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#not that I think it's a bad story necessarily it's just the main thing that keeps me from projecting on her as much as Jason
hephaestuscrew · 2 years
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A book asks the reader to imagine any sensory input of the story, whereas a film or TV show provides both sound and visuals. Audio fiction lives in the space between these two approaches. I think there's a unique power to that middle ground. I love how audio drama asks the listener to co-construct their sensory experience of the story.
Audio drama allows me to simultaneously experience 'This character feels real to me because I've heard their voice' and 'This character feels real to me because I've pictured them myself'.
What the characters are experiencing is both directly presented to me and left to my imagination. There's no page or screen between me and the story. It's there in my ears. It's there in my mind's eye.
There's a strange sense of intimacy to that, the intimacy of feeling like a fly on the wall during a conversation or of hearing a character speaking as if directly to me. Perhaps it sounds contradictory to say that experiencing a story only through sound allows me to feel uniquely connected to that story, but that's one of the reasons why I love audio fiction so much.
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kisskissgotohell · 8 months
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i just wanna point out that, like. it's okay to disagree with the main character. just because they're the pov of the story doesn't mean they're infallible or that their word is law? you can like that character that tried to kill the mc. you can think the mc made the wrong choice. you can forgive things that the mc would never forgive, or choose not to forgive things that the mc does, because you're not the main character. you are the reader of the story, and just because you can't change it (and it's not the author's responsibility to capitulate to fans) doesn't mean you can't form your own opinions about it. it's fictional! that's the point! have fun with it!!
#sometimes.... main characters....... can be wrong#of course authors will generally try and make you like or agree with the mc (in some way at the very least) but like.#even the most perfect 'good guys' have flaws or else it's not usually a very well written story. and it's okay to acknowledge that!#it's not even really an issue of the whole 'protagonists can be bad guys/antagonists can be good guys' thing (ex. death note)#but like. even if you 100% root for the mc and think they're totally in the right you can still..... like the character that betrayed them?#nothing you say or think about them will make them NOT betray the mc in canon. so why does it matter if you like them despite it?#it's fiction - you can like multiple parts of the story simultaneously. it's okay. i give you permission.#on a similar note. it's okay for people to have different opinions about the same thing#to continue the analogy: maybe your friend doesn't forgive that guy for the betrayal but you do. that's great!#everyone can have an opinion about that guy and just bc someone disagrees with you doesn't mean you can harass them to change their mind.#while im down here#sorry about all this. im procrastinating on a project and ill do anything to stop thinking abt it so im thinking abt this instead#take death note. i do NOT agree with light but i also don't necessarily agree with L either. and i like both of them!#light HATES L and yet he's one of my favorite characters. i hate everything light does and yet i really enjoy reading from his pov.#its not black and white!#have opinions! change them after two days or think about the same blorbo for years! critical thinking and personal enjoyment can coexist!#anyways.
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liedownquisition · 5 months
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hhhhhhh. I want so badly to make this stupid meta post on Willis as informed by personal shit but
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I just found out some people think Korea has the best bl dramas? Not Thailand, Taiwan, Japan or even China. Korea. Taste is taste I guess
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3hks · 5 months
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Writing Character CHANGE
Character development is absolutely CRUCIAL to a story, but having spent more time thinking about this topic, I came to the realization that I misunderstood a lot of points other people have made when teaching how to write character development.
There are a lot of factors that play into character development, but in this post, I'll cover some overall, but the main thing concerns any change to your character! (Which is also a huge part in development, really.)
So with this post, I'll be teaching you MY personal tips regarding this subject!
*The Basics*
Before we really get into the developmental stage, there are some things you want to establish, in which I'll explain later!
A couple of flaws.
How your character views themselves at first.
Your character's morals/ideals and how they think.
These things may vary, but you want your readers to be able to at least roughly predict how your character will act during specific events!
*Change*
Character development is just about how your character changes throughout the story. I like to say that there are several different ways one may change, (we'll get into that later on) but your character should NOT stay the same as the same person during the exposition and during the resolution!
"During character development, your character should grow."
This is a common piece of advice; your character needs to grow. And while I've assumed for the longest time that I understood what it meant, it never truly clicked.
While they will use words such as grow, what they really mean is that your character should mature. By the end of your story, your character may not always end up as a better person. When I say mature, I mean that they have reflected back on their life and have understood the consequences that came with their actions (if any) or how they could've done things differently.
Your character will not always end up as a better, fixed person, but they should understand their world and themselves better.
*Negative/Passive Change*
Alright then, so how does a character develop if they don't necessarily change for the better? Well, I'll get into that!
No matter what, your character should have learned a lesson through their experience. Even if they haven't exactly improved as a person, there should be a moral they can learn from what they have gone through.
If not, then did they really grow?
Additionally, how did their qualities negatively impact themselves? If they are bad traits, then it needs to be clear. And the best way to achieve this is by demonstrating how it hurts your character! However, it is rather uncommon for a character to undergo little to no change after a story!
*Positive Change*
Let's circle back to the basics, real quick. Remember how I said that before any development takes place, your character should be anything but perfect? That same thing applies to after the change.
Do NOT create a flawless character by the end of your story. Instead, focus on one or two flaws that get fixed as the story continues. These don't have to be huge, life-changing imperfections, but they can be minor ones that still shape their life in one way or another.
"Fixing" too many shortcomings can make your character seem, well, out of character, producing a character development that's more forced. The same thing applies if you're attempting to FULLY alter a fault that's just too big. The change will be too noticeable.
What am I talking about? Here's an example!
Imagine a character who's incredibly closed off to other people, wanting to ensure that he never gets too close to others.
That's a pretty sizable flaw, no? By the end of your story, you do not want to completely change because you need to preserve character, but you can change it a bit. Does he have a few friends now? Does he understand that there are some people worth trusting?
He may still be closed off to majority of people, but at least it's not everyone, and that's a realistic change.
*Different Changes*
As I continue to read more stories and watch more shows, I have realized that character development is not always about fixing flaws or personality, but it can extend far past that line.
So listen up, because I feel like no one really talks about this.
Your character can change their IDEALS, MORALS, and how they VIEW THEMSELVES.
Hear that? If your character has strong morals, they will hardly stay the same as they reach the end. Remember the requirements I mentioned at the beginning?
See how it connects now? There is SO much more to character development than changing a few imperfections. Like I said in the start, your character needs to grow and mature. Things like new morals or ideals assist with that!
*SUMMARY*
In order to start character development, you need a couple of flaws, an idea of how your character looks at themselves, and their morals. This is because those are the main parts of you character that may change through time.
Growth = Maturing (gaining a better sense of who they are and the world they live in.)
NOT ALL CHARACTER DEVELOPMENT IS POSITIVE!
For negative or passive change, make sure to clarify how their imperfections affected or hurt them and have some sort of moral that follows.
YOUR CHARACTER SHOULD NOT BE PERFECT!
They should not be perfect in the beginning, and not perfect in the end! Do not 'fix' too many traits because you want to preserve character.
I think that's all! It's quite the post for something so simple, eh? But hey, character development is absolutely PIVOTAL to a story so I hope I at least explained the 'change' part of that well!
Happy writing~
3hks <3
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liesmyth · 6 months
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@moscca you're right and you should say it! Here's a really great compilation of Taz quotes I've been keeping in mind
From an interview where she says that Lovecraft was one of her main inspirations, talks about her relationship with horror vs. sff as a genre author, and wanting to find relatable heroines in horror lit.
I didn’t write Gideon the Ninth for the characters—I wrote it entirely for the structure. I wanted to tell a very specific story, and I needed everything to serve that story.
I want people to realise there are no boundaries. I also want to release people from having to take their universe entirely seriously, if they don’t want to. Science fiction and fantasy reflects ourselves, our anxieties, our joys. I’m just writing to amuse myself, as per usual.
I am writing for my younger self and it would be disgusting of me to try to teach her anything.
(& other quotes from that same interview)
Although love and forgiveness aren’t necessarily the same thing either, Gideon’s frankly divine ability to forgive is a huge core of the novel. [...] Forgiveness is almost the electrical current being able to transmit through love.
The way I personally stay true to the story I started down on is to give myself permission to not teach anyone anything. [...] I know that a lot of people do take enormous pleasure and relief in lines or phrases or ideas from stories that ring true to their own lives, but it’s important for me that I tell a story and that I’m not writing Chicken Soup for the Necromantic Soul.
...the God of the Locked Tomb IS a man; he IS the Father and the Teacher; it’s an inherently masc role played by someone who has an uneasy relationship himself to playing a Biblical patriarch. John falls back on hierarchies and roles because they’re familiar even when he’s struggling not to. But the divine in the Locked Tomb is essentially feminine on multiple axes.
It seems to me that most books by anyone female-adjacent have an expectation that they will comfort the uncomfortable and discomfit the comfortable etc., whereas a guy can just tell an adventure story and be done with it. This ties in with an idea that I think nowadays that good art is moral and bad art is immoral: i.e. if a story is good it must somehow be beautiful on the moral scale. We go looking for why the art we love is moral even if the art we love is a donut.
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jesncin · 21 days
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Caped Crusader, "Safe Diversity", and Catwoman
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We're at a point where it's expected that a new incarnation of any story previously with a white-dominated cast would be reimagined with a "more diverse" cast. This can mean racebending them, genderbending them or making them queer, but for the purposes of this analysis we'll be focusing on racebends. Most of the time, executives will take the "safer" routes with diversifying their cast- pick a couple of unproblematic supporting characters to be incidentally "diverse this time". Other times, there might be "braver" takes where more prominent characters (perhaps even the main character) are racebent. This doesn't necessarily mean racebending prominent characters is an inherently better thing to do.
I've been more than critical of MAWS' portrayal of BIPOC characters but especially their Asian Lois before. Sometimes BIPOC representation is just a decorative palette-swap change for these shows. Caped Crusader however, is different. It's more complicated- but it's rooted in very similar problems. Unlike MAWS (though I can only speak for S1), CC is far more willing to take on political topics: classism, sexism, police corruption and brutality, even beauty standards in the entertainment industry! Yet, in choosing to portray these topics in their stylistically anachronistic 30s-40s set piece- it makes it so the show's reluctance to discuss race intersecting with any of these topics far more apparent.
(spoilers for all of Caped Crusader)
Take for instance, episode 2: "...And Be A Villain". The story is about Basil Karlo, a less than handsome actor who wishes his appearance wasn't holding him back from both love and playing roles saved for better looking people. He makes a deal with Jack Ellman, an experimental makeup artist who turns him into Clayface. This story is set in motion when Miss Yvonne Francis, a beautiful actress, goes missing. Miss Francis is a woman of color (brown skinned, unspecified) played by Lacey Chabert: a white actress. CC goes for a generally colorblind casting what with Stephie (a white girl) being voiced by Amari McCoy (a Black actress) but it always feels icky when a white actor voices a character of color. Prominent characters of color in CC are more accurately casted. However I do think animation should be wary of using their medium to get away with their show appearing more diverse than the actual talent behind it.
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The episode's theme is pretty clear on how unfair the entertainment industry is in regards to who it prioritizes in leading roles. Basil is constantly emphasized as a tragically talented actor whose appearance is holding him back. "With your talent you should be a leading man, Basil." Yvonne says to Basil in a flashback. Meanwhile as Alfred is watching through movie clips featuring Yvonne and Basil together, he comments "while lovely to look at, Miss Francis is no Gloria Swanson." So Yvonne has the looks, but not the talent and still gets prestigious roles because that's showbiz. The only time this is weirdly inconsistent is when Yvonne calls out Basil/Clayface in the finale, saying:
"I don't believe your performance. You're chewing on scenery. Relying on makeup effects to enhance weak characterization. It's insincere, Basil. It's not real."
I honestly feel like this scene was just meant to quickly "subvert" Yvonne being a damsel in distress by having her call out Basil's acting. It's a moment that isn't reinforced by anything the episode set up. After all, according to Alfred, she's not as good an actor compared to Basil. That's supposed to be how they foil each other, so this moment feels unmotivated. Again, I get what they're going for, that Basil's performance ironically relies on his newfound appearance so much that even a bad actress like Yvonne can spot his meager acting. But it doesn't work when our protagonists were actually convinced by his imitation of others. She's still a damsel in distress character regardless of her having a bit of attitude when calling her captor out.
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What I don't understand is: why make Yvonne a woman of color if this was the story you wanted to tell? It's not like they're paying homage to how her voice actress looks, after all. Why, in your story set in purposely anachronistic 30s-40s era noir, did the character who was meant to represent the epitome of "not talented but gets by the industry because of her conventional beauty and pretty privilege" a woman of color? We're missing the very obvious conversation here where Tinsel Town is a white industry with white biases to what it considers attractive. It doesn't matter how many attractive actors of color exist, they're still pigeon holed into stereotyped and often racist roles (especially back then), and have to work twice as hard to get the opportunities their white colleagues get. Why is Basil, a white man, the only one afforded a marginalized narrative when Yvonne is quite literally a woman of color right next to him? The episode is especially painful to sit through when Basil is afforded so much sympathy compared to Yvonne.
"He didn't have the right look. He didn't have the right face."
"The camera is kind to some, but cruel to others."
This is transparently a colorblind narrative. Yvonne is written and even casted as a white woman. The CC crew just decided she should be a WOC likely because "wouldn't it be neat if the beautiful actress in this story is POC" without thinking about how that would drastically change a narrative already critical of the showbiz industry based on appearances. It's not intersectional and flattens the narrative to being selective of the prejudices Tinsel Town has. This episode is a great example to what CC generally does with diversity. It's not afraid to be critical of society, but it gets oddly squeamish with discussing how race intersects with these topics- opting mostly for a palette-change type of representation.
It's not entirely fair to say CC doesn't ever touch on the topic of racism. It sort of does: if you read between the lines for why the mayor gives Jim Gordon his commissioner role, and more prominently with the Gentleman Ghost (a rich aristocrat ghost that steals from the poor, believing wealth is his right) being offended that his mansion is sold to Lucius Fox (saying "and you would sell it to rabble like this?")- racism is somewhat present in the world of CC. We see the women in this show experience misogyny, but it's ambiguous if any of their struggles are intersectional with that of race. But that's... just about it. Racism isn't discussed more than it is alluded to, whenever the writers decide it's relevant. Because of this, CC has a spectrum of hits and misses when it comes to integrating characters of color in their reimagined cast.
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Here's how I would visualize that spectrum using canonized instances of Asian Lois Lane. I should emphasize that representation of people of color doesn't entail the narrative owing us "a racism arc" or what have you. This spectrum is more used to measure how much racial identity was integrated in the characterization of the character: whether that be cultural identity or history. Being a person of color isn't just "person who goes through racism".
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This is how I'd personally place the prominent characters of color in CC on my "spectrum of racebends" chart. Generally most of the characters of color (whether reimagined that way or were originally POC already) are fairly harmless in how they were integrated into CC's world, but none of the characters feel bespoke as a reimagining of the character and are interchangeable with their white counterparts. To quote cartoonist Juni Ba (in a discussion on CC):
"...stripping characters of color in these time period stories of any cultural, [a]esthetic or social signifiers that’d make them true to the groups being represented. Instead they dress, act and speak very western."
In my opinion, the only character that is an exception to this is Linton Midnite (or as he's popularly known as: "Papa Midnite"). Midnite is a character so interlinked with Haitian culture and mysticism that even CC couldn't erase that aspect of his identity (important note: historically, the portrayal of Midnite since his creation is riddled in racism, but that's not my place to discuss here). Midnite at most speaks with an accent, dresses more nonconformingly compared to the western standard dress of all the other characters, and practices occultish stuff (though I don't think there was anything culturally specific in that episode, please correct me otherwise if someone has more insight!). That's a lot more cultural representation than just about any other character of color in CC. Midnite can't be changed to a white character, his African identity is too interlinked with who he is.
There are a few characters I consider in poor taste to be POC- that being Arnold Flass, Yvonne Francis (who we've covered already), and Harley Quinn (who will be getting her own post, as her case is complicated). So let's talk about cops, then.
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I tend to be indifferent about media choosing to diversify cop characters because it feels like choosing the most "respectable to society" role for a marginalized character to play. Cops uphold bigoted systems of power at the end of the day, so that's a very comfortable place to represent your marginalized characters. It's why we keep getting gay or lesbian cops, which Batman media absolutely perpetuates as well with Renee Montoya. It's hard to cheer for two women of color being allowed to date and kiss in public when one of them is a cop, y'know? But this doesn't mean re-imagining cop characters doesn't have narrative merit.
In regards to Jim Gordon being reimagined as a Black cop, I'm gonna refer to La'Ron Readus' video on "Fixing the Batman's Copaganda problem" where he goes into detail about the missed potential of Black!Jim Gordon from Reeves' The Batman (2022). Generally, I felt that opportunity was missed in CC as well. While I love that Barbara Gordon is in CC, nothing about her being a WOC is integrated into this version of her. It felt like if either character was white, the story wouldn't be that different. The bigger issue here is the choice to racebend Arnold Flass- a previously white, blonde, cunningly smart, and brutally corrupt cop.
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CC follows some of this in their version of Arnold Flass- he's paired with Harvey Bullock (also a corrupt cop). While Bullock is the brawns of the duo, Flass is the smarts. He's cunning and even implied to be willing to frame Bullock if the worse comes to it. It isn't an inherently bad idea to racebend a corrupt white cop into a Black cop. If the writers want to tell a story about how the police force assimilates people of color into the system and forces them to be just as if not more brutal than their white counterparts, then by all means tell that story.
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But that's not what CC gave us. By rarely acknowledging race, we don't get to have a conversation or themes surrounding that delicate intersection of identities. We just have "diverse Flass". Look at these panels from Year One for example, can you imagine how Flass' casual disrespect for Gordon by constantly calling him "Jimmy" could be re-contextualized with a race change? Unlike other characters who just feel like missed opportunities for not integrating race into their characterization, Flass is an elephant in the room. To not acknowledge his race in themes of police corruption and brutality is to white wash the narrative with diverse paint.
I personally think the stronger narrative decision would have been to racebend Bullock as Black instead of Flass. Flass could still be the conniving cop, but he encourages Black!Bullock to be the more "violent brute" who does the dirty work for him. It would put a newfound racial layer to how Flass considers Bullock disposable. Then we could have some kind of commentary on how the police force encourages a system of abuse that makes even fellow POC turn on each other. It'd also make it so a certain scene would be better in optics.
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I have many criticisms for the scene where Batman holds a gun to Flass in the finale of CC. It's a narratively unmotivated (see my criticisms for CC's Two Face here for elaboration) and weak moment that relies on metatextual shock value to cover up how underdeveloped this take on Batman is. But it's also just very uncomfortable optics-wise. It's a common and valid criticism that Batman as a character can very easily fall into copaganda, with his status, goals, and collaboration with the police force. In many ways, Batman is often written to be committing his own kind of vigilante police brutality.
Caped Crusader wants to be a deconstruction of a Batman tied to power and hellbent on his mission to eliminate crime. But because CC occasionally omits race from its narrative, the scene where Batman holds a gun to a Black cop-a man stripped of his ability to fight back-just falls flat for me. There's no acknowledgement in this scene that Batman basically gets to be an anonymous cop, "warning shots" and all. Batman shoots at an unarmed Black man several times. It's meant to be shocking to us how Bruce is willing to stoop to such a level and indulge in gratuitous gun violence, but it honestly hits too close to real incidents where this is racially the case for me to enjoy the narrative point of this scene.
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You know a character who would be perfect for calling out Batman's many privileges? Selina Kyle. Let's talk about Caped Crusader's biggest downgrade.
I've heard just about all the arguments in favor for CC's reimagining of Catwoman and none have convinced me that this was in any way a good take on the character. I see people saying that this Catwoman is a return to her golden age roots, and there's a lot of misconception surrounding that assumption. So bear with me as looking at Catwoman's history is necessary to discuss race and how a character evolves.
Catwoman debuted in the 1940s as a jewel thief who disguised herself as an old lady. She was just called "The Cat" and would not don her more feline appearance until later. True to the mystery woman femme fatale trope she was inspired by, her backstory was left unknown for a long time. 10 years later, in Batman #62 it is revealed that after a plane accident bonked her head, the now named Selina Kyle got amnesia and went on a crime spree. Giving her leeway to reform and be an ally to Batman. This would historically inform how Selina Kyle toed the line between good and evil as an anti-hero.
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Her origin would be revisited in 1983, in the Brave and the Bold #197. Although not canon to the mainline universe, it is still a crucial development for her character's history. In this story, Selina reveals that she lied about having amnesia to get out of facing punishment. Her true story was that she entered a life of crime to escape an abusive relationship with a rich man. The only loss her husband understood was material loss, loss of property, so stealing was how Selina fought back.
This crucial re-examination of her character transformed her from shenanigans inducing femme fatale, to a marginalized fighter. Shortly later in 1987 in Batman Year One, Catwoman is reimagined as a street-hardened sex worker in poverty. She is inspired by the Batman to become a vigilante for her own goals and gets annoyed that she's assumed to be his sidekick.
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The moment Catwoman became marginalized by power, was the point where she became worthy of solo-character status. She was not only a compelling foil to Batman-capable of going toe to toe with him and make him question his motives even though she did not share his privilege-she could lead her own adventures reflecting a side of Gotham Bruce Wayne's perspective doesn't. She actively makes the setting of Gotham stronger because of how she's evolved as a character.
Catwoman's character would continue to evolve, with some iterations reimagining her as a latina woman and others where she's canonically bisexual.
While Catwoman has been portrayed by Black actresses before, I want to focus on the most recent and prominent iteration of a race-swapped Catwoman. When Matt Reeves' The Batman (2022) featured Zoe Kravitz as Selina Kyle, an explicitly biracial character within the text of the story, we see another step this character evolves. I think La'Ron Readus' video on "Why Race-Swapped Characters Are Not The Full Story" does a fantastic job of explaining why this is a narratively great race swap. To summarize (though I do encourage watching his video as he goes into depth about 2022 Batman's Jim Gordon as well among many other examples) and add analysis of my own: Selina being the byproduct of an Italian crime lord and a Black sex worker is a brilliant marriage of her original backstory (being connected to and abused by powerful men) and her modern backstory where she's poverty stricken (and tangentially related to a sex worker if we're talking about Batman Year One).
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We understand why someone of her background would have an affinity for stray cats because of how she lost her mom at a young age, she is sympathetic to fellow people from the lower class, and explicitly calls out privileged white people- including Batman who attempted to over moralize Selina's partner as a sex worker.
"All anyone cares about in this place, are these white privileged assholes."
It's especially that last line that makes it so Selina's character isn't interchangeable with her white counterpart. She's a textually rich character to contrast Bruce in Batman 2022, and we can see how years of history and evolution has brought such an empathetic character to the screen. Interestingly, Readus feels that while 2022 Selina was an example of a race-swap that works, he believes it was great by coincidence, because of the miss that was Gordon's characterization in the same movie. I think with Reeves as a collaborator on Caped Crusader, that assumption was correct.
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Selina in CC is back to being a rich socialite, but (unlike her Golden Age counterpart) she's not married into wealth- she's got generational wealth (with a dad serving jail time for tax evasion). Worse yet, she's taking what little remains of her money and spending it on superficially imitating the Batman to create her Catwoman persona. She even has her own reluctant Alfred, a Catmobile, the works. Selina steals things because. She likes shiny things. And is something of a kleptomaniac. Catwoman is instantly discovered to be Selina because of course she's not as good as Batman is with keeping a secret identity (another key difference from her Golden Age counterpart, whose backstory was shrouded in mystery for a decade).
It is laughable to me that CC touts that their version of Harley Quinn has an origin of her own outside of the Joker, only to turn around and make a Catwoman that is completely tied to copying a man as her origin (did they decide Harley's goofyness as a character needed to be replicated in Selina for some reason? In their supposed dark and edgy show?). What a strange choice to fixate on the part in Year One where Selina didn't like being mistaken for Batman's assistant despite being inspired by him and turn it into a quirky bit. It feels like such a regressive take that frames Selina as a sillier, whimsical version of Bruce that just spends money on a whim because women just aren't smart enough to know how to keep track of their money. They're too busy looking for shiny things to steal. The fact that both 2022 Batman and CC have a scene where Selina is looking through her many bills she's yet to pay is wild to me. How am I supposed to care for a Selina that has the expendable wealth to create a Catwoman costume, car, and gadgets, but delay paying her maid? One of these versions of Selina is far more sympathetic than the other.
Again, I get what CC is going for. Batman is characterized to be hellbent on catching criminals, Catwoman is supposed to serve as some kind of reflection of his obsession. They're both self destructive in their goals, but one is vengeance and the other is chasing thrills. But is that really as interesting a foil as having Catwoman be marginalized, just as skilled, and making Batman second guess himself? Is it a take that strengthens Gotham as a setting by shedding light on its lower class characters? Is it a take that makes her worth revisiting as a perpetual rogue and not a one off episode where's she's basically a shenanigans-inducing nuisance to Batman? Evolved takes on Catwoman have talked about her desire to seek thrills and paired it with how she dismantles power. So it's not like CC's take is particularly unique, it just lacks all the depth that usually surrounds Selina's thrill seeking.
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In a show that is frankly desperate to make it so Bruce doesn't have a personal relationship to his rogues gallery because he's too busy being "A cold, remorseless avenger of evil, seemingly more machine than man. Forged in the fire of tragedy, every fiber of his being is dedicated to the eradication of crime." (according to promo) that's how we end up with Barbara as the foil and humanity to both Harvey Dent and Harley Quinn. How the show focuses on the police force more than Bruce. It feels especially pointed that Catwoman is characterized this way. When she doesn't contrast Bruce, she becomes less personal to him as a character that is poverty stricken but still matches up to him in skill. She can't challenge him or his worldview, he can't find her fascinating as an equal, all of their chemistry and intrigue is erased.
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All this to say that of the characters revealed for CC, I was honestly surprised that Selina wasn't one of the many characters racebent. CC followed up on a Black Jim and Barbara Gordon, two characters that have been race swapped before in previous media. Most prominently! Harley is Asian in this iteration, something never done before. So why is it that Selina doesn't follow up on the many times she's been portrayed by Black actresses?
It's because it's an actual good racebend if written well. It wouldn't be a "safe" racebend because writing Selina this way means you'd have to acknowledge racism, and it would be much more noticeable if you didn't. There is no canonized version of Asian Lois Lane that parallels her relationship to Superman as an immigrant. But there is a version of Selina as a Black woman who directly calls out white people and is aware of systemic power. It's in something as prominent and mainstream as Matt Reeves' 2022 Batman. So instead it just reads as cowardice to me that CC couldn't follow up on this evolution of Selina.
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Not only does it weaken Catwoman and Batman's relationship to regress Selina this way, but it actively weakens Gotham as a setting and the very themes of Caped Crusader. I personally think all the energy that went into Harley Quinn should have been shared with (or straight up gone to) Selina Kyle. Because unlike CC's take on Harley, the way Selina Kyle's marginalization intersects with race and queerness would have actually critiqued Gotham's class corruption effectively. As a Black queer woman, Selina would be among the most vulnerable people in Gotham. We don't have prominent characters in CC that truly reflect the lower class, there are these unnamed characters Harvey Dent sits next to on a train. There are some orphans with Batfam names. A proper Catwoman reimagining that takes advantage of her evolution would have filled this gap in their narrative.
But that's not how "safe diversity" works. CC would rather racebend and canonize the queerness of a character like their take on Harley Quinn. A WOC who gets to kiss a cop and call out powerful men, but not in a way that makes white people uncomfortable.
If I could edit the Sandman quote that "The great stories will always return to their original forms" for Superheroes, I'd say "The great stories will always return to their most resonant forms" because without iterations we don't get characters like the Kents, Alfred or Catwoman as we know her today. Classics are good to look to, but we like these characters because they evolve. In my opinion, none of CC's takes on these characters of color feel resonant. They're not definitive to the level of Mister Freeze's tragic love story in BTAS, among many standout narrative choices in BTAS that continue across media iterations.
In my opinion, CC isn't as thoroughly clumsy as MAWS is in regards to POC representation and race-swaps (all characters of color in MAWS get put in the left side of that chart I made. In the Sunken Place. Where they all Missed The Movement). However, I can't help but see Caped Crusader's take on the world of Gotham as nothing more than an anecdote in the evolution of Batman's story for the modern era. "It's BTAS but superficially more diverse and with less compelling narrative choices."
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you know i've been thinking about the consequences of malleus's actions in book 7 and i realized how much he's fucked everyone over including his grandma. bc like other than the fact that he ob'd (which literally has NEGATIVE connotations one of which being is idk ""UNSTABLE"" which isnt necessarily a good look for a crown prince is all im saying) he's literally causing terrorism (??? can you call it that idk how else to call it) which is going to setback his grandma's efforts (and lilia's and baul's, and every supporter of his and his family) in keeping peace in their kingdom and the favor of the humans towards the fae. Like. i feel so bad for grandmother draconia rn i can only imagine the stress and pressure she's under.
Then theres also aside from PHYSCIALLY compromising everyone's healths in sage island (BECAUSE THE MAJORITY ARE HUMANS OR AT LEAST THEY DONT LIVE AS LONG AS THE FAE). He's also fucked everyone mentally twice over!!!! By booting them straight into a world where none of their problems exist. Now that wouldnt sound bad if it weren't for the fact that dreams have to end, and life isnt kind. It rarely ever is, and i can only imagine how distraught i would be if i were to say, hypothetically lost someone a year before and the wound is so fresh and raw and, in my dreams, they never died and everything is okay, then i wake up and realize that it was just that. A dream, they are still gone and i wish i never woke up which would be a LITERAL DEATH SENTENCE. This isnt just an event that takes place in NRC either BUT THE WHOLE ISLAND and that domain is GROWING, GROWING. I can't imagine just how many would be so emotionally ruined after this. Like.....
If Malleus does not suffer the consequences of his actions istg i will be so pissed, at least REMOVE HIM FROM THE PREMISE OR SOMETHING GODDDDDDD this cannot be remedied with a slap on the hand!!!!!
(Note: Sorry for the long rant. I felt the need to get this out of my chest bc i dont mind malleus's archetype actually nor do i actually hate him, bc i enjoy him interacting w other characters a lot (my fave ever vigenette is him giving deuce the equivalent of minecraft diamon for fixing a retrobit gaming toy) BUT GOD DOES HE MAKE MY BLOOD BOIL)
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Yeah, I do feel like the scale of Malleus's actions cannot be understated. I know it's kind of a fandom joke that the OB boys are left off with a slap on the wrist + maybe some social ramifications at school, but this is the ONE time in the main story where things are getting super big and the effects could be cripplingly long-lasting.
I don't know if TWST will seriously address the consequences after book 7, but I sure hope they do!! There is a lot of interesting ground to cover (many points which this anon has already brought up) in a follow-up main story arc or the next book.
For example:
Malleus obviously has to regain the trust of his peers and staff. He didn’t really have it before but now has to work twice as hard to make connections since he just took a drastic action that confirmed the rumors some were already spreading about how he’s a monster.
He’s the sole heir to the throne and has just betrayed the trust of the people of Briar Valley. How are they feeling about him now? Do they still trust him to lead them?
How does this impact their relations with other countries (since Malleus himself stresses how he represents Briar Valley)? This is a problem visible on a global scale, and surely this would damage their rep with other nations, particularly the predominantly human ones. It’s setting back what is hundreds of years of trying to fix the broken trust between their races.
Malleus’s UM potentially puts his victims in physical harm; in book 7, Ortho suggests that since everyone is sleeping, their bodies are not getting the food or water they need. As a result, they may physically waste away and then perish. (We have seen that there are sleep blessings that keep people sleeping for hundreds of years without detriment to the blessed though, such as the one cast on Silver—so we cannot be entirely sure if Ortho’s theory is correct or not.)
There is the possibility that Malleus’s dreams may traumatize or retraumatize his victims, particularly those with deep rooted troubles. An example of this is Idia, who had suffered the loss of his brother when he was like… 8 years old??? But then in his dream, Idia is living a happy false reality that Ortho never died. When he finally comes to this realization, he has to relive the trauma of the discovery all over again and breaks down sobbing. We also see in the most recent book 7 update that Vil had to face the evilest aspects of himself and a dark reality; Rook became very emotional upon waking himself. Admittedly, Idia and co. coped with it well enough—this is proof of their character development and the strength of the new friendships they’ve formed. However, all the people on Sage’s Island/Twisted Wonderland may not react so positively or be so accepting of their cruel realities.
Again, just the overall moral dilemma of one person robbing all of Sage’s Island (and soon all of Twisted Wonderland) of their autonomy.
Potential extra work for STYX and whichever countries Malleus’s magic manages to spread to (repairing any physical damage caused by the thorns + mental damage done to those that fell asleep). That’s money, time, and resources that aren’t going toward other everyday endeavors.
How will Malleus himself mentally and emotionally cope with what he has done? Is he going to show remorse and shame? How does he plan on rectifying his actions, if at all?
Will this change how his dorm members + family view him? For example, will Sebek become disillusioned with his liege/realize Malleus is not as perfect as he seems? Will Maleficia blame herself for not being there for Malleus? Will Lilia feel guilty for not teaching Malleus right from wrong? Etc, etc, etc.
I’d honestly love to read all of these! 🤔 It would add a lot to the lore and history of Twisted Wonderland, as well as serve as motivators for Malleus to change, “be better”, and actually earn the respect he’s so used to being handed by default. This would be huge for him, especially seeing as he has not really faced significant backlash or consequences for any other missteps he was responsible for or involved in. (I know I bring this one up a lot, but Endless Halloween Night is one such major example.)
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howtofightwrite · 1 month
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Now you got me thinking...I've been thinking about writing a fic where the (in-universe) desensitization of violence for the main characters is a running theme. My main issue, however, is managing the violence within said narrative because, as you've said before, violence has diminishing returns. While I don't want it to be a gorefest from start to finish, I do want part of the horror to be having to engage in it, no matter what steps are taken to avoid it. If I'm not careful, I could end up with a weaker story for all the violence in it. What could I do to maintain this theme without it losing its impact due to these diminishing returns?
So, there's two different things going on here, and ironically, it's the same term, and mostly the same process.
When I'm talking about your audience becoming desensitized to violence, it's more that they become acclimated to the degree of violence you're comfortable with exposing them to. Again, “diminishing returns,” because as you expose them to more violence, they become more acclimated to that violence, and the shock value will subside. Similarly, the ability to build tension on the threat of violence occurring falls off when you're willing to engage in violence, but that doesn't mean you can't build tension, just that you need to be a little more careful about establishing those stakes.
Also, when most people write violence, they tend to establish implicit boundaries. It may be that only certain characters engage in violence. It may that certain areas are exempted from violence. At very mechanical abstraction, with some writers, you can tell when they've introduced a location that is exempt from violence. Even if you're getting into diminishing returns, violating these kinds of boundaries can keep the violence fresher than you'd expect. The formula of slasher films put a lot of effort into maintaining shock value by creating misleading boundaries that you'll pick up on and then violating them in new and novel ways.
Outside of some genuinely stomach churning violence, you're not likely to permanently move the needle for your readers. You're not actually desensitizing them to violence; just your willingness to depict violence.
I feel like I need to make a clarification: Too much violence doesn't mean the story will be bad. Normally, I offer advice with the assumption that you'll want to manage and maintain as much shock value as you can from your violence. However, that's not the only valid approach. That said, too much violence can cause your readers to disconnect from the work, so that is a legitimate consideration. Also, this doesn't mean the story loses impact. Unless the violence is the story, which is a somewhat weird edge case, violence won't necessarily reduce the impact of the story as a whole.
The example of slasher films, earlier, really does illustrate what I mean when I'm saying that lots of violence (even gratuitous violence) isn't going to necessarily mean that a story will be bad. (Though, this could spiral into a much deeper argument about the artistic merits of that genre.) To some extent, your choice of genre already starts to prepare the audience for a more violent experience. You're preemptively trading shock value for a higher baseline.
The second thing is your character being desensitized to violence. While there is something to be said for getting your audience into your character's head space to the point that they accept it as their own, doing that with desensitization to violence is extraordinarily difficult. (And, really, it's a tricky route to go in general. In most cases, the audience will simply assign whatever dissatisfaction they have onto you or the work, rather than realizing you were being clever.)
So, how do you show someone is desensitized to violence, without trying to simultaneously traumatize your audience? You show the consequences of that desensitization. This can show up in a character's sense of humor, their overall outlook. They may be more clinical about violence, more casual about its consequences (at least, superficially.) They might have an incredibly dark sense of humor, which might not come up most of the time.
In a larger context, a character who has been desensitized to violence may come across as basically normal, outside of a narrow band where certain concepts don't bother them. This is especially true with a specific brand of military humor, where violence has been rendered mundane for the individual, and the people they interact with on a regular basis.
Now, audience desensitization to violence can create a very weird situation. Where an absence of violence is more unsettling. Not because they're worried about what could happen, but because they're waiting for it all hell to break loose. It's one thing to simply call it, “tension,” but it is a very distinct kind of anxiety you can invoke, if you're careful. In the opening of a story, when the genre is clearly established, I've seen this compared to the ratchets on a roller coaster's first ascent. Everyone knows what they're here for, everyone's here for the ride, click, click... and then the lights go out, and the screaming starts.
I'm trying to make it sound easy, but violence is one of the more challenging things to write. That doesn't mean it's impossible, and you don't need to sit down and carefully sketch out every detail before you get going. The biggest thing to be careful of are that you don't want to overuse it, but you have a lot of flexibility to tell the story you want with the amount of violence you need to communicate that story.
Though, it might take a few tries until you get a tone you're happy with.
-Starke
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gotham-daydreams · 2 months
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Okay, so, I love Isekai fanfic. I just do, it's so fun. I like the idea of the reader loving this stuff and dreaming of it, but being so worried about them thinking ill of you. I would also be so embarrassed. Like, "Crud, they're gonna think I'm so lame and stupid." Only to find out, "Oh. I have some of the most dangerous, intelligent people on the planet obsessed with me who will never let me go home... Not the kind of bad I expected, and yet this is somehow worse." I'm also interested in the Idol one. The idea of someone being friends with Idols, and this fear that people only like you to try to get close to these people. That you're just being used. And then the sudden whiplash of them wanting you, and the fear it brings when you realize you're being stalked. From one kind of bad, to very different and worse kind of bad. I am very excited
Yes!!! Exactly!!!
For the Isekai one, I also decided to do that because... well, usually the MC is placed right at the foot the the yanderes/Batfam, or tries to go to them - which isn't bad by any means! Honestly it'd be pretty smart to do that considering things, and it works out for plot convenience.
Though, I couldn't help but think about a reader that just... avoids them? At all costs? Not because they have something to hide necessarily, but moreso because, well, that'd be really embarrassing... and sure, it's one thing to read about them- but its an entirely different thing to meet them face to face. How are you supposed to act? Of course you'd have to pretend you don't know them... but they're scarily good at reading people! What if they think you're some kind of stalker??? Or worse!
Basically, I need a reader that is super anxious and an overthinker so they decide to take a harder but socially 'easier' route of just... avoiding them, LMAO
Though yeah, when that realization comes around, and the reader notices a little too late that maybe the Batfam is obsessed over them? And they can't go home? It's so over. A breakdown is definitely imminent.
As for the switch one? I know!!! I love it so much!! I've only read a handful of yandere stories where the fixation for the yans switches, and even less where the original fixation wasn't an asshole, so this is me trying to do that but with the Batfam :]
The feeling of being used will definitely appear every now and again, but there is more of a fear of "something you didn't take seriously now becoming serious and it's too late for you", especially as the reader does try to pull away and break things off from the family, but it definitely doesn't work out.
I'll be honest, there is more than just the idols and the family using the reader to get what they want out of them, but that is the general premise without me getting into details and writing even longer descriptions, lol
For example: just to live, the reader does some shady buisness - but they are trying to get out of it (the family doesn't know they're even doing that kind of buisness, though). The reader also knows a lot of people... more than the Batfam thought! And just generally the Batfam looking into the reader as they realize they don't actually know a lot about them, and through that some of them become obsessed and super jealous...
It's not a lot as the whole switch from the idols to the main character does take more of a focus, but what I've mentioned above is just more things in between and during that gradual switch.
It's even worse then you think that the Batfam was doing it out of malice at first, then it slowly became something else.... oh man. And just how all these little things that meant to harm you, are now supposed to like, be signs of affection??? Super confusing, but god is it dreadful and terrifying.
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prettyboykatsuki · 8 months
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wyll, in my opinion, gets the standard fare treatment for characters that are unequivocally good. i.e. people think he's boring and uninteresting. standard fare might be kind actually given the level of racism and unexplained slander (which is often just more thinly veiled racism). his reputation about being boring is not helped by the very blatant neglect of his storyline post his rewrite and release. as a wyll enjoyer i am hyperaware of the sorry state of his current story in all three acts
despite all of that and the glaring flaws - i still believe that wylls storyline is worth of being engaged with and explored.
one of the reasons (not the most major one, but one) i think wyll experiences so much neglect as a companion stems from a wider idea that "goodness" is always the uncomplicated, easy choice.
it's something i see a lot. wyll is boring because of his archetype as a princely and universally righteous guy. and this is interesting, because it always seems to functions under the assumption that wylls moral character is innate. that his heroic and righteous actions are in some capacity, uncomplicated.
uniquely among the male origin companions, through the course of wylls story - there is never a point in which he is at risk of making a truly 'bad' choice. both gale and astarions story have them at risk of making choices that are ultimately bad for them and others (especially tav when each character is romanced). gales godhood and astarions ascension are their in game moral failings. they are the result of having not broke the cycle and are 'bad' choices for the individual character.
wylls main choice is however his pact and the choice to break that pact. notably - wyll is never at risk of making a bad choice, only a selfish one.
from the critique i see of wyll - it seems like this is the element of him people find most egregious. he's too smooth, not rugged enough, not gritty enough. but i don't think wyll's character needs grit, necessarily.
if you take any time to dissect wyll at all, based on dialogue and character interaction, many of his choices put himself at the forefront of sacrifice. the game strips wyll of a lot of agency, but wyll also always abides by and sticks to his core belief. so often towards his own detriment.
not only does wyll bear the consequence of being turned into a devil (stripping him of the last remaining shred of identity he's ever had and one of the most important things in his life), he bore the burden of being banished when he made his pact, and was willing to do the same for the sake of his father when he is taken to moonrise.
and unlike gale (who i adore, to be clear) who's concept of self-sacrifice stems mostly from a low self-worth - the belief that dying is the best he can do - wyll truly views that it's better him than them.
wyll does not think twice about allowing himself to be the one to take the fall. he can play any part, take any role, even when these choices haunt him so obviously. wyll claims that he forgives his father, but opens up to you about fearing his feelings of missing him are one-sided. he believes that making his pact was the right choice, the one he would make again - but doesn't deny the obvious pain and solace that came along with being a wandering traveler and banished son.
wylls goodness is so deliberate. he is so staunch in upholding and acting on his beliefs that it is always narrative to his own detriment. when you view wyll like this , and view his choices with regards this character attribute, it is imo very hard to hate him.
wyll's goodness is his double edged sword. it makes him heroic, brave, fearless. and it makes him scared, uncertain and lonely. again, the story itself is bare bones and i understand that - but it is so very beautiful to me thinking of him and tav or just his general romance.
as wylls romance partner, encouraging wyll to break his pact is as tragic as it very beautiful. tav is wylls one selfish thing. one of the only reasons that would move him to not give himself up. one of the only reasons he is okay with forgoing his beliefs. he loves tav enough to break his own oaths, and make choices for himself and no one else. not as the blade, or as a ravengard - but just as wyll.
and that aspect of him is in my opinion, enforced, by the mindflayer tav ending. in which wylls monster-hunting and morals are made exceptions with / for tav. my enjoyment of hero corruption might be speaking for me, but i digress.
in every way though - i truly love wyll as a character. and while im well aware of the critical flaws in his in game story state, i think it's both unfortunate and unfair that people call him boring. to me he is anything but
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withlovelunette · 1 year
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How to construct character psychology!
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– Introduction
Hello hello! :D I’ve been very slow with my writing lately due to uni work (and some unforeseen health issues), but I’d like to still be able to make content and be interactive in the writing community, so I’m here again to share some advice based on my own experiences! One of my favourite things about writing is writing characters, specifically constructing a character’s psychology. I’d like to preface this post by saying that while I’ve had formal classes in psychology, I’m by no means any sort of expert within the field, and I also don’t believe that every aspect of how a character is written needs to be rooted in realism. However, I do want to share some insights that I got from it, and also because I feel like “character psychology” has this very mystified weight to it that makes it seem a lot bigger and intimidating than it needs to be.
So! My goal is just to share some advice on how to break down a character’s psychology and work from there! If you like what you read and would like to read more, I’ve also written a post about creating “complex” characters, which you can find the link to here! Aaand yes I think that’s about all I have to say beforehand, I hope you enjoy :,)
What do I mean when I say psychology?
Before getting into the nitty-gritty, I’d like to start with the basics, just to make sure people are on the same page when reading this post. When I’m talking about psychology here, I’m specifically referring to a character’s cognition, as in how they process information and act on it/make judgments. I’m not necessarily referring to personality in this case (although personality is an aspect of psychology, but I’m more so referring to personality as a consequence of cognition here, rather than as a collage of traits and behaviour).
Another thing I want to clarify is that exactly how much of human behaviour is nurture vs nature is a hotly debated topic that I’m completely under-qualified to take a stance on, but for the sake of this post; I believe both are equally essential aspects of human behaviour, so just keep that in mind! (I’m looking at any behaviourists in the chat rn). That being said; I’m not really comfortable treating psychology as “nature” (as such rhetorics are often used in gender-essentialist and other bigoted ways of thinking), so my main focus will be nurture, since that’s what is most readily observable!
Determining character motivation
If you’re working with very little or bare minimum characterization, my recommendation is to consider; what motivates a person to act? And by this, I’m not referring to the external quest or goal behind the character, but rather, what’s the core of what motivates your character to act at all? Even in grand, epic adventures of good vs evil, where the external goal is as simple as “putting an end to whatever evil the bad guys are doing”, there needs to be a reason a character is specifically on the side that they’re on. Multiple characters can be on the same side, but they might find themselves on that side for vastly different reasons, even when their exterior goals are the same. From there, you’ll want to consider what informs this motivation in particular.
One technique I love to employ, when still figuring out my character, is to have them make some sort of bizarre decision, a decision I’d initially think to be improbable for this particular character, and then try to list off various justifications or variables that would allow for this character to make this particular decision. There’s a couple of reasons for why I do this.
1) It removes some of the pressure to have a perfectly cohesive, perfectly put together and neatly defined character from the get-go. The drafting process isn’t just for plot and story structure’s sake, it’s also there for you to experiment with characters! Having your characters make story altering decisions that possibly challenge or contradict themselves is a great way to make sure that you’re writing active characters as opposed to more passive ones, and I think the first couple of drafts should really be a playground for you to see just how far you can stretch your characters based on their characterisation.
2) It helps me clarify what is and isn’t important in my character’s decision making. I’m a firm believer that most decisions/actions aren’t inherently in or out of character; it just depends on whether or not the readers/viewers can understand the character’s thought process behind their decision, and this ultimately comes down to how well you, as the writer, conveys the character’s priorities when they make decisions. If you’re established that a character acts based on a code of honour, an exterior source to morality and conduct, then the justifications and reasonings they would use to justify murder would likely be very different than a character who acts based on their own convictions. This is also a great way to show character development; by showing how a character’s decisions gradually change as their cognition change as they develop.
3) It allows me to explore nuance and make note of potential contradictions within the character’s way of thinking—which is often the most interesting aspects of a character’s psychology, at least in what I enjoy to write and read. Most real people don’t have perfectly cohesive morals, and most people can’t always act congruently with their morals either, so allow for your characters to make some bizarre decisions! See how far you can stretch their cognition! These decisions don’t have to be canon to the story, but it’s a good way to actually solidify what line of thinking your character makes when faced with difficult and potentially morally indicative choices.
Work your way backwards!
If you already have the overall traits and behavior of your character pinned down, you can always work your way backwards! As a pantser, this is a very common occurrence for me. I have a character with a clear goal and defined characteristics, but they’re completely uninformed so far, as I usually discover the cause of their motivation and characteristics as I write the story. As such, most of my characters don’t have any sort of backstory established until I’m much further into the process, as I discover it as I go along. So here’s some things I look out for in my character writing when creating a backstory after I’ve already established a character.
1) What are some things the character is often drawn towards? Humans are typically very habitual, a lot of us enjoy some sense of familiarity (to varying degrees depending on the person), and taking note of what your character tends to gravitate towards can be a great stepping stone to fleshing out backstory. An example could be a somewhat cold, stoic character who’s incredibly picky with their relationships due to trust issues (pretty common characterization) has a tendency to let their guard down more when around elderly people. Why is that? Maybe they were raised by very old parents, or even grandparents. Maybe it’s a cultural thing to treat elderly with more respect. Maybe it’s a religious thing. Maybe it’s because elderly people have treated them with more kindness in the past, etc. Note that this can be flipped too! Maybe this character feels uneasy around people closer to their own age, or even people who are younger than them.
2) How does your character socialize? The way a character approached social settings can often be very indicative of how they were raised, as that tends to affect how people form attachments (according to attachment theory in psychoanalysis, at least). Are they very sociable? If so, why? Is it because they’re accustomed to being around a lot of people? Maybe they had a very large family, or maybe they had a family that took part in a very active social sphere. Maybe this character just comes off as sociable because they understand the value of social connections. Why’s that? Maybe their family have a political influence, or maybe they have a business they want to sell, etc. Or maybe it’s the complete opposite; maybe this character grew up with little to no family at all, and that’s why they want to make friends and connections. If so, then maybe that affects how they make decisions, leaving them incredibly loyal and somewhat co-dependent. Even the smallest character traits and behaviours can be expanded upon to inform you of how that character was possibly raised, it’s really just about digging into said behaviour!
3) How receptive are they to new experiences or other people’s perspective? This is also somewhat linked to attachment theory, but it doesn’t have to be approached that way! The reason I bring this point up is because I find that a character’s receptiveness is often a good way to gauge their relationship with their parent. For example, a character with very strict, traditionalist parents might adopt that outlook on life because it offers them a sense of stability and security. They weren’t raised to be adaptable or to adjust themselves to new experiences, and thus have a difficult time accepting things outside of their established paradigm. This would suggest that this character likely didn’t rebel much to their parents’ outlooks on things (or if they tried, they failed), since they adopted said outlook for themselves. Another way to write this character (with the same premise) is to have them react in the opposite way; maybe they are super open and receptive because the rigidness of their parents prevented them from ever experiencing anything. Maybe the status quo bored them, or maybe they see their parents as narrow minded. This characterisation suggests that there’s possibly more tension (not necessarily in a negative way) between the character and their parents.
Interplay between morals & behaviour
A character’s morals and behaviour don’t always have to align. Like I mentioned in an earlier point, humans hold a lot of contradictions, and how people cope with those contradictions can vary. However, how do you determine if a contradiction is purposeful rather than a case of out-of-character writing?
Let’s say you have a character who views all animals as sacred, and this is something they were raised with. Suddenly, this character is thrust into a situation in a different world/kingdom/region/etc. where eating animal meat is the only viable food option to survive. They decide to do it, despite their morals directly conflicting with this behaviour.
One way this character might justify this is by thinking “well, my intentions matter most, and my intention was never to hurt animals, so while I feel bad for killing an animal for food, my intentions of doing so respectfully makes this action more acceptable to me.”
But another character in the exact same situation might not be satisfied with such logic. Maybe they see intentions as irrelevant, and only care about the consequences of their actions. If it’s been established beforehand that a character is consequentialist, then this action, paired with the justification above, would feel incredibly out of character, because the logic behind the justification is not intuitive to the reader.
Whether a contradiction feels purposeful or out-of-character ultimately boils down to what information and how much of it you’ve given to the readers, so that they have the information necessary to break down the interplay between the character’s morals and behaviour. 
Using other tools (cognitive functions, socionics, enneagram, etc.)
As I’ve mentioned before on this blog, I’m very interested in various types of typology (mbti probably being the most popular and well known one), and while I consider all forms of typology to fall under pseudo psychology, I often use these tools to help me better understand my own characters better! I personally gravitate towards cognitive functions (which is not the same system as mbti, even though it uses the same letter system) as they help me put into words my character’s cognition, and enneagram, which describes behaviour and motivations that arise from a person’s upbringing and coping mechanisms. There’s other things you can take into consideration as well, like socionics, temperaments, attitudinal psyche, etc!
I’m not suggesting you use these as replacements for developing characters, but they can be great supplements when trying to dig deeper into your character’s psychology! I’d also argue that you get more out of putting these systems into use if you learn about typology and analyse your characters yourself instead of taking a test for them, but I’m also very biased in this regard, since I enjoy analysing my characters myself :,) And there are times where I’ll take a few tests to help solidify my breakdown if I’m having a difficult time labelling my character correctly. Honestly, just have fun with it!!
– Outro
Sorry for yet another lengthy post! And sorry it was a bit later than I’d anticipated, I had a much busier weekend than I thought I’d have, so I kept having to squeeze writing in anytime I had enough spare time to sit down, and then I stumbled across a series of health complications that I’m still trying to sort out. Which, speaking of, thank you so much to everyone who’s been wishing me good luck! I’m still working on figuring out what’s wrong, but I’m making progress!
As usual, my asks and messages are always open, so feel free to shoot me a message about anything! Even if I may be slower with my replies ^^; Thank you for reading! <3
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what is G/t
G/t is, in its simplest form, the size difference trope. Think of those episodes in shows where the characters shrink or grow. It’s one of those tropes that can be slapped onto literally any media. It’s one of the most common tropes tv shows would use, alongside things like time travel, alternate dimensions, gender swap, just space, and more! G/t stands for Giant / tiny, which is usually the main focus for most people. There are many different things you can find in g/t from soft and cute scenarios to more angst and horror-like scenarios. It just depends on the person. G/t is usually very safe for work with some getting close to the edge of nsfw but never fully crossing it. On tumblr there is a very clear difference from the sfw and nsfw stuff (With g/t being the safe stuff and micro/macro being nsfw, usually)
Now the main thing about g/t is the size difference. With characters interacting with differently sized items or people. The G is the giant which is typically used for whoever the bigger (literally) person is. So it’s not always gonna be a giant and will sometimes be a human. The t on the other hand is the tiny person, which just like the G, can include a human sized person. As long as the size difference is great enough (each person has their own thoughts on when size difference becomes g/t or is simply tall person with slightly shorter person) then it is consider g/t. Now a tiny or giant doesn’t necessarily need to interact with their counter part, it could be something simple like a tiny fairy exploring an abandoned house, or a giant roaming the country side. If the person doesn’t “fit” in the environment it can count. (Which is probably why a lot of us use it as a coping mechanism. Cause like you don’t fit in and it’s easier to imagine literally not fitting in)
There are many kinds of character in g/t too! Tinies and giants can range from “That’s a human who is big/small” to “that’s a person who is big/small, but they have some extra features (like wings or horns, etc) to “that’s a creature/alien…a big/small one…oooohhhh” Most people in the community usually vibe with one of the sides. Most people are tinies, some a giants, and then there’s people like me who couldn’t decided and liked both sizes for different reasons and said “SCREW IT! Sizeshifter time”
There’s a lot to g/t and it’s kinda hard to describe and yet so simple to describe too. Each person into it, loves it for so many different reasons. It’s basically the trope that me and many others really love to many unique degrees. It’s literally about new perspectives and seeing our world from them, in a very literal sense sometimes. When you know about g/t you start seeing it everywhere, commercials, movies, tv shows, games, etc. The stories may have the same trope but each delivers it in such a unique way that, it always feels brand new and like an amazing adventure!
If you have any more question, or if anyone else has questions about other g/t things I can try my best to answer them (I’m very bad at answering asks, sorry about that) I may not be the best at explaining things, but I can sure try my best to!
Also, if you want to check it g/t out more but are a little scared to explore websites, I made a YouTube playlist (that I randomly update whoops) that has a bunch of g/t stuff in it. If you want to get a vibe of what it is. It’s organized (kinda) so you can check out the movies, games, animations, etc. I suggest watching the movies first because they tend to just be fun to watch even if you aren’t into g/t. And no worries, it’s a pretty clean content wise.
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dollgxtz · 21 days
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Why’d you write Sylus so crazy? You’re turning him into one of those booktok men and he’s anything BUT that. I just don’t get it :/
Hi anon! I know my yandere!Sylus story is disturbing. And while yes, I do take great pleasure in writing such topics such as kidnapping n such, I genuinely just wanted to write a dark Sylus fic exploring a different version of him where his desires and upbringing lead him to hurt even the people he loves. I love tragic characters and stories!
Think about if you watch a horror movie. You know murdering and killing is bad and yet you still watch it for entertainment, to see what happens!
By the way, this isn’t to argue or call you out anon, just hoping to shed some light on my perspective as the author. I love when people ask about my work, and I’m happy to answer regardless of the context! My ask box is always open if any of you have questions!
Below is a breakdown of some of the complexities I wanted to portray!
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Yandere!Sylus Breakdown
I envisioned him as a deeply complex character—not necessarily in his emotions, because yandere!Sylus always knows exactly what he wants—but in the way he rationalizes his actions and interprets his “wrongdoings.”
On the surface, his actions are undeniably wrong. Kidnapping a girl, forcing her into a life of isolation, and desiring to have children with her while keeping her away from everyone she’s ever loved is, by all moral standards, reprehensible. However, Yandere!Sylus doesn’t see it that way. To him, these actions are justifiable as long as they fulfill a purpose in his grand design.
He operates with a calculated mindset, never doing anything unless he believes it will ultimately benefit him, even if it means causing immense suffering. The fact that the reader might hate him only reinforces his resolve; he views it as a challenge, something to be overcome or “fixed” rather than a deterrent.
This doesn’t mean he doesn’t love reader, he does. But he is inherently selfish at his core since that was what was needed to survive. I intend to break this down further!
In yandere!Sylus’s twisted logic, he genuinely believes that if he can get the reader pregnant, she will inevitably develop a bond with the child. He sees this as a means to an end—a way to “tame” her, to anchor her to him emotionally.
He is convinced that motherhood will soften her resistance, leading her to accept the life he has meticulously crafted for them. To him, this is not just a strategy but a deeply held belief that love, however twisted, can be cultivated through shared ties, like the birth of a child.
This version of Sylus is driven by a yearning for the idealized version of happiness that society often romanticizes—the “big happy family” with “children running around” and a “loving wife.” It’s a vision that he clings to desperately, not because he understands it in the way most people do, but because he was denied such love and stability as a child.
Sylus grew up in a world where love was scarce and survival was paramount, as depicted in the original story. This lack of nurturing has warped his understanding of love and family, leading him to believe that these things can be engineered or forced into existence.
In blending elements of the original story into this version of Sylus and the reader, I wanted to show the core aspects of his character while exploring new dimensions of his psyche. However, I didn’t want it to be an exact replication, as the reader in this version isn’t the canonical main character from the original universe. Instead, she represents an alternative narrative where Sylus’s obsessions and desires manifest differently, yet still retain the disturbing intensity that defines his character! ^o^
All in all, if this story isn’t for you. Don’t read it please. I write for a certain demographic of people who enjoy twisted media. It’s fiction after all! No one is truly getting hurt. I hope this helps with your confusion anon!
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kiirotoao · 4 months
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Navigating Concessions: The Case Against and For Byler
Alright, so this sounds insane coming from a Byler, I know. But just to really tease out all of the reasons why I like/ship Byler, I want to try something. (I’ve also been receiving a small influx of questions arguing against Byler, so that’s where this idea came from.)
I’m going to try to examine some moments that raise questions amidst Mike and Will’s relationship and try to explain them as if there’s nothing romantic going on. Nothing. After that, I’m going to go into why I do see things as potentially romantic.
1. “It was a seven.” (s1)
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Well, obviously nothing’s going on, here. It’s the first 8 minutes of the show, and we’re just establishing the characters. The purpose of this scene was to show that Will is honest, and it’s nothing new to Mike. Showing Mike’s reaction is to emphasize just that - this is a normal occurrence, and he has no idea what’s going to happen next.
The thing about this scene that I love is that it’s simple and to-the-point. It’s true! Nothing is happening here, not yet, and that’s the point. Even in normalcy, Will trusts Mike. Even though this is a setup of what’s about to happen to Will, this ends up being the defining point of Will’s character that allows us to root for him. I can agree that nothing romantic is necessarily happening here, but it’s really sweet that the show decided to start here with the two of them over anyone else in The Party.
2. “Crazy together.” (s2)
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In this scene, they’re literally talking about the Mind Flayer and El. It’s not about themselves. To say that this is a true heart-to-heart is not genuine. They’re confiding in each other after Will went through a bad episode and Mike is simply empathizing with him. To say that entrusting in someone with your deepest secrets is romantic is untrue, because friends do it all the time. This was probably included just to show how Mike and Will dealt with their traumatic experiences.
This is already getting painful and I regret everything. So the biggest counter point I know for this scene is that indeed, Mike brings up El. Therefore, his mind is on her, right? Well, it’s actually a lot more fleeting than that. He brings her up, but he immediately drops it and focuses on Will right after. Subject matter is often used as a point of contention for Byler/Mleven because the topic is always Mleven, but this time, it’s just plainly untrue. Mike and Will are talking about this encounter with the Mind Flayer, and Mike is empathizing with Will by bringing up a situation similar to his through El. He thinks of her as a claim to his main point, being there for Will. Mike is sweetly giving his time and his comfort to Will, and they’re both being vulnerable about their fears. You simply cannot deny their vulnerability to each other that’s uniquely theirs. This exploration and presentation of intimate traumas is so sweet of them to confide in each other.
3. The shed scene (s2)
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This scene is heartbreaking. Will is possessed, here. We don’t know if he can fully hear Mike, evidently because he’s struggling to express himself. Everyone is fighting to get Will back from the Mind Flayer. This moment is sweet as it sheds (haha) light on Mike and Will’s origin story as best friends for years, which doesn’t include anything romantic of the sort. It’s just a retelling of them meeting on a swingset and choosing to be best friends. It’s cute, but it’s nothing much more than that. Plus, Mike is speaking alongside Will’s family, so he’s directly parallel to family in this sequence.
First and foremost to counter this - guess who isn’t here? Dustin and Lucas, who definitely have memories of Will in their lives, right? But no, neither of them are there. They’re needed to transcribe the Morse code that Will taps while Mike is there, in the fray, giving his all to fight for Will. And Mike is in tears. This scene tugs at the heart because it remains one of the most vulnerable moments Mike has ever shown onscreen. And yes, Will may not fully hear him, but Will is trying. Mike is the third person he’s hearing from, and it’s clear that Will is in a state of struggle. He’s not given up, not succumbed to the power of the Mind Flayer just yet. Will almost cries, too. We only see his face fully harden again when Joyce speaks to him after this scene with Mike. I love this scene because of how emotional it is. Mike is doing everything he can to keep Will present, loving him alive alongside the two people who’ve raised him. To me, this isn’t simply a display of Mike being like family, it’s a display of Mike’s intimacy with Will that’s just as strong as the other people who’ve loved him his entire life.
4. The rain scene (s3)
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This one seems obvious and plain enough, Mike and Will don’t get each other. They’re arguing, disagreeing about what teenage-hood is, and they both very clearly define it differently. Mike comes to Will trying to understand him, arguing that he’s just prioritizing his girlfriend at this point in life and that he can’t pay attention to everything that he once did. In contrast, Will says that he just wants thing to stay the same with The Party together, playing D&D, having fun like they used to. He and Mike are no longer on level ground. When Mike says, “it’s not my fault you don’t like girls,” it’s the final indication that he knows that he himself likes girls and that they cannot be on the same field since Will doesn’t appear to want the same things that he does and can’t relate to Mike because he doesn’t have a girlfriend. Mike also continues to talk about El and how he clearly prioritizes her. Will just isn’t growing up the same as Mike and Mike clearly isn’t into Will. He hasn’t been all season. He’s just spelling that out here since Will prompted him to.
On the surface, they’re separating. At the core, they’re not on the same level. But underneath, they’re just trying to learn what the other wants. Once again, if this was meant to highlight the separation of the friend group, where are Dustin and Lucas? Dustin’s far away, but Lucas could have come in. He’s right there at the Wheeler’s house. But no, he’s not there. This is a scene between Mike and Will alone as they defeatedly explain why they’re upset as a final plea to each other. Will starts it, Mike carries it. Just like the “crazy together” scene, this is an exclusive moment between them as they share what’s on their hearts, and El is on Mike’s mind as an added point to his perspective compared to Will’s. I’m always so fascinated by Mike’s wording because by saying “it’s not my fault you don’t like girls,” he emphasizes Will’s lack of attraction rather than lack of a romantic relationship which raises a question to me of why Mike would peel back that layer in the first place. It’s not answered fully here, but it raises the question nonetheless, and to ignore that and say it’s just Mike merely drawing a line of differentiation between them is shallow. All in all, yes, they don’t get each other. But that’s why we have this scene, because they’re trying to find out, and based on the way their breaks in conversation leaven them both rather stunned, maybe they know each other more than meets the eye.
5. “Not possible.” (s3)
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This scene lasts, like, ten seconds long. It’s far too insignificant to analyze, and anyone who does is looking way too deeply into the subtext. This scene highlights that Mike and Will are still friends and still can very much miss each other like anyone would when a close friend is moving away. It’s a sealant to their once broken relationship to set up their friendship continuing on and that the both of them still like D&D and that the game as well as The Party as a whole will continue to be relevant to the story. If anything, this moment sets up that Will is in love with Mike as only he makes the promise to not join another party, showing his loyalty to Mike that Mike does not explicitly reciprocate. This entire thing was included in the show to give the audience a breath of closure for them this season and show that they still are close. This one hurt to write, too. Holy shit.
The show very well could have shown us that Mike and Will’s relationship was still intact through the hug sequences during Hopper’s letter, but nope, we get another exclusive Mike and Will moment. Once again, Dustin and Lucas are pointedly not here, making this not about The Party but them in it. And this time, it’s through the thing they argued about and both still clearly wanted to commit to, further disproving the idea that Mike has grown up way faster than Will and was truly ready to ditch D&D. Mike even brings up joining another party first. Will simply replies to him. And the smiles that they give each other are so sweet. Comparing how Mike is left confused and frowning when El leaves him to this little glowing smirk when Will leaves him is insane. Will makes Mike smile; it’s a tiny flirt that can go unnoticed, but the brevity helps not to call out too much unneeded attention to it, otherwise, would them flirting for minutes on end seem appropriate after the reality that they’re parting ways and helping the Byers move out? I don’t think so. Still, it’s rather key to me that they filmed this exchange between the sadness. It’s a breath of closure alright, one that looks up on their relationship.
6. The airport scene (s4)
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This scene is so undeniably awkward. There’s literally nothing romantic about two friends reuniting like this. It’s strained, Will’s lying here about the painting being “nothing,” and Mike makes terse and disinterested remarks. He’s clearly not focused on Will. Just before this, by contrast, he was able to kiss El, hug her, and he gave her flowers. This puts a gap between Mike and Will to set up how they become “best friends” again later on, setting them apart on a journey of growth that stays platonic. It’s pretty obvious that Mike doesn’t really care about Will right then.
This scene is undeniably awkward. But y’know who Mike isn’t awkward around? Literally everyone else in his life. He can hug everyone he loves except for Will. And yes, he kissed El, but it’s been established that they kissed a lot the summer before and can do that instinctively, and yet Mike cannot write that “love, Mike.” Will then responds with doubt upon seeing Mike so closed off to him, not wanting to give away something that Mike may not accept or treat well even after so much hard work has been put into it. It’s a moment of testing the waters, and yeah, Mike doesn’t pass the vibe check, but it helps to set up how differently Mike actually thinks very exclusively regarding Will: “Hawkins, it’s not the same without you.” If Mike simply didn’t care and they started from the bottom, why is he talking about home and being a team literally two days after this with Will alone? This scene sets up not just a growth of friendship but of the bond these two have that not even awkwardness or ignoring it can deny.
7. The apology scene (s4)
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So now we get to the days after the awkwardness. Being back together, Mike is able to see how rude he was and how much he still values Will. These two are unstoppable when it comes to overcoming dangers, and Mike knows that. He simply misses his friend who’s been through so much together with him. He brings up platonic terms like “team” and “best friends,” clearly wanting Will back in his life as just that, a best friend by his side. Best friends reconcile after bad arguments all the time. This was finally making up for not seeing their forgiveness after last season’s fight. This scene highlights their maturity to understand wrongs and overcome self-doubt, establishing their working together for the rest of the season to come.
Alright, I couldn’t even pretend to deny their togetherness in the concession. Because seriously, no one can tell me that this scene wasn’t romantic. Mike, completely and admittedly unprompted (re: “oh, I didn’t say it” “you didn’t have to”), comes into Will’s room, shuts the door and establishes privacy before he lays down his heart not only at the Rink-O-Mania but for the “year” before it and how Hawkins isn’t the same without Will. Yes, he mentions platonic terms, and yes, he never says “god, I needed you” or “I love you,” but did he have to? The intimacy and visually private moment is so very clearly written between these two alone. You don’t get these types of moments often between mere platonic characters. This type of outpouring is written and framed with a closeness that’s almost uncomfortable for the audience. Just look at how they react to each other. They’re on the verge of tears, happy, relieved, and excited to be back together as a unit. It’s a sure sign of Mike’s maturity as he doesn’t just brush this off or play it down in a merely friendly way. This is focused, this is only for Will. It’s a reconciliation as well as a promise. Again, no, it’s not openly romantic, but it sure as hell serves as an example that Mike can be vulnerable and tenderhearted to Will just as Will gives grace to him.
So, I mean, I don’t know. Are there any arguments I missed? Because I remain pretty unshaken. Byler’s endgame and all the setup is there despite the concessions.
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agentgrange · 10 days
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I saw this post and couldn't stop thinking about it, so here is the answer I gave after some consideration-- I'll tell you when I find out. Sometimes it really feels like it depends on your Agents, and what they're accustomed to. I have two groups that I play with, one is mostly serious with a handful of gallows humor quips while the other one is absolutely clown-shoes-goof-goof-times. You could lovingly craft a deeply unsettling body-horror scene or run a tried-and-true encounter straight out of an established campaign and your mileage will greatly vary depending on your audience. That's not *necessarily* a bad thing, a handlers job is to guide a narrative in a way that's first and foremost fun for the players. If they want to take it seriously and buy into the horror they will, but if they want a bit of levity then there's nothing wrong with playing to the crowd. But I do really, really empathize with struggling to convey the awesome and terrible might of some cosmic horror with nothing but your words in a group of people that (hopefully) instinctively feel at ease and jovial while fooling around playing games with their buddies. Here's a few practical pieces of advice I can give you.
Try to cultivate an unsettling environment for your players. This one seems obvious but is actually really hard to get down right, especially when people mostly play online these days. But you’d be surprised how much regularly providing good visual aids, a Discord bot playing ambient music, and a good playlist can really set the tone for your session. Don’t just provide visual aids for the money shots of alien greys and deep ones either, running a campaign based on The Conspiracy era gives you ample opportunity to post a ton of weird, liminal 90s photographs to set the vibe for everyone even during otherwise mundane scenes.
Make a point of explaining to your players the difference between what they are experiencing and what their characters are experiencing. Yes, facing off against a 8ft tall fish man with a crossbow is inherently ridiculous as a fictional abstract. Its an entirely different experiencing actually being there, face to face under an incredible amount of stress seeing something that should not exist. In a lot of ways your players aren’t their characters so much as they are mad gods guiding their characters’ fates. THEY can laugh from the safety of this higher dimension we all exist in, that’s part of the fun. Hell their characters might even have a passing thought or two about how absurd the situation might be—but that entire time they’re fighting their lizard-brained instincts just to stop from mentally imploding. Let them laugh, but then tell them how their characters' hands might be shaking, or how any clever quip they wanted to say just comes out as a mumble as their body betrays whatever thoughts their rational mind tries to convey.
Know the rules of comedy. Comedy usually needs a straight-man, so if your players are goofing around don’t be afraid to give them a straight-man NPC to react to their antics in a way that makes it feel like you’re in on the bit but keeps the narrative going. Better yet, try to get ahead of it. Set up designated low-stakes areas in your story that are designed to add a bit of levity. They say comedy comes in threes, so you should structure these segments to let your agents to do some dumb shit about three times before they get all the sillies out and are ready to move on. And the emotional highs during these side quests will just make the crushing lows in the main plot feel that much more horrifying.
Building off that last one I have one more secret, forbidden technique. Buyer beware on this one honestly, but I cannot overstress just how much. Players. Love. Silly. Characters. And as David Lynch has proven, you can have silly characters that are still deeply unsettling. Try adding a few characters in that flip the script on your players and make *them*  want to play the role of the straight-man reacting to what your NPCs are doing every once in a while. If done right, it can kind of trick them into taking things seriously or feel like the eerie out of place comedy is at their character’s expense even if the players are in on it.
I hope some of this was at least partially useful. Good luck out there.
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