#nintendo is such a strange company like there's so much that is good and lively and hopeful about them
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rawliverandgoronspice · 8 days ago
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oh wow, shocking twist and new development, but now I'm starting to see a lot more industry people than before conceding that totk had serious high level flaws and express frustration at the design philosophy developed around that title
this wasn't the case even six months ago, so that's something
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sketchedboba · 1 year ago
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I get some people raise an eyebrow on how you write Bowser in this au but can I just say hes gotta be one of my favorite Bowsers out there!! ❤
Like no shade to other Bowsers but he's such an interesting and complex character to me I want to learn more about him in this au!
Like it's strange & interesting to me how he can neglect to raise his own imperfect creations yet be willing to take in other imperfect & abandoned koopalings, It makes me wonder about whether it was him being naive to parenthood in his younger years as well as seeing his own imperfections in them.
I actually like him doing poorly at being a parent the first time around but doing great with most of the next set of kids since these things do happen in life and it makes me want to know more about his relationships with not only his kids but their relationships with each other and how it effects everyone, like I'm curious about Bowser's mindset and what he regrets in his life and if he ever considers trying to mend broken family relationships with his older kids, I'm also very curious about how Luigi handles this info and if he calls him out on some things later on when he kinda has the right to do so as a queen and step parent
Im a huge fan but also super shy so sorry for this being anon but your story leaves me with questions and cravings for more it's so good and not just black & white keep up the great work!❤
After reading all of this, thank you 💚
I don't dislike other Bowser interpretations (heck I envy how simple or even more complex others make his character). However thank you!
I've also shared a few times that just because I've written a morally grey or black character, doesn't mean they're terrible overall or stay that way. It gets frustrating having to explain this over and over again especially when the version in my au gets compared to someone's personal version of him or another au. I have nothing against either.
Anygays, what a rant- moving on 😭
I'll reveal more on the Koopa Kids in the next post and I'm excited to share more of their personalities. 🎉 Surprise 🎉 they were the ones the new animatic is going to be about. It'll flesh out their lives a bit more.
As for Luigi's response, there's a comic planned for the confrontation so I won't spoil much outside of that. Just know it gets pretty messy.
Also for anyone doing the math, yes, Bowser wanted an heir at the age of 16, he was royalty AND the only other large koopa species. Kamek is a nice father figure, but he wanted company he could tend to. He was also naive in thinking about how fatherhood worked and Kamek spoiled him, so no wasn't really an answer he would take.
I genuinely found canon Bowser's treatment of different types of the younger koopalings over the years interesting. He praises Junior a lot and most of the others are an after thought (just like how Nintendo treats them...)
I know 10 is a lot of children for him (I've been told this before), but he's 34 almost 35 in my au. He has most definitely will and has fucked up whether it be with his children or his relationships with others.
It's good to know that there are people invested in the au though and don't worry about being anon 😌 I appreciate the support n luv ♥️
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Here are these two goofs eating spaghetti. 🧡
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archoneddzs15 · 1 month ago
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Nintendo Game Cube - Sonic Mega Collection
Title: Sonic Mega Collection / ソニック メガコレクション
Developer/Publisher: Sega (Sonic Team) / VR-1 Japan
Release date: 19 December 2002
Catalogue Code: DOL-GSOJ-JPN
Genre: Compilation / Variety
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You know of the first four Sonic games already - good platformers. These are presented in mostly their original form, except for a few graphical modifications. These do not affect the overall experience, and die-hard fans should not be put off. Sonic Spinball is a slightly mediocre game - imagine the pinball areas in the Casino Night levels of Sonic 2, with the difficulty upped and the gameplay quality lowered - this one's an acquired taste (I personally hated it as much as that Dinoland game from Wolfteam).
Mean Bean Machine is excellent - this is just Puyo Puyo with a Western twist, and the Sonic license slapped on to make it sell. Flicky may be off-putting due to the dated graphics (I'm not kidding - I played it 2 times on my Mega CD already) but is an addictive game which originally started back in the arcades in 1984. Ristar is the best game on the disc, but you probably didn't know that this was there. Do you know why? Because in Sega's infinite wisdom, the company has chosen to lock it out until you start every other game 50 times. Personally, I think that the people putting the disc together thought they were funny.
One HUGE scar on the surface of this pretty little optical disc - NO SONIC CD: the best 16-bit Sonic game ever (IMO) has been sadly not included in the compilation due to hardware emulation difficulties (the game was on the Mega CD; a port of the 1996 PC version would be included in Sonic Gems Collection). Knuckles' Chaotix (32X) is also missing, and while I miss it, I don't see this as a huge problem.
Visually, the games still look great. Of course, they have technically aged, with the possible exception of Ristar - its use of the Genesis hardware and its extreme colorfulness make it too hard to criticize. (Make sure you're using the RGB cable, or if you live in North America, the next best thing, is S-Video - or Component if you can afford it!) The audio's also hard to fault. Some of the menu songs on Spinball are so grating you'll wanna put your TV on mute (thanks a lot, GEMS sound driver!). But the catchy songs of the other games (Chemical Plant in Sonic 2, anyone? Starlight Zone in the original?) are still good after all those years.
Oh, and the Japanese disc also includes The Ooze and Comix Zone. I liked Comix Zone's music. Despite using GEMS, the music is strangely awesome.
Along with these classic games, Sonic Mega Collection has some extras up its sleeve. Remember the lovely Sonic CD anime intro which we also got to see in Sonic Jam on the Saturn? Well, you probably would, if that game was on this disc. On the Mega CD, the frame rate was poor, the video size was tiny, and the colors were nasty. But it was a stunning intro. The PC version of Sonic CD lets fans see the intro in its proper colors. Squashed into a tiny window and badly resized (read: pixilated!) Sonic Jam came closer, but Sonic Mega Collection finally lets us see the intro (and ending sequence) in broadcast quality, full screen, full speed. The sequence was animated by Toei Animation, who I believe is also to blame for "Digimon", and is stunning. This version has the American music "Sonic, You Can Do Anything" dubbed over the original Japanese rap song, but in all honesty, I prefer the American version as far as the one in this disc is concerned.
It's not perfect though. A graphical smoothing option on the emulator would have been nice like is available on PC emulators. The rest of the movies are cop-outs. Rather than giving us the selection of TV commercials on Sonic Jam, Sega has decided to give us advertisements for current and upcoming games. Oh, and a really bad "History of Sonic" video, nowhere near as good as Sonic Jam's museum section. There are also lots of comic cover scans, some of which are nice, but because these are the American Archie comics, some are painful too.
Overall, Sonic Mega Collection is worth picking up, considering how many titles you're getting on one disc. The fact that Sonic CD isn't included is a huge kick in the stones, but considering Ristar is here (albeit in a nearly impossible-to-unlock form), as well as other classic Sonic games, movies, and illustrations, it's hard not to recommend.
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rocorambles · 4 years ago
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Surprise Interview
Pairing: Kenma x Reader
Genre/Warnings: NSFW, Yandere, Pseudo-Cest, Dub-Con/Non-Con, Verbal Humiliation, Manipulation
Summary: Kenma sees if you have what it takes to be Bouncing Ball’s newest employee.
A/N: This is for @sugawara-sweetheart ‘s Decadence Collab. So excited to be a part of this collab and to be able to indulge in such a delicious prompt and theme. Be sure to check out everyone else’s works! As always, thanks for beta-ing @sawamooora ~
There’s a familiar peace and a new nervousness about coming back home for the holidays. Mostly because home isn’t quite the same home it used to be. You can feel warmth blooming in your chest at the thought of seeing your mom, telling her about everything and everyone (as if your daily phone calls aren’t enough), and just lounging around while she fills you up with her cooking. But you can also feel a certain shyness as you approach the house, a building that still feels brand new and strange to you.
Your mother had gotten remarried during your earlier college years after your father’s passing and you were elated for her. If anyone deserves all the happiness in the world, it’s her. You had met Mr. Kozume quite a few times and you have no qualms with the man. He treats your mother like a queen and even though you playfully gag as they sweet talk and kiss in front of you, you wholeheartedly approve of their relationship.
However, what you aren’t quite as prepared for is having a new step-sibling.
You don’t know much about Kenma Kozume. Well, not much more than the rest of the world does.
Professional gamer. Successful stock trader. Popular YouTuber. Founder of his own corporation.
You know exactly who your new brother is, but other than seeing him a few times in person at family gatherings and exchanging polite greetings, there’s no real connection. Which is why your heart races as you nervously ring his doorbell, anxiety already making your leg twitch as you wait for the door to open.
Your mother and step-father are on a couple’s vacation and won’t be returning for a few days.
(“We just want some romantic time together before we have a full house again for the holidays. Plus this is a great chance to get to know your older brother better!” You hadn’t even been able to get a word of protest in before she had laughed and hung up on you, leaving you speechless and on your own as you hesitantly texted Kenma, letting him know what day to expect you.)
Kenma is quiet as ever as he nods in greeting, silently leading you to your guest room before quietly telling you to make yourself at home and leaving to do his own thing. You let out a huge sigh of relief as the door closes behind him.
There’s nothing wrong with Kenma. He’s smart and successful. Maybe a bit on the quiet side, but that only adds to his down to earth charm. You know your mother and step-father adore him and you can’t blame them. Yet, you can’t help but feel scrutinized, seen so clearly in a way that terrifies you when his feline eyes gaze at you. It takes everything in you not to immediately scurry away whenever you’re in viewing distance of him, desperate to hide all the flaws you imagine he’s noticing and calculating. Your step-father had mentioned how Kenma used to be the strategist of his high school volleyball team, and has always been able to evaluate and accurately break down situations and people. And you believe it.
You’re just grateful the house is large enough to avoid each other and that Kenma tends to reside mostly in his home office and bedroom.
But even the founder of a company needs a break from time to time. Kenma shuffles towards the gaming room, only to blink in surprise when he sees you already inside of it, happily smiling as Animal Crossing visuals and sounds fill the space.
He had known you owned a Nintendo Switch, a piece of information your mom had shared to break the ice a bit. And it’s really no surprise that this is your go-to game. But knowing and seeing are two different things and he can’t help but let his own lips twitch upwards at how calm and relaxed you are tending to your garden, decorating your home, choosing your outfit.
Kenma’s never been good with people, has never been the one to initiate a friendship. He knows he should have made more of an effort to be friendly and welcoming to you as your new older brother. There’s a slight pang of regret in his chest when he sees how at ease you are while you’re unaware of his presence. His eyes are as sharp as ever and he locks in on the way your body slightly stiffens, fingers nervously fidgeting when you finally notice his figure in the doorway, words already stuttering an apology for using his game room without explicitly asking.
You look like a scared mouse about to flee from the claws of a cat. And it pisses him off.
He hasn’t made the best efforts to bridge the gap between you, but for you to fear him? That seems a tad unnecessary, and more than a tad insulting. It’s more than enough to make the sadistic streak in him want to give you something to be scared about.
But he’s never been impulsive and he just quietly sits beside you on the floor, reassuring you it’s fine to play, smirking when you sneak little side glances his way as you continue collecting fruits.
“Kozume, do you want to play-”
“Just call me Kenma.”
Entranced eyes watch as you grow flustered at his words, mouth silently testing the weight of his given name in your mouth. For once, Kenma could care less about playing video games when a shaky timid “Kenma” slips past your soft lips.
“Kenma, do you want to play something together?”
You have no idea how badly he really does want to play together, but it’s a game you’re not ready for. So he calls upon any restraint he has to pluck your device from your hands and change the game to Mario Kart.
It’s amusing how easily you soften besides him, brow furrowing in concentration, eyes intently and eagerly following the screen, any anxiousness quickly forgotten as you get into the game. He greedily watches as you pout when you make a mistake, as your eyes light up every time you pass someone.
If he had known how easy it would be to make you warm up to him, he’d have done this sooner and he genuinely laughs when you whine and fake glare at him as he wins yet another round.
He asks about school. You ask about work. He tells you about his childhood. You share your own stories.
It’s a comfortable rhythmic back and forth and he’s afraid of ruining it, but a certain question nags at his mind, a question he knows may ruin the entire flow of the conversation.
“You’ll be graduating soon. Have you decided what you want to do after college?”
“Kenma not you too!!!”
His shoulders relax at how well you react to the question, smiling at the way you flop onto your back and groan about how mom and dad are already on your case about future plans.
“I’ve been applying to places, but who knows. Maybe I’ll just work for you at Bouncing Ball.”
There’s a playful lilt in your voice when you say it, a giggle and teasing smile accompanying the words. But there’s nothing funny about it to Kenma and your smile falters a bit when you see how tightly Kenma’s gripping his controller, the way his eyes pin you down.
“Kenma? It’s just a joke. I would never take advantage of-”
You try to get up from your reclined position, only to whimper in confusion when Kenma’s hand on your shoulder forces you back down. And suddenly you’re pinned down by more than just his stare as he moves to straddle you, knees on either side of your body, hands next to your head, his whole body caging yours.
It’s a lighthearted joke in the family that if all else fails, you could always work at Bouncing Ball. A joke your step-father and mother always dish out when the arguments get too tense as the three of you talk about your future. But it’s become less in jest for Kenma, especially after Kuroo sent him a scandalous picture of his newest secretary kneeling between his long legs, lips wrapped around his cock.
It wasn’t the first picture, nor was it the last incriminating photo the older businessman had sent him. Kenma merely rolled his eyes before deleting the image from his phone, wondering when Kuroo would grow bored and find a new toy to play with. But he freezes when he sees the following text message from his long-time friend.
“You’re the CEO of a company, Kenma. Wouldn’t it be nice to have someone convenient around? A pretty warm body? I bet that cute new step sister of yours would look really good under your desk. Doesn’t she graduate from college soon? If you don’t make a move, maybe I’ll snatch her up right from under your nose. I’m due for a change of secretary soon.”
There’s absolutely no reason for the hot anger that lances through him at Kuroo’s taunting words and he grimaces at playing right into his ex-captain’s hands, already hearing Kuroo’s braying laughter in his head if the older man saw just how much his words affected him.
But initial irritation aside, he lets himself really think, really imagine what a life with you at his beck and call would be like. And he likes what he sees. He doesn’t delete Kuroo’s photos as quickly as he used to, replacing the female faces with yours in his imagination as his hands slip under the hem of his boxers.
He knows it’s a longshot, knows there’s a high chance you’ll continue your lives as is, never destined to exchange more than a few polite greetings at family outings. But now...now hearing you voice the idea out loud yourself, hearing the way his first name sounds from your lips…
Maybe it’s not the silly pipe dream he had believed it to be.
“I’m in need of an assistant if you really do want to work at Bouncing Ball, but you’d need to prove why it would be worth hiring you.”
He almost laughs at how you perk up despite the precarious position you’re in, almost ready to launch into an elevator pitch of your qualifications flat on your back underneath him. You’re quite the multitasker already and he groans at the thought of having you cockwarm him while he tests out a new video game, making you answer all his calls stuffed full of him and desperately trying to hide the lustful tremble in your voice.
But he’s not here to listen to your carefully crafted speech. (Guess you really were practicing for job interviews like you said you were. What a good girl.) And he firmly presses his lips against yours to silence you, taking his time to immerse himself in the way your mouths mold against each other.
Your taste, your smell, your warmth. It’s all intoxicating and he slips his tongue inside your parted lips, subtly rutting his groin against your body. He can feel your body jostle as you lift your arms and he waits for the weight of your arms to lovingly wrap around his neck, only to be shocked when you weakly press against his shoulders until he finally relents and pulls back just enough to look down at you in irritated confusion.
“We- we shouldn’t be doing this.”
It’s not the words that have him clenching his fists, not even the way your palms still timidly press against him in a laughably weak show of defense.
It’s the fear in your eyes, the way you look at him like he’s some monster. It's the way he can almost palpably feel and hear your desire to be anywhere other than here, with anyone other than him, wishing to put as much space between the two of you as possible.
It’s your rejection.
It hurts to know that he isn’t enough just as he is, that he needs to resort to less...savory and straightforward ways to entrap you. But he’s not Hinata or Kuroo. He doesn’t have an electrifying personality or roguishly handsome features and charm to woo you. He only has his cunning and sharp tongue.
And he fully intends on maximizing his gifts.
“Of course, you don’t have to. You can just keep on applying and getting rejected by every company you speak to, if they even bother meeting with you after seeing your pathetic resume. Average college. Average grades. Average major. Tell me, how many interviews have you actually been reached out to for?”
He’s going out on a bit of a limb, but his suspicions are right and he cruelly smirks at the way tears bubble in your eyes at his words, no comeback or denial rolling off the tip of your tongue. He had a feeling you were struggling from the bits and pieces he’s picked up as your parents quietly talk and fret over you actually being able to find a job after graduation.
“Our parents are too nice to say anything about it, but you know they’re disappointed in you, right? Have you noticed how they always avoid talking about how school is going or asking you about how job hunting is going? How they only ask me how work is going? It’s because they know you’re just a loser whose life is going to amount to nothing.”
“That’s not true! They love me-”
“I’m not saying they don’t love you, but doesn’t that make it even worse? Making your loving and caring parents worry and stress over you when they should be preparing for retirement, an easy life? Instead of letting them finally enjoy a carefree life, you’ll be their freeloader daughter who uses up all their remaining funds. Is that what you want?”
You really are too easy and his lips curl in satisfaction at the way you frantically shake your head side to side, fat wet drops streaming down your face, adorable sniffles filling the air.
“If you become my assistant, I’ll compensate you well. You can live here with me, have your own room, a roof over your head, all the food and clothing you need and want. Think about how relieved and happy our parents will be seeing you provided for, seeing us getting along. Isn’t that what you want? For them to be happy?”
He knows how close you are to your mom, how important this idea of a perfect family is to you. He knows how insecurity and doubt about your own capabilities torment you. And he knows you’re hooked on his claws when your hands that are still pressed against his shoulders drop limply besides you, not even a hint of resistance left in you when he leans down once more to rest his forehead on yours, one hand cupping the side of your face.
“This is all you’re good for anyway. Working underneath me.”
If you notice his pun, you don’t acknowledge it, too busy wincing and squirming as he harshly nips and bites a trail from your lips to your neck as he pushes up the hem of your shirt until your chest is on full display for him. There’s something experimental, cold, meticulous about the way he gropes and fondles your breasts.Your face heats in humiliation at how he treats you like one of the many game consoles he’s reviewed for his audience.
But you don’t do anything about it, telling yourself that this is just his version of an interview as he pinches and prods at you, meanly twisting your nipples and chuckling at your yelp of pain. You obediently let him spread your legs apart, only letting out an agonized cry as he tests your flexibility, staring at him with a trembling lower lip as he sharply tells you to shut up while scrutinizing your panty-covered sex.
“You really are made for this, aren’t you?”
You whimper as he nudges the small wet spot on the thin fabric, clenching your eyes shut in denial at how hot and wound up your body feels from his touch, unable to hide your gasp as he pulls the layer aside and rubs your aroused clit.
There’s something so different about the way his fingers slowly sink into your wet pussy, almost lazily curling against your soft walls, his thumb never stopping its careful massage on the bundle of nerves at the apex of your thighs. So different from your own fingers desperately thrusting in and out of you. So different from the drunk partners you’ve hooked up with at college and their sloppy, rapid, frantic movements.
You can feel something large, something intimidating slowly rising from deep inside of you, a volcano about to erupt compared to the bright and fast to fade shooting stars you’re used to. You’re scared. Scared of the intoxicating feeling, of how easy it is to grow accustomed to Kenma’s presence, of how his cat-like eyes are all you can see and think of.
How can something feel so wrong and so right at the same time?
That’s the last coherent thought you have before your world goes blank, pleasure rocking through you as you soak the carpet and your step-brother’s hand with your juices. You’re moaning as Kenma continues to rock his fingers in and out of you, fingertips insistently massaging your clit and g-spot as you ride out your orgasm, body trembling and convulsing.
But even when the tremors slow, when pleasure becomes something sharper, more overwhelming, he doesn’t stop. You wail, begging him to stop, to let you rest, slumping in relief when he finally drags his hands away from you, carelessly wiping the mess you’ve made of his hand on your skin, covering you in your own essence.
Your heavy eyelids threaten to flutter shut as you let exhaustion wash over you, already dreading having to get up and wash yourself. But you’re shocked back to reality as something hard begins to nudge at your still fluttering entrance.
“Kenma! No! Too much-”
You break off into a sob as surprisingly strong hands dig into your hips, holding you still as he pushes and pushes until he’s fully settled inside of you, balls resting against your ass.
You’re still so tight, your quivering walls clamping around the intrusion, and he groans at the thought of being able to sink into this hole every day, multiple times, whenever he wants. His cock is already aching from holding off for so long, from watching your body and face contorted in pleasure. Kenma can feel his end quickly approaching as you scream and wail underneath him, eyes rolling back in your head, drool trickling from the corner of your mouth. You look absolutely obscene and he doesn’t think he’ll ever get enough of this side of you.
But despite the way his balls are tightening, despite the stutter in his hips, he’s determined to watch you fall apart once more, to see you shatter to pieces yet again. He grits his teeth, fingers reaching down to furiously rub at your already oversensitized clit, reveling in how your back arches, thighs shaking in overstimulation, and then you snap.
He wonders what his parents would think of their dear dumb daughter now, looking nothing like their silly angel, looking like a wanton used whore, incoherent garbled noises slipping past your lips as you twitch uncontrollably, your pussy milking him dry as he cums inside of you.
There’s only silence mixed with your pitiful whimpers as he slides out of you, grimacing at the sticky mess you’ve made of yourself and him. But that’s what your other hole is for and he orders you to suck him clean, admiring what a quick learner you are, eager to please as you noisily slurp and lick him clean, moaning at the taste of your combined fluids...
Maybe too eager and he shoves you off of him when you become too enthusiastic, his cock beginning to twitch in interest once more.
You look so lost, still sprawled out on the ground, staring up at him with wide imploring eyes as he pulls up his pants. So vulnerable and in need of guidance.
Good thing you have such a great boss to manage you.
“Not bad. Consider these next few days your internship and if all goes well, I’ll be more than happy to hire you as Bouncing Ball’s newest employee this summer. Now clean up this room and show me that my future assistant can do more than just be a slut.”
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escapewithbts · 4 years ago
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Secrets in a Foreign Language (Part Two) - Jungkook
<<previous _ next>>
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A week quickly passed with not much to report; no more accidental run-ins with any of Korea’s most famous. However, you did let curiosity get the best of you and you ended up researching a little bit more about Jeon Jungkook, and specifically his relationship with fellow idol, Kim Cho-hee. Well… fake relationship. Though when you saw pictures of the two of them together you honestly couldn’t believe it was all an act. They really were constantly photographed together; holding hands, snuggled up in booths, having dinner, coming in and out of each other’s apartments. They actually seemed happy together in those pictures, so much so that you almost had to pinch yourself to make sure you hadn’t dreamt the whole interaction at Jungkook’s home… you definitely hadn’t though.
Soon it was Tuesday of the next week at 2 o’clock; Jungkook’s place marked on your work schedule again. You didn’t think much of it though, remembering the last time you were there he made sure to confirm the time so he wouldn’t be there at the same time you were.
Or… so you thought.
When you unlocked the door, you were immediately met with Jungkook’s broad back facing you as he sat on his leather couch. He had a pair of headphones on and a game controller in his hand, speaking Korean (loudly) into the tiny microphone attached to the headphones; the tv playing what looked like a shooting video game.
“YAHH!” he suddenly yelled, throwing his arms up in the air as the word ‘VICTORY’ appeared on the screen before him.
You were so confused.
It was Tuesday, right? At 2pm? But you didn’t bother checking. You knew it was. Why did it seem you were always questioning yourself about the time of day in this house?
The front door slamming shut made Jungkook whip his head around, pulling one headphone from one of his ears at the sight of you.
“Oh! (y/n)! Hello!”
He smiled widely at you.
You cocked your head.
“Hello, Jungkook. Wh-what are you…” you trailed off, figuring asking what he was doing here was a silly question. It was his own home after all. So instead you opted for,
“Why-why are you here?”
Which honestly wasn’t much better.
“Ah, I have the day off and just wanted to relax at home,” he shrugged, a blush forming on his pale face, “I promise I will stay out of your way. Do you… do you mind? If I am here?”
You couldn’t help but snort, not believing he was actually asking you if it was okay… this was his house.
“I think I should be the one asking you that…” you replied.
He pulled his headphones all the way down and rested them around his neck, then turned his body more to face you, his arms laying on the back of the couch.
“What? Of course it’s okay you are here. I wouldn’t stop you from doing your job.”
You gave him a small nod and with that decided to start cleaning in the kitchen.
To your surprise, Jungkook got up from the couch and followed you there.
As you set your supplies down on the counter, he opened the refrigerator and took out a bottle of water. Then he turned to you.
“Want one?”
You shook your head in response.
“No, thanks though.”
He leaned against the island and unscrewed the cap, letting the water fall into his open mouth. Meanwhile you peered around the kitchen, which was honestly the cleanest you had ever seen it in the few times you’ve been here to do your job. You struggled to even find any surface to wipe down. Usually there was at least something.
“So how are you?” Jungkook suddenly asked, taking a sip from his water again.
Your face started feeling hot knowing he was watching you. Why was he watching you? It made you nervous, especially since there seemed to literally be nothing for you to clean in this room. It looked even cleaner now than after you were done cleaning it! You were so confused.
“Uh, I’ve been good. And, um, you? How have you been?”
You finally looked back up at him, a sheepish grin on his lips.
“Fine, thank you.”
There was a pause where you two just stared at each other. You really took in his face for what felt like the first time. A small mole under his bottom lip, a rounded tip nose, he had put blue at the ends of his long black hair, the bangs of it falling over his big dark brown eyes. He smiled again, dimples becoming apparent on his round cheeks.
If your face could get any warmer, you’re pretty sure it would have caught fire by now.
You quickly looked away and cleared your throat.
“Well, I’ll be in here,” he walked back towards the couch and sat down, “Let me know if you need anything, (y/n).”
Then he gave you a thumbs up and put his headphones back on, turning back to the game.
You left the room and went down the hall to the main bedroom, figuring maybe he just hadn’t used the kitchen at all this week. He did say he wasn’t here that often after all.
But, to your surprise, the bedroom was in pretty immaculate shape as well. The hard wood floors were almost sparkling clean, the windows were so clear you had to shield your eyes from the afternoon sun, and you thought you noticed subtle streaks from a vacuum on the fluffy grey rug. At least you were able to dust the nightstands and desk in the corner (though if you were being honest there wasn’t much dust to begin with) and straighten out the sheets and blankets on the bed. Following that you moved on to the master bathroom which was also strangely spotless; you just wiped down the double sinks and toilet with disinfectant and headed to the guest room.
No longer surprised, but still very confused, it was the same in there, too. It didn’t not only not look lived in, but it also looked like it had been cleaned really recently. What on earth was going on?
You didn’t want to think too much into it though, it wasn’t your business and frankly you were relieved it was an easy job today considering Jungkook’s place was always the last on your schedule.
Once you felt satisfied with what you could do, you lugged your cleaning supplies back into the main area of the house. Jungkook no longer had headphones on and was playing what looked like Mario Kart. He noticed you walk in.
“Hey,” he briefly looked away from the race, “are you finished?”
You gestured to the room he was in, the living room.
“Just have to do this room,” you replied.
He paused the game and looked around for a moment, then back at you. He shrugged.
“Looks pretty clean to me.”
This room, too??
You were SO perplexed and suddenly worried. Did Jungkook not want you in his house for a long time? Is that why he had had it so obviously cleaned before you arrived? Was he mad about the last time you were here? Was he worried you were going to talk about what you had heard that day? Was he going to contact your company and not have you clean his place anymore? But why wouldn’t he have just done that in the first place? And again, the same question arose in your mind… why was he here when he had told you he wouldn’t be? What on earth was his end game?
Wow your overthinking was almost making you dizzy.
“O-Okay, I guess my work here is done then…” you trailed off, strolling over to the front door.
“Hey (y/n)?” Jungkook saying your name made you stop in your tracks.
You turned back to him.
“Yeah?”
“Was my house your last for the day?”
You paused then nodded, even more lost as to why he was asking this.
He looked down and scratched the back of his neck.
“Would you- do you want to stay and maybe play a game… with me?”
He held up the Nintendo Switch controller, his pale cheeks changing into a slight shade of pink.
Wait… what?
You cocked your head, imaging your face was all kinds of puzzled looking right now. He immediately caught on.
“Ah no no, you don’t have to, sorry, if you don’t want to or you have somewhere to be… I just thought maybe, I could use company? I think that’s the right words?”
He seemed flustered suddenly and well, you found it rather endearing.
“Um, no I don’t have anywhere to be…” you set your things down by the front door, “I’ll play with you.”
A few games couldn’t hurt, right? He invited you after all, and you were now technically off the clock. He smiled wide and bounced up and down a couple times in excitement like a little kid. It made you smile as you took the other controller from him and sat down cautiously, making sure to keep a bit of distance between the two of you.
“Have you played before?” he asked you.
You couldn’t help but scoff. You were, in fact, a master at Mario Kart.
“Have I played before? Ha! You may regret asking me to stay when I kick your butt.” Your confidence taking you by surprise and spilling out in the form of words.
Jungkook laughed and shook his head.
“Aisshh, we’ll see about that.”
It was a close race. But in the end, your cockiness was thrown back in your face. Jungkook got first place, his character standing on the podium accepting the gold trophy.
A pout was on your lips and Jungkook glanced at you from the side with a grin on his face.
Your competitiveness was coming out.
“Rematch?” you questioned.
Jungkook smiled at you, his nose scrunching in the process.
“Okay, if you really think you can win.”
The second race was close, but again he beat you. Same with the third. And the fourth. You were almost going to give up. Almost.
But you didn’t, and finally, after the fifth attempt, your kart zoomed over the checkered finish line just barely before Jungkook’s. You threw your arms in the air.
“Yes!!! Finally!! God, I thought I would never beat you.” You chuckled and shook your head.
“Yeah, that last banana really fucked me over,” he responded, looking down and avoiding your gaze, a small smile evident on his thin pink lips, “Should have watched where I was going.”
You then narrowed your eyes at him suspiciously.
“Waiiiit a minute… did you let me win that one??” you suddenly accused.
Jungkook finally met your gaze, his eye wide.
“What? No! No way! You beat me! I swear!”
It was at that moment when you learned Jeon Jungkook was a terrible liar.
A huge smile spread across your face and you pointed a finger at him.
“You did let me win!”
He brought his knees up to his chest and hid his face in his hands while laughing and shaking his head.
“No, no! I swear! You won, you won!”
He looked up again, his eyes squinting from how big his smile was, his face bright red.
You let out an exasperated sigh and threw your head back on the couch cushion.
“How many games is it going to take for me to beat you fair and square??”
At that moment, Jungkook’s phone started vibrating on the cushion between you two. Surprised by the noise, you instinctively looked down. The name ‘Cho-hee’ with a pink heart appeared on the screen, her face blowing a kiss as the contact picture. You quickly looked away as Jungkook silenced the vibration.
“She, um, made me put that picture and her name like that, with the heart, in case something happened or someone, like, got ahold of my ph-phone somehow…” he tried to explain, clearly nervous, his smile gone, his face going from red to white real quick.
You looked down and held up a hand.
“You’re good, I don’t need an explanation, it’s… not my business.”
There was an awkward silence before you decided to break it, coming to the conclusion that you had definitely overstayed your welcome.
“Well, you should probably answer that, and I should head out anyway,” you stood up; Jungkook did, too.
You smiled at him while walking to the front door.
“I had fun. Thank you… for asking me to play.”
He smiled back awkwardly.
“I did, too. Maybe…” he hesitated, “Maybe next time you will beat me.”
Next time? Would there be a next time?
“Maybe.”
His phone vibrated loudly in his hand again.
Yep, that was your cue.
“Goodbye, Jungkook.”
He watched you open the door.
“Bye (y/n). I’ll see you later, okay?”
You let the door shut behind you.
*
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Masterlist
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britesparc · 3 years ago
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Weekend Top Ten #482
Top Ten Sega Games
So I read somewhere on the internet that in June it’s the thirtieth birthday of Sonic the Hedgehog (making him only a couple of months younger than my brother, which is weird). This is due to his debut game, the appropriately-titled Sonic the Hedgehog, being first released on June 23rd. As such – and because I do love a good Tenuous Link – I’ve decided to dedicate this week’s list to Sega (also there was that Sonic livestream and announcement of new games, so I remain shockingly relevant).
I’ve got a funny relationship with Sega, largely because I’ve got a funny relationship with last century’s consoles in general. As I’ve said before, I never had a console growing up, and never really felt the need for one; I came from a computing background, playing on other people’s Spectrums and Commodores before getting my own Amiga and, later, a PC. And I stuck with it, and that was fine. But it does mean that, generally speaking, I have next to zero nostalgia for any game that came out on a Nintendo or Sega console (or Sony, for that matter). I could chew your ear off about Dizzy, or point-and-click adventure games, or Team 17, or Sensible Software, or RTS games, or FPS games, or whatever; but all these weird-looking Japanese platform games, or strange, unfamiliar RPGs? No idea. In fact, I remember learning what “Metroidvania” meant about five years ago, and literally saying out loud, “oh, so it’s like Flashback, then,” because I’d never played a (2D) Metroid or Castlevania game. Turns out they meant games that were, using the old Amiga Action terminology, “Arcade Adventures”. Now it makes sense.
Despite all this, I did actually play a fair few Sega games, as my cousins had a Mega Drive. So I’d get to have a bash at a fair few of them after school or whatever. This meant that, for a while, I was actually more of a Sega fan than a Nintendo one, a situation that’s broadly flipped since Sega stopped making hardware and Nintendo continued its gaming dominance. What all of this means, when strung together, is that I have a good deal of affection for some of the classics of Sega’s 16-bit heyday, but I don’t have the breadth or depth of knowledge you’d see from someone who, well, actually owned a console before the original Xbox. Yeah, sure, there are lots of games I liked back then; and probably quite a few that I still have warm nostalgic feelings for, even if they’re maybe not actually very good (Altered Beast, for instance, which I’m reliably informed was – to coin a very early-nineties phrase – “pants”, despite my being fond of it at the time). Therefore this list is probably going to be quite eccentric when compared to other “Best of Sega” lists. Especially because in the last couple of decades Sega has become a publisher for a number of development studios all around the world, giving support and distribution to the makers of diverse (and historically non-console) franchises as Total War and Football Manager. These might not be the fast-moving blue sky games one associates with Sega, but as far as I’m concerned they’re a vital part of the company’s history as it moved away from its hardware failures (and the increasingly lacklustre Sonic franchise) and into new waters. And just as important, of course, are their arcade releases, back in the days when people actually went to arcades (you know, I have multi-format games magazines at my parents’ house that are so old they actually review arcade games. Yes, I know!).
So, happy birthday, Sonic, you big blue bugger, you. Sorry your company pooed itself on the home console front. Sorry a lot of your games over the past twenty years have been a bit disappointing. But in a funny way you helped define the nineties, something that I personally don’t feel Mario quite did. And your film is better than his, too.
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Crazy Taxi (Arcade, 1999): a simple concept – drive customers to their destination in the time limit – combined with a beautiful, sunny, blue skied rendition of San Francisco, giving you a gorgeous cityscape (back when driving round an open city was a new thrill), filled with hills to bounce over and traffic to dodge. A real looker twenty years ago, but its stylised, simple graphics haven’t really dated, feeling fittingly retro rather than old-fashioned or clunky. One of those games that’s fiendishly difficult to master, but its central hook is so compelling you keep coming back for more.
Sonic the Hedgehog 2 (Mega Drive, 1992): games have rarely felt faster, and even if the original Sonic’s opening stages are more iconic, overall I prefer the sequel. Sonic himself was one of those very-nineties characters who focused on a gentle, child-friendly form of “attitude”, and it bursts off the screen, his frown and impatient foot-tapping really selling it. the gameplay is sublime, the graphics still really pop, and the more complex stages contrast nicely with the pastoral opening. Plus it gave us Tails, the game industry’s own Jar Jar Binks, who I’ll always love because my cousin made me play as him all the time.
Medieval II: Total War (PC, 2006): I’ll be honest with you, this game is really the number one, I just feel weird listing “Best Sega Games” and then putting a fifteen-year-old PC strategy game at the top of the pile. But what can I say? I like turn-based PC strategy games, especially ones that let you go deep on genealogy and inter-familial relationships in medieval Europe. everyone knows the real-time 3D battles are cool – they made a whole TV show about them – but for me it’s the slow conquering of Europe that’s the highlight. Marrying off princesses, assassinating rivals, even going on ethically-dubious religious crusades… I just love it. I’ve not played many of the subsequent games in the franchise, but to be honest I like this setting so much I really just want them to make a third Medieval game.
Sega Rally Championship (Arcade, 1994): what, four games in and we’re back to racing? Well, Sega make good racing games I guess. And Sega Rally is just a really good racing game. Another one of those that was a graphical marvel on its release, it has a loose and freewheeling sense of fun and accessibility. Plus it was one of those games that revelled in its open blue skies, from an era when racing games in the arcades loved to dazzle you with spectacle – like when a helicopter swoops low over the tracks. I had a demo of this on PC, too, and I used to race that one course over and over again.
After Burner (Arcade, 1987): there are a lot of arcade games in this list, but when they’re as cool as After Burner, what can you do? This was a technological masterpiece back in the day: a huge cockpit that enveloped you as you sat in the pilot’s seat, joystick in hand. The whole rig moved as you flew the plane, and the graphics (gorgeous for their time) wowed you with their speed and the way the horizon shifted. I was, of course, utterly crap at it, and I seem to remember it was more expensive than most games, so my dad hated me going on it. But it was the kind of thrilling experience that seems harder to replicate nowadays.
Virtua Cop (Arcade, 1994): I used to love lightgun games in the nineties. This despite being utterly, ridiculously crap at them. I can’t aim; ask anyone. But they felt really cool and futuristic, and also you could wave a big gun around like you were RoboCop or something. Virtua Cop added to the fun with its cool 3D graphics. Whilst I’d argue Time Crisis was better, with a little paddle that let you take cover, Cop again leveraged those bright Sega colours to give us a beautiful primary-coloured depiction of excessive ultra-violence and mass death.
Two Point Hospital (PC, 2018): back once again to the point-and-clickers, with another PC game only nominally Sega. But I can’t ignore it. Taking what was best about Theme Hospital and updating it for the 21st Century, TPH is a darkly funny but enjoyably deep management sim, with cute chunky graphics and an easy-to-use interface (Daughter #1 is very fond of it). The console adaptations are good, too. I’d love to see where Two Point go next. Maybe to a theme park…?
Jet Set Radio Future (Xbox, 2002): I never had a Dreamcast. But I remember seeing the original Jet Set Radio – maybe on TV, maybe running on a demo pod in Toys ‘R’ Us or something – and being blown away. It was the first time I’d ever seen cel shading, and it was a revelation; just a beautiful technique that I didn’t think was possible, that made the game look like a living cartoon. Finally being able to play the sequel on my new Xbox was terrific, because the gameplay was excellent too: a fast-paced game of chaining together jumps and glides, in a city that was popping with colour and bursting with energy. Felt like playing a game made entirely of Skittles and Red Bull.
The Typing of the Dead (PC, 2000): The House of the Dead games were descendants of Virtua Cop’s lightgun blasting, but with zombies. Yeah, cool; I liked playing them at the arcades down at Teesside Park, in the Hollywood Bowl or the Showcase cinema. But playing this PC adaptation of the quirky typing-based spin-off was something else. A game where you defeat zombies by correctly typing “cow” or “bottle” or whatever as quickly as possible? A game that was simultaneously an educational typing instructor and also a zombie murder simulator? The fact that the characters are wearing Ghostbusters-style backpacks made of Dreamcast consoles and keyboards is just a seriously crazy detail, and the way the typing was integrated into the gameplay – harder enemies had longer words, for instance – was very well done. A bonkers mini-masterpiece.
Mario and Sonic at the Olympic Games Tokyo 2020 (Switch, 2019): the very fact that erstwhile cultural enemies Mario and Sonic would ever share a game at all is the stuff of addled mid-nineties fever dreams; like Downey’s Tony Stark sharing the screen with Bale’s Batman (or Affleck’s Batman, who the hell cares at this point). The main thing is, it’s still crazy to think about it, even if it’s just entirely ordinary for my kids, sitting their unaware of the Great Console Wars of the 1990s. Anyway, divorced of all that pan-universal gladhanding, the games are good fun, adapting the various Olympic sports with charm, making them easy-to-understand party games, often with motion control for the benefit of the youngs and the olds. I don’t remember playing earlier games extensively, but the soft-RPG trappings of the latest iteration are enjoyable, especially the retro-themed events and graphics. Earns a spot in my Top Ten for its historic nature, but it’s also thoroughly enjoyable in its own right.
Hey, wouldn’t it be funny if all those crazy internet rumours were actually true, and Microsoft did announce it was buying Sega this E3? This really would feel like a very timely and in some ways prescient list.
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demonfox38 · 4 years ago
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Completed - Faxanadu
So, at the end of my last post game evaluation, I brought up "Faxanadu" as a better alternative to "Zelda II: The Adventure of Link." I honestly don't know if that's a controversial opinion or not. On the surface, I can see that raising the gall of a lot of dyed-in-the-wool Nintendo fans. Like, how dare I lift the third-party product over something created by Nintendo itself. And, to be honest, I can feel that contradiction. "Faxanadu" looks worse, sounds worse, and plays just a bit stiffer than "Zelda II." Why would I like this game more if it is an inferior product?
Well, in this case, it all comes down to attitude.
"Faxanadu" is a weird little offshoot from a prestigious pedigree. Directly, it's a spin-off/side story to "Dragon Slayer II: Xanadu" of the "Dragon Slayer" series. I'm guessing that if you are as familiar with Japanese computer RPGs from the 1980s—that is to say, knowledgeable by the name alone—you might recognize its sister games "Sorcerian" for its lovely soundtrack and "Tokyo Xanadu" from a list of titles available on Steam. But, hey. TL;DR—"Dragon Slayer II: Xanadu" sold 400,000 game copies in 1985, so Nintendo was all too happy to get a slice of that pie. In the translation from computer to Famicom ("Faxanadu"? Get it?), the adaptation lost its RPG battles and became a more stream-lined action platformer with some vestigial RPG elements.
Sounds strange? It kind of is. Just think "Zelda II" without death pits.
Adding to the uniqueness of this game is its peculiar plot. In "Faxanadu", your PC is charged with stopping a horde of extra-terrestrial forces and dwarves hopped up on meteor dust from killing all of the elves living alongside them on the World Tree. It's like the Yggdrasil myth meets "Night of the Comet." Very, very 1980s in its mix of mythology and weird space shit.
The game itself is as you might expect from an action platformer. Move around locations, purchase equipment, fight, keep moving until you find the final boss. The weirdness of it flakes off a little bit at a time. Like, those experience points you accumulate? They don't go into stat improvements. You talk to a guru (a priest dude) to bank them in and earn a title. This will aid you when/if you die, as the game will drop your corpse off at the last guru you visited with a preset amount of money based on how awesome your title is. Dying can be a great way to warp around, as well as to get your ass back to full health for free. Hell, you don't even lose accumulated items if you die. (Although, if you use a key, that’s gone for good. You may have to purchase a few extra if you die in the wrong spot.) Death isn't always the best strategy, but it can help in the right circumstances.
Frankly, the game is very chill about your failure. Pretty much everything else, too.
The mellow atmosphere of "Faxanadu" is something to be appreciated. Even if most people have given up on their home being saved, they're more than alright sitting around, smoking and drinking and chatting you up. (God bless, there are so many smokers in this game.) People are constantly telling you to not try too hard to save their asses, as well as encouraging meditation and keeping calm in the face of defeat. Not to be crass, but it makes you wonder if people have something other than tobacco in their cigarettes.
Let's be honest. If they were toking, it would explain a few laughable bugs.
Oh, man. You've got to hear about these errors. Like, I know register mathematics and assembly coding is a bitch, but this game makes some choice mistakes. Like, that title system I mentioned earlier? You're supposed to be given more time to use special items like hourglasses and winged boots when your title increases in rank. In execution, the opposite happens. The more monsters you kill, the less time you're given on the clock to use cool shit. It doesn't ever lock you out of an area, but it is something to keep in mind. Additionally, there's this pendant that you're supposed to get in the second area that should increase your attack power. However, the game already thinks you have that equipped at the start, so when you get it, that attack boost gets turned off. That's right. Take the pretty necklace and you do less damage. I mean, hey. You don't want to get it accidentally broken, do you?
This game isn't particularly bright in the aesthetics department, either. Most of the color palette is brown, green, cream, and salmon. Character portraits have this weird animation when they talk to you where their blinking and speaking is desynced in a disturbing fashion. Hell, of the allegedly dwarven enemies, I can only point to one or two enemies that I believe are dwarves. The music is a little better than average for the NES, but nothing I'd put in a playlist (minus the opening theme, which is an awesome fantasy rip.) I mean, it's sure better than the "Dragon Slayer II: Xanadu" footage I saw on YouTube, but it's not exactly a feast for the eyes and ears. Even platforming and movement of your PC is a bit stiff. Also, this uses password systems to save instead of batteries. Which, hey, fine by me. But, it's definitely cheaper than using a battery, and I know a lot of people find passwords to be difficult or annoying to use.
So, if this is an inferior looking and feeling product in comparison with "Zelda II", why do I like this one more?
Well, the chillness factor, for one. The difficulty in this game is much more manageable as well. You can carry several healing potions on you, and there are classes of enemies you can farm for food to get your health up in dire straits. Hell, there's even an elixir that will auto-pop on you if you take too much damage. Additionally, screwing up platforming doesn't automatically kill you. It might make you have to take a few rooms to get back to where you were trying to go, but it's not a kiss of death.
Yeah, this one's easier, for sure. But, I don't feel like it's purposefully wasting my time, either. The cash for most equipment upgrades can be ground out within ten or fifteen minutes, if you're willing to put in the time. You can skip certain locations, if you really don't want to deal with their hassle. Granted, skipping too much could cost you the best equipment, and you certainly need that to fight the final boss. But, the trials you face to get that aren't the worst. Hell, getting the Dragon Slayer itself becomes retroactively sad and metal once you figure out just what you were fighting to get it.
There are important things to do, sure. Nobody's on your ass if you screw up. The NPCs want you to succeed, and they want you to do so with a clear head (and an empty purse, in some cases.) It's the kind of game where you take an afternoon or two to knock out. Nothing overwrought, nothing dramatic. Just you and a handful of Keebler Elves fighting back cosmic horrors that have taken over the neighbors.
It would be interesting to know the scale of this world. The dwarves don't seem to be that much shorter than the elves, so I have to wonder if everybody's just four feet tall or something.
I'm almost certain that I picked this up off eBay decades ago after reading either a genre list or recommendation list on GameFAQs. Even now, the price on it is cheap. (Of course, ROMs are free, but it's a $10.00 cart.) This was a better game than what I would normally get out of my other source of NES games—that is to say, the K-Mart bargain bin (which may have been leftover stock the company bought from FuncoLand? Not sure.) Long story short, this game is relatively short, cheap, and fulfilling. If you need something retro and easy going, this game might do the trick. It might not blow your socks off, but it won't blow your head off, either.
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aion-rsa · 3 years ago
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E3: 20 Best and Worst Moments, Reveals, and Announcements
https://ift.tt/3pIBKUD
E3 may have started as an industry show designed to give developers and publishers the kind of public platform that they were previously denied, but over the years, it’s become clear that the show is really all about memorable moments.
It’s sometimes easy to confuse one E3 event for another or forget which games were revealed in which year, but the thing you never forget are those moments that nearly stopped the show. While said moments certainly include shocking reveals and incredible trailers, anyone who has watched E3 over the years knows that this event is also often defined by moments so bad that they bury themselves in your brain and refuse to leave.
From wonderful presenters who remind us why we love video games to the horrors of giving Jamie Kennedy a microphone, these are the best and worst E3 moments ever:
20. Konami’s Unbelievably Bad Press Conference (E3 2010)
Konami hasn’t exactly been at the top of their game lately, but with the possible exception of the Hideo Kojima fiasco, the company’s lowest public moment has to be this truly terrible E3 2010 press conference. 
It’s like Konami gave all of their presenters different drugs, a live microphone, and only the vaguest hint of what they were actually supposed to be talking about. Between the luchadors that start slapping each other for a few minutes and Thomas Nagano pretending that he had been decapitated, this conference is nearly impossible to watch if you’re at all opposed to acts of public speaking awkwardness.
19. Ikumi Nakamura Delights the World (E3 2019)
While it’s understandable that so many companies heavily script their E3 press conferences, that strategy sometimes results in the entire event coming across as frustratingly disingenuous. Nothing kills the buzz around a big new game quite like having to hear another executive dryly talk about quarterly reports and insider tech jargon.
That’s what makes Ikumi Nakamura’s speech during Bethesda’s E3 2019 conference so special. Nakamura may have described herself as “nervous,” but the energy that she brought to the stage that night can only be described as genuine. I don’t know why more speakers can’t have this much fun with their E3 presentations, but then again, most speakers aren’t Ikumi Nakamura.
18. Keanu Reeves Takes Our Breath Away (E3 2019)
The history of celebrity presenters at E3 is…not great. While most E3 celebrities try their best (with some notable exceptions we’ll discuss in a bit), it’s hard for them to shake the vibe that they are there for a paycheck and that we all just need to get through this together. 
Then there’s Keanu Reeves. Moments after the world learned that Reeves would play Johnny Silverhand in Cyberpunk 2077, the star walked out onto the E3 2019 stage and received the kind of applause pop typically not heard outside of pro wrestling arenas. This was just the perfect combination of timing, star power, and delivery that most E3 celebrities couldn’t hope to match.
17. “Mr. Caffeine” Takes Awkward Presentations to a New Level (E3 2011)
Look, Aaron “Mr. Caffeine” Priceman might just be the worst E3 presenter ever. His strangely offensive humor and forced energy have inspired some to compare him to The Office’s Michael Scott, but that honestly gives this guy too much credit. There is not a moment of genuine entertainment to be found in his entire speech. 
What’s really fascinating about Priceman’s presentation all these years later, though, is the popular belief that Ubisoft or Priceman may have actively been trying to troll the audience for reasons that remain unknown. Maybe Priceman went rogue on the live mic, or maybe someone at Ubisoft just wanted to get fired. There just has to be an explanation for…whatever this was. 
16. Davide Soliani Reminds us Why We Love E3 (E3 2017)
Mario + Rabbids Kingdom Battle may not have been the biggest reveal at E3 2017, but watching creative director Davide Soliani cry when Shigeru Miyamoto took the stage to praise him and the game he worked on will rightfully remain the most memorable moment from that event. 
While most of us would cry if Miyamoto addressed us during the biggest show of the year, the genuineness and suddenness of Soliani’s reaction really helped sell Mario + Rabbids Kingdom Battle in a way that no trailer or speech ever could have. It certainly didn’t hurt that the actual game eventually captured the joy of this pure moment. 
15. Microsoft’s Painfully Long Kinect Reveal (E3 2010)
You can’t talk about defining E3 moments without including at least one botched peripheral reveal, but which botched peripheral reveal to choose? Joe McHale awkwardly suffering through a game of Ubisoft’s Battle Tag? Sony almost sinking their brand with the infamous Wonderbook? Wii Music…Wii Music?
In the end, this honor goes to the Kinect reveal for the simple fact that Microsoft chose to devote so much of their 2010 E3 stage time to show off a device that clearly wasn’t ready for primetime. It’s one thing that the Kinect often didn’t work properly during the presentation – that’s fairly standard for E3 failures – but the moment that a parade of unenthusiastic participants bombarded the stage to participate in awkward white water rafting, fake popcorn eating, and extended yoga sessions, Microsoft ensured that everyone in attendance was not going to buy a Kinect out of sheer spite.
14. Gabe Newell Appears During Sony’s E3 Conference (E3 2010)
The word “surreal” has joined the likes of “epic” in the category of “Words that the people of the internet have collectively watered down.” Whereas surreal used to be used to describe a situation so out of the ordinary that it’s almost dreamlike, now surreal can be used to describe seeing someone eating a Whopper at McDonald’s.
So far as truly surreal E3 moments go, however, Gabe Newell’s 2010 appearance has to be near the top of the list. At a time when Valve was considered to be one of the most clandestine game studios in the world, the god of the PC master race himself took the stage at a Sony press conference of all things to announce that Portal 2 was coming to the PlayStation 3. While the sight of Gabe at E3 on a competitor’s stage was odd enough, this moment has only become even more surreal as time wears on and Valve slowly shuffles away from the whole game development thing.
13. Bethesda Hosts the Perfect Press Conference (E3 2015)
While non-console manufacturers getting their own E3 conference wasn’t entirely unheard of by the time that Bethesda took the stage at E3 2015, it was a bit unusual for all but the industry’s most powerful manufacturers to get their own stage time at the biggest event of the year. Sure, Bethesda was a fairly beloved game developer, but an entire E3 press conference devoted to the studio? How was that going to work?
Bethesda showed everyone exactly how it was going to work by pulling off what could arguably be described as the perfect E3 press conference. It began with shockingly good footage of Doom, continued with the much-anticipated debut of Dishonored 2, and concluded with a Fallout 4 reveal that was made all the more shocking by the announcement that the game would be released in a few months. Bethesda’s 2015 presentation set a new gold standard for game-focused conferences and proved that the right studio could steal the show from anyone.
12. Reggie Fils-Aime Introduces Himself to the Gaming World (E3 2004)
It’s not that there hadn’t been memorable Nintendo E3 moments before 2004, but rather that many of the studio’s most memorable E3 moments earned that distinction for all the wrong reasons. Nintendo had long struggled to properly present themselves within the constraints of the E3 format while Sony and Microsoft were well on their way to mastering the subtle art of the E3 press conference.
That all changed the very moment that Reggie Fils-Aime kicked off Nintendo’s E3 2004 press conference by saying, “My name is Reggie. I’m about kicking ass, I’m about taking names, and we’re about making games.” Fils-Aime gave Nintendo an undeniably charismatic on-stage presence that none of their previous E3 conferences had benefited from. While many of Reggie’s quips would go on to become internet memes (most notably, “My body is ready”) there is no denying that he became the centerpiece for one of the greatest E3 presentations any major studio has ever given.
11. Kevin Butler Delivers the Only Funny Presentation in E3 History (E3 2010)
For a brief period of time, the world got to enjoy the genius that was the Kevin Butler marketing campaign. For those who don’t remember, Kevin Butler was a fictional PlayStation executive who starred in a series of commercials that featured him answering various questions from PlayStation fans. They were genuinely funny and clever adverts that broke the mold of awkward video game commercials in a big way.
While actor Jerry Lambert’s appearance at E3 2010 as the one and only Kevin Butler could have been an utter disaster, it instead turned out to be one of the few attempts at a funny E3 presentation that was actually funny. Actually, it might be the only comedic E3 presentation to not completely bomb. Butler quip that “Gaming is having a ridiculously huge TV in a tiny one-bedroom apartment” and still lives in infamy.
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10. Jamie Kennedy Secures His Status As the Worst E3 Celebrity Presenter Ever (E3 2007)
On the complete opposite end of the Kevin Butler presentation, we have Mr. Jamie Kennedy. Now, some of you fortunate souls may have never heard of Kennedy. If that is the case, just know that Kennedy was a self-stylized comedian who specialized in mocking other people. For instance, if he noticed you were a larger individual, he may make a remark about your excess fat and proceed to make a 50-year-old observation about how it could affect your daily life. He presumably made millions of dollars doing this.
Kennedy’s career low point may be the moment that he drunkenly took the stage at Activision’s E3 2007 conference and proceeded to put on a miniature comedy spectacle that only those with an abnormal tolerance for awkward comedy will ever be able to watch in full. It was bad enough that Kennedy wasn’t funny (“Neversoft…wasn’t that the first name for Viagra?”), but when he resorted to insulting the audience and industry, he ensured that he would become the gold standard for awkward E3 celebrity presenters.
9. The Final Fantasy VII Remake Genuinely Surprises Millions (E3 2015)
At a certain point, video game wishes turn into inside jokes. The most obvious example of this phenomenon is certainly Half-Life 3, but there are many games which fans dream of and talk about for so long that they eventually become memes. For years, Final Fantasy VII‘s remake was such a game. Square Enix had used footage of such a title as part of a tech demo, but fans long stopped believing the studio would actually make it.
That is until E3 2015 when Final Fantasy fans across the world were suddenly looking at a very real remake of Final Fantasy VII. This is a deceivingly simple moment in the history of E3 that is amplified by just how rare it is for a game like Final Fantasy VII to actually appear at E3. While the remake still isn’t out yet – which is rarely a great sign – the moment of the reveal itself really summarizes why E3 is sometimes a very special event
8. Half-Life 2 Exceeds Impossible Expectations (E3 2003)
In 2003, Half-Life 2 was about as mythical to the average gamer as Half-Life 3 is now. Most people knew that Valve was going to release a new Half-Life, but few felt that there was any chance of the sequel surpassing the standard the original had set. Half-Life was one of the most revolutionary games ever made. To convince everyone that Half-Life 2 was going to be just as special, Valve would have needed to put together quite the presentation.
So, that’s what they did. The first Half-Life 2 footage showcased things that gamers simply had never seen before. True physics-based combat, the innovative gravity gun, A.I. that felt dynamic, and seamless cinematic storytelling all highlighted a roughly 20-minute video that left gamers feeling like they’d just seen the exciting future of the industry play out before their eyes. It’s everything you hope a major game reveal will be.
7. A Single Battle Nearly Determines the Xbox One/PlayStation 4 Console War (E3 2013)
At E3 2013, Microsoft and Sony were scheduled to reveal their respective next-gen consoles. Microsoft, who was coming off the wildly successful Xbox 360, kicked off the festivities with an Xbox One presentation that many have since described as the company’s biggest failure. The initial Xbox One design was not only expensive and reliant on the controversial Kinect but required users to always be online, wasn’t backward compatible, and may or may not have allowed people to play used games. It was a spectacular PR disaster.
Sony followed that up with a PS4 reveal that was simply sublime. Not only was the PlayStation 4 cheaper than the Xbox One, but Sony even modified its planned conference in ways that allowed them to take plenty of shots at Microsoft’s failed Xbox One reveal. It was a presentation designed to please the masses and it succeeded in every way possible. While many E3s feature console war battles, few battles have ever ended up dictating the success of individual consoles quite the way that this one did.
6. For Better and Worse, the Halo 2 Reveal Sets a New Standard (E3 2003)
You had to be around for Halo to truly appreciate what Halo meant. Halo not only gave millions a reason to buy the Xbox; it showed those same gamers that consoles could offer up a first-person shooter experience largely free from compromise. It was a unique title that became a true phenomenon in a matter of weeks. Needless to say, the hype surrounding an eventual sequel was at a fevered pitch by the time E3 2003 rolled around.
The Halo 2 reveal represents the good and bad of E3 game reveals. The good is obviously the moment of the reveal itself. The first footage of Halo 2 received an audible “pop” of applause typically reserved for major moments during championship games. It was a wave of relief and anticipation just gushing out at full force. On the bad side of things is what happened after the incredible footage aired. Bungie later admitted that they could not replicate the footage that they showed at E3 and had to basically rebuild Halo 2 from scratch. The success of the Halo 2 reveal and the unreasonable hype it generated has come to be all too typical.
5. The Zelda: Twilight Princess Trailer Caps off Nintendo’s Greatest E3 Presentation (E3 2004)
It’s easy to make fun of Nintendo. Fun, too. For instance, one could say something like, “Why did Nintendo cross the road? Because it was the least efficient way possible of getting to where they were going.” For as many, many mistakes as Nintendo has made at E3 over the years, the company’s 2004 presentation stands as the company’s one perfect presentation. Not only did it feature the aforementioned Reggie Fils-Aime introduction, but it introduced gamers to the Nintendo DS (arguably the greatest handheld gaming device ever made) and even offered up the first public reference to the console that would become the Nintendo Wii.
However, the best was certainly saved for last. At a time when many Zelda fans were still upset that Nintendo had abandoned a more mature style of Zelda game in favor of Wind Waker’s Saturday morning cartoon visuals, Nintendo came along and debuted the decidedly mature and dark first trailer for Twilight Princess. The reveal was topped off by Shigeru Miyamoto gracing the stage with shield and sword gleefully in hand. It was the kind of moment that only Nintendo could deliver.
4. Killzone 2’s First Footage Kicks Off 12+ Years of Trailer Controversy (E3 2005)
In many ways, E3 is about hope. Those that watch it are certainly hoping they will see great games revealed for the first time, but they also hope that E3 will show them something entirely unexpected. Not a game or a console necessarily, but rather a brief glimpse into an unimaginable future. In 2005, Sony offered that window into the future when they revealed the first trailer for Killzone 2. To say that Killzone 2 looked better than any other game on the market at that time would be a drastic understatement. Killzone 2 looked like it was hand-delivered from 10 years into the future.
Actually, that’s not too far off. Right after the Killzone 2 footage stopped rolling, speculation concerning the authenticity of the footage began. The conversation that followed included phrases like “in-engine footage” that have now become all too commonplace in a world where doctored trailers are perfectly normal. For better or worse, the Killzone 2 footage was a true innovator.
3. Sony Almost Kills the PlayStation Brand with One Awful Presentation (E3 2006)
We’ve picked on Microsoft’s bad E3 presentations a couple of times throughout this list – with good reason, mind you – but in the interest of complete fairness, let’s talk about why no company’s E3 presentation will ever be quite as disastrous as Sony’s E3 2006 spectacular. Sony’s 2006 E3 conference revolved around the formal reveal of the PlayStation 3. Given that the PlayStation 2 was far and away the world’s most popular console, the reveal of the PlayStation 3 should have been a simple way for Sony to retain its market dominance.
Instead, they seemingly went out of their way to sink the PlayStation name. It began humbly enough with the reveal of the PlayStation 3’s gaudy $599 price point (for the top tier model) and continued when the Genji development team promised to show us a game based on authentic Japanese history before revealing footage of players attacking a giant enemy crab’s glowing weak point for massive damage. This is also the conference that gave us the “Riiiiiiddddgggee Racer!” meme, the world’s dullest tech footage, and the promise of a gimmick-free console that was immediately undone by the introduction of three or four major console gimmicks.
2. Metal Gear Solid 2 Makes Games the Star of E3 (E3 2000)
In its early days, E3 was much more of a traditional industry trade show. While early E3 conventions featured occasional surprises, big announcements, and all the usual spectacle, the first E3 shows didn’t really emphasize the excitement of individual game reveals. Generally speaking, technology and industry ruled the day.
In many ways, Metal Gear Solid 2 changed that dynamic. The Metal Gear Solid 2 trailer shown at E3 2000 was long (over 19 minutes), traditionally cinematic, and entirely devoid of developer voiceover. It wasn’t quite the kind of trailer you’d expect to precede the release of a major film, but it was certainly different from any game trailer released before it. Even people who didn’t care about Metal Gear Solid walked away from the event talking about this footage. From that point on, developers knew that a single game could dominate E3 headlines.
1. Sony Establishes Two Dynasties with a Single Number (E3 1995)
In some ways, it’s appropriate that the very first E3 featured the definitive E3 moment. Then again, given how much E3 has evolved over the years, it’s also somewhat surprising that no moment has ever topped this showstopping reveal.
It began with the Sega Saturn. Sega took to the humble E3 1995 stage and debuted a sizzle reel of all the great things the Sega Saturn could do and how it would change the world forever. It was your standard E3 presentation complete with awkward live-action segments. Shortly thereafter, a Sega exec informed those in attendance that they could purchase the Sega Saturn right now for the low price of $399. He then confidently exited the stage at which point the gentleman from Sony took to the platform, said “$299,” and exited. By undercutting the Sega Saturn by $100, Sony sealed the fate of the Sega Saturn in North America. In the process, they kicked off an entirely new era of gaming and established E3 as the one must-watch show every year.
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Street Fighter vs. Mortal Kombat: The Many Ways the Crossover Almost Happened
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Street Fighter II: The World Warrior, the game that really kickstarted the fighting game genre, has turned 30 this year. To celebrate, Ryu and Chun-Li are appearing in Fortnite. It’s par for the course for Ryu, who has been in so many crossovers to fight everyone from everywhere. Ryu has crossed over with the cast of Tekken, the guys from King of Fighters, the Marvel superheroes, just about everyone under the Nintendo banner, GI Joe, Power Rangers, and even Family Guy for some odd reason. Ryu and Street Fighter have crossed over with nearly everyone.
Yet for some reason, the number one dream fighting game match-up has never happened. Yes, we’re talking about Street Fighter vs. Mortal Kombat. These two giants of the fighting game industry have never exchanged blows despite being household names from the very beginning of the fighting game boom of the early 1990s.
That doesn’t mean there haven’t been some close calls or that they haven’t brushed shoulders in the past…
The Beginning of the Rivalry
The first iteration of Street Fighter II came out in February 1991. This was the sequel that made good on the promise of the 1987 original, which had great ideas that it couldn’t really execute. It would be bold to say that Street Fighter II perfected the formula, but it was such an improvement that it’s still incredibly playable to this day. It was a lucky break for Capcom, who would go on to milk the game’s success with several new editions of the title, from 1992’s Champion Edition all the way to 2017’s Ultra Street Fighter II: Final Challengers for the Nintendo Switch.
If you’re a fighting game aficionado, you know the history. The success of Street Fighter II sparked a boom for the fighting game genre. In Japan, SNK released Fatal Fury and Art of Fighting right on the heels of Capcom’s hit, while Alpha Denshi gave us World Heroes in ’92. Meanwhile, in America, Midway Games was planning its own Street Fighter II competitor, which was originally meant to be a tie-in game for the movie Universal Soldier starring Jean-Claude Van Damme. When that project fell through, Midway turned to the much gorier Mortal Kombat, a fighting game that digitized actors instead of sprites, an innovative approach to animation at the time.
Released on October 1992, Mortal Kombat was a major hit, and Midway quickly put out a sequel, Mortal Kombat II, six months later in April 1993. The third game would be out two years later. Mortal Kombat was speeding through its early days with cabinet after cabinet, while Capcom was focused on re-releasing newer versions of Street Fighter II. After making bosses playable, adding new characters, and tossing in other bells and whistles over the course of various upgrades, the studio concluded the game’s original run with 1994’s Super Street Fighter II: Turbo.
That meant that at a time when the internet was in its infancy, these two popular franchises were mainstays of print gaming magazines. Announcements, previews, reviews, secrets, tips, and so on. If your early ’90s magazine didn’t have at least a page dedicated to Street Fighter and/or Mortal Kombat, then get your eyes checked because you weren’t looking hard enough.
In 1992, Electronic Gaming Monthly famously pulled an April Fool’s Day gag on readers where they took the Street Fighter II mistranslation, “You must defeat Sheng Long to stand a chance,” and insisted it was a reference to a secret boss fight that involved working your ass off in the game in a way that was outright impossible, making your way through the game as Ryu without taking a single hit until your battle with M. Bison (and that was the “easy” part). The joke led to many stressful nights for gamers, who were finally told the truth about the hoax the following December.
But Midway took the idea of a secret boss more literally. Using the Sub-Zero/Scorpion ninja sprites, Midway introduced a green-clad fighter named Reptile, a seriously difficult opponent that you could only fight in arcade mode under some seriously ridiculous circumstances. Reptile was added in the 3.0 version of Mortal Kombat, making him the first secret boss in the genre’s history.
Capcom would eventually catch up with Akuma, a character extremely similar EGM‘s design for Sheng Long, in Super Street Fighter II: Turbo. By then, Midway had thrown in three more secret boss fights for Mortal Kombat II, and even SNK had already introduced Ryo Sakazaki as a secret final boss in Fatal Fury Special.
Brushing Shoulders
The Mortal Kombat series really thrived as a gorier and campier alternative to Street Fighter II‘s more fundamental approach to the genre, but that didn’t stop Midway from taking a couple of jabs at Capcom. In-game, secret characters would occasionally pop up before rounds and say something cryptic for the sake of helping the players figure out how to unlock their fight, a nod to the Sheng Long joke. But there were more direct pokes at the competition. For instance, Jade would occasionally appear for the sake of asking, “CHUN WHO?” and vanishing. Midway also included “RYU” as default initials on Mortal Kombat II‘s high score board. Cute.
Meanwhile, Capcom stoked the fire with a commercial for Street Fighter II: Champion Edition for Sega Genesis. It featured a security guard at a toy store coming across a box for the game. Blanka’s arm would thenreach out and grab the nearby box for Mortal Kombat and crush it into smoldering trash.
But it wasn’t all jabs. The two companies crossed paths in other interesting ways. In 1993, Malibu Comics published a Street Fighter II series for only three issues before having to drop it because Capcom was unhappy with Ken Masters’ grisly fate in the story. Around the same time, Malibu also launched a Mortal Kombat series, and the publisher would actually batch issues of both series together and send them to vendors.
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Hasbro double-dipped when it came to action figures too, releasing sets for both Street Fighter and Mortal Kombat, complete with weapons and special vehicles. But while Street Fighter characters were treated like part of the GI Joe line, and were even featured in commercials where they all hang out and beat the crap out of Duke, Mortal Kombat was kept separate from Hasbro’s most popular figures.
Nintendo also used both franchises as major selling points for the Super Nintendo Entertainment System. The SNES ports for Super Street Fighter II and Mortal Kombat II both played big parts in Nintendo’s Play It Loud ad campaign. One such commercial even had a guy getting a massive Street Fighter vs. Mortal Kombat tattoo on his torso.
But the closest thing we’ve ever gotten to a real crossover between the two games was through their Saturday morning cartoons. Street Fighter and Mortal Kombat: Defenders of the Realm were both released as animated follow-ups to their live-action movies, although they were directly inspired by the games themselves. On Nov. 16, 1996, both series, as well as Savage Dragon and Wing Commander Academy, took part in a long-forgotten crossover event based around a hero named the Warrior King and his search through the multiverse for a special orb that controls the weather.
The Warrior King played a major role in his Street Fighter episode as the romantic interest of Chun-Li, while in Mortal Kombat, he merely made a quick cameo as a shadowy figure running through a portal. Regardless, both stories involved the villains (M. Bison and Shang Tsung) wielding the same mystical orb.
No, the crossover ain’t much, but that’s still more than what we got in Wreck-It Ralph. Although the Disney movie featured M. Bison, Zangief, Ryu, Ken, Chun-Li, and Cammy, it didn’t bring in any official Mortal Kombat characters to face them. Instead, the movie included “Cyborg,” a blatant Kano knockoff with the same cybernetic eye, goatee, and zest for heart-ripping. Why didn’t Disney just use Kano? Probably because he’s a Warner Bros. property. Still, missed opportunity.
Copying Test Answers
The video game adaptation of Street Fighter: The Movie will always be a fascinating novelty. Released in 1995 in arcades, the game not only copied Mortal Kombat’s digitized actors but it actually featured Jean-Claude Van Damme, the actor Midway had been unable to secure for its own Universal Soldier tie-in years earlier.
Interestingly, whenever Capcom sets out to make a totally new Street Fighter game, the studio usually chooses to go in a new art direction. Street Fighter V is the exception, although Capcom did initially start with a more photorealistic art style before nixing it and going with “Street Fighter IV but extra.” So, when Capcom tapped Incredible Technologies to put together the video game version of Street Fighter: The Movie in 1995, it was at a time when the publisher was also considering using the digitized Mortal Kombat style for Street Fighter III. Thankfully, Capcom decided not to go in this direction.
Midway hilariously dipped its toe in Capcom’s waters a bit more blatantly in 2004. Mortal Kombat: Deception introduced a fighter named Kobra who was supposed to be the latest human POV character, only evil. But Midway initially named him “Ken Masters” due to his physical similarities to the Street Fighter character. The studio included “Ken” in a beta version of the game provided to the press, with the express direction NOT to mention the character.
Guess what happened next. A German publication posted the images of “Ken Masters” anyway, suggesting Mortal Kombat vs. Street Fighter was finally happening. Sadly, no, this was not a teaser for the long-awaited video game crossover. It seemes Midway just hadn’t come up with a proper name for “Ken Masters” yet.
Capcom did throw in a cute reference to Mortal Kombat in Marvel vs. Capcom 3. The game featured Nathan Spencer, the Bionic Commando, whose cybernetic arm could shoot out like a grappling hook and grab opponents from far away. When doing that to yoink an enemy towards him for a haymaker to the face, he’d quote Scorpion’s famous “GET OVER HERE!” Nice.
Not the Right Fit
Mortal Kombat co-creator Ed Boon admitted in 2008 that he’d tried to make Mortal Kombat vs. Street Fighter happen at one point but Capcom wasn’t interested.
“I’ve always wanted to cross MK over since about MK4, or something like that. I’m a big fan of all of the other fighting games, Street Fighter, Tekken. I always thought, wouldn’t it be cool to have MK vs. SF and MK vs. Tekken? We pursued some of those ideas to the extent we could but we always ran into some kind of road block and couldn’t do it.”
A full-on roster vs. roster situation was out back in the ’90s, but these days, guest characters are a normal part of fighting games. Tekken 7 alone includes representatives from Street Fighter, Fatal Fury, Final Fantasy, and The Walking Dead. Mortal Kombat and Injustice have gone all over the map with their DLC choices, including slasher villains, ’80s action heroes, Spawn, Hellboy, and even the Ninja Turtles. When a fighting game announces a new season of DLC, you usually know to expect at least one crossover character to be included in the package.
For 2019’s Mortal Kombat 11, Boon reached out to Capcom once again. Wouldn’t it be neat if a Street Fighter character got in on all the gritty time-traveling action? While we don’t know which character Boon was interested in using, many fans theorize Akuma would have been the perfect fit. But Capcom said no.
Here’s what former Street Fighter producer Yoshinori Ono had to say about it:
“It’s true that a proposal for a Street Fighter character in Mortal Kombat was rejected by Capcom, but it wasn’t me personally! There were many people at the company that felt that it wasn’t a good fit for our characters. I actually met Ed at the Brazil game show and spoke to him personally about it. So it’s true – but I didn’t make the decision!”
So why didn’t it happen? Probably because Mortal Kombat 11 is banned in Japan due to all the gore and extreme violence.
“I understand why people want it,” Ono said at the time, “but it’s easier said than done. Having Chun-Li getting her spine ripped out, or Ryu’s head bouncing off the floor…it doesn’t necessarily match.”
Maybe one day. For now, we’re left waiting for Ryu to finally get over here.
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Special thanks to tabmok99 for helping with this article. You can check out his Mortal Kombat know-it-all YouTube channel here.
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