#nobody has a clue actually
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emojeesus · 2 years ago
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People, you would be surprised how far being an unapologetic mess of a person will get you. I will now give you some insight of why Idgaf who knows my tumblr and that it's me.
Ok I have a very bad handle of boundaries (I try!) and also I feel like in my country a potential employer requesting "all lf your online writings" or "every social media" is wildly unacceotable and likely very illegal (they are not even supposed to google your name, not that it can be enforced very well) but also...
When people started panicing about people tagging them on facebook because "My boss will see my party pics!" I could only think "Yeah, and?" Like yous guyses bosses expect you to never get drunk with friends? To not do or say stupid shit sometimes? To not live at all?
"It's so unprofessional! Think if you knww your dentist/GP/kid's teacher/prime minister/accountant/the person who sells you a car shitposted on Tumblr?"
SO WHAT. I do not gove fuck as long as they do their job. And my friends? I also do not give a fuck about their personal chaos as long as they are good friends.
I am tired pretending some people with a position or skillset are somehow better in any other way than their chosen field of expertice. That ministers don't go and get drunk at football games or have a wild night out sometimes to let oit steam. Like my doctor doesn't laugh at memes about stupid patients. Like a teacher is or even should be some sort of fucking perfect model of an adult for the children of our society.
Dear fellow shitposters, I quarantee to you that every single smart professional person you have ever met anywhere is a hot mess sometimes. I think we should see it more often. It would do us all good to just remember that even people we respect are human beings. Capable, skilled and wise human beinhs worthy of all professional respect they merit even when they can't hide every little imperfection in their life from all world.
I will say I have likely had many professional doors close on me because of this attitude. But I do not have it in me to keep data of my life out of the web in today's world. If you go ouy there are gonna be pictures, no matter how much you try to tell people not to post them or tag you. There's always that one asshole.
But I also find that once I let go of that frar of seeming stupid a bit, I am so much less stressed out. I will not evern try to hide my tracks that much anymore. I am not committing crime. I am not hurting anyone.
For doing stuff sometimes just because you have fun is not a crime or even a shame. It is human. We need it. And sure you don't need to disclose everything. But neither should you ever, ever be ashamed if someone happens across your party pics and shitposts. Furthermore you should never be afraid that you'll be professionally ruined for such things. I know the way it works right now is that employers own us and even control our image. That needs to change.
Do not give over that leverage. Own your whole life. If others cannot reconcile the fact that we all are stupid sometimes, it's a them problem.
okay tumblr’s exclusion from the twitter social media ban list is hilarious but genuinely we do not belong on there. if a real human person asks “where can i find you on social media” and your choice is a swift death or revealing your tumblr, most of us would simply expire. half of y’all change urls every week like you’re in witness protection. just imagine for one second attaching your wholeass government name to your latest two am clownposting and tell me that didn’t send a cold chill down your spine. the only place i ever want to see the words “connect with me on tumblr!” is on the ao3 profile of an author i’m actively stalking. anyone in the world can follow me except anyone i personally know. antisocial media.
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cryoverlife · 4 months ago
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The only reason some “kid’s books” are called kid’s books is cause the trauma the twelve year old went through is never properly addressed.
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redbean-nom · 6 months ago
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fascinated by the implied fennec-ventress-phee friend group in tbb. even more interesting (funny) when you add boba in there during the tbobf era.
#star wars#tbb#the bad batch#tbobf#tbb phee#fennec shand#boba fett#asajj ventress#bossk#black krrsantan#i think fennec is literally the only one of bobas friends shorter than him lol#phee is normal about it#ventress on the other hand#she is like 6 ft tall she is using everyone as an armrest#okay but. now that boba is at actual war with the pikes#ventress is probably the best possible ally for the situation#like one. LIGHTSABERS AND THE FORCE#two. shes already on the pikes bad side; she has no rep to lose with the pikes if she does help boba#three. nobody in bobas entire retinue knows how to command anything larger than a small strike team#between boba fennec and krrsantan they're a full team of lone wolf solo hunters#they can barely coordinate a four person team let alone an army big enough to fight the pikes#in that last battle in bobf iirc boba straight up disappeared and returend with a rancor kaijuing everything with 0 warning to his friends#and they just kind of lost track of the shiny vespa gang#anything larger than krayts claw and boba just. loses everybody#he's busy fighting not looking for people!#on the other hand theres ventress who has several years of commanding literal millions of droids in massive-scale battles#boba: listen ill forget about quarzite if you help. please. i have an army and no clue what to do with it#boba: my friends dont know either i already asked#phee is their resident smuggler (very very useful when dealing with pike spice trade) and probably knows all the tattooine pike routes#boba please. you need some diversity on your team. you can't fight a war with eight solo assassins smushed together.
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sergle · 1 year ago
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As someone who’s pretty insecure about her breast size, seeing you celebrating having new breasts the same size as mine is absolutely wonderful. Like yaay :D this type of body is something people enjoy having :) I should enjoy it too <3 peace and love in the world of the boobs
Literally the relief I feel walking around with this titty size is IMMEASURABLE. It is the only good thing in my life right now lmao, and also my clothing options have opened up tenfold!! Also re: being insecure abt your breast size--- people are so fucking stupid. everyone is literally so so goddamn dumb. I got no less than 50 asks telling me my breasts are "still huge" at my current, drastically reduced size. No objectivity at all! You could probably tell people your boobs are anywhere from a C to an H cup and they'll believe you, bc people are so sure they can eyeball a cup size, and they can't
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quaranmine · 5 months ago
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unintended consequence of introducing my mom to reddit in 2019 is that 5 years later she is 10x more of a redditor than anyone i know now, and also has zero concept of the general reputation of reddit among normal people. everybody stares blankly when this woman in her 60s starts talking about this post she saw on reddit. she brings it up CONSTANTLY. like nearly every conversation. i'm like mom please. these people only know reddit as the incel site, if they know what it is at all
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onrainynights · 28 days ago
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I'm about to be so annoying btw
#by this I mean I'm going to talk about my job until it's no longer new and exciting sorry guys#but this is literally the first good thing to happen to me in MONTHS#shit has been so bad like SO unbelievably bad for a WHILE#like. not only do I have a job (!!!!!!) but it actually seems like a really good fit for me and what I need#like. the hours aren't horrible and in fact I could stand to have more of them#the pay isn't *good* but it's not the worst I've ever made for sure#the work environment though... that's where it gets me. because I get to just be one guy in a store interacting with customers and literally#nobody else#for most of my workday#like. no small talk except for with customers. no learning about my coworker's stupid life. no trying to get along with someone for the sake#of work#like. I just get to be alone and sell shit and when it's slow I get to organize shit like. hello??? yes please#I don't have to be micromanaged because I'm literally alone. like. god I'm so excited#plus it's similar to work I've done before. so. yay#I do really like the coworker I've met before though. he's very sedate and has excellent customer service.#which I know bc every time my mom shops there and he's the one working he's very genial and nice#definitely good at his job. but I wouldn't be surprised if he was getting high in the back or something lmao#he's just so calm ive never met a dude more chill like. he seems like the exact opposite of anxious#and then my other coworker I haven't met yet but I'm sure she's fine.#I do like my boss though! and she's only my boss until they get another manager bc she's actually the manager at another location too#she's just filling in here while they look for another manager#but I like her she was extremely up-front and no-nonsense and plainly stated exactly what she needs from an employer#employee*#which is honestly such a relief like my last job I felt like I had no clue what people wanted from me and it was horrible#but this seems better so far#also I know for a fact I beat out two other people who had interviews the same day and I was so much the preferred choice#that she didn't even wait to decide or anything#she called me like a few hours after my interview ended like. that 3rd person left and she immediately hired me instead lol#which I have to admit does feel good after so long feeling inadequate and unhirable.#I am more hirable than at least two people. so THERE
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pyromaniac-cyndaquil · 2 years ago
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Hello I am actually obsessed with the daytime future post (broken day AU? Like daybreak?). I adore light as vile in fiction because it's so different and fascinating. The dark hides horrors and plays on the fear of the unknown, the anxiety of knowing something could be after you. But daylight horror is in front of you, and you cannot hide from it. Violence and agony on full display. And of course the over abundance of a good thing becoming sickening, turning life into toxin.
Maybe the servants are Helioptiles/Heliolisks (they get Solar Power and are sun themed in general). If you want to replace Dusknoir, he could be a water type and that's part of how he rose in rank to be Dialga's personal servant. Inteleon could be interesting because of the spy motif, or Slowking for the intelligence, or a fully evolve water starter for the imposing vibes. Carracosta is a good option too.
OHHHHHH YOUR MIND, THIS IS EXCELLENT HELL YEAH
Light as a force that can be just as harsh and brutal as it can good is so underutilized and I agree, it's a super cool concept with a lot of potential for horror and cruelty!
Those are some super good ideas for the servants, intelleon and slowing are especially good 😭😭😭😭 I could see both being dialga's main servants - with slowking as the brain of their operations and intelleon as their (probably rather brutal) sniper and master of disguise.
I could see Intelleon heading back to the past to pose as an explorer in pretty much exactly the same way dusknoir does in canon - which then results in the very funny situation of having TWO separate renowned explorers in town giving completely contradictory stories while the townsfolk struggle to decide which to trust 😂
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ferromagnetiic · 1 year ago
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SBS volume 107
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Kid doesn't care if it's his bloody birthday. He's going out of his way to send him a proper Fuck You. He will personally deliver him a celebratory Molotov cocktail.
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garset-grocery · 1 year ago
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Daily Femboy Music Rec Day 2:
Wax Tailor - Que Sera
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Probably the most iconic song by this artist afaik, it’s a pretty good introduction to the triphop/scratch scene (for the record I have no idea if that’s the actual name of this genre, I just think it’s neat). The voice samples and relaxing lo-fi beat create a certain vibe that just soothes my soul for whatever reason. It feels like sipping a mojito while you watch the chaos and turmoil of the world unfold around you, which I think, from listening to the chorus, a mixed sample of Doris Day’s “Que Sera, Sera”, is the point.
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anthropwashere · 2 years ago
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This is not a stress vent but a petty vent but could it kill my roommates to let me know when they’ll be gone a whole week BEFORE I text them totally unrelated questions?????
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sirompp · 2 years ago
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neon-angels-system · 2 years ago
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being a system is so fucking annoying sometimes
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obitv · 2 years ago
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anyeay. rotating deadwood rotating the upp theyre soooo special 2 me
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pechebeche · 11 months ago
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Can second Twine - saw a lot of people using it and discussing it in class - and I also want to throw out GDevelop! I found this one while working on a Game Jam, and it's 1. open source (always good!!), 2. free!! (always even better), and 3. the closest thing to a "no code" engine I've actually seen for 2D games!
& I'd also like to add that Unity is completely free so long as you're below a certain sales threshold. Even if you don't choose to use it long term, it's a great learning program for the basics of any game engine because it has such a huge backlog of tutorial videos. Despite. Waves hand at this year. Everything
🎮 HEY I WANNA MAKE A GAME! 🎮
Yeah I getcha. I was once like you. Pure and naive. Great news. I AM STILL PURE AND NAIVE, GAME DEV IS FUN! But where to start?
To start, here are a couple of entry level softwares you can use! source: I just made a game called In Stars and Time and people are asking me how to start making vidy gaems. Now, without further ado:
SOFTWARES AND ENGINES FOR PEOPLE WHO DON'T KNOW HOW TO CODE!!!
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Ren'py (and also a link to it if you click here do it): THE visual novel software. Comic artists, look no further ✨Pros: It's free! It's simple! It has great documentation! It has a bunch of plugins and UI stuff and assets for you to buy! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) You can also port your game to a BUNCH of consoles! ✨Cons: None really <3 Some games to look at: Doki Doki Literature Club, Bad End Theater, Butterfly Soup
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Twine: Great for text-based games! GREAT FOR WRITERS WHO DONT WANNA DRAW!!!!!!!!! (but you can draw if you want) ✨Pros: It's free! It's simple! It's versatile! It has great documentation! It can be used even if you have LITERALLY no programming experience! (You'll just need to read the doc a bunch) ✨Cons: You can add pictures, but it's a pain. Some games to look at: The Uncle Who Works For Nintendo, Queers In love At The End of The World, Escape Velocity
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Bitsy: Little topdown games! ✨Pros: It's free! It's simple! It's (somewhat) intuitive! It has great documentation! It can be used even if you have LITERALLY no programming experience! You can make everything in it, from text to sprites to code! Those games sure are small! ✨Cons: Those games sure are small. This is to make THE simplest game. Barely any animation for your sprites, can barely fit a line of text in there. But honestly, the restrictions are refreshing! Some games to look at: honestly I haven't played that many bitsy games because i am a fake gamer. The picture above is from Under A Star Called Sun though and that looks so pretty
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RPGMaker: To make RPGs! LIKE ME!!!!! NOTE: I recommend getting the latest version if you can, but all have their pros and cons. You can get a better idea by looking at this post. ✨Pros: Literally everything you need to make an RPG. Has a tutorial inside the software itself that will teach you the basics. Pretty simple to understand, even if you have no coding experience! Also I made a post helping you out with RPGMaker right here! ✨Cons: Some stuff can be hard to figure out. Also, the latest version is expensive. Get it on sale! Some games to look at: Ib, Hylics, In Stars and Time (hehe. I made it)
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engine.lol: collage worlds! it is relatively new so I don't know much about it, but it seems fascinating. picture is from Garden! NOTE: There's a bunch of smaller engines to find out there. Just yesterday I found out there's an Idle Game Maker made by the Cookie Clicker creator. Isn't life wonderful?
✨more advice under the cut. this is Long ok✨
ENGINES I KNOW NOTHING ABOUT AND THEY SEEM HARD BUT ALSO GIVE IT A TRY I GUESS!!!! :
Unity and Unreal: I don't know anything about those! That looks hard to learn! But indie devs use them! It seems expensive! Follow your dreams though! Don't ask me how!
GameMaker: Wuh I just don't know anything about it either! I just know it's now free if your game is non-commercial (aka, you're not selling it), and Undertale was made on it! It seems good! You probably need some coding experience though!!!
Godot: Man I know even less about this one. Heard good things though!
BUNCHA RANDOM ADVICE!!!!
-Make something small first! Try making simple: a character is in a room, and exits the room. The character can look around, decide to take an item with them, can leave, and maybe the door is locked and you have to find the key. Figuring out how to code something like that, whether it is as a fully text-based game or as an RPGMaker map, should be a good start to figure out how your software of choice works!
-After that, if you have an idea, try first to make the simplest version of that idea. For my timeloop RPG, my simplest version was two rooms: first room you can walk in, second room with the King, where a cutscene automatically plays and the battle starts, you immediately die, and loop back to the first room, with the text from this point on reflecting this change. I think I also added a loop counter. This helped me figure out the most important thing: Can This Game Be Made? After that, the rest is just fun stuff. So if you want to make a dating sim, try and figure out how to add choices, and how to have affection points go up and down depending on your choices! If you want to make a platformer, figure out how to make your character move and jump and how to create a simple level! If you just want to make a kinetic visual novel with no choices, figure out how to add text, and how to add portraits! You'll be surprised at how powerful you'll feel after having figured even those simple things out.
-If you have a programming problem or just get confused, never underestimate the power of asking Google! You most likely won't be the only person asking this question, and you will learn some useful tips! If you are powerful enough, you can even… Ask people??? On forums??? Not me though.
-Yeah I know you probably want to make Your Big Idea RIGHT NOW but please. Make a smaller prototype first. You need to get that experience. Trust me.
-If you are not a womanthing of many skills like me, you might realize you need help. Maybe you need an artist, or a programmer. So! Game jams on itch.io are a great way to get to work and meet other game devs that have different strengths! Or ask around! Maybe your artist friend secretly always wanted to draw for a game. Ask! Collaborate! Have fun!!!
I hope that was useful! If it was. Maybe. You'd like to buy me a coffee. Or maybe you could check out my comics and games. Or just my new critically acclaimed game In Stars and Time. If you want. Ok bye
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jaythelay · 1 month ago
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The Life Gems in DS2 are a damning mark against the game that genuinely further exemplifies why people have issues with the entire game.
To start, it's a crutch for game design. DS1 was designed, with levels that had intention behind beating them with 5-20 flasks of varying heal amounts. But because of this, it meant areas were more "chunky" than hallway-like. Segmented into almost mini-games if you will.
If it didn't separate "chunks" with a bonfire, it separated in unlocking a shortcut, elevator or ladder, a key or character. It meant even in death you took something with you. It wouldn't be a waste of time, you made progress of some form outside of just your character or equipment.
Life Gems cost souls, cost time to grind and find. Because of this, using one means Wasting Souls, and time, however it's used to progress forward. Dying...even if you retrieve your souls, means Wasted Time and Souls, which are also, Time. There's seldom few shortcuts due to the "Hallway" design they took for DS2 onwards. Shortcuts are Bonfires far more often than anything unique, and whatever items you find are very likely worthless since the worthwhile stuff is never within reach of general progress, but almost random "exploration".
Yes, the interconnected design of DS1 was a nightmare to create, but it's not like it's impossible to keep in some fashion, that's actually fun, mind you. Having "Chunks" is far superior to these fat hallways they keep making, with ER being the biggest hallway I've yet seen for any openworld. Wouldn't it have been cool to unlock shortcuts back to areas of the openworld? Instead of like, getting a horse and using tornadoes, or fast traveling...
What "Hallway" level design means, is "linear" as in only Point A and Point B with everything inbetween being spaghetti in a circle formed by A/B, pretending to be Point C/D/E, but make no mistake it's just a hallway that has no real exploration, just poor navigation pretending to evoke exploration via removing direction entirely.
Best way to describe it, is imagine A at the top, and B at the bottom, there's 3 paths, 2 of them dead end, and all 3 lines look like spaghetti. There's little design other than making the world look pretty and 'natural' but there's no direction for the player, think "yellow paint" but competent and respectable. So you're stuck aimlessly wandering a swamp that somehow feels like 8 swamps in one hoping desperately trying to find Point B getting stuck in Point J and N.
Because of this, it means you can basically be at any level with any gear, so fuck it, all the enemies have unreadable attack patterns, hop around at mach 50 multiple times, and are spammed every which possible way. The idea being that, you, have to find a way to avoid activating more than you can handle, over, and over, and ov-
Because of this, they rely on the crutch of "infinite heals" because god knows they know they couldn't design around something as simple as "they have either 5 heals or 20." There's no limitation so they don't have to care about level design, who cares! They can spend hours in the wrong area because they don't even need a Point B anymore!
Which again, is another problem, they treat Point B as THE reward, like it's not just a cool thing to find that helps you, it's THE reward, it's your fast travel, it's your means of navigation and direction, getting souls from a boss is frivolous without the bonfire, same with clearing an area, so keep that shit as obscured away from the player as humanly possible, so they're more likely to lose it all, until the end of a boss fight. Blegh, it's just hard for the sake of being hard, the challenge should be the obstacles, not the fact I'll be wasting time if I make one mistake I couldn't possibly have not made without trial and error.
Which there's a balance for everything I've said here to be complete clear, and to me, DS2 heavily lacks balance, because it's not designed around "Here's the challenge and you can do stuff to make it easier" it's almost always "Die to Learn and most times that's not enough so Heal Heal Heal baby good luck making progress!"
So, here's the deal, the simplification, When You are Considering something, your first thought is likely Resources. In the case of DS1, you know you have limited resources, so you Design Around That, there's an intention behind the obstacles that are intended to be overcome with that set amount of resources. Bonfires aren't The Reward, they're a signifier that you Made Progress.
DS2 doesn't consider that at all. It considers the Fight, or the Gank, and again, over and over, it's just about avoiding a gank, sure DS1 has this but it's like, harder to set up accidentally, for sure there's moments, but DS2 is nothing BUT that. Because of this, it doesn't feel like you're fighting, but playing a poor Dynasty Warriors. Since they basically can only design around Infinite Healing they have to make it so you never have time to heal, not because the AI is smart, but because the AI is bountiful and surrounding. You can't design around 6 enemies all clustering around the player and swinging in a Souls-Like that's Absurd, it's poor for that reason and constantly trying to avoid it is simply put, not fun, it's a one trick pony they rely on constantly. Bonfires are The Reward, they enable your means to fast travel Past the obstacles you just struggled horrifically through, it's a pat on the back after almost dying in a car crash. This means you're never rewarded until you No Longer have the chance to Waste Your Time in the exact same area, but a new area with the exact same problems.
To be clear I fuckin' love the artistry of DS2 and the lore, the characters, the theories, fan-art, but DS2's failures come in with Level Design more than anything else, and that Level Design is what lead to Life Gems. Your average player is not going to be able to Flask Only DS2, but you can in DS1, that's nothing to say, other than DS1 has far more intention behind it's entire design than DS2 does.
If DS2 had better level design I straight up think it would've been better than DS1 in far more areas but because of it's dreadful pacing and Hallway design, it's sheer obscurity of complex mechanics that in no way translated from DS1 nor transitioned into DS3, it remains as a unique experience that's incredibly difficult to enjoy. I really think it's like Chulip, it's not a game people recommend playing, but do recommend watching.
#Dark Souls 2#a ramble#not a rant to be clear#I'm trying to beat this fucking game for the first time#it was my first souls like and really did make me write off the series back then#But every time I see someone sing praises and show off elements of the game#I desperately ache to play it and enjoy it#but truth be told I really cannot get behind it's jank as hell feeling in everything#like the Heide Knight or whoever has a Frame 1 Attack input. The fuck? Like cmon dude who “designed” that?#Then he just kinda...Freezes and suddenly does a big attack and instant turning. Like bro what kind've telegraphing is making the animation#look like it's breaking? I honestly thought his code was broken til he just changed animations into an attack#also the fact my cool dual wielding Big Sword and Normal Sword is worse than the unmodified Beserker Sword...#It's just depressing. Like there's no point in experimenting because the fuck-off sword everyone uses really is just better to use#it breaks poise it does lotsa damage has a long reach#so frustrating because power stancing is cool but like why bother#and weapons break in 3 minutes it's so frustrating#and hitboxes are just fucking BAD dude there's no excuse#the examples some give to try and prove otherwise are anecdotal compared to the reality#also why the FUCK is there SO MUCH FREEZE after a swing oh my god. Just lemme dodge roll already shit#There's nothing less fun than getting 1 hit in and having to wait for their 6 swings and you do next to no damage#and you're constantly being pushed into yet another gank#There's alot of people who are very wrong about DS2 being a bad game. But that doesn't mean it's genuinely not well made#There's people who just like...for some reason run away from enemies instead of fighting setting themselves up for failure?#they're wrong. But other times people show off enemy AI that straight up has never happened to me before#and claim this is how people should've played. So I do it and...No that doesn't work actually#Just frustrating how it seems nobody has a clue about anything in this game from fan to hater. But the fans are cooler#People really should take the time to make a decent guide for it. It's designed to have someone holding your hand honestly#Not playing for you but navigating you.#Hell a Map would've made a world of difference#oh and
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cheeseanonioncrisps · 9 months ago
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A murder mystery film set in a medieval village. After an outbreak of plague, the villagers make the decision to shut their borders so as to protect the disease from spreading (see the real life case of the village of Eyam). As the disease decimates the population, however, some bodies start showing up that very obviously were not killed by plague.
Since nobody has been in or out since the outbreak began, the killer has to be somebody in the local community.
The village constable (who is essentially just Some Guy, because being a medieval constable was a bit like getting jury duty, if jury duty gave you the power to arrest people) struggles to investigate the crime without exposing himself to the disease, and to maintain order as the plague-stricken villagers begin to turn on each other.
The killer strikes repeatedly, seemingly taking advantage of the empty streets and forced isolation to strike without witnesses. As with any other murder mystery, the audience is given exactly the same information to solve the crime as the detective.
Except, that is, whenever another character is killed, at which point we cut to the present day where said character's remains are being carefully examined by a team of modern archaeologists and historians who are also trying to figure out why so many of the people in this plague-pit died from blunt force trauma.
The archaeologists and historians, btw, are real experts who haven't been allowed to read the script. The filmmakers just give them a model of the victim's remains, along with some artefacts, and they have to treat it like a real case and give their real opinion on how they think this person died.
We then cut back to the past, where the constable is trying to do the same thing. Unlike the archaeologists, he doesn't have the advantage of modern tech and medical knowledge to examine the body, but he does have a more complete crime scene (since certain clues obviously wouldn't survive to be dug up in the modern day) and personal knowledge from having probably known the victim.
The audience then gets a more complete picture than either group, and an insight into both the strengths and limits of modern archaeology, explaining what we can and can't learn from studying a person's remains.
At the end of the film, after the killer is revealed and the main plot is resolved, we then get to see the archaeologists get shown the actual scenes where their 'victims' were killed, so they can see how well their conclusions match up with what 'really' happened.
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