#not a well written game
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I just KNOW you've got a fandom you're waiting for someone to say. Do that one.
UHHHHHH FALLOUT. not because i strongly care abt fallout but because of this guy:

#ask game#fallout#nick valentine#ok thats a lie i do like fallout a lot#however i mostly know abt it via fallout 4. which is#well#not a well written game#ive been battling a rewrite comic for long time coming for YEARS now bc that mission SUCKED ASS#ITS NOT JUSTICE NICK. JUST CALL IT MURDER. YOU CAN HAVE SOME MURDER AS A TREAT#WHAT THE FUCK WAS WINTERS GONNA DO ONCE HE GETS OUT OF HIS VAULT. HE'S GONNA BE SMASHED INTO A FINE PASTE BY THE FIRST SUPERMUTANT HE MEETS
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So Act 3 is going great,
#isat#isat spoilers#(?) I suppose#isat siffrin#in stars and time#god this game’s writing is so good#AND I AM SO INTRIGUED…. by Everything. all of the time#also all of the friend quests are so fucking good and well written and hit so hard awgh#I think Odile’s and Mira’s have to be my favorite simply because they hit harder for me personally. but they’re all So stellar and flawless#looking forward to continuing the game as always!#my art
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🍷✨
#dead plate#dead plate game#vincent charbonneau#rody lamoree#vincerody??#rodent lol#vincent x rody#I guess#rody dead plate#dead plate spoilers#vincent dead plate#art#anyways#IT WAS BEAUTIFUL#loved that game#the plot was well written#and the horror was great!!<33#cw: knife#cw: blood#cw: cannibalism#1k#4k
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I'm sure a million people have already written about this and better than I ever could, but there are so many hypocritical moments in the hunger games that stick with me. the way the capital citizens gasp and are furious at the flag being torn down, but not at the dead children directly under it. the way they riot after peeta says "if it weren't for the baby" as if they don't watch children slaughter each other every year. the list could go on.
those moments are something I think of daily, just given the current political climate in america. suzanne collins really took a mirror right to our society and nailed it. makes me insane to think about it too much
#courtney rambles#thg#the hunger games#tbosas#anyway this isn't well written im just having brain rot thinking about it all#1k
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There's something to be said about Mouthwashing's weaponization of the video game medium. The game is very easily comparable to a movie, between its runtime and cinematic framing and focus on narrative, but the fact that it is a video game, that we play as Jimmy for much of it and take on his actions ourselves, is I think really effective in its usage.
You are the one given the all caps RESPONSIBILITY, the disproportionate power of the captain, and you are the one failing miserably to use it well. You have to scan the codes, you have to give Curly his medicine, the first action you're presented with is to turn the ship in the wrong direction. No other option available. The experience it gives you of realizing again and again that you, that Jimmy, is not doing the most sensible thing, that he's being stupid and cruel and spiteful, is really effective in forcing you to contend with the excellently written character study on a personal level.
Waking up in the middle of the night and hearing Curly groaning in pain, and then going to bother Anya about giving Curly his meds only for Jimmy to INSIST on doing it himself, I thought to myself "c'mon man why wouldn't you just give him the meds to begin with," only to realize over the rest of the game exactly why he didn't do that. By putting the player in the role of this character, carrying out his actions step by step without choice in the matter, the irrationality of his decisions is made personally exasperating. You notice the patterns.
#mouthwashing#mouthwashing spoilers#mouthwashing jimmy#idk if other ppl had this particular experience with it but i thought it was worth sharing#jimmy is such a well written piece of shit and like#a lot of video games give you moments of exasperation with the protagonist like cmon there's gotta be a way easier way to do this#you don't have to be that dramatic about it#or whatever#and that can kinda take you out of the experience sometimes because the character you're supposedly embodying is thinking about things in#a way contradictory to how *you* are#but that effect is weaponized so effectively in mouthwashing i think
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The King's Men's plot structure is genius.
TKM has been critized a lot for not following the conventional plot structure, because it doesnt end inmediatly at the resolution of the climax, like they taught us in class. But it actually has a reason behind it and it think that is what makes AFTG unique and Nora Sakavic an amazing writer. I'll explain.
So, we all know AFTG has a lot of chess metaphors, however i think it doesnt contain the metaphors, it is the metaphor. Each character represents a piece of the board (Riko king, Kevin queen, Neil pawn, Andrew knight, etc) and exy is the chess, but but but, a chess game not only involves the pieces, the game cannot exist without someone playing, the chess masters (which would be Kengo, Ichiriu, Nathan and all the mafia stuff).
So, AFTG is divided into two plots happening at the same time: what happens on the chess board (exy season) and what happens outside it (the mafia mess).
Of couse, the climax has to be about the outside out, because who cares which one of pieces move in which way if the players are pointing guns at eachother under the board? The guns are more more important. So who cares? The pieces on the board care, the ones that are being played with. And who is the narrator? The character that represents the pawn, the less important figure of the entire room.
Yeah, the 'outside of the board' plot is over half way into the book, but it doesnt matter because that happens outside the board, the chess game has not ended yet. The pawn cannot go back to rest in the box until the game is over, until the king dies. The book cannot be over until the chess game our protagonist is a piece of ends. The books have to end with the king's (Riko) death and that is exactly what happens.
If this isnt excellent writing and one of the best examples of know the rules so you can break them, i dont what is.
#this is only about the structure im not even gettin into how amazingly well written the characters are#nora sakavic the writer that you are#ill will fight everyone who says aftg is badly written#aftg#all for the game#nora sakavic#tfc#the foxhole court#trk#the raven king#tkm#the kings men#neil josten#neil josten the man that you are#kevin day#andrew minyard#riko moriyama#nathan wesninski#ichirou moriyama#all for the gay#aftg meta#aftg analysis#book analysis#aftg fandom#aftg trilogy#aftg thoughts#aftg textpost#aftg brainrot#the foxes#metaphors
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Useless Veilguard fact of the day: Day 49
If you complete Emmrich's questline and make him a lich before he goes on the camping trip with Harding, you can hear some unique voicelines.
Rook: So going outdoors is still… fun, for a lich? Emmrich: Nature remains cloaked in all its glory. Though the elements pose less of a worry. Harding: Exactly! You're a skeleton under your magic. Why are you even bringing different clothes? Emmrich: My dear Harding, a gentleman should always look presentable. Harding: (Exasperated noise) To who? The squirrels? Emmrich: That should be "to whom." Harding: I am going to stab you with an arrow. Emmrich: I really have looked forward to you showing me more of your home, Harding. Harding: Me, too. Oh! Are you going to be a lich in the woods? Emmrich: If it's not an inconvenience. Can we still have a campfire? Harding: We have to have a campfire. And spooky stories. Emmrich: Wonderful! I'll copy some passages from my diaries.
Check out the tag for more useless facts: #useless davg fact of the day!
My DAVG Extracted Audio Masterlist
#you may be tempted to ask: “flowers why is it a *useless* fact?”#well you see. I simply cannot conceive who would even hear this dialogue naturally in the game.#you have to progress really far into the game in order to make emmrich a lich. the camping convo becomes available after *weisshaupt*#who'd even wait that long!!!#the dialogue is delightful though. “I'm going to stab you with an arrow” you go my girl <3#emmrich volkarin#lace harding#dragon age#dragon age the veilguard#flowers blogs#flowers.txt#I will always find queue like it's written in the stars#da voicelines#datv audio#useless davg fact of the day
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inevitable 🦋
#ryomako#makoto yuki#ryoji mochizuki#persona 3#p3#persona 3 reload#ryomina#minato arisato#my art#Linktoo art#need to heavily pivot to p3 rn guys. sorry. why is a persona game written well
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never let meleanor cook again 🔥
she def wont bcs shes on the other side now :(
still makes me ill that briarland used to be a open country like they permitted the humans to live in their land but the humans just abused that decision and now almost all faes have hesitance in getting along with humans bcs of how significantly traumatic her death was 😭💔 also maybe im reaching but maybe the time where Maleanor had to fight Knight of Dawn/Silver Owls was the only time she was alone (since its implied she was always with Levan and Lilia or staying at her castle with the other royal guards 😭✨)
also ik maleanor fought alone bcs she was really out of soldiers and having lilia escape alone while she stops the Silver Owls is beneficial for Briar Valley (bcs remember that silver owls also ravage the land they trespass so if she escapes with Lilia then the damage Briarland couldve suffered would stretch to Maleficia's castle instead of just in Wildrose castle) but STILL i do want to see her being calculating because her position in Briarland military is that she's the commander yk, maybe she knew this was a bad decision (bcs of her scene when she was being sentimental ("im a mother thats why i must conquer) to lilia when he reasoned with her) i just feel like the story couldve portrayed it a bit nuanced and not just come off as "meleanor died bcs she was too prideful" i think thats just too easy/simple for the writer to write as her cause of death lol
anyways excited for book 7 updates 😭✨✨ i know next update is about silvers dream im just too excited for maleanor's screentime akxjkskd
i knowww im so late to the trend 💀💀 my sense of time is literally the same as malleus' sldkflkd
#twst#twisted wonderland#disney twisted wonderland#twistedwonderland#disney twst#malleus draconia#twst malleus#lilia vanrouge#art#twst maleanor#maleficia draconia#maleanor draconia#meleanor draconia#twst meleanor#twst lilia vanrouge#general lilia vanrouge#general lilia#lian arts#twst book 7#twst diasomnia#twst wonderland#twst meme#twisted wonderland lilia#maleanor you are always going to be the most well written and designed character in this forsaken game ✨✨🙏#mygad someone stop me from yapping about this woman who appeard for 40minutes 😭🔥🔥🔥
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Kat & Swann | Tape 1 : Bloom LOST RECORDS : BLOOM & RAGE
#lost records bloom and rage#kat mikaelsen#swann holloway#kat x swann#hollowsen#swansong#lostrecordsedit#lost records#bloom and rage#wlwsource#dailylgbtq#videogamesedit#gamingnetwork#dailygaming#gamingladies#mygifs#never struggled so hard to pick a love interest in a game#they're all so well written but KAT... come onnnn#honestly from the moment she swooped in to defend swann - she became my number one#and SPOILERS... of course i'd end up choosing the girl doomed by the narrative
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i've been thinking about exactly why people portraying one of the other crew members successfully killing Jimmy as a "for what you did to Anya" kind of thing rubs me the wrong way a bit and it's because like..... this is just another form of taking agency away from Anya, in a way. it's kind of framing her as some meek, shivery woman-thing who's entirely at the mercy of the men around her, either to hurt her or save her.
(i understand these are mostly for wish fulfillment on the audience's behalf because everyone would like to see Jimmy pay for his crimes. whether or not this is the intention of the person writing it isn't really relevant, characterization happens with or without intent. i feel like it misses the point by portraying it as an 'ideal ending'.)
because... Anya is a capable person. she takes things into her own hands when she can. it was partially(?) her idea to get into the cargo,
(before he interrupts her.. remember when she interrupted Curly in the dead pixel segment?)
it was her idea to get the code scanner from the cockpit,
it was her idea to get the medication from behind the foam.
(the chance to do these things herself is not given to her.)
she'd been keeping Curly alive for months in a critical state somehow, her psych evaluations at the start are only so useless because Jimmy refuses to take it/her seriously and Curly is obviously biased when he puts it into his own hands. he's known him a long time, like he said. "I'll just put good for that one."
there's not a lot of material to work with because of how the game is framed, but it's there. we are working with two very biased perspectives and neither one lends Anya what she deserves
there's significant changes in how she speaks post- and pre- crash, and depending on who she happens to be talking to. i recommend re-reading her dialogue, because the difference is drastic
she acts the way she does around Jimmy because he has tangibly done horrible things to her, is actively hostile, and physically could not escape him by any means. she can't take away Curly's agency herself, in my eyes. you have to remember that Especially in the post-crash segments of the game, it's entirely from Jimmy's POV, and he obviously does not (and has never) thought very highly of her or treated her with a shred of respect
i've seen a general idea that she can't bear to hurt other people for any reason, but that doesn't really track to me. this is the real point of the post by the way
it seems based on the parts where she says she struggles to give Curly medication. "It just hurts him so much, I can't stand the noise." "It makes me nauseous."
it's not really the same thing as, say, hurting someone in self defense
this sounds like she did want the gun itself. this never felt worded like someone who would refuse to, at very least, threaten Jimmy with a gun, with violence. if she had been given the agency to make that decision on her own. she wasn't though
she still tries to reclaim some of it even as she's denied it
by the end she's still trying to keep that gun out of his hands
i think some people overly soften her, for similar reasons the game itself is trying to comment on. she's not a tender victim who couldn't cause pain to another out of the softness of her soul, she's a person who's had every last bit of agency ripped from her repeatedly until she couldn't take it anymore. that's the point. that's why framing her that way, "needing" someone to save her, is odd to me
she didn't need Curly to save her, she needed him to take responsibility
she didn't want to escalate things, but she's not an idiot. self defense was absolutely on her mind
but who knows im just saying shit *smiles serenely*
#dib noise#mouthwashing#sorryyyyyyyyy lol#i will defend you anya o7#its been fun to roll this game around in my brain. gives me something to do#long post#could be reaching though. it's unfortunate so much of her screentime is hammering home how poorly jimmy regards her#or her being scared/nervous in his presence#or trying to placate him#yes i know that's the point#are my feelings on how anya is treated by the the characters the fans and the game itself weirdly personal? yeah sorry#unfortunately i do think they didn't get the anya parts as solidly as the rest but oh well#everything has flaws#i've gone through a playthrough of this game like 10 times for this#you KNOW im sourcing my claims!!#not really an attack on the people who made the stuff i mentioned at the start#more of a commentary on how they relate with the source material itself#yes yes i know giving a crewmate a lethal weapon is probably not the best idea to curly#does that make this situation any less horrifying?#remember: these aren't real people. everything they do was written on purpose for a reason#i still need to write down my general thoughts on the game as a whole..#also not about one specific person post image writing ect it's a collection of things and ideas thrown onto one post#I'm not any good at ending posts like thase it kind of devolves by yhe end but thats ok
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about 100 pgs in and i am in agony!! i've cried twice!!
#sunrise on the reaping#hunger games#haymitch's games#suzanne collins#diary comic#art#illustration#digital art#comic#artists on tumblr#clip studio paint#csp#it's such a funny shift in like...i dunno i remember reading the books as a young teenager and being like yeah these kids have what it take#SCRATCH THAT because they were older than me so i was like uh they're like adults#now reading haymitch was sixteen like SIXTEEN???#a CHILD#god its so tough to read but very well written#it's BREAKING my heart
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I will never be over Leo’s 4D chess play in “Many Unhappy Returns”. Like, just in general it is a spectacle to see this character who we’ve seen goofing around time and time again, who’s only sometimes decided to take things seriously, only to show him making a maneuver like that.
And here’s what gets me the most about his plan against Big Mama: he comes up with it on the spot. The second he sees that Big Mama has the solution they need, he’s already in game mode.
It is so satisfying watching the episode back when you realize his plan, because he literally sets the stage entirely for a decisive victory. He sees that the champion is a kraken, and comes up with both the solution to defeating it and a reasonable excuse to get that solution into the battle with them on the fly:
“Like your champ aaand those six guys. In fact, we don’t want this over too quickly. You should armor up those rookies. The whole shebang. Especially with these pointy helmets.”
And this is why giving him teleportation powers is perfect, too. He analyzes the battlefield and makes use of all the assets, moving pieces around to guarantee a win. It is honestly so impressive to witness and one of my favorite parts of his character.
#rottmnt#rottmnt leo#rise of the teenage mutant ninja turtles#many unhappy returns#Leo is SO GOOD AT THIS PLEASE#he can be a dumb dumb but when he uses his brain he is AMAZING#I love him so much#dude has the equivalent of Fire Emblem Awakening Robin’s “see the whole battlefield” ability frfr#all of this while not letting on his real plan at ALL#please he’s so good oh my god#and this imo is why he grows into the worlds best ninja#because subterfuge is one of the main abilities one should have as one#and Leo is SO GOOD AT SUBTERFUGE#*eyes Lair Games intently*#side note too but he does a bit of it in the movie as well#‘I missed on purpose’#it’s small but he had to make sure the Kraang didn’t suspect a thing and he SUCCEEDED#GOD I love??? this boy?????#he’s genuinely so insanely well written and has so much depth I could rant for days man#subterfuge as well so sooooo much fun to witness in action ESPECIALLY WHEN WE THE AUDIENCE IS ALSO MISLED AAA#SOMEONE MENTIONED IT IN THE TAGS TOO BUT YEAH ALSO HE HAD COMPLETE FAITH IN THE REST OF HIS FAMILY TOO#he knows them to a T and was able to accurately predict where they would be by the time he made it back to them#like that’s insane he’s so big brained and deliberately goofy about it I love him#his number one flaw is not letting his team in on his plans and that’s so interesting to me#we see it so clearly in the movie#he CAN accomplish things on his own honestly!!#he’s actually really good at it!#BUT it’s not about him - and not letting his family in on his plans can and does cause collateral damage to them#‘I’m nothing without them’ and ‘it’s not about me’ go hand in hand and can either work off each other for the better or for the Worse#could also go in on how his issues with letting his team in are constantly brought up over the series and how it ISNT just a one way street
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This is for the 5 other people on here who also have Watch Dogs 2 brainworms and are 👀😳 about Wrench.
Got back on a WD2 kick recently and did some art for a fic I've been picking at since march. Mainly just drew it to embed in a chapter but it came out nice enough that I wanted to put it somewhere.
(Side note on something I noticed while drawing this: I'm not fully convinced that all of Wrench's tattoos are real tattoos. A lot of them definitely are, but a bunch of them actually look like they're drawn on with sharpie, especially the ones on his torso. It would be very in character for him to have doodled all over himself before Swelter Skelter so I'm choosing to believe it, lmao)
Also this is cropped to hell so Tumblr doesn't execute me via firing squad but if you wanna see the full version (he's fully clothed, but he's 'going camping' if you catch my drift), you may find it helpful to know that my Ao3 username is also catsharky 😏 (it's at the very end of ch 3 I love you pls don't judge my writing too harshly goodbye)
#Watch Dogs 2 is a genuinely really solid game. enough so that I would actually recommend it#the characters are all great and well written and the whole main cast has me like 🥰#Do I have questionable taste in fictional men though? yes absolutely#you show me a man with -10 rizz and I swoon like a Victorian maiden#watch dogs 2#watch dogs#wd2#watch dogs wrench#wrench watch dogs 2#wrench wd2#wd2 wrench#wrench#reginald blechman
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I know the love triangle represented Katniss choosing between war and peace but like. I would have loved Gale and Katniss just being besties. Best friends who could tell each other everything.katniss would get home from the victory tour giggling and kicking her feet about Peeta with Gale nodding as he listens to her yap. Gale telling Katniss the tea that happened while she was away. Katniss watching her best friend slowly get radicalized and manipulated by Coin.
Katniss's best friend, who she could tell anything to, being the one who caused Prim's death in the end.
#maybe this is a hot take but!! Platonic bestie everthorne would heal me actually#Somebody make an au#gale hawthorne#katniss everdeen#thg#the hunger games#In my opinion it would be WAYY more impactful if Gale was written as her best friend then being the one to kill Prim.#when he did that in mockingjay it felt almost like an “oh well now she can easily choose Peeta!” sorta thing#Even though everyone knew she would choose Peeta anyway.#everlark#primrose everdeen#mockingjay#Peeta vs Gale#Gale Hawthorne
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thinking about veilguard and bioware in general, i think we are reaching a point where people need to grapple with the inherent limits of what stories can be told in our Current Society and in AAA gaming companies.
on a labour level: mass layoffs, tons of developers leaving despite previously talking about how passionate and happy they were to be involved, not even paying severance, and crunching employees to the point of burnout. this is unfortunately pretty standard for AAA game companies.
on a cultural level: it is SO white and SO centrist-ly Canadian. i wrote up these asks outlining how. it is a repeated pattern of writing in which they go into tortured racial oppression allegories at best, while constantly peppering in a "but BOTH SIDES were wrong and made mistakes :( :( :(", in between their fictional atrocities that are clearly mirroring irl genocides and enslavement. or at worst, it's "the qunari are radical islamic borg" which has even less nuance. i personally thought, since dai came out in 2014, and a lot has changed since then about the world and in public awareness, that this would have filtered into the narrative and resulted in more satisfying and historically grounded writing. unfortunately not the case. it's shocking if you compare it to how sharp and aware and unflinching something like disco elysium is.
so what does this mean?
under these conditions, it is unavoidable that we get development by people who are rapidly cycled out of the company or demoralized into burnout. we get digestible, easy little soundbites of lore without much substance, because any complexity needs more time and coordination rather than the process of "quick, we have these assets, a lot of people involved in making them just got laid off, we need to make Something by next quarter to show the CEO". we get very little cohesion between games, despite the clear intent from dai to have so many plot points set up to follow through in a sequel, because the team and development are so chaotic that they can't hold onto a vision and complete it.
we also get this inherent caution and "conservatism" from the narrative, because on an ideological level, they're largely white people who want cops to be included in pride. so any major change to even a fictional society is Bad and Scary, and shouldn't be done without making sure that every character finger-wags appropriately at non-state violence. there is clearly not much ideological or even ethnic diversity within the leadership; or at least not enough that anyone there felt comfortable even speaking up on minor issues like the Incredibly Orientalist Isabela Outfit, let alone anything larger.
i don't personally think there's too much value in trying to analyze veilguard's plot or lore at this point. the final product is chaotically developed and does not seem to reflect the goals of the creators as set up in prior games, it's basically a ship of theseus in terms of the people and ideas involved in making it. this is sad for all of us, who were interested in the story, and attached to the characters, and were creatively fulfilled by engaging in the fandom. it's probably worse for the developers who have lost their jobs, burnt out, or feel unhappy with the game that they spent years of their life working on. it's certainly miserable as an indictment of The Industry, as well as the general societal climate of white Canadian centrism.
the solution is to create a society where people can develop games in peace and prosperity and stay on projects for longer, rather than constantly getting turfed out without severance pay. and to get some genuine leftists, poc, and indigenous people on staff who can weigh in and provide significant input, rather than a Council Of Liberal White Edmontonians every time.
in the meantime, at the very least, let's please stop preordering AAA games and supporting companies who notably abuse their employees.
#veilguard critical#bioware critical#txt#or...! people get really into godot or renpy or something and create an incredibly high effort unpaid project of dubious legality#if anyone wants to do that blink twice.#really the disappointment about dragon age (to me) is that interactive narratives have so much potential as a method of storytelling#but they did not really even scratch the surface in this one#and probably never will again bc the company seems to be hemorrhaging staff like crazy#if you compare this to something like supergiant games it's wild#they've been retaining their staff for like 15 years and you can SEE them building and progressing from each game and learning from it#and their games are beautiful and incredibly innovative and well written#and from what i know they prioritize work-life balance and refuse to crunch even if it's 'voluntary'#and meanwhile bioware is going from uhhh. me3 to anthem to andromeda to veilguard.#with the crunch being a compounding issue all the way through and probably contributing to a lot of mistakes and talent loss#anyway my only experience in game dev is fooling around by myself on dumb ideas but#i think even just from a general project management perspective it's clear that it's not possible to have good output#under these types of chaotic situations with a lack of leadership and retained knowledge
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