#not necessarily like this but I really do like this design so I might. steal some parts of it lmao
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boydykedevo · 1 year ago
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I don’t know Arcane at all but my sibling’s watched it while I’m in the room before and
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She is so fucking close to how I picture Hermine.
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sparklycometstuff · 2 months ago
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This is the psychotic brainchild of me and a uni mate so please don’t take it too seriously. Also I don’t know very much about hairdressing (all the knowledge I have is based on my personal experience as someone with colored hair) so please forgive any glaring mistakes. This is also a really long post so 🤷‍♀️
Buuut we were discussing the trains’ “hair” 😅 (I know they are just wigs but I need this out of my brain) and we decided that once a month they have a designated “hair day” because literally all of them have colored/bleached hair that would require consistent upkeep.
I should also probably say this is based on the 2024 production and the wigs for that show because it’s the one I’m most familiar with. I’m also working with the principal casts wigs cause I know they change if swings are involved. (Please don’t ask me how long I spent looking at photos of the components trying to discern if they have streaks in their hair)
It always takes please in someone’s front yard so people can come by whenever their available and so that whoever’s shed is hosting doesn’t get a rainbow of hair dye trodden through their house. The host shed rotates for fairness. They have a proper portable shampoo basin but otherwise it’s just some deck chairs, the garden hose and whatever shampoos, conditioners and dyes the trains themselves supply.
Momma is there all day as supervisor because she definitely lived through the wack hair faze of the 80s and without her nothing would get done. The day would consist of insults and bleach tragedies. I feel like she would also be around to help those trains with tighter curls/coily hair.
Coaches: usually get theirs done relatively early in the morning since it gets chaotic later on. Always have a camera on hand to document the day because it gets sillier the more the day drags on and that is perfect blackmail material. Hair day gossip is the best gossip.
Pearl: her hair is naturally purple so she does multiple low volume bleachs and then toner to get her hair the right shade so getting started as soon as possible is key. She’s growing out her hair so in terms of cutting it, it’s just the split ends off the bottom.
Dinah: just tends to refresh the blue in her hair, which she doesn’t have much of but making pink hair blue is a MISSION. By the time hair day comes around, she usually needs to touch up her bangs as well and every few months if it starts to get to long, she’ll cut it back to her desired length.
Belle: in true sleepy girl fashion has a minimal and low maintenance routine. Just the split ends off the bottom and maybe some magenta hair tinsel if she’s feeling fancy. (I swear I’ve seen this somewhere but I cannot figure out where, I also might just be delusional)
Tassita: because of his hair style has a very specific routine. He takes his cut very seriously and will not let anyone else do it. Making his blue hair orange isn’t necessarily hard but there has to be special care taken to ensure that the orange bits are made orange and his natural blue stays blue.
Engines: they usually come in around lunch time in between their shifts. The amount of gel they put in their hair to make their silly shark fins means that clean hair is the first thing they focus on when it’s their turn. They have worked out a circuit so that everyone gets the same thing done. Like one will wash, one will cut, one will color, one will remove color/wash #2 and one will dry. It’s like a rotating chores chart, down to a science.
Silver Bullet: is vaguely impatient and spends most of their time tapping their skate obnoxiously. Is subsequently usually on the dry stage to keep them relatively occupied. Really enjoys the post cut and wash hair and is a little sad the next day when the gel comes out.
Orange Flash: steals Tassita’s orange dye when they’re out of their own. This has lead to them leaving with the wrong colour hair on more than one occasion cause Tassita switched the dye in the bottle in an effort to get them to stop. Doesn’t like the shampoo bowl cause it always kinks their neck but suffers though the wash anyway.
Golden Eagle: will fall asleep in the chair but only after the color is in because he is pedantic about it being the right shade. Apart from the top which has to be left reasonably long for the fin, he likes the rest of his head to be a short as possible. Claims it’s for aerodynamics.
Blue Lightning: is part of the reason why hair day is not in anyone’s shed anymore because their dye gets everywhere and it stains everything. They are the chattiest and will complain about anything and everything. The water is too cold, the hair dryer is too cool, Green Arrow keeps shaking their head and getting green water all over them etc.
Green Arrow: speaking of, GA is usually in charge of grabbing the trains food between shifts so they all behave. As such, is usually last to get their hair done but they get first pick of whatever lunch is so they are fine with it. Shakes like a dog after their last wash is done just to piss off BL.
Greaseball: has to be literally dragged by her ear from the tracks by Dinah. Is like a cat in my brain and hates having her hair wet. But she has committed to having her hair matching her fit so she sucks it up, that and her stupid mullet needs maintenance cause trying to make black hair yellow is just as much a mission as making pink hair blue. It’s also good bonding experience for her and Dinah, who is the only person she trusts to do her hair without purposefully messing it up (GE cut the mullet too short once and he didn’t race that year). She just likes that she gets to spend uninterrupted semi intimate time together.
Freight: if you thought the engines were bad the freight are worse. They work long hours and by the time they get home their hair is the last thing they want to worry about. They appear sporadically throughout the day unless they are tracked down by engines during work hours and reminded that hair day is mandatory. (I don’t mean for the freight to come across as gross, it’s just that, in my brain at least they are fuel trucks therefore they are energy, and sitting still especially for a long periods of time, like cutting and especially coloring hair, I don’t think would gel with them. They are busy bees)
Slick: thoroughly enjoys the head massage that comes with momma washing her hair. There are so many colors in the water that washes away thanks to all the oil and her yellow becomes like 3 shades lighter after it’s clean. High vis looking ass. Will only show up if it’s quiet. You’ll never see her there when the engines or electrics are there. Will sometimes help Momma wash Mommas hair if she’s the last one done. Has been know to start hair dye fights if the other freight are present and is the other part the reason hair day now happens in the yard.
Porter: dusty dusty man. Similar to Slick in the sense that the water is actually filthy and his hair goes from black to brown when it’s clean. The red goes from maroon to rose red. Loves hair products that smell nice, like will jump sporadically between products depending on what scent he’s feeling. Loves helping people with the hair washing process if they’re feeling antsy. Also very much enjoys the feeling of clean hair. Is a hairspray kinda guy though, as opposed to the engines who are gel all the way. There’s no other way for his hair to be that tall.
Lumber: will bring a speaker with him when it’s his turn although the music will vary wildly depending on who has control of the playlist. Is the chillest of the freight and has his routine down to a science. Him and Rusty will take turns doing each other’s hair. Cannot be relied upon to purchase the same shade of blue hair dye every time. Spends ages brushing saw dust and splinters out of his hair.
Hydra: spends the least amount of time initially cleaning his hair although his siblings have been known the chuck oil/sawdust/coal dust at him when he brags to much about it. Hogs the hair dryer. Is the reason Slick starts hair dye fights. Also hogs the hair straightener. Does not like doing hair day alone and will actively seek out a companion. Has to use a highly moisturizing conditioner so the constant cold of his tank doesn’t dry his hair out. Does the neatest dye job and will jump at the chance to help his siblings if they ask.
Steamers: Momma knows things about train hair that she shouldn’t and it never ceases to amaze Rusty. He hopes to one day have that kind of knowledge. Are unfortunately usually relegated to supervisors since behaving respectfully aroid each other seems to be a trait the entirety of Troubadour lacks. The most luscious locks you have ever seen. The glorious hair runs in the family.
Momma: uses products that the rest of the yard are sure were discontinued decades ago but seems to always have more than enough on hand. Wields hair tools like a knight. She will bless thee with beautiful locks. Is usually the last person of the day to do her hair but enjoys knowing everyone is clean for another month. Love letting her kids do her hair even tho they are “adults”. She just love them so much. It’s how her and Slick bond. Her favorite part of the day is watching the sunset while she lets the conditioner sit.
Rusty: has the tightest curls of any train and thus spends the most amount of time detangling and it always ends with him needing some WD40 on his elbow joints afterward. Regularly steals Mommas hair brushes. Use’s an entire bottle of conditioner to himself. Used only the tiniest bit of bleach and toner for the parts of his hair that are lighter. Momma has threatened to scrap him if he does anymore. Depending on who he’s staying with he will do his hair either with the freight or the coaches.
Electrics: the highest of high maintenance. They refuse to use the communal space that gets setup but will still have their hair day on the same day as the rest of the yard and will set up outside their shed so the option for interaction is there. There are so many sneaky Polaroids in the coaches shed of most of the components wandering around with shower caps on while they let their hair develop. None of them are naturally that blonde. Electra does all the components hair and then they work together to do theirs. Have thus far refused to host hair day but still participate in their own way.
Killawatt: makes sure that his hair is done indoors before they set up outside where he can keep an eye on everyone. He doesn’t have any grey streaks in his hair so he usually just needs his roots touched up. Loves the feeling of Electra’s hands going through his hair. When they move outside he is constantly either walking the perimeter or standing with Electra while they do another components hair. Is the only component the coaches don’t have a Polaroid of and it has become a mission of theirs to catch him with a shower cap on.
Volt: low-key a bit of an iPad kid while his hair is being done. Electra gives him a tablet to keep him occupied otherwise he would legit just sit there and stare at people, which freaks everyone out. It helps direct the restless energy. Always has new inspo pics but literally doesn’t care what Electra does to his hair - like as long as they all fit together he could not care less. Is in charge of making sure they are stocked up on all their hair day stuff. Has a favourite comb.
Joule: much to Electra’s annoyance, she will not sit still. Is the last component to get their hair done so she has the day to burn off some energy. Is the only component who will actually strike up a conversation with anyone who comes by their shed. Has everyone’s bleach and toner volumes memorized. Is the reason the coaches are on the look out for components in shower caps. Most frequently has the grey pattern in her chair changed (with Electra’s blessing)
Wrench: the model child of the group. Literally gets the same cut and color every time. The only thing she is pedantic about is her hair length because she needs to make sure it’s short enough that it doesn’t fall in her eyes while she’s working. Any new products need to go through her so she can check ingredients. Joule tried to use her trauma shears for haircuts once and she blew a fuse.
Electra: literally enrolled them all in a hairdressing course so they could all learn how to do hair properly. Has mastered the arts of speed and precision. No one gets a faster haircut than the components. Will literally whip out a ruler if they have to make sure the lines are straight. The shampoo is their favorite part of the process when they are getting their hair done. Loves products that smell good. Has and will refuse to use a product if it doesn’t, not matter how much Wrench insists it’s good for their hair. Strikes me as having thick hair that would be L’orel commercial worthy if they grew it out. Has the world’s worst helmet hair, especially during racing season, and thus always has a comb and anti-frizz dry shampoo on hand. Trusts the components implicitly to do their hair to their standard. Loves the pampering.
AAAND I THINK THATS EVERYONE. If I’ve missed anyone lemme know I’ll put the brain gremlins back to work. Please keep in mind that I’m Aussie and thus have not seen the show (everything I know come from Google, soundtracks and interacting with the fandom) so if anything is glaringly out of character I will happily take corrections.
If you have any questions, queries or concerns please yap at me. My DMs are open and I would love some more friends who also love singing trains on roller-skates.
If you see any grammar/spelling mistakes no you didn’t and if you’ve read this far, you have actually made my day and thank you for indulging this ridiculousness 😁
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lurkingshan · 10 months ago
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Things That Have My Attention in 4 Minutes Episode 4
Congrats to the Dome is Tonkla's brother truthers!
Let's talk timelines again. I still think we're working with two timelines, but I no longer think they're cleanly separated. Because if they were, you could not have some of these things happening concurrently. If we only had an Original timeline and a Redo timeline, then everything Great changes should be part of the Redo timeline. But in this episode Great saved Nan in the same timeline where Dome was dead, which we know because Great got Nan's location by getting Korn trashed after Korn fought with Tonkla over his abandonment in the aftermath of Dome's death. These things are all connected, so we can't cleanly sort events into one timeline or the other.
Which means it's most likely that the two timelines are bleeding together, making things unstable. This would explain Great's experience of overlapping moments last week, and Tonkla seeing Dome briefly before things went all weird and he disappeared at the end of today's episode.
By the way, it turns out those cold opens are not of the future--Tonkla has already done the murder in the same timeline where he's messing around with the cop. ETA: @my-rose-tinted-glasses pointed out that this is not necessarily true if the scene of Win getting the fingerprints and the phone call is also in the future. So back to square one on that!
Speaking of, what is up with Win? He is fully engaging in an affair with a murder suspect and doesn't seem to be investigating Tonkla at all. And I cannot let this pass without comment: why on earth did Win not put his pants back on during the long scene of him listening to Tonkla and Korn?! Was this really an appropriate situation to Winnie the Pooh it???
The flashback to Tonkla and Korn's beginning gave good context for why Tonkla thought he might be able to have more with Korn. I appreciated the details there: Korn was giving him money before they even had sex the first time and was lying to him about his intentions from the start, while Tonkla had zero experience when they met and didn't know how to recognize the signs of Korn's lies. Korn basically groomed this kid to be his sidepiece and has strung him along for years.
Tonkla definitely feels like a tragic character heading for a bad end, though perhaps he will also be saved eventually by the timeline shifts. In the timeline where Dome is dead and he's fucking Win, Tonkla is being incredibly reckless. I couldn't believe he just moved a new man into the home Korn pays for, he's gonna get caught.
I was grateful the show did not actually go all the way with Korn assaulting Tonkla, but it was clear he would have if Tonkla had not managed to distract him.
I continue to find the emotional tenor of Great and Tyme's scenes kinda weird. I don't understand why Great is so willing to betray Korn to help Tyme after just meeting him, I don't understand why Tyme revealed his face only to run away and then accused Great of being in on the conspiracy after already confirming he's not, and I don't understand why they were acting all blushy and awkward in that sex scene rather than leaning into the adrenaline high for a more sultry tone. They have been on one (1) date so the emotional investment is not really tracking for me for two experienced adults, but I can't tell if I am supposed to find this all weird and confusing or just go with it. It feels like the show just wants me to accept the shortcuts and buy into them as a serious romance, so okay I guess!
Speaking of betraying Korn, Great's plan was abysmal. He steals the information from Korn's phone (so considerate of him to spell out his criminal conspiracy including names and locations in one convenient text chain), tells Tyme everything without any knowledge of what his brother did, then walks right into an active hostage situation in his designer whites and shows his face to all Korn's goons. Korn is gonna know you did this, bro! Do you care?
It seems that Nan has a friend who was killed in a similar fashion to Tyme's parents, though I'm still curious how they connected and came up with this plan.
I still got nothing on this Lukwa connection. Why are she and Great the only two experiencing this phenomenon, and why did they see each other in this liminal space?
Also noting that there were several sex scenes this episode and no condoms or lube anywhere. I guess this show only depicts safe and realistic sex when they have a sponsor paying them.
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larrythefloridaman · 1 month ago
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My boy Crimson please
First of all, I'm going to state- within the context of the Rhetorical Device Homestuck AU that these analyses imply, I'm not actually certain the ciblings would be players, but sapient sburb constructs something weird and fucked up and unintended in the design of the game happened to. Those things are denizens or something to that effect that're acting wildly off-script. I feel they're too aware of and fundamentally enmeshed with how the medium functions to be ordinary players, even if we assumed this were a case of a set of godtiers from a successful session, and they very much started as abstract beings before Becoming people-shaped.
But "Not Applicable" is a coward's answer and I won't be resorting to it.
There are a couple of obvious answers one might point to on the surface level, which seem compelling at first, but upon closer scrutiny, actually fall apart somewhere along the line- kind of suitably for Crimson's whole deal, really. I don't actually think Crimson is a Thief of Heart, or a Bard of Space.
Thief of Heart appears obvious- his whole thing is possessing people, isn't it? But while theres definitely something to be said about Crimson and his being decent at scoping out people's feelings and the 'heartlessness' and some of his arc fitting with the thief's journey- lacking in their aspect at first (vriska being raised by just about the worst parental figure you can picture losing the lottery of birth about as hard as you can, and meenah feeling suffocated by the inevitable responsibility of leadership she'd inherit, leaving her without a 'life' of her own) and spending much of their arc stealing it for themselves- his whole thing ISN'T possessing people, thats just something he does, something gods do. Prism possesses people too, it just functions a bit differently. I think attributing his possession as a heart thing is sort of akin to attributing the trolls' psychic powers to their classpects, like they can certainly thematically connect, but theyre not like. one and the same. Tavros doesnt talk to animals because hes a Page of Breath he talks to animals because thats the psychic power he inherited bc that happens with trolls. Not everything is analog to a sburb thing. This is a case of thinking too directly and literally to me.
Bard of Space, then? Similarly obvious-feeling. He sure is destructive and he only ever does anything through proxies and indirect orchestrated actions, and he's the god of dimensions, and he literally tried to collapse the multiverse during the constants ordeal, right? I think this is also thinking too literally. The keyword here is tried. He failed, because he did too good of a job setting up his system to stabilize the multiverse to successfully destroy it, as such if this were his aspect he'd be a pretty objective failure at it- which while it isnt necessarily a strong argument by itself, i feel runs counter to a lot of the narrative point with him, that he in his rebellion stumbled directly into giving an award-winning performance of the role he was born to play from Prism's perspective.
I think the truth lies in splitting the difference- (passive like bard, stealing class like thief) a Rogue of Space- and assuming an Inversion happened somewhere along the line. Heres where we have to get into the weird half-remembered classpect theory shit ive been trying to delve into as little as possible with these-
So, classpect inversion is a decidedly theoretical state which can be inferred but not proven wherein, under select circumstances and with the right catalyst, a player's classpect can. Well. Invert. Their class flips to its counterpart along the active/passive scale and their aspect flips to the opposite in their aspect pair in a surface level manner, not entirely unlike how I've described a destructive class appears like the opposite aspect of what they actually are. The common example of this happening in homestuck canon to my memory is Rose's cynical and bitter phase leading to her going Grimdark after learning that their session of the game cannot be won- she is ordinarily a Seer of Light, a passive scholar class which shares comprehensive knowledge of their aspect with their teammates, which concerns itself with fact (bringing knowledge to Light, as it were,) and fortune. She retains these traits- but they become transformed through context and hardship into something resembling their inverse when she becomes disillusioned and frustrated by her and her friends doomed quest and elects to try to find a way to change their fate through going off on her own to break the game open, destroy it's constructs, create holes in it's systems, Voids where there was once substance, manipulated by the gods of the Furthest Ring, the void around the game's construct. She is still a Seer of Light, a seeker and sharer of knowledge motivated by doing right by her team, but she's started acting less like herself, and more as an active class of the Void aspect might, in service to that ultimate purpose.
Now, for how this applies to Crimson. The theft classes, Rogue and Thief, are concerned with the redistribution of their aspect, the Thief to themself, the Rogue to their allies. A Space player is one concerned with the big picture as much as they are the literal contours of space and dimension and physics, concerned with recycling and creation, propagation, a passive aspect that 'hosts the stage until the curtains fall away.' 'How they do something is nearly as important as what they do. At their best steady, impartial, and creative, at their worst detached and vague.' As the extended zodiac puts it.
If one were to place all of your attention on what crimson does in season 3 and Grands, some of that may sound like a strange way to read crimson- but the context which both season one and the nccts provide... clarifies a lot of behavior. Circa season one, Crimson behaved... quite differently. Reserved and detached, quiet, distant. Crimson didn't pick fights and grovel for allies indiscriminately like he does by the time Orange rolls around- he sized up threats, made deliberate powerplays, chose his battles, gambled confidently for advantages. A creature of a grander and more complicated nature, taking on a loose-fitting facsimile of humanity until, with time, it grew more convincing, developed a flair for showmanship.
These deliberate qualities of his personality and MO are also represented in the systematic approach by which he's organized and automated his godly duties, distributing the responsibility for holding up the multiverse across his patrons, a point of pride and responsibility Crimson took more seriously than one might expect, given we learn this through him trying to burn it all down out of spite, given Cobalt's failure to do the same became such a point of contention between them. Crimson, when comfortable (or at least at a reduced level of stress) operates heavily by a principle of 'work smarter, not harder,' and these qualities also get a chance to shine in NCCT4 and Majestic, wherein he takes an organizational role in keeping the different brackets communicating enough to prevent any major issues that could've been created through Prism isolating them, and a pivotal role in evacuating the Majestic cast from their crumbling world. He's also a nurturer, good with kids and animals, and even when he's possessing others, he acts as an excuse, as an empowerment, he gives them a new and impossible to ignore place in the grand scheme of things for a while, by taking their place. Be honest with me. Look me in the eyes. If Crimson hadn't possessed his suit The Guy would be spiraltier, not in the Grand Kerfuffle fighting Chartreuse in the very last streamed episode of CPUK.
The shift, the temporary Inversion, came with his bitterness with his lot in life and his increasing desperation to 'beat' Prism at this pointless suffering game by hiding and fighting and making deals and improvising to stay alive and unharmed and claim some kind of control over his own life, to buy himself time, after being trapped in Crimsonaut and Cobalt's presence made him feel even more powerless, becoming more involved and more ruthless and more active in his pursuit of a metaphorical escape from the threat of having his form and his life destroyed. The constants arc- from an in-universe perspective a cryptic and disastrous cry for help/threat that almost caused a multiversal cataclysm, from a narrative perspective a massive futile waste of everyone's time because almost nothing actually happened.
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onepiece-oc-archives · 1 year ago
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Heyy, any tips for dressing OCs? I struggle a lot coming up with outfits that look unique while looking like it fits in with the rest of the characters and the world.
Hi, thanks so much for your ask! Boy oh boy do I have tips for you, so buckle up! I'll try to keep this as straightforward as possible, but if you get lost on the way, I'll give examples at the bottom of the post.
First of all, it's important to have a feel for the character's personal style. One of the first things I do for every new OC I create is usually to hop onto Pinterest and make an aesthetic board for them because it just helps with so many things. Sometimes, you'll just stumble across the main design detail of your OC on accident! For example, my OC Aurelia's signature claws just showed up when I searched "gold aesthetic", and I decided that this was the way to go.
But let's go back: How do I even know what to search for? Well, you might want to have a basic concept for your character. What are their inspirations? What is their background? Do they prefer clothes that are more practical or more stylish? Do they have any signature colors? How do they come off in the eyes of other people and does that match their fashion sense? How rich are they?
The last point may be helpful to get a basic idea but, in the end, it doesn't have to be the deciding factor. Let's take the Straw Hats, for example. At the start of the story, they're not exactly rich. Still, both Sanji and Nami are walking around with nice clothes. Nami steals her clothes or bargains with (or threatens) the vendor until they give her a huge discount. Sanji, meanwhile, probably had a good bit of money before he left Baratie since it was a fairly successful restaurant, and I'm willing to bet that he probably only has one or two good jackets, so he might look high-end, but he's actually not very rich at all.
What I'm trying to say is: Knowing how your OC acquires your clothes can be a huge help both for their character design and for fleshing out their story.
Otherwise, just throw anything about your OC you can think of into Pinterest's search bar, glue "outfit" or "aesthetic" to it, and you'll probably find some good inspo for your OC's clothing style.
Now that you have an idea of their fashion sense, time to make it fit in!
I'll be the first to admit, the early animanga art style doesn't really leave a lot open for detailed character design, but once you get further into the story, you can practically go completely wild.
The first thing I'd think about is: What's your OC's place in the world? Are they a Marine? Great! You can draw them in uniform! A noble? What culture is their kingdom inspired by? A pirate? What are their crewmates dressed like? After all, some crews practically have their own version of a uniform or at least a theme.
In the end, someone's clothes "fitting in" probably isn't as much of an issue as you think. Yes, the Straw Hats' outfits look pretty simple in the early animanga episodes, but... take one look at OPLA or even try imagining their outfits in real life and you'll figure out at that isn't necessarily the case. They're just simply drawn because it's a simple art style. One Piece is such a diverse world that almost anything goes. You can go surprisingly far into sci-fi or steampunk or historical, whatever you like, if you play around with it a little.
A thing that I like to do is to take inspiration from the characters that my OC is close to. The Straw Hats are especially great here because, for a lot of story arcs, their clothes collectively have a theme, but they still manage to be individual and unique. How?
The details. It's all in the details. Even if your OC is a Marine, you can make them unique through the details. Think about Coby! How is Coby unique? Pink hair and those signature glasses! Most of the Straw Hats have one design detail that carries on throughout pretty much all of their outfits, be it an accessory, a color scheme, a pattern... Luffy has his straw hat, obviously. Zoro has his swords, earrings and bandana. Nami has circles and stripes. Usopp loves himself some overalls and, in the animanga, his goggles. Sanji almost always wears a suit or at least a dress shirt and, if he doesn't, the outfit is most likely blue. Think about how this works for your OC. What's the one detail that carries on throughout all of their outfits? That's what makes them unique and recognizable.
But details can also help tie your OC into the greater world. Remember that you are an artist making character design and you're free to throw in as many easter eggs as you want. They can really add to an outfit. Adopt an accessory from a character that your OC is close to! Make the pattern of their clothes a nod to someone or something or someplace else! That's what brings your OC to life because it's what people do. We steal each other's clothes, we buy matching outfits, we unintentionally and subconsciously pick up on or play off of other people's sense of style... It's a natural process, maybe even a sign of love, and it's one of my favourite things to see in art or character design.
To maybe put this all into perspective, let me walk you through how I came up with the outfits for two of my OCs, from two different backgrounds and parts of the world.
OC no. 1 is my beloved Akaito Coraline. Cora is a tailor of considerable fame throughout the East Blue and ends up joining the Straw Hats because she's childhood friends with Sanji. Finally, she ends up dating both Sanji and Zoro.
Practically the first design detail I had about her was a nod to her family, because her family and their tailoring tradition is a very important part of Cora's character. So, it was decided that she would have a sewing needle pierced through her ear. Her profession as a tailor also made it pretty self-explanatory to me that she would prefer clothes that are, well, tailored, and she most likely makes all of her clothes herself. So, she could wear fitted blouses and other fairly intricate or expensive stuff without actually being rich or being able to go shopping often because she can sew those clothes herself - which is also a lot cheaper. It also occurred to me that Cora would have a love of fashion and would probably put fashion over functionality in her outfits. Because of her backstory, I also knew that she would keep her back covered. Lastly, as a pirate, she would have to have some kind of weapon, and I decided on a rapier, because it's elegant, feminine, fashionable, and long and pointed like a sewing needle.
In the end, I threw all of those things together, picked reference images from Pinterest, slapped them into my drawing program, and, through trial and error, came up with this:
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Base by Hevis-Swan on DeviantArt by the way - use and credit bases, kids, it really helps!
We've got the sewing needle through the ear and one of Zoro's earrings to link her to him. We've got a form-fitted blouse and vest where I made sure to actually draw the different panels so you could have an idea of the sewing process. The black things on her sleeves are sleeve garters, which are meant to hold your sleeves up while you work, and I figured Cora might wear them as one of the few things she wears for practicality's sake - but they're also made of lace because she loves her fashion. The idea to have her wear pants was more of an afterthought because I absolutely wanted the holster for her scissors, but the pants are based off a pair that I own myself! The belt is based off of historically accurate belts used to hold rapiers in the 16th and 17th century. Those boot covers are extremely impractical to button up, showing Cora's "fashion over function" principle. Finally, she wears heels because she's short and likes the extra height, and the anklet is a gift from Sanji, hence the blue and silver.
On a different note, we have OC no. 2: Dracule Aurelia, the wife of Dracule Mihawk. If you've ever seen Mihawk, you know that he's one fancy man, and the same applies for Aurelia. She is rich, filthy rich, and she's an incredibly powerful pirate. Her vibe is that of a mafia boss, a femme fatale, of power and deadliness through beauty. Her epithet is "Black Widow" because all of her lovers keep dying one way or another. Either by her hand or through other mysterious circumstances.
With those things in mind, I was already pretty sure of how I wanted to draw Aurelia and what clothes she should wear. "Aurelia" roughly means "the golden one" and, combined with her incredible wealth, that already guaranteed that she'd be wearing a lot of gold. Secondly, I knew her clothes had to be sexy. There's no other way to put it; she had to be turning heads. She also needed to be able to kick people in the nose. And lastly, I wanted it to be easy to see that her and Mihawk were married, so I took a lot of inspiration from him.
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Bases by Fluffy-foxgirl and Alex-Hime on DeviantArt
This outfit is essentially one big easter egg hunt. The flower symbol is found on Mihawk's sleeve, the long coat is inspired by Mihawk and the collar is both a reference to him and Aurelia's father (whom I will not name here for spoiler reasons), she wears crosses just like Mihawk, the feathers on her headpiece are a nod to the feathers on Mihawk's hat, the petal-like sleeves are a nod to the island she's from... But the outfit is still 100% her! The way everything is very revealing, the gold chains, the claws, the high slit, the dagger with the spider in its pommel...
So yeah! I hope this helped at least a little. Hope you're having a wonderful day! ^^
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bearpillowmonster · 8 months ago
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Transformers One
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REALIZATION
I'm going to start with a response to my trailer reaction and either prove myself right or wrong with my expectations. So the design choices, yeah, a little bit disappointed, I think because they're so sheik and shiny, they look like they just spray painted in-between blows. There are parts that look better than others but hey. The action scenes especially and I mean there's some really cool action when it's there, from about half way down, it has short bursts of excitement, I just would've like a little longer spurts though the pace of the movie tried to speed things up. There were points where I felt like they took toys to model them and play with them to get those scenes.
(Paramount, if you do another one, pick me, so that I can make a movie based on toys WITH actual toys. That hasn't been done yet, has it? Even claymation would get the point across. PS if you steal this, I'm calling you out on twitter and pursuing legally)
It's not like they just walk into a cave and get powers, they aren't necessarily 'special' there are other ones that have that power already. They're all born with cogs just had them taken away then given only to specific bots. So they just had to find them to reactivate that power. Yeah, I just spoiled that but it was a concern of mine before seeing this so it's a helpful spoiler.
The toys…were real, the ball and all, it's not used a whole lot because the movie had a different structure than I imagined because it wasn't "Oh we got these crazy new powers and are exploring a whole new world" like the marketing made it out to be. I think that might be one of the points that I'd bring up as to the low ticket sales for this movie, is the misbranding of it…but at the same time it's on brand because of the jokey nature.
THE MAIN SCHTICK
The bad@$$atron joke was used again and again, more like stupid@$$atron (that would've been a clever follow-up and have actually gotten laughs) So the humor is off kilter, a few times I laughed but it's absolutely nonstop with it's onslaught of quips. I feel like it had more than Mutant Mayhem but because of the structure, it seemed like less than Ratchet and Clank (luckily, which I consider the worse of the worse mostly)
It's directed by Josh Cooley so a good reference would be to say if every character were Forky. And really, I liked the actual core of the story because I thought there was a lot of good stuff there to do with the characters but the dialogue squandered it away and made it seem less meaningful. I was asking myself if it'd make a difference if it was the same animation just redubbed but no, it wouldn't, because a lot of it is built around these gags and jokes like the Transformers struggling to form down a hill. This is where the cast doesn't really get to prove their salt because they have to force an overloaded serious speech (sometimes broken up with quips from the others) into one singular moment. You can actually sit and pick out "Oh, this is their one moment. Ok, back to the silliness." It does seem to ease up each quarter though which I semi-appreciated.
OVERALL & WHAT ABOUT THE KIDS?
Is it a bad movie? No, there was an attempt, it was fun. 3/5. Not the best one of the bunch, maybe I'll make another post ranking them. My little brother is actually 7 years old (I was 8 when I saw the live action one) so while he knows what Transformers are, this was his first actual Transformers movie so I have a kid pov too. He liked it but he wasn't laughing at all the jokes, he liked the ones in Minions (which I also thought were stupid but they were to be expected from something like that) but it didn't seem to have any effect on him or succeed in its attempt to be 'kid friendly' or extra engaging, I think it would've been regardless.
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spinaroos-47 · 22 days ago
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As my reblogs have been showing, i recently played Ts!Underswap and oh my god i love it so much
Its so fun to play, I love everything about it!
The detail of the animations, the details of Chara's sprite changing based on the armor, the little animations of them drying themself, sleeping, being tackled by Greater Dog, etc
The visuals, the designs, they're all so good, they really captured undertale's style and elevated it too. I really love how all the battles have special backgrounds depending on the area and who you're fighting
The way they swapped the roles but kept the personalities and other aspects was really well done. Especially what was done with Asgore, Sans and Papyrus. I keep thinking about Ruined Home and Asgore and how different it is from the Ruins and the relationship Toriel has with the area. I might make a separate post about it, but safe to say I do love how it really feels like a small community :3
The story, oh my god. Won't spoil much but the whole concept of choices in certain moments REALLY fucked me up, I genuinely almost didn't get out of ruined home because I felt SO BAD. I'm very curious about how this and the soul thing will go in the next demos!
I really enjoyed what was done with Sans and Papyrus' relationship and how it worked. Plus, Koffin-K was a very fun surprise! I didn't expect to like him as much as I did, but boy the section was very fun :3
And I didn't do the Ruthless or Evacuation routes because I already dont usually go for no mercy routes, but seeing it on youtube genuinely made me feel so horrendously bad. The way that the consequences were done, just like in undertale, were amazing.
The battles are a bit harder than undertale, but that was very welcomed. They're challenging but they're fun (Crossbones beat my ass like 7 times before I won jdnfnfnt). I do like the death dialogues a lot, it's a small thing but adds a lot to the experience
The money received is very nice too. I remember struggling a lot with money in undertale, so it's nice to be able to buy more since its not as hard to get an ok ammount of money
I like the journal thing a lot, it's so cute and charming and I just love cute journals in games <3 the menu in general is great too, I love the details borrowed from deltarune. The addition of quests, collectibles and memories is super good too.
It's impressive how much there is to do in the game already. I played for about 8 hours the first time I played, which is already about the same ammount of time I spent on my full true pacifist playthrough in undertale.
The blending of themes from the undertale is awesome too. Especially Asgore's theme being snuck in Ruined Home's music, that was a favorite of mine. But in general the ost is amazing. Their bonestrousle version is also very good
The humor is so good too, it's been a few days and I'm still not over the fact that i just COULD STEAL JOCKINGTON. I kept stopping to share the jokes and references with my friends, it was awesome
I really appreciate the quality of life options, like the borders, the audio balancing, AND ESPECIALLY the hability to not just have the game in fullscreen or the tiny tiny window. I like to switch between games and discord or whatever else, so having the minimize button while still mostly fullscreen was heavily appreciated.
I actually made a gamejolt account literally just to follow the progress on the game + to leave a comment there later. It's my first undertale fangame I've played and it did not dissapoint!
Like. Genuinely the only thing that gave me trouble was the hitbox of the rocks in the puzzles. And also I would have liked to still have encounters after reaching the towns in ruined home and starstruck isles. Not necessarily in the towns, but I backtracked a lot in starstruck isles and I did feel like there still could have been encounters in the forest. But genuinely just these issues
Im very excitedly waiting for the next parts :3
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blueskittlesart · 2 years ago
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So, the discussion about Twilight Princess got me thinking, and I can't help but feel like that game was very much trapped in a "We can't do another Wind Waker, that was too cute, we need something dark and gritty and mature and grown up, like the other seventh gen consoles!"-kind of mindset. And how much that mindset limited what the game could have been.
I mean, just look at it: Low contrast browns and greys and greens everywhere? Check. Agressive Bloom levels that will sear your retinas right off? Check. Large but Empty open areas? Check. Story and Characterdesigns that REALLY try to be more "grown up" and "mature" and "gritty"? They are everywhere. Spectacular bossfights against huge enemies that look awesome but often end up rather straightforward? Yep.
I don't wan't to dunk on TP too hard, it still has lots of good elements in it, heck, I actually enjoy most of those bossfights, BECAUSE they look and feel spectacular! Some of the armor and weapondesign in this game is really good (whenever you can actually see the armor and the sea of blurry, low saturation colors, that is.).
Midna is the best.
But it feels so much like a game out of place, that was made as a knee-jerk reaction instead of truly considering what would and what wouldn't work on the Wii.
yeah. all of this. I think that tp definitely suffers from the devs attempts to make an overtly grown-up and gritty game, not necessarily because gritty, dark, atmospheric games are BAD, but because the zelda franchise is not a franchise targeted solely at adults. these games are very often coming-of-age stories centered around children and young adults. they are bright and colorful and very narrative-driven because they're meant to be enjoyed by anyone who is old enough to pick up the controller. children who can't enjoy the more difficult dungeon and fighting mechanics will still be captivated by the story and characters. some of my favorite zelda-related conversations i've ever had were with my three-year-old student who LOVED the vibrant characters and story of botw. (revali was his favorite.) twilight princess, in its quest to read as more gritty and adult, lost both its visual appeal AND its narrative appeal. what story it did have relied on nostalgia and plot from oot, alienating younger fans who hadn't yet had the chance to play that game. in order to compensate for its lack of narrative direction it padded itself with filler which showed off its willingness to go darker and scarier in terms of subject matter (look! we're going to kill this child if you don't rescue him!) so much so that the pacing and cohesiveness of the game noticeably suffered. so many elements of tp feel as though they were just thrown in because they looked cool and dark and freaky (the hero's shade, the bokoblin bridge fights, the aforementioned child-stealing segment, hell even the fucking wolf form didn't have any real narrative weight or significance!!!) with no thought to how they might actually impact the pacing and theming of the story. what results is a game with great dungeon design and boss fights but... not much else to speak of. we're left with a poorly-told, barely-comprehensible story that seems almost as if it was an afterthought, held together by some good dungeons. and it's fine if you like the dungeons and don't CARE about the story that much, but insisting that the game has a well-written narrative is just. wrong.
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raven-at-the-writing-desk · 2 years ago
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Hey Raven! 👋🏻 I just went through your #my art, and i wanted to tell you that i really really really like your artworks of Miss Raven and Co. You truly put a lot of effort into your artwork, and it shows! With each new drawing, you seem to be getting better! ✏️💕
As i mentioned earlier, i really liked your Miss Raven drawings! they're so cute! especially when you drew Miss Raven in alternative clothing. I also like how much detail you put in your designs for Miss Raven, like the ones for the Fairy Gala or Masquerade Ball are so beautiful ��� and still fit her character!
The one you did with her wearing different dorm uniforms from each dorm was such a cool idea! it was interesting to see how she may have appeared if Miss Raven was transferred to said dorms! call me biased, but i liked the octavinelle design the most 😂 but poor Miss Raven. If she had to work part-time in Mostro lounge, she'll have to avoid two predatory Eels 😭 One wants to tease her while the other either wants to squeeze her or dump all his work on her cuz he isn't feeling it today, then there's Azul who takes advantaged of the fact that Miss Raven is close to headmaster Crowley and makes profit 📈 Run Miss Raven Run!!!
Anyway, I think i'm going to steal her away and fight off a certain dangerous and manipulate Eel, a Skilful Hunter, a Lazy Lion, and a dude with the power of christ (idk is Rollo x Raven even a thing?!).
I always look forward to seeing a new artwork of yours truly~
[Referencing this tag!]
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Wehhh 😭 I’m glad you find enjoyment in my silly little doodles! Art is definitely an area I’m less comfortable with, but I do like dabbling in it when the mood strikes.
There’s something therapeutic in designing a new look for your OC! You take the time to consider their individual style, the overall theme, and how you can marry the two to create a cute outfit~ I’m really happy with how Raven’s Fairy Gala Couture came out; it’s definitely one of my favorite looks for her. The Masquerade outfit was also fun for me to assemble, but it seems a lot less cohesive in hindsight (probably because I didn’t line + color it, so it’s harder to distinguish individual elements??).
The NRC dorm uniforms (+ the sequel with RSA and NBC uniforms) was another cool project! I think my favorites from those are the Heartslabyul look (just because I’m a sucker for the Alice in Wonderland aesthetic + Raven is twisted from the raven in its infamous riddle), the Diasomnia look (it gives “fairy tale princess turned knight” energy), and the Noble Bell look (because the extra fabric is nice and flowy). You can see how the environment and the personality of each school/dorm influences her, right? ^^ It’s also interesting to think about how differently Raven might have turned out if each of these places had more of an influence on her life.
Bruh 💀 I think she’d die if she worked at the Mostro Lounge, dealing with customers and shady coworkers and employer… though that’s not to say that any of the other dorms would necessarily be better! Miss Raven would have gripes with or rivals in each of them somehow. It’s the Night Raven College way, I guess??
One of these things is not like the other… Looking back on it, 3 out of 4 of those are basically predatory-prey dynamics there there’s a type developing and I don’t know if I like it/j 😂 I’d say Jade’s the “main” love interest, while Rook’s the “oh, he’s cute” one… L*ona kind of started as a crack ship but now I think it’s more of a one-sided thing?? Like, Miss Raven still sees L*ona as sort of a rival, whereas he’s grown a little fond of her but knows he can’t do much to sway her… It’s the eternally “second place” syndrome… 😔
Rollo has the most complex relationship with her (sure, call it a ship if you want 😂), built primarily on a strange savior complex. He did some heinous stuff and dislikes her because she’s very pro-magic—but I think there’s a part of him that feels like she’s a lost lamb that’s been led astray by Draconia and therefore he needs to “save” and “correct” her. Problem is, he’s bad at Emotions so his anger gets redirected at Miss Raven herself. Meanwhile, Miss Raven realizes the similarities between herself and Rollo, so she wants to be a friend to him. She sort of forces him to be her pen pal (thinking that writing down how he feels will help him cope with what happened). So weirdly enough, Raven wants to “save” Rollo and Rollo wants to “save” Raven (but both suck at communicating well).
Who knows, we’ll see how things play out from here Nd when the whim to draw strikes next 📝
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stargazer-sims · 1 year ago
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happy valentine's day! ❤️ sending all my love and i hope you feel appreciated not only today but every day 💐
if you're still taking asks for the love day otp questions, how about 🍭 🫦 🍰 🍫 for eden & haru?
Hey! 👋🏼 Yes, I’m still working my way through all the ones I've gotten recently. I got sidetracked from my inbox by building and CC-making, so now I'm trying to catch up.
And thanks for the message. I do feel appreciated in certain parts of my life (and not so much in others). I hope you're feeling appreciated in as many aspects of your life as possible, too!
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Eden Seong & Sakuharu Abe
🍭What's something they can never agree on (big or small)?
Their biggest point of contention is their security guy, Frankie. Eden understands why Haru wants and needs a security person (and driver, interpreter & babysitter), but he doesn't think Frankie necessarily needs to be at the house when Haru isn't there. It's not that Eden dislikes Frankie. He actually likes him quite a lot and considers him a friend, and he thinks it's nice to have company around the house sometimes. Eden's problem is that he knows there's almost nothing for Frankie to do when Haru is away. For Eden, it's like having an unemployed roommate, and as much as he likes Frankie, he kind of wishes Frankie had his own place.
Haru, on the other hand, thinks Frankie is there to protect Eden as well as the property. Neither Eden nor Frankie are totally convinced the property needs more than the security cameras when Haru isn't there, and they don't think Eden really needs protection either. But, they know how anxious Haru can be, and how stuck on an idea he can get when he's anxious, so they both humour him.
Frankie is getting paid regardless of whether Haru is there or not, so he certainly doesn't complain about it, even if Eden sometimes does.
🫦What's something seemingly innocent that the other does, says or wears that turns the other on?
For Haru, it's Eden's figure skating costumes. Eden doesn't really think anything of it because the costumes are part of the performance aspect of the sport and it's totally normal for him to wear something fancy (and often form-fitting) for a competition, but the sight of Eden in his costumes makes Haru think less than pure and innocent thoughts.
For Eden, it's one of Haru's t-shirts that has a slogan of questionable appropriateness. In the category of shirts with bad Engiish translations, this one says love carrot in an orange and green design. Eden finds it amusing, and likes to tease Haru about his "love carrot". It took Haru a minute to get the joke, but now he understands it perhaps a bit too well.
🍰 What is 'their song'? Officially or unofficially.
In the context of the story, their "official" song is "Broken Parts" (a song that Haru wrote for Eden).
As for real life songs, it's "Beautiful Life" by Bebe Rexha
bonus: Eden skates to this song in a program collaboratively choreographed by himself, Nikolai and Haru. He talks Nikolai into letting Haru provide some input because Haru is a better than average dancer and wants more choreography experience. Haru learns a lot about figure skating in general and skating choreo in particular during the process.
🍫 Who is more likely to steal the other's clothes? What are their favorite items to steal?
They're each equally likely to steal the other's clothes. Haru is a little bigger than Eden, but Eden is way more muscular than Haru, so anything tight or form-fitting doesn't work very well, but they're close enough in size that they can wear most of one another's casual clothes. When they're together, they'll routinely wear each other's sweatpants, t-shirts, shorts and hoodies. When Haru is on the road, he leaves a hoodie behind for Eden, and Eden has also stolen a hat of Haru's that he likes to wear to practice, and one might find Eden's mysteriously "lost" Chinese Zodiac bracelet on Haru's wrist.
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ryuichirou · 1 year ago
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Today’s replies! One about SnK, one about SPTO, a bunch about TWST.
6ubble-gum asked:
Every so often I'll find ur tiny founding titan arts again and spend a good long few minutes gushing over it lmao. snk is dead to me but tiny founder is alive and well (espec the fleas art)
Ahh it’s so sweet that you remember and look at it from time to time! I’ll repeat myself, but wow it is truly surprising that our SnK stuff isn’t totally forgotten. I feel like even I don’t remember the majority of it…
I’m very glad our teeny tiny Founder (with his little fleas) makes you happy~ God I remember when we drew it and these were the newest chapters…  wild times.
Anonymous asked:
Speaking of Yandere Todd, I can already imagine him being extremely jealous of Mobile. Mobile would have to fight Wallace’s ‘evil ex’. They would have a fight to see who’s the better psychic for Wallace. And then Wallace watched all of this with a drink in his hand while he cheers his boyfriend on. And then he might call for a restraining order on Todd. That’s what I can imagine
OH NOOO I love how absolutely devastatingly one-sided this is. Wallace cheering Mobile on, Mobile winning…  At least Todd got his participation prize… which is a restraining order 😔
Jokes aside, I find it endlessly amusing that Wallace just keeps hooking up with psychic guys. I don’t necessarily think it’s intentional, but I do think Wallace benefits from it very nicely. In a lot of ways…
And it does make the psychic vs psychic scenarios very possible, I would honestly love to watch them fight. Or to draw them fighting... For some reason though (lol) I get a feeling that Mobile is more powerful than Todd. Gotta train more! For Wallace Wells! 💪
Anonymous asked:
I found your art on pinterest, here's the link: [I edited out the link]
Thank you for letting us know, Anon! Unfortunately, I don’t know if there is anything I can do to take it down… But we still appreciate you letting us know. Pinterest doesn’t respond to the request promptly.
The comments are hilarious though. Love it when people talk about me as if I’m a cryptid that steals people’s fingers and eats their kids.
Anonymous asked:
Do you think Idia and Lilia will ever do cosplay together and if yes, what couple are they cosplaying?
I feel like Lilia is that force in Idia’s life that could make him consider things that used to be a definite “no-no” to him, and we do know that Idia actually doesn’t mind cosplaying as long as his head is hidden… And the whole cosplay thing sounds like something Lilia would want to try at least once, so maybe that could happen. If there is a combo of a character with his face (and head: can’t show burning hair) completely hidden + someone tiny and adorable? In any way, Idia is definitely going to overthink this whole thing, only for Lilia to change his mind and tell Idia that they should switch costumes with each other at the very last moment lol
Anonymous asked:
Got Azul, Jamil, Idia, and Riddle on a loading screen today and I blame you for immediately thinking about how much of a dream come true it would be for Azul to have all three of them 😂
Haha YESSSSS YESSSSSSSSS (proud of our bad influence)
It really is a dream come true, what a wonderful harem of reluctant lovers that don’t even like Azul all that much. But it doesn’t matter, because all three of them are his and his only <3
Good for him!
Anonymous asked:
have you seen ruggie’s club outfit?? he looks so good, i can’t wait till we get to see what his bottoms—i mean leona and epel look like in their club gear
Yeah I have! It’s very cool, it suits Ruggie a lot. He really does look like he is about to go and dominate some bitches lol
It’s also cool to finally see the uniform that magift players wear… is this the first time we’re seeing it? They usually wear their PE uniform... It’s a great design, and once again, Ruggie deserves to look cool. Good for him too!
Anonymous asked:
Random thought but Riddle being both in Heartslabyul and Horseback riding club... He's really constantly surrounded by big-tiddied green men :3 Good for him
Oh god I keep forgetting that Sebek also has a constant presence in Riddle’s life… you’re so right omg, what a sick twist of fate. Widdle Widdle (little Riddle) and big-tiddied green men that just keep spawning around him AHHH
Seriously, good for him. Am I ending the third reply in a row with this phrase? Well, everyone got what they deserved…
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thaumaturgekitchen · 2 years ago
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Dice? In MY Wanderhome?
So I've been thinking about what a dice system might look like in Wanderhome (or something like it).
Arguably, that premise is flawed from the get-go. Wanderhome uses a diceless token system for a reason, and the lack of random chance and proscribed success and failure is a core mechanical and thematic element of the game.
HOWEVER... in spite of all that tight mechanical and thematic design, I am sorely tempted to fantasy-adventure-ify it. You know, toss in dice, maps, overland travel, the works. This is mainly due to the moves that the Natures in Wanderhome have, and how I think they'd also make for really cool random encounters in a game that plays out travel in a more open-world, map-focused, even hexcrawl-like style with elements of challenge and peril (as compared to the sort of "tell a story set in one new place each session" approach that Wanderhome takes by default)
Like,
Describe the weight of the past.
Show someone disrespecting the history of this place.
Ask: "Will you tell us a story no one else could tell?" Give them a token if they do.
Is a fantastic set of prompts for little self-contained scenes as you're journeying through a graveyard-like area. (The first move of every nature is always something more descriptive that doesn't necessarily provoke immediate action, so you could use it as a backdrop for characters to attend to tasks like cooking, mending, foraging, and journaling)
So I could just steal the natures and bolt them onto a different game, ORR I could take a crack at making Wanderhome a slightly different sort of game. Hence, dice! I'm not sure if what I've come up with is actually good for Wanderhome, but it's interesting and probably good for something!
The core idea behind making dice feel a bit more Wanderhome-y, for me, is reading them a bit more like a magic 8-ball. Each number you can roll should do something unique and different and probably a bit more messy than just high rolls being strictly better. Bolting this onto Wanderhome might butt up against token moves like "provide a solution to an aspect of a material or immediate problem," but I think you can somewhat resolve that by thinking of token moves like that as narrative contrivances, vs dice rolls as more concrete actions. "Do I have what I need to solve this?" vs "Can I do what I need to do to solve this?" And dice are also great for low-stakes but unpredictable things like going fishing and leaving the results to chance.
So here's the system! Whenever you do something unpredictable or risky and test your luck, roll 2d6. Each die will give you one of six possible outcomes, and you get to pick which of the two you rolled you want to have happen. If you roll doubles, you can either take that outcome or spend a token to pick whichever one of the other five you like. (Assuming we're still using tokens in this system - if not, figure something out!) And those possible outcomes are...
Fail spectacularly. You flash a smile, swing for the fences, and it blows up spectacularly in your face. Still, the audacity has got to count for something. What sort of chaos ensues? What stories will your efforts inspire later? What do you learn from the experience, or who do you impress with your efforts?
Someone to catch you. A more humble, everyday sort of loss. Sometimes things don't work out. Sometimes, it hurts for no good reason. Still, your companions are caring, and the folk of the Hæth kind. Who is there to pick you up afterwards? Do they take time off with you to heal or cheer you up, help you to try again, or suggest a different approach?
Trust the gods. Leave your fate to the whims of the small and forgotten gods of this place, and ask the table what ensues. You might think about what you've established of this place's gods so far to divine their feelings on the matter, or look to this place's natures for inspiration (as the two are often aligned). If the result isn't what you want, it may be what you need.
Follow your heart. Look to your care and personality (or traits, if a kith is testing their luck) to see what outcome feels most authentic, and tell the table about it. What matters isn't whether you succeed or fail, but how the moment affects your understanding of yourself.
An honest effort. You do your best, and it pays off. The results might be a little messy, your mind or body a little tired or your belongings a little tattered or scuffed up, but you've made it. How do things turn out? How to you hope to care for yourself afterwards?
Royalty. You succeed - dramatically, unreservedly, and with little regard for who gets hurt along the way. Is it carelessness, stubbornness, or pride that leads you to this point? How do you triumph? How does it make life harder for someone (or somewhere)?
I think the inherent presumption of earnest nonviolence in Wanderhome makes options like a 6 interesting. Because say you're attacked by a big, hungry scorpion and you're rolling to try to protect yourself. In nearly any other game, rolling a 6 as like a critical hit to deal a ton of damage so that it can't fight back would be an unqualified success. But in Wanderhome, hurting something else badly, even something that was going to hurt you when you just wanted to protect yourself, is in no way a straightforward triumph
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spatio-rift · 2 years ago
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I just found your account and as a devoted zanark simp for almost 3 years now i MUST talk about him or else i will explode and die.
I would love to hear any headcanons you might have for him🙏
Also your art is absolutely adorable!!
HELLO MY FELLOW ZANARK FAN vigorously shakes ur hand 🤝🤝🤝
i think youve probably seen a bit of that here and there on my blog already but um if were talking about my favorite hcs when it comes to zanark... i read a pixiv comic once where it turned out as a result of his upbringing and the kind of childhood he had as an outcast who was always alone + then going to prison zanark never learned how to read and write and its something i like a lot 🥺 i try to casually incorporate that into everything i do w him... (i think the same thing probably goes for a lot of second stage children who had to fend for themselves since they were very young...!! who would have taught them..? though they might have learned while in feida later from other kids!! obviously that wouldnt apply to zanark though!!)
erm i always wonder what kind of relationship he has with zanark domain and i just dont think it would make sense for him to see them as friends or even just sort of part of His Gang cuz hes a loner so ive been assuming theyre actually fellow mugen prisoners who were offered a lighter sentence or other such things for helping him out against raimon after omega 3.0 got sent to loser baby jail so far. most of them really respect his strength so there arent any issues abt his attitude mostly but like yeah i just cant see him respect them enough to be his friends or even associates lawl theyre like his fans to me. lord zanark fanclub pal pack and all that
also i think he doesnt care to learn most peoples names because its funny to me and hes just that self centered. he knows raimon as a unit and nishiki personally by name but like thats it. not his full name though which really annoys nishiki because hes got this whole thing about having the same name as sakamoto ryouma and that was when he saved his life and stuff he should KNOW this.
OH WAIT i do actually have actual hcs about him and shit. i just checked my notes. i like to think hes not completely bullshitting everyone when he calls himself a nameless nobody from nowhere (this rolls off the tongue way better than what he literally says in jp you have to admit) so imo he did actually grow up on the streets (see first paragraph) after being abandoned (and specifically abandoned i dont think hes an orphan i think his parents left him behind like fei cuz he was freaky lol) and he really did not have a name until he got caught by el dorado and they had to put a name on his file and zanark avalonic was just what he thought of in the moment. but it slaps so hes allowed to do his bit about being nameless with a name. if i thought of something that good i would also add it to my catchphrase even if it makes it not make sense anymore.
and i also thought about his crimes before and personally what i think is. its mostly stuff like stealing and property damage, maybe specifically the theft of a timecraft and unlicensed time travelling + modifications to the time route as separate heavier offenses, and i wont rule out some fisticuffs and injuries to other people but its definitely not something Huge like killing people. i think he mostly is considered That dangerous a criminal bc of his attitude and of course his being a second stage child and not because he did some Massive Awful crime or something. but thats also kind of related to what i think about el dorado and second stage children which isnt necessarily what canon suggests near the end... but well thats a whole other subject. all this to say that i DID ponder his crimes for a while.
UM I WILL STOP THERE LAWL thank you so much for liking my art and finding it cute <3 i know his design and voice dont help his case but it was really upsetting for me to find out that some people dont even seem to realize he is a child 😭 calling him a grown ass man and whatnot so im making it my lifes mission to draw him looking ever so slightly more his age🥴
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btw heres my favorite pic of him from baku gaidenshuu. CHOMP
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soreiya · 2 years ago
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What do you think, do you like this?
I can agree with a fair amount of this post. I’ve brought up some of those points in the past. I wouldn’t really say that people are necessarily wrong for viewing characters in a certain way. I just think it’s a learned behavior? We’re kinda trained by the media that we consume. So they might be embracing the stereotyping because of this? Here is the thing, Varigo wouldn’t be popular in the fandom if the creators of this pairing didn’t work on the show. They used their work status to take advantage of the fandom’s love for Varian in order to boost their egos after their fan comic concept got rejected by Disney. These storyboard artists tricked us into creating content for their self insert AU. So of course Hugo is going to be treated like he’s better at everything. This is why most people don’t read self insert stories. Some can be good, but the majority consist almost entirely of cringy author wish fulfillment fantasies. These people wanted their character to steal the ‘show’ *cough*fam comic*cough*. This is why the AU wasn’t written like Varian’s story. Vat7K was always intended to be Hat7K. It’s fine for people to enjoy it, but they really should acknowledge it for what it actually is instead of treating it like a legitimate official sequel.
Personally I prefer more balanced pairings. Even rivalries are more fun when both parties have strengths and weaknesses that compliment each other. Forcing characters into relationship roles simply because of how they look is kind of disgusting to me. Let them be complex people who can think for themselves and try new things to satiate their curiosity.
Seriously, I think that the people who are uwu’ifying Varian are missing the entire point to his character design. Would we have been caught off guard by his arc as an antagonist if he was a big old macho man? Probably not… If you’re changing his personality in order to fit his looks, then all you’re doing is creating a glorified doppelganger OC. Because canonically Varian is a fairly assertive ambivert. The fact that he doesn’t neatly conform to what society expects of a young boy makes him special. The more we normalize things like cooking, cleaning, and even drawing as just things that normal people do. The less stigma and gendering there will be on such activities. We absolutely need more male characters like him in media. So why do people feel a need to dumb him down for ships? IDK... It bugs me.
Sorry, I went off on a bit of a rant. x___X
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lanawinterscigarettes · 13 days ago
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Thematic headcanons
Character: Gale Weathers
Emojis: ✂️, 👗, 💍, 💄, 🔞, ❓
(❓ could be for jealousy)
I hope you enjoy coming up with headcanons for this!- 💿
I really did! These were so much fun, I hope you enjoy them 🥰
(nsfw headcanon is under the cut, ask game can be found here)
hc + ✂️ for a hair-themed headcanon, hc + 👗 for a clothes-themed headcanon, hc + 💍 for a jewelry-themed headcanon, hc + 💄 for a makeup-themed headcanon
I'm doing these four at once before giving separate headcanons because I kind of have a few similar thoughts regarding them!
Gale is very particular when it comes to where she gets her hair cut, where she shops at, etc. I feel like even though she might check out other stores on occasion, she gets the majority of her clothes, jewelry, and makeup from the same store (as in the same clothing store, the same jewelry store, and the same makeup store, not necessarily her getting all three at the same place). And she definitely always gets her hair cut at the same place, by the same person. There might be one other worker there that she trusts in case of an emergency, but for the most part if she needs a haircut and her usual person isn't there she'll wait to schedule it when they are. She's kind of the same when buying her clothing, jewelry, and makeup. There's always one or two people at the stores she frequents whose opinion she holds in very high regard and who she trusts above all others when it comes to buying their products (and because she's such a loyal and regular customer she gets insider knowledge on when new products will be sold and when new shipments are coming in). Also it's a given that she shops at upscale brands, because there's absolutely no way Gale Weathers of all people is going to be caught dead wearing some kind of designer knock-off.
hc + ✂️ for a hair-themed headcanon
She had a love/hate relationship with her bangs. When they looked great, they were amazing, but when they looked awful they were AWFUL. I like to think that one of the reasons why she chose not to have them ever again after we see her with them in Scream 3 is that she went to a hairdresser she usually wouldn't and they messed up her bangs so bad that she swore them off completely.
hc + 👗 for a clothes-themed headcanon
One of her favorite things to wear when she was a reporter working out in the field was skirt suits. They were the perfect combination of professional and comfortable, not to mention she looked great in them.
hc + 💍 for a jewelry-themed headcanon
She has two jewelry boxes that she keeps: one that's out in the open filled with the cheaper stuff that she doesn't care as much about, and another one kept hidden away with the more expensive items plus a few things that hold sentimental value. This is just in case someone breaks in and tries to steal something because she hopes they'll be deterred from doing any further digging if she leaves a few things laying out in the open.
hc + 💄 for a makeup-themed headcanon
I like to think when she was younger she was obsessed with doing bold red lipsticks along with a dark smoky eyes, but stopped when she realized she'd be taken more professionally as a journalist if her makeup was a bit more subdued.
hc + ❓ for a headcanon of the receiver's choice
She definitely tries to pretend that she doesn't get jealous, but that's such a bold faced lie lmao. Usually she attempts to remain professional whenever she sees someone interacting with you that she doesn't like but she's always a mere second away from becoming outwardly upset, esepcially if the other person is acting flirtatious, standing too close, touching you, etc. (She also loves to show you just how much you belong to her after once she gets you alone 🤭😳 the marking kink is very much real here).
hc + 🔞 for a nsfw-headcanon
She is such a good femdom, and she definitely got a good amount of practice when she was a professional dominatrix in college (which I've mentioned before as a headcanon that I absolutely have for her). She just has this way of commanding authority over people in a way that can get even the worst of brats to submit (and yes, that is to say she also dabbled in being a brat tamer as well). Because of this, she definitely has more pratctice at being a hard/mean femdom, but that's not to say she wouldn't be a soft/nice femdom when the mood calls for it (or if she was paid enough). Adding onto my above headcanon though she definitely has a marking kink. Hickeys, bite marks, lipstick stains, scratches, bruises, handprints (if she's been spanking you) etc... the list goes on. If there's a way for her to mark you up, she's going to do it (consensually ofc).
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katesprocessblog · 2 months ago
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Week #8 - Spring Break
Introduction
During spring break, I have a lot to do to get on track and finish in time for the exhibition.
Research
I went to Blick and picked up a lot of art supplies. I purchased double tack mounting film, which Allyson suggested I use when wrapping my board game box. I also picked up some other types of glue/adhesives to experiment with. The main bulk of my haul was a lot of cans of acrylic spray paint. It wasn’t as expensive as I thought it would be, and I just went ahead and bought it so I could use my budget towards making the installation nice and other small things. 
For the 2nd purchasing deadline, I wanted to get an idea of what my installation could look like to know what I need to purchase, so I modelled a rough idea in SketchUp. I had two designs with a circular table and a rectangular one. To be honest, I’m not sure if I want to have a monitor displaying a trailer anymore, because I don’t think the game needs a video besides it. I like the idea of having some of the graphics and instructions on the wall, but not necessarily on a monitor. I’m also unsure about the logistics of having a video running on a monitor and I think it might make it look ugly having to obscure the wire to plug it in, even if I tape over it with white tape or something. I don’t want to completely decide yet, so I’ll ask about it next week at the critique to get help with knowing how to present the game now that it’s almost done.
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I ended up finding this table for really cheap on Facebook Marketplace, and even though it’s not EXACTLY what I would have liked it was a good steal so I ended up just getting it. I will get a wood finish to make the top look nicer. Now all I need is 4 chairs that match the table.
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During spring break, I decided on the 4 dice sets I will be using (2, 4, 5, and 6 below), and I tried to replicate the patterns by testing spray painting on newspaper and also some failed tiles that I had.
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I mainly messed with how to aim the nozzle and how much pressure to apply in order to get a full spray vs the speckled areas. After experimenting for a little but, I felt I was pretty comfortable with the spray painting process, but I needed more colors. At the time, I had only gotten the 4 base colors and was mixing them to try and produce that space, galaxy-style look. I went to Home Depot to get some more and set up in the studio to do some final testing on the colors to use for each player before I did the final tiles.
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Here are some examples of the photos I took to show which cans I used and what that produced. Ended up testing for several hours before deciding I wanted to go ahead and spray the tiles. Initially, I messed up and the light blue tiles got shifted while I was spraying on top of them. This made the bottom side of the tiles smeared with paint on the newspaper. I wish I had gone to secure the tiles better, but I didn’t want to scrap everything because it would be so time consuming to rip the magnets out of the current tiles to try again, since I had constructed all 52+ tiles. The two halves had to be hammered together and were basically locked in, and I had tested how difficult it would be to take them apart and it took a lot of effort and completely destroys the prints. The printing process took in total over 18 hours all together without any hiccups (I was having trouble with the FabLab printer stopping randomly during the middle of my prints and the monitor wouldn’t notice so it wouldn't be ready when I came in the following day to pick them up), and I just decided to try and make the most of it and continue painting.
My main mistakes were shifting the tiles before they were dry and not realising the newspaper had thicker areas of paint that would take longer to dry so even if the tiles were dry to touch, the newspaper wasn’t. With this in mind, I feel as though each set of tiles came out a little better than the previous set. The purple and pink are definitely the best. To cover some of the unevenness and messy bottoms, I sprayed white around the bottoms and sides while covering the tops after they dried. I will clean up some of the one’s that have smeared areas sometime soon, but for now I was overall satisfied with how most of them came out. 
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The last thing I did this week was print a new box to see if the finger joint method would be better or worse. After constructing it, I think it’s more structurally sound, but the inside areas you can see the joins slightly and I think it looks ugly. For my final box, I’ll just laser cut the individual pieces seperately and glue them together very carefully. With the wrap, I think it will hold up fine.
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Reflections
I’m very happy with the amount of progress I've made in the past two weeks. I ended up getting the tiles to 85% completion, and all that’s left is making a stencil to spray white over the tiles for the design on top. What I need to do by critique next week is print more cards and an instruction sheet, and wrap the current new box I have (although I want to make one final box without the finger joints). With that, I’ll have the game at 90% done, which I think is okay. The main things I need to think about is deciding quickly if I want a monitor to display some graphics/video or if I just print materials to display on the wall.
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