#necromancer goals
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"Raising the dead en masse I get. Mayhem, destruction, sounds like fun. What I don't get is why Mount Hope cemetery in Rochester NY? Are you just really looking forward to zombie Frederick Douglass and Susan B Anthony eating brains?"
"Icing on the cake my young adept. Icing on the cake. Mount Hope has over 350,000 graves. Tell me adept, how many living souls are in Rochester?"
"250,000...... Ooooh I get it!"
#mount hope cemetery#rochester ny#horror#movie ideas#story seed#necromancer goals#go big or go home#zombie apocalypse
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more ghost!Roach with accidental necromancer Soap, their first interaction !
(please ignore the fact that i can't draw the same character twice lmao)
#cod mw2#simon ghost riley#john soap mactavish#gary roach sanderson#ghostroach#soapghost#ghostsoap#soaproach#ghostsoaproach#accidental necromancer soap and ghost roach au#i'm gonna keep pushing welsh roach i don't know why but i really like it#ooh do you think he spoke welsh to ghost when he was annoyed and ghost told him to speak english#and so when soap speaks scots and he says the same thing for the first time he has a huge internal breakdown#meanwhile roach floating above his head like 'bahahah ur never gonna rest again english man - wait fuck no pls don't cry i didn't mean it'#and soap who can also hear him on the coms being like ._.#he feels bad for ghost but also that is a life goal he can get behind#if ghost didn't want this life he shouldn't have been english#of course he also has no idea what roach is saying when he speaks welsh and roach doesn't know either when he speaks scots#but if it's against ghost it's fiiiine#they're not above pretending to have a full conversation in their respective language to mess with people#anything to have ghost sigh at them it's the funniest thing ever for them
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i LOVE vaurien scapegrace btw. best zombie king ever
#who is doing it like him he’s been the killer supreme. who has never actually killed someone. presumably he’s been around since The War#so. in all the time he did not manage to kill one person which seemed to have been a goal of his.#they were right inmortality do make procrastination worse#and then. this hundred year old loser looking a middle aged loser gets the shit kicked out of by a 12 year old.#can’t even manage to throw a punch. he’s a wet little dog#tries to join a super villain club. gets killed by his own crew bc they useless what a useless windbag he is.#zombie phase. he’s a shit zombie. tries to recruit as heterosexually as possible but ends up marrying Some Guy called Gerald#who he christens thrasher#loses control of his zombie horde. is shit at speeches. gets dommed by necromancers. loses his body. is a head in a jar.#all the whole oblivious to his colossally homosexual behaviour with thrasher. boy he drove you around in an ice cream truck. gay#becomes Jessica rabbit. becomes karate kid. becomes Batman.#ends up saving the world bc he finally realizes he loves thrasher. love wins#he’s just. the most character of all time. no one will come close#skulduggery pleasant#vaurien scapegrace#anyway bear with me
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wow so D&D was good and all but I didn't expect the 2nd biggest lore drop of my character to happen yet and I'm still reeling from it
#it was fucking great--what's a dnd character without a dead fiance am i right fellas#and my boy's a necromancer so now people know what his goal is!! to bring his man back!! its great!
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something i love about the way Genius is handled in the locked tombs series is that no two Geniuses are quite the same.
like, take our primary trio of necromantic prodigies, each of whom, in different circumstances, is referred to as "the greatest necromancer of their generation": harrow, palamedes, and ianthe.
palamedes became so powerful in pursuit of comprehension. he earnestly wanted to understand the material as completely as he possibly could. he was ambitious, yes, but never really for his own sake, only in the hopes of saving dulcie. when palamedes attacks a problem, a puzzle, a goal, all he really hopes to do is understand it. to gather up all the pieces of it and put them together in a way that makes sense. his genuis is founded on a relentless pursuit of the Truth.
harrow needs to be perfect. her life, her raw talent, were bought at such a steep price that she considers it a moral obligation to reach her absolute full potential beyond any reasonable limits. anything short of perfection would be wasting a gift that should never have been given to her in the first place. she is harshly self-critical, relentless, brutal. she martyrs herself on the altar of her own genius.
ianthe does not need to be perfect. she only needs to be the Best. she considers herself almost exclusively in comparison to other people. she loves nothing better than to feel superior. the brains of the operation, the puppet master, enough of a genius for two. so long as she is surpassing her nearest competitor, so long as no one is visibly out-doing her, she knows that she is succeeding.
and all of these mentalities are so beautifully informed by their upbringings. palamedes growing up in the lawyers, archeologists, and librarians house, harrow being taught from a young age that her very existence is a sin, and ianthe being raised in constant comparison to her sister. and each of these startegies produces different types of intelligence, also. different methods of problem-solving, different angles of attack. i love them all so much.
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Y'all book two the Reanimator's Soul is coming out later this month and it's so good!! If you still haven't read book one then here's your reminder to do it now.
Oliver and Felipe from the Reanimator’s Heart by Kara Jorgensen! I finally found some time to do some art of them.
This book comes out next week and I would definitely recommend checking it out. 🥰
#i just love them your honor#perfect book for spooky season#its about a necromancer who brings his crush back to life like come ON#also just so cute with great characters#i make it my goal in life to get as many people as i can to read my favorite books#the fact that there is not a fandom to gush about this with is a crime
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Dragon Age: The Veilguard’s Familiar Faces and Factions
The trailer for Dragon Age: The Veilguard has dropped, and I couldn’t be more excited. It’s like a new breath of life has entered my lungs!
Within the trailer, we now have confirmation of who our seven companions are going to be, and among them are a few familiar faces from the book Dragon Age: Tevinter Nights. We also have some name-droppings of a couple factions featured in the same book and the comics, Dragon Age: The Missing. So, here is what knowledge is established about these faces sand factions.
Neve Gallus & The Shadow Dragons
Neve Gallus was first introduced in the Tevinter Nights story, “The Streets of Minrathous”. She comes off as a no-nonsense and a little intense kind of person. Neve is a Tevinter mage who works as a private investigator. For example, if someone wants some detective work done but doesn’t want the public to know, they would hire Neve. On occasion, she’s even been hired by the templars, who act like just regular cops in Tevinter – and yes, that includes their corruption and primary goal of simply protecting the elite – but Neve prefers to work alone because of that corruption, and has a personal grudge against the order for taking bribes to cover up crimes.
Neve has a prosthetic leg below the knee, made of dwarven-crafted metal.
In The Missing, Neve says she is friends with the Shadow Dragons. In the article shared by EA, as of The Veilguard, she is officially a member. The Shadow Dragons are a group of concerned Tevinter citizens who help those in need. This includes supporting escaped slaves, for example.
Emmrich Volkahrin
Emmrich Volkahrin was first introduced in the Tevinter Nights story, “Down Among the Dead Men”. He is a necromancer from Nevarra, and therefore naturally a member of the Mortalitasi – specifically, a professor in the Mourn Watch. The Watchers serve as elite guardians of the Grand Necropolis. Emmrich is on the eccentric side, personality-wise, but kindly and informal.
Emmrich has a skeleton assistant name of Manfred, who helps him with different office tasks. He also has friends in Myrna, a fellow Watcher, and Audric, a dead guardsmen who looks after the library.
Lucanis Dellamorte
Lucanis Dellamorte was first introduced in the Tevinter Nights story, “The Wigmaker Job”. He is the favourite grandson of Caterina Dellamorte, First Talon (leader) of the Antivan Crows. As such, he was raised from birth to be the perfect assassin in a ruthless and torturous environment, knowing only cruelty from his family. This has led to him feeling less like a person and more like a living weapon – and he is treated like one by everyone who knows of him. He has “the Demon” as a nickname.
I know a few people are curious about the “mage killer” title in the trailer. Rest assured that Lucanis specifically kills evil blood mages. In his own words: “If someone wants to pay me top coin to kill a bunch of racist blood mages—who have it coming—I’m not going to complain.”
Where his cousin Illario has a “silver tongue” as Lucanis puts it, he himself is a lot blunter. His reputation of a killer is spotless, except for one small problem: He has a heart under all that black leather.
Lucanis and Illario get along quite well, except for the fact that Lucanis is destined to be the next First Talon, after Caterina dies. Illario wants the job far more than Lucanis, but Lucanis isn’t sure he’s capable of making a decision for himself that goes against the wishes of the Crows.
The Veil Jumpers
The Veil Jumpers were first introduced in The Missing #3. They are a group made up of primarily Dalish elves, though also inclusive of other folks of any walks of life willing to help, working to try and control the new threats within Arlathan Forest. The forest has become a ground of chaotic magic, with the Veil so thin that time and place is jumbled together. Thus, the Veil Jumpers move in and out of the spots that bleed into one another.
The Veil Jumpers do have a headquarters called “The Sanctum”, but we know nothing else about it.
The Lords of Fortune
Despite the Lords of Fortune being mentioned in more than one Tevinter Nights story, as well as the show Dragon Age: Absolution, we don’t know a lot about them. The only concrete information provided is that they are a loose group of people who collect trinkets and glory. They come out of Rivain. They typically wear a lot of their collected trinkets like badges of honour. That’s really all there is, so I can’t wait to learn more.
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What if we're just a little off the mark, when it comes to Ianthe's goals? It does seem like she's trying to become god. Studying resurrection theory, energy transfers, trying to replicate John's stasis trick on those apples. But Ianthe has always either shied from or been denied the spotlight. And the path she's on starts with her specialising in Resurrection theory.
What was the Resurrection, other than the obvious? It was the first recorded act in history, the beginning of necromancy. Why would a girl playing power double for her non-adept sister want to learn the secrets of the Resurrection? Well, there are plenty of reasons, but one that comes to mind is to learn how to make someone a necromancer who isn't. The first necromancer had to have gained the power somehow, right? Can you control who is and isn't a necromancer, if you're willing to pay the price? And then there was the conversation between Coronabeth and Judith, where they as much as said Corona could be king, but for the lack of job openings.
Whether she knows it yet or not, I suspect Ianthe's long-term plans are bending toward making Coronabeth god. All because she didn't want to keep doing her sister's homework.
#the locked tomb#ianthe tridentarius#coronabeth tridentarius#htn spoilers#harrow the ninth#as yet unsent#ayu spoilers
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DM Tip: Lining up the Pieces
A few years ago I saw a video that changed the way I design combat encounters, using chess pieces and 4th edition monster roles as a handy way of conceptualizing the enemy roster and making better combat.
I’ve wanted to refer back to it for ages now, but I can’t seem to find it. As such, I’m going to reproduce it’s wisdom here for everyone’s benefit and hope I can find the source one day. ( I feel like it was a Matt Coville video, but my searches have turned up nothing. Seriously, if you can find it I will be extra grateful).
TLDR: You can break down enemy combatants into six (ish) roles represented by different kinds of chess pieces, and you can mix and match them when designing encounter to create fun tactical scenarios. You can also use this as an alternative to CR picking a “budget” of these enemy roles based on how many players are in the fight. Check out the types below the cut:
Infantry (pawn): Generally weaker and mechanically simpler than any other type of combatant, the infantry uses teamwork or sheer numbers to overwhelm the party. This can be anything from rank and file soldiers to a necromancer’s skeletal minions to a pack of wolves, anything that takes up space on the battlefield and prevents the party from targeting who they want or generally getting their way in a fight. 5e combat is a numbers game, and the infantry is there to swing the numbers in the enemy’s favour (until the party cut through them to even the odds). Infantry likes battlemaps with chokepoints they can hold and crossroads they can use to outflank opponents. When budgeting they’ll have a balance of 2 infantry per 1 player they’re matched against , but the weaker they are, the thinner you can spread them.
Brute (rook): High defence, high offence, the brute is an outright threat that the party should not want to take in a head to head fight. Giants, beasts, constructs, and heavy armoured warriors are your traditional brutes, but you could also go with a buffed to hell battlemage getting all up in the party’s face. Conversely, every brute has some kind of weakness that the party can exploit. They might be slow, or be unable to maneuver as easily, or like a werewolf, fiend, or troll, have particular weapons or damage types that overcome their natural resilience. Their job is to force confrontation, blunder into the middle of combat and force the party to act defensively rather than proactively. They soak up the party’s frontline’s attention while forcing the mid/backlines to scatter under the threat of too much raw damage. The brute Likes open spaces where they can have a direct path to the party and dead ends they can corner their targets against. Budget: Around 1 per 3 players
Skirmisher (knight): A very broad type of opponent, the skirmisher’s job is to bully the party’s weapsots whenever they’re exposed. They can do this by being ranged fighters ( traditional archers, magic users) or by being highly mobile (stealthy, mounted, flying, teleporting). They’re the bane of the party’s backline, generally targeting whoever has the lowest armour/or least health, then using their evasiveness to deny any kind of retaliation when the group rallies to protect their squishy friends. Skirmishers have great offence but are generally pretty weak, made helpless when you can deny them their movement/terrain advantages. Skirmishers like unfair fights, terrain that gives them a movement advantage, cover, or allows them the highground over their foes. Budgeting: 1 per 1-2 players.
Controller (bishop): The controller’s job is to fuck with the party, Either by locking down some of their stronger options (counterspelling, mind control, status effects, grapples), by manipulating the battlefield in some way that disrupts planning (aoe spells to prevent grouping together, summoning to reinforce numbers, barriers and banishment to single targets out), Or by advancing the baddies’ goal while the party is otherwise occupied (the cult priest finishing the disastrous ritual, the master thief making off with the mcguffin) forcing them to split their attention. The controller likes to distinctly be away from combat, and will usually be on the otherside of some kind of hazardous/hard to bypass barrier, sometimes of their own making. Budgeting: 1 per 2-3 players:
Support (king): Usually a healer, bodyguard, or some kind of buff-bot, the support wants to piggyback on other sorts of units or make them better at doing their jobs. Generally this means they’ll ignore whatever the party is doing to focus on staying with effective range of those who most benefit from their abilities. Supports will stay back in safety while throwing out buffs, bodyguards will put themselves between the party and their designated defendee. They tend to prefer whatever type of terrain most benefits their partners. 1- 2-3 players
Elite (queen): Something to be reckoned with, an Elite mixies the strength and abilities of two other kinds of combatants and uses both to devastating effect. Combine a brute and a support for an unstoppable frontline commander, or infantry and a skirmisher for an elite striketeam that attacks in perfect coordination before fading back into the shadows. Mix and match for whatever combination you think would be most interesting for a situation, then supplement it with a different unit or two for contrast. Elites make up your traditional “big bad and minions” bossfight, without escalating to the full party challenge of “solo” monsters. Budgeting: 1 per 3-4 players.
Picking the right Pieces:
Generally what you're going to want to do when planning a combat is to first think of what the baddies are trying to acomplish with the fight then pick 2-3 different types of baddie that you think would work well in concert to achieve that goal. "Kill the party" is an all too common goal, but you could easily imagine others that provide for dynamic stakes:
A group of forest bandits intend to rob a caravan, so they unleash a captive warbeast as a distraction while their archers rain chaos from above (Infantry, brute, skirmisher)
A villain abducts an important npc into a carriage while their dutiful muscle run interference (controller, brutes)
A necromancer hurls curses from behind a barricade of gravestones while their undead minions pour from surrounding tombs ( Controller/infantry)
While the party is ambushed by an archer in a tower, a cloaked figure waits in the underbrush, waiting for them to thin out and begin picking them off one by one (paired skirmishers of different types)
After the fighter is tricked into single combat against the mounted arena champion, the rest of the party will have to search the crowd for the caster secretly channeling healing magic to their opponent. ( combined brute/skirmisher elite, support)
Once you've got your pieces picked out, you can start designing the battle arena taking the desires of each combatant into account while also throwing in any environmental flourishes you'd like to enjoy.
As an added benefit for DMs like me who don't have the inclination or budget to collect huge batches of minis, it's SUPER easy to pick up a second hand chess set or two and use them as stand ins. Your players will have an instinctive understanding of what each piece does which will help them understand the roles outlined above.
Artsource
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The Flower That Bloomed Nowhere
What is it, and why you should read it.
(Art by purple)
The Flower That Bloomed Nowhere is a currently updating webserial by author Lurina. It's one of my favorite things I've read in a long while and I'd like to convince you all to give it a chance.
My elevator pitch is this: A time-loop murder mystery directly inspired by Umineko, with a lot of similar vibes to the Locked Tomb Trilogy - partially due to it's meditations on grief and mortality and partially due to it's far-future magical sci-fi world where we follow a fucked up lesbian necromancer on a task she is determined to see through to the end. A deeply complex, unique, and believable world that plays hosts to one of the best interpersonal dynamics I've read.
In a future so far-flung that it is past the heat death of the universe, humanity has constructed a new society that is post-scarcity but not post-stratification. Utsushikome of Fusai is one amongst a class of prodigious young medical arcanists (essentially grad students) who are invited to visit a recently legitimized conclave of top-of-the-line researchers studying immortality. Accompanying Su is her best friend Ran, a fellow arcanist. Over the course of the novel we begin to slowly unravel exactly what ulterior motives have brought them to this conclave and how events in their childhoods and years of working toward their shared goal has warped their relationship into what we now see. This relationship is the crown jewel of Flower's narrative, and getting to peel back the layers of it as you read is a delight.
Like Umineko, Flower is a murder mystery that prevents itself with in-universe Rules that dictate the murders' parameters, meaning there's a lot to chew on for anyone who likes solving mysteries. For those that don't, like myself, Flower offers instead a richly developed world and plenty of open questions about the sociopolitical and metaphysical implications of its own worldbuilding.
Below the cut, I'll go into more detail about the series (without spoilers!) for those of you whose interest has been piqued.
The Flower That Bloomed Nowhere is currently ongoing, updating every few weeks. It's several hundred thousand words, so if you're looking for something substantial to keep you entertained, you've got it. As you might expect from the length, the pacing is decently slow. I don't see this as a bad thing at all, because within this pacing Lurina dripfeeds the readers enough new and interesting information at a regular rate that it never feels like your time is being wasted. But if you can't handle slow burns, I wouldn't recommend this one for you.
If you enjoyed the Zero Escape series and liked that they stopped solving murder puzzles to infodump about fringe science, I think you'll get a lot out of Flower. Characters are frequently interrupting their life-or-death scenarios to have lofty, philosophical and political discussions. It's a ton of fun if you like reading characters argue.
'People have to sleep.' 'People have to work.' 'People have to die.' But those were just vague rules, phrasing I'd used because it had been easier in the context of that conversation. What really mattered, on the day-to-day level, was the idea that it was all for something. If someone invented a elixir that made people not to need to sleep, it would, in retrospect, recontextualize all nights everyone ever wasted sleeping as wastes of time. Not something that occurred for some inherent purpose, but whims of circumstance, a tragedy of when you happened to be born. If you accepted that all unfair things in the world could be removed, if only someone knew how - fatigue, labor, death - then to exist in the world we had now, with all its grotesque imperfections, was to know that you had been violated by fate.
Along those lines it's just got a sense of humor I really enjoy. Pretty dry and cavalier. It manages to keep the mood light without feeling like it's undermining it's own stakes. I'm particularly fond of Su's penchant for telling incredibly depressing suicide jokes that just Do Not Land.
The peer pressure cut into me like a hot knife. I hesitated a little, biting my lip. "Well, uh, okay. I'll just tell a quick one." I swallowed, my mind quickly scrambling. "Okay, so, there's a woman who runs a dispensary for second hand goods. She sees a man come in who's a regular customer. He's kind of a mess-- Has a big beard, a bad complexion. He buys a razor, and tells her he needs it to clean himself up, because he has a date." I could see that I now had Ophelia's attention and that Kam was looking pleased with herself, but Ran was watching me, too. I could see the look in her eyes. It screamed at me, with such vividity that it could be sold at an art gallery: You better not be telling a suicide joke right now, or we're going to have a talk. But it was too late. The wheels were already in motion.
As I mentioned up top, the relationship between Ran and Su is just one of my favorite interpersonal dynamics ever. Period. The author is playing some insanely complicated 5th dimensional yuri chess and I am absolutely here for it as someone who likes characters who are deeply devoted to each other in a way that is deeply deeply fraught. I cant emphasize enough how obsessed I am with what they have going on.
Additionally, as stated, the worldbuilding in Flower is top tier. The author clearly understands how every part of her world functions, which makes the moral quandaries and politics presented all the more impactful because they're very believable. It's hard to talk about Flower's world without spoiling too much of the specifics that get slowly revealed, but it doesn't fall back on any typical sci-fi standard fare and feels like a breath of fresh air amongst recycled and repetitive worldbuilding tropes.
A lot of really fun side characters. Strong voices for all of the supporting cast (♥♥Kamrusepa♥♥) and even though not every character gets their own arc, they all clearly have plenty of interiority. Once again, another thing that makes Flower feel very believable despite it's absurdities.
Autism
"Did you notice anything out of the ordinary with anyone?" She eyed him. "Anyone who seemed tense?" "Saoite, I'm not sure if you've noticed, but half of our class is so autistic that they constantly seem tense. You might as well ask me to find a specific turd in a sewer." "Just answer the question, please," she replied flatly.
Guys it's really good just trust me I don't want to spoil you for the more intricate plot beats but they're doing some crazy shit here. It's never a bad time to support an independent author's project. If you're sick of corporate mass-media and stuff needing to be marketable, getting into independent works owned and supported by individual creators is a great way to push back against that. I highly recommend it.
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I couldn't help myself from referencing Highlander. There can be only one [wielder of the Netherstones]!
Proper answer (and some character analysis for Roisia) under the read-more.
Roisia was surprised by Gortash, but pleasantly so. In the first place, as far as Roisia is concerned, Ketheric and Orin recall their respective gods in their appearance: Ketheric is withered, a husk of a person, but indomitable, and Orin... well, Orin looks like a flayed corpse with meat-suit clothes, but close enough. Roisia would have expected Bane's Chosen to be more... physically domineering. Terrifying. Intractable. ...Loud? Instead, here's this charming handsome fellow who is really rather ordinary. If Roisia met him on the street, he'd just be another debonair noble lusting for power. (Join the feckin' queue!)
And neither does Gortash behave as Roisia would have expected Bane's Chosen to behave. She would have expected a Banite to be a tyrant, a Faerûnian-version of the Machiavellian prince, who instils a terror of himself and who rules through fear. Instead, Gortash gently curates among the populace not a fear of him, but a xenophobic fear of The Outsider (whether that outsider is a cult like the Absolute or a group of people like the Coast's refugees).
Roisia—by all accounts an oppositional force to his own—encounters a man who is genuinely, fully, confidently willing to partner with her to achieve a common goal and is willing to swear a divine oath to secure that partnership...
Poor man. What a fool.
You see, Roisia is something of a Machiavellian prince. She would despise to think of herself in that way were she to read Il Principe, but she has within herself some (but not all!) of the traits and qualities that are described within. She is frequently a mirror: where she meets evil, she wields evil with aplomb. ("You desire me to kiss your foot? I think not. You shall kiss mine.") She would very much prefer to offer mercy, but if her mercy is rejected—like when Ketheric imprisons Dame Aylin once again before yeeting himself into the primordial soup—then she will dole out cruelty in equal measure. Most importantly of all, Roisia is a liar and a deceiver, all while appearing compassionate, guileless, and true to her word. Roisia only really keeps her word when it suits her purposes. Were she otherwise, she would have found that Gortash would have been faithful to his word to the last. But as the Machiavellian prince, she betrays and slays him.
Actually, having written all that, Roisia is more of an embodiment of the Machiavellian prince than I originally thought: she is virtuous and good, sure, but she is also intimately familiar with baser behaviours (lying, cruelty, conspiracy, etc.) and wields those base behaviours like a tool when and where she feels it is needed and necessary.
Which is why I was absolutely thrilled when I had her do what was only natural to her and had her speak to Gortash post-mortem. Roisia is a character who believes herself to be godless: damned and/or abandoned by Kelemvor, Lord of the Dead and Judge of the Damned, for being a Necromancer. She had a sliver of hope that she would find favour with Myrkul, but Myrkul thought only of the Chosen stolen from him. She thought, perhaps, that she might find favour with Bhaal because, let's face it, she had slaughtered and bloodied so many in her long journey to Baldur's Gate, but the skull only wept blood and that was that. Bane, however, actually speaks to her, acknowledges her, validates her. She won his favour the moment she betrayed and slayed Gortash. She is in her very nature a stellar Banite. Incredible! And absolutely absurd. Thank you to Larian for programming that opportunity in. 😂
#Baldur's Gate 3#BG3#BG3 Spoilers#Gortash#Enver Gortash#BG3 Roisia#Act III Spoilers#Roisiacanons#rosecanons#roisiacanons
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This Blue Sky thread by Mike Jungbluth about dance and how it relates to movement and animation in Dragon Age: The Veilguard and the Shadow Dragons faction is a rly cool read: [link]
the text of it is below, but check out the thread itself on Blue Sky as the thread also contains multiple accompanying videos which are interesting.
Mike Jungbluth: "I started playing Veilguard so I want to talk about one my favorite parts from my time working on it & something I regret not getting to see through to the end. 💃✨DANCE MAGIC✨🕺 🧵 About why it fits the fantasy genre, the franchise and specifically how it applied to the Shadow Dragons faction. 1/8" Dance has been part of rituals, myth and magic for as long as humans have developed and taken part in them. Dance is also a form of expression for many people and communities. Be it popular, underground or counter culture, the act of dance is powerful. 2/8 The goal was for the movement of factions to have as strong an identity as their fashion and architecture. To do this, we defined unique movement elements per faction. I go into details about this in my book but the Shadow Dragons elements were Low, Broad, Staccato, Active and Effortless. 3/8 This allowed us to then define specific styles of movement that fit those elements and cut together a style reel to demonstrate how a mix of different styles of dance, martial arts and athletic motions could come together to create a cohesive form of motion for each faction. 4/8"
below: Shadow Dragons movement elements are described as low (rather than high), broad (vs contained), staccato (vs fluid), active (vs still) and effortless (vs effort)
"With that video, we could more easily cast dancers trained in those styles of dance, martial arts and athletics. And show them a quick reference of the types of motion that we were looking for. This lead to shoots that are a highlight of my career. A day of pure creativity and play. 5/8 I quickly broke up some of what we captured into smaller actions, roughly retimed for game feel and put them into a motion matching database. That last bit was key, as it quickly allowed for 'controlled random' selection defined by the location of the feet, hips and hands. 6/8 Even in its most rough form, it was clear that could be something special. And proving it early in development meant we got to take a lot of big, fun swings when it came to character movement and performances. While not exactly as I envisioned, you can still see hints in the shipped game. 7/8 If you enjoyed this thread, I know you would also enjoy my book, Directing Game Animation. I discuss ballerina assassins, orchestral necromancers, shaolin archers and more. And how you can find what animation can do to make your game stand out. [link] 8/8"
[source thread]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#video games#long post#longpost
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req'd by @qujaruto-qujhe-qujear
the one true goal of any game you get undead about
text: Putting the romance in necromancer...
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Propaganda under the cut.
Evelyn Wang:
Homophobic mother learns to accept her gay daughter by acquiring multiverse powers. Goes a bit over board with the nihilism at one point and ruins everyone's (everywhere all at once) lives but fixes it in the end. Makes her husband (the sweetest man in the world) sad multiple times in the movie because she feels her life would have been better without him but eventually realizes she hit the jackpot. A girlboss because of how much of a girlfailure she is ("Most people only have a few significant alternate life paths so close to them. But you, here, you're capable of anything because you're so bad at everything. You have so many goals you never finished, dreams you never followed. You're kiving your worst you.”)
Almalexia:
Killed her husband in order to become a god-queen (based), tried to kill everyone else when her powers started waning (cringe).
God-Queen, children’s book author, necromancer
#poll#tournament poll#round 3#evelyn wang#everything everywhere all at once#eeaao#almalexia#the elder scrolls#elder scrolls#tes
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Laudna is maybe my favorite BH character and I feel like my recent posts don't reflect that but the way some of the fandom is equivalating the following character actions is ticking me off
Orym equipping a potentially cursed blade for a period of time (where he can be separated from it or disarmed)
vs
Laudna permanently absorbing a blade's power into her very self and feeding it to a dark necromancer
Please be serious fandom, they do not have nearly the same impact.
(not to mention, as I said previously, Laudna's #1 goal was to absorb power, not whatever she rationalized afterwards with saying the sword is a symbol etc)
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More ideas on @mizaruwu ‘s Necromancer Rulie AU
And art process time lapse
🫡❗️ mentions of 🩸 and 💀 under the video. Some body horror? And corpses.
Headcanons developed with @sea-salt-lemon-sugar @violet-xd09 and many others from the Chinese language LU server
After Hyrule had stolen the book on the blood ritual and found the heroes’ remains (!!), he felt very conflicted because he knew what he wished to pursue was unnatural and wrong. But after seeing Legend come back to life, he shed all thoughts of self-criticism and doubt and became completely relieved and obsessed with what he had done. (Rain’s)
This is especially ironic because the child who has been running away from a blood sacrifice has resorted to extreme means just to see the heroes again. What is wrong with not wanting to be alone?
Legend’s revival wasn’t perfect so his body kept trying to fall apart. Hyrule might need to administer a potion or apply it topically to Legend’s body to fix this, and he must do it periodically. This potion contains Hyrule’s blood.
Revived Legend had some memory of his past life and very vague ideas of his relationship to Hyrule. Legend kept looking for Ravio, but he wasn’t very sure who Ravio was. He just knew that Ravio was important. He might mistake Hyrule for Ravio (or his other friends) and carry out domestic interactions with Hyrule as if he were Ravio. And he would forget about what he’d done after waking up from a night’s sleep.
After finding out what Hyrule has done and what the potion contains, Legend realized this was horribly wrong and wanted to help Hyrule come out of this obsession. This would involve helping Hyrule deal with tremendous separation anxiety and guilt. His goal would be to stop Hyrule from periodically bleeding himself just to keep his dead body walking on borrowed time. In an ideal ending, Hyrule would let go and Legend would be laid to rest.
If so, even in death, Legend has helped and guided his successor one last time.
I hope you all enjoyed this! Happy Halloween.
#linked universe#lu headcanons#lu ravio#lu legend#Lu Hyrule#necromancer hyrule#necromancer rulie au#art process
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