take her down with him.
Solas had hoped against hope that Aisling would forget him. That she would move on to someone else, someone younger and more worthy of her love. But as the years went on, she had only doubled down on her efforts to find him and bring him home to her. He had read the reports from his agents about how she would work herself to the point of exhaustion. Had listened to her desperate pleas and disparaging cries from the Fade.
He had wanted her so desperately to live, but instead, she was slowly killing herself, bit by bit. His plan to bring down the Veil would only be the final nail in her coffin.
Then, of course, there was Neria… And Ren.
Neria was, much like her mother, a complication he had not foreseen but, also like her mother, could not bring himself to regret. Solas had made so, so many mistakes in his life, but never would he consider Neria among them. Not when his heart swelled with pride as he read reports from his spies that mentioned her cleverness or nearly burst with love as he watched her from a distance while she played and explored the Fade with spirits of Joy and Curiosity.
Each night, Solas wanted desperately to reach out, to talk to her. To close the gap between himself and his daughter that he had unknowingly carved out nearly twelve years ago, and that only seemed to grow with each passing day.
He knew so little about his own child, and what details he did know were shallow things he knew only through his network of spies (and whatever Joy and Curiosity would share with him). He knew that she loved reading, but he did not know what her favorite books were. He knew she had inherited his sweet tooth, but he did not know which sweets she preferred. He knew that she had a love of animals, but which ones Solas could not say.
His child was practically a stranger to him as he was to her, and oh, did that make him want to weep.
Ren was similar, but different. Unlike Neria, Ren wasn’t Solas’s child by blood, but rather the child of Aisling’s late bond mate who had died before the little boy was even born. Though not related by blood, Solas still felt attached to him. Protective of him, even. He remembered fondly showing the then two-year-old how to build snowmen in Haven, or the shrieks of joy as Solas summoned wisps of light to play with him, or how the boy would toddle after him while he painted in the rotunda of Skyhold. Then, as he and Aisling grew closer, how he would help her put him to bed, telling him stories in Elvhen until the toddler drifted off into the Fade.
After Solas had left, he had felt his loss as keenly as he did Aisling’s and then, later, Neria’s. Regretted the pain he caused just as deeply. In the Fade, he watched as the boy grew into a kind, thoughtful young man, with a spirit much like his mother’s. Ren did not shy away from the denizens of the Fade (Curiosity was particularly attached to him and was often seen in his company if they weren’t entertaining Neria) but engaged with them as well. It was the same in the waking world, if Solas’s agents were to be believed. In their reports, which Solas had started to think were filled with such details for some ulterior motive, they would mention how mature Ren was for his age. How kind and thoughtful he could be.
Solas would have been proud to call him his son, if Ren and Aisling would have let him have that honor.
Yes, he had a duty to his people and a duty to every modern Elf in Thedas. Still, he could not deny that he had a duty to his children as well and, of course, their mother.
Which, Solas had to remind himself, was why he was here. To warn them.
That, and to see them one last time.
“Inquisitor.” He said, voice gruff. “You look… well.”
That was when he heard the growling. From behind Aisling leapt a large mabari, it’s coat a bluish silver hue in the evening light. The war hound put itself between Solas and the Inquisitor, fangs bared and growling warningly. Solas stood his ground, staring directly into the mabari’s eyes in challenge, his own figurative hackles raised. The mabari, to its credit, merely flinched but did not back down from what it now realized was no mere man.
“Sathan, Fenan,” Aisling said, grabbing the dog by its massive collar. It was so large she had to use both hands. “Atish dur!”
The mabari, Fenan, stopped growling at once, though he seemed reluctant to retreat entirely.
“Is ju teldin nuem,” she promised, rubbing the dog’s neck. Satisfied, the great beast trotted off, choosing to sit by the door where he continued to watch Solas like a hawk.
“I’m…” Aisling began, “I’m s-sorry. He isn’t n-n-no-normally like this…”
Solas noticed her stammer, which was usually worse when she was excited or tense. Or frightened. He hoped that it wasn’t the latter.
“When did you get a mabari?” Solas asked, desperately trying to keep his voice casual.
“He was a gift for Neria. Cullen’s mabari had puppies, and he let her and Ren p-pick one each.”
“A fine gift. I have heard that there is no better a companion than a mabari.”
“He and Neria are normally attached at the hip, but he wouldn’t leave my side this evening. He must have sensed s-something was off, and unlike Ren’s mabari, Fenan can be stubborn.
“…Ah.”
“Indeed.”
“Inq-“ he began but stopped himself. They were beyond titles now. “Aisling. Thank you for agreeing to meet with me.”
Aisling nodded curtly.
“P-p-pl-ple-“ she gave a frustrated sigh, shoulders slumping as her mouth refused to form the words. She tried again. “P-please sit,” she said, gesturing to one of the chairs in front of the fireplace before sitting down in the one opposite it. Solas sat down, perhaps a bit reluctantly. He felt a sudden onslaught of nervousness overcome him, being in her presence again after so long.
“You said that you needed to speak with me?” Aisling asked.
Solas took in a deep breath. Exhaled.
“I will be bringing down the Veil soon,” he said. The silence that followed nearly made him wince.
Solas watched as Aisling’s expression went from shocked to furious to exhausted in mere seconds before she turned and stared into the fire, face unreadable once more.
“Aisling, I-“
“When?” she asked, cutting him off.
 Solas sighed.
“Less than a year,” he said, voice barely above a whisper.
Possibly sooner, he thought, if the Evunaris keep chipping away at their prison.
He could feel Aisling’s penetrating gaze on him now, but he could not bring himself to look her in the eye. When he finally worked up the courage to lift his head, he saw Aisling with her chin resting in her hand, her real hand, as she stared pensively into the fireplace.
They sat there in silence, the only noises being the sound of the waves being carried through the open window and the crackling of the fireplace before them.
“Neria will be turning twelve this year,” Aisling intoned, almost casually, before fixing Solas with a penetrating stare, “will… will she even live to see it? What about Ren?”
Solas felt as if the rug had been pulled out from underneath him.
“That is…” he swallowed hard. “That is why I wished to speak with you. I am doing my utmost to minimize the damage bringing down the Veil will cause,” he explained, his words tumbling out of him faster and faster as he went on. “And while I believe I am close to a solution that I believe will benefit the most amount of people in the long run-“
Aisling stared at him slack jawed and in disbelief. She looked at Solas as if he had sprouted a second head.
“-I cannot guarantee Ren or Neria’s safety, unless…
“…Unless what, Solas?” Aisling asked, the apprehension clear in her voice.
“…Unless the three of you go into hiding. I have a few locations, safe houses where I believe the three of you can wade out the worst of what is to come.”
The silence that followed then was nearly deafening. It was deadly quiet; no noise seemed to pierce through whatever spell befell the two of them, not the fire dancing in the fireplace or the waves outside of the window, or even the whining of the mabari still at Aisling’s door.
Aisling stood up from her chair, slowly, as if possessed.
“What?” she asked, her voice colder than ice. Her tone cut right to Solas’s core, and he winced. Aisling then began to pace erratically, back and forth in front of the fireplace like a caged animal.
“Aisling,” he pleaded as he watched her pace, “if you never believe another word I say, please believe this: I promise that I will do everything in my power to keep the three of you safe.”
Aisling stopped her pacing to swing around and face him.
“Everything, except stopping this madness!” She exclaimed, throwing her arms up in frustration.
“Do you think I take joy in this?” Solas snapped. “Do you think I want to bring destruction upon the people of this world?”
“So you c-claim, and yet you still continue with a plan to do just that!”
Solas wanted to scream. Why couldn’t Aisling see? Why couldn’t she understand?
“What I do,” he said through clenched teeth, “I do for the betterment of the People. By bringing down the Veil, the lives of Ren and Neria, and Elven children across Thedas would be improved!”
“YOU DON’T KNOW THAT, SOLAS!” Aisling yelled. “BY BRINGING DOWN THE VEIL YOU CAN JUST AS EASILY GET THEM KILLED!”
Something deep inside Solas, something that he kept carefully buried away for eons, snapped. He leaped from his chair as if burned.
“I HAVE ALREADY KILLED THEM!” he yelled back. “AS I HAVE ALREADY KILLED YOU AND EVERY OTHER ELF IN THEDAS!”
Solas’s ears began to ring, and his legs felt like jelly. Then they gave out completely, and he fell to his knees before the former Inquisitor.
“Do you not see?” He cried, pleadingly, silently begging her to understand. “By creating the Veil, I have already condemned you, condemned both of our children, to death. I have destroyed…”
Solas felt himself trail off, unable to finish his sentence as he struggled to breathe. He felt the guilt of thousands upon thousands of deaths wrap around his neck like a hangman’s noose. Elf or spirit- at this point it hardly mattered. He could feel the weight of all the races of Thedas, every living soul that ever was and would ever be, as they cried out for justice. He could feel their spectral hands grab at the noose around his neck and pull and pull and pull…
“…I have destroyed everything.” He choked out.
Aisling knelt beside him. She took him into her arms and held him tightly, rubbing circles into his back in a soothing gesture. He buried his face into her shoulder, heedless of the snot and the tears he was surely getting all over her as he wept like he hadn’t wept in an age, thousands of years' worth of grief pouring out of him in waves that would have pulled him under were it not for Aisling’s anchoring presence.
“Ar lath ma,” he wept, “ma vhenan, ma ghi’lal elen. Ar lath ma sul bellanaris, i ir abelas.” 
“Tel abelas,” Aisling muttered, her own tears spilling down her cheeks and dripping onto the back of Solas’s head while he continued to sob onto her shoulder.
“I am trapped. Trapped on a path I no longer wish to walk.”
“You need not walk it alone, Solas, if you must walk it at all,” she grabbed him by the face, stared at him with wide, pleading eyes. “P-p-pl-please ma lath, if this is something you must do, then let us find a way to do it together. Safely.”
“I…”
For one brief, shining moment, Solas considered it. Aisling had done the impossible before. But this…
No. He couldn’t do that. Not to her. Never to her.
“I cannot,” he said, fervently shaking his head, “I cannot do that to you, Aisling. Please do not ask that of me.”
Aisling let go of him and sat there on the floor in front of her fireplace, looking as broken and defeated as Solas had ever seen her. He hated that he was the cause of it. Solas needed to leave… Leave before he broke her heart even further. With great effort, he hauled himself to his feet.
“I will send word,” he said, his voice hoarse and hallow, “when I have found a suitable location to keep you and the children safe from the worst of the fallout. I am sorry, Aisling.”
Slowly, Solas made his way towards the door, each step a struggle. He hadn’t made it far, however, when he heard Aisling call out for him.
“Solas, wait,” she said. “P-please don’t leave. Not yet.”
He shut his eyes tightly, knowing that, deep down, he should leave before he did any more damage. However, the part of him that was more impulsive and reckless, that was more wolf than man and that kissed her back in the Fade over a decade ago, demanded that he stay. Stay and bask in her presence for as long as he could before he would no longer have the chance to.
Solas turned around and sat back down in the chair. In the end, he didn’t stand a chance.
The silence that followed was painful. Aisling seemed just as surprised that he had chosen to stay as he was.
“How is Ren?” He asked, eventually wanting to keep things civil while also learning as much about the children he abandoned as he could while he could.
“Tall,” she said, “taller than me now,” Aisling smiled softly and stared into the distance, looking at something only she could see. “Ren’s been doing well here in Rivain, though he misses Skyhold t-terribly. He’s been learning magic from myself and Dorian, when he has the time. He’s picking it up fast; I’m proud of him. Dorian even has Ren help him with his research sometimes.”
Solas wanted to ask about what they were researching, but he kept it to himself. It wasn’t his business.
“Ren has also taken quite a liking to p-painting over the last few years. He wants to try a fresco at some point…”
“A fresco?” Solas asked, feeling his heart skip a beat.
“A fresco,” she said with a nod and a knowing smile. “He’s been mostly sticking to canvas, but if he is serious about it, and I believe he is, I can think of a few places here he c-could try it out on.”
“I…” Solas faltered, unsure if he was about to cross some sort of boundary, “…I could send for the type of paint he would need. Brushes as well.”
His fears were unfounded, however. Aisling beamed, clearly happy with the idea.
“He would like that,” she said.
The room delved into awkward silence once more.
“Have you b-been well?” She asked.
Solas couldn’t help the huff that escaped him.
“Honestly?”
“Honestly.”
“I have been… well enough.”
Aisling quirked an eyebrow, doubt written plainly on her face before she burst into raucous laughter.
“Sorry,” she said, wiping her eyes, “it’s just… Neria does the exact same thing, you know? When she’s been c-caught in a lie and doesn’t want to answer. She evades the question.”
“I was not evading the question.”
“Neria says the exact same thing.”
He snorted. Then frowned.
“Neria lies?” he asked, not at all liking the implications, whispers of traitor, harellen, echoing in his skull. Aisling gave him a sympathetic look.
“She’s eleven, Solas.” She said, fondness in her voice. Whether it was for him or for Neria, Solas could not say. “She’s eleven and she has a t-tendency to sneak live animals into her room when she thinks no one is watching.”  
“…live animals?”
“Oh yes… You should have seen the snake brood she incubated.”
“Does she have any preference when it comes to animals?” Solas asked, eager for any scrap of information he could gather on his little girl. His da’vhenan.
“Well, she loves wolves,” said Aisling. Then, with a roll of her eyes, she added, “No idea where that came from…”
“A coincidence, I’m sure,” said Solas, unable to stop himself from grinning.
“Of course,” Aisling replied, a small smirk on her face. “She also loves reptiles. And that one, truly, is a mystery to me.”
“She likes… reptiles?”
“Yes. Lizards, snakes, turtles. We see them all the time here in Rivain. She and Ren will spend hours down by the shore looking for them.”
“And does she find any?”
“Usually. She’ll often sketch the ones she finds in her notebook and show them to me. She’s gotten quite g-g-g-goo…” Aisling let out another frustrated sigh, “…she draws very well, too. You would be proud.”
“I am,” Solas declared. “Proud of her, that is. Proud of both of them… even though I know I have no right to be.”
Hastily, he swiped the moisture from his eyes. If Aisling noticed, she didn’t comment on it, merely stared at him sadly. There was so much he had missed because of his duties. First words and steps. Their first sparks of magic. He should have been there for all of it. Should have been there to watch them learn and grow and…
You should be there for them now, a voice in his head hissed.
And he wanted to. Oh, how he wanted to… To give up on his wretched goals and go hunt for lizards on the beach with Neria and teach Ren how to paint frescos.
He felt himself spiraling once more, dangling on the edge of some dark precipice, when Aisling gently touched his hand, bringing him back to himself with a start.
“I-“ he began, “Forgive me, I-“
“Solas, would you like to learn more about her? Ren as well?” Aisling asked kindly.
It was not often that Solas found himself at a loss for words. This time, however, he couldn’t seem to be able to get any past the lump firmly lodged in his throat. He could only nod enthusiastically.
And that was how, hours later, the two of them ended up on the rug in front of Aisling’s fireplace. She had regaled him with as many stories of Neria and Ren as she could. Many of them were tiny, inconsequential things, but to Solas, each little tidbit of information was as precious to him as any jewel.
He laughed right along with Aisling as she told him of the time Neria brought a toad she found to her Aunt Vivienne’s fancy dinner party. Both Neria and Ren had tried to catch it, but the frog was apparently evasive and had landed right on the lap of one of the Orlesian noblemen. He was also surprised, pleasantly so, to find out that Vivienne had apparently found it just as hilarious and had a habit of serving that particular Orlesian frog legs whenever she hosted him.
He marveled at the tale of how the children discovered their respective magic; Ren apparently summoned wisps of light one night when he woke up to find his room frighteningly dark, only to excitedly show off his new trick to his mother the very next morning. Neria and Solas couldn’t help the bark of laughter that came from him when he heard the tale, he had accidentally summoned fire. Apparently, her Uncle Dorian had been showing the little girl magic tricks involving small flames, only for Neria to decide she wanted to try it herself. It was a surprise to them both when she summoned her own flames, and luckily, the only damage done was to Dorian’s mustache... And, perhaps, his pride.
He felt a spike of righteous fury when he learned that the Iron Bull had apparently promised both children to take them dragon hunting and only calmed once Aisling told him that she herself had promised the Qunari that she would turn the Iron Bull into the Iron Steer if he ever dared pull such a stunt. Solas couldn’t help but laugh a little at that. Apparently, the subject had never been brought up since.
So caught up in absorbing as much information about the children as he could, he didn’t notice how the two of them were slowly inching their way closer and closer to one another until they had both subconsciously reached for the other’s hand, entwining their fingers together like that was where they belonged. Solas was the first to notice, looking down at his long, slender hand as it engulfed her much smaller one. Aisling followed his gaze and blushed furiously.
She didn’t, Solas noticed, remove her hand.
“You still haven’t answered my question, Solas,” she said, giving him a pointed look, “Don’t think I haven’t noticed.”
“Ah. She is privy to my ways, it seems…”
Solas thought of how best to answer her. The simple answer was that he was painfully lonely, scared, and unsure. But he didn’t want to tell her that. Not after everything else, he laid at her feet. He had already burdened her with enough worries for one night.
 He didn’t want to tell her of the nightmares that came more and more frequently as of late. Of the Evunaris breaking free from their prison and hunting him down, hunting Aisling and the children down. Images of their corpses haunted his dreams, and many nights, he would wake up with a scream, so panicked, so unwilling to return to the Fade that was once his home, that he would simply stare at the ceiling until dawn came.
 Nor did it feel right to complain about how isolated he felt. How his home, the Lighthouse, that was once a place of refuge, had become something of a prison. How alone he felt as he ate after sharing so many meals with the Inquisition… With his friends... With her… How he had simply started skipping meals, just so he wouldn’t have to eat alone at his long table, meant for more than one single, solitary old fool.
He couldn’t tell her those things. Those were his burdens to bear. Problems of his own doing that he could do nothing but endure alone. He could, however, give her one simple truth.
“I’ve missed you,” he said, finally. “Terribly, in fact.”
At that, Aisling leaned forward, her large green eyes sparkling in the firelight. She was very close to him now, close enough that he could have easily run his thumb across her cheek or tuck a lock of bright red hair behind her ear. For a moment, Solas could have sworn he could smell the scent of wool and amber.
“Truly?” she asked.
“Truly,” he said, his voice barely above a whisper. “Truly, madly, and deeply.”
“Sweet talker,” she replied, and before he knew what was happening, Aisling grabbed him by the collar and kissed him passionately. Then she pulled back, her eyelashes fluttering, and Solas knew if she had asked him at that very moment to give up his mission, he would have done it. Laid down his arms and throw himself at her mercy.
(Months later, trapped in a prison of his own making, Solas would replay this scene in his head over and over again, silently wishing Aisling had asked him and that he wasn’t such a coward so he could have made that decision himself.)
“Stay with me tonight,” Aisling said in a breathless voice that sent shivers down Solas’s spine. “Just for tonight. Please…”
“Vhenan,” he growled.
“Let us pretend. Just for tonight…”
“We shouldn’t,” Solas said even as he went in for a kiss of his own, his hands finding their favorite spot right above the small of her back.
It was a token resistance, and he knew it.
They barely made it off the rug before they were laughing and tossing aside their clothes (or, in Solas’s case, armor) without a care in the world. Aisling yelped, then laughed brightly as Solas scooped her up, bridal style, and carried her off to her bed, laying her down as gently as he could. He crawled over top of her, and as he did, he lavished her body with kisses, worshiping her.
“Ar lath ma,” he whispered with each kiss pressed against her skin. “Ar lath ma. Ar lath ma. Ar lath ma.”
Finally, as he slid inside of her, his body fitting with hers perfectly as if it had been made that way, he did as Aisling bid him to do and allowed himself to pretend. Pretend that Fen’harel and all his terrible duties were dead and buried with the rest of the Elvhen empire and that he was allowed to be simply Solas, the wandering Elven apostate.
In his mind’s eye, he saw it. The life this Solas led.
Solas, with his clever daughter and thoughtful stepson, whom he would be teaching everything he knew. Magic, the Fade, the Elvhen language, painting, chess… it didn’t matter what. If they were interested, he would teach them. If he didn’t know, then he would learn with them.
And, of course, he would help Neria hunt for lizards by the beach and teach Ren how to bind paint to plaster.
He imagined that they would have more brothers and sisters… as many as Aisling was willing to give him. Multiple sets of tiny, pointed ears surrounded by bright red hair. Multiple little voices all calling him “Papae.”
Solas’s nights would be spent much like this one, with Aisling in his arms. He would card his fingers through her long, red hair. Whisper words of endearment against her skin as they made love, slowly, languidly, and without the baggage from before. There would be no secrets, no duties or guilt to come between them, and he would be free to love the woman who became his heart as she deserved to be loved.
Truly, madly, and deeply.
And each morning, he would wake up to soft, freckled skin against his own and to a smile that was brighter than any sun. Some mornings, he imagined, would start later than others, as he would struggle to keep his hands off her… but eventually, they would make their way down to a long table meant to sit their entire family. Breakfasts would be chaotic, but there would be light and laughter and so, so much love…
He wanted it all so badly.
In the real world, Solas buried his face into Aisling’s shoulder as he continued to thrust desperately into her. He tried not to think about how this might be the last time he would ever see her in person. He tried not to think about how he would be gone before she woke up, how she would reach out for him only to find a cold space where he once lay.
“Var lath vir suledin,” Aisling whispered in his ear as if she sensed his growing despair. She probably did.
Var lath vir suledin. It was a promise that she had made before, and it was a promise that she would keep until the bitter end.
Var lath vir suledin. He didn’t know how. But, at least for tonight anyway, he could pretend that it could.
With that, Solas closed his eyes and allowed himself, just this once, to worry neither about the past nor the future and to let himself simply be lost in the sensation of loving this incredible woman and being loved in turn.
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