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#of course there's a limit to likes and posts
starlight-library · 2 days
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Paddock Throuple | OP81 & LN4 (sm!au)
pairing: oscar piastri x reader x lando norris
summary: an insight to the paddocks favorite throuple outside of f1 before a race weekend
warning: none!
fc: none!
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oscarpiastri tagged yourusername and landonorris
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liked by yourusername, landonorris, yourbestfriend, carlossainz55, arthur_leclerc, and 1.6m others
oscarpiastri this is why lando and y/n need to be supervised when they're together
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user025 LANDOSCARY/N NATION WAKE UP!!!
user842 what are they doing in the first photo?? 😭
user5936 THE PURPLE HOODIE IS SOOO CUTE WHERE IS IT FROM???
↳ user382 i think it's lando's hoodie on his store! ↳ user5936 runNING RN I NEED IT
carlossainz55 is lando trying to...crawl into the game?
↳ oscarpiastri yes but not to shoot since he's bad, the balls got stuck ↳ landonorris RUDE OMG??? ↳ yourusername don't cry cause he's right ↳ carlossainz55 they're right you are not...the best ↳ landonorris THE SLANDER IS--WILD
logansargeant y/n! grab me a coke while you're up there 🙏
↳ yourusername i got you bestie! 💕
user8739 YES OFF TRACK PHOTOS WE'RE SO BACK!!!
yourusername YOU LOVE US AND YOU KNOW IT!!!
↳ landonorris YEAH, WHAT Y/N SAID!! ↳ oscarpiastri just because I love you both, doesn't mean my statement isn't wrong. ↳ landonorris BOOOOOOOO ↳ yourusername 🍅🍅🍅🍅🍅🍅
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yourusername tagged oscarpiastri, landonorris, logansargeant and alex_albon
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liked by oscarpiastri, landonorris, logansargeant, alex_albon, arthur_leclerc, and 1.1m others
yourusername someone say mclaren & williams double date? 👀
comments on this post has been limited
logansargeant did someone say adventure?
landonorris we should run it back like NOW
alex_albon best night ever!!
arthur_leclerc what is happening in the second photo?
↳ alex_albon lando and oscar trying to hold logan up but it back fired so i came to his rescue ↳ landonorris alex failed at his rescue mission ↳ alex_albon SHUT UP 😫 ↳ logansargeant i think alex did a great job at saving me 🥰 ↳ oscarpiastri well if someone didn't scare us, it would've been a perfect photo ↳ yourusername oops?
charles_leclerc you are all menaces together i love it
↳ landonorris i was about to say we weren't better when streaming 😂
lewishamilton44 did someone win me something?
↳ yourusername yes king 💪💪
oscarpiastri okay i'll admit it, the amusement park was fun
↳ yourusername YES I WIN!!!
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landonorris tagged yourusername and oscarpiastri
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liked by yourusername, oscarpiastri, alex_albon, arthur_leclerc, carlossainz55, maxverstappen, and 1.6m others
landonorris pre-race date night ft. spiderman 🥵🫢
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user9473 stop y'all are so CUTE 🥹🥹
user34 omg omg I WAS AT THE SAME AQUARIUM AND THOUGHT I WAS INSANE ↳ yourusername not insane! ↳ user34 OMG YOU RESPOND!!!
alex_albon IS THAT SPIDERMAN?!
↳ oscarpiastri yes, yes it is ↳ landonorris met a REAL celebrity today ↳ yourusername ugh soooo upset i missed spidey 😫
user406 THE SPIDERMAN ONE AHAHAHA
user3857 please tell me y/n is coming with y'all to Singapore!! PLEASE!!!
↳ yourusername 🤭
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yourusername tagged landonorris and oscarpiastri
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liked by landonorris, oscarpiastri, charles_leclerc, alex_albon, arthur_leclerc, maxverstappen, logansargeant and 1.3m others
yourusername pretty boyfriends and prettier helmets 😮‍💨😮‍💨
comments on this post has been limited
maxverstappen i swear they never can agree on the weather
↳ yourusername of course not! one is always too hot and one is always too cold
landonorris i feel like you're only dating us for the helmets
↳ oscarpiastri and the paddock passes ↳ yourusername 😮...what?
logansargeant y/n i got our drinks ready
↳ yourusername LETS GOOOO!!!
landonorris you know i didn't get a good luck kiss
↳ oscarpiastri i second this. how are we suppose to do good without our good luck kiss to start the race weekend? ↳ landonorris we can't ↳ yourusername oh you big babies, i'm coming!!
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Note
Now, with the 'Nightmare before Christmas' event fast approaching, how does it feel to know that there's a high chance of your old Oc coming to life? What was his name again? Ah yes, Jinx Skelton I think. Old follower here 👋
Even though I have to be honest I doubt we'll get any new characters this Halloween. I mean wouldn't it be strange for them to release new characters every Halloween? First it was Rollo then Fellow and now again? I doubt it honestly. Besides the thought of seeing a bishounen Jack Skeleton scares me. I love seeing new characters but at times point I'd rather have more information about the mysterious 4-year students.
[Referencing this post!]
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THE WAY I FELT LIKE I GOT SHOT BY SEBEK'S UM WHEN I READ MY OLD OC'S NAME 🤡 A ZILLION WATTS OF LIGHTNING ARE COURSING THROUGH MY VEINS... . ..... .... ......... . .. . ........ . . . .... .. . . .
I think I first came up with Jinx like 4 years ago??? And the last time I drew him was like... 2 years ago?? BUT WOW, IT'S BEEN SO LONG SINCE I'VE THOUGHT ABOUT MY FAVORITE SPOOKY CHILD 😭 I'm so flattered that you remembered him, Anon!! (For those of you without any context, here's a fan art of him as well as my own design!)
adhbadoyqerqwvypnad I'm excited to see what TWST's interpretation of Jack Skellington might be! (I'm sure Yana and team's design would blow mine out of the water, lol) If they end up introducing a twisted!Oogie though, I might just bring Jinx back just to interact with him 👀
I'm not sure if I'm following what you're saying about the possibility of new characters though...? We may have had only Rollo and Fellow so far, but it seems to me that TWST has found a winning formula and an excuse to pump out a new limited SSR card every Halloween meaning more money for them. I don't get why they would backtrack now and do a whole event themed around a Disney property but NOT introduce a new character they can make bank on come next year. The first two Halloween events weren't themed, so it makes sense that no new character was introduced. Because this upcoming one is so blatantly going to be Nightmare Before Christmas-themed, I think it's all but guaranteed that we'll see a new face. adugkvqwodivqdi I JUST WONDER... WILL THE THIRST FOR THE NEW CHARACTER EXCEED THE THIRST OF FELLOWIVES??? Especially considering that the regular Jack Skellington is already a Tumblr sexyman????? Only time will tell...
I understand the anticipation for fourth year student lore, but I don't know that a Halloween event of all things would be good timing to make them relevant? So far, we only know that they temporarily return to campus for cultural fairs, in which NRC demonstrates the fruits of its labor to the general public. The fourth years would probably be better reserved for another kind of event or even later in the main story.
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stellaronhvnters · 3 days
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INTRODUCING THE STELLAWEEN FEST !
following elio’s letter, the hunters prepare themselves for the challenges ahead - on the journey of saviors. what awaits them at this festival of terrors? sign up here!
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✦ I N F O R M A T I O N L O G : being in the discord server is required for the entire course of the event.
PUMPKIN PATCH 🎃 ( SEP. 28 - OCT. 6 )
a step closer to the haunted house lies in the pumpkin patch - deserted and abandoned. players are to choose a pumpkin species in order to receive a separate list of one-worded prompts. you will choose a prompt from your list only, which will only be revealed once everyone has chosen their pumpkin. read the instructions.
there are two pumpkin species you can choose from, each with their own lists of one-worded prompts.
the minimum word limit is 600, but if you’d like to write above the limit - feel free to do so!
use the tag [ stwf : pumpkin patch! ] for your submission ^_^ the due date is october 6th.
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SCAVENGER HUNT 🕸️ ( OCT. 8 - OCT. 14 )
out of the pumpkin patch, you find a note in red ink - demanding you play their games to prevent the worst outcome from occurring. you will be tasked to submit a number at the end of the period, the number being the total number of pumpkins, ghosts, and webs you find in both the stellaronhvnters blog & the discord server.
you can search anywhere in both places for these hidden items, you are not restricted by any means. this could include: stellaronhvnters tags (blog), channel names (server), previous channel messages from admin yona & mod mhie (server), etc.
There are due dates for the number of individual items.
# of Pumpkins (due october 10th)
# of Ghosts (due october 12th)
# of Webs (due october 14th) + total of all three.
make sure your discord dms are opened in order for me to occasionally check for your number.
be sure to keep a number for each item (example. 🎃 - 3, 👻 - 6, 🕸️ - 9)
you are NOT allowed to share your numbers with anyone else.
the first 3 people to submit the correct number of pumpkins, ghosts, and webs will be able to choose new colors to add to the color list in the server.
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HAUNTED HOUSE 👻 ( OCT. 16 - OCT. 23 )
it appears you’ve been separated from your peers the second you enter the house of the wicked, green hands breaking through the wooden tiles - reaching for your ankles as a form of sabotage. you will be placed into groups in order to collaborate on content that represents your organization’s (ex. house of the hearth, stellaron hunters, ten stonehearts, etc.) experience inside of a haunted house.
do not spoil any part of your writing/art with any other groups.
if by chance there is an artist in an all writers group - the artist is tasked to create a non-colored sketch based on the 400 wc (or more) drabble.
if the group is all writers, the wc limit of your fic will be extended to 800. you can exceed this limit if you wish to.
if your group is all artists, you’re all required to collaborate on a colored art piece (does not require complicated detailing / background due to the timeframe + does not have to include every member of the organization your group is assigned, just 1!) as long as it sticks with the theme. you are not required to post these.
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MURDER MYSTERY 🐺 ( OCT. 25 - 31 )
the finish stretch … you have entered a game of Werewolves which includes: a medic who can save the other players, the Werewolves who can kill the players, and the rest are bystanders who have to try and figure out who the Werewolves are. when ‘night’ falls, the players then all close their eyes and the Hostess asks the Werewolves who they want to kill. then, the doctor is asked who they want to save. the players all open their eyes as ‘day’ breaks, and the Hostess announces whether someone died that night. If the Werewolves kills the same person as the doctor saved, they live, otherwise they die. the players then discuss who they think the Werewolves are and vote to lynch someone. It then repeats until the Werewolves are the only ones left, or are killed.
you are NOT allowed to expose your role, werewolves can pretend to be citizens and even vice versa to throw bystanders off.
the number of rounds played will extend until the date reaches October 31st.
make sure your dms are opened to receive your roles!
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funishment-time · 2 days
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i love when people have Thought Experiments about Danganronpa-style killing games, but
it's good to remember that "what would Monokuma do if..." or "could you trick Monokuma by..." 100% depends on what Monokuma we're talking about and who's participating in the game.
Danganronpa 1's Monokuma is simply a mouthpiece for a very much alive Junko Enoshima. she is doing this killing game specifically to break her beloved classmates, and every rule and action is for that purpose. she is powerful but can be tricked, a loophole that Makoto and Kyoko use to their advantage.
Danganronpa 2's Monokuma is the avatar of an AI Junko Enoshima. this Junko, and thus this Monokuma, is acting against a class she/he/they barely know or care about (source: Kodaka). the Remnants/77b are pawns to this Junko-kuma and he's nigh-omnipotent in the virtual NWP. all the rules and actions bend towards this purpose.
v3's Monokuma seems to be his own guy and Tsumugi's coworker at best. he's done a thousand of these fucking games and he's tired. he's impersonal and if ol' Mooger wants to completely break the concept of Danganronpa by creating a sham first trial, that's fine by him. he's here for the spectacle and all he wants is the spectacle, because he knows the viewers want it. like DR1's Monokuma, however, he has a limited amount of power and you can certainly use it against him (see trial 5). he also adds a few rules that don't exist in 1 or 2.
of course, if you're not invoking Monokuma at all...this post is null and void. ha
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evilminji · 4 hours
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You know my Crechelings Are Possessed post?
What if it was just the one? A SI-OC or OC?
Dying and going THROUGH the Force? I will attest, is GONNA have side effects. You're gonna end up... weird. Not Normal for a Force Sensitive. Kinda like Anikin tbh. A bit TOO in tune. A bit TOO aware. Connected.
As though your brain was cracked open 5+ dimensionally, to the Whole Of Creation that IS the Force and it kinda fucked you up a bit. Cause as A Luminous Force Being? You were fine! Energy and light! But as MATTER? Well...
Matter breaks.
Can withstand only so much.
We are LIMITED by our matter, crude and flawed as it is. Beloved as it may be.
Cause make no mistake! You aren't BROKEN. But you are CHANGED. There were a series of clear, monumentous, and "life" altering events back to back here! Death, a traumatizing thing no matter HOW peaceful it may have been. And in all likelihood? It was NOT a peaceful end. It probably? Hurt. Was frightening. Abrupt. There is grief and hurt there. Fear.
Then the trauma of being separated from everyone we have ever known. Without closure. For them OR us. Our empathy would remind us of their suffering. That they do NOT know we are okay. That we have no way to TELL them we are. This too, is trauma. But? Worse?
Is the Force.
We? Are no Jedi. Not yet. We are confused. Lost and do not understand. It is FOREIGN to us. An outside will that we cannot escape. Where are our gods? The death we expected? The afterlife we assumed we would meet? It's INSIDE US. It IS US. We are IT. We don't know where we are and everything feels?
E N D L E S S .
Can force ghosts even cry? Weep, terrified and overwhelmed? Afraid? Simply BRINGING us to them would not impart understanding. And imparting understanding? Well... we know it to be not OF us? To be inflicted. An invasion. The Force is not cruel. But! Importantly! It is not and has never BEEN? Mortal.
Blue and Orange morality is at play. How do you explain to a formless, infinite, all knowing, all powerful God Force? The concept of "boundaries"? Limits? There is GOOD to be done. It's helping you! Pushing love and comfort! Surely that should work? Why is that not working? It is... confused. Not MADE for such contemplations.
This too, is Trauma. Being held in the hands of a God. Benevolent does not mean SAFE. Does not mean you will not be unharmed. Just... that they do not MEAN to harm you.
Or have very Good Reasons for why they "Must".
The Force Ghosts help. They are patient in the way only old Master's could be. Kind. They understand. Have taught. And so? Though they are quite confused, they understand you struggle to release your fear. Explaining things helps. Talking helps. And you find peace.
Not the afterlife you EXPECTED, but not terrible.
Which... of course, is when once again things change.
Birth, Life, these TOO, are Trauma. You were FREE. No more pain. No aches. No hunger, no thirst, no exhaustion. Connection deeper then this broken and flawed matter could ever hope to achieve. The world has gone SILENT. Muffled. Like solitary confinement for the SOUL.
Only in meditation, are you FREE.
Your parents can't handle you. You grieve for them. For the child they should have had. Look around the nursery, so filled with excitement and love, and feel nothing but the urge to weep. You are a stillborn, brought to life. A child stolen. They deserved better then this. Even as you can not be anything but what you ARE? What of THEIR sorrow? Their confusion and futures now impossible?
You love them. They are not yours. Will never tryely be your parents, for all they brought you into this world. But oh, Oh, you love these poor grieving souls. Wish it had not been you. That they could have had the child they were so excited to love. You... you are sorry. So, so sorry.
They take you to the Temple. You guild them to a child in need, first. Hope they will be happy.
You do not look back.
They put you in a Creche with others just as "Unusually Strong" in the Force. Is that Grogu? Hi Grogu. Who are the rest of you? The room is quite. Everyone talking loudly in the Force, instead. It would be deafening for the more delicate younglings. They don't have the shields for it yet. The children here SHOUT without meaning too, like standing at a rock concert.
Visions are a constant thing. Unusual Force gifts and manifestations. Illirrrska can see auras. Doesn't know what they MEAN, mind you, and xe sees them on EVERYTHING that lives, but still! Xey are well on xeir way to figuring it out. (Xey have a holo document cataloging the colors, you see.)
You fit right in! With your Tiny Herald Of Death To Come nature. Your Creche mates believe you. The adults? Have grown numb. Used to filtering. Tiny younglings with Too Much Force flowing through them? Are horrors. Viscerally unsettling. Unnatural.
Even to the Jedi.
But! They REFUSE to treat children with such caution and distain. Hold them at an arms length out of FEAR. So they mentally filter. "That's nice dear, horrifying concepts and brain melting secrets, mmmhmmm. Eat your pudding. Who wants to play float ball~‽ Yaaaaaay!"
No one will listen. Future in motion. But really, of course it is. You are no fool.
However... tell me, Master Jedi. Does it matter? If we die one step to the right as apposed to the left? Because you would not LISTEN when the Force spoke? The future only changes when you ACT. Not when you REFUSE too. Out of FEAR. Out of IGNORANCE. Out of ATTACHMENT.
And make no mistake, you ARE attached. Clinging so hard to your beliefs that you could not POSSIBLY be wrong. Could not POSSIBLY be fallible, be fooled by the Dark Side and lead astray, that you have turned your back on the very Tennants of the Code itself.
What is more important? Tradition or the Force? The innocent or the way things were? Tell me, what is the will of the Force... and what is Fear? Convenience? The little moral compromises that damn? Who do you serve, Master Jedi? And ARE you serving them?
Perhaps you should meditate.
Just???
This Tiny Cryptid Crecheling? That speaks like a wizened old Master? Feels like a tiny star in the Force? Not a cute lil ball of light. A FUCKING STAR. Giant ball of gas in space, a burning ball of light, THAT kind of star! But... small? Person shaped. It's like meditating next to a Force Nexus.
They just? Hand you things. Or sabotage random ships. Literally just FUCKING SHOT a knight once, for no clear reason! All they would say is "it's not like you'll actually listen. This is the only way." What? Of COURSE WE'LL LISTEN! (No. They won't. Just ask Sifo. Ask Obi-Wan. The Sith, fear, and hubris have eroded the Jedi from within.)
The full blown confidence of an adult? Combined with the creepy "oh god. They're in THE VENTS!!!" Nature of highly force sensitive Crechelings?
Magnificent~☆
They can see into your SOUL. Are holding a toddler that squirms around, wiggles up to whisper in their ear, gets a nod, only for YOU to be somberly informed that your second in command (a life long friend) has betrayed you. Avoid wearing red. You will die on a Friday. By the way, they can't reach the counter... could you hand them those snacks?
One of the other one speaks to trees.
The trees SPEAK BACK.
Prophecy. Fuckin Terrifying Prophecy EVERYWHERE.
Did YOU want to know that your grandson will grow up to kill his brother? No? Too bad! Not even married yet? ALSO TOO BAD! Have FUN with that knowledge! How about learning that there is horrific suffering planets away? No. No there ISN'T anything you can do about it. Just... here! Have some Deeply Cursed Knowledge. From a toddler. Now! They're gonna go eat grass~☆
The appear and disappear at random. Climb the walls. Fuckin FLOAT. The Force itself is their imaginary friend! They literally consult it over PUDDING CHOICES. Sometimes? They talk in perfect synchronization, like a hive mind. Stare without blinking. One moment they are perfectly normal children... the next? Like PUPPETS.
Tiny avatars. Through which SOMETHING GREATER speaks. They KNOW, not think, KNOW what they need to do. You can not convince them. Trying just makes you an obstacle to be overcome.
They are four.
Toddlers and children. Younglings. Initiates!
I just? Want there to be? A portion of Deeply Cursed/Possessed Crechelings? That are just LIKE that. Loved regardless. Nothing wrong with them. They're just too strong for their lil bitty baby brains. Once they learn to shield better? It'll balance out. Anikin would have gone there, had he been found young.
It'd be hilarious? If what saves the galaxy? Is someone finally REMEMBERING that? And thinking to themselves?
"Hey, you know what might be good for that Skywalker kid? Being exposed to more Force Sensitives that GET him. We should put him on Cursed Crechelings duty for a bit." And??
Anikin? Is in LOVE? They are all so SMOL an NORMAL? Finally! Jedi who aren't EMOTIONALLY DISTANT! Shielded? What do mean "Shielded"? No I'm not shouting all the time! This is my normal speaking voice! *Skywalker confusion as he cuddles babies*
Cause like? He too? Spoke in horrifying prophecy? Was vaguely Anti-christ-y? Did the (o.o) see into your sooooooul stare? So WHAT? That's just how babies ARE!
.....what do you MEAN "no"?
Every day, throwing open Obi-Wan's poor, slowly being destroyed, front door like "Master! Did you know I am AN OUTLIER!? And REALLY LOUD!? Other people aren't emotionally crippled psychopaths, they're just really REALLY quite compared to me!!" "Ah. Yes, Anikin, please. Maybe say that LOUDER. I don't think the ENTIRE temple quite heard you... -_- "
Just?? Anikin Skywalker! And his Hoard of Creepy Possessed Crechelings that are TOTALLY NORMAL, Guys! All kids are like this! He's a GREAT role model and baby sitting! Yeah, it's the Clone wars, and no, he has NO idea how the entire Creche got onto the ship... but hey! Enrichment! That's good for them, right?
(^-^) (o.o) (|o.o|) (o,o) (o-o) (|o,o|)
*clones look from their general, to the tiny unblinking magic jedi babies, back to their general* s-sure?
@legitimatesatanspawn @spidori @babbling-babull @hdgnj @hypewinter @leftnotright @starwarsblr
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I was thinking about something yesterday and that comic only solidified the thought. This is gonna be a ramble, I apologize in advance, I'm sorry.
But anyway, I made a post a few weeks ago about how fiddleford must have REALLY wanted to get away from his family in order to stick around in that psychological thriller for so long. (Someone commented on that post with a fucking manuscript and it was AWESOME and they deleted it and I'm sad about it. But that's neither here nor there) The thing I was thinking about yesterday was how ***CRAZY*** Ford was for bill, if he was going to question his trust for fiddleford, his LONG TIME FRIEND he's known since COLLEGE, in favor for a fucking demon!! What!!! He was so so so down bad for bill you guys. It actually reeks of cult-like manipulation if I'm being honest. Bill really did wiggle his way into ford's brain and he set up camp.
But the other thing I was thinking about... the portal required radioactive waste to power. Fiddleford had to have known about this, since he contributed in building the thing. He had to of known how it worked. So... was Ford playing up some sort of lie to fiddleford??? That their project was actually funded and vetted by something?? That he was getting the stuff legally?? Or did fiddleford know that Ford was STEALING RADIOACTIVE WASTE?? My personal thought here is that it was a lie - even though fiddlfords home life was shaky, and he wanted to leave because his marriage was circling the drain, I don't think he would agree to doing something illegal. He still cared about his family and wouldn't want to do something that could put him in jail, put his family in a position of having their provider taken away, AND put government eyes on them.
And you KNOW that shit was illegal. The entirety of the portal. And you know dang well Stanley knew that shit was criminal, he KNOWS what an undercover operation looks like. Otherwise none of it would be kept a secret.
So my thinking is that it was a lie, and eventually that lie came out. Maybe when Ford was especially sleep deprived or weird cuz of bill. He blurted out something about having to steal the waste in the name of science. And fiddleford did a double take. But of COURSE fidds is already in so so deep, and he's pining so bad for Ford, and the thought of going back home at this point is unbearable, and they've made it this far, etc etc. Shits absolutely crazy when you think about it.
THAT BEING SAID my knowledge of gravity falls is mostly limited to the show and book of bill, so if there's info I'm missing, let me know!! Maybe I'm wrong about this. But the backstory we've been painted here with the stan twins, fiddleford, and bill is absolutely bonkers, and you can read into that shit for DAYS.
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theoryofweirdness · 3 days
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What if Dipper and Mabel Pines were in Super Smash Bros?
This is something I wrote several years ago and it's just been sitting on my drive. I posted it on Ao3, but recently became aware that Tumblr might be a better platform. So, here goes my first real post on this site.
Ever wondered what it would be like if Dipper and Mabel from Gravity Falls were playable characters in Super Smash Bros.? Well, wonder no longer, because here's my extensive idea for what their moveset would be like. Though sadly, I don't have art of this, since my digital art skills are... lacking, at best.
I also haven't 100% figured out all the nuances like how much damage every move does, so if anyone has any balancing-related suggestions (for that or anything else, really).
General Overview
Statistically speaking, the Mystery Twins would be fairly weak, with relatively low average damage and launch power, as well as being lightweight and not particularly fast. This makes sense as they are both (physically, at least) completely ordinary just-barely-teenagers with none of the inherent supernatural powers of most of the other child characters like Ness, Lucas, the Inklings, or the younger Links. Even though they are older than the younger Links (not sure about Ness/Lucas/Villager), the Links have the Triforce of Courage making them stronger and granting them the combat prowess of previous Links, Ness and Lucas have their supernatural PK abilities, etc. 
The Mystery Twins make up for this statistical weakness with versatility due to their variable moveset. Many of their special moves are also able to temporarily either nerf opponents or buff themselves to even the odds. They are also significantly stronger when working together, since for most moves, they’ll attack at the same time, but even together, their raw damage wouldn’t be particularly excellent. The Mystery Twins would be a very difficult fighter to play effectively, but I’m hoping they’d also be a very fun one. I am aware that this fighter would be a nightmare to program and animate, but this is my imagination, so such paltry concerns as “budgets,” “programming,” and “animation time” mean NOTHING!
We'll start with their special gimmick, since that's key to understanding how this character works:
Gimmicks:
Mystery Twins Forever: This is basically the fact that they’re a two-part fighter, like the Ice Climbers, and work in much the same way, though with one notable difference. Using their D-Special when neither twin is KO’d will switch which twin is in front and under direct control (same as pressing [L] in Gnome Gemulets), changing most other moves. 
Because of this, they essentially have two different movesets (similar to Zelda/Sheik from Melee and Brawl), meaning there’s a lot of versatility to this character, though of course it’s dependent on both twins being around. Though they are a single fighter, each twin is a separate entity and can be independently KO’d, just like the Ice Climbers. Try to avoid this, as it will both limit your move choices and make an already complex and statistically inferior fighter much weaker. 
A KO’d twin respawns only after the other is also KO’d, or after using a Final Smash. If the current active twin is KO’d, you lose a stock (or point) and both respawn. KO'ing the non-active twin will not affect points or cause stock loss, but does replace the remaining twin's D-special with a different move.
On the fighter select screen, you can decide which twin will start as active, much like Pokémon Trainer can choose the starting Pokémon.
Special Moves
[B] Neutral Special (Dipper) - Growth Ray: Dipper turns the size-altering flashlight’s blue Growth Ray on himself, increasing his size for 10 seconds, with the same effect as the Super Mushroom item. Others very close to Dipper (such as Mabel) can also be affected. There is a 20% chance that Dipper fumbles the flashlight and points the growth ray forward (with the same hitbox as the normal shrink ray), not affecting him at all, but potentially growing other fighters who touch it.
Duration: 10 seconds
Backfire chance: 20% (1 in 5)
[B] Neutral Special (Mabel) - Shrink Ray: Mabel turns the size-altering flashlight’s pink Shrink Ray on enemies, creating a short-ranged cone in front of you that shrinks enemies hit by it, causing the same effect as the Poison Mushroom item for 10 seconds. There is a 10% chance that Mabel fumbles the flashlight and shrinks herself (and Dipper, if he's there) with the same hitbox as the normal Growth Ray.
Duration: 10 seconds
Backfire chance: 10% (1 in 10)
This move is of course based on the size-altering flashlight which Dipper created in s1e11: Little Dipper, though its function seemed both too powerful and too confusing to put into a single move, so I split its two options between the twins, on the grounds that Mabel also uses the flashlight in that episode, and it is her magic item in PinesQuest, in which case shrinking is the only thing it does.
Both rays have slight startup lag to take out the flashlight and aim it, so you can’t just surprise someone with a sudden growth. No other fighter can so easily buff themselves or nerf opponents, but overuse of this powerful move is inadvisable, as that gives enemies more chances to take advantage of it (though in team battles, you could also grow your teammates!), and also provides more chances for it to backfire. However, this is the main means by which the Mystery Twins’ low stats are directly compensated. The move can’t be used again (by either twin) until its current duration wears off (no matter what happened). Use it strategically!
[<B>] Side Special (Dipper) - Memory Gun: [EN] Dipper fires a short-ranged blue energy projectile (about the same range as Z-Suit Samus’s charged Stun Pistol N-Special) that deals small flinching damage. It also makes the target temporarily forget how to use their special moves, disabling them for 8 seconds. This can be reflected and also absorbed. The ray will have no effect on subsequent hits aside from the light damage until the disabling effect wears off. If the ray hits a fighter while they are performing a special move, it won't take effect until that move is over.
This move is based on Dipper’s use of the memory gun in s2e07: Society of the Blind Eye and s2e15: The Last Mabelcorn, and the fact that he evidently had it in his backpack all the way from s2e07 to s2e13: A Tale of Two Stans.
Damage: 2%
Duration: 8 seconds
[<B>] Side Special (Mabel) - Leaf Blower: [WI] Mabel uses a leaf blower to suck in objects and blow wind. Hold {B} to suck in air. The sucking grab box is visible, similar to King Dedede’s Inhale N-Special. She can’t suck in other fighters unless they've been shrunk down, but she can suck in projectiles and non-heavy items. If she sucks in a projectile, item, or shrunken fighter, the suction stops, and the object will shoot back out of the leaf blower when [B] is released, again similar to King Dedede’s Inhale, and with a similar sort of speed boost.
If Mabel doesn't suck in anything after 3 seconds or if you just tap {B}, she’ll blow wind in a cone straight out in front of her, causing a visible windbox similar to the Gust Bellows item, but smaller and weaker. Mabel can move left and right and jump once while holding the leaf blower. This move is based on Mabel shooting Jeff the gnome leader out of a leaf blower in s1e01: Tourist Trapped.
[^B] Up Special (Dipper) - Magnet Gun: Dipper fires a beam from Ford’s Magnet Gun (which he uses in s2e17: Dipper & Mabel vs. The Future) which can grapple onto ledges when used in the air. On the ground, it’s fired straight forward by default, but can be angled slightly up or down. In the air, it’s always fired at a 45° upward angle but will autocorrect toward ledges within a wide radius of the end of the beam. The magnet beam appears instantly at full length (though it will be interrupted by walls that can't be grappled onto) and can’t be reflected or blocked, but can be dodged.
If the beam hits an enemy, Dipper will either pull them toward himself as a command grab, or him towards them, depending on the difference in weight between Dipper and the target. If the enemy weighs more than him, he’s pulled toward them; if he weighs the same or more, the enemy is pulled toward him. When Mabel is present, she holds onto him and they collectively weigh twice as much for this move.
If Dipper is pulled toward another fighter, he'll automatically footstool jump off them upon contact, pushing the enemy down while gaining height himself. The same will happen if an enemy is pulled toward him while he is in the air.
If Dipper is on the ground and pulls another fighter toward himself, this special move can be canceled immediately into a grab when the enemy enters his reach, making this move potentially the longest grab in the game.
This move causes no damage.
[^B] Up Special (Mabel) - Grappling Hook!: [PH] Mabel fires her grapple gun upward, acting as a tether for recovery, which can also cause damage with decent launching ability. It’s a long tether that can grab onto ledges, basically the same as Joker’s default U-Special. On the ground, the hook is fired at a slight upward angle and has significant end lag as it retracts. In the air, it’s fired at a 60° angle by default but can be changed with directional input to 90° (straight up) or 45°. The area in which it will autocorrect to ledges is smaller than for Dipper's magnet gun. The hook can be reflected, but won’t bounce back at Mabel if it is; it just falls to the ground and must then be retracted.
Damage: 12%
Dipper’s Magnet Gun is better at horizontal recovery and can be very useful for combos, but doesn't actually deal any damage and its effects are very conditional. Mabel’s Grappling Hook is better for vertical recovery and actually deals damage, but has a lot less combo potential and more end lag. If both twins are present, they’ll hang onto each other and both be moved by either version of this move.
[vB] Down Special (both present and within reach of each other) - Tag Out: You switch which twin is under direct control. This can be used in the air (but only if the twins are within reach of each other) and is accomplished quite quickly, but does still leave you open for about a second. The newly active twin's Zodiac symbol (Dipper: blue Pine Tree, Mabel: pink Shooting Star, Stanford: red Six-Fingered Hand, Stanley: gold Mackerel) will appear on the damage counter, and will also flash in the air overhead when switching. If one twin is KO’d, this move changes (see below).
[vB] Down Special (Dipper alone) - Enter the Mindscape: [MA] Dipper casts the Mindscape projection spell from Journal 3 (seen in s1e19: Dreamscaperers, though in Smash it’s quicker, and he won’t say the words as that would give him away), causing his physical body to collapse, but entering the Mindscape as a ghostly, nearly invisible psychic avatar (inspired by what happened to him when Bill possessed his body in s2e04: Sock Opera). In this form, he can fly around freely with directional controls and pass through all parts of the stage, though speed is limited. The astral projection is intangible and immune to physical-, fire-, ice-, earth-, water-, sound-, toxic-, and wind-based damage, but not to magic-, electric-, or energy-based ones. However, Dipper’s real body is completely immobile and open to attack.
Pressing [B] again will immediately return Dipper to his real body. If you do so while overlapping an enemy fighter, that fighter will take heavy damage and become dizzy (like with a shield break; this is due to Dipper entering their mind and inflicting psychic damage). However, there is some end lag when you return, so don't get too cocky.
This attack cannot be blocked or countered. Fighters with higher damage will be stunned longer. If either Dipper’s real body or astral projection is hit, he’ll immediately return to normal (with end lag) though he’ll only be launched if the physical body is hit. You definitely need to keep an eye on Dipper’s real body when using this move, as well as watching out for attacks that can actually hit his astral projection, since they’ll deal 1.5x damage.
Dipper will be automatically returned to his real body after 12 seconds, but returning this way cannot affect enemies and will cause Dipper to become dizzy instead. If Dipper successfully hits someone or lets the move time out, there is a 20-second cooldown before he can use this move again.
If this seems a bit ruthless for Dipper, put it down to him seeking revenge for Mabel.
Duration: 12 seconds
Damage (non-launching): 25%
Immunity (x0 damage): PH, FI, WA, IC, EA, WI, SO, TO
Vulnerability (damage taken x1.5): EL, EN, MA
Cooldown: 20 seconds
[vB] Down Special (Mabel alone) - Attack Glitter: [WI] It’s pretty but it hurts! Mabel blows (or possibly coughs up?) a cloud of glitter into the air in front of her (based on the attack glitter used on Soos in s2e11: Not What He Seems). The glitter cloud floats in the air for 8 seconds, causing small, non-flinching tick damage over time and slowing down other fighters moving through it, similar to the Swirlix Pokéball summon (“I got glitter in my eye!”). 
Hold {B} before releasing to gather more glitter and create a larger cloud. Though each cloud only lasts 8 seconds, there’s no cooldown (Mabel always has glitter), so she can make more than one at a time. 
Damage (per tick): 1%
Normal Moves
If both twins are present, they will perform their neutral attacks at the same time, allowing you to set up “team” combos if positioned properly.
[A] Jab (Dipper): [PH, EN] A basic but quick 1-2-3 punch that can be used for jab-locking but is very weak until the third hit, which is enhanced with a glowing blast of power from the Gnome Battle Cuffs. Launches on the final hit.
This is Dipper's basic ground combo in Rumble’s Revenge, with the added power boost on the last hit being based on his charged-up attack from Gnome Gemulets.
Damage (1, 2):
Damage (3):
[A] Jab (Mabel): [PH] A one-two spammable swinging punch (similar to Villager’s Jab). It has slightly more reach than Dipper’s jab, as well as better damage per hit, but it's slower. Can launch on either hit at higher percentages. This is Mabel's basic ground combo in Rumble’s Revenge.
Damage (1, 2):
[>>, A] Dash Attack (Dipper): [PH] A fast side kick that launches diagonally upward at a slight angle. This is Dipper's dash attack in Rumble’s Revenge.
Damage:
[>>, A] Dash Attack (Mabel): [PH] A straight punch that's stronger than Dipper's kick, but launches at a lower angle and has more end lag. Same as her dash attack in Rumble's Revenge.
Damage:
Smash Attacks
When the twins are present and within reach of each other, they’ll perform a combined Smash Attack.
[<<A>>] Side Smash (Dipper): [SL] Dipper slashes downward with the Manotaurs’ bone spear (seen in s1e06: Dipper vs. Manliness, also his strength item in PinesQuest). Has less forward reach than Waddles, but a wider vertical hitbox, a sweet spot at the spear tip, and also less start and end lag. This is one of Dipper’s only moves that’s potentially stronger than Mabel’s corresponding one, if you land the sweet spot. Similar to Marth's S-smash.
Damage (min, sweetspot):
Damage (max, sweetspot):
Damage (min, normal):
Damage (max, normal):
[<<A>>] Side Smash (Mabel): [PH] Mabel sends her pet pig, Waddles, charging forward a short distance (based on Mabel's ground combo finisher in Rumble’s Revenge, which is itself based on her siccing Waddles on Robbie in s1e10: The Time Traveler’s Pig). Distance increases slightly with greater charge. Waddles moves the full distance whether you hit someone or not, before turning around and running back to Mabel for a hug. The run back is a sourspot that's much weaker. Waddles does not count as a projectile and cannot be reflected (he would never hurt Mabel).
The alternate costume of Stan (#8) uses Shanklin the Stab Possum from Lost Legends Part 4: Pines Bros. Mystery instead, to the same effect.
Damage (min, forward):
Damage (max, forward):
Damage (backward):
[<<A>>] Side Smash (Combined): Both twins perform their respective S-smash, with the active twin facing forward and the inactive twin facing backward.
[^^A] Up Smash (Dipper): [SO] Use awkwardness as a weapon! While charging, a lamb costume appears on Dipper and he performs the Lamby Dance. When released, he cuts to the end pose, causing a semicircular burst of music notes above and around himself that will damage and launch enemies. This is based on Dipper's ground combo finisher in Rumble’s Revenge, which is itself based on Dipper doing the Lamby Dance for the ghosts in s1e05: The Inconveniencing.
The hitbox is similar to Samus’s U-smash, but all at once instead of individually. Only the notes are a hitbox, but it’s pretty wide even on the sides, However, it's on the weaker side for a Smash attack.
Damage (min):
Damage (max):
[^^A] Up Smash (Mabel): [FI] Mabel fires a blast from a confetti cannon (used against zombies in s2e01: Scary-oke) directly overhead. Similar to Ivysaur’s U-smash, it can hit very slightly in front but is much better for anti-air. It’s stronger than Dipper’s embarrassing dance, but with a lot less reach. 
Damage (min):
Damage (max):
[^^A] Up Smash (Combined): [FI] The twins perform both U-smashes at the same time, as Mabel gives an explosive confetti finish to Dipper's dance, combining the power of Mabel’s cannon blast with the reach of Dipper’s music notes.
[vvA] Down Smash (Dipper): [EA] Dipper casts a spell from the Journal that summons two zombie hands out of the ground on either side of himself, which can launch enemies directly upward. Similar to Megaman’s D-smash, though somewhat weaker. Based on Dipper summoning zombies during s2e01: Scary-Oke.
Damage (min):
Damage (max):
[vvA] Down Smash (Mabel): [BL] Swing a golf club in a wide-reaching attack that hits from back to front, covering nearly a complete circle around Mabel, with only directly overhead being uncovered. It doesn’t reach as far outward as Dipper’s zombie hands, but is faster and can actually launch enemies quite hard. This is one of Mabel’s only attacks that’s faster than Dipper’s corresponding one. It’s based on Mabel's mini-golf skills showcased in s2e03: The Golf War.
Damage (min):
Damage (max): 
[vvA] Down Smash (Both): [EA, BL] Instead of causing damage, the zombie hands summoned by Dipper’s spell will hold enemies still, then Mabel swings her golf club to knock them out of the park, breaking the zombie hands and gaining a damage bonus as the trapped enemies can't defend themselves.
Tilts
If both twins are present, they will perform their tilts at the same time, similar to Ice Climbers. 
[<A>] Side Tilt (Dipper): [PH] Two quick slices with a fireplace poker, based on Dipper's duel with Wax Sherlock Holmes in s1e03: Headhunters. This move is fast and has decent reach, but it’s not particularly strong. It’s useful in combos or as a “get off me” tool, but not for launching.
Damage (per hit): 
[<A>] Side Tilt (Mabel): [PH] Swing a karaoke machine for a strong attack that can launch enemies quite well, but has both start and end lag. Based on her use of the karaoke machine as a “surprisingly good weapon” against zombies in s2e01: Scary-Oke.
Damage:
[^A] Up Tilt (Dipper): [PH, EN] Dipper jumps slightly forward with an uppercut. (This is a combination of the only time Dipper actually hits Rumble McSkirmish during their battle in s1e10: Fight Fighters, and his charged attack in Gnome Gemulets). It’s similar to Megaman’s U-tilt, having a sweet spot at the very start of the move (indicated by a flash of energy from the Gnome Battle Cuffs) and significant end lag. This is one of Dipper’s only moves with more end lag than Mabel's corresponding one. In fact, it's one of his only moves with significant end lag at all.
Damage (sweetspot):
Damage (sourspot):
[^A] Up Tilt (Mabel): [PH] Spin a stretchy sleeve overhead to multihit enemies, based on the charging-up animation for her charged attack in Gnome Gemulets.
Damage (per hit):
[vA] Down Tilt (Dipper): [PH] A very short and weak but fast and spammable kick that barely flinches enemies, much like Ness or Lucas’s D-tilt. It isn’t based on anything in particular, there’s just not that many actual times when Dipper fights things, so I’m pulling from other child characters.
Damage:
[vA] Down Tilt (Mabel): [PH] Mabel curls into a ball and rolls forward a short distance, similar to King Dedede’s D-tilt, though much weaker.
Damage:
Air Attacks
If both twins are present and within reach of each other, they’ll hold onto each other and use a combined air attack, improving both hitboxes and damage, though often at the cost of end lag.
[A] N-Air (Dipper): [BL] A basic aerial kick with a lingering whole-body hitbox, similar to Mario’s N-air (and many others). Based on the first hit of Dipper's aerial combo in Rumble’s Revenge.
Damage (initial kick):
Damage (lingering hotbox):
[A] N-Air (Mabel): [BL] A basic spinning move, similar to DK or Ness. She never does this in any medium I’m aware of, but it certainly seems like her style. Hits once but is stronger than Dipper's lingering kick.
Damage:
[A] N-Air (Combined): [BL] Mabel grabs Dipper’s arms from behind and spins him around right as he tries to use his normal kick attack, resulting in a spinning kick with greater than normal reach and a sweet spot on Dipper’s foot, though it does now have some landing lag (Dipper was not prepared for this).
Damage (middle):
Damage (sweet spot):
[A>] F-Air (Dipper): [BL] Dipper swings his hat in an arc from high to low, which somehow actually does damage. It's fast and has a wide hitbox, but is pretty weak. Based on the final hit of Dipper's air combo in Rumble’s Revenge. For alternate costumes without a hat (such as tuxedo and Gideon's suit), he’ll suddenly be holding his normal pine tree hat for this move. The Ford alts use an explorer-style pith helmet.
Damage:
[A>] F-Air (Mabel): [BL] A diagonal downward punch, similar to Little Mac’s F-air. Not as big as Dipper’s hat swing, but with more damage. Based on the first hit of Mabel's air combo in Rumble’s Revenge.
Damage:
[A>] F-air (Combined): [BL] Dipper’s hat swing carries enemies downward into Mabel’s slightly delayed punch, which becomes a sweet spot that can spike diagonally.
Each hit does the same damage as when performed individually.
[^A] U-Air (Dipper): [BL] Dipper swings the Journal overhead from front to back. It’s a wide attack, similar to some other fighters’ “headbutt” U-airs, and can be used for juggling, but isn’t very strong, at least in comparison to other U-airs with similar hitboxes like Ness's.
Damage:
[^A] U-Air (Mabel): [BL] A back-flipping kick, similar to Mario's U-air. The twins' U-airs aren't really all that different.
Damage:
[^A] U-Air (Combined): [BL] The respective air attacks collide in the center for a strong launching blow, similar to Sonic’s U-air.
Damage:
[<A] B-Air (Dipper): [BL] Dipper kicks backwards with both feet, similar to Mario’s B-air. Not based on anything, really.
Damage:
[<A] B-Air (Mabel): [BL] Whip a stretchy sleeve backward for a long, but somewhat weak attack, similar to her Z-air.
Damage:
[<A] B-Air (Combined): [BL] Dipper holds onto Mabel’s stretchy sleeve while she flings him back, creating a sweet spot as he kicks outward. 
Damage (sourspot):
Damage (sweetspot):
[vA] D-Air (Dipper): [BL] A downward axe kick. Can spike enemies at the start of the move and has more reach than Mabel’s stomp, but isn’t as strong. This is the second hit of Dipper's air combo in Rumble's Revenge.
Damage:
[vA] D-Air (Mabel): [BL] Stomp downward with both feet, which has more startup lag than Dipper’s kick, but is also stronger and has a longer-lasting hitbox, kind of like a smaller version of Captain Falcon’s D-air. This is Mabel's aerial combo finisher in Rumble’s Revenge.
Damage:
[vA] D-Air (Combined): [BL] Similar to their combined F-air, Dipper performs his attack slightly ahead of Mabel and can hit foes into hers.
Damage:
[Grab] Z-Air (Mabel only): [BL] Mabel whips a stretchy sleeve forward for a decent-reaching, though weak attack. Unlike most Z-airs, this cannot grab ledges.
Damage:
Grabs and Throws
If both twins are present, the throws are changed; otherwise they are the same for either twin.
[Grab] Grab (Any): A basic short-ranged grab.
[Grab, A] Pummel (Both): Mabel ties up the enemy in her stretchy sleeves while Dipper punches them in the face (or whatever else is at his eye level).
[Grab, A] Pummel (Single): Holds the enemy with one hand and punches them in the face (or whatever) with the other. Easier to escape than most grabs. Based on grappling in Rumble’s Revenge.
[Grab, >] F-Throw (Both): [PH, EN] Mabel grips the foe with her sleeves and Dipper punches them outward (obviously making use of the Gnome Battle Cuffs), causing the foe to snap back into a second, stronger punch that knocks them out of Mabel's grip. This throw hits twice, but does take a while.
Damage (total):
[Grab, >] F-Throw (Single): [PH] Weakly toss the enemy forward. This is based on throwing enemies in Rumble’s Revenge; it's the least effective attack.
Damage:
[Grab, ^] U-Throw (Both): [PH, EN] Dipper uppercuts the tied-up enemy into the air, then Mabel whips them back into the ground. Hits twice.
Damage (total): 
[Grab, ^] U-Throw (Single): [PH] A basic and weak upward toss.
Damage:
[Grab, <] B-Throw (Both): [PH, EN] Mabel spins the enemy around a full circle with her stretchy sleeves, which can hit other enemies, similar to Mario’s B-throw, while Dipper charges up the Gnome Battle Cuffs, then punches them out of Mabel’s grip and backwards over her head. This is the twins’ strongest throw in terms of launching.
Damage:
[Grab, <] B-Throw (Single): [PH] A basic and weak backward toss.
Damage:
[Grab, v] D-Throw (Both): [BL] Dipper curls into a ball on the ground, then Mabel shoves the enemy, causing them to trip over him. Leaves the enemy prone. Based on when Wendy does this to Ghost Eyes in s2e18: [Weirdmaggedon].
Damage:
[Grab, v] D-Throw (Single): [PH] A basic and weak toss onto the ground that pops the enemy upward.
Damage:
Movement
(Speed and jump height are stated as an approximate comparison to existing fighters.)
Walking, running, and jumping animations, as well as idle animations, are taken from Gnome Gemulets.
[<>] Walking: Despite being light, the Mystery Twins aren’t particularly fast. They're probably similar to Lucas and Ness.
[<<>>] Running: Still not particularly fast, but better. If both twins are present, they’ll hold hands while running.
[^] Jumps: 2, a bit below average in height.
Wall Jump: No
[v] Crouch: They kneel down.
[v, <>] Crawl: Yes
[Shield, v^] Spot dodge: There’s nothing approximating dodging in any of their games, so these will probably just have similar animations to those of the other Smash fighters that share their proportions (Ness, Lucas, Villager, Inkling).
[Shield, >] F-roll: See above
[Shield, <] B-roll: See above
[Shield, <>v in air] Air dodge: See above
Ledge roll: If both twins are present, they’ll pull each other up, though the animation takes the same amount of time no matter what.
Miscellaneous
If both twins are present, they will perform a different, unique taunt on the Up and Down Taunts. For the Side Taunt, if both are present, they’ll do both at the same time.
Up Taunt (Both): A simple high five. This is a double reference, first to their end-of-level victory high-five in Gnome Gemulets, and second to Stanley and Stanford’s “high six.”
Up Taunt (Dipper only): Pumps arms up and down in a victory celebration while saying “Yeah-ha-ha!”. This is Dipper's end-of-level victory screen in both Rumble’s Revenge and the Take Back the Falls mobile game.
Up Taunt (Mabel only): Jumps up and down in joy. 
Down Taunt (Both): Awkward sibling hug (pat, pat). Seen in both s1e01: Tourist Trapped, and s2e19: Escape From Reality.
Down Taunt (Dipper only): Dipper pulls out a magnifying glass and inspects something on the ground. References both the theme song and Dipper’s general investigative nature.
Down Taunt (Mabel only): Mabel snuggles with Waddles, just like in the theme song (and plenty of other times throughout the show).
Side Taunt (Dipper): Dipper opens his journal and writes something in it. The first time this taunt is performed on [name of as-yet-undecided Gravity Falls stage], it starts a Journal Entry on whichever other player is both next after you in the player order and not on your team. These will be similar to the Palutena’s Guidance conversations, opening a text box that resembles a page from the Journal at the bottom of the screen, where Dipper reads his observations about that fighter, with commentary from Mabel and occasionally other characters as well. I’m not sure whether I’ll ever actually write these out (suggestions welcome).
Side Taunt (Mabel): Mabel takes out both a sock puppet of herself and a puppet of either another Gravity Falls character or a random other fighter currently on-screen and plays around with them. The second puppet can be any one of Dipper, Ford, Stan, Soos, Wendy, Gideon, Pacifica, Robbie, McGucket, or other fighters present on-screen. If a Pokémon Trainer is present, the puppet can be of them or any of their three Pokémon.
Idle Animation: Same as in Gnome Gemulets (I don't remember what it is).
Stage Entry: The twins fall out of a dimensional rift, like the one Mabel falls into in Lost Legends Part 3: Don't Dimension It.
Origin Symbol: The Zodiac Wheel (duh). No, it’s not too complicated. What are you, a cop?
Kirby Hat: Since there are two potential N-Specials here, there are also two Kirby hats, as Kirby only inhales the active twin.
Dipper: The Pine Tree hat (duh). (Growth Ray)
Mabel: Mabel's hairstyle, with a Shooting Star clip on the headband. (Shrink Ray)
Palette Swaps/Costumes
All of Dipper and Mabel's palette swaps are alternate outfits that they (or others) wear throughout the show.
1) Dipper and Mabel’s most iconic appearance.
Dipper: red t-shirt, dark blue vest, Pine Tree hat, gray shorts, black sneakers, holds Journal 3 (unless otherwise specified, he’s holding Journal 3 in all of these).
Mabel: purple skirt, pink headband, magenta Shooting Star sweater, black flats.
2) Fancy dress outfits from the ball in s2e10: Northwest Mansion Mystery.
Dipper: tuxedo, brown dress shoes, no hat
Mabel: fluffy pink dress (if Peach, Daisy, and Rosalina can fight in ball gowns, so can Mabel), weird hat thing, high heels, uses a feather boa instead of stretchy sleeves.
3) Mystery Shack employees/Anti Gravity AU inspired.
Dipper: Soos's dark green Question Mark t-shirt, cargo shorts, and cap.
Mabel: orange headband, white t-shirt, Wendy's green flannel jacket, boots, uses a rope lasso instead of stretchy sleeves.
4) Secondary antagonists inspired.
Dipper: Gideon's light blue suit and Pentagram cape, holds Journal 2.
Mabel: Pacifica's purple shirt, skirt, jacket, boots, and hairstyle, uses a purple scarf instead of stretchy sleeves.
5) Pool outfits from s1e15: The Deep End.
Dipper: red swim trunks, white t-shirt, whistle, sandals, red-and-white “Night Patrol” hat.
Mabel: pink one-piece swimsuit with a yellow star on the chest, flip-flops, uses a jump rope instead of stretchy sleeves.
6) Goodbyes, based on the series finale. Dipper: same as #1 but with Wendy’s trapper hat instead of his regular one, and holding the blue Pine Tree Journal.
Mabel: red birthday cupcake sweater, pink skirt and headband.
7) Outfits from s2e13: Dungeons, Dungeons, and More Dungeons; Dipper: elf costume consisting of a green tunic and cape, pointed ears, no hat, replaces S-Smash spear with a sword.
Mabel: orange Ducktective sweater and headband, blue skirt.
8) Original Mystery Twins/Relativity Falls AU. Stanley and Stanford as kids, with their appearance from s2e12: A Tale of Two Stans/Lost Legends Part 4: Pines Bros. Mystery. Ford takes Dipper’s place, Stan takes Mabel’s. They have different voice actors and lines than the younger twins (applies to #12 as well).
Ford: white t-shirt, brown jacket and shoes, dark green pants, holds Journal 1, replaces Dipper's hat with a light brown pith helmet.
Stan: red-and-white striped t-shirt, jeans, missing tooth, band-aid on face, brown shoes, uses a rope lasso instead of stretchy sleeves and Shanklin the Stab Possum replaces Waddles for the S-Smash.
Additional Alternate Costumes (just for fun)
9) Evil versions. They have different voice lines and facial expressions. Dipper: Dippy Fresh, the twisted, ‘90s-stereotype version of Dipper created by Mabeland in s2e19: Escape from Reality, has a different voice actor.
Mabel: Anti-Mabel from Lost Legends Part 3: Don't Dimension It, wearing a black sweater with an x-eyed cat face on it.
10) Outfits from Dipper vs. Manliness. Dipper: Manotaur loincloth and tattoos; Mabel: Yellow skirt and headband with black lightning bolt sweater.
11) Trick-or-treating costumes from s1e12: Summerween.
Dipper: peanut butter costume
Mabel: strawberry jelly costume, Waddles wears his brown business suit costume.
12) “Modern” Stan twins; same as #8 but wearing downsized versions of their “modern” attire.
Ford: red turtleneck, brown trench coat, black pants, shoulder bag, holds Journal 1.
Stan: black Mr. Mystery suit, red string tie, eyepatch, and Mackerel fez, uses a rope lasso instead of stretchy sleeves. 
13) Outfits from the Woodstick Festival in s2e09: The Love God. Dipper: dark red v-neck shirt, vest, jeans, sunglasses on forehead, no hat, holds Journal 3.
Mabel: Rainbow-striped pride sweater, purple skirt.
14) Outfits from s1e13: Boss Mabel.
Dipper: Mystery Junior suit (similar to Stan's #12), combed hair, eyepatch, no hat.
Mabel: blue business suit and glasses, Stan’s Mackerel fez, uses a rope lasso instead of stretchy sleeves.
15) Campaign manager outfits from s2e14: The Stanchurian Candidate.
Dipper: red “Team Stan” t-shirt, no vest, yellow visor.
Mabel: red-and-white striped sweater and headband, blue star-spangled skirt.
16) Inspired by my Reunion Falls AU fanfiction One Day Reunited.
Dipper: dark brown jacket (same as #8 Ford), red t-shirt, hiking boots, cargo shorts, no hat, holds blue Pine Tree Journal
Mabel: purple “Love Yo’self” sweater, yellow skirt, purple headband.
17) Reverse Falls AU version #1. They have different facial expressions and voice lines.
Dipper: similar to #4 but also with an amulet, holds Journal 2.
Mabel: light blue dress, amulet on hair band.
18) Reverse Falls AU version #2. Dipper and Mabel are replaced with Reverse Gideon and Pacifica, respectively. They have different voice actors and lines.
Gideon: Similar to Dipper’s #1, but with a light blue shirt instead of red, plus white hair and freckles.
Pacifica: tie-dyed shirt, ripped jeans, hoop earrings, bracelets, uses a scarf instead of stretchy sleeves, replaces Waddles in S-Smash with a chicken.
19) Gravity Rises AU inspired. Dipper and Mabel switch roles, Zodiac symbols, and movesets. They have different voice lines.
Mabel: blue-and-white Pine Tree t-shirt, brown pants, orange hoodie, holds Journal 3.
Dipper: dark blue t-shirt with a yellow Star over yellow long-sleeve shirt, black shorts, no hat, band-aid on face, sleeves of his shirt stretch just like Mabel’s sweaters.
Victory 1: Lower down from the top of the screen on Mabel's grappling hook, just like when they destroyed Gideon's robot in s1e20: Gideon Rises.
Victory 2: Do the short victory dance that happens when you solve certain puzzles in Gnome Gemulets, finishing with a high five (or high six, as the case may be).
Victory 3: Awkward sibling hug (pat, pat), same as the D-taunt. Yes, even the Stan and Ford alts do this.
FINAL SMASH
Like most of their moveset, the Mystery Twins’ Final Smash changes depending on which of them is present when it’s activated, though after using any of these Final Smashes, a missing twin will respawn. This is the only way to cause a missing twin to respawn without being KO’d.
Dipper only - Quantum Destabilizer: Dipper fires a straight shot from Ford’s Quantum Destabilizer, the super weapon with which he unsuccessfully attempted to destroy Bill Cipher in s2e18: [Weirdmaggedon], though it will certainly prove effective against Smash fighters. This is very similar to Dark Pit’s Final Smash; the narrow beam travels the length of the screen and will heavily damage and launch anyone hit by it, resulting in an instant KO if it takes a fighter’s damage above 100%.
Damage:
Mabel only - Imagination Unleashed: While mounted upon the dolphin-man-hallucination-monster Aoshima and karaoke singing either “Don’t Start Unbelieving” or “Taking Over Midnight” backed up by the music of her totally-a-different-art-style dream boys Xyler and Craz, Mabel unleashes her disturbing extraordinary imagination in a glittery tidal wave of rainbows, waffle soldiers, cat faces, stickers, flying sweaters, random stuffed animals, and of course, shooting stars. This is very similar to Wii Fit Trainer’s Final Smash, and is based on Mabel’s Mystery Power attack in Rumble’s Revenge.
Damage (per hit):Both - Unite the Zodiac: A large image of the Zodiac Wheel, albeit missing the image of Bill Cipher in the center, appears around the twins. Any enemies it touches take Bill Cipher’s place in the center of the wheel. After a cinematic of the ten members of the Zodiac united around the wheel, a white pillar of cosmic energy erupts from its center, obliterating anyone inside. This is always an instant KO on anyone it catches… damage doesn't matter, no exceptions.
Since the Zodiac Wheel Prophecy was unsuccessful in the actual show, it’s unknown what would have happened had it worked, so I’m free to interpret it however I want for Smash. I don’t necessarily think this is what would have happened, but it works quite well for a Final Smash. The initial capture hitbox is a ring around the twins, and its limits are pretty obvious.
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red-ruth · 16 hours
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So like…. could Marc actually win this?
Short Answer: I mean…… yeahhhhhh????
Long Answer: *incomprehensible screaming* …… and in this essay I will-
Because I genuinely don’t know what to think of Marc’s mindset rn. The whole gresini team + Marc seem hesitant to announce the championship challenge.
When Frankie did the interview post Misano 1 w TNT sports he identified their weakness as Friday, which is true. Winning the title means he needs to sort out his fucking qualifying. The tracks where he’s falling behind, he pushes more to find the limit and make the difference, but the other side of that line is him binning it and sending him down the grid. He has the speed to be on the front row pretty much every track now, even the ones where the gp24s are in a championship of their own. He can’t keep recovering from several places back every weekend, only to get up to the podium by half way through the race, at which point Pecco and Jorge have fucked off into the distance. He needs to be up there terrorising them.
However, the amount of tracks left that DO favour Marc are significant.
To start with, the counter clockwise circuits. Phillip Island and Valencia. We could very well see a performance there like we saw at Aragon and what was hinted at in Germany (Sachsenring 2024 what could’ve been, always in our hearts). I wouldn’t say we can guarantee wins, I’m aware of how powerful jinxes are, and Aragon did have an abysmal lack of grip, but they’re tracks where his performance is expected to be the best. We can’t necessarily say the same for the rest of the tracks, but what we can say about them is that they’re a complete fucking lottery.
Thailand, Indonesia, Japan, Malaysia, Australia = anything could fucking happen. It’s no doubt that if it were actively raining (could be likely) Marc would come out on top, as we’d seen in misano 1. But what we also learnt from that race is that Marc only really needs a slightly damp track to beat the pace of the gp24s. He got up to the front because it started pissing down for half a lap yeah, but if he sorts out qualifying, he’d be up at the front in the first place, and a damp track would then allow him to keep up and extend a potential lead. More than that, you’ll see more riders coming through on an even playing field to take points out of Martin and Pecco. Exactly like Aragon. The Asian leg, in the past, has always been a bit of a gamble, and that’s where Marc will thrive.
Realistically, Valencia being the final race means that if Marc came in to that final round near equal on points, he could win the title. It would require a perfect weekend from him, Valencia being dusty plus counter clockwise would be good for that, like Aragon.
In order to be close enough going into it though he’d definitely have to be on the podium every round from here on out. Probably more 2nd’s than 3rds so that he’s scoring more than either Jorge or Pecco. Aswell as a handful more wins.
He’d also have to bargain on Jorge and Pecco fighting amongst themselves, taking points off each other. And the both of them having a few more dnfs/bottles like Pecco in Barcelona/Aragon (Peccos horrific starts not his crash w Alex) or Jorge in Sachsenring/Misano 1.
Another factor I haven’t seen people talk about, THE BEAST. For one, he is not far behind Marc, which could be a threat to him, of course. But if we imagine a situation like silverstone happening at more circuits where the gp24 could hold a massive advantage, that’s taking significant points off Pecco and Jorge, drawing the entire fight closer together. To then alternate to tracks where the playing field is more even, then we have Marc coming out on top, and Enea realistically falling behind so he can’t really make an advantage stick (like how we’re seeing him drop away again despite his dominant silverstone performance)
But I’m gonna be real….. I know I’ve just written multiple paragraphs about how Marc could win this, I don’t actually think Marc is trying to win the championship. I think he could, I honestly really, really do. I think if he had something to prove, we’d be having a completely different conversation. But in my mind, he’s already proven himself. We all know that next year, Marc is going to be alongside Pecco. There are less ducatis on the grid, and a lot of the riders on the remaining bikes, have never been Ducati riders before. If we can count on Ducati taking another massive step forward in development (fuck even any step at all at this rate) it’s clear that this is going to be a Pecco v Marc showdown. He’s staked his claim in that.
Marc doesn’t need the 2024 title. He’s saying he’s spending the rest of the year figuring out the bike in combination with his riding style. He’s doing this because he’s achieved all his goals already, get on the podium, win a race, get that seat, enjoy racing again. Tick, tick, tick, tick. He’s done, he’s checked out. He’s being realistic about his performance. As he was saying about the sprint yesterday, “If we start 7th, I finish 4th. If I start 1st I finish 4th.” And you can see the fucking BALL of a time Marc is having at Gresini, (oh my god what an incredible team I might write a whole post on my thoughts on them later). He’s enjoying racing again, and he’s relishing in that feeling coming back. I’m sure Marc is honestly satisfied in sitting back and having fun in a low pressure environment before he moves to Ducati Corse and locks the fuck in.
HOWEVER, he also has absolutely nothing to lose. For someone like Jorge who’s going to a less competitive team next year, or Pecco who’s gonna have an 8 times world champion in the box, they both are conscious of the fact this could really be their last chance at a title. Marc could come 4th, 3rd, 2nd or 1st this year and it means literally nothing because next year is where the real fight is.
In Misano 1 Marc took the risk during the rain to get up to p1 because he could afford to crash, and Pecco couldn’t. Which got him the win. If he’s planning on riding like that for the rest of the season he really could win it. But need I remind you, Pecco didn’t fight him because he wasnt Jorge Martin. Maybe Marc and the team are trying to put out the fires the media are lighting and they don’t want to draw attention to the fact that Marc very well could win this. If his strategy in those situations is fuck around now, find out later, in which the “finding out” is “win or we crash”. He’d be bargaining on Martin and Bagnaia disregarding him as a real contender. His best bet is laying low and striking when they don’t expect him too.
Am I seeing mind games where there aren’t any? Maybe. Is this delusional hope? Of course! And I also don’t think it’s something that Marc is gunning for. Like I genuinely believe the title is only gonna happen if it… falls into his hands, you know? It relies so much on luck. Getting race conditions he prefers, Pecco and Jorge bottling. Enea preforming only when it’s convenient. Not Crashing In Quali For Fucks Sake Marc. And I think Marc knows that too. This title is something that’s almost completely out of his control. He doesn’t have the bike to simply be the better rider, the only thing he can do is maximise the chances he gets in the next few rounds. If he wins or loses this, it’s not because of his skills as a rider, it’s because he was dealt the hand he needed.
But if this happens, if he is dealt this hand and he rounds the final turn of the final lap in Valencia in P1, his ninth championship secured, if I can allow us all to dream scandalously for a second, this season will go down in fucking history. In a career of incredible championship fights, controversies and highs and lows, nothing will beat whatever happens in the coming months…..
cut to marc in the gravel in a few hours time
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castielsprostate · 2 months
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people freaking out about the post limit (which has always been 250 btw) is so funny like. do you even know the history of the house you're living in??
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jestroer · 11 months
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im back with the goods
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poorly-drawn-mdzs · 6 months
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I want you whipped into shape!
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gummi-ships · 19 days
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Kingdom Hearts Union χ - Dwarf Woodlands
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emry-stars-art · 1 year
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For the Royal AU Twinyard backstory... Maybe Andrew, as a second son, was sent away for study? He could have become an apprentice to a knight or a scholar when he was young, maybe even with the Spears, and that's where Bad Shit Happened. And then he could have returned when he became of age, or when their last parent dies and Aaron needs a familiar (ha!) face around
*excited* okay okay this has been brought up a few times now and every time I read it the idea grows on me more, you’re all so smart for it
(I was gonna put the art at the end but this got a lot longer and sadder than I anticipated so. Sometimes Andrew likes to do stuff like this when they’re stuck talking to important boring dignitaries)
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(It’s the main reason Aaron develops an incredible poker face)
tws this time are all canon compliant
Honestly yeah! I do think this is great because I want the twins’ father to be around after birth and for a while, because the whole point of Andrew being sent elsewhere is probably so they can give that extra attention to Aaron and raise him as the heir to the throne. So it’s a perfect balance, in my mind, of a family that cares enough to get Andrew an education/proper upbringing and a father that doesn’t care enough to spend time on a second son.
In my head the Spears would be almost always overbearing, partly because Andrew is the prince and they Do Not want to disappoint the royal family and partly because Andrew is the prince and they immediately assume this little five year old they get on their doorstep is going to be a spoiled brat. Even though he isn’t. And, as you may guess, the only thing they turn a blind eye to is Drake. Drake, their own son, probably the real spoiled brat that gets his way in all things, even with the young prince. Faces no consequences, even when Andrew tries to tell someone. It’s probably his governess or nanny at first (either way, it’s not really important what the role is, just that she’s there). And this woman has been Andrew’s biggest advocate since he arrived, she genuinely cares about and is worried for the little prince with his bruises and fear. She cares enough to bring this up to Duke Spear - maybe he really is dumb enough to just be unaware, she hopes - and confront him about Andrew’s treatment. But of course the duke doesn’t do anything to discipline his son. Instead, the governess is fired and a new woman takes her place, a woman that isn’t as outspoken and won’t ever question the authority of the Spear family. Andrew learns soon enough that trying to tell someone or speak out only makes things worse for himself. Sometimes he still wonders where that first governess is, if she’s doing well.
Meanwhile at the castle, Aaron is going through his own rigorous training. A lot of the same stuff as Andrew is learning, honestly, with a few added duties and lessons and a lot more official meetings he attends with King Minyard. It’s a pretty average upbringing for an heir, I think.
Then maybe when Aaron is around the age of ten or so, King Minyard passes. This wouldn’t normally be a political issue, since it’s expected of the Queen to take over and divide the king’s half of the duties as she sees fit until either she remarries or has an heir become old enough to take the throne, at which time she may pass it to the child or continue to reign until she either passes or is deemed unfit. And, politically, this is exactly what happens. What most don’t see is how grief stricken she becomes and then remains. She can’t pull herself from her grieving, and instead of passing duties to more fitting people, Queen Tilda simply lets young Prince Aaron take on as many duties as he can without breaking down. (Though he has, before. Likely a few times. A kid being pushed past his limit again and again.) Aaron grows up so much faster than he ever should have. He’s thirteen now and sometimes he shakes with stress.
Then the queen finally gives into her grief and passes as well. If it weren’t for Katelyn, Abigail, and Betsy, Aaron might have been next to lose his mind, leaving the throne empty. As things are, Aaron swallows everything down just long enough have word sent to the Spear family. He wants his brother back. A familiar face and his quiet, desperate hope: someone to just help.
And return him they do. Andrew’s been perfectly competent with all his studies, they say, they’d even managed to break that stubborn streak. (They didn’t like he wouldn’t speak or shake hands when instructed. They didn’t like being told no.) And yes, it’s a familiar face. Aaron sees the carriage door open, sees his twin for the first time in eight years, but he isn’t sure he recognizes Andrew. Andrew isn’t supposed to have bags under his eyes like this. Andrew didn’t hold his jaw so tightly. And Andrew certainly didn’t answer questions like some kind of unthinking, unfeeling shell.
The first thing Andrew says to Aaron getting off that carriage is “No.” It’s quiet, but he does say it. Aaron is confused - he’d thought they’d still be allowed to hug each other, or shake hands at least - but he does step back and instead ask if Andrew wants to see his room. He can see Andrew relax.
It might hurt Aaron a little when he watches the Spear boy get a hug with no protest, or how Andrew quietly addresses the duke with more than a one word sentence. But he’s not going to ask about it for a while. He’s the stranger to Andrew here, after all.
(I think Andrew does let him ask. The most he tells Aaron about it - maybe as much as a year later - is that the younger Spear had been much worse at listening than Aaron ever is. It is much better here. At least you and Nicky understand the meaning of ‘no’. Leave it at that. And after that Aaron is even more supportive of Andrew’s wide bubble than he was before. He enforces it himself when he has to. And growing up together for longer, with no looming secrets or much reason for animosity between them - it isn’t Aaron’s fault King Minyard decided to hand Andrew off and the twins are both mature enough even at that age to know it - means the twins are much closer than in canon. I don’t think it would be a typically ‘fond’ relationship, because they’ve both still been through it. But they support each other in all things, no questions asked, and always get through problems together.
It doesn’t take much longer than that first year for Aaron to earn the right to touch Andrew, even if he does need to give or show warning before he does. Andrew never says it, but he’s grateful that Aaron is generous with his shoulder pats. It feels a little like the validation he never got anywhere else. And Aaron never says it, but he’s grateful that Andrew is always at his side to tell people ‘no’ when Aaron is technically not allowed to.)
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yardsards · 8 months
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whoever popularized the obsession with "growth mindset" in education owes every disabled kid an apology letter
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forbiddentaako · 2 months
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more monochrome practice I suppose
#tumblr getting this version of this drawing bc i dont want to get in trouble for drawing them nakey#so its date night vibes instead of like eden vibes#i have such complicated feelings about this ship in part bc we havent really met lilith so dont know what shes about yet#but i know in my heart there was a time they loved each other so much and so this is that#honestly would love so much to get backstory on the eden crew and the happenings there even just like a flashback in an episode or somethin#but lowkey im on the 'hoping they get divorced but deeply care about one another and are a part of each others lives' train#bc thats kind of more interesting to me than them getting back together bc i think the crux of it is how much theyve changed and a part of#their relationship getting to the point where lilith disappeared maybe being them both trying to desperately to salvage it and in doing so#making it worse bc they felt like they ruined their lives to be together and so what was the point of it all if they weren't anymore?? but#like theyre immortal so of course theyre going to change and of course theres a chance that the relationship doesnt work even if they deepl#love one another and always will and i just like the closure of that and admitting they arent right for each other in that way anymore but#they still love and care about each other and will never lose that#this is rambling and doesnt make as much sense as when i was typing it on a different post i am wondering now if theres a limit on how many#tags i can put here bc im just yapping at this point whoops#anyway i need to buck up and actually finish/post that draft i have about my very long and complicated hazbin ship opinions#lucilith#hazbin hotel#lilith morningstar#lilith hazbin hotel#hazbin hotel lilith#lucifer hazbin hotel#hazbin lucifer#hazbin hotel lucifer#lucifer morningstar#hazbin lilith
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boyfridged · 1 year
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jason todd & bruce wayne + kafka’s letter to his father.
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