#not a well written game
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furiouskettle · 7 months ago
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I just KNOW you've got a fandom you're waiting for someone to say. Do that one.
UHHHHHH FALLOUT. not because i strongly care abt fallout but because of this guy:
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chocochococoffee · 1 year ago
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what happens when you change your web standards to be only english-speaker inclusive
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giselles-dumping-hat · 3 months ago
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So Act 3 is going great,
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aeymii · 11 months ago
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🍷✨
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ancientbread · 2 years ago
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The hunger games: capitalism pits individuals against each other in order to prevent us from uniting against the systems in power that maintain our oppression
teen dystopian YA for the next decade: light hair good boy 😍??? Or dark hair bad boy 🫣😈😈
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bangthedoldrums · 1 year ago
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I'm sure a million people have already written about this and better than I ever could, but there are so many hypocritical moments in the hunger games that stick with me. the way the capital citizens gasp and are furious at the flag being torn down, but not at the dead children directly under it. the way they riot after peeta says "if it weren't for the baby" as if they don't watch children slaughter each other every year. the list could go on.
those moments are something I think of daily, just given the current political climate in america. suzanne collins really took a mirror right to our society and nailed it. makes me insane to think about it too much
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sweetberry-roebuck · 1 month ago
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There's something to be said about Mouthwashing's weaponization of the video game medium. The game is very easily comparable to a movie, between its runtime and cinematic framing and focus on narrative, but the fact that it is a video game, that we play as Jimmy for much of it and take on his actions ourselves, is I think really effective in its usage.
You are the one given the all caps RESPONSIBILITY, the disproportionate power of the captain, and you are the one failing miserably to use it well. You have to scan the codes, you have to give Curly his medicine, the first action you're presented with is to turn the ship in the wrong direction. No other option available. The experience it gives you of realizing again and again that you, that Jimmy, is not doing the most sensible thing, that he's being stupid and cruel and spiteful, is really effective in forcing you to contend with the excellently written character study on a personal level.
Waking up in the middle of the night and hearing Curly groaning in pain, and then going to bother Anya about giving Curly his meds only for Jimmy to INSIST on doing it himself, I thought to myself "c'mon man why wouldn't you just give him the meds to begin with," only to realize over the rest of the game exactly why he didn't do that. By putting the player in the role of this character, carrying out his actions step by step without choice in the matter, the irrationality of his decisions is made personally exasperating. You notice the patterns.
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feelingthedisaster · 4 months ago
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The King's Men's plot structure is genius.
TKM has been critized a lot for not following the conventional plot structure, because it doesnt end inmediatly at the resolution of the climax, like they taught us in class. But it actually has a reason behind it and it think that is what makes AFTG unique and Nora Sakavic an amazing writer. I'll explain.
So, we all know AFTG has a lot of chess metaphors, however i think it doesnt contain the metaphors, it is the metaphor. Each character represents a piece of the board (Riko king, Kevin queen, Neil pawn, Andrew knight, etc) and exy is the chess, but but but, a chess game not only involves the pieces, the game cannot exist without someone playing, the chess masters (which would be Kengo, Ichiriu, Nathan and all the mafia stuff).
So, AFTG is divided into two plots happening at the same time: what happens on the chess board (exy season) and what happens outside it (the mafia mess).
Of couse, the climax has to be about the outside out, because who cares which one of pieces move in which way if the players are pointing guns at eachother under the board? The guns are more more important. So who cares? The pieces on the board care, the ones that are being played with. And who is the narrator? The character that represents the pawn, the less important figure of the entire room.
Yeah, the 'outside of the board' plot is over half way into the book, but it doesnt matter because that happens outside the board, the chess game has not ended yet. The pawn cannot go back to rest in the box until the game is over, until the king dies. The book cannot be over until the chess game our protagonist is a piece of ends. The books have to end with the king's (Riko) death and that is exactly what happens.
If this isnt excellent writing and one of the best examples of know the rules so you can break them, i dont what is.
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monsieurenjlolras · 2 years ago
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I think that part of the reason why President Snow is such a well-written villain is because he genuinely never does lie to Katniss. When he says "let's agree to always tell each other the truth," the first time they meet, it not a line, he actually sticks to that. Like a villain who is both incredibly dangerous and and totally trustworthy? Just, openly trying to kill you and being completely upfront with you about it? That's so fucking fascinating to experience
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lightnersdream · 1 month ago
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i've been thinking about exactly why people portraying one of the other crew members successfully killing Jimmy as a "for what you did to Anya" kind of thing rubs me the wrong way a bit and it's because like..... this is just another form of taking agency away from Anya, in a way. it's kind of framing her as some meek, shivery woman-thing who's entirely at the mercy of the men around her, either to hurt her or save her.
(i understand these are mostly for wish fulfillment on the audience's behalf because everyone would like to see Jimmy pay for his crimes. whether or not this is the intention of the person writing it isn't really relevant, characterization happens with or without intent. i feel like it misses the point by portraying it as an 'ideal ending'.)
because... Anya is a capable person. she takes things into her own hands when she can. it was partially(?) her idea to get into the cargo,
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(before he interrupts her.. remember when she interrupted Curly in the dead pixel segment?)
it was her idea to get the code scanner from the cockpit,
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it was her idea to get the medication from behind the foam.
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(the chance to do these things herself is not given to her.)
she'd been keeping Curly alive for months in a critical state somehow, her psych evaluations at the start are only so useless because Jimmy refuses to take it/her seriously and Curly is obviously biased when he puts it into his own hands. he's known him a long time, like he said. "I'll just put good for that one."
there's not a lot of material to work with because of how the game is framed, but it's there. we are working with two very biased perspectives and neither one lends Anya what she deserves
there's significant changes in how she speaks post- and pre- crash, and depending on who she happens to be talking to. i recommend re-reading her dialogue, because the difference is drastic
she acts the way she does around Jimmy because he has tangibly done horrible things to her, is actively hostile, and physically could not escape him by any means. she can't take away Curly's agency herself, in my eyes. you have to remember that Especially in the post-crash segments of the game, it's entirely from Jimmy's POV, and he obviously does not (and has never) thought very highly of her or treated her with a shred of respect
i've seen a general idea that she can't bear to hurt other people for any reason, but that doesn't really track to me. this is the real point of the post by the way
it seems based on the parts where she says she struggles to give Curly medication. "It just hurts him so much, I can't stand the noise." "It makes me nauseous."
it's not really the same thing as, say, hurting someone in self defense
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this sounds like she did want the gun itself. this never felt worded like someone who would refuse to, at very least, threaten Jimmy with a gun, with violence. if she had been given the agency to make that decision on her own. she wasn't though
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she still tries to reclaim some of it even as she's denied it
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by the end she's still trying to keep that gun out of his hands
i think some people overly soften her, for similar reasons the game itself is trying to comment on. she's not a tender victim who couldn't cause pain to another out of the softness of her soul, she's a person who's had every last bit of agency ripped from her repeatedly until she couldn't take it anymore. that's the point. that's why framing her that way, "needing" someone to save her, is odd to me
she didn't need Curly to save her, she needed him to take responsibility
she didn't want to escalate things, but she's not an idiot. self defense was absolutely on her mind
but who knows im just saying shit *smiles serenely*
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turtleblogatlast · 1 year ago
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I will never be over Leo’s 4D chess play in “Many Unhappy Returns”. Like, just in general it is a spectacle to see this character who we’ve seen goofing around time and time again, who’s only sometimes decided to take things seriously, only to show him making a maneuver like that.
And here’s what gets me the most about his plan against Big Mama: he comes up with it on the spot. The second he sees that Big Mama has the solution they need, he’s already in game mode.
It is so satisfying watching the episode back when you realize his plan, because he literally sets the stage entirely for a decisive victory. He sees that the champion is a kraken, and comes up with both the solution to defeating it and a reasonable excuse to get that solution into the battle with them on the fly:
“Like your champ aaand those six guys. In fact, we don’t want this over too quickly. You should armor up those rookies. The whole shebang. Especially with these pointy helmets.”
And this is why giving him teleportation powers is perfect, too. He analyzes the battlefield and makes use of all the assets, moving pieces around to guarantee a win. It is honestly so impressive to witness and one of my favorite parts of his character.
#rottmnt#rottmnt leo#rise of the teenage mutant ninja turtles#many unhappy returns#Leo is SO GOOD AT THIS PLEASE#he can be a dumb dumb but when he uses his brain he is AMAZING#I love him so much#dude has the equivalent of Fire Emblem Awakening Robin’s “see the whole battlefield” ability frfr#all of this while not letting on his real plan at ALL#please he’s so good oh my god#and this imo is why he grows into the worlds best ninja#because subterfuge is one of the main abilities one should have as one#and Leo is SO GOOD AT SUBTERFUGE#*eyes Lair Games intently*#side note too but he does a bit of it in the movie as well#‘I missed on purpose’#it’s small but he had to make sure the Kraang didn’t suspect a thing and he SUCCEEDED#GOD I love??? this boy?????#he’s genuinely so insanely well written and has so much depth I could rant for days man#subterfuge as well so sooooo much fun to witness in action ESPECIALLY WHEN WE THE AUDIENCE IS ALSO MISLED AAA#SOMEONE MENTIONED IT IN THE TAGS TOO BUT YEAH ALSO HE HAD COMPLETE FAITH IN THE REST OF HIS FAMILY TOO#he knows them to a T and was able to accurately predict where they would be by the time he made it back to them#like that’s insane he’s so big brained and deliberately goofy about it I love him#his number one flaw is not letting his team in on his plans and that’s so interesting to me#we see it so clearly in the movie#he CAN accomplish things on his own honestly!!#he’s actually really good at it!#BUT it’s not about him - and not letting his family in on his plans can and does cause collateral damage to them#‘I’m nothing without them’ and ‘it’s not about me’ go hand in hand and can either work off each other for the better or for the Worse#could also go in on how his issues with letting his team in are constantly brought up over the series and how it ISNT just a one way street
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catsharky · 4 months ago
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This is for the 5 other people on here who also have Watch Dogs 2 brainworms and are 👀😳 about Wrench.
Got back on a WD2 kick recently and did some art for a fic I've been picking at since march. Mainly just drew it to embed in a chapter but it came out nice enough that I wanted to put it somewhere.
(Side note on something I noticed while drawing this: I'm not fully convinced that all of Wrench's tattoos are real tattoos. A lot of them definitely are, but a bunch of them actually look like they're drawn on with sharpie, especially the ones on his torso. It would be very in character for him to have doodled all over himself before Swelter Skelter so I'm choosing to believe it, lmao)
Also this is cropped to hell so Tumblr doesn't execute me via firing squad but if you wanna see the full version (he's fully clothed, but he's 'going camping' if you catch my drift), you may find it helpful to know that my Ao3 username is also catsharky 😏 (it's at the very end of ch 3 I love you pls don't judge my writing too harshly goodbye)
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frieria · 5 months ago
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Jimmy's hiding places in build and seek are genuinely psychological torture. Not because they are particularly hard, people don't spend a lot more time looking for him compared to the others, but because his builds are so empty.
At least when you can't find the others it's easy to explain. Their builds are so full of hiding places, of course it's going to take some time to find the specific one they're hiding in.
This is not something you can think in a Jimmy build. His build has so few places to hide that you can search them all pretty quickly.
But you still haven't found him. There are no obvious places to hide. You go over the whole build again. It takes a short amount of time. You still haven't found him.
Well it can't be that hard. This is a simple build. There's not a lot of places to hide. You have just missed a place. Just pay a bit more attention to your surroundings and you should find it easy enough.
Still you don't find him.
You search in the tall grass and on the bottom of the pool of water. You find another hidey hole but he's not there.
You don't find him.
Maybe one of the holes in the ground lead to a secret passage. You drop into every hole and get stuck in every one.
You don't find him.
His walls are one block wide he can't hide in there but there's nowhere else to hide. There is no way up on the roof. You search behind a trap door and get stuck.
You don't find him.
You drop into the holes again. There could be one you missed with a passage in it. Trying the same thing again will surely yield different results this time.
You don't find him.
He has to be here somewhere. You can hear his voice. It is taunting you. There is nowhere to hide.
There is still nowhere to hide. Perhaps he's not here. Perhaps he's not real. Perhaps none of this is real and this is just purgatory and you're forced to traverse the same small area over and over Sisyphys pushing his boulder
You find him.
He was hele the whole time. His hiding place was in plain view.
Six minutes has passed.
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linktoo-doodles · 8 months ago
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inevitable 🦋
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calista-222 · 1 month ago
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so Shadow Generations huh
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canine-economy · 28 days ago
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On Swansea’s (often understated) role in Mouthwashing
I say this as a big swansea fan but I don’t rlly understand why ppl are acting like he’s not also complicit in what happened to Anya? AUs where “Anya tells Swansea” and he jumps to violently defend her don’t make sense to me because canonically she does tell him, as he admits to Jimmy. But swansea represents another way of interacting with the capitalist heteropatriarchy that ALSO harms victims: holistic jadedness and resignation.
Swansea is across the board unkind to the Tulpar crew. We can’t forget that he calls anya a “so-called nurse”
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and says this to Jimmy, which (if unintentionally) reiterates Jimmy’s own warped perception of Anya’s usefulness and competence. This allows Jimmy to feel justified in his imagination of the nurse’s inferiority. Swansea’s clear lack of respect for Jimmy does less to hurt Jimmy than his lack of respect for Anya harms Anya, because at the end of the day, Swansea’s attitude is contextualized by the violent culture it exists in and he does nothing to reconcile with that when Jimmy becomes the captain. His resignation can thus be weaponized even by Jimmy, a man who Swansea disrespects but whose power he doesn’t try to meaningfully jeopardize, because his across-the-board disdain punches people already marginalized by the environment twice as hard as it does those with power.
Swansea doesn’t position himself as an ally, he positions himself as willfully uninvolved in everything, an observer to the shitshow ride to hell. Just because he dislikes Jimmy doesn’t mean he aligns with Anya. He makes it clear that he’s not on her side, either. After a life of doing what he felt was expected of him, Swansea on the Tulpar looks out for Swansea and Swansea’s comfort. In trying to situate himself outside of the politics of it all as an older white man, he simply allows them to play out. The toxic culture keeps existing, playing out in the microcosm that is this freighter, and Swansea in all his experience recognizes that shit has hit the fan and elects to coast through it, even explicitly numbing himself to it by breaking his sobriety. It is, of course, hard to force yourself to be sober—to see clearly. But had Swansea forced himself to get involved sooner, he might have set a precedent for Daisuke to recognize Jimmy’s abuse, which could have saved Daisuke’s life as well as created a safe space for Anya. But Swansea’s inaction forces both victims to confront an abuser on their own, unable to reap benefits from his privilege and experience.
Jimmy is clearly intimidated by swansea in a way he is not by Anya, Daisuke, or a post-crash Curly (Swansea, for example, physically manifests as an aggressor in Jimmy’s “responsibility sequences”, and Jimmy ties Swansea up to avoid what he sees as the real possibility of pushback that he doesn’t conceive of Anya being able to do). Swansea has a power he does not act on or with until it is far, far too late. In fact, he acknowledges in his final monologue that he was dissatisfied with the discomfort with opening his eyes and living an exemplary “good man”s life. The best days of his life are ones in which he’s belligerently drunk—days in which he didn’t have to hold himself accountable. He regrets the life he spent performing for higher-ups and we watch him reject it by scorning Captain Jimmy, but he also doesn’t want to be held responsible for helping other people when it’s their turn to endure the expectations and violence from similar (if not the same) higher powers. Tragically, he possesses the hindsight to recognize that how he acted on the Tulpar consequently wasn’t what Daisuke needed out of a role model, leading to Daisuke becoming a victim. His hands-off approach to emotional engagement with his young male intern (another symptom of patriarchal gender norms) may have been to avoid Daisuke turning out miserable and jaded like himself, but it doesn’t actually indicate to an already-confused Daisuke what the dangers of that attitude are. Swansea never admits his own shortcomings in a tangible way which, had they come from a man with experience and prestige like himself, may have shifted that culture that failed Anya. She comes to him with the story not because he has situated himself as any earnest friend, but likely out of desperation on a ship Jimmy now controls.
When we allow “the machine” (Swansea’s own words) to beat us down to the point that we don’t find it productive to challenge unjust power dynamics, we become complicit. I think too many people get hung up on his disdain for Jimmy and Jimmy’s fear of Swansea as a marker of allyship with Anya, but the truth is that Swansea. Is a bad ally. He’s hardly one at all. His long stint in the demanding capitalist environment molded a perfectly complicit result out of him, as it aspires to do, even if Swansea bitterly recognizes that. Jimmy’s overt violence from a position of power is a different and much more brutal approach to abuse enabled by people who have been left too tired and bitter to care that he does it. A man who could’ve intimidated and even threatened Jimmy is too resigned to try until there is literally nobody but himself left to fight for, which is an attitude carefully cultivated among the lower rungs of hierarchies to keep the top safe. Swansea in particular seems very unhappy with the capitalistic, patriarchal expectations laid out for him as a father, husband, and laborer. This becomes particularly resonant when you realize the symbolism of his role as mechanic: a job that can be deeply unpersonal, tasked with keeping the ship (the machine, if you will) itself going while other roles are more focused on managing the humans inside of it (e.g. nurse, captain). His decision to just stop trying and spare himself the grief instead of questioning why those expectations exist and how they would hurt the others onboard only delays him being directly targeted by Jimmy and doesn’t interrupt the latter’s violence.
Not a single man in mouthwashing is innocent in Anya’s victimhood. This is a statement tentatively uninclusive of Daisuke, because I think the game very deliberately positions him outside of manhood through his youth and thus struggling with the concept of “fitting in” to the patriarchy. Curly, Jimmy, and Swansea all represent different failures that ultimately perpetuate Anya’s suffering and force her to defend herself and finally take her life into her own hands. A holistic analysis of rape culture in MW necessarily engages with all three of them. Only not being a friend and ally to rapists and other male abusers isn’t enough, and Swansea proves it.
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