#not really spoilers but i'll be tagging as such anyways for now
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sockatoothewafflebird · 1 day ago
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okay so i found this s1 and s2 intro comparison video and i'm going feral about it. i have a lot to say. i think the intro poses some very important theories and ideas and i'd like to post my take about it. this is about arcane btw
i made a comment about this on the video itself but there's a lot more i wanted to say. in short, the comment said:
season one's intro focuses on the surface-level ideas of the characters. each one is either decked out in their gear or holding their weapons, or whatever things make them who they are. i think it's super cool for that, but season two's focuses solely on lighting and the characters themselves.
as another post mentioned, all of the characters are in very generic clothing, with nothing but them to observe. no gear, no weapons, no items, other than viktor holding his mask (the same way he held the book last season mind you) and the medardas with the rose. they're going to be stripped bare in this season.
the lighting is made so it highlights their faces, their posture, their body language. we're not looking at characters in a show anymore. we're looking at people.
that's the big main idea of all of this, but there's a lot more to talk about, so i'll put the rest under the cut so nonone has to scroll for hours to get past this post if they don't want to read everything. and there are a heap of season two spoilers under the cut as well, just beware.
anyway, we start out the intro with vi. let's take a really close look at this because holy shit.
we start with her sitting there, in nothing but a tank top (and i think not even a bra lmao) and she brings her hand to her face and smudges her tattoo. the tattoo with her name on it. the tattoo that helped maddie nolan recognize her.
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and then the pink strip of light HIGHLIGHTS IT. that's her name, that's who she is, and she smudged it. it's probably a tattoo so the smudge in the intro is lore symbolic than anything, unless you can just easily remove tattoos in the league of legends universe. but anyway, yeah, she's having an identity crisis. she doesn't know who she is anymore.
next, we have jinx. parallel to last season's intro vi and jinx are back to back. but in this season they're sitting down. while vi is sitting, contemplative, her sister stands up and shoots.
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i think comparing this with s1 is very important. in s1 vi and powder are a carving, cut from the same stone. and there they are in season two, now their own people, now walking away from one another. it's a very clever way to present their dynamic in my opinion.
it's important to point out that vi sits down and the light illuminates her smudged tattoo, while when jinx stands and shoots the light highlights her eye. i'm not sure what to make of it but it's interesting.
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let's move on to ekko!
so, when it switches to him, we can see him standing alone in an empty room, the light making it so he has two shadows. they move bit by bit, like the hands of a clock.
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i think that's a really cool detail because, for those who don't know much about league of legends, ekko's ability in the game is time-related. what it means for his arc in s2 i'm not quite certain on, but i have a really big theory i'll talk about in another post soon.
on to the next bit, viktor! unfortunately there's a 10-image limit on mobile and i dont have a computer right now so i'll continue this in another post. also i don't want this to be pages and pages long... so stay tuned cause ive got a lot of shit to say lmao.
made a new blog tag, just search arcane intro analysis in my blog and you'll find all posts relating to arcane's intro. more to come!!!
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entreri · 5 months ago
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Elden Ring: Shadow of the Erdtree » scenery 21/?
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cutiesigh · 5 months ago
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❤️🖤🩷
Wuthering Waves has taken over all of my free time recently, so here's a sketch of Scar!Ren I originally shared in da 14DWY Discord!!
#14 days with you#to be tagged later#Sometimes a team is just Sephiroth; some random flower girl; and a dragoon from FFXIV#Like....... Look me in my eyes and tell me that one of Jiyan's abilities isn't just stardiver /silly#Anyways!! Sharing dis on my main only because it's just a sketch and doesn't feel ''official'' enough for da 14DWY blog#If I come back to this piece + retouch/put more effort into it maybe I'll reupload it there instead#But ya!! Any inconsistencies in Scar's outfit is because I was too busy staring at Taoqi <3#There was also absolutely no rhyme or reason as to why I drew Ren as Scar specifically too—#—Other than the fact that he WOULD rock da onigiri strip (RIP T_T) /ij /silly#Plus I was going to draw [REDACTED] as (WUWA SPOILERS AHEAD!!!!!!!) Geshu but?? Babes I don't think the timeline works out??#I really saw the marks in the same spot and was like “oh!! they're the same person :3” LIKE GIRL NO?? This is what happens when you skip cs#Geshu is still my number 1 next to Taoqi though (in terms of design) <3 I have a type teehee#Mayhaps I will draw [REDACTED] after all...... (It's currently 3pm and I'm nowhere near my tablet)#Also also!! A treat for those who've read this far: Day 3.5 will be made public very soon!! It's pride month n I wanna celebrate—#—With everyone's fave demi/pansexual enby (who sometimes does a bit of stalking) (as a treat) (he's a yandere)#Violet's birthday is also June 10!! Early birthday gift!! Yippeee!!#Ok I'll shuddup now <3
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babacontainsmultitudes · 4 months ago
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RIP Will Campos the only person who was murdered this episode.
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dailyloopdeloop · 5 months ago
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DAY 71: shy
#codacheetah#isat#loop isat#isabeau isat#isat spoilers#i'll never get over loop being described as 'shy'. what a wonderful image#top one casual remarks from isabeau that cleaves loop's facade#like loop's personality is just a targeted missile to piss siffrin off. they're not at all confident and snarky#they're doing like the physical manifestation of winning an argument against yourself in the shower#second they see the party though Oopsies we're in scary territory. That's your family and they dont know it's you Oops#ok anyways ever since i saw that post i was like damn. this is just how i view loop in party postcanon#for as much as I think they SHOULD go explore around and be their own person for a while i think realistically they would not do that.#theyre going to go be a weird freak hovering around the party and refusing to socialize with anyone but siffrin and theyre gonna feel awful#(read: they're going to antagonize siffrin and it fails tremendously bc now The Rumor Come Out and siffrin knows what loop is doing.)#like loop as much as they can barely stand to even look at isabeau (for instance) i think their claws are sunk far too deep in.#onehats maybe the circumstances are different because there is a gap in understanding. there's no point forcing siffrin to confront the#obvious conclusion that loop is them (and thus siffrin's happy ending nails loop's coffin)#(THIS IS IGNORING TWOHATS PREREQS GOTTEN ONEHATS. BC THATS ITS OWN CAN OF WORMS)#but twohats. idk. for as much as it lets loop release some of their rage and process their feelings a bit. i think it might also be the pus#that makes loop consider their own existence as a person a bit more. theyre not a sponsor->corpse theyre just loop#theyre just somebody who wants desperately. they want to stay with them#theyre still siffrin. if also loop.#i think loop would force themself to reconnect with the party in the same vein as siffrin forcing himself to communicate more.#but of course having conviction and living an experience are not the same thing. so siffrin's going to flounder the emotional honesty thing#tremendously and loop's going to be. blair witching it in the corner.#hey i might have forgotten which post i was writing the tags under. oopsies#idk if these tags are comprehensible at all. i just really want to see loop fail upwards into friendship with everyone
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deoidesign · 3 months ago
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quick traditional piece for fun ^^
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scribblemakes · 1 year ago
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Isn't it so cool how Wyll Ravengard invented romance, thank you mr Ravengard
[ID: Two coloured sketches of Wyll Ravengard and a player character from Baldur's Gate 3. The player character is a taller, muscled, elf with green eye makeup and long dark hair. The first image shows them touching foreheads. The second shows them together in bed, the player character kissing Wyll's jaw, with an acorn to the side. They look happy in both images. /End ID]
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daipeanutsaiban · 4 months ago
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Hello! Um I know it's been a few months since you said people could ask you more questions on your tgaa thoughts, but I was hoping to ask about your baskerzieks and genshinxwife ones. Like how they met, or what their last in person convos went like before each couple separated/died, etc, bc I really adore your Lady B & Mrs. Asougi designs! They deserved first names 😭
Also I'd love to hear your genklint/ville thoughts too if you care to share those!
ALSO I wanted to say you're 100% correct that if Kazuma & Klint ever actually met good ending au Kazuma would think he's the most annoying person alive. It's funny if genklint is platonic or romantic too, it's like Herlock Sholmes is right there and instead Kazuma thinks his dad's bf (best friend OR boyfriend lol) is significantly worse. Something something hating your parallel
Anyway no pressure, and sorry if you aren't looking to answer more questions at this time!
HI i love to yap and to yap about dgs especially so you're good haha <3 i'm the kind of person who needs to be asked tbh bc i tend to be self conscious/doubt myself so questions are always super appreciated 🥹💗 this post got LONG so i'm going to put it under a break to spare anyone who's just here for art or trying to look at memes during their lunch break
TL;DR: klint and primrose were engaged as kids but it was broken off upon his parents' death, it was renewed when he earned prestige as a prosecutor; their last conversation was when primrose forced him to confess his crimes to her but she'd started having doubts months ago; in my favorite hc, gkv never pursued one another beyond dropping hints here and there but because i am bisexual i also want them to have fun; genshin and yukari met by chance as teens and genshin had to convince his father to let them marry each other after finding out she was pregnant; he could never say his last words to her because writing about the professor's identity could've endangered her and kazuma.
first of all thank you so much, it makes me so happy when people enjoy my designs and characterizations for lady baskerville and mrs asougi!! for clarity, i'll be calling them by the names i gave them in this post, primrose and yukari respectively.
klint and primrose's engagement was decided by their parents and they met as children- i think they were probably feeling awkward around each other for a while since children don't really care about such things (right..?) and primrose actually chose to spend her time reading when her father would take her to visit, and she might've even been more interested in talking/playing with barok because there wouldn't be the daunting idea of an engagement looming on the horizon lol. eventually, she and klint do grow closer and come to consider each other friends thanks to him putting in a lot of effort to make her feel welcome and also have more fun (she finds him boring- i characterize klint as having been a very serious and dutiful child, though he does play with and dote on his brother).
when the van zieks parents die in my hc, losing their life in a fire specifically, primrose's father chooses to cancel their engagement because he doubts klint can suitably provide for his daughter- a cruel but logical decision as klint is just fourteen years old with no backing or achievements. as an aside, the fire is declared to be an unfortunate accident but klint silently believes it was premeditated- this incident contributes to him considering prosecution as a career. out of care for his brother, he never brings up this idea to barok.
still, primrose is a very clever child who's acutely aware that her father's doting is a form of control (such as making her wear beautiful, white clothes to easily find out if she's been sneaking out, which i think i talked about before), and she insists on meeting klint either at his estate or in the city while they both (and occasionally barok) wear disguises/common clothes. the latter option allows them to meet people outside of their social caste, and to develop a sympathy for them from an early age which also contributes to klint's growing bitterness towards other nobles. throughout his struggle to be taken seriously by these men in spite of his age, primrose continuously encourages him and even spies on her father's meetings with other gentlemen to then report to him, and this continues in their adult life with her reporting rumors and "gossip" from other ladies about their own husbands (with perhaps dire consequences in the long run, haha...)
primrose has ambitions of her own, though, many of which are philanthropic in nature and stem from guilt at being born in a wealthy household to a father who does not care about people other than his own. they are difficult to achieve as an unmarried woman (or even as a woman in general), as her father would never greenlight her ideas, and as such she becomes enraged with klint when he allows the engagement to be dispelled due to believing she would ultimately "be happier with someone else" when it would effectively condemn any ounce of freedom she could have. from primrose's perspective, klint is the only candidate for marriage because he actually respects her and understands her as a person.
their engagement was eventually reinstated following klint's multiple achievements, chiefly when he made a name for himself as an extremely prolific prosecutor and primrose's father couldn't really object to it (ha) anymore. when i researched, i learned that men in the victorian era would commonly get married in their thirties once their careers were established, and i especially like that for this couple because it means that genshin could've attended their wedding. (it's also amusing to picture klint pitching him as the best man while primrose is firmly in barok's camp and they have a silly spat about that, haha. but ngl i prefer genshin as their best man because it was tradition that the best man would drive the married couple to their month long honeymoon directly after the ceremony so. he could stay behind a little while if you catch my meaning. teehee)
on the topic of genklintville, my ultimate preference/personal "canon" is that they never outright acted upon their romantic or sexual interests in one another although the tension was clearly there. but like any bisexual on the internet, i like to indulge a little bit, as shown in my previous paragraph hehe. i like to imagine a kind of kinship between genshin and primrose as they are interested in similar literature and share a similar sense of humor as well (chiefly teasing klint- in a deadpan manner for genshin). klint and primrose tend to dote on genshin in a way they think is discreet, because they can sense his loneliness at being apart from his family even though he generally doesn't voice it, but as we all know genshin isn't a fool and it leaves him quite flustered haha. genshin also relates to klint in the way that they are both heirs to something "greater than them" (the asogi clan/the van zieks heritage) and sometimes yearn to break away from it which might contribute to why genshin left for london if the first place. i'd like to add that if i draw genklint without primrose present, it's taking place with her knowledge and consent, though them being pushed to cheating due to increasing stress or suchlike circumstances is an interesting angle- it's just not something i see myself making at present. though now saying that has made me think about the ways it could be fun to explore the way klint's lying and gaslighting keeps piling up, so what's one more lie? so i'd be interested in reading a story that would attest to his guilt from committing the act and his gaslighting towards not only his wife but also to himself, hmm. the best way that i can put it is that if i'm to explore gk without the v, she must be a relevant character because i'm not about to discard a canon female love interest to focus solely on the yaoi lmao.
now for genshin and yukari, or genyu for short as i like to call it in my head (lol)... there's a lot to cover here too 😵‍💫 some of this, particularly the stuff concerning ayame, is still undecided on but i thought the more context the better!
to understand their dynamic, it feels important to state/repeat my headcanons about the asogi clan aka genshin's immediate family beyond her and kazuma, which were mentioned here. but to summarize, they are very patriarchal, strict, and the type to suppress their emotions. genshin is his father's illegitimate child, and his real mother is... hm, well, she won't ever appear in my art because it's suitable for her character, but she's a high ranking courtesan, aka "oiran", and therefore pregnancy/being a mother could bring shame to her and likely ruin her livelihood, because they are meant to project the image of being unattainable both in appearance.. and price. her disappearing for some months to a year wouldn't be all that suspicious as few men can even afford to meet her.
because the oiran brings the House where she works good money, they help her cover up her pregnancy and her son's existence by sending him to live with his father as soon as possible. once, genshin tries to visit his mother, but he is turned away. in short, his first experience was to be abandoned by someone who was supposed to love him. i think this backstory also serves to give reason to his name (written with the kanji 'shadow' and 'truth') because he is a truth meant to be hidden by the government. if you think about his father giving him that name, it becomes quite sad and implies shame for bringing his son into the world. i think it would also justify the personality i like for him, which is more reserved and serious than how i portray the rest of the visiting trio (with a boisterous but ambitious seishiro and a downtrodden but shy and earnest yuujin), and with a greater disposition for being suspicious... which is naturally a good thing for a detective.
genshin's father's wife lost her life to an illness some years prior to genshin integrating into the asogi clan, which is why he sought comfort from the oiran. to avoid unsavory rumors and to preserve both women's reputation, syoma (genshin's father) forbids his son from venturing outside of the house - paralleling primrose's childhood, which they could bond over later in life - until he turns a certain age. he's the dark sheep of the clan, to make it short. it's by sneaking out as a child that he meets seishiro, and then yukari who is accompanying ayame.
as an aside, i want to add that while syoma holds misogynistic beliefs, he still feels a sense of responsibility so he does eventually pay off the oiran's debt in the end- not that she's particularly grateful since he led her on and made her promise not to abort his child without ever planning to marry her. not a great guy, but def a fun character to write. those are things genshin deduces in his teenage years, and he swears to never become like his father.
as for yukari, her family history is also nebulous, and i don't know if i even want to establish her circumstances before meeting ayame and genshin because i like the meta irony of those details remaining unknown to us just as they were unknown to those around her outside of how she is tied to other people. ayame's friend, genshin's wife, kazuma's mother- never her own person. she reaches a breaking point during genshin's absence, but i won't go into detail about that for now because it's part of a long project of mine. what i can say about her is that she does housework for ayame's family in exchange for room and board, but she's not categorized as a servant because ayame cherishes her, a privilege that makes her feel awkward at times.
genshin fell for her due to her frank and joyful approach to life which was so different from the outlook he was raised on, and she piqued his curiosity with her unusual and often "silly", but free, behavior. he has the utmost respect for her, which is why as much as i like gkv and think it could work in a modern au with yukari's inclusion/approval + rapid methods of communication, i think realistically genshin wouldn't have the heart to start anything with someone else when she is waiting for his every letter so far away. he wouldn't be able to read the expression on her face, and she could easily lie about being okay with it.
in this wikipedia article about marriage in japan in the edo period (1600-1868), it reads: "Members of the household were expected to subordinate all their own interests to that of the [household], with respect for an ideal of filial piety and social hierarchy. [...] Marriages were duly arranged by the head of the household, who represented it publicly and was legally responsible for its members, and any preference by either principal in a marital arrangement was considered improper."
you might've guessed where i'm going with this, but genshin's father had already chosen a wife for him, and that person was ayame, who is from a 'good' family. obviously that marriage didn't go through with yukari becoming pregnant at 18 or 19 (!!), and syoma capitulated to genshin's request that he be given permission to marry his girlfriend which only further strained his relationship with his father further. as for ayame, she was fortunate that the man she was interested in was studying medicine, and therefore struggled less for her family to accept yuujin as her husband. but for yukari, although she knows genshin doesn't love ayame, there's always that nagging feeling that she was the "wrong" choice. after all, she has to witness the interactions between genshin and his family every day, and her presence is often the source of tension. her only rock after ayame's death and genshin's departure is her son, who starts rejecting spending time with her as he grows older because, well, he's a teenager (something i want to expand on in that project i mentioned).
in yukari's case, she was never able to read her husband's last words as even writing about the professor's identity could endanger hers and kazuma's lives, but perhaps genshin had promised he would briefly return at the half-way point of his stay overseas and then ended up having to break that promise by choosing to investigate the professor killings before eventually losing his life. yukari's feelings of helplessness were confirmed as the truth in her eyes then.
as for primrose and klint's last conversation, it's been sitting in my wips for a while LOL. i def think she had her suspicions, and when she finally gathered her courage to confront him, he broke down and told her the truth. i've revised this comic and especially its dialogue so many times that i don't even know if i like it anymore, please pray for me 😅
It's funny if genklint is platonic or romantic too, it's like Herlock Sholmes is right there and instead Kazuma thinks his dad's bf (best friend OR boyfriend lol) is significantly worse.
this made me laugh LMAO honestly kazuma would be so petty about it meanwhile i feel like he'd get along super well with the man's own wife 😂 i also think that as an adult kazuma would admire his father less and even be a bit of a tsundere lol, but yeah in a No One Dies/Good Ending AU(tm) he'd probably resent genshin a little for leaving him and his mother, whose struggles he witnessed firsthand for ten years. hell, maybe he does resent him in the current circumstances even if it's not the dominant emotion when it comes to his father, it of course being grief... still. lord van zieks get your paws off my dad!! 🙄💢 also if genshin starts reciprocating the attention kazuma might start killing LOL
...this answer is now well over 2000 words and i still feel like i'm leaving things out i feel CRAZY omg. autism diagnosis unnecessary atp lmfao.
also just found this in my #yukanotes i should've just copy pasted all this augh. i love yukari very much she is extremely dear to me. 😊💗
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thanks again for your questions I'M SORRY IT'S SO LONG....... i DO love to yap 🥹🥹💗
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peridots-pixiwolf · 2 years ago
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Highly doubt I’m the first one to point this out with seven months since act II released but. y’know the sentient terminal theory from the p-1 entry
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[Start ID. An ULTRAKILL screenshot of the terminal at the end of the level 5-3: SHIP OF FOOLS. It has been tipped over on its side from the Leviathan capsizing the ship, and its Tip of the Day has been replaced with the word “Ow.” End ID]
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plushee-cant-draw · 2 months ago
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All of the (current) quotes for the depths of duplicity dst beta (that I can find)! (Including the ones from one of the new items)
Just a little late bc Klei didn't add most quotes for most characters until the most recent hotfix
Below the cut! because it is very, VERY long.
Not including any scrapbook entries but you can get all of those in game by opening the console with ~ I think, then ctrl to set the mode to local and then entering:
TheScrapbookPartitions:DebugUnlockEverything()
Or you can find them in the strings file.
The quotes are mostly taken directly from the code which is why they look like that. Below is what all of the string/code names mean/translate to in game. Notes from me, not the developers, are in ().
-- Rifts 4 (Most quotes can be found under "-- Rifts 4" but not all of them.) SHADOW_BEEF_BELL = "Beefalo Gloom Bell", SADDLE_SHADOW = "Nightmare Saddle", (The saddle's design is partly based on the nightmare throne which is why some characters react the way they do to it.) SHADOW_BATTLEAXE = "Shadow Maul", VOIDCLOTH_BOOMERANG = "Gloomerang", ROPE_BRIDGE_KIT = "Spelunker's Bridge Kit", GELBLOB = "Icker", RABBITKING_AGGRESSIVE = "Wrathful Rabbit King", RABBITKING_PASSIVE = "Benevolent Rabbit King", RABBITKING_LUCKY = "Fortuitous Rabbit", RABBITKINGMINION_BUNNYMAN = "Royal Rabbit Enforcer", ARMOR_CARROTLURE = "Coat of Carrots", RABBITKINGHORN = "Burrowing Horn", RABBITKINGHORN_CHEST = "Portable Den", RABBITKINGSPEAR = "Rabbit King Cudgel", RABBITHAT = "Warren Wreath", WORM_BOSS = "Great Depths Worm", RUINSNIGHTMARE = "Lurking Nightmare", (As a shadow, the chracters don't have quotes for this.) ITEMMIMIC_REVEALED = "Mimicreep", (I don't think characters have direct examination quotes for this but they can react to trying to use it and failing) STONE_CHAIR = "Stone Chair", STONE_STOOL = "Stone Stool", STONE_TABLE_ROUND = "Stone Round Table", STONE_TABLE_SQUARE = "Stone Square Table",
(Characters don't have quotes for these two since I think these are just mass crafting recipes for the saw horse.) BOARDS_BUNCH = "Bunch o' Boards", CUTSTONE_BUNCH = "Bunch o' Stone", CARPENTRY_BLADE_MOONGLASS = "Moon Glass Saw Blade", CHEST_MIMIC = "Ornate Chest", (Has the same name as other chests that spawn in the labyrinth) CHEST_MIMIC_REVEALED = "Ornery Chest", SHADOWHEART_INFUSED = "Posessed Shadow Atrium", (At the time of writing this all characters use their normal shadow atrium quotes for the possessed shadow atrium so this item doesn't show up in the quotes.)
SHADOWTHRALL_MOUTH = "Ink Blight", SHADOWTHRALL_MOUTH_ALLEGIANCE = "Rictus", (Shadow thrall mouth and shadow thrall stealth are the same ink blight)
(Also, while the quotes for the ornate chest (PANDORASCHEST) and announcing the worm waves are both old, but they're included because some of the new character quotes relate to them and they're good for context.)
Anyways I think that's every thing ^w^
Wilson: -- Rifts 4 SHADOW_BEEF_BELL = "It's a dead ringer for my old beefalo bell.", SADDLE_SHADOW = "It reminds me of something. Ugh.", SHADOW_BATTLEAXE = "Yikes! I'd rather bury this hatchet.", VOIDCLOTH_BOOMERANG = "What's the return policy?", ROPE_BRIDGE_KIT = "This will keep us in suspense!", GELBLOB = { GENERIC = "'Ick' is right!", HAS_ITEM = "Oh, that's where I left it.", HAS_CHARACTER = "Someone's in a sticky situation.", }, RABBITKING_AGGRESSIVE = "It has a hare-trigger temper!", RABBITKING_PASSIVE = "All hail the bun-evolent one!", RABBITKING_LUCKY = "I should capture it for science!", RABBITKINGMINION_BUNNYMAN = "They're hoppin' mad!", ARMOR_CARROTLURE = "I like a tight-knit bunch.", RABBITKINGHORN = "The rabbits dig music.", RABBITKINGHORN_CHEST = "I'll use it now and den.", RABBITKINGSPEAR = "This will give a good thumpin'.", RABBITHAT = "It'll put hare on your head.", WORM_BOSS = "It's a big worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I use tables periodically.", HAS_ITEM = "I use tables periodically.", }, STONE_CHAIR = { GENERIC = "I'd like to sit on that... rockin' chair!", OCCUPIED = "Somebody else is sitting on that.", }, CARPENTRY_BLADE_MOONGLASS = "Razor-sharp, like my mind!",
PANDORASCHEST = "It may contain something fantastic! Or horrible.", CHEST_MIMIC_REVEALED = "Horrible! Definitely horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I felt it digesting me.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Something bit me! Where did it go?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something is clawing its way to the surface.", ANNOUNCE_RABBITKING_PASSIVE = "Something is softly scuffling underground.", ANNOUNCE_RABBITKING_LUCKY = "What a strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe the rabbits don't dig this spot.",
ITEMMIMIC = "Well that's inconvenient.",
ANNOUNCE_WORMS = "Did you feel that?", ANNOUNCE_WORMS_BOSS = "That sounds ominous?",
SHADOWTHRALL_MOUTH = "It's a mouthy one.",
ANNOUNCE_PREFALLINVOID = "I'm sensing the gravity of the situation!", (I'm pretty sure this is a new quote for when characters are about to fall into the void in the caves.)
Willow: -- Rifts 4 SHADOW_BEEF_BELL = "I wonder if it will remember how it died.", SADDLE_SHADOW = "I could shoot a fire dart or two from there.", SHADOW_BATTLEAXE = "Nasty. I like it.", VOIDCLOTH_BOOMERANG = "Hmm, this could be fun.", ROPE_BRIDGE_KIT = "I'd rather burn a bridge than build one.", GELBLOB = { GENERIC = "Yuck. No, thank you.", HAS_ITEM = "Whatever is in there, I don't want it that badly.", HAS_CHARACTER = "Maybe I should help.", }, RABBITKING_AGGRESSIVE = "You have some real issues, buddy.", RABBITKING_PASSIVE = "What does it want?", RABBITKING_LUCKY = "I want that rabbit!", RABBITKINGMINION_BUNNYMAN = "Don't you guys have anything better to do?", ARMOR_CARROTLURE = "Do they come roasted?", RABBITKINGHORN = "Rabbit music?", RABBITKINGHORN_CHEST = "Will the rabbits chew my things?", RABBITKINGSPEAR = "The original owner was a jerk.", RABBITHAT = "Ha! I want it.", WORM_BOSS = "Must be the mother.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I'm not sure how to feel about non-flammable furniture.", HAS_ITEM = "I'm not sure how to feel about non-flammable furniture.", }, STONE_CHAIR = { GENERIC = "That definitely will not burn.", OCCUPIED = "You can sit there. That chair will not spontaneously combust.", }, CARPENTRY_BLADE_MOONGLASS = "I wish I could throw it.",
PANDORASCHEST = "Kind of tacky.", CHEST_MIMIC_REVEALED = "Kind of nasty.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Why does that exist?!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! What the heck was that?!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something's coming, and it doesn't sound happy.", ANNOUNCE_RABBITKING_PASSIVE = "I think something is burrowing.", ANNOUNCE_RABBITKING_LUCKY = "That is one unique rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Picky, picky.",
ITEMMIMIC = "Burned again!",
ANNOUNCE_WORMS = "I do NOT wanna see what made that sound!", ANNOUNCE_WORMS_BOSS = "Let's not stick around for that.",
SHADOWTHRALL_MOUTH = "Somehow I don't trust that smile.",
ANNOUNCE_PREFALLINVOID = "Oh crap!",
Wolfgang:
-- Rifts 4 SHADOW_BEEF_BELL = "Can bring back Wolfgang hair-cow?", SADDLE_SHADOW = "Saddle make Wolfgang look dangerous, no?", SHADOW_BATTLEAXE = "Does axe have to be so scary?", VOIDCLOTH_BOOMERANG = "Wolfgang never miss... most of time.", ROPE_BRIDGE_KIT = "Promise it will keep Wolfgang from falling to death?", GELBLOB = { GENERIC = "Don't let it get on Wolfgang.", HAS_ITEM = "Something inside but Wolfgang not like getting hands dirty.", HAS_CHARACTER = "Don't fear, Wolfgang save you!", }, RABBITKING_AGGRESSIVE = "Nasty little guy.", RABBITKING_PASSIVE = "Aww, is good-natured rabbit.", RABBITKING_LUCKY = "Let Wolfgang catch you, little rabbit!", RABBITKINGMINION_BUNNYMAN = "Bad bunny! Don't hit Wolfgang!", ARMOR_CARROTLURE = "Looks healthy.", RABBITKINGHORN = "Wolfgang is jazz man.", RABBITKINGHORN_CHEST = "Rabbit take care of Wolfgang things!", RABBITKINGSPEAR = "Is horn of mean rabbit.", RABBITHAT = "Cute, no?", WORM_BOSS = "It is the mama worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Is table.", HAS_ITEM = "Is table.", }, STONE_CHAIR = { GENERIC = "Is tiny chair strong enough to hold Wolfgang?", OCCUPIED = "Do not worry, friend. Wolfgang will stand.", }, CARPENTRY_BLADE_MOONGLASS = "Wolfgang once receive nasty cut from glass.",
PANDORASCHEST = "Fancy box!", CHEST_MIMIC_REVEALED = "Wolfgang knew box too fancy to be true!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That is no place for Wolfgang.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Aah! Who... what bite Wolfgang?", ANNOUNCE_RABBITKING_AGGRESSIVE = "What is that digging? Sound angry.", ANNOUNCE_RABBITKING_PASSIVE = "Wolfgang hear something softly digging.", ANNOUNCE_RABBITKING_LUCKY = "That is strange rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Wolfgang!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wolfgang in wrong place.",
ITEMMIMIC = "Fool Wolfgang, shame on you!",
ANNOUNCE_WORMS = "Earth is tremble beneath Wolfgang's mighty feet!", ANNOUNCE_WORMS_BOSS = "Wolfgang suggest run and live to fight another day.",
SHADOWTHRALL_MOUTH = "That smile make Wolfgang uncomfortable.",
ANNOUNCE_PREFALLINVOID = "The void hungers for sweet Wolfgang!",
Wendy:
-- Rifts 4 SHADOW_BEEF_BELL = "A shame it only works for beefalo.", SADDLE_SHADOW = "The higher you sit, the farther you fall.", SHADOW_BATTLEAXE = "A beautiful death bringer.", VOIDCLOTH_BOOMERANG = "They don't all come back.", ROPE_BRIDGE_KIT = "A rope over an abyss.", GELBLOB = { GENERIC = "Looks sticky.", HAS_ITEM = "I don't know if it's worth it.", HAS_CHARACTER = "They probably need help.", }, RABBITKING_AGGRESSIVE = "It's in a foul mood.", RABBITKING_PASSIVE = "He seems friendly enough.", RABBITKING_LUCKY = "I should take a closer look.", RABBITKINGMINION_BUNNYMAN = "You're making me angry.", ARMOR_CARROTLURE = "I assume it only comes in orange.", RABBITKINGHORN = "I guess it plays a type of burial song.", RABBITKINGHORN_CHEST = "It's like a grave for my things.", RABBITKINGSPEAR = "Death by rabbit antler. Cute.", RABBITHAT = "Fine. It's adorable.", WORM_BOSS = "Nothing goes extinct here.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Abigail's favorite hiding spot.", HAS_ITEM = "Abigail's favorite hiding spot.", }, STONE_CHAIR = { GENERIC = "Abigail?", OCCUPIED = "You might be sitting on Abigail.", }, CARPENTRY_BLADE_MOONGLASS = "Pretty. If it was smaller I'd wear it around my neck.",
PANDORASCHEST = "Life is a gamble.", CHEST_MIMIC_REVEALED = "I did not expect that.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I don't prefer a slow death.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Show yourself. I've seen worse.", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something clawing it's way back from the grave?", ANNOUNCE_RABBITKING_PASSIVE = "A gentle creature approaches.", ANNOUNCE_RABBITKING_LUCKY = "That's an unusual rabbit.", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not here.",
ITEMMIMIC = "It was the evil twin.",
ANNOUNCE_WORMS = "Uh-oh. I think we should leave.", ANNOUNCE_WORMS_BOSS = "We need to go. Now.",
SHADOWTHRALL_MOUTH = "What are you? The Grin Reaper?",
ANNOUNCE_PREFALLINVOID = "It's fine...",
WX-78:
-- Rifts 4 SHADOW_BEEF_BELL = "I CAN REBOOT MY BEEFALO MINION", SADDLE_SHADOW = "NOT BAD", SHADOW_BATTLEAXE = "IT CRAVES FLESH. GROSS... BUT ACCEPTABLE.", VOIDCLOTH_BOOMERANG = "THE MEATBAGS WILL NEVER KNOW WHAT HIT THEM", ROPE_BRIDGE_KIT = "SO SIMPLE A FLESHLING CAN BUILD IT", GELBLOB = { GENERIC = "IT WILL CAUSE LAG", HAS_ITEM = "CONTAINS OBJECT", HAS_CHARACTER = "CONTAINS SUBJECT", }, RABBITKING_AGGRESSIVE = "HOSTILE OLD RABBIT", RABBITKING_PASSIVE = "GIVE ME A REASON NOT TO DESTROY YOU", RABBITKING_LUCKY = "MUST OBTAIN RABBIT", RABBITKINGMINION_BUNNYMAN = "PATIENCE, BUNNY. I WILL KILL YOU SOON", ARMOR_CARROTLURE = "FILTHY", RABBITKINGHORN = "I HATE THE SOUND IT MAKES", RABBITKINGHORN_CHEST = "NEVER TRUST A RABBIT", RABBITKINGSPEAR = "THE FLESHLING FOUND ITS PURPOSE", RABBITHAT = "OVER MY INANIMATE BODY", WORM_BOSS = "SO MUCH PULSING VILE FLESH", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "IT IS A TABLE", HAS_ITEM = "CONGRATULATIONS TABLE, YOU HAVE FULFILLED YOUR PRIMARY FUNCTION", }, STONE_CHAIR = { GENERIC = "MY CHAIR", OCCUPIED = "I WAS GOING TO SIT THERE", }, CARPENTRY_BLADE_MOONGLASS = "I LIKE IT",
PANDORASCHEST = "CONTENT PROBABILITIES ARE UNCERTAIN", CHEST_MIMIC_REVEALED = "CERTAINLY DISGUSTING",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "GEARS LUBRICATED, ALTHOUGH NEARLY TERMINATED", ANNOUNCE_SHADOWTHRALL_STEALTH = "MUST DISABLE STEALH MECHANISM AND KILL IT", ANNOUNCE_RABBITKING_AGGRESSIVE = "AGGRESSIVE DIGGING DETECTED", ANNOUNCE_RABBITKING_PASSIVE = "NON-THREATENING ORGANIC MOVEMENT DETECTED BELOW SURFACE", ANNOUNCE_RABBITKING_LUCKY = "UNIQUE RABBIT DETECTED", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "MINE", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "ERROR: INVALID LOCATION DETECTED",
ITEMMIMIC = "DECEPTION",
ANNOUNCE_WORMS = "SLIMY ORGANICS APPROACHING", ANNOUNCE_WORMS_BOSS = "MASSIVE MEATTUBE INCOMING",
SHADOWTHRALL_MOUTH = "KEEP SMILING...",
ANNOUNCE_PREFALLINVOID = "UNSTABLE SURFACE DETECTED",
Wickerbottom:
-- Rifts 4 SHADOW_BEEF_BELL = "It revives one's dead beefalo by a simple mechanism: magic.", SADDLE_SHADOW = "A beefalo saddle fitted for combat.", SHADOW_BATTLEAXE = "There is a price to wielding such implements.", VOIDCLOTH_BOOMERANG = "This particular projectile gains strength with distance before returning to origin.", ROPE_BRIDGE_KIT = "Not exactly a marvel of engineering, but I'm sure it will do.", GELBLOB = { GENERIC = "Icker is a highly adhesive gelatinous substance.", HAS_ITEM = "There appears to be an object inside.", HAS_CHARACTER = "Someone is trapped inside and can't get out.", }, RABBITKING_AGGRESSIVE = "That rabbit has a rather hostile disposition.", RABBITKING_PASSIVE = "It is a reputable breed known for fair dealings.", RABBITKING_LUCKY = "That is a rabbit worth capturing.", RABBITKINGMINION_BUNNYMAN = "Must be an aggressive breed.", ARMOR_CARROTLURE = "This will be a big hit with the bunnymen.", RABBITKINGHORN = "It plays a melody meant for rabbit ears.", RABBITKINGHORN_CHEST = "The rabbits will keep my things safe.", RABBITKINGSPEAR = "Not the most menacing weapon but it will ward off unwelcome bunnymen.", RABBITHAT = "This silly headpiece will render the wearer non-threatening to rabbits.", WORM_BOSS = "This one is older, larger... deadlier.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Perfect for enjoying a cup of tea and a good book.", HAS_ITEM = "Perfect for enjoying a cup of tea and a good book.", }, STONE_CHAIR = { GENERIC = "Reminds me of the chair in my reading nook. Just stonier.", OCCUPIED = "If you're going to sit, you might as well read.", }, CARPENTRY_BLADE_MOONGLASS = "A moon glass saw blade. Sharp enough to cut stone.",
PANDORASCHEST = "An artifact which may contain other artifacts.", CHEST_MIMIC_REVEALED = "This creature mimics an artifact.",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I do not wish to experience that again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "I've been bitten by a camouflaged creature!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Some form of creature is aggressively tunneling in the subterrain.", ANNOUNCE_RABBITKING_PASSIVE = "I hear the burrowing of a small creature.", ANNOUNCE_RABBITKING_LUCKY = "What a peculiar breed of rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "This is obviously not the correct place for it.",
ITEMMIMIC = "I knew it.",
ANNOUNCE_WORMS = "Something nasty intends to rear its head.", ANNOUNCE_WORMS_BOSS = "Something monstrous approaches.",
SHADOWTHRALL_MOUTH = "A sensible person would avoid the toothy maw.",
ANNOUNCE_PREFALLINVOID = "It will not hold!",
Woodie:
-- Rifts 4 SHADOW_BEEF_BELL = "This'll bring'er right back.", SADDLE_SHADOW = "Looks a little warlordy, eh?", SHADOW_BATTLEAXE = "Lucy, I can explain!", VOIDCLOTH_BOOMERANG = "Let's huck it at something.", ROPE_BRIDGE_KIT = "Think she'll hold, Luce?", GELBLOB = { GENERIC = "It's like some weird tar.", HAS_ITEM = "Hmm, is it worth fishin' it out?", HAS_CHARACTER = "I don't think they can breath in there.", }, RABBITKING_AGGRESSIVE = "Someone woke up on the wrong side of the den.", RABBITKING_PASSIVE = "Hey lil' buddy, whatcha got for us?", RABBITKING_LUCKY = "Let's get'er, Luce!", RABBITKINGMINION_BUNNYMAN = "Back off, bunny!", ARMOR_CARROTLURE = "Nice carrot vest.", RABBITKINGHORN = "A horn, eh? I prefer woodwinds.", RABBITKINGHORN_CHEST = "Guess you can never have too much storage.", RABBITKINGSPEAR = "The rabbit's violence lives on!", RABBITHAT = "I can't keep up with these trends.", WORM_BOSS = "We can take her, Luce!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "What kind of wood is this?!", HAS_ITEM = "What kind of wood is this?!", }, STONE_CHAIR = { GENERIC = "It looks a bit hard for my behind.", OCCUPIED = "They're takin' a load off, eh?", }, CARPENTRY_BLADE_MOONGLASS = "I know, Lucy. You're more versatile.",
PANDORASCHEST = "What's in the box?!", CHEST_MIMIC_REVEALED = "No! Noooo!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I think some got in my mouth!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What the heck bit me?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Hear that clawing, Luce?", ANNOUNCE_RABBITKING_PASSIVE = "Something's crawling in the dirt.", ANNOUNCE_RABBITKING_LUCKY = "Lookit that rabbit, Lucy!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got'er!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Maybe we should try somewhere else.",
ITEMMIMIC = "Don't say it, Lucy!",
ANNOUNCE_WORMS = "Oh geez. I hope you're ready, Lucy.", ANNOUNCE_WORMS_BOSS = "Sounds like a hefty one, eh Luce?",
SHADOWTHRALL_MOUTH = "Yeesh, that smile is giving me the creeps.",
ANNOUNCE_PREFALLINVOID = "Save yourself, Lucy!",
Wes:
Maxwell:
-- Rifts 4 SHADOW_BEEF_BELL = "This is some decent magic.", SADDLE_SHADOW = "I hate it.", SHADOW_BATTLEAXE = "Lovely.", VOIDCLOTH_BOOMERANG = "Wonderous... and in my color too.", ROPE_BRIDGE_KIT = "Ugh. You have to build it?!", GELBLOB = { GENERIC = "Blegh.", HAS_ITEM = "Don't expect me to reach in there.", HAS_CHARACTER = "This one is occupied.", }, RABBITKING_AGGRESSIVE = "Of course Simon's brute cousin fights his battles for him.", RABBITKING_PASSIVE = "Spare me the token gesture. Simon knows what he did.", RABBITKING_LUCKY = "You've embarassed me for the last time, Simon!", RABBITKINGMINION_BUNNYMAN = "Tell scallywag Simon I've got a hat he'll never escape from!", ARMOR_CARROTLURE = "A little obsessed with bunnies, are we?", RABBITKINGHORN = "I doubt its reliability.", RABBITKINGHORN_CHEST = "You think I'd trust their ilk to hold my things?", RABBITKINGSPEAR = "About all they're good for.", RABBITHAT = "The rabbit goes in the hat, not on it. Preposterous.", WORM_BOSS = "Who unearthed this monstrosity?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Someone should really set this table.", HAS_ITEM = "Who set this table? It's all wrong.", }, STONE_CHAIR = { GENERIC = "I'm appalled by the idea of sitting for some reason.", OCCUPIED = "Good. You sit. Forever.", }, CARPENTRY_BLADE_MOONGLASS = "Fancy... for a laborer's tool.",
PANDORASCHEST = "It's a trap.", CHEST_MIMIC_REVEALED = "It's a trap!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Gaah! The horror!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Who bit me? Show yourself, coward!", ANNOUNCE_RABBITKING_AGGRESSIVE = "A frenzy of activity underfoot.", ANNOUNCE_RABBITKING_PASSIVE = "Some crawling creature beneath us, no doubt.", ANNOUNCE_RABBITKING_LUCKY = "Simon, you rapscallion!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I've got you now, Simon!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Typical rabbit. Never there when you need them.",
ITEMMIMIC = "I'm losing my touch.",
ANNOUNCE_WORMS = "Oh dear. I know what's making that sound.", ANNOUNCE_WORMS_BOSS = "Curses. I know that sound.",
SHADOWTHRALL_MOUTH = "What are you smiling at, pal?",
ANNOUNCE_PREFALLINVOID = "That's not good.",
Wigfrid:
-- Rifts 4 SHADOW_BEEF_BELL = "We shall ride again!", SADDLE_SHADOW = "A fine saddle for slaying.", SHADOW_BATTLEAXE = "I shall bring down many a beast with that cursed axe.", VOIDCLOTH_BOOMERANG = "There will be no escape for my foes.", ROPE_BRIDGE_KIT = "'Tis no Bifrost, but 'twill do.", GELBLOB = { GENERIC = "Cursed nectar of Helheim!", HAS_ITEM = "What is that flotant herfang?", HAS_CHARACTER = "Bestow succor upon that poor soul, lest they perish in that cursed tar.", }, RABBITKING_AGGRESSIVE = "How adorable!", RABBITKING_PASSIVE = "The diminutive lord seeks commerce!", RABBITKING_LUCKY = "I must capture it alive!", RABBITKINGMINION_BUNNYMAN = "I shall send you to the endless carrot patch.", ARMOR_CARROTLURE = "'Tis better to wear than eat them, I suppose.", RABBITKINGHORN = "The rabbit had best heed my call.", RABBITKINGHORN_CHEST = "The rabbits pledge to safeguard my loot within their lair.", RABBITKINGSPEAR = "It shall be a delightful insult to mine enemies to perish by rabbit antler.", RABBITHAT = "Ridiculous.", WORM_BOSS = "A snake beast worthy of mine spear!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "No sorrier sight than a bare table. Let us plunder!", HAS_ITEM = "Not the most impressive piece of loot.", }, STONE_CHAIR = { GENERIC = "A warrior doth not sit.", OCCUPIED = "On your feet, soldier!", }, CARPENTRY_BLADE_MOONGLASS = "A shame it is not a weapon.",
PANDORASCHEST = "It contains a mystery.", CHEST_MIMIC_REVEALED = "It contained not a mystery, but a curse!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Thank Odin, I am free!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Revealeth thyself, fiend!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Which denizen of the underworld draws near?", ANNOUNCE_RABBITKING_PASSIVE = "A creature approaches from beneath.", ANNOUNCE_RABBITKING_LUCKY = "Odd rabbit! A sign from the gods?", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "I have you, fateful rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Are you not satisfied with the place?!",
ITEMMIMIC = "Infernal trickster.",
ANNOUNCE_WORMS = "The earth quakes with the approach of a foe!", ANNOUNCE_WORMS_BOSS = "A behemoth approaches.",
SHADOWTHRALL_MOUTH = "I shall wipe that grin off thine face.",
ANNOUNCE_PREFALLINVOID = "'Tis not my time to fall!",
Webber:
-- Rifts 4 SHADOW_BEEF_BELL = "We can save our beefalo!", SADDLE_SHADOW = "We love riding beefalo! Wheee!", SHADOW_BATTLEAXE = "We'll be careful. Promise!", VOIDCLOTH_BOOMERANG = "Oooh, fun!", ROPE_BRIDGE_KIT = "We can help!", GELBLOB = { GENERIC = "Can we play with it?", HAS_ITEM = "There's a prize inside!", HAS_CHARACTER = "Are you stuck?", }, RABBITKING_AGGRESSIVE = "What a grouchy ol' rabbit!", RABBITKING_PASSIVE = "Hello, Mister Rabbit!", RABBITKING_LUCKY = "We'll catch it!", RABBITKINGMINION_BUNNYMAN = "Nasty rabbit.", ARMOR_CARROTLURE = "Does this count as eating our vegetables?", RABBITKINGHORN = "What kind of music do rabbits like?", RABBITKINGHORN_CHEST = "We can hide things with the rabbits!", RABBITKINGSPEAR = "It's a little fuzzy, like us!", RABBITHAT = "Haha!", WORM_BOSS = "Wow.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I remember drawing at the table.", HAS_ITEM = "I remember drawing at the table.", }, STONE_CHAIR = { GENERIC = "Mother said I could never sit still.", OCCUPIED = "Mother said I could never sit still.", }, CARPENTRY_BLADE_MOONGLASS = "Ms. Wickerbottom said we should be extra careful with that.",
PANDORASCHEST = "Stylish storage.", CHEST_MIMIC_REVEALED = "We didn't touch it!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "We're all sticky!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ouch! No fair! We can't see you!", ANNOUNCE_RABBITKING_AGGRESSIVE = "We hear something coming! And it sounds grouchy!", ANNOUNCE_RABBITKING_PASSIVE = "Something's burrowing around us!", ANNOUNCE_RABBITKING_LUCKY = "We see a wierd rabbit!", (sic) ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We caught it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Aw, wrong spot!",
ITEMMIMIC = "Aw, I guessed wrong!",
ANNOUNCE_WORMS = "Ohhh nooo. We're not friends with worms!", ANNOUNCE_WORMS_BOSS = "Yikes! Here comes a BIG worm!",
SHADOWTHRALL_MOUTH = "It's smiling at us! Maybe it wants to play!",
ANNOUNCE_PREFALLINVOID = "Let's get out of here!",
Winona:
-- Rifts 4 SHADOW_BEEF_BELL = "One lucky beefalo is gonna get a second chance.", SADDLE_SHADOW = "Looks kinda forebodin', don't it?", SHADOW_BATTLEAXE = "It ain't a precision tool.", VOIDCLOTH_BOOMERANG = "Round trip included!", ROPE_BRIDGE_KIT = "We're puttin' a lot of trust in this thing.", GELBLOB = { GENERIC = "That ain't no engine grease I ever seen.", HAS_ITEM = "Looks like somethin's caught inside.", HAS_CHARACTER = "Someone's in tough spot.", }, RABBITKING_AGGRESSIVE = "What is your problem, rabbit?!", RABBITKING_PASSIVE = "Friendly lil' fella ain't he?", RABBITKING_LUCKY = "Gotta catch me that rabbit!", RABBITKINGMINION_BUNNYMAN = "Must be somethin' in the carrots.", ARMOR_CARROTLURE = "Huh. Guess ya can make clothes out of just about anything.", RABBITKINGHORN = "It must play a thumpin' tune.", RABBITKINGHORN_CHEST = "Mighty kind of them rabbits.", RABBITKINGSPEAR = "Never thought of makin' weapons out of rabbit parts.", RABBITHAT = "Okay, that's pretty darn cute.", WORM_BOSS = "Now that's a big ol' worm.", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "I don't care if it's fancy, just solidly built.", HAS_ITEM = "It's doin' what tables do.", }, STONE_CHAIR = { GENERIC = "Looks sturdy enough.", OCCUPIED = "Looks like that seat's spoken for.", }, CARPENTRY_BLADE_MOONGLASS = "That is one sweet saw blade.",
PANDORASCHEST = "Best not open that.", CHEST_MIMIC_REVEALED = "Didn't I tell ya?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Let's not speak of this again.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Ow! Quit skulkin' and fight me fair!", ANNOUNCE_RABBITKING_AGGRESSIVE = "What's with all that scratchin'?", ANNOUNCE_RABBITKING_PASSIVE = "I hear a critter comin'.", ANNOUNCE_RABBITKING_LUCKY = "There is somethin' about that rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha, rabbit!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Nope, ain't the right spot.",
ITEMMIMIC = "I knew it felt funny.",
ANNOUNCE_WORMS = "Was that a tremor?", ANNOUNCE_WORMS_BOSS = "Oh man, that's a big one.",
SHADOWTHRALL_MOUTH = "Somebody's got a big mouth!",
ANNOUNCE_PREFALLINVOID = "Best hustle!",
Warly:
-- Rifts 4 SHADOW_BEEF_BELL = "Ring the bell for seconds!", SADDLE_SHADOW = "Best seat in the house!", SHADOW_BATTLEAXE = "I've never seen a cleaver like that before.", VOIDCLOTH_BOOMERANG = "Many happy returns!", ROPE_BRIDGE_KIT = "This looks like a recipe for disaster.", GELBLOB = { GENERIC = "That is unappetizing.", HAS_ITEM = "There is something floating in the gelatin.", HAS_CHARACTER = "There is someone floating in the gelatin.", }, RABBITKING_AGGRESSIVE = "It is tough, even for stew.", RABBITKING_PASSIVE = "A gentle creature. Hopefully.", RABBITKING_LUCKY = "I promise not to cook you!", RABBITKINGMINION_BUNNYMAN = "They are not trying to cuddle.", ARMOR_CARROTLURE = "Fresh style, non?", RABBITKINGHORN = "Do rabbits have a taste for music?", RABBITKINGHORN_CHEST = "A cellar!", RABBITKINGSPEAR = "Made from real rabbit antler.", RABBITHAT = "Cute topper.", WORM_BOSS = "That worm looks hungry!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "All it's missing are homecooked food and good wine.", HAS_ITEM = "All it's missing are homecooked food and good wine.", }, STONE_CHAIR = { GENERIC = "Mon chair.", OCCUPIED = "Leur chair.", }, CARPENTRY_BLADE_MOONGLASS = "Will it slice le jambon?",
PANDORASCHEST = "It's quite magnificent.", CHEST_MIMIC_REVEALED = "It's quite horrible!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I thought I was going to expire in there.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Non non, I refuse to be a delicious morsel!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Something unpleasant brewing below.", ANNOUNCE_RABBITKING_PASSIVE = "I hear a gentle rustling beneath our feet.", ANNOUNCE_RABBITKING_LUCKY = "That is a rare rabbit, indeed!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Voilà! Got you!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Perhaps the accoustics are not ideal here.",
ITEMMIMIC = "Thought it smelled off.",
ANNOUNCE_WORMS = "Huh? What's that?", ANNOUNCE_WORMS_BOSS = "I don't like the sound of that.",
SHADOWTHRALL_MOUTH = "It smiles, but is it happy?",
ANNOUNCE_PREFALLINVOID = "It is not the fall that kills you...",
Wortox:
-- Rifts 4 SHADOW_BEEF_BELL = "A bell to bring back the beef!", SADDLE_SHADOW = "Shall we take a ride on the dark side?", SHADOW_BATTLEAXE = "Foes will take pause, when they see the claws.", VOIDCLOTH_BOOMERANG = "Delivering death from a distance!", ROPE_BRIDGE_KIT = "Hope the rope holds.", GELBLOB = { GENERIC = "Ick! It sticks!", HAS_ITEM = "Enough with the guff! Let's get that stuff!", HAS_CHARACTER = "They're frowning because they're drowning! Hyuyu!", }, RABBITKING_AGGRESSIVE = "Let his kicks miss you, he's got an anger issue!", RABBITKING_PASSIVE = "The hare has an air about him.", RABBITKING_LUCKY = "That rabbit! Grab it!", RABBITKINGMINION_BUNNYMAN = "It's a warrin' warren!", ARMOR_CARROTLURE = "Carrot? Wear it!", RABBITKINGHORN = "It plays a tunneling tune.", RABBITKINGHORN_CHEST = "Subterranean storage service", RABBITKINGSPEAR = "A bludgeon from a long-eared curmudgeon.", RABBITHAT = "Aww, lookit that! A rabbit hat!", WORM_BOSS = "Squirmy wormy! Hyuyu!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Now, will the tables turn?", HAS_ITEM = "The centerpiece has been set.", }, STONE_CHAIR = { GENERIC = "I'll take a seat and rest my feet.", OCCUPIED = "Move your rear, I want to sit here!", }, CARPENTRY_BLADE_MOONGLASS = "But what does it cut?",
PANDORASCHEST = "Open it, open it!", CHEST_MIMIC_REVEALED = "Why did we open it?!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "I could've died inside!", ANNOUNCE_SHADOWTHRALL_STEALTH = "I felt a keen blow, from an unseen foe!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I'm serious, what approaches sounds furious!", ANNOUNCE_RABBITKING_PASSIVE = "What's that sound from underground?", ANNOUNCE_RABBITKING_LUCKY = "A special rabbit! Please don't stab it!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Got it!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Not quite the site.",
ITEMMIMIC = "Can't stand it! Left empty-handed!",
ANNOUNCE_WORMS = "Something approaches from beneath!", ANNOUNCE_WORMS_BOSS = "Don't bumble about, upon that rumble, no doubt!",
SHADOWTHRALL_MOUTH = "I'd rather see that smile from a mile.",
ANNOUNCE_PREFALLINVOID = "No time to rhyme, lest we hear death's chime!",
Wormwood:
-- Rifts 4 SHADOW_BEEF_BELL = "Un-die Shaggy Buddy", SADDLE_SHADOW = "Ride Shaggy Buddy!", SHADOW_BATTLEAXE = "Not nice!", VOIDCLOTH_BOOMERANG = "Dark Returny Stick?", ROPE_BRIDGE_KIT = "Make air steps", GELBLOB = { GENERIC = "Stick-stick goop", HAS_ITEM = "What inside?", HAS_CHARACTER = "Help stuck friend!", }, RABBITKING_AGGRESSIVE = "Mean Squee Hopper!", RABBITKING_PASSIVE = "Nice Squee Hopper", RABBITKING_LUCKY = "Catch Special Squee Hopper!", RABBITKINGMINION_BUNNYMAN = "Mean Squee Hopper's mean friend!", ARMOR_CARROTLURE = "Wear orange belly stuff?", RABBITKINGHORN = "Play Squee Hopper song?", RABBITKINGHORN_CHEST = "Thanks Squee Hopper!", RABBITKINGSPEAR = "Mean Squee Hopper stick", RABBITHAT = "Squee Hopper hat", WORM_BOSS = "Hello, big wiggly!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Empty table", HAS_ITEM = "Table full", }, STONE_CHAIR = { GENERIC = "Sit Place", OCCUPIED = "That okay! Will sit somewhere else", }, CARPENTRY_BLADE_MOONGLASS = "Careful, friends! Sharp!",
PANDORASCHEST = "Stuff!", CHEST_MIMIC_REVEALED = "Bad stuff! Bad!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Bad sticky", ANNOUNCE_SHADOWTHRALL_STEALTH = "Bad No-See Biter!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Grumpy digging!", ANNOUNCE_RABBITKING_PASSIVE = "Soft digging", ANNOUNCE_RABBITKING_LUCKY = "Look! Special Squee Hopper!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Hug Squee Hopper!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Wrong here!",
ITEMMIMIC = "Wrong friend!",
ANNOUNCE_WORMS = "Wigglies are coming", ANNOUNCE_WORMS_BOSS = "Big Wiggly!",
SHADOWTHRALL_MOUTH = "Bad smile!",
ANNOUNCE_PREFALLINVOID = "Uh oh",
Wurt: -- Rifts 4 SHADOW_BEEF_BELL = "Wake up sleeping friend.", SADDLE_SHADOW = "Pretty friend riding chair.", SHADOW_BATTLEAXE = "Choppy time!", VOIDCLOTH_BOOMERANG = "Dark come-back stick!", ROPE_BRIDGE_KIT = "Don't scared! Me build SOOO safe bridge.", GELBLOB = { GENERIC = "Want to touch it.", HAS_ITEM = "Florp! Surprise inside!", HAS_CHARACTER = "Hello!", }, RABBITKING_AGGRESSIVE = "Angry old rabbit likes kicking. Glurgh.", RABBITKING_PASSIVE = "Hi, friendly mustache rabbit!", RABBITKING_LUCKY = "Me gonna get you!", RABBITKINGMINION_BUNNYMAN = "Flort, Bunnyman! Me thought we friends!", ARMOR_CARROTLURE = "Me wear it.", RABBITKINGHORN = "Me blow rabbit horn horn.", RABBITKINGHORN_CHEST = "Thanks rabbit!", RABBITKINGSPEAR = "Angry old rabbit horn!", RABBITHAT = "Me love it much.", WORM_BOSS = "Don't eat me!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Table not set yet!", HAS_ITEM = "Wicker-lady! Table all set!", }, STONE_CHAIR = { GENERIC = "Oooh, fancy sitting-place!", OCCUPIED = "Wanna turn! Move over!", }, CARPENTRY_BLADE_MOONGLASS = "Pretty moon cutter!", PANDORASCHEST = "What in the box?", CHEST_MIMIC_REVEALED = "Mouth box! Glorp!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "Slimey!", ANNOUNCE_SHADOWTHRALL_STEALTH = "Glurph! Unhide bitey mouth!", ANNOUNCE_RABBITKING_AGGRESSIVE = "Glorp, who angry digging?", ANNOUNCE_RABBITKING_PASSIVE = "What coming? Sound... nice?", ANNOUNCE_RABBITKING_LUCKY = "Oooh funny rabbit!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Flort!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Glorp. Not here.",
ITEMMIMIC = "Bad tricker!",
ANNOUNCE_WORMS = "Glurt?", ANNOUNCE_WORMS_BOSS = "Glorp!",
SHADOWTHRALL_MOUTH = "Glorp! Much teeth!",
ANNOUNCE_PREFALLINVOID = "Glurp... this bad.",
Walter:
-- Rifts 4 SHADOW_BEEF_BELL = "Like first aid but magic.", SADDLE_SHADOW = "Neat seat!", SHADOW_BATTLEAXE = "Woby, I think it winked at me!", VOIDCLOTH_BOOMERANG = "You don't fetch this one, Woby.", ROPE_BRIDGE_KIT = "This is basic Pinetree Pioneer stuff... now, where are those instructions?", GELBLOB = { GENERIC = "Don't get stuck, Woby!", HAS_ITEM = "Do you see what's inside, Woby?", HAS_CHARACTER = "Are you in need of assistance?", }, RABBITKING_AGGRESSIVE = "Someone's in a bad mood!", RABBITKING_PASSIVE = "It looks friendly!", RABBITKING_LUCKY = "Let's catch it, Woby!", RABBITKINGMINION_BUNNYMAN = "Who's a cranky pants?", ARMOR_CARROTLURE = "Nice VESTable! Get it, Woby?", RABBITKINGHORN = "I can't carrot a tune! Heh. Nice, Walter.", RABBITKINGHORN_CHEST = "Woby, now you don't have to carry everything!", RABBITKINGSPEAR = "The most striking part of the rabbit. Heh.", RABBITHAT = "Whoever wears that is a real hare-brain! Oh, Walter!", WORM_BOSS = "A monster worm!", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "Woby, no paws on the table!", HAS_ITEM = "Woby, no paws on the table!", }, STONE_CHAIR = { GENERIC = "Sorry Woby, that's not for you.", OCCUPIED = "Sorry Woby, that's not for you.", }, CARPENTRY_BLADE_MOONGLASS = "Be careful, Woby! It's sharp!", PANDORASCHEST = "There's got to be something good inside!", CHEST_MIMIC_REVEALED = "And I was right! It's a box monster, Woby!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That was not fun.", ANNOUNCE_SHADOWTHRALL_STEALTH = "Yikes! What bit me, Woby?", ANNOUNCE_RABBITKING_AGGRESSIVE = "Woby, do you hear digging? Sounds angry!", ANNOUNCE_RABBITKING_PASSIVE = "Something's digging underground!", ANNOUNCE_RABBITKING_LUCKY = "Look at that rabbit, Woby!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "Gotcha!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "Why won't it work here?",
ITEMMIMIC = "Oops!",
ANNOUNCE_WORMS = "Something's moving...", ANNOUNCE_WORMS_BOSS = "Something's coming. Something big.",
SHADOWTHRALL_MOUTH = "It's a silly one!",
ANNOUNCE_PREFALLINVOID = "Woby, run!",
Wanda:
-- Rifts 4 SHADOW_BEEF_BELL = "A way to reset the clock for my beefalo!", SADDLE_SHADOW = "If one must sit, they might as well be moving.", SHADOW_BATTLEAXE = "That will fell a tree in no time.", VOIDCLOTH_BOOMERANG = "Right back to where we started... sigh.", ROPE_BRIDGE_KIT = "Looks rather shoddy but it beats taking the long way around.", GELBLOB = { GENERIC = "I can't let it slow me down.", HAS_ITEM = "What's that inside?", HAS_CHARACTER = "Oh dear...", }, RABBITKING_AGGRESSIVE = "You have a horrible attitude.", RABBITKING_PASSIVE = "What a sweet little fellow.", RABBITKING_LUCKY = "I know I should catch that rabbit!", RABBITKINGMINION_BUNNYMAN = "From a bad litter, indeed.", ARMOR_CARROTLURE = "I can see why the bunnies love it.", RABBITKINGHORN = "It plays a familiar tune.", RABBITKINGHORN_CHEST = "I hope I don't forget what I put in there.", RABBITKINGSPEAR = "Surprisingly intimidating.", RABBITHAT = "A fashion statement?", WORM_BOSS = "We go back, don't we?", STONE_TABLE = -- Shared between the round and square tables. { GENERIC = "A table. Will wonders never cease.", HAS_ITEM = "Yes, there is something on it.", }, STONE_CHAIR = { GENERIC = "I believe in my time, we called that a chair.", OCCUPIED = "It is occupied.", }, CARPENTRY_BLADE_MOONGLASS = "Well, does it saw faster?",
PANDORASCHEST = "What's the harm in taking an itty-bitty peek?", CHEST_MIMIC_REVEALED = "Totally not worth the peek!",
-- rifts 4 ANNOUNCE_EXIT_GELBLOB = "That felt like forever!", ANNOUNCE_SHADOWTHRALL_STEALTH = "What was that? Expose that foul beast!", ANNOUNCE_RABBITKING_AGGRESSIVE = "I can hear clawing underground.", ANNOUNCE_RABBITKING_PASSIVE = "There's something moving below.", ANNOUNCE_RABBITKING_LUCKY = "I've seen that rabbit before!", ANNOUNCE_RABBITKING_LUCKYCAUGHT = "We meet again!", ANNOUNCE_RABBITKINGHORN_BADSPAWNPOINT = "I should have known this was the wrong place.",
ITEMMIMIC = "Next time I'll choose the right one.",
ANNOUNCE_WORMS = "That rumble felt... ominous.", ANNOUNCE_WORMS_BOSS = "It's coming...",
SHADOWTHRALL_MOUTH = "It's far too happy!",
ANNOUNCE_PREFALLINVOID = "Time to get to solid ground!",
Wonkey:
...Hopefully I didn't miss anything currently. Anyways, the shadow maul/axe has a lot of unique quotes (it can speak, kinda like the shadow reaper and Lucy.)
It's quotes are below:
overtime_l2 = { "Sh-sharp.", "We k-kill n-now?", "Ch-chop.", "H-hack... ha-ack? HACK!", }, overtime_l3 = -- And level 4 too! { "Let me axe you a question. Why aren't we killing something?", "What shall we destroy next, wielder?", "I know I have a rough edge. But I can still cut it.", "Can you hack it?", "What are you waiting for, wielder?", "We haven't murdered something in forever.", "We shall commit unspeakable acts of savagery!", "Mortal, do you realize what we are capable of together?", }, overtime_l4 = { "It's been a journey, wielder.", "I reflect on our path of destruction with fondness.", "Remember how much fun we had killing things?", }, overtime_woodie_l2 = { "Fo-for...get... forget h-her...", "M-mi... mine.", "He's... m-mine.", "Wo... Woo... Woodie.", }, overtime_woodie_l3 = -- And level 4 too! { "Heard you're an axe man.", "Forget your crazy axe.", "Sever your ties with that old battle axe.", "Just me and hew.", "I fell for you.", }, overtime_woodie_l4 = { "I just want a simple wielding.", "I'll never cleave you.", "Let's carve our names in a tree.", }, chopping_l2 = { "Ch- cho- chop. CHOP!", "Ch- chop tree... CHOP TREE!", "CHOP! CHOP! CHOP!", "Swi-ing... Swing!", "More...", }, chopping_l3 = -- And level 4 too! { "No tree is safe from us.", "CHOP-CHOP!", "We're in full swing now, wielder!", "Chop'em down. Chop'em all down.", "I was meant for greater things... fleshier things.", "Only flesh will sustain me.", "Where's the challenge?", }, chopping_l4 = { "Every tree shall fall before us.", "Trees feel pain... but not enough.", "I prefer the mobile variety.", },
chopping_woodie_l2 = { "Yes.", "All... m-mine.", "Wo... W-Woodie... i-is... mine!", }, chopping_woodie_l3 = -- And level 4 too! { "Forget her.", "No one will ever split us apart.", "Hold me tight!", }, chopping_woodie_l4 = { "Hew and me... FOREVER.", "Never let me go.", "I love hew!", }, hungry_l2 = { "Hungry!", "F-feed me!", "M-must... k-kill.", "Me-meat!", "Fl... fl-flesh!", }, hungry_l3 = -- And level 4 too! { "So hungry.", "I need to fleshen up.", "Find us something to kill.", "How about some pork chops?", "GASH, I'm so hungry!", "You need to MEAT me halfway.", "I crave beast flesh!", "When do we eat?", "I need meat.", }, hungry_l4 = { "You dare neglect me, mortal?", "Death gives me life.", "Wielder, you've changed.", }, starving_l2 = { "Starv... starving!", "D-dying!", "F-find... fl-flesh... now!", "Must h-have mmm-MEAT!", }, starving_l3 = -- And level 4 too! { "Feed me, NOW.", "Why do you starve me, cruel mortal?", "Are you trying to kill me, wretched mortal?", "Feed me before it's too late!", "We need to murder something, now!", "Getting... weaker.", "If I'm not killing, I'm dying!", "Not to be dramatic, but... I'M STARVING TO DEATH!", }, starving_l4 = { "Cursed mortal.", "Is this the end?", "It can't end like this.", "Come too far... tasted too much...", }, level_up_l2 = { "F-feel... str-strange...", "Some... thing... ha-happening.", "Stro... str-stronger!", "Aw... awa- awake.", }, level_up_l3 = { "I'm changing.", "My strength grows!", "I'm evolving!", }, level_up_l4 = { "RAAAAAAAAAAAAAAAAAAAAR!", "Nothing can stop us now, wielder!", "AXE-IMUM POWER!!!", }, epic_killed_l2 = { "Yes.", -- 1st kill. "More... new... meat.", -- 2nd kill. }, epic_killed_l3 = { "Sumptuous! We're on the right path, wielder!", -- 1st kill. "We're on the cusp, wielder. I FEEL IT.", -- 2nd kill. }, epic_killed_l4 = { "OH YES.", "So juicy!", "A satisfying meal.", "Worthy.", "Beautiful!", "A delight!", "I am satiated.", "A fine feast of flesh.", "Gluttonous!", "Thank you, wielder.", "I'm proud of us.", },
creature_killed_l2 = { "Fun.", "I l-like.", "Want b-big... meat.", "Kill!", }, creature_killed_l3 = -- And level 4 too! { "That was fun.", "Thanks for the meat!", "Crunchy bones!", "Time to split!", "Shall we hunt bigger game?", "A tasty morsel.", "Shall we murder something of consequence now?", "Too easy.", "Nothing sweeter than death delivered by your hand and my face.", "Good times. Good times had by all.", "What a HACK job.", "It will do for now.", "You're a HACK!", "Satisfactory.", "Here's your final SEVERANCE.", "'Twas but a snack.", }, creature_killed_l4 = { "I'm rather insulted.", "That's it?", "Playing it safe, wielder?", "Meager.", }, }
And that's everything (I HOPE) :3
#dst beta spoilers#ds#don't starve together#A ton of rambling in the tags below lol:#Anyways I've seen a few people say that the rabbit king is Simon but Maxwell says:#Spare me the token gesture. Simon knows what he did.#and Of course Simon's brute cousin fights his battles for him.#when examining the benevolent and wrathful rabbit king respectively#and if the rabbit king was simon it'd make more sense for his first quote to be sm like 'Spare me the token gesture. You know what you did.#and in his second he calls the rabbit king 'Simon's brute cousin'#So I think that the lucky rabbit is Simon (or at least Maxwell thinks it is) but I think the rabbit king(s?) are separate from Simon.#anyways this update has me considering the rabbit biology of the constant.#Like. Wortox uses 'hare' for the rabbit king and other characters use rabbit tho the rabbits in the constant can't be hares bc they burrow#which hares don't but the constant rabbits also have horns like a jackalope and jackalopes are hares i believe-#considering their name comes partly from some species of hares? and the rabbits seem to have more hare-like ear markings but im not sure#also there's a decent amount of hybrid animals in the constant like the bearger dragonfly and moose/goose#and a lot of lunar mobs technically if u count plant/animal hybrids or living plants#so what if the rabbits in the constant aren't true rabbits but instead a mix of rabbit and hare..#anyways anyways from now on I'll always be calling Rictus 'the grin reaper' bc It's really funny to me asdfghj
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drakonovisny · 4 days ago
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now that i have played the entire game i wanted to share my biggest criticism...
ok, no i'll start with a positive. dav is really fun! i enjoyed both the gameplay and the narrative, i really feel like this game does have a heart
however, in my opinion, the writing is all over the place. it lacks depth in many aspects and the fast pacing hurts emotional moments that could've been a lot more impactful
in all fairness, after all of development hell it had to go through, i'm surprised we have a functional game with a coherent narrative at all!
but... i am left yearning for what could've been. especially after seeing some excerpts about project joplin from the artbook
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this is a tiny pet peeve but i think its kinda odd that people seem to like. forget, or maybe just neglect to take into account, that yellow, for whatever reason (whether he's an alt universe john or a fresh piece of this universe's KIY that kayne went and ripped off) has ALSO been trapped in the dark world prior to being with arthur and has exactly as many Feelings about it. this is a very load bearing character trait imo
#the nemesis speaks#mv liveblog#malevolent spoilers#standard ''fandom hermit'' disclaimer most of my perception of common hc/characterization here is just osmosis from fics ive read#this is why i lean way more towards the ''alt timeline john'' idea than anything else#bc how does it work otherwise. did kayne grab a new piece of the king and then. stick it in the dark world to finish cooking?#i mean i wouldn't put it past him i guess it just seems like a needless logistical investment on his part#anyway more to the point. in terms of personality/character i think both of them are several layers removed from the king atp#and it's BECAUSE of the dark world. BECAUSE they went through this process of being helpless and fighting for their lives#that's why yellow is Like That. this is why he bites.#you think the king would be that goddamn defensive and scared and easily cowed by threats?? fuck no. hes better than that#relatedly i think ppl overestimate how much yellow actually remembers of being the king#and correspondingly underestimate how much the persona really is just a mask he grabbed at to defend himself from arthur#''ok you're saying that i am this thing and you hate and fear it so i'll become it and then you'll stop snapping that fucking whip at me''#like cmon. you make a guy feel so fucking lost and small and helpless and then tell him that he used to be a fucking GOD#what is he supposed to do besides lean into that idea in hopes of getting any of that power back to defend himself with??#yellow my poor lil meow meow... my sad wet cat who refuses to admit he is wet or sad...#anyway i'll stop doing character analysis in the tags now
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shorlinesorrows · 7 months ago
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Me: writes an intro blurb for the dnd campaign I'm going to be running and sends it to my players
Them: respond with a series of excited emojis
Me: they hate it. they think it's badly written and the intro isn't interesting enough. i am the worst dm in history and i haven't even started yet
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bsdwherearethedogs · 2 years ago
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happy bsd season 4 day
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wisheswagered · 25 days ago
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HUNTER MIKE AND FREDERICK DEDUCTION SKIN AAAAAAAAAAAAAAAA the stream was so good!! and seeing violetta's "survivor" form even if we don't get her as an actual survivor was so exciting too! ;w;
plus night tides costume returning which i've wanted forever......... i'm not super into the next season essence but that's actually really nice cause it means i can hold back and save money after inevitably going wild on hullabaloo KSJKDSGJKF
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chocolate-cream-soldier · 1 month ago
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-.-
#i am reading some stuff in the agatha tags#i know not a great idea#i just thought since I've been enjoying the meta posts atleast some of them I'll just keep a lookout for it#but as usual#the bs comes through#i have not seen one person who is mad coz agathario not been the focus#so either I've blocked all the idiots#or more likely people are preemptively policing others#which i guese is bound to happen but boy does it annoy me#i really don't care about them being endgame or getting happy ending or whatever#i felt the fandom as a whole also understands that and are just enjoying the ride#it's still mcu#we can be cautiously optimistic but especially with a story like agatha's#and her and rio's relationship being actually labelled as romantic antagonists#i fail to see how people even think that it's going to end as them getting some sappy happyily ever after or something like that#seriously do people really think that's in the cards#or it's just some wishful fanon thinking#i just want to enjoy the show as a show with all these interesting women characters#maybe i am alone in it but from what I've seen atleast on tumblr it feels the same for most of us here#i dunno what happens on other social media sites and i also actually don't care#it's always been like that especially wlw queer ships so yeah it kinda irritates me#i think i need to filter better and try focusing on the artsy stuff#anyways i am wondering if they will release teaser for next epi or not#I'll prefer to go without knowing anything tbh it is kind of exciting to experience it fresh without any spoilers#lets see#in the meantime i am rewatching the show and getting evermore obsessed with agatha and to some extent rio ha ha!#i am posting too much u can tell i am very invested now ...anybody want to pull me out? no? okayyy..down the road I go...!#i am so gay dude...fml#tag ramblings#for ts
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