#narrative consistency
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*sudden realization*
remember when you linked the *possibility* of lisa’s future death to the fact that she doesn’t appear in noelle’s hangout event (even though most of the other knights of favonius do), because it would mess with the logistics of the game, since hangout events can be replayed at any time, and it wouldn’t make sense for an already dead character to show up in one?
what if that’s why she doesn’t have a TCG card?
Asgsdglksfhdjkjfsg
I am eyeing Childe and Lisa's missing cards with great suspicion
#asks#eujean#(...the person not the ship)#genshin meta#narrative consistency#hoyoverse#lisa minci#death flags#etc#genshin impact#aaahhhhhhhhhh#Childe has an event card but that doesn't affect our ability to invite him to the Cat's Tail
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How to Write a Series: Planning and Execution
Writing a series requires more than just a compelling first story. It takes thoughtful planning, character development, and a strong sense of direction to keep readers invested book after book. Whether you’re dreaming up an epic fantasy, a mystery saga, or a sci-fi adventure, crafting a series allows you to create a larger, more immersive world. But it also presents unique challenges that single…
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#book series planning#Character Arcs#Character Development#Creative Writing#Fiction Writing#narrative consistency#Pacing in Writing#Plot Structure#Reader Engagement#series writing#story arc#Storytelling Techniques#World-Building#writing a book series#writing a sequel#Writing Advice#Writing Process#writing quality#Writing Tips
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So...for Reasons, it is very important in this particular bg3 playthrough that, rather than deciding to go into the crypt, my party just happens to fall in through the cracked floor and get into a fight with the rest of Gimblebock's crew. I am essentially trying not to metagame: my Tav has no reason to go tomb raiding right now, nor to pick fights with random strangers. I want the loot and an in game explanation for the mummy in my camp. The collapsing floor was a bit of narrative convenience.
I know this CAN happen. Or rather it could. I have repeated the process a few times previously. I know that you can break the floor intentionally and jump down, but that isn't what happened. I just ran over it and we broke through.
I fear this may have been patched out. I've been running over that floor for 20 minutes.
So do I break it on purpose and lie to myself about what happened, just go in the main door and do the damn fight, or propose that someone smarter than my Tav (not difficult) found one of the 2 alternate ways in and the party considered it a good use of their very limited time? Because I don't like that either.
OR do they leave the crypt alone entirely? And Withers just shows up because fuck you that's why. He sensed our presence and went "well, time for this bullshit."
I'm leaning toward jumping down and pretending we fell. It's the funniest option by far and Tommy is nothing if not a walking farce.
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Basically, what ultimately matters in a story is not realism but “narrative consistency”.
You can establish in your fictional world that “2+2=5”, which is obviously not true in our real world, but in a fictional setting, it absolutely CAN be. Of course, if you do that, then every subsequent time that someone in the story brings up “2+2” it has to be “=5”. You have to respect the rules you have already established for your fictional universe, otherwise you risk breaking the audience “suspension of disbelief”.
Now, that being said, there are certain types of works where you can actually disregard narrative consistency. In particular, stories where the primary aim is to produce a surreal or comedic effect, as the nonsensical and the absurd are very useful tools to make the audience laugh or to otherwise unsettle them.
It’s the reason why, for example, old classic cartoons often don’t follow a particular narrative logic, given their primary aim is to ultimately make the audience laugh. So, depending on what’s the primary aim of your story, there will be occasions where you can indeed break your previously established rules.
However, if your aim is to produce a story that’s meant to be taken seriously, then yes, you have to abide by narrative consistency as much as you can.
I think it’s interesting to look at a moment from a movie or show or something and go “in real life, it would actually happen like this” (for example, explaining how ace attorney cases would actually go down in a real courtroom) but the second you start acting like something being unrealistic for the sake of the plot is inherently a bad thing then I kill you I kill you I kill you
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5 June - The Dracula Drought begins
a redraw of this art from DD2023!
#my art#dracula#dracula daily#re: dracula#note to self: dd2024#rushed this in like 40mins im rusty ough#i wanna open up commissions soon but need to finish work first#i should make this a yearly thing just to compare my art progress#an alt version i was considering was having Jonathan read it this time while drac has his hand on his shoulder to showcase the gradual#invasion of his narrative voice by the count and thus role reversal powerplay but mm wanted to keep it consistent#imagining drac drinking 'wine' while his hand's on jons shoulder all ventriloquist esque slaps though
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Realism is Bad, Actually
Offset your carbon footprint on Wren: https://wren.co/start/zoebee The first 100 people who sign up will have 10 extra trees planted in their name!
* Description: * We say we love "realistic" fiction like Batman, Red Dead Redemption 2, and Horizon: Forbidden West. We say we love when our characters "act like real people" and "have realistic dialogue." But it's worth asking: Are these things ACTUALLY realistic? And if not, is realism even worth trying to capture?
* chapters: * 00:00:00 - Intro: Concrete Monsters 00:04:17 - Part 1: Using Realism 00:10:34 - Part 2: Investigating Realism 00:17:27 - Part 3: Criticizing Realism 00:40:32 - Intermission 00:43:17 - Part 4: Replacing Realism 00:59:16 - Conclusion: Sounds Good 01:08:39 - Outro & Poem
* Sources: * ---Books ------“Gamic Realism”: Player, Perception and Action in Video Game Play - Hanna Sommerseth ------Half-Real: Video Games between Real Rules and Fictional Worlds - Jesper Juul ------Hunting the Dark Knight - Will Brooker ------Imaginative Realism: How to Paint What Doesn't Exist - James Gurney ------Maps of the Imagination - Peter Turchi ------Method and Madness - Alice LaPlante ------reality tv: realism and revelation - Anita Biressi and Heather Nunn ------Rules of Play - Eric Zimmerman and Katie Salen ------The American Monomyth - Robert Jewett and John Shelton Lawrence ------The Militarization of Childhood - ed. J. Marshall Beier ------The Rules of Play - Katie Salen and Eric Zimmerman ------What is Cinema? - Andre Bazin
---Articles ------“A Grounded Investigation of Game Immersion” - Emily Brown and Paul Cairns ------“Foley Sounds vs Real Sounds” - Stefano Trento and Amalia De Götzen ------“Footsteps with character: the art and craft of Foley” - Benjamin Wright ------“Making fictions sound real – On film sound, perceptual realism and genre” - Birger Langkjær ------“Perceived realism and the CSI-effect” - Logan A. Ewanation, Susan Yamamoto, Jordan Monnink & Evelyn M. Maeder ------“Reading Realism: Audiences’ Evaluations fo the Reality of Media Texts” - Alice Hall ------“Realism in FIFA? How social realism enabled platformed racism in a video game” - Sam Srauy and John Cheney-Lippold ------“Selling Marvel's Cinematic Superheroes through Militarization” - Brett Pardy ------“Skeleton Keys: Teaching the Fiction of Narrative Truth” - Douglas P. Felter ------“Social Realism in Gaming” - Alexander R. Galloway ------“The One Measure of True Love Is: You Can Insult the Other” (Interview) - Sabine Reul and Thomas Deichman ------“The Perceived Realism of African American Portrayals on Television” - Narissra M. Punyanunt-Carter ------“Videogames of the oppressed: critical thinking, education, tolerance and other trivial issues” - Gonzalo Frasca
---Videos ------"Reality Isn’t Always Right" - Solar Sands ( • Reality Isn't Alw... ) ------"SHUT UP ABOUT PLOT HOLES" - Patrick (H) Willems ( • SHUT UP ABOUT PLO... ) ------"What's the Point of R-Rated Superheroes?" - Patrick (H) Willems ( • What's the Point ... ) ------"Why Do We Care if Movies Are "Realistic?" - Patrick (H) Willems ( • Why Do We Care if... ) ------“MASSIVE sound design breakdown of The Lord of the Rings Trilogy” - INDEPTH Sound Design ( • MASSIVE sound des... )
* Further Watching: * ---"How Animal Sounds Are Made For Movies And TV | Movies Insider" - Movie Insider ( • How Animal Sounds... ) ---"Does Representation Matter?" - Legal Kimchi ( • Does Representati... )
* quote reads (in order of appearance) * ---Caelan Conrad ------Twitter: https://twitter.com/CaelanConrad ------YouTube: / caelanconrad ---Mica (Ponderful) ------Twitter: https://twitter.com/PonderfulYT ------YouTube: / @ponderfulyt ---Little Hoot ------Twitter: https://twitter.com/hoot_little ------YouTube: / littlehoot ---Aranock ------Twitter: https://twitter.com/Aranock1 ------YouTube: / @aranock
* edited by Charlie Flowers * YouTube: / @xxinrealtimexx Twitter: https://twitter.com/xXinrealtimeXx
* To Support Me: * ---Become a channel Member! ➤ / @zoe_bee ---Join the Patreon! ➤ https://www.patreon.com/zoe_bee ---Make a one-time donation! ➤ https://ko-fi.com/zoebee ---Join the Discord! ➤ https://discord.gg/8GBmS9Qug9 ---Check out my second channel! ➤ / @zoecee ---Watch my D&D game! ➤ / @thejaycorn ---Watch my Blades in the Dark game! ➤ https://www.twitch.tv/itucrew
(disclaimer: This video was sponsored by Wren.)
#Zoe Bee#realism#realism is bad#plausibility#typicality#factuality#involvement#narrative consistency#perceptual pervasiveness#what is realism#immersion#mirroring experience#mirroring reality#emotionally evocative#idealized version of reality#audience story contract#dress-up
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i am not understanding rick's thought process behind the characters consistent mockery of percy's intelligence. especially in light of knowing that the characters do value percy as a friend and demigod. he was the child of the prophecy. he jumped into the river styx to better prepare for defending olympus. he used his gods-given wish to build a better future for demigods. he plays an active role as camp counselor at chb and is a respected confidant at cj. he is evidently held in high regard in his absense. but the surrounding characters seem to treat his presence like a hinderance to their peace. it's rather disappointing to read.
#i realize that as the characters continue to grow and time continues to move forward#rick will introduce new narratives and dynamics in this series and i'm all for that#but i can't help to perceive this choice as a step backward#especially since we've seen characters value and commend percy for his skillset#i understand that percy can come across as paying little attention#but his actions over the years as a hero proves he knows what he's doing and his status as saviour of olympus is well-earned#i only wish his friends and girlfriend would acknowledge that on a consistent basis#percy jackon and the olympians#pjo text post#pjo#percy jackson#pjo critiques
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it’s so. good. that buffy has to feel self loathing about what she’s doing with spike specifically because the underpinnings of the show require that vampires be Bad Monster Creatures who Cannot Feel and are just Lifeless Demons otherwise everything comes into question. about everything. except that spike is the crack in the foundation of the show itself and in that, he makes the show better! he’s the only end that makes sense for her because he sets her free!!!
#like it is DELIGHTFUL that the show sells angel as her soulmate SO HARD while never opening up the question over vampires in general bc oh#angel has a soul so it’s totally different#that’s fine!#except spike is not ensouled but he was going to raise dawn. he was going to slay with the scoobies. without reward#and if buffy allows herself to think of him as a man who can love#it literally splits apart the atoms of the show#so they have to take a very long convoluted road to arrive there and it’s SO GOOD (and lowkey is the only thing that remains consistently#good until the end)#girl trapped by the narrative blah blah blah what about vampire breaking the narrative#btvs#like her mid season six loathing does not make sense if it’s about spike outside of bis campirism#vampirism#SPIKE’S feelings about it on the other hand. whole other can of worms
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daniel sousa character development from agent carter ⇆ agents of shield
@lgbtqcreators creator bingo challenge - parallels
credit to @wandas-apologist for the one about him telling stories!
#marveledit#danielsousaedit#agentcarteredit#aosedit#daniel sousa#enver gjokaj#agent carter#agents of shield#dailymarvelgifs#marveledits#filmtvcentral#made this because i'm tired of the narrative going around that they messed up sousa's character on aos#when they actually kept his character very consistent#and I really hate that he's getting infantilized so much :s#briegifs*
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Me: yeah no i can cook gutwrenching Batman headcanons
Gotham TV: baby Bruce curls besides Alfred's hospital bed after Alfred gets stabbed in the heart, never leaves his side for one moment to the point that Gordon has to bring him food, he's red faced and hicking up all the time, whispers to Gordon "i can't lose him; he's all i have," and after Alfred comes back to life he brings books from Wayne Manor and softly reads horror bedtime stories to Alfred during the day until Alfred eases down and falls asleep
Me: god nevermind
#i actually need to write a meta about everything that happens in the S1 ''red hood'' episode because god. it's a l o t#so many back and forth narratives between this specific episode and what happens between Bruce and Alfred later#life is hell and i can't escape Gotham TV's kaleidoscopic characterizations fuck#Gotham TV#Gotham#alfred pennyworth#Bruce Wayne#Batman#gotham!bruce#also reason 864269647why i'm consistently baffled by people saying Batman is an emotionless rough and awkward brute force machine like#sure different characterizations but also i was raised on Gotham TV diet and that is an ENTIRELY different universe#from how the average fella describes the average Batman or Bruce Wayne#Gotham!Bruce is so incredibly disarming and expressive and sincere and he's the only characterization i care about really
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I think what particularly annoys me with the "zelda was always gameplay before story" is that... it's not true? At least I don't think it's true in the way people mean it.
Zelda games were always kind of integrating story based on the standards of the time. When game stories were in game pamphlets, Zelda's stories was in the pamphlets. ALTTP tried to tell a pretty complicated stories with the limitations of the time. OoT was actively trying to tell an epic, cinematic tale packed with ambiance and expand what 3D could offer that 2D games struggled with. Majora's Mask is deeply character-driven in many, many ways. Wind Waker and Twilight Princess are both pretty concerned about their stories, down to the point that some people were bored by TP's cutscenes in particular. Skyward Sword, from what little I have played it, is very very invested in its characters and their journey (and 2D Zeldas have Link's Awakening, Minish Cap... None of them are visual novels, but they are concerned with emotional journeys, character arcs, mysteries about their own world...)
What is true is that the narrative wraps around the mechanics, and not the other way around. The mechanics drive themes, aesthetics, emotional beats and character journeys; and that's great. The world is a puzzle, and the world is delightfully absurd when it needs to be, full of heart when it calls for it, dark and oppressive when it suits the player experience.
That does not mean the games aren't invested in their stories. Even BotW has a pretty complicated story to tell about an entire world rather than one specific tale or legend --all of it at the service of the gameplay, which is exploration and mastery of your environment.
So. Yes, none of the Zelda games are million-words long visual novels that care deeply about consistency and nuance; but stories don't need consistency or deep lore to be meaningful and serve an emotional journey. Again: gameplay is story. The two cannot be so easily parsed from each other.
And Zelda as a franchise obviously care deeply about story, characters and setting (and still does right now --otherwise there wouldn't be a movie), even if it doesn't try to imitate prestige narrative-driven games, which is great and part of why I love this series so much. Doesn't mean it couldn't have done better in the past, it obviously could have, but I feel like pretending that nobody ever cared about story or character is just... false? It's a huge disservice to the devs too. Some of them obviously cared immensely.
The "gameplay above story", at least in the extent to which it is paraded today to defend TotK, mostly, is a really recent development. And I think it's one that deserves to receive some pushback.
#thoughts#tloz#zelda#the legend of zelda#totk critical#(sort of)#(I mean this is the subtext)#guys in 1998 nintendo was trying its darnest to make an epic story (with uhhh the writing that it got)#(love that game to bits but won't defend the actual writing)#the fully gameplay-driven game was mario 64!!!#I think this perception is also partially the fault of that “narrative game” category that is just.... kind of like Prestige TV but for gam#as if most games don't have some form of storytelling within them#and that coherence and vision and consistency are part of game design too#and will hurt a game's enjoyment if not handled correctly#a really really paired back narrative game is really difficult to pull off actually!#because you still need stakes and some degree of intrigue#so you need to figure out how to introduce this without walls of text and is it narrative design? is it game design? it's both!!#anyway anyway
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Addendum, v3.7: now that Sumeru is mostly done: especially after 3.4's Second Blooming, Lisa's prospects are looking better (for avoiding on-screen death).
Survival flags:
Her Second Blooming dialogue doesn't mention the cost of Visions, the fear of the truth, the power she's accumulated turning back on her, etc.
...and it could have, because she specifically talks about her seachange to Mondstadt but focuses on the "price of seeking wisdom" and the Akademiya's culture instead.
Death flags (but really minor/tiny/mild):
Putting more of her backstory in a limited time event cuts down on potential fluffy topics for later Story Quests, etc. (But that was true for Kazuha too and he's fine.)
She did talk a lot on the tempus fugit theme, and on wondering what the future will hold.
Meta flags re: Hangouts:
Kaeya is getting a Hangout Event now, so this rules out "the only reason Lisa doesn't have a Hangout is because she got a Story Quest".
Meanwhile, we're yet to see anyone get significant character development after a Hangout, which gives some credence to the "HYV wants hangouts to take place at any point with minimal plot holes" theory.
See also discussion on other characters — 1, 2. I may have missed others.
Neutral flags:
Hey "bottoms" (i.e. subs), Lisa would really like an obedient doggie as a pet. Oh but she's too chronically fatigued to clean up after a pet. If only there was a solution. 😐
She even rocking the dead/dying mom hairdo.
Lisa is going to die sometime in canon.
(Yeah, I'd give... at least a 20% chance she dies before the end of Travail, 40% chance she dies or has a major death-averted moment like Xiao in Perilous Trail.)
The real kicker? Hoyoverse is weirdly focused on narrative consistency, not letting characters be in two places at once, adding event quick starts as a "yOu'Re dOiNg iT wRoNg" option, etc...
I have a hunch that they're not currently planning to kill off the characters who have replayable Hangout events... or appear in them. Because then there'd be plot holes in the dating sim! (The horror!)
In Noelle's Hangout Act II, she tries emulating a bunch of different Knights.
Guess which Knight Noelle doesn't mention at all in that quest?
#lisa minci#second blooming#shitpost#narrative consistency#genshin meta#genshin theory#hangout events#genshin hangouts#hoyoverse
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Narrative themes this, OOC that. I don't care. Let Vax live. Set everyone in VM free from his death including him. What's the point of playing D&D if you don't use it to give your friends just a little bit of light and joy in the end?
#critical role spoilers#spoilers#vax'ildan#critical role c3#cr spoilers#I'm sorry to you all who want narrative consistency#but love saves people#let love save him too
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So let me get this straight. Johnny can verbally berate and bully his students, throw them in a cement mixer, hogtie them to a punching bag to punish them for successfully landing a hit on him, set a pack of rabid dogs on them, and hurl glass beer bottles at them all in the name of “training,” and we’re supposed to laugh and clap and cheer. But then I’m supposed to think the hot new sensei from China is the epitome of evil because he cuffed one of his students with a foam pad?
#i am not condoning hitting kids obviously lol. but like am I as an audience memeber supposed to watch that scene and care?#why?#because there will be dark music in the backdrop?#bc only johnny is allowed to hurt his students?#bc the guy doing it isnt white?#its completely nonsensical. and this is the ultimate problem i have with this show#is that its STILL trying to tell a story about generational trauma and abuse#at the same time as its narratively cheering johnny on for his abusive teaching methods#it just makes absolutely zero sense#and what you have is just complete and utter narrative garbage#and none of this is tk hate on johnny. i love him forever and always#but i am just begging this sjow to engage in one SHRED of narrative consistency. please#cobra kai#ck spoilers
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they were insane for writing this 1 minute 25 seconds scene. the juxtaposition of lucas insisting mike obviously likes el so much vs troy and james showing up to say homophobic shit about will is insane.
#the narrative is so clear yet people are so blind... it's a tragedy#this is the first time someone suggests to mike he should like el#only for troy and james to immediately reinforce the idea that gay equals bad#know what happens next ?#mileven scenes which up to this point had been consistently framed as platonic switch to romantic framing#you do with that what you will#but i know exactly what it means to me :)#byler#sorry about my mouse showing up at the last second </3
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i will never understand when people act like zutara shippers are reaching when we say the crystal catacombs scene is intensely romantically coded because like... ignoring literally all other context (which does have other hallmarks of romantic coding, but literally pretend you don't know anything about the show or scene for a second)... what would you think happened in this picture?
would it .... would it maybe be an interrupted almost-kiss
#zutara#even ignoring all other context (such as katara gently touching his scar with her THUMB on his LIPS?? the soft glowy lighting and the music#look at that moment outside of the context and tell me that's not what you would think#i think part of the sentiment comes from people thinking romance coding inherently means the two characters are written as canonically#having feelings for each other#and that's not necessarily true.#it's about the narrative framework the dynamic is presented in consistently using tropes and imagery that are commonly used in romance#stories#atla#zuko#katara#anyway. i am so normal about this#the crossroads of destiny#i was gonna wait to post until i got here in my rewatch but. i changed my mind
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