#my pc broken so i can't draw much
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what if Morfosi/Timothy gets scared by cucumbers like cats do? Would his appearance change?
Timothy aren't afraid of it but Morfosi do
He probably turn into a puddle because of fear
#badly drawn dinoverse#morfosi#morfosi timothy#ask#yo im back#sorry for being gone for so long#my pc broken so i can't draw much#but now im back! drawing on phone instead#hope the look of the art feel the same lol
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I found the perfect song for Rui and Pc since they are both cursed. "Out of touch" by Daryl Hall & John Oates.
LIKE KDDJBDBDBFBDBDFNF THESE LYRICS ARE SO THEM
"... You're out of touch
I'm out of time"
Ldjddhehhebevsv I love Rui
youtube
anon you are making it sound an awful lot like you've only just recently heard of the song "Out of Touch" by Hall and Oates how old are you /JOKE (the song is from like 1984 even I wasn't around when it came out also i know we are not all american millenials who probably heard the song from parents or radio or. Memes)
WHILE THAT IS NOT WHAT "OUT OF TOUCH" MEANS(someone who is 'out of touch' is somebody who's lacking awareness or knowledge, usually regarding something like what's going on in the world or around them or in common thought.) IT IS STILL FITTING I THINK
oh god when's the last time i did character/ship lyric relation, 15 years ago? /cracks knuckles in nostalgia
Shake it up is all that we know Using the bodies up as we go
Rui is kind of the life of the party and a flirty playboy who doesn't stick too long with anybody(so they don't get close enough to come to harm)--meanwhile, the PC brings some changes wherever they go in Darkwick and, while they don't really mean to, they kind of take advantage of everyone and their help to advance.
I'm wakin' up to fantasy The shades all around aren't the colors we used to see Broken ice still melts in the sun And times that are broken can often be one again
Becoming cursed one day seems so unreal especially when it changes your entire lifestyle. The PC can't go home and Rui can't be close to others anymore. But there's still hope to come out of their curses the way they went in.
We're soul alone And soul really matters to me Take a look around
They both feel isolated and like others can't really relate to them because of their curses--but beneath those curses they're still themselves and they shouldn't lose sight of who they are or give up just because of their curses.
You're out of touch I'm out of time (Time) But I'm out of my head When you're not around
ONE COULD ARGUE that Rui's needing to keep his distance from everyone else could make him 'out of touch'(although I'm pretty sure he keeps himself abreast of anything important as well as he can)--or one could go for the literal interpretation of that he cannot touch anyone. The PC however, is literally running out of time. As the final weeks of their curse draw ever nearer and they get closer and closer to death, perhaps they feel disconnected and like they're losing their mind without someone close to them--and Rui is a good candidate, if only because he has a curse, too. Sure, he can't fix it, but a support system is always what you need in times of strife.
Reachin' out for something to hold Looking for a love where the climate is cold
Self explanatory, no matter how much Rui may want to, he can't get too close to anyone thanks to his curse. In this case the coldness of his environment is kind of self-actuated--he's afraid to even try and touch people through clothes for fear of that he'll kill them anyway, even though he knows it works with plants. The people who do know about his curse, though, tend to give him a wide berth--so to another degree the "coldness" is in fact from others, although many still fawn over him or get close anyway.
Manic moves and drowsy dreams Or livin' in the middle between the two extremes
Meanwhile the PC is going back and forth between the houses, between missions, between darkwick, trying to find a cure for themself and help the ghouls and the institute, and the vibes all around are so different. It still never feels real, no matter how involved they are. They go back and forth between active missions and dreamy lifestyles with new companions, and sometimes somewhere in between. It's a lot. And it may or may not be helping at all.
Smoking guns hot to the touch Would cool down if we didn't Use them so much, yeah
But they're both forced to face their reality with little time to contemplate it because they're stuck in Darkwick and they have to use their abilities(the PC's ring and ability to enhance stigmas, and probably Rui's ability to instakill anything he touches) on missions and in day to day life. Plus the PC has to help everyone out all the time, and Rui is basically acting captain because Ed is a goober who can't do anything himself. Maybe it would be easier to accept everything if they weren't so busy!
(everything after that is the bridge and chorus. the meaning is still the same, but intensified by the repetition. They come together to support one another, no matter how much time they have left to do so.)
SO YEAH I'D SAY IT'S PRETTY BEFITTING ANON, NOT A BAD FIND!
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So... last night my very first run of BG3 finally came to an end, and... I gotta say I am pretty emotional.
Summer (my Tav) has been with me for six years. I first created her for my first ever D&D campaign back when I was still in high school and I still had the possibility to play. Hers was the only campaign I got to see from start to finish, so she is very dear to my heart.
Many things happened in these six years. I graduated from high school, I played other campaigns that never got to have an ending (don't date your DMs, kids-), I got broken up with my boyfriend, I got into uni, I lost family members, I've had some of my highest highs and lowest lows, I got my first degree in Psychology... And all throughout these years I kept creating characters, I kept addind and removing and modifying and writing and drawing and it was all so much fun!
But I kept missing Summer. I can't quite explain what attracts me so much to her character. If it's the fact I was in a happy place when I first created her and so my emotions and feelings from that time still connect me to her, or if it's specifically because I got to play a whole campaign with her or even because not only I could play with her but my best friend was also along with me for the ride and we had a blast together. Whatever it is, I could never quite be done with her, you know?
One thing was for certain though. After the first two or three years her ending didn't satisfy me anymore. She was still so young, she still had so many questions left unanswered and so much potential. We were thinking of a possible sequel campaign for her and Arwen (my best friend's character and now Tav) but that's when our DM dropped us both. We were left wondering what we could do for them, what we could write and how. We weren't entirely sure which direction to take our characters in.
Then BG3 came out. I remember my timeline being flooded with Astarion edits (that damn song lives rent free in my head at this point), being so utterly confused at what the hell was going on and then slowly becoming intrigued. I remember sitting down with my best friend to watch a mega compilation of all the characters' romance scenes, finding the visuals so damn beautiful, being convinced I would be my usual freak self and go for The Emperor but falling hard for Gale instead. We so desperately wanted to play but neither of us had a PC that was compatible with the game.
Then my long distance friend reached out and told me he wanted to play long distance with me on Discord. It was all incredibly clunky and finicky but Gods I was so happy. He'd be playing from the other side of the country and streaming it for me, and I would pick all the dialogue choices in character. That's when my bestie and I had a eureka moment and thought "what if... what if Summer and Arwen's story wasn't over yet? What if they left Aegis to find new adventures and ended up in Faerun??". I was so fucking excited it is almost unbelievable.
We spent six whole months on this one game file and I enjoyed every. single. second of it. Six whole months of pure excitement and delight. The more I played, the more I tweaked Summer's character and backstory to fit the narration, the more I got inspired to write up the new chapters of her adventure with my best friend and the more I fell in love with her. I laughed, I cried, I launched myself into deep discussions over her character and why she would do or say certain things in each situation. I saw her easily slip back into her avdenturing habits, adoring each moment she got to spend under the stars. I saw her face her demons once again and with even more purpose this time. I saw her make new friends that she would want to spend the rest of her life with, I saw her fall in love with a man that truly deserved to be by her side... My little tiefling sorceress that plays like a barbarian, my pride and joy.
And it all came to and end last night. Her and her allies won the last battle, they saved Baldur's Gate, Gale proposed to her and she moved with him to Waterdeep to spend the rest of their life together. She got her happy ending.
Six whole years with Summer and I can finally consider her story complete. Perhaps she is so important to me because out of all the characters I created, she is the only one that finally got her whole character arc. A beginning and an end. And after all the harsh challenges she faced, after all the dangers and the pain and suffering... she finally got her happy ending. She got what she deserved.
Now, does that mean I am done with Summer? Absolutely not. There is still much to do, much to write and much to draw. I'm gonna have tons of fun thinking up extra little scenarios for her and her friends and what her life in Waterdeep is gonna look like as she finally gets to build a family of her own. But as far as I am concerned... her main story's complete.
And as I listen to Endless Spring and get emotional all over again, I want to thank @wolfhunter89 and @sheeplyquillwrites for coming along with me on this wonderful journey. Summer's story just wouldn't have been the same without you. I love you guys so damn much, even if I never say it. I can't wait to see what's in store for Arwen next. To many more stories and games shared together!
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You have real talent in writing, so thank you! Okay so i was playing DoL, and there was this scene where Bailey showed up at Alex's door to demand payment. I thought maybe.. Just maybe we could have like a scene of where eden is so worried about you that he goes around asking numerous people and finally find out you're staying at alex. Which leads to him showing up at the door, jealous and demanding you to come home (you can make this fic however you want babe! If you want eden to drag you or not, it's all in your hands. I just thought it sounded kewl and i would love to see alex and eden interact, especially with how alex is aswell)
I absolutely hate cheating and implications of it, so I hope you don't mind if I write this as Alex and PC are friends and Eden's misjudging the situation? I also don't know Alex all that well, so sorry if they come off as OOC. I still want to state that my old rules still apply for these quick asks, no school LIs, no Leighton, Briar, Remy, Sirris, Sam and no focus on Wren or Alex. They can be side characters, sure, but I don't do them as mains.
Anywho, here's how I think it would go, warnings for Eden being a bit violent, past noncon, gn reader.
It had been weeks. Nearly two months since you'd up and disappeared from Eden's bed. He doesn't understand, doesn't see why you'd want to leave - much less without telling him. He's been worried sick, scouring the forest for scraps of your clothes or a broken collar. He found nothing. So he begrudgingly entered town, waving around a drawing of you at any who were brave enough to look his way. No one knew you.
It wasn't until he ran into Bailey that he got what he needed.
"They're out at some farm," the caretaker had said in between puffs of their cigarette. "Shacked up with some ginger kid, milking cows and all that shit. Still has to pay me, though, I won't let them off that easily."
Eden wasn't happy making the trip out there. Was not happy at all when people would pull their cars over and whistle at him like a dog to get his attention. No, he didn't need a ride, thank you very much. He really should have brought his gun.
It's late by the time he makes it there. Lights are on inside of the farmhouse, some more in the barn. He bids his time, watches and waits to see where you are. Eventually, your face pops up through the kitchen window.
You don't expect a knock at this time of night. The door isn't locked, Alex can just walk in. After dealing with all of the bullshit from Remy lately, you make your way to the front door slowly, taking a kitchen knife with you.
There's a peep hole in the door, one you glance through but can't see properly who it is. They're too tall, you're only getting a shoulder. They're stood way too close to the door. It's not payment day, either, so not Bailey.
Every instinct you have goes off. Something isn't right at all. You back away as quietly as you can, heading for the back door and hoping to run to the barn before they can tell you've gone. Your heart is frantic as you step outside, leaving the door open as you peak around. You can't see them from where you are, but it doesn't seem like you've been spotted.
Knife still in hand, you run to the barn as quickly as your legs will take you, blood rushing through your ears as you do.
"Alex!" You whisper-yell as you push on the barn door, only to find it locked. There's loud chatter going on inside, your friend yelling at someone on the phone. It sounded heated.
You try to yell louder, checking behind you to see if the new person has noticed you gone yet. The coast is still clear. But your voice isn't. Its almost like someone has their hand around your neck, pushing down and stopping any proper sound coming out.
There's a familiar unpleasant tingle running up your spine, one that tells you you're being watched. You still don't see another person around as you pathetically try the door again.
You don't know when he got so close. Didn't know he'd left the door at all. Not until a hand covers your mouth, dragging you away from the door and against a large body. You know the scent, it haunts your nightmares still even after the time you've spent away from that cabin.
"Running to your new husband, are you?" Eden snarls, venom spitting from each word.
You try to shake your head, try to deny what he's accusing you of but he holds on too tight. Would he be more or less upset if you told him that, thanks to him, you can't even kiss another person without wanting to cry?
Whatever kept your throat stuffed before seems to disappear as you scream beneath the hunter's hand. Your legs thrash, your arms trying to do the same but getting easily pinned by his arm as he lifts you and begins to drag you away. One kick hits just the right spot on his shin to make him hiss, Eden cursing and throwing your body to the ground.
Your lungs become a vacuum in space, no air to help you scream as you lie there in pain. In your dazed confusion, it takes a second to register the feeling of rope around your wrists. Just like the first time he took you.
But if you can just yell. If you can just get Alex's attention, you could escape. There's that chainsaw there, in the barn. Eden doesn't seem to have his gun.
Feeling nauseous, you gather your courage and scream louder than you ever have before. It's cut off short by the back of Eden's hand colliding with your cheek, the sting making your eyes water.
Alex's argument stops immediately. Wooden creaks ring through the night as the dogs start barking in the kennel.
Eden picks your tied body up with little care, hauling you over his shoulder as he makes his way towards the forest once more. He makes promises to himself, promises to you that you'll never leave him again. Not after all of the care and time he put into showing you how much better life with him was.
"I know you were just confused," he insists, a firm hand stopping your legs from wriggling too much. "I know you're too stupid to know what you're doing half of the time. It'll be alright, you just need to be trained again."
He's making his way across the stone walls in front of the house when Alex rounds the cottage itself, yelling for him to stop, to let you go. He doesn't listen, because why would he? One look back tells him the kids unarmed. Besides, if those dogs get out he'll need the head start.
Eden hops the wall, breaking into a sprint as soon as he's over. He doesn't look back again, doesn't listen to any of your insults. He just runs, runs right back to the only place he feels safe. The only place you should feel safe.
(Now whether he makes it back? I'll leave that up to you dear reader).
#spill your guts#anonymous#eden the hunter#alex the farmhand#'nw abduction'#'nw grapefruit'#'nw dv'#gn reader
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Now I did mention i would make a lengthy introduction with my pc's but im again too busy for that so here's just some info that's interesting enough:
Rini gets really engrossed in whatever he's doing whether it's chores, school works or even doing a job, he gets really focused and isn't verbal unless spoken to.
And because he gets so engrossed, he also easily gets too dedicated on it- too much that he'd rather end up killing himself if he doesn't finish or see it through. Which is something his twin Ria worries on a daily basis.
Here's an example: 'Ria stood at the doorway, eyes narrowed at the sight of her little brother hunched away at his desk, the sound of papers flipping and pencil scratching were somehow loud in the quiet hallways of the orphanage. Dawn is drawing near and yet there he is, still writing away in his little project that shouldn't have taken so much of his time and rest.'
So guess her reaction when she found out he became an initiate at the temple. As much as she lets her little brother go and do his own thing, she sometimes can't help the urge to make him stay inside where he's safe. Even if it's the orphanage, she'd much rather be the one to carry his part of the debt just to keep him safe.
Rini wasn't really too into being a member of the temple, at first he only joined because he heard there would be an allowance and also because he was debating on getting a chastity cage after that encounter with that bastard when he left the orphanage (the tutorial person)
But after a year of being in the temple greatly changed his perception of it. Ria joked to him once about how he should back out so that they can continue their dream of leaving this city- until she noticed the brief panic flickering in his eyes and having no response to her joke, they both knew then and there that Rini is in too deep of being a member of the temple.
Ria gains a bit of control whenever she scolds or discipline Rini, but that rarely happens between them as they both trust the other's actions and decisions with no doubt.
That is until Rini fucked up and banished away Ria's first parasitic child of Ivory Wraith. Was it an accident? No. Did Rini knew it was hers? Yes and no. Did Rini do it without remorse? Yes because at that time he's already a monk and is aware of the monsters that lurk around town.
So what happened?
Well: 'Not even a minute after he left the library he was roughly pulled by the collar and his back collided with the lockers. The loud bang left the students around them speechless, the halls now awfully quite. Rini let out a hiss between clenched teeth as he bleary opened his eyes to see that fucker who did this- but his mouth was left wide open at seeing the same face he always see in the mirror. His sister hold his collar in a tight fist, the dark look in her eyes made his knees trembled and the hair on his skin rising. She's mad. But for what? Rini tried to talk, but his nerves failed him as his mouth couldn't seem to say the words that was on the tip of his tongue. She's mad and dangerous. A predator eyeing up its prey that's backed in a corner, waiting and watching what its next action will be. A foreign yet familiar feeling was in his veins, the same heavy lump on his throat was back and for once since their childhood, Rini truly felt afraid of his sister right now.'
And then it proceed to a beating that left Rini with a broken nose and in tears. Ria cut classes and was gone for the whole day until she came back and apologized for hurting her little brother.
Ria does the more promiscuous jobs instead of Rini. Her main income comes from dates with Avery and mostly selling the produce Rini gives to her from the farm along with selling antiques to Winter.
Rini always tries to pay for her debts but is always denied or the debts were already paid. It always leads him to feeling useless and a visit to the confessional afterwards.
During their stay in the youth ward, there were a lack of clothes between the orphans that the twins would share each others clothes. And it made Rini more comfortable and accustomed to wearing feminine clothing that he would sometimes wear skirts or dresses whenever he feels like it, or his usual clothes being sent to the tailor for fixing up (that lead to a funny and embarrassing encounter with Sydney as he's buying a new set of uniform while wearing his sister's uniform).
Bailey is wary around Ria, and just as they agreed on, would send the person who pays to fuck with Rini to her room. It only lasts a few seconds before the same person is staggering out of her room.
Robin became their first friend after a month being in the orphanage, the older orphans dubbed them as the three R's (Ria, Rini and Robin) due to the three of them always being see together, Rini always in the middle clinging on to Ria and Robin's sleeves or hand.
Rini doesn't like Kylar and it only became worse after he found out Ria is going out with him. It took a lot of bonding before Kylar was in his good graces, but he would always give Kylar a piece of condom whenever he can- either as an advice or a warning not to take things to far with his sister. (Which Kylar then throws it in the trash afterwards)
Ria banned him from going to the lake, the forest, and the sewers. Especially the lake during a blood moon. And Rini doesn't mind and follows it - after that one time he was searching for wolfshrooms in the forest and faced Black Wolf, he immediately decided to never go back unless his sister is with him or he's hanging out with any of his classmates in the lake.
Sometimes Ria feels a sense of aching and a need to protect towards her little brother. She thinks it's merely her motherly instincts kicking in but when she listens to his laughs she can't help but feel like she heard it before. In some stone walls with deserted halls, that laugh being the only thing she hears. Ria shrugs it off, yet she can always hear it in the bottom of the lake. It without a doubt always manage to fool her into thinking it's Rini laughing.
Rini also feels that sense of aching, instead of a laugh he feels lost whenever he wanders in the cloister. Despite the fact he already walked past this halls multiple times, he can't help the feeling of unfamiliarity as he lets his hand feel the walls in his fingertips. Like seeing something old turn into something new, not knowing how to feel at the changes that has happened. But that can't be. This is the first time he has seen and been in the temple, so why does the hallway feel so wrong and different from what he remembered?
Ria and Rini managed to remain kind in this fucked up town, however there is a fine line in between that is tested whenever they see the other getting hurt in anyway. The last time it happened was when a delinquent pushed Rini off the stairs that his left arm with a broken bone and leaving him incapable for long weeks. Unfortunately Ria witnessed it happened with her own eyes. The day after the delinquent came to class with their left arm and face completely beaten up. The students know better than to mess with Rini (Whitney however didn't got the memo)
And that's all im sharing now! there's plenty more lore i have with this two that it's not healthy anymore-
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1. Art programs you have but don't use
Photoshop. I used to draw with it when i was like 13 but ever since I started using Sai I could never handle using Photoshop again.
2. Is it easier to draw someone facing left or right (or forward even)
Left, 100%. It's why all my ref sheets face left.
3. What ideas come from when you were little
Nothing really comes to mind. I kinda of abandoned all the ideas I had as a kid. Fresh start I guess.
4. Fav character/subject that's a bitch to draw
ANYTHING WITH A SCENARY! I struggle so hard.
5. Estimate of how much of your art you post online vs. the art you keep for yourself
It's very rare for me to not post a piece online. I always draw with the goal of making it the best I can and I'm very proud of my results, so I always post them to show the world.
6. Anything that might inspire you subconsciously (i.e. this horse wasn't supposed to look like the Last Unicorn but I see it)
Well, if there is, it might be so subconscious that I myself don't realize it.
7. A medium of art you don't work in but appreciate
Paintings! Especially Impressionism.
8. What's an old project idea that you've lost interest in
I used to make some comics when I was growing up. A Pokemon Mystery Dungeon one, and a furry one. Both had serious plots and I was honestly very passionate about it. My art was shite back then, and I feel like nowadays i could execute a comic really well. But I don't like putting that much time and effort into things when I know people won't bother to look at it.
9. What are your file name conventions
I always just describe what I'm drawing. Like "Cute Puppy".
10. Favorite piece of clothing to draw
Hoodies, which are also my favourite to draw.
11. Do you listen to anything while drawing? If so, what
I have a massive playlist that has a lot of genres. But sometimes it's just hyperpop or pop punk. I do put on just Vylet Pony though.
12. Easiest part of body to draw
Face. If you don't count that, then the torso.
13. A creator who you admire but whose work isn't your thing
Good question honestly. I think just lineless pony artists. The art is amazing and I admire it so much but I can never get myself to draw that.
14. Any favorite motifs
Good question honestly. I don't know what motif means ;;
15. *Where* do you draw (don't drop your ip address this just means do you doodle at a park or smth)
I draw in my bedroom, where my pc is! Sometimes I doodle some very silly stuff at work, like cats and stuff. But I only really feel comfortable in my room.
16. Something you are good at but don't really have fun doing
Hair. It sucks to draw but I always make the hair always looks so good.
17. Do you eat/drink when drawing? if so, what
Only some water/fizzy. I can't handle eating as I am doing something.
18. An estimate of how much art supplies you've broken
If you don't count wasted pen nibs, then just my two older tablets. One from when I was a kid, then one when I was a teen.
19. Favorite inanimate objects to draw (food, nature, etc.)
Bottles. I think it ends up looking neat.
20. Something everyone else finds hard to draw but you enjoy
Faces. Everyone tells me they struggle with facial expressions but it's my favourite part to do.
21. Art styles nothing like your own but you like anyways
Anything lineless I find so amazing.
22. What physical exercises do you do before drawing, if any
I just sit and draw lol
23. Do you use different layer modes
Yes. It's how I do my visual effects really.
24. Do your references include stock images
If I need a pose reference or anything like that.
25. Something your art has been compared to that you were NOT inspired by
Nothing really. It's only been compared to my friend's art, which I've been heavily inspired.
26. What's a piece that got a wildly different interpretation from what you intended
I don't think I've had any like that. Or maybe people don't comment about my art so I can know its been interpreted differently.
27. Do you warm up before getting to the good stuff? If so, what is it you draw to warm up with
The sketch to me is a warm up. I do rather detailed sketches so I train myself to do the full picture.
28. Any art events you have participated in the past (like zines)
I wish. I'm not really popular so I don't go to events since I know I wouldn't be recognised.
29. Media you love, but doesn't inspire you artistically
Films. I goddamn love films and cinematography, but it doesn't inspire me artistically. What primarily inspires me are videogames and how they convey emotions.
30. What you think is your underrated piece
I accidentally erased que question text
I had put a lot of effort into trying to execute this idea as best as I could. It was a birthday gift for my best friend ScootTheBat. They absolutely loved it, he recognised the effort and the emotion conveyed. abut it didn't get attention. It honestly made me really sad.
Weirdly Specific Artist Ask Game
Didn't see a lot of artist ask games, wanted to make a silly one.
(I wrote this while sick out of my mind last year and it's been collecting dust in my drafts, I might as well let it run free) 1. Art programs you have but don't use
2. Is it easier to draw someone facing left or right (or forward even)
3. What ideas come from when you were little
4. Fav character/subject that's a bitch to draw
5. Estimate of how much of your art you post online vs. the art you keep for yourself
6. Anything that might inspire you subconsciously (i.e. this horse wasn't supposed to look like the Last Unicorn but I see it)
7. A medium of art you don't work in but appreciate
8. What's an old project idea that you've lost interest in
9. What are your file name conventions
10. Favorite piece of clothing to draw
11. Do you listen to anything while drawing? If so, what
12. Easiest part of body to draw
13. A creator who you admire but whose work isn't your thing
14. Any favorite motifs
15. *Where* do you draw (don't drop your ip address this just means do you doodle at a park or smth)
16. Something you are good at but don't really have fun doing
17. Do you eat/drink when drawing? if so, what
18. An estimate of how much art supplies you've broken
19. Favorite inanimate objects to draw (food, nature, etc.)
20. Something everyone else finds hard to draw but you enjoy
21. Art styles nothing like your own but you like anyways
22. What physical exercises do you do before drawing, if any
23. Do you use different layer modes
24. Do your references include stock images
25. Something your art has been compared to that you were NOT inspired by
26. What's a piece that got a wildly different interpretation from what you intended
27. Do you warm up before getting to the good stuff? If so, what is it you draw to warm up with
28. Any art events you have participated in the past (like zines)
29. Media you love, but doesn't inspire you artistically
30. What piece of yours do you think is underrated
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Fantasy/D&D Writing Commissions OPEN!
Hihi, I'm a freelance writer and I've decided to start taking commissions!
Characters: My favorite thing to write is characters and their backstories. NPC's, BBEG's, PC's, you name it I will probably write it. If you need guidance writing a backstory I can do that too! I love love love making characters come to life! I try and stay as true to your original concept as possible and keep you in the loop on everything. I'll even go as far as to make stat blocks or character sheets if you so desire.
Adventures and settings: I also will write adventures, one shots, campaigns, cities, towns, dungeons, towers, ruins, encounters and everything of the sort, all you got to do is ask. I can do puzzles, secrets, balanced encounters, loot, and if you really really want one, a custom map as well. I often use pre-made maps that look much prettier, (I suck at drawing), but if there's a secret room or specific layout you want, I'll make it.
Homebrew: Want a magic item but cant balance it or put it to words? I will! Want a monster but can't tell if its underpowered or going to TPK? I'll help! Got a subclass you want to make but you can't figure out some of the features? You got it! Cool species idea but you need help making the features? Can do! Come up with a spell idea and you think it might be broken? I will balance it! Feat too niche and has no broader benefit? I'll make one! Want a background specific to your character? 101% will make it! DM me on my Instagram and I will custom make almost anything for your adventure, party, or character. Prices vary wildly, (duh), and I'm willing to negotiate cost. Any questions you can DM me, or if you just want to be friends that works too! https://linktr.ee/acottoncandyfantasy
#dungeons and dragons#dnd#d&d#fantasy#writing#dnd5e#d&d 5e#ttrpg#homebrew#commission#commisions open#taking commisions#freelance#writeblr
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This week I started making some sample characters for my 2d6 heartbreaker ttrpg. Very much aiming for a classic heroic fantasy in vibe.
The thing you need to understand about me before I get into this is I love in-fiction inventory systems and despise abstractions like usage dice or, shivering even thinking about it, no inventory at all. Like, every description I write for a new D&D PC details every important piece of gear they have and where/how they are carrying it.
I've been whittling away at my current draft for over a month now, and while it's felt nice and clean I've been running out of steam recently trying to flesh out the last details I need to (and procrastinating on writing my procedures section, although that more so exists to make me codify my approaches since this is mainly a personal project).
So I decided to shift gears to making characters. I'm trying to make my system light and approachable, so I decided to design these as if I were to run this for my extended family this Christmas (which isn't entirely out of the question; I ran the 5e starter set for my cousin & uncles a few years ago, and my aunts joined in when we played the D&D dungeon board games the year after). That means these characters are designed to be used immediately at the table, rather than twiddling with numbers & formulas in an excel sheet (which has killed my previous efforts before). So I decided to draft up something notecard sized in google drawings:
(The whole "dwarf fighter, neutral good" thing is purely flavor meant to give a vibe, keeping in mind that my dad has an AD&D background. There is no mechanical impact from them)
Just the process of statting out some characters to fit archetypes people might be expecting (since there' are no classes or playbooks, and everyone uses magic) was incredible for helping me shape how these characters should work; it even got me to add an attribute (originally I just had Finesse, which got broken out into Dexterity for stealth, thievery, sleight of hand, etc. and Focus for perception and aim) and the memory stat, which is increased by Wisdom (though memory is just used because people will recognize it; it's more so about how much you can tune your spirit so it can properly channel the prepared spells).
And the memory stat is where this came together, really. Because it gave me a reason to make spellbooks important (as the place you consult to prepare new spells), and since max load is low (with -1 strength you have a max load of 10 bulk; adventuring gear takes up 6) those take up space. That got me thinking on how much space a spellbook should really has, and I figured a book worth 1 bulk can hold maybe 12 spells worth of notes.
The mage starts with 10 of those filled, with the expectation more spells can be discovered on adventure. And she can't carry anything else in her inventory without being encumbered. Plus, gaining more magical power largely requires carrying basically arcane batteries (magical staves, crystals, etc) or making pacts with spirits.
So if you're focusing on maximizing your magic, your inventory is going to matter a lot; you'll probably need to spend treasure just on new spellbooks, ink, and flux materials to consolidate spellbooks for certain purposes, so you can pick which spellbooks you want for which purposes.
But how is an aspiring mage going to carry that treasure? They'll probably need to make bargains with the other party members to carry their share, or make sacrifices of basic adventuring gear to make room.
It says a lot about me that this is what has gotten me the most excited about finishing up my design so I can finally start running it.
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what's wild to me is siobhan thompson saying "absolutely not, Aelwyn is irredeemable" in some Adventuring Party episode where brennan asked if there was ever a chance the sisters could make up, before he had developed season 2 yet...
and then how the situation blossomed in season 2 like Oh this is also a child who was messed up by awful parents. idk you asked for Aelwyn asks I found this interesting what do you think?
Ohhhhhhh man, you really hit on a sweet spot for me re: Aelwyn. I love talking about this.
From literally the first scene of the first episode of Fantasy High when you meet Adaine and Aelwyn, I was dead, dead, dead certain that Aelwyn was at the same time a glorious bitch and a victim of her parents who was poised for redemption. I did not read it any other way. If you go in my archives, way back in 2018 I was already answering asks with basically drabbles about a potential Aelwyn redemption arc.
I can't even tell you what the specific detail about it was. Maybe just the vibes? Wishful thinking? But I dunno man, all the ingredients were there. I was so sure it was gonna come back in a big way. There was truly no doubt in my mind that Brennan was setting her up for a redemption arc if Adaine was receptive.
And I think Siobhan is a fantastic RP-er. I love her characters so much and I think she's so funny and she solves a lot of plot problems cause she's so smart.
AND YET, in that AP w/ Brennan she was like, "Absolutely not. 1000 years dungeon for Aelwyn."
And I remember watching that like, am I crazy or is she just so lost in the sauce of being Adaine that she genuinely doesn't see this path for redemption? Because I have done that lol. I have been RPing really hard and missed a big and obvious in hindsight thing.
But yeah man, I was 100% sure that that was Brennan's plan from the start because it pinged my narrative senses so hard and then it was literally exactly what I was hoping for and more.
The episode where Adaine gets caught in Falinel and sees Aelwyn and all her hate drains away because Aelwyn is so entirely broken and Adaine is forced to see her not as this big bad mythic bitch but as her sad, abused, older sister? God, that hit me so hard. Cause it hit *Adaine* so hard. She did a 180 so quickly.
Or after they rescue her and Aelwyn in her sleep with several points of exhaustion and no spell slots is instinctively trying to cast a protective ward around Adaine? Because that's who she really is. An abjuration specialist. A protector. Her parents raised her in such away that that trait was twisted around and turned to just self protection, but it's there. With everything else stripped away, it remained.
And then at the end when she hits Aelwyn with that, "Would you be my big sister?" line? I *still* am a mess when I think about it.
But here's what gets me the most. When Adaine triggers the switch in Aelwyn's brain, it reverts her back to her past self--right after the events of the big party/fight at Ost's house. She soon escapes and meets back up with her parents and the next time Adaine sees her is in the nightmare forest. Anguin tries to get Aelwyn to ransack Adaine's mind (which she can't bring herself to fully do) and then when he tries to mindbreak her, she stops him, drawing an attack that puts her into death saves. Before that she tries to dissuade her dad from hurting Adaine. "She's a baby!" Full protective big sister.
And this was Aelwyn WITH HER PAST MIND. This was Aelwyn right after she fought Adaine on the roof. From her POV, it's only been a couple of days since that happened and she was STILL willing to take a bullet from her father for Adaine. That means that, even in season 1, that's the person she was. Which is what I thought all along.
So, lol, yeah. I think that was a very funny thing that Siobhan said and I love her as a PC but I did not agree at all.
#fantasy high#dimension 20#aelwyn abernant#adaine abernant#asks#obamaphoner#ty for giving me an excuse to go off about this#and ty for the others who sent me aelwyn asks#I will answer them asap!
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I need a quick break before I get back to art and D&D prep, and I've been considering animating some of my D&D PC's voice lines, so here's my dirty little guy.
Context: Devleik is a reborn (originally drow) and swarmkeeper ranger, who came back to life the first day of the campaign. For a while at the beginning he couldn't speak Common, and still prefers to speak in Old Common, his native language/the equivalent to Latin in our game. Most NPCs can't speak it, so he doesn't tend to talk much. It's for the best, people tend to ask uncomfortable questions if they pay too much attention to him. His voice is pretty scratchy, and after a few hours of playing, is usually broken up by my coughing.
Andrel is a bard we met at the beginning of the campaign and he's shown up a couple times after.
Friendly Introduction:
Ah, Andrel! My friend! I've been wondering when I'll next see you again, please, tell me the roads have been treating you well!
Neutral Intro:
Oh? Can I help you? The goal is to direct their attention away from himself, ideally making them focus on one of the human party members.
Hostile Intro/Combat Initiated/Threatened:
Get away from me! or Stand back! Followed by Dev drawing his weapons, and, if it's safe for him to do so, showing off his spider swarm as warning. It normally doesn't go well.
Combat Victory:
Good... Is everyone else alright? No one else dead yet?
Critical Fail/Miss, Near Incapacitated/Dying:
Oh dear... That's... unfortunate... Breathing becomes more labored, the result of an instinct from his old life, not because he needs to breath anymore.
Support Ally:
Hold on, just keep talking. This will only take a moment. You'll be okay soon enough. or Hold on, we don't need another dead man walking around just yet. For some reason, our undead, actively rotting ranger is our healer.
Flee:
We should go. Now. We'll meet back up at the camp.
Received Gift:
Are you sure? Oh, thank you, my friend! I am in your debt, may life treat you well.
Lost an Item:
My friends? Do we still have the [item]? Which cart did we leave it on again? Do we still have that cart with us? Where is it, I need something from it.
Received Flirt/Unsolicited Flirt:
Excuse me? You must be mistaken...
Disliking Activity:
I'm not getting wet. I don't care. I don't dry out easy, this will only make the problem worse. I'm not explaining this one.
Waking Up:
If it's sunny: Well, that's unfortunate. If it's overcast: Oh! Decent weather, for once. If it's raining: Well, I suppose it could be worse. We should do our best to stay dry though. Dev still has sunlight sensitivity, despite being a reborn. And his mummification hasn't held up to water well.
Middle of Day:
You know, I think we could go without the sun for a bit. Like, I don't think it would kill us.
Bored/Idle (playing with his swarm):
Hey, check out this spider! Does it have too many legs to you too?
Preparing to Rest:
The stars are nice tonight...
idk what to tag this as but here's a silly thing i made
fill in the blank oc voice lines game! i did these in the perspective of the oc (so like friendly means oc friendly to someone else) but its freeform so yea!
Fill in what your OC would say/do in these situations!
Friendly Introduction:
Neutral Intro:
Hostile Intro:
Combat Initiated:
Combat Victory:
Attack:
Critical Fail/Miss:
Critical Hit:
Nat20ed against a BBEG:
Support Ally:
Flee:
Combat Defeat:
Near Incapacitated:
Received Reward:
Received Gift:
Lost an Item:
Received Flirt:
Received Unsolicited Flirt:
Sees Favorite (object/subject):
Sees Disliked (object/subject):
Enjoying Activity:
Disliking Activity:
Waking Up:
Middle of Day:
Bored/Idle:
Preparing to Rest:
#I combined or removed a few prompts because Dev really doesn't talk much.#One of the first times he talked too much he ended up in a dungeon and we had to fake an exorcism.#he also doesn't know much of anything about the culture customs and language#so combine that with his voice making my throat hurt over long periods of time#and you get a character who doesn't talk too much#oc: devleik#dnd character#spider chatter#not art#reblog#syrips
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✴𝔸𝕓𝕠𝕦𝕥 𝕄𝕖✴
Birthday: November 7th
𝙳𝚘 𝙸 𝚑𝚊𝚟𝚎 𝚊 𝚙𝚛𝚎𝚏𝚎𝚛𝚛𝚎𝚍 𝚗𝚊𝚖𝚎?
✻ I go by Wynn here, but I have no objection to nicknames as long as they are not offensive or harmful. Have fun with it!
𝚆𝚑𝚊𝚝 𝚊𝚛𝚎 𝚜𝚘𝚖𝚎 𝚘𝚏 𝚖𝚢 𝚏𝚊𝚟𝚘𝚛𝚒𝚝𝚎 𝚜𝚑𝚘𝚠𝚜/𝚐𝚊𝚖𝚎𝚜/books/comics?
✼ When it comes to games, my biggest major hyperfixation is genshin impact. It's definitely something I invest a lot of my time in, not just in gaming but also in my writing and drawing. (Update: Baldur's Gate 3 has also consumed my entire soul now). I have played some Honkai: Star Rail and absolutely loved the first parts to it, but unfortunately had to hold off on playing any more for lack of computer space. Once I can get my hands on a proper gaming PC, I would love to play Undertale/Deltarune. I am also one of those people who could sit you down and give you a several hour rundown of the FNAF lore. Depending what consoles I'm able to get in the future, I'd also love to get into playing the Zelda games.
✻ Jujutsu Kaisen makes me want to throw my laptop out a window right now. There's your intro the the kinds of shows I like. I am a weeb and I really like (but also deeply hate) Jujutsu Kaisen, Bungou Stray Dogs, Demon Slayer, Attack on Titan, etc. If it makes me suffer emotionally, I probably enjoy it. I am also attempting, key word being ATTEMPTING, to get through One Piece. Gotta catch up with my frinds who are actively up to date on it please pray for my soul. Also getting back into Fairy Tail and loving every second of it! If it's not anime, I like a lot of the MCU shows or movies, and also have yearly rewatches of Gravity Falls and the new comfort show addition of the Owl House to give myself a break from the emotional torture that comes from being a weeb. I watch Helluva Boss and Hazbin Hotel religiously, my sense of humor is broken.
✼ I like reading. Unfortunately I stopped being able to stay motivated to read regular books sometime back in high school. What has my solution to that been? Webcomics! I have a much easier time keeping up with reading if stories are paired with pictures, so Webtoon is my biggest go to for that. My biggest recommendations for those who also enjoy webcomics would be Omniscient Reader (my current top favorite if you don't mind lots of cliff hangers), City of Blank, Lore Olympus, Down to Earth, and Covenant.
✻ !!! If you have any recommendations ever for games, shows, movies, webcomics, songs, or any other sort of media, feel free to send them my way! I love checking out new genres and subjects and learning about the sorts of things that other people take interest in and that's usually where most of my interests come from any way. I am an interest sponge!!!
𝚆𝚑𝚊𝚝 𝚍𝚘 𝙸 𝚎𝚗𝚓𝚘𝚢 𝚍𝚘𝚒𝚗𝚐 𝚒𝚗 𝚖𝚢 𝚏𝚛𝚎𝚎 𝚝𝚒𝚖𝚎?
✼ Most of my time is spent writing, drawing, or playing genshin. I also enjoy baking, painting, making carvings out of bars of soap, and driving my entire family crazy by being hyperactive at the ungodly hours of the morning. Since I at least do my best to get out of the house sometimes, I also enjoy hiking, any sort of rafting or boating, and scuba diving. I have a lot of travel goals since I enjoy seeing new places and exploring. I have also recently finally achieved my middle school dream of finding a group to play DnD with, and it has become a major hyperfixation. When I can't think of things to draw? DnD character. Not sure what to write but needing to put some words on paper? DnD character backstory. Bored or unmotivated in general? Make up new DnD characters. It is my cure all.
𝚆𝚑𝚊𝚝 𝚊𝚛𝚎 𝚊 𝚏𝚎𝚠 𝚘𝚏 𝚖𝚢 𝚛𝚊𝚗𝚍𝚘𝚖 𝚕𝚒𝚔𝚎𝚜 𝚊𝚗𝚍 𝚏𝚊𝚟𝚘𝚛𝚒𝚝𝚎𝚜?
✻ My top three favorite animals go sloths, possums, bats in that order from favorite down.
✼ My favorite color is very specifically phthalocyanine green
✻ I love anything related to outer space and could probably talk for hours about it
✼ Same goes for the ocean. I think I just find all the unknowns about both the ocean and space to be very cool
✻ I like sushi. A lot. It's a major comfort food and if it wouldn't make me sick I could probably have sushi every day and be perfectly satisfied
✼ I enjoy anything that has me working in the kitchen, and I'm actually hoping to go to culinary school sometime in the next few years
✻ I try to hoard DnD dice like a dragon hoards treasure which is probably why I can't afford a better gaming setup :,)
✼ Making art for people is my love language I could probably make money off of it but I don't because making free art for people brings me joy and joy > profit
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Love & Letter: To The Thirteen Boys I've Loved Before
The Fourth Letter
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To: Wen Junhui
From: Y/N
Jun, how are you doing lately?
I'm always wondering that now that you're gone. I want to text you or call you but it'll be awkward since before you left, we decided to break up. I want to call and hear your voice, laugh at your jokes, I miss it all.
I'm sure it's better for the both of us that we cut off contact, but how can I forget you, my first boyfriend that I'm still in love with? I think you're the first person I've ever loved so deeply like this. I know that I'm in love with you.
During the little over half a year that we dated, I learned so many things about love. It was phenomenal, beautiful, and such a good feeling.
I'm always wondering, if we weren't teens in high school, if we were adults, would our relationship be different? Would we have ended differently? Because if we were adults, maybe you wouldn't have to leave back to China. Even now, I'm wondering, in the future, can we cross paths again? Give our love another chance?
But I know that by that time, we would be completely different people and maybe not even attracted to each other anymore. Who knows, you may find someone in China that you love better than me.
If you didn't have to go, maybe we could have had a longer relationship. Why must we have to be apart when we're so in love? You're my first boyfriend ever and I can't be more grateful to you. You were the best first boyfriend I could ever ask for.
This letter to you, it's not a confession, only a little bit. I just want to write this letter to remember you, my first boyfriend, and thank you now that it would be too awkward to do it over text or call.
You're my first boyfriend and when you came into my life, it felt like someone above heard my prayers. At that time when you slipped into my life, I'll confess that I was trying to fall out of love with someone else. Thanks to you, I was able to do that.
Should we both thank Mr. Koo for pairing us up for the 2-month project? I mean, thanks to him, I was able to fall in love with someone like you.
I remember how awkward it was for both of us introverts to speak with each other. You introduced yourself and I introduced myself and then we didn't talk for like five minutes. I still remember how heavily my heart pounded while waiting for you to speak. To this day, I don't know why you giggled first, but it was attractive and cute. Maybe I'm just so madly in love with you that I find your everything to be perfect and cute.
When we began talking to each other, I was surprised at how unique you were. Trust me, Junhui, you're nothing like anyone I've met before. Out of the guys I've ever met, you're the weirdest! But that's a good thing, because of that charm, I fell even harder for you. It's your charm, Jun.
It was just your way of thinking that was unique. You were able to come up with the most unique jokes I've ever heard and your humor always cracked me up as well. I still remember that first day when we were working on the project, you drew a small sun with a smiley face at the corner of my paper. It was so cute.
Soon, I realized that most of the time during class, we were just busy joking with each other and wasting time. You shared stories about your little brother and always made me laugh somehow. Each time I laughed because of you, my heart fluttered. Each time you laughed because of me, I would feel a rush of excitement and my heart would be pounding so fast.
When you started coming over to my house to work in hopes of getting more progress, that's when our relationship progressed. It was weird to have you around at my house because we just talked so much instead of getting work done. Sometimes, the responsibility would hit me and I would remind us to get to work, in which you would chuckle and reply, “Oh right, what are we doing, fooling around?”
Every time you said something along those lines, it made me smile because you were just so cute. I was slowly drowning myself into your charms. This unique personality of yours was drawing me in.
Aside from your dorkiness, when you get to work, you work hard. Sometimes I was distracted by how you looked when you were focused.
Thank you for asking me out that day at the bus stop. I was sending you home. I know I told you it was because I felt bad for leaving you alone and it really was because I felt bad, but it was also because I wanted to be around you longer.
When we reached the empty bus stop and you waited for the bus, you told me after some hesitation, abruptly, while chuckling softly, “I like you, Y/N. Should we date?”
At that time, my heart and mind were racing, that's why I replied stupidly to your confession and said “Isn't it too fast...?”
Gosh, I was so dumb! It wasn't fast at all and the pace was actually good. We took two weeks getting to know each other, it was about time that you asked me out, right? I mean, I liked you back then too, so I hope you don't think those dates we went on captured my heart because that's not the case at all! I've liked you before your confession.
However, thanks to my dumb reply, you took me on many dates. It was my first time going on dates like that with just one other person. A date like the ones in the movies.
The first date being at the carnival that was open in town. I had so much fun there! Plus, I still have that photo of us with the face paint in my photo gallery. I don't want to delete it because it holds so many memories. Maybe someday, I'll print our couple pictures and tape them on the back of this letter. Plus, the cat ears looked so cute on us.
For the first time, I felt like I was on a real date, and it was with you. I'm grateful that I was able to participate in so many different games with you. I still have the small duck you won for me. Those games are all a total scam but you still insisted and managed to win it for me. At that moment, I felt your sincerity at the bottom of my heart.
I also remember our date at the PC cafe. Gosh, you have the weirdest taste in games, you know that!? Usually, men like playing shooter games but you and I trained a cat to fly and had multiple races. The loser would then have to get a flick on the forehead, even though we both went easy on each other. That brought me a lot of joy too even though it was simple.
For our last date, before we started dating, I just want to confess, I lied about being able to stay out late. My dad didn't figure out I was with you though. I just really wanted to see the movie so I went to watch it with you. That was the location of our first kiss together.
After the movie, I was stretching my back outside the movie theatre. I don't know what you were looking at but if you were looking at me, I'm sorry I looked so ugly while stretching. It was almost 9 PM, two hours past the time I can stay out.
I can remember the scene clearly. I was just about to tie my hair while talking about the movie when you suddenly took my face with your cold hands and kissed me with your warm lips. Your hand on my warm neck was sending chills down my spine. I still didn't know how to kiss then and just going with the flow, I found myself enjoying kissing you a lot. My heart was racing and I remember how hard I clenched onto your khaki jacket. I'm giggling now thinking about it.
I did learn how to kiss better because of you though, Jun. After we started dating, sometimes when my dad left to get us some fruit, you would sneak some kisses onto my lips in the meanwhile instead of working. You're so playful too. Playful and sweet.
Sometimes, you don't know how much you mean to me, Jun. I mean, I'm still a bit upset that you didn't tell me you were moving back to China in the middle of summer break. However, I'm glad that you told me before you moved and just didn't disappear suddenly. Because you told me, I could love you with all of my teenage heart and give you all of me. I was able to convince my father to allow me to spend more hours with you, whether it was goofing around, working hard, or just kissing and hugging. Thank you for that, because I was able to prepare myself. I loved it whenever we were just sitting, our legs crisscrossed, and my arms around your neck with your hands clasped around my waist while we kissed sweetly.
I also love your hair, Jun. It was so soft and flowy that I could ruffle it all day. Your hand too, whenever they clasped with mine, I would always feel a sense of warmth.
When the move ticked closer, I was beginning to grow more nervous. I didn't want you to leave but I knew it wasn't your choice. Did you dread the day as well?
I wonder if we could have broken that long-distance relationship curse. We loved each other after all. I thought that I would be able to handle it as long as I could still hear your voice and text you. I thought long and hard about it, wondering if a breakup was necessary. But then, without even trying, I know that we will eventually drift apart. We're still teens and it's my first time having a boyfriend, how was I supposed to know what to do?
I remember the day before you left, you told me that you loved me and that you were sorry that all you could give me was memories. I'm still believing that every word you said was genuine.
You cared for me when I was sick. I remember how you rushed to check up on me after school when you heard that I was absent because I was sick. Most of the time I was sleeping but I can still remember how gently you caressed my hair and stroked my cheeks.
You showed me unconditional love, even when I was telling you that I wasn't proud of myself. You cheered me on with your bright personality.
I'm glad I said those words too. “I love you.”
Even though we may just seem like kids to others, I truly loved you, Junhui. The day when we broke up at the airport, I did not want you to see me cry. You always told me to cry if I wanted to but I didn't want you to see me cry.
When you said “Well, I guess that's it for us. Thank you, Y/N, for being mine for a while. I love you a lot and I'll always treasure the memories we made” as you left, waving and smiling painfully, I was going to cry, but I just smiled and waved after telling you that I loved you too and that this breakup was unfortunate.
When you stopped your suitcase and ran back to me one more time to hug me, I was about to burst into tears. You said your final goodbye and then went back to your suitcase. To be honest, I wanted to hold you longer. I didn't want you to leave, I wanted to hold you back so that you could stay with me.
After you left, I ran into my dad's car and cried.
I cried a lot and my dad didn't even do anything to stop me. He knew you were my first boyfriend and having to end my relationship with you so sadly made his heart ache too I bet. I'm glad my dad let me cry though. I think he understood what I was going through.
I miss you a lot, Jun. I still think about you a lot. Sometimes I look back on the place where we worked on our project and I can almost see the scenes of us sitting there, laughing, talking, hugging, cuddling, kissing. I was really sad after you left. I'm still getting over it. I'm still remembering when I wake up some days and realize that you're not here with me anymore and that you're in a different time zone, a different country, a different place.
A month has passed since you left. I have a month of summer left to spend to move on.
I hope you're having a good time, staying healthy, being happy where you belong. I will always remember you. I don't want to forget you, Junhui. You mean a lot to me.
I miss you, Jun. I'm thankful to you too.
I love you, Jun.
If only we fell in love at a different time, perhaps in the future when we are adults, capable of our emotions, capable of thinking, capable of our own lives, capable of loving. If you didn't have to move... If you didn't have to leave... I'm sure I'd still have you beside me. Yet, I can't even tell what the present holds, who am I to assume the future?
All I can do is reminisce now. I really miss you, Jun. I'll move on soon enough. Are you trying to move on too? Do you miss me as much as I miss you?
If only we were given more time.
Yours truly,
Y/N
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© serenityseventeen
6/20/21 - 1:03 am
a/n: I listened to ‘Silent Boarding Gate’ while making this one because that song is so beautiful and just makes me feel like I'm reminiscing about a past love that is now gone. I almost cry every time. It's such a beautiful song, guys...
#love & letter: to the thirteen boys i've loved before#seventeen kpop#seventeen#seventeen imagines#svt kpop#svt imagines#seventeen scenarios#seventeen fluff#svt#svt fluff#svt scenarios#문준휘#준#seventeen jun#junhui seventeen#moon junhui#seventeen junhui#wen junhui#jun seventeen#svt jun#jun svt#jun scenarios#jun imagines#wen junhui imagines#junhui#wen junhui scenarios#jun oneshot#kpop imagines#kpop imagine#kpop oneshots
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An Interruption In Normal Broadcasting.
This week I've decided to take a step away from Quest (I'm sorry) in order to explore another Rules-Lite ttrpg: Warlock! Warlock! is similar to Quest in its rules-liteness, but still is a bit more crunchy than the whimsical nature of Quest. Warlock! is dingier, darker, and all-in-all more deadly than Quest. For anyone who feels the limitations of Quest, but enjoys a free-flowing d20 system that leans toward fast combat and intuitive narrative, look no further. I can't say enough about how much I like Warlock! Because of that, I've decided to take a stab at this supplement. I hope it's interesting. You can follow my Play-By-Post Warlock! game on Rolegate.com, here: https://www.rolegate.com/ref/Nors/warlock-kingdom-of-thess These rules were made by combining a homebrew system by Discord user, ebrim#4538, and draws inspiration from the popular Free League hexcrawl ttrpg, Forbidden Lands. These rules are for Warlock! by Greg Saunders, and were designed with Play-By-Post in mind. Thus, they may not be as viable in a live setting.
Phases of the Game
In Warlock! there are only two phases to the game. The first, I call Narrative, which is players engaging with scenes and NPCs that exclude combat. The phase of the game is combat.
This supplement adds a third phase to this game. Journeys.
What is a Journey?
A journey takes place anytime players travel a long distance from one place to another. This is typically over land, but could be on water or, given the type of campaign, through the air. In this supplement, land will be the focus.
Why do I need rules for a Journey?
One of my least favorite parts about many TTRPG games, (OSR or otherwise) is when PCs travel a great distance, but the GM only presents a montage of “setting” between point A and point B, with no real substance in between other than a “random” encounter, which the GM arbitrarily decided to present to players.
These rules are meant to create a system that draws on PC interaction with the world around them and presents them with challenges, opportunities, and problems that feel authentic. These rules aim to change the travel montage into a tension-building adventure in which PCs arriving safely at their destination is never a foregone conclusion.
Beginning a Journey
When all players decide to travel somewhere, the GM decides if it constitutes a Journey. If it does, the following rules apply. . .
Journey Shifts
Journeys are broken into three shifts of 4 hours. PCs can conceivably travel for 12 hours, more or less, without a substantial rest. PCs must make Journey Rolls for each shift. Similarly, the GM should consider what kind of terrain PCs are traversing at the end of each shift, as the train may change as PCs put miles behind them.
PCs who attempt to Journey beyond that of 12 hours in a 24 hour period suffer a -5 to any Journey Roll they make.
An unencumbered, and healthy, PC can walk 9 miles in 4 hours while following a well-maintained road. If PCs deviate from a well-maintained road, adjust their travel speed appropriately.
PCs who attempt to Journey in the dark take a -5 to Lead rolls. If they carry torches or other sources of light, the Scout and Lookout take a -10 to their respective rolls, as the Scout cannot be sneaky, and the Lookout may suffer from light blindness while peering into the dark. The Guard is unaffected.
Any distance covered that is not on a well-maintained road or path is halved at night, rounding up.
Running a Journey
1: First, the GM must determine the type of terrain PCs will travel through. The type of terrain should be intuitive. If the city or town your PCs are in is surrounded by swampland, then it’s a good bet they’ll be traveling through swampland for a considerable portion of the day. Adjust players' travel speed appropriately. Remember to reconsider the terrain type at the end of each shift.
2: Each player chooses a role for the journey. There are four roles. Lead, Scout, Lookout, and Guard.
The only role that is essential is the Lead role, as there must be someone paying attention to where the group is going, reading a map (if they have one), and denoting landmarks (if any). Only 1 player can take the Lead role when undertaking a journey. Other players may take any of the other roles. (If two players take the same roll, the player with the best score in that corresponding skill makes the roll and adds +5 to the check as the other helps. The additional help cannot raise the check past a skill score of 18). Journey Roles/Rolls
Lead: You take control and dictate what route your party takes. Roll a Command check.
Scout: You scout ahead, snooping around as quietly as you can. If there’s anyone or anything on your projected path, you’ll see them before they see you. Roll a Stealth check.
Lookout: You keep your eyes wide and your senses sharp. Nothing is going to sneak up on your party. Roll a Spot check.
Guard: While others sheath their weapons and put away their armor while traveling, you display your war gear openly. If someone is going to start a fight, they must be brave or just pure stupid. Roll an Intimidation check.
The party can only travel 6 miles per Journey Shift with a guard on foot.
3: Once each player has decided on a role they will fulfill, have them make the corresponding skill checks to see if they succeed in their task as they travel. See the table above for the corresponding skill checks for each roll. (It’s best if the GM records each Journey Roll somewhere, so they can refer to it later.
4: The GM then makes rolls and decisions depending on the success or failure of PCs Journey Rolls.
Lead: If a success, the party is headed in the right direction.
If a failure, roll a d6. On a 4, 5, or 6 there has been some moderate indecision, but narratively, the party is still on course. On a 2 or 3, the party is off course, but not in any immediate danger. The PC who is the Lead next takes a -5 to their Journey Roll. If 1, the party has lost its way completely. Present the party with a whole new plot thread until the next day, at least. (For those playing live, you could have something prepared in case your party loses its way).
Scout: The GM rolls a d6 regardless of whether the Scout succeeds on their Journey Roll or not. On a 3, 4, 5, or 6, there is nothing to report. On a 2, the party is on course to intercept friendly or neutral creature(s)/NPC(s). On a 1, the party is on course to intercept a hostile creature(s)/NPC(s).
If the Scout succeeded their Journey Roll they are able to catch a glimpse of any creature(s)/NPC(s) the party might run into without being detected. If they failed, the Scout steps right into view of the creature(s)/NPC(s) and is surprised.
Lookout: The GM rolls a d6 regardless of whether the Lookout succeeds on their Journey Roll or not. On a 3, 4, 5, or 6, there is nothing to report. On a 2, a friendly or neutral creature(s)/NPC(s) has come across the party. On a 1, the creature(s)/NPC(s) is hostile.
If the Lookout succeeded their Journey Roll, they are able to spot anything or anyone (within reason. . . you can’t see invisible creatures). The Party cannot be surprised. If the Lookout failed, the creature(s)/NPC(s) get the drop on the party and can take a surprise round if they are hostile.
Guard: Unlike the other Journey Rolls the Guard doesn’t succeed or fail outright. Instead, the Guard Journey Roll is a contested roll only if a creature(s)/NPC(s) approaches the party. If the creature(s)/NPC(s) outnumber the party add +2 to their roll. If the Party outnumbers the creature(s)/NPC(s), add +5 to the Guard Journey Roll.
If the Guard wins the contested roll, anyone who might approach thinks better of it and will either leave the party alone or follow at a distance. If the Guard loses the contested roll, anything or anyone who thinks these travelers look vulnerable may try their hand.
Note: A guard may frighten off friendly or neutral creature(s)/NPC(s) as well as hostile ones.
Rinse Repeat
The steps above represent that of a single Journey Shift. If the party was to travel a full day, the GM would repeat this 3 times, keeping in mind to vary the terrain type if PCs move, narratively, from biome to biome.
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I wonder what kind of punishment does Cerberus give to Revenants that can't fulfill their levies? It seems everyone is scared for not meeting the levies but I wonder why? Kicking them out of shelters seems a bit stupid since it only makes more Lost, which only makes it harder to get Blood Beads. How about wandering Revenants like the one captured by the ones in the beginning of the game?
This is a good question to ponder about!! Including the whole kicking Revenants out of the shelters, (Maybe it’s due to their politics as I’ll do my best to expand on) the punishments could consist of a few things that comes to my mind:
1) Revenants are given less Blood Beads than their normal rations. We have to remember that Cerberus also distributes Blood Beads to Revenants in return (although in a limited supply due to Silva requiring more) you can refer to my Blood Beads and Bloodsprings post for more info. However, it’s possible that they can further restrict their supply.
If we recall the Parched Revenant (The Revenant you meet in the beginning who was trying to drink the dregs of blood left in the blood bead, after PC and Io were taken). He was trying to drink as much blood left over in the blood bead as he could, which signifies that wandering Revenants and Revenants in shelters don’t get much blood beads in return. I assume they’re given the bare minimum since a Revenant can survive for 2 months on just one blood bead.
For example, Cerberus gives a blood bead to a Revenant, they have their drink of it. After 2 months from their last bead, their punishment is not receiving a blood bead for a month. They can survive only for a short while until the symptoms of bloodthirst and frenzy starts to show. When the punishment is over and they are still surviving, they’re granted a blood bead in the end and they continue the same cycle.
We see some of the Revenants in the beginning with the MC weakened when they were brought to the first location of the game. Which tells me that they’re always living on the edge. If they’re constantly in that cycle of punishment, then Revenants can already be easily broken from depression (the mental toll is high with Revenants), always suffering on the edge of frenzy and from facing lost during their search, plus constantly dying and losing more memories. That in itself sounds torturing and I don’t think Revenants would want to go through that.
2) They could be given a “true death” penalty, since the less Revenants that needs blood beads, the better it is for Cerberus. While it is detrimental to them, as long as there are Revenants available, they can afford to make some cuts and or replace if necessary. I think this may only be used under very cruel power hungry officers from Cerberus. Although, I highly doubt this theory is the case especially since they kick Revenants out of Shelters and teams instead. Which brings me to another point…
3) Revenants that are kicked out from shelters or from wandering Revenant teams are a liability. As explained from my first point, it’s possible that if they see anyone from the group that’s holding them back, drawing closer to a frenzy or if there’s a small turnover of blood beads, are the reasons why they are kicked out. While it is a bit stupid that it does happen and it isn’t fair, not all of Cerberus is sympathetic towards Revenants since they care for their own survival.
We have to consider the blood beads Cerberus has to deliver to Silva and the rest of the blood beads that are given to Revenants. If there are less blood beads given to Silva and more to Revenants, then they’ll cut out some Revenants from the team to increase their supply to Silva. It lessens the amount of Revenants yes, but Cerberus would have less blood beads to give back to them in return. It is beneficial for Cerberus but terrifying for regular Revenants.
And of course, the Revenants that are close to a frenzy, deemed weak etc. it’s easier to kick them out and have them turn into a Lost sadly. Therefore Revenants always have to prove themselves as being useful so they can have a home to go back to.
So I think the fear stems more from leaving their shelter/safe haven for Revenants. They know that they are guaranteed a blood bead, even if it’s the bare minimum. However, while it’s rough for them to gather beads, they at least have a shelter in return to since they can live in a space where they won’t get killed by the lost and they can live their lives semi-normally. They don’t want to lose or leave a place that is protecting them from miasma, the Lost etc. Unlike the main crew, the majority of these Revenants have to work even harder to get by.
#cerberus#blood beads#code vein theory#I wrote too much lol I’ll answer your other question tmr!#code vein#answer
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Xaitherin Dump
Been diving pretty heavily into the Skull & Shackles Campaign my fiance @dr-darkwood is running with me, and for the longest time I've been drawing my PC for it like.... well, a lot. She's just really good for reference for clothing and has been changing so much since we've started, not to mention how much fun I've had designing her tattoos...
ugh. so here's all that.
If I can't fit it all in one post, I'll be queing the rest.
So here's her. Or, one of the most recent of her. She's a fetchling rouge-gunslinger, and captain of the Heretic. Since starting the campaign after coming to the material plane to look for her father who was abducted by extradimensional pirates, she's partaken in mutiny, won a nautical race through a hurricane, been involved in at least two barfights, gotten about a hundred tattoos, and broken up with her boyfriend (and become something of an alcoholic :/).
Here's her again in a way that shows off more of the tattoos on her hands and arms.
This is actually an older drawing. Originally she was a Spiritualist, and had a few magical tattoos to reflect that, like the reservoir tattoo on the back of her right hand. About halfway through the campaign I realized that I wasn't really enjoying playing her as she was, so @dr-darkwood let me rebuild her, which meant I had to I shift around some of the tattoos I was planning.
+.*fancy dress*.+
Couple of *erm* tasteful shots so I can get more practice positioning tattoos and a better idea of where they all are. I actually drew most of these as flat images, an then I use my drawing app to transform & shift them onto her body . The wings on her back were a particular kind of hell. I actually ended up having to cut it up into three chunks and manipulate them individually .-.
Before and After
I mentioned her boyfriend earlier? Meet Ivex! He's a cobler from her home of Shadow Port Peril
Full disclosure, the after is a bit unrealistic, as she broke up with him just recently. By letter.
Still, I think these are cute, and the profile was kinda hard to make happen.
Was playing around with the idea of her getting married to one of her partners recently, but couldn't decide between a dress or a suit, so I drew both! I also drew rings, which I might post later.
I guess that's all I can post... I'll queue the rest, So you'll get to see them :3.
#ttrpg character#digital drawing#pathfinder#digital art#ttrpg#skull & shackles#pathfinder adventure path#character drawing#Why can't I put more images in a post .-.
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In the interest of having a civil discussion, I wanted to clear up the concerns I have about The Arcana. I think many of the people who have been raising concerns probably feel the same way and I don't want to be misunderstood as trying to attack the devs or kill the game, because this is emphatically not about that.
My concerns with how this is proceeding can be broken into 3 points
1. The pricing of the game.
I've said it before, but I don't mind paying for things. I've spent hundreds on merch and games. I've paid at least $50 to play mystic messenger, for optional content, and I haven't regretted it.
What bothers me about the pricing of this game is how absurdly different it is compared to other games, and how I have no idea why it's this expensive.
Most mobile dating sims (voltage and solmare, notably) tend to ask no more than $5 for a route. And that's not what I'm asking for, but it's a comparison worth noting, because I think of it every time I'm asked to pay the equivalent of $3 for a single choice in this game. Beyond that, it's costing $10 to buy a book, which ends up working out (as others have calculated) to somewhere in the vicinity of $500 if you want to play the full game.
I've never been asked for that much money for any game, ever, unless they also offer me an art book and something like a 3 foot tall statue. Even other dating sims priced in the hundreds offer posters or voicing or badges. Asking $500 per customer for just the game itself is ridiculous.
Here's where the "It's optional" argument comes in. It's optional, in the same sense that I can eat raw potatoes and cooking them with seasoning is optional. I can play the free game, but it's just not as good or coherent without the coin choices, and lacks all of the scenes that make the game what I want it to be.
The problem associated with just not buying premium content if you don't like the pricing is that from a statistical point of view, unless we explain WHY we don't want to pay so much for it, it can be misinterpreted. What if the executives think we don't want the content because it's bad? They can interpret it as mobile visual novels just not being profitable. "Don't like, don't buy" with no additional complaints can ensure the content just stops being available rather than altered to be affordable.
I want to pay for this game! God, I want to. If I could even buy a route for $50. If there was a discount the more coins you buy.
(There isn't. You save something like 81 cents if you buy the highest bulk tier as opposed to the same amount in small increments.)
I just can't afford to pay half a months rent to play one game that I have no guarantee of receiving the full content for, and I imagine that's true for many of us. And if it has to be this price, I'd just like to know why. It's been extremely unclear to me why it's priced so high.
2. The treatment of kickstarter backers.
I'll be brief here, because I'm not a backer myself.
It's very upsetting to me first and foremost that all backers were promised a free version of the game that is no longer available and can receive, at most, a $10 compensation or just suck it up.
"But they're refunding most of the kickstarter money and killing their game!" is an argument I have heard. And, well, yes. But the backers who bought tiers specifically for the promise of a full pc version have all lost out, unless the pledged $10 or less and did not buy anything in the mobile game.
I understand that a free mobile version was never a reward, and that makes sense. But for the people who pledged maybe $50 for the pc game, they've lost $40 and in addition will have to pay the $10 per book in order to still receive the content they were promised. It's absurd. At the very least, higher tier backers should be offered coin compensation. And the gall of allowing people to select neither refund nor waiting for the PC version indefinitely, of offering for people to just give their money away after this, is shocking.
The draw of kickstarters that I fund is that I pay for a product that isn't complete in order to receive it for a reduced price when it is complete, because that compensates what was essentially an uncertain loss to me at the time of pledging. This is a loss with no equivalent gain in sight and no overt plans for them to do anything much about it.
3. The response and treatment of feedback.
This one really gets me. Let me start off by saying that I am very, very much aware that they have no dedicated PR staff.
I had a recent interaction with the arcana Twitter after they found another user's untagged complaint. As has been standard to this point, they kindly advised us that paid content is optional, to which I have the response I gave above. Upon being asked again why they think the price is justified, this response was offered.
Ha ha! Funny joke! Apparently whoever was manning this Twitter account thought so. Except it wasn't a funny joke at all. Making a very callous and inappropriate joke of a real concern that has already negatively impacted users, after barging into an untagged complaint on a personal account, is about one of the worst responses I can think of. And nobody even asked for one at all, at the time.
But upon receiving that response, boy did I want a response. I've been seeing that response from them everywhere. "Send us an email". So I passed this along to some friends who do similar work and who have feedback concerns as well.
Firstly, I was told by pretty much everyone who had sent them an email that no response had been received. I brought this up in the Twitter thread, to which I received the answer that the team is small and can't respond to every email.
Well, okay, that's reasonable. Except that you DO have time to respond to every tweet, apparently.
Then send them! Throwing my feedback into some kind of void with no indication of how, if, and when they are being received is not an encouraging way to deal with customers.
Apparently, tweets are harder to pass along. Except that when I pointed out tweets can be linked and indexed in a variety of ways (it is a thought sharing platform, after all), I received the response that tweets are screenshotted and passed along as well.
Then why are we supposed to email??????
I was complaining about this confused response privately when another friend who works in customer service pointed out to me that companies tend to prefer social media over email communication anyway, because email can be treated as a legal document. This entire inability to respond to my questions promptly and honestly is making me really irritated in trying to resolve what amounts to a singular complaint that I would like to freely offer money to this game, and want to know why it's so hard.
And to be clear, I don't expect it to be resolved in a day. I don't expect the devs to work day and night to change their game. But if you are using official accounts to interact with your audience, I expect a prompt and professional reponse. I handle CSR duties daily in my job too. A simple "We will get back to you in a few days" or "This problem can't currently be resolved but we'll provide an update on how the discussion is going in a week" would suffice. Do a public update instead of responding to every email if it's too much. Walk away and respond to my tweet in twenty minutes after coming up with a better response.
If you're interacting with customers in a professional capacity, then be professional. I expect to be treated with respect and I expect to know where my feedback is going and what's being done with it, because as 85 stands the interactions I've had have been extremely underwhelming.
I'm not contacting these devs on their personal accounts and I don't want to be accused of bullying. I just don't think it's unreasonable that if I'm having a bad time trying to support this good game that I enjoy playing, I should know why.
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