#my og playthrough has been fully played through
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I....... I finished bg3.......
#my og playthrough has been fully played through#i#uh#im#idk what#i dont#what do i do now#i mean i got my durge playthrough (hust reached act 3)#and karlach (somewhere in act 1)#but it's..... over#romanced astarion and chose to look for a way to have him walk in the sun again#though i imagine we also stop in at the underdark vampire homestead#(which just... works so well for my tav's backstory [drow with complicated history w/ underdark])#but that's besides the point#you know. of all the companions in the epilogue seeing shadowheart so happy and free adventuring got me the most emotional#she just seemed to much.... lighter (no pun intended)#alao since her first stop in travelling was waterdeep i headcanon that she helped gale fish the crown from the sea#and they both made the journey to waterdeep together#(hence them having tea at his ans tara's tower)#bg3
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hi! so i’ve been dipping my toe into final fantasy 7 content and im considering getting the game only ive heard mixed opinions about which one to get and as the only blog i follow that has some ffvii content i hope you don’t mind me asking for your opinion!
a lot of people are saying that you should play the original game before playing rebirth because you won’t understand some stuff in rebirth if you don’t but others say rebirth is a totally new-player friendly game. i’m open to getting and playing the og before playing rebirth but if i don’t have to i don’t necessarily want to
also this ask is gonna seem really silly if you haven’t played the original lol sorry but yeah! just an opinion that is not some random person on reddit would be nice. hope you have a nice day!
thanks for coming to me about it!!
its funny because ive never fully played through the entire original FF7, the style of it (sometimes an hour between save points) really put me off so i never completed it. if im being honest i got into FF7 by watching one of those no commentary playthroughs of FF7 remake before i moved in with my brother who has a PS5 so i could play it myself
(i also did this with crisis core, which is a prequel game which really helps you understand some events and people in rebirth)
i literally only know the entirety of the og ff7 plotline through what i have gathered via extensive fanfic reading!! the first few i read were set pre-game (so crisis core era) and i had NO idea who anyone was or what was happening, i just wanted sefikura content bc that ship is chefs kiss
so i picked up plot stuff via osmosis in fic, watched playthroughs of ff7 remake and crisis core, played ff7 remake fully, attempted crisis core and the og ff7 on my switch and didnt finish either, and at this point i know enough that i fully understood ff7 rebirth! (other than the weird multiverse thing which hurts my head but that is new content)
ff7 remake mostly aligns with the plot of the og ff7. rebirth starts to diverge quite a lot, though very similar plot beats happen, and you meet all the same characters. rebirth hits a lot harder if you know the original plotline, especially if you know crisis core and therefore know who zack is
sooooo.... i hope that helps????? basically if you dont want to play the og or watch a playthrough you can read some time travel fix it fics / longfics and that is usually a really good way to understand the original plotline lmao
and you can also watch advent children if you like, which is set post-ff7, but its not necessary to understanding remake or rebirth so far!
best of luck on your ff7 journey and godspeed
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Finally finished my full playthrough of BG3. Here be my thoughts:
For context, I had been sitting on my first playthrough for a month, as I had 4 huge fights left that I was putting off and little else left (Orin, Ansur, House of Hope, and the last battle). I did start a second playthrough in the interim, getting that character to the Gauntlet of Shar, then decided to go back to finish my OG character. I finally finished the game a couple days ago and have been collecting my thoughts. Here are some resolutions from my playthrough and thoughts on the game/characters:
1. First, here is my first Tav— Quil, a nonbinary tiefling Bard with very high charisma. I adore the character creator, but have one gripe— why can’t we yeet the titties in the vanilla creator (I know there are mods)? I want no titties please.
2. I did not get the Volo eye during my first run; Quil knew a bad idea when they saw one (my second Tav, Rackal, not so much). Quil also didn’t fuck with the Necromancy of Thay.
3. Scratch and owlbear cub made it all the way to the end!
4. Fucked up Auntie Ethel’s quest and got Mayrina killed.
5. Minthara was killed (I only recently fully learned how non-lethal attacks work).
6. It was really hard for me to pick a romance; I spent a good hour loading/reloading the tiefling party to go through my options (everyone but Gale and Wyll were interested, as I was specifically playing a character who wasn’t openly flirting with anyone; I wanted to see what characters came to me first. That said, I had to keep pushing Lae’zel back because girl wanted me within moments of meeting). Karlach ended up stealing my heart; I adore her.
7. I also had Halsin join us. I don’t see a lot of talk about KarlachxTavxHalsin on here, and it kinda bums me out; I was sold on the polycule when KarlachxHalsin started flirting with each other.
8. As a high-charisma character, Act 2 was my favorite, especially when it came to Yurgir. I did not know you could talk your way out of that fight completely; I think I was as shocked as Astarion when it worked. I’ve never seen a game where you could just… talk people to death. It was amazing.
9. Speaking of Act 2, Ketheric Thorm’s introduction is one of the coolest things I’ve ever seen. It was perfect at conveying the magnanimity of the situation.
10. I got everyone’s happy endings I think. Wyll, Karlach and I went to Avernus and are kicking ass, Gale is a professor/crown destroyed, and Astarion did not ascend/spawn were spared (the Gur letter at the epilogue is AMAZING). Shadowheart turned away from Shar, but her parents died so she could be free; she has the owlbear cub though, so I think she’ll be okay.
11. I don’t understand the whole “Wyll can’t make a decision” discourse. I get the issue with the pact scene (I can’t remember if I had the option to let him choose, but we worked with Mizora), but people make it out like he doesn’t make any decisions about his future at all in the game. I was able to leave the Blade of Avernus/Duke decision to him, and he chose the Blade. He had some cool dialog about the decision as well.
12. The goddamn Orpheus vs. Emperor choice is about the dumbest thing ever. I feel like if you maintained an overall positive relationship with the Emperor and managed to pull Lae’zel away from Vlaakith, I think there should be an opportunity to break Orpheus free and convince him to join you WITHOUT the Emperor turning tail to the Netherbrain. You should be able to free Orpheus and then have another high persuasion check to get him to stand down/join you. I feel that given the severity of the current situation, Orpheus would accept joining forces if it meant no additional mindflayers be made. Just the fact the Emperor goes by, Orpheus gets freed, and someone has to become a mindflayer is just…. Frustrating at best.
13. I think that regardless if romanced or not, a Lae’zel with high/exceptional approval who turned from Vlaakith is in love with Tav. The emotion in her goodbye at the docks is so powerful.
14. Similarly, I think the same can be said for Shadowheart (if turned away from Shar/had high approval).
15. The Dribbles quest sucked, but worth it just to make Lucretious happy/have her say nice things to me.
16. The character that grew on me the most was Astarion. I honestly didn’t like him too much, but his growth over Acts 2 and 3 really changed my mind. Plus, when I met Yenna, he actually gave approval towards any means of helping her— I was SHOOK.
17. I think the Orin kidnapping would be more impactful if your love interest was taken instead (the angst/race against the clock would be amazing). I also think that if one of the tadpole crew gets taken, the fact that Orin doesn’t have one should tell someone something’s up.
18. My favorite companion is tied between Karlach and Lae’zel. Karlach is so optimistic/stands true to herself despite the bullshit she goes through, and Lae’zel character growth is spectacular.
19. My least favorite companion is Shadowheart, although she’s beginning to grow on me. It’s just that some of her offhand comments are so off-putting in a real hypocritical way. For example, the “I didn’t expect to feel empathy towards refugees” thing is really hard to ignore.
20. My favorite NPCs are, in no particular order, Ketheric Thorm, Rolan, Yurgir, Omeluum, Blurg, Lucretious, Barcus Wroot, Auntie Ethel and Mol.
21. My least favorite NPCs are Gortash (I think he is a great villain, but he’s the kind of manipulative, opportunistic evil that makes my skin crawl), Wulburn Bongle and honestly most of the creche. Also that lady who’s mean to the dogs, but I nuked her with fireball and don’t see her as much if an NPC.
22. WHY CAN’T I ADOPT THE FUCKING CATS?
#bg3#bg3 playthrough#bg3 thoughts#bg3 karlach#bg3 halsin#bg3 wyll#bg3 rambles#tav x karlach#tav x halsin#my tav
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Behold, a return to form. Introducing the Halve Life series, something I’ve been cooking up for the past half year. I aimed to achieve the same expectations of “A Posing Farce“ and managed to shatter the ceiling, in my personal opinion.
But the real personal achievement is how I’ve finally evolved into tweaking GoldSource maps, specifically entities, which has really opened up the world of possibilities (as well as my imagination). By using a simple tool called BSPEdit, I’ve been able to implement NPCs, sequences, animations, and dialogues through what’s essentially a TXT format. I couldn’t have done it without the help of The Whole Half-Life’s very-useful entity guides, so huge thanks to those authors! Now, I’m able to parodize Half-Life 1 potentially better than ever and make my Half-Serious videos look like child’s play.
On the topic of audio, editing/mixing for Half-Life is a piece of work. For example, since the engine only supports 8-bit/11025-Hz sounds in-game, I have to insert 16-bit vocals in editing (for the sake of quality), which requires video-capturing a recorded demo at least twice to isolate and replace the vocals (by manually muting files). Basically, audio will take the majority of my time with this series, even with my amateur mixing skills, but the end quality makes it worthwhile.
Since this first part took about six months on/off to write and fully materialize, I imagine the next part will take at least as long as well. This is a video series that I see myself being thorough with since it could very well be my last parodic playthrough of the OG Half-Life. I hope you enjoy it!
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The Unknown Journey Continues
Part 1
I know it's been a while... but I've been going down a rabbit hole with @starlight-samurai regarding time loops, Jenova, Minerva, and more fun. So I figured I'd try to put it into one post to get the insanity out of my head. Everything in here is based on things we've found by either going through more obscure Ultimanias, learning more about Dirge of Cerberus and trying to decipher what the hell Jenova is by putting together various sources - including other Square Enix games - and how they handled freakishly similar scenarios.
Did you know there is a companion mobile game for it that was out on the good old flip phones? Did you know there was an online mode in Dirge of Cerberus only available in Japan, but had story elements that were not in the main game?
The sad part is, there's still so much to go through...
(I've also had various discussions with @ourfinalheaven, Manu, who doesn't have Tumblr, so here is her Twitter. and Somebody's Nightmare (here is her Twitter). So I wanted to tag them here, as it's much more fun to discuss these ideas as a group, since it'll only help you build on and strengthen your own ideas.)
Please be aware, there will be Spoilers for FFVII - Almost all Compilation titles, Xenogears, and NieR Automata throughout this.
So let's go on a journey where we explore what actually already exists in the compilation - including the idea of the whispers and timeloops - how Minerva may play into everything, and what exactly Jenova is capable of doing.
I asked Sesi if he'd ever played any of the NieR games, because he'd said something that made me wonder if they were going to take a similar approach. As a very, very quick high level summary: NieR Automata deals with a time loop type of idea. The androids will be rebooted and repeat the same things over and over again. This is broken when 2B is killed by A2 because she becomes infected with a virus. That being said, you have the option after Ending E to either erase all of your data and end the cycle OR you can try again. The Pods have a discussion, and one asks, "But won't they just do the same thing again?" and the other replies with "Maybe. But it could also be different this time."
Here's Sesi's message back to me when I asked him about this (cleaned up a bit since we were having a casual conversation over Discord):
Maybe I could just guess based comparatively on the Dirge storyline, because that was sort of SE's first flirtation with “robots and androids” since they’re all programmed and locked behind like task managers and shit that can shut them down. The story of the online mode for DoC that came out in Japan, we never got to see it, you’re basically an Android OC and you have to get to “the end of the level” and then essentially die, and a new one takes its place. This keeps happening until Weiss is essentially freed from being able to be task managed by the guys who are suppose to be able to control them and I know from tons of years with Square games that they’re verrrrry bad at differentiating their narratives they tend to just keep “ripping themselves off” so is it anything close to that?
Cuz if so I think I kinda know what you’re saying and yeah, I agree, I think with CC bringing in its poetic symbolism and LOVELESS, and DoC bringing back the cyclic nature of the lore, whispers, premonitions and future visions, proto-Materia and the perversion of this next cycle since the planet can no longer cleanse and protect itself and its will is weakening lesser and lesser to the point where it’s fate is “in a true sense of jeopardy This time essentially it’s all tied in together and sort of played as though it's a fated track; a cycle of events and something has hitched it, thus the whispers manifesting and Sephiroth's higher implied control over his destiny. Of course, even all that is just their new red herring game, but it’s definitely a part of the lore they want to play with, in order to go back and reMAKE the OG with the comp inserted from inception. Also gut punch a lot.
Time Loops
I was somewhat surprised to find out that this concept is NOT new to FFVII's universe. It's discussed in Dirge of Cerberus... probably one of the least played and least understood of the compilation. (Trying to sell a third person shooter with terrible controls to a market of mostly people used to turn-based combat wasn't going to go well.)
On top of it, we didn't even get all of it, since online mode was never released outside of Japan, and the Dirge of Cerberus Lost Episode was on Amp'd Mobile and Verizon flip phones back in 2006. Were you around for the cell phones in 2006? I had the ones on the list, and how somebody could play a game on those blows my mind.
Square has a tendency to reuse themes from their other titles. Probably one of the most blatant is the similarities between Xenogears and Final Fantasy VII. They were both being developed at the same time and a lot of ideas that didn't make it into FFVII ended up in Xenogears.
NieR
So how does this work? In NieR (both Replicant and Automata), you play the same path multiple times. Each time, it's slightly different depending on what side quests you did your first and second playthrough, but there's also other subtle differences throughout the story. In Automata, you get to play as 2B your first playthrough and 9S for your second. They follow the same path, but you get it from his perspective the second time and it reveals a bit more of what is going on. However, even with some slight differences, the main plot points stay the same and the ending result it also the same.
Then on your third playthrough, you wake up in the Bunker, and you're getting ready to go on a new mission. This time, though, 2B is killed and shit hits the fan. Things get crazy, you play as a new character: A2. In the end, pretty much everyone "dies", but you can choose to "reboot" and try again. You also can say you are done and let them all rest and delete your save data (the game gives you the option for both Automata and Replicant, and with Replicant, it actually leads to a new ending).
The striking thing for me is... There are certain events that will always happen, no matter what.
Fixed Points in Time
It's been years since I've watched Doctor Who, but there was something that stuck with me, and that was the fixed points in time. You can read about all of them here, but here's the basics:
Now, of course Doctor Who goes into this with much more detail and it's a recurring theme. However, as you read through that page, you'll probably find many aspects that have been used in various JRPGs that you've played. And Doctor Who most likely pulled some of the idea from classic Science Fiction novels. Each story puts its own spin on it.
How does this relate to FFVII Remake? Well, when they say that the major plot points will stay the same, it reminds me of this. No matter what, Cloud must fall into the Sector 5 Church, the Sector 7 Plate must be dropped, Aerith and Zack both must die, and Meteor has to be summoned, to name a few. So, with a time loop, those things would still have to take place in order to prevent a complete collapse of reality (at least in how Doctor Who uses it).
Therefore, the Whispers are ensuring that the Will of the Planet is followed.
One of the major themes in FFVII is that of loss. People die and they do not come back. Yes, other FF games do allow this to happen (FFX, FFXIII, FFXV), but VII is not those games. It was written with that idea in mind, that once a person dies, they, just like in real life, are dead and cannot be brought back.
I've previously written that I think they'll make us believe we are able to change fate, but we will eventually be slammed with the reality that we can't. That is because the planet has determined that certain events are fixed points.
Xenogears
Xenogears takes a bit of a different approach to the loop idea. Instead of repeating the same time period over and over, it has the characters reincarnated, and the same outcome happens each time: Elly dies. However, each time it's different. After all, they're in various time periods, in some cases thousands of years apart.
In all of the lives of Fei (who will have a different name in each time period) and Elly (who is always Elly/Elhaym), Elly will end up dying trying to protect Fei and the others. In one life, she is a religious figure at a totally not Catholic church, in another she's the wife of a scientist who was working to create children from nanomachines due to mass infertility issues. But she is ALWAYS with Fei, even if his name changes.
In her Mother Elhaym time, this is when Lacan (Fei) finally snaps. Though he's not fully aware of his past lives, he becomes aware, the anger consumes him, and he becomes Grahf. Fei is then reborn into the time period you play the game in.
There's a lot to unpack with this, so I won't go into it. Grahf wants to destroy God (Deus) because he thinks if he does, then it'll stop the suffering (his suffering).
If you do want to read more about Grahf, you can do so here, but it probably won't make much sense unless you've played Xenogears up to that point... Since it's much later in the game that this is all explained.
Lacan's desire was to stop the cycle of Elly always sacrificing herself for his sake. Though Grahf is not a perfect existence - he's not fully "The Contact", he sacrifices himself in order to let Fei move forward, and hopefully stop the cycle, by destroying the Deus system. (Elly also tries to sacrifice herself here, but Fei goes after her and stops her.)
Now, some people may think I'm saying that Cloud or somebody is going to do this in order to save Aerith or Zack (or his village or mom), but in FFVII if they do the loop method, I don't think Cloud, Tifa, Barret, and the others are aware of it. Most likely, it's only 'Sephiroth' and Aerith who are aware of it.
How this Could Be used for Final Fantasy VII
I'm stressing could because there's so many different possibilities on how they use this (if they are using this), so please, don't take this as fact. This is based on speculation based on what we know.
A time loop is a great way to explain away the differences in the story that we've seen: Biggs being alive, Wedge living for longer than he should have, etc. Since these are not major plot changes, they can simply say that this time it'll be slightly different... but your fixed points (major plot points) will remain the same.
It's a way to pull in some of the more obscure themes from Dirge of Cerberus and also play with the LOVELESS lore.
It could all simply be a big red herring and it's really just a remake of OG, but with the compilation tied together nicely... since it works much better when it's combined and not in 50 different games, books, movies, etc.
I don't think it's a "sequel" per say, not in the way I generally perceive a sequel. It's more of a loop of the same thing. The question is, when is the loop started and what will cause it to end? When will the planet (if it even is the planet) determine that it's good enough to begin moving forward?
JENOVA, Sephiroth, Genesis, and Minerva - Oh My!
Let's be real... Genesis isn't exactly the most popular character in the FFVII Compilation... but what if they make him one of the most important to the story? //Ducks as various fruits and vegetable are thrown in my direction//
I think what Genesis is probably most known for is his love of LOVELESS. He has the entire thing memorized and randomly says lines from it throughout Crisis Core. LOVELESS lore is still something I'm trying to grasp, so I am not going to comment much on it. Once I understand it more, I'll update this.
...And then this happens. The secret ending for Dirge of Cerberus, where Genesis picks up Weiss. Weiss, who has now been introduced along with Nero in FFVII INTERmission and is an optional ridiculously hard boss in the Shinra battle simulator in chapter 17 of the main story. There is some lore associated with the battle sim - so if you don't plan on beating it or you just can't, you can look up the pre-battle and post-battle cut scenes on YouTube. They're very short, but interesting. (I beat this asshole last night - it's a hell of a fight.)
....To Be Continued because apparently Tumblr won't allow more than 10 images per post now.... Next will be more on JENOVA and Sephiroth along with Minerva.
#ffvii#ffvii genesis#ff7 genesis#ff7 intergrade#ff7 intermission spoilers#FFVII intermission spoilers#FFVII Intermission#Final Fantasy VII#Dirge of Cerberus#FFVII Weiss#Xenogears#nier automata#final fantasy vii#ff7r#final fantasy 7#timey wimey
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Thank you for your perspective about the Emma scene! The cold mask you mentioned is spot on, & the sunglasses only helped emphasize this (The shades are a bit goofy, but obv Capcom just wanted to hide her face for the full reveal) If you play Leon's route in his OG outfit, then Ada is already in her dress w/o glasses, so you actually get to see her all micro-expressions in that scene. She stay fully composed until she hears the gunshot go off, then you can see she's visibly sad & sorry for Kendo
& for the comparison of Marvin as a guide for Leon, he tells Leon to not make his mistake and do not hesitate to take them out or run. (Marvin hesitates when Brad still shows a bit of humanity by saying "Sorry", which ultimately gets him bit & killed in the end), so who's to say had he lived to encounter Emma that he wouldn't hesitate to shoot her? If The Walking Dead taught us anything, it's that a fully turned zombie (even kids unfortunately) is a serious threat to actually living people
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I’m glad you liked it! 😊 And yeah, replaying the game recently (and that scene over and over and over again for screenshots and video takes - yall have no idea) I’ve come to have a new appreciation for it. My first few playthroughs, the scene hardly registered to me, but re2 Ada has a strong set of micro-expressions that you can oftentimes even see beneath her ridiculous glasses. There are a few key points of that scene that are interesting to me - and maybe when I have more time I’ll go through a play by play with screenshots to form a full analysis - but my favorite part is when Ada threatens to shoot Emma. Because it’s cold. Like, ice cold. No voice inflections or hesitation. Nothing to indicate that she wouldn’t shoot her. And with Leon right there? Why would she say that?
Ada’s masks are truly interesting to break down, because she has a lot of them. What made Leon hesitant around her and what makes her presence discordant to the player is the fact that she switches masks in the re2 remake. Right in front of Leon on multiple occasions. She’s trying to put up a cold and efficient FBI front, but in a flash she’s switching to her ‘can i get you to do this for me’ puppy dog eyes seduction. And that isn’t even to mention the aloof uncaring persona in contrast with the both of those. She whips out the cold mask fast in this situation, and it’s jarring to the player. Because she’s been competent but involved Ada up until now, not cold and ruthless Ada.
But she doesn’t shoot. She waits. It’s a threat, likely because they’re in a dangerous situation with a man who’s volatility she can’t pinpoint (parents will go to great lengths to protect their children, and he’s already pulled his gun on Leon without provocation). And when Leon asks her to lower her gun, she does with no complaint.
You’re right about her showing the most emotion when the gun goes off, but there are a few points before then that we see other breaks in her mask. Ugh XD, I really want to go through that scene again and take some screenshots. I’ll have to put that down on the event sheet for Ada Positivity Hours lmao.
Anyways, this was a ramble and I’m sorry for that 😅. I get into texty messes when I get passionate and then they stop making sense when I wear myself out typing them lolol.
I also wanted to say that your point about Marvin is interesting, though. I have a hard time believing he could ever pull the trigger on a kid unless he absolutely had to, but he did go through a majorly traumatic event at the hands of his friends and workmates. We can’t really say because he isn’t there in the game, but at the same time I feel it safe to give my conclusion based on my interpretations of both Ada and Marvin’s characters: that neither of them would ever pull the trigger on Emma unless she was fully zombified and literally at their throats (and even then is iffy).
But like, the sentiment that you’re forced to kill people you shouldn’t have to is a pretty big one in media with zombies. If we’re going to judge Ada for a threat she doesn’t even follow through with and likely never would have, I think we would have to judge other characters for going through the same thought processes on multiple occasions. This is a pretty big theme for zombie movies. It isn’t as if she was just suggesting killing an innocent out of the blue lol.
Anyways, again, thanks for the ask anon! You’ve given me a lot to think about. Hopefully this response is comprehensible XD.
#ada wong#resident evil#re2 remake#resident evil 2 remake#marvin branagh#leon kennedy#myramblings#asks and answers#anon#sorry for the long answer lol#ada positivity hours#ada wong appreciation post#child death mention tw#child murder mention tw#death tw#mymetas
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What are your thoughts on 7 Remake’s ~controversial~ ending? It’s been a few weeks now since I finished and I legit feel like I’ve journeyed through all 5 stages of grief and finally landed on Acceptance 😅
haha that’s fair! I have a lot of thoughts about the remake, but they’re coming from three different angles.
(Spoilers under the cut obvs; also this got fucklong even after I cut a bunch of non-ending-related thoughts, and I apologize to those of you on mobile)
From the POV of someone who played and loved the original
Overall, I really enjoyed the remake, ending and all. I replayed the OG prior to the remake’s release, finishing literally four hours before the remake became available in North America, but it had still been months since I did the Midgar parts so it wasn’t too immediately fresh in my mind. Still, I was impressed by how faithful the remake is to the OG for the vast majority of the game. They noticeably cleaned up a few things, like Tseng slapping Aerith, which didn’t age well or stopped making sense with regards to the greater Compilation, which was nice to see. But they also doubled down on some of the ridiculousness of the original. I can’t tell you how much I cackled when the Hell House showed up, or how many times I said to my fiance in joy/disbelief, “They really managed to fit that in!”
I also love all the little nods to the greater Compilation. I saw one interview excerpt from like... 2015 or 2014 or something that said the Remake is considered canon to the Compilation, and the content of the Remake itself suggests this. While some of the cameos could be considered nothing more than cameos (as much as I love Kunsel, I don’t think his name being dropped means anything other than that they needed a name and wanted to give a nod to him), there are other clear hints that Crisis Core and The Kids Are Alright, at minimum, are canon to the Remake. Hojo mentions “S and G type” SOLDIERs, i.e., Sephiroth-type and Genesis/Gillian-type. (Roche is a G type I am not taking arguments on this point) The description of the Buster Sword says it carries the hopes and dreams of those who came before, implying more than just Zack (i.e., Angeal). Zack’s scene right before he charges the ShinRa army is shot-for-shot the one from Crisis Core, which could have just been a nod, but the fact that he also says the same lines as the original is telling. There’s a lot of lore loaded into those lines. Leslie and Kyrie are both from The Kids Are Alright (which makes me wonder if the third ShinRa half-brother is floating around somewhere). You could make an argument for Before Crisis being partially or completely canon to the remake as well, since someone mentions a previous assassination attempt on the President, which happened in BC.
But now we get into the issue of whether Advent Children is canon to the remake, i.e., the ending and the thing you actually asked about. ^^; This is where I’m more torn. My initial reaction to the ending was “Oh crap, we went from FFVII-Remake to Kingdom Hearts - oh shit now we’re in Advent Children - oh fuck now we’re in fanfiction-land.” Which... is definitely not what I was expecting from the ending of Part 1.
On first playthrough it feels a bit like they overplayed their hand with Sephiroth in the ending: “everyone wants a Sephiroth fight in a FFVII game, so we’ll give them a Sephiroth fight”. I’ve seen a lot of complaints about the fact that Sephiroth appears in person in the Midgar sequence, when in the OG all we see of him before Kalm is the aftermath of President Shinra’s murder. I do think Sephiroth’s appearances prior to the ending were done well - the writers clearly intended to emphasize Cloud’s mental issues, and Sephiroth is too big a part of them to ignore. His appearances prior to the top of Shinra Tower both serve as a bone tossed to those who wanted to see him in the remake, and set up the Cloud-Sephiroth relationship a lot earlier and in more depth. You can see how utterly terrified Cloud is every time Sephiroth is around - even sometimes frozen into immobility. Depending on how things go with the Kalm flashback, this may also help cue new players in to just how wrong things are with Cloud. (After all, a SOLDIER First shouldn’t be afraid of another SOLDIER First, should he?) But the final fight against Sephiroth, or at least, a clone wearing Sephiroth’s face, felt premature, out of place, something that’s only there to appease people who wanted to fight Sephiroth now.
Aside from the Sephiroth thing, I’m reserving judgment a bit on the ending as a whole. On the one hand, I’m deeply curious to see where the story goes from here, and how the writers use their newfound freedom (more on that in a minute). On the other hand, I don’t want this to turn into Kingdom Hearts 4, and I don’t trust Nomura in that regard, especially after all the bullshit that went on with KH3, Verum Rex, and FFXV/versus 13. I love Nomura, but like George Lucas, he desperately needs someone to rein in, edit, and shape his ideas.
I’m also not sure how I feel about all the theories being thrown out there - such as that at least one of the Sephiroths we see is the one from after AC, somehow flung back in time to fuck things up; or that the OG was, 999-style, Aerith seeing into the future and now in the remake she’s taking control to put everything on the path she wants. They’re interesting, for sure, and I think that with careful handling, it’s possible Squenix might be able to pull one of them off - but given what I know of Squenix (again, more on that later), I don’t trust them to do it well. I am, to be blunt, very concerned that later installments of the remake are going to turn into an incoherent tug-of-war between those who want to be faithful to the original, and Nomura’s desire to inject weird Kingdom Hearts nonsense everywhere.
I say this with all the love to Kingdom Hearts, but it’s a very specific kind of story and it’s not what I want to see in my FFVII.
On a writing meta level
On the meta level, I’m fascinated by the choice to go with the whole Whispers/Arbiters of Fate thing. I don’t know how much of that is pure Nomura-injected BS vs how much was a deliberate choice by the writing team, but for right now I’m going to assume it was mostly a deliberate and unanimous choice.
I’ve seen a lot of other Remake opinions along the lines of a reluctant, “I guess they had to put the Whispers in there because a perfect remake wouldn’t have been satisfying to everyone. There’s always someone who would have complained.” I... don’t think that’s entirely true. Like, yeah, sure, someone’s always going to complain if it’s not a pixel-perfect remake, but based on the overall satisfaction I’ve seen from OG fans (including myself) regarding the parts that are true to the original, I think Squenix would have done just fine if that was the path they chose. And given how much attention they paid to making most of the game into a nearly-perfect recreation, I think the writers knew it.
So why’d they go the whole Whispers route?
My guess would be that the writers were giving themselves freedom, on a meta level, with the Whispers. It’s a way of both poking fun at, and solving, their own dilemma: do we make a perfect, hi-res copy of the original? Or do we change things to make it our own?
The “change something to make it your own” is a longstanding trope when someone new is put in charge of something old. You see it in everything from Disney live-action remakes to new managers who change their employees’ routines just to “make an impact”. Most of the time, these changes are neutral / un-impactful at best, or outright frustrating / terrible at worst. I wonder if the Remake writing team wasn’t fully aware of this, and possibly tangled up in knots internally about how to handle it. Would it be seen as a bad, “make it their own” change to have Tseng not slap Aerith? What about adding Chocobo Sam, Madam M, and Andrea Rhodea to the Wall Market sequence? What about the changes to how the Avalanche gang reacts to Cloud, now that we have full animation and voice acting and it’s clear Avalanche has no reason to want to keep him around except for Jessie being horny on main? Where’s the line?
I could see the Whispers being the writing team’s way of making sure they stay in line where it’s important, while also giving themselves the freedom to make the updates needed to allow the remake to work. They’re kind of a meta nod to the audience, a “don’t worry! If we get too far out of line, the Whispers will bring us back.” In that sense, the entire ending where you (the player) kill the Whispers and free yourself (the player) from destiny is you giving the writers permission to continue making those small changes.
In FFXV, almost the entire ending sequence is a cutscene: Noctis on the throne, being murdered by his ancestors and descending into the spirit realm. But there’s one single quick-time event in there, one point where the player has to take action and push a button. It’s not even difficult, and on the surface it seems pointless. Except, if you don’t, Noctis lives. (Trapped in purgatory maybe, but he’s still there.) If you never push that button, Noctis doesn’t sacrifice his spirit and those of the Lucii to destroy Ardyn and wipe the Scourge from Eos. By asking - requiring - the player to push that button to commit that final act, the game makes the player complicit in Noct’s sacrifice. It’s a powerful moment, and similar to what (I suspect) the Remake writers intended with the Whispers.
Because they could have left the Whispers in forever. They could have had them be a continuous presence throughout all episodes of the Remake, a little reminder that no matter what tweaks the writers might make to update the story, to “make it their own”, the Arbiters of Fate will ensure things are on track. That things will play out exactly as in the original. But by asking the player to destroy the Arbiters, the writers are asking for the player’s permission to make changes. And by killing the Arbiters, you’re granting it. Because, just like you can keep Noctis alive by not pushing the button when prompted, you can keep the original game more-or-less on track by never stepping through that portal, never killing the Arbiters. But if you do step through that portal and go through with it, you’re agreeing to accept that things might change, thus freeing the writers from the constant double jeopardy of changing things vs keeping them exactly the same.
On a business meta level
As cool as (I think) that all sounds, the bigger question is, can Square Enix actually pull it off? And here’s where I start to have my most significant doubts. After the FFvs13/FFXV debacle and the hopeless mess that was KH3, I do not trust Nomura to tell a coherent story, even if it’s supposedly a retelling of an existing, well-known story. I don’t know anything about the inner workings or politics at Square Enix, other than that there are politics at play, so in fairness to him I can’t really say it’s because he himself is bad at telling a story, or just doesn’t have the support he needs to convey his vision well. But that gets into other issues with Squenix. We know their last several major games have had long and troubled developments. Someone way more attuned than me to the Japanese video games industry can talk in depth about why; all I know is that it happened (is happening?) and that it’s something of a miracle the remake came out as well as it did.
On top of that, I’m a bit concerned that even if Squenix can get (and keep) its shit together, it might be up against external forces that constrain how it can tell the story of FFVII in the present. For example, from what I’ve heard, the reason Crisis Core never got ported the way so many other games did, and the reason Genesis Rhapsodos has never been seen outside it and a Dirge of Cerberus cameo, is due to image licensing fights with Gackt, Genesis’s face model. CC established Genesis as a key player in the events leading up to the original game’s story, and enough hints have been dropped about CC in the remake that, like I said earlier, it appears to be canon. But if Squenix can’t reach an agreement to use the character again, they might be trapped in a corner where they either have to completely rewrite the parts of the story involving Genesis, or dance around his existence.
And on top of all that, it’s just expensive and time-consuming as hell to make games on the remake’s scale. Everyone expects the PS4 to be retired by the time Remake Part 2 comes out, which is going to pose huge logistical issues for releasing it. Squenix has been having a rough time of it lately, from what I’ve heard - are they, as a company, capable of handling all those logistical issues? I don’t know, and that makes me nervous.
Still, they did do a remarkable job with the remake overall, even grappling with the pandemic around the launch date. So maybe they’re getting their shit together again, and things will be smooth sailing from here. We’ll have to wait and see.
#anonymous#final fantasy vii#ffvii#ffvii remake#spoilers#meta#sanity replies#sanity talks a lot#tumblr massively fucked up the formatting somehow sorry
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here’s the second update post about my playthrough of ffviir! at this point in my life, with my worsening disability, i’m just gonna have to admit defeat and that i’m going to be making very slow progress from this point on. like....limit myself to playing a chapter a day (or even every other day) so that i don’t make myself Regret Everything.
spoilers below the cut. i finished ch 3, and i think i’m most of the way through ch 4? maybe?? i haven’t finished it, i stopped right before the second (official) mission, and tbh, i have no idea how much is left of the chapter.
i’m going to try to go in chronological order through the chapters, but i can’t make any guarantees
- i absolutely love marle, she’s a great new addition to the cast 💖💖💖
- the remake is going way more in-depth on everything from the original, and is really adding in a lot of that connective tissue that wasn’t really there before. like, it wasn’t necessarily a glaring issue in the original game, but everything was clearly focused on the main plot, and moving the player along so they can get out of midgar faster; plus, with the limited scope of the 2d environment (the 3d in the environment itself was more like it added a bit of flavor (and frustration) to navigating), there wasn’t really much to explore. and with the limited hardware, the npcs only had a few small bits of dialogue, and the number of npcs in general was limited
- by contrast, this entire game is only covering the midgar sections of the game, so it can flesh everything out to its heart’s content. and at least so far, i’m all for it, and i’m a big fan of the way they’re doing it. it doesn’t feel like they’re just padding it out and wasting your time, but rather it’s giving the story and characters room to breathe, and breathing new life into characters that are pretty forgettable in the first game (i’ll talk more on that in a bit)
- the bulk of ch 3, therefore, is for the most part just cloud and tifa, hanging out. everything’s still being grounded in more realism, with talk of cloud needing to find work to get money and savings, so having him....actually being a mercenary, and getting hired for a bunch of side quests makes a whole lot of sense. plus, tifa’s along for the ride, so you also get to see her interacting with the other residents of the sector 7 slums. and we get a lot of nice conversations with cloud and tifa, and giving their relationship way more development
- i also love that tifa and cloud are making further dates plans to hang out, it’s cute
- also, i love the way the npcs are done in this game. again, they’re being used to enhance that message i talked about last time, and in general, they just....actually react to the things happening around them? their dialogue is always evolving more over time (and it has great synergy w/ cloud and tifa’s mission of getting cloud’s name out there, as the more side quests you achieve, the more they start talking about you and recognizing you, even thanking you). plus, all the npcs have different opinions, ranging from pro-shinra, to wondering if avalanche has a point, to conspiracy theorists, so it’s not all one-note
- in the category of, technically there in the original, but far expanded on with the remake, was everything with johnny. tbh, i always forget about him in midgar, so i don’t remember what triggers him to show up in....costa del sol, i think? but that whole scene in the remake really helped to highlight tifa’s later concerns, on how she doesn’t agree with the means that avalanche is using to achieve their ends (which again, was somewhat there in the original, but not explored that much), with her refusing to let cloud kill him, even if it would have been the wisest tactical approach to silence him to protect avalanche
- an interesting change is that avalanche was originally planning to do the second mission of bombing reactor 5 without cloud
- also....what’s up with those thugs wanting barret? are they working for don corneo? bc that’s the only other faction that i could think of. if so, i like the fact that they’re starting to establish the groundwork for this sooner, bc it....came a bit out of nowhere in the original
- probably my favorite thing so far about the remake is just how much they’re expanding the characters of jessie, biggs, and wedge. tbh, i never gave two shits about them in the original, bc they were barely even in the game. and not just bc they died early, but bc even when they were there, all the interactions you could have with them were super limited. and when they did die, it wasn’t really dwelled on, and everyone quickly moved onto saving aerith from shinra, and from there the main thrust of the story took off and we barely looked back
- but now, jessie, biggs, and wedge, are fully realized characters, and it’s fantastic. jessie is my favorite of the three, both in terms of the character herself, and what they’re doing with her. her backstory is excellent, her va is great, and i love her peppiness, and i love her relationship with cloud (her playful flirting is great and really fun)
- i also loved the moment where biggs and wedge showed up to help her with her secret mission, just bc they knew her so well
- i’m.....pretty sure roche is a new character?? i don’t remember ever hearing mention of him in any of the rest of the compilation, but my knowledge of before crisis in particular is sketchy, so who knows. in any case, i’m curious to see if he’s going to become a recurring character
- i also loved that they’re showing cloud slowly bonding with biggs and wedge too, it’s sweet
- wedge with his cats is a Mood (and ppl were right, there really are a lot of cats in the game)
- i absolutely ADORED the way they did the flashback scene with cloud and tifa, it was spectacular. they even sounded noticeably younger, and they nailed the looks and mannerisms from the original scene. plus, i love that cloud remembered his promise to tifa on his own, and that he’s the one to bring it up to her later, instead of her guilt-tripping and continuously prodding him about it
- i knew that in before crisis, there was the original version of avalanche, that was essentially at war with the turks in an effort to take down shinra, but i guess i always assumed that it ended up either disbanded or defeated by the time barret’s avalanche was created. so it’s therefore fascinating to me that it’s still operating in the remake, and that barret’s group are a different branch that the og group disapproves of. makes me wonder how that’s going to play out, especially with everything set to go down soon
- what is the deal with these ‘ghosts’?? are they the black-robed seph clones? i think one of them spoke to cloud in seph’s voice during his nightmare, so....maybe? it’s the only thing that makes sense to me. but what are they doing??
- i find the way cloud was roped into the reactor 5 mission interesting, with him replacing an injured jessie
okay, i think i’m gonna end it here for now. on my next session, i’ll finish ch 4, and hopefully ch 5, and i’ll get to see aerith again soon!!!!💖💖💖
#kiryn's adventures in gaming#kiryn plays final fantasy vii remake#kiryn plays ffviir#ffviir#final fantasy vii remake#ffvii#final fantasy vii#compilation of final fantasy vii#marle#tifa lockhart#cloud strife#barret wallace#jessie rasberry#biggs#wedge#roche#avalanche#sephiroth clones#cloti#clessie#cloud/tifa#cloud/jessie
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SWJFO sure FEELS short at least.
This, like much of everything else I spew, is a rant. Sry.
Oh and there will be spoilers ahead for the game, so: sry.
Finished Star Wars Jedi Fallen Order yesterday (2019-12-01) and am now in the regular post-playthrough depression that always hits when finishing a game with no replay-value. Ooooh! Yeah I know some are gonna be mad at that, but it’s MY truth! The fact that the game doesn’t even have a new game or new game plus mode really drags. I bought it 2019-11-18, but because I was busy it wasn’t fully downloaded until 2019-11-22 and then I didn’t start playing until the next day and let’s say I then played maybe 3 hrs per day, let’s say everyday...then the game is around the 25 hrs mark, however: did I feel like it was time well spent? No. Did I feel satisfied with the ending? No.
Did I want to keep playing? For no reason? F*ck No! I mean I already got every secret and collectible before the final mission, so there is literally no reason to keep playing! This is the reason why dark souls has new game and new game plus modes, there is nothing to explore and do if you have already done it all! But if you get to play the game again, while keeping all outfits and weapons: you get some damn fine looking shots of your character looking awesome during boring-ass scenes you’ve already seen before! Honestly, the story was kind of meh in the end and the outfits were too few and the ponchos didn’t make any sense and the fact you don’t get to customize the colour of “you know what” until basically the end of the game just sucked all in all! Why wouldn’t you implement a “new game” mode in a game like this?! (I’m pretty sure the first one is just called “new game” and then the one after that is called “new game plus”, I think that was how dark souls did it at least, I can’t speak for the other games in the series tho it could have changed).
Seeing Cal wearing the outfit I chose and using the lightsaber I customized throughout the entire games cutscenes would be a much needed alleviation of a moderately boring story honestly... (But why can’t I change Cere’s saber piece on the other side?! I had to pick her piece for the other side too to make it look cohesive, and I didn’t like that, I didn’t want that, but it looks dumb otherwise!)
Yeah yeah, it isn’t as short as a usual indie-title, but it isn’t a Fallout game for sure, I mean I am still playing Fallout 4 every now and then because of all the shit you can do and all the different perks that can change your playstyle too... and because you can customize your character to look how you want and say kind of what you want and have it kind of matter and... *sigh*.
Why is this Star Wars game so good but so bad at the same time?
I liked that you could change the buttons... I didn’t like that you couldn’t re-bind all things to new buttons. I mean having the shoulder button be block/parry only works in dark souls where the shield actually felt like it was there and oh it’s hard to explain, but it didn’t work for me in this game, so I re-bound it to the B-button and made dodge the Y-button. However, I didn’t know that the game f*cked itself and took away the “drop ledge”-button as well when I changed B. Luckily I, through my massive brain’s incredible problem-solving skills, managed to figure out I could manually re-bind the drop-button to my dodge-button (Y). I did google it first tho and got no useful information: instead I got a f*ck-ton of same-y sounding whining about pc-keybindings, which, for a console-user like myself: is f*cking useless! Apparently not a single other soul had had my issue! In the end, like I said, I figured it out, but still: The fact that the game didn’t warn me that I had consequently un-bound another command as well when changing the dodge-button was really shitty. Oh well. ...the game making X and B (because of my changed buttons no doubt, but still), the way to do double saber attacks was f*cking hilariously dumb tho and the fact that I couldn’t change that attack to other buttons really irked me let me tell you! I had to release the camera and steer sticks both during the fight that the game wants you to do it to push both X and B at the same time to perform the stupid attack! I literally could never do it again after because it was a hassle to let go of the left stick to awkwardly hold the controller somehow and push X and B down at the same time, my word! A useless attack since I could never do it smoothly. Not really the games fault, but still. Anyway...
...why was Cal a ginger?! You can’t have a ginger wear a red or pink outfit! It clashes! Couldn’t they at least have made his hair more of a brow-ish shade to ensure it would go with most colour-schemes. Ginger doesn’t go with red or orange because it is red-ish or orange! Then again: colour-wise most of the ponchos didn’t work with the under-outfits either so, gah! Who designed the cosmetics in this game!? It never quite looked right to me.
...why was Anakin in it? I fail to imagine Anakin letting the empire murder children for no reason, yeah yeah: he murdered the kids in the temple that one time, but... he came back to his senses to rescue his son in the end tho right, so... Yeah ok, maybe not, but... I just don’t understand how torturing the kids make them inquisitors either, wouldn’t they just kill themselves right when they had the chance instead of actually doing the empires bidding after all they’d been through because of it? If Trilla was so angry at Cere for letting her get captured at all by giving up her potential location, why did she join and why did she stay? She could’ve killed her at practically any point, but didn’t and then she ended up dying in the end while kind of maybe kind of “forgiving” Cere anyway... I am confused as to how murdering force-users and kidnapping them and torturing them is even a viable plan at all, but then again I ain’t evil so... Sure sure, less potential jedi and all, but if one can turn to “the dark side” at any point then you can get off of it too at any point can’t ya? and if the kid was tortured to join you and stay, wouldn’t they be more likely to just f*ck off your “dark side”-shenanigans the moment you are out of earshot? Yeah, they make it sound hard, but I have no idea how this shit is supposed to work in the first place so what the heck do I know! Why is the “dark side” a thing in the first place? I thought the force was an all powerful omnipresent-kind-of-thing that moves through everyone and everything, why/how does it have a “dark side” if it is everywhere at all times? Technically, wouldn’t the ppl NOT force-sensitive and the ppl NOT using the force be the ones on the “dark side” of the force? They are the ones that don’t affiliate with it and can’t “feel” it after all... Technically the ppl on the “dark side” aren’t actually on a “side” of anything, they are just happening to use the force for evil. I can perhaps understand why the idiots in charge want something to blame, like our religious ppl inventing the devil, but the ppl that actually feel the force would know that there’s no such thing as a “dark side” of the force, right? And yet everyone, even Luke in that second new movie was all like “Oh my gawd Ray, you went immediately to the dark side, whine whine whine!” But the whole thing with you Luke was that you embraced balance, right? I mean you were all: green lightsaber but all black outfit and was so badass when ya rescued Han! It wasn’t Anakin that brought balance to the force like the prophecy Obi had had said: it was his son that managed it, right? Or was that retconned? ...anyway.
I feel like swjfo was so short and for the amount I paid for it, it sure as shit doesn’t feel worth it in the end. I mean, I was so shocked when I started up the game and was gonna load my save and saw that we were 54% or something through the game and the main story had barely picked up any pace!
This definitely felt more like a prequel to another, better, more story-rich and exploratory game.
I hope that they are making the next installment where we as Cal explore balancing the force and get to use force-lightning! (I was so disappointed you never got to learn that in this game, it would have been cool... if the game was longer and there was more to do and more things to fight and such!) The fact that Merrin joined so late in the story was dumb, but a hope that they will make the next installment where we together with her and the other crew get a bigger cooler ship and get to explore the world to get rid of the empire together and learn about the force and such too together and maybe romance her or something too I guess, but a male option for the rest of us that don’t want to see that straight shit would be nice too of course. But if their story progresses nicely and their chemistry grows naturally, I wouldn’t necessarily mind in the end if they go steady with each other.
Seriously tho, a warning from the game that there would be no more perks to be unlocked when I’d unlocked all of them would’ve been nice! At least an option to sink the extra points you could still get into health or force-meter or lightsaber attack strength, (kind of like in Asscreed Ori where ya could add points into increased arrow-damage or melee-damage of a small percentage indefinitely almost. I was literally expecting that to be the case with this game but nope!). Anyway, the second game should focus on us and the crew expanding our operation of defeating the empire by: gathering allies and tools and experience too I suppose and it should also focus on Cal beginning to research mastering all aspects of the force, maybe together with Merrin. Merrin herself should learn about the world and also learn it really wasn’t the jedi that were the cause of her loss and pain and grow as a person and grow closer to the og crew too. Not sure how to end that game tho.
The third and last installment should be one where we actually get to eradicate the empire and actually rebuild the world and potentially the order too. One where we get to actually find balance and get to use a red lightsaber and use force-lightning too without being evil! (That might be more of an end-game goal for the second game tho: Cal masters some of the many aspects of the force and gets to use force-lightning, but not enough to satisfy us maybe, so there’ll be a reason to play the third one or something lol). So: use a red lighsaber and more cool force powers including force-lightning and “master the force”, all the while also working to finish eradicate the empire. Maybe some world-building choices where we decide if or how the new jedi order should be and we become a council member and do council business and such. It could end with the entire world open too us, with little quests of minor significance but it’s something to do scattered around the planets and places on the planets, we get to “build bridges” with the ppl were are to protect as part of the new jedi order and heck, let me decide what should happen and then you just make the game for me yeah Respawn?
...anyway, final thoughts:
I am done with the game and have no reason to keep playing it. This makes me kind of sad, but in the end: the story was unsatisfyingly short and uninteresting and the ending left much to be desired. But! There is very minimal hope (knowing EA) that there will be more to come. Let us hope.
End of rant.
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Resident Evil 2 (PlayStation 4)
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When I heard about a Resident Evil 2 remake, my excitement was lukewarm at best. The original game was practically a life event considering how much time I spent exploring every facet of gameplay I could from it. I was obsessed with the Resident Evil lore as well and couldn’t wait to see where it would go from this point forward.
The series has evolved so much since then, I was skeptical that going back to RE2, even with updated graphics and smoother gameplay mechanics would be worthwhile.
I’m here to say that it totally is.
While Capcom isn’t reinventing the wheel, they retain just enough elements from the original game to keep it familiar while tweaking the game enough to make it thrilling even for OG gamers like me.
One thing that hasn’t changed is the story. You play as either Leon Kennedy, a rookie cop on his way to his new posting in Raccoon City, or Claire Redfield, who is looking for her missing brother Chris (one of the protagonists from the first game). Both enter into Raccoon City to find it overrun with zombies and the two are quickly separated, forced to survive on their own, while also unearthing more details on just what happened that lead to this apocalyptic epidemic.
As mentioned before, there are a lot of tweaks to the game the differentiate it from its predecessor, most notably the now familiar over-the-shoulder camera angle that was first introduced in Resident Evil 4. Needless to say this is a stark improvement, eliminating the awkward tank control movement, and providing fresh thrills (for better or worse) in that creatures can better sneak up on you.
One of the other biggest changes, and my favorite by far, is how Mr. X, aka Tyrant, is handled. In the original games, you only encounter Mr. X during the 2nd Scenario playthrough of each character. During those encounters, you are forced to fight him until he collapses before you can leave. In this game, he shows up during both the normal playthrough and the 2nd scenarios, and functions more like Nemesis from the third Resident Evil game in that he relentlessly chases you around until you lose him by hiding in a save room. Why save rooms protect you from his pursuit is a mystery - maybe he has an odd phobia for typewriters. Either way, the loud stomping that announces his presence really heightens tension and his overall look, with the black trenchcoat and unchanging vaguely human face, is unsettling. Also, unlike the original game, it is unwise to face off against Mr. X as it will only stagger him long enough to escape momentarily, but he will continue chasing you shortly thereafter. So save your ammo and get used to running like hell.
While the usual monster fighting shenanigans of Resident Evil are thrilling enough, the Mr. X stuff was a nice, unexpected shot of adrenaline that comes along in the game just when it begins to feel stale.
That being said, my only complaints about the game is the scenarios don’t play out differently enough. This might have been true of the original too, but Leon and Claire’s stories hit basically the same beats enough that it can feel rather redundant to go through them both. Admittedly, as of this review, I have beaten Leon’s first story and played through about half of Claire’s 2nd scenario. I vaguely remember in the original game that the appeal of playing the “2nd scenarios” is that you get to experience what the other character was doing during your primary character’s story arc. So from that perspective, often several of the puzzles would be solved, monsters dealt with, doors unlocked, etc. In the remake, you solve the same puzzles and basically take the same route. So it doesn’t feel like a new enough experience to be worth the hassle. I even played a little bit through Claire’s normal scenario and it still basically takes the same route. Since I haven’t fully played through the game, though, you’ll have to take this criticism with a grain of blue herbs (which is useless, yet FUCKING PLENTIFUL throughout the whole game).
Minor criticisms aside, Resident Evil 2 is worth playing if you’re new to the series or looking for a nostalgia trip. I may not have been excited about this remake when it was announced, but now I would love to see Nemesis and Code Veronica given the same treatment.
#resident evil#remake#re2#re2 remake#ps4#playstation 4#sony#capcom#raccoon city#video games#leon kennedy#claire redfield#zombies#survival horror
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DA 20+ Questions
Tagged by @antivan-surana thanks! Tagging @situationnormal @the-dread-doggo @acepavus @aroundofgwent @lakambaeni @kxnways @fuckbioware (no pressure ofc) and anyone who wants to?
The rest is under a read more because it’s long
01) Favourite game of the series?
Origins, only because you got less and less op as a mage as the games went on. I love all the games tbh.
02) How did you discover Dragon Age?
My friend got my sister into it. They kept talking and talking about it so finally I was like “ok lets see what the big deal is” and here I am now
03) How many times you’ve played the games?
I’ve done Origins twice fully, DA2 four times fully (omg I didn’t realize this until now lol) and DA:I just once fully. I have one unfinished playthrough of Origins with a Cousland, and I’m in the middle of maybe two of DA:I. I think I’ve gone back and replayed certain parts of both Origins and DA:I plenty of times.
04) Favourite race to play as?
Elf I guess? Though I’ve only fully played as a human and elf. I’m in the middle of a dwarf playthrough and I’m thinking of doing a qunari one in the future. It might change idk.
I just really liked playing as an elf in Origins so that’s why I got into elves. But the funny thing is, I wasn’t even thinking of playing as an elf when I played for the first time. I wanted to play as a human. I just did it on a whim.
05) Favourite class?
Mage, hands down. Realistically, they’re the most versatile class. They can do range and melee since anyone can learn how to fight with weapons. But the last two games won’t let you so :)
Also, this stems from the fact that I’ve been a harry potter fan since I could remember.
06) Do you play through the games differently or do you make the same decisions each time?
In my full, proper playthroughs that I’ve finished, it’s slightly different but still the same basic ideas. Sided with mages, agreed with Anders, etc.
But I am planning to try an evil playthrough in the future so
07) Go-to adventuring group?
DA:O (I have two)
Leliana, Wynne, Shale - the OG crew; they were my main crew in my first playthrough and it was a pretty even party
Zevran, Leliana, Alistair - the elf crew; esp. with Rhian they’re all elves because I saw a theory that Leliana is half elf and I’m down
DA2
It’s a mixed bag. If I’m not playing as a mage, I usually take Anders a lot because we need a healer and Merrill can’t heal. I tend not to take Sebastian as much after I max his friendship. After Sebastian, I take Aveline the least. Other than that I just mix it up. Unless I’m romancing someone, then I take them every time.
I’d love to take Anders, Fenris, and Merrill out more often but I hate how mean they all are to each other (looking @ u bioware 👀)
DA:I
My first playthrough, I mixed it up a lot in the beginning but then I ended up bringing Solas, Cole, and Blackwall a lot near the end for some reason?
I love taking Vivienne, Dorian, and Solas out, especially if I’m playing a mage, because it’s such a pretty fireworks show
In general though, if I’m romancing someone I take them with me almost always.
08) Which of your characters did you put the most thought into?
I think it’s a tie between Rhian and Lu.
09) Favourite romance?
To no one’s surprise, it’s Zevran :3
Solas is second because I just really like that angst.
10) Have you read any of the comics/books?
I’ve read The Silent Grove, Those Who Speak, and Until We Speak (because someone gifted me the Omnibus) and The Calling.
I also have Hard in Hightown, which I should probably read lol, and the art book of inquisition.
11) If you read them, which was your favourite book?
The Calling solely because of my mom Fiona and my dad Duncan.
12) Favourite DLCs?
Awakening because I love everyone and its also really funny that Rhian, who is 19 at that point, had to basically babysit people older than her and also run a whole arling.
I love both Legacy and Mark of the Assassin. Mark of the Assassin was really funny (though I hated the stealth part). I love Legacy specifically because when I was fighting Corypheus, both Varric and Anders K.O.’d and it was just me and Carver. It was a special family moment bringing down a whole entire magister together. I also hc that that was canon and it brought Kaia and Carver closer together.
13) Things that annoy you.
I’m gonna talk about the game bc if this is about the fandom, then that’s a whole other thing.
Anders’ writing for one. It doesn’t make sense that he’d approve of giving Fenris back to Danarius. And also that he wouldn’t tell f!Hawke that he’s bi? Then there’s the fact that Anders, Fenris, and Merrill all don’t get along when they have a lot in common.
Anything that was written by Lukas Krisdkjsdhkdk. Aveline, Sera, etc. he did a really bad job.
Also didn’t like that mages got less OP in the last two games.
There’s also the tone-deafness? Dorian, a brown man, saying slavery is ok. And also there’s the dialogue between Solas and Vivienne where Solas supposedly “owns” Vivienne. I think he says something like “may you learn”? Solas, a white person, saying this to Vivienne, a black woman, when there’s obvious colorism in Thedas? I think not.
There’s probably other but I can’t think of them right now.
14) Orlais or Ferelden?
Orlais is too snooty and Ferelden doesn’t season their food. I pick Seheron and Laysh because that’s where the Asians are at.
15) Templars or mages?
Mages
16) If you have multiple characters, are they in different/parallel universes or in the same one?
Originally, my canonverse was Rhian, Kaia, and Luwalhati. Alden and Bolin were part of an AU. Then Alden finagled his way in there, then I decided to have Bolin in there too. So now i have twin Hawkes and Bolin is part of the Inquisition (if he’s a companion or not, I haven’t thought about)
I have plenty of other OCs that I’m planning on, but they’re currently sorted into a different universe.
17) What did you name your pets? (mabari, summoned animals, mounts, etc)
Pikamon for the Origins mabari. It’s a mix between the names of my two dogs, Pikachu and Cinnamon
Cinnachu for the DA2 mabari, also a mix of Pikachu and Cinnamon.
Lu’s mount is the royal sixteen (hart), which is given to you by Clan Lavellan if you manage to keep them alive iirc, and its name is Luntian, the tagalog word for green which is her favorite color. (In a teen!Lu AU, her mount is the bog unicorn bc she’s an edgelord)
18) Have you installed any mods?
It would be more surprising if I didn’t. How else would I manage to have my characters look like the’re poc?? And also get rid of whitewashing and have some continuity. I usually just do cosmetic mods if it’s my first playthrough. Then I do like “cheats” after I finish the game fully.
Fun fact, I once spent like 2+ hrs modding Origins to have the Zev romance the way I want. I also stayed up until like 5am trying to make Solas look like his concept art lol (it didn’t really work)
19) Did your Warden want to become a Grey Warden?
Rhian didn’t not want to become a warden. She read about them and thought they were an honorable order, but she didn’t expect to ever have a chance to become one. Her goal was to just go up in the Circle hierarchy, maybe even become First Enchanter. Then when the time came, she didn’t really have much of a choice.
20) Hawke’s personality?
Kaia is blue and Alden is purple
21) Did you make matching armor for your companions in Inquisition?
At first, I didn’t get what the big deal was with crafting. It didn’t seem fun at all lol. Then I tried it and was hooked. I don’t have them matching, but I do tend to try to match my Inquisitor with their LI in some way.
My usual procedure for armor in Inquisition is like this. I make everyone wear heavy armor and pick the materials that have the highest attributes, not caring how ridiculous the colors are. Then I go to tint them using a guide for each companion’s color scheme. This is the same for helmet but I usually have them turned off or have no one wearing one.
The only exception is Varric, Cole, and Blackwall. I have Varric wear the rogue armor that looks like his DA2 outfit, and Cole and Blackwall wear the Grey Warden heavy armor. I tint the grey warden armor using a guide for its color scheme.
I have Bull, Vivienne, and Cole wear their unique helmets.
22) If your character(s) could go back in time to change one thing, what would they change?
Rhian - She’d probably want to re-do how she told Zevran that she wasn’t exactly dead.
Kaia - Taken Quentin’s threat more seriously and killed him before he got to Leandra
Alden - He has no regrets
Luwalhati - wouldn’t have taken Sam and Wis with her so they wouldn’t have had to have died in the conclave explosion
Bolin - None, all of his decisions led him to Dorian and he’s happy with that.
23) Do you have any headcanons about your character(s) that go against canon?
They’re all at least part Seheron?
I also hc that neither Carver nor Bethany die because Kaia was able to cast a barrier on both of them before the ogre got them. Then they both became Grey Wardens because Carver contracted the taint in the expedition and wouldn’t join the Wardens unless Bethany came with him too.
Another hc I have is that Sebastian didn’t leave when Anders was spared and stayed to help out. But he went his separate way after because he still didn’t approve of sparing him.
Oh shoot, I almost forgot. The most against canon thing I’ve done probably? Rhian didn’t do the Ritual but she did slay the archdemon without dying. Rhian’s an arcane warrior, so when she slayed it, she was partway in the fade. Being partway into the fade was enough for her essence, I guess, to survive it. But she’s not mortal anymore and kind of a spirit now? So she periodically has to chill in the fade because being in the real world takes a toll on her.
25) Who did you leave in the Fade?
In the game, it was Stroud. I killed Loghain and no way is Alistair gonna be trapped in there. Fiona will be sad. So I made Alistair king in the game only, so Stroud was the one that was left.
This is another off canon thing I did. In my actual canon, Alistair is the warden contact. The Hawke that comes to the Inquisition is both Kaia and Alden. Alden brings Fenris with him because he doesn’t go anywhere without his Boo-Boo. Bethany and Carver also come because Weisshaupt was being weird and it seemed like they would be safer in the Inquisition. Lu + her party, Alistair, Kaia, Alden, Fenris, Bethany, and Carver all come to Adamant. Because there’s so many people, everyone was able to escape the Fade. No one is left behind.
26) Favourite mount? The nugs! All of them :)
Though I don’t really use the mounts lol
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DualShockers’ Favorite Games of 2019 — Iyane’s Top 10
December 31, 2019 12:00 PM EST
2019 had a lot of cool mecha related games, but a lot of other great games from other genres too. Here are my top 10 from this year.
As 2019 comes to a close, DualShockers and our staff are reflecting on this year’s batch of games and what were their personal highlights within the last year. Unlike the official Game of the Year 2019 awards for DualShockers, there are little-to-no-rules on our individual Top 10 posts. For instance, any game — not just 2019 releases — can be considered.
I assume anyone who clicked on this wishes to read me talking about myself and my Unneeded Opinions (one of my favorite sentences of 2019), so I’ll do just that. 2019 was another year that went by in a flash. I’ve reached my first anniversary writing on DualShockers in September, and I’ve been pretty busy overall. As such, there are multiple games on this list I actually didn’t finish yet.
There are many games released in 2019 that I was really hyped about but didn’t have the time to try out yet either, and I’d like to start by listing some of them:
We first have games I’d consider mainstream, such as Devil May Cry 5, Judgment (I actually bought it in Japanese) Astral Chain. Then you’ve got more niche things, like Daemon X Machina (I’m waiting just in case a PC port gets announced), the Grandia remasters, SaGa Scarlet Grace, and Friends of Mineral Town Remake.
Lastly, we’ve got some visual novel games: Berubara Gakuen, Gnosia (Japanese outlets hyped up this game in a similar fashion that what happened with Disco Elysium in the US and Europe), Ciconia Phase 1 (the thing I was actually hyped for the most in 2019), Eve Rebirth Terror (idem), and the Yu-No remake.
I’m on a quest to play everything that Hiroyuki Kanno wrote after getting my mind blown by Eve Burst Error. Yu-No is one of these things, but the character design in the remake is bland as hell. Ryou Nagi is a great artist, and you can see that with Heavy Object or Ar Tonelico, but for some reason, everything remake-related he touches turn into the blandest thing ever. The same thing happened for the newest Langrisser I&II remake; it’s like some huge conspiracy. As such, I’ll probably grab the Yu-No remake in Japanese, as that version includes a port of the original.
Anyway, that was just a small intro to show my tastes and what to expect in this ranking. Here are the games I’ve enjoyed the most in 2019, and note that it’s not only games released in 2019. Also, note that the top 5 are all pretty much my top 1.
10. Cyber Troopers Virtual-On Masterpiece 1995-2001
I suck at Virtual-On. But I love it, especially Oratorio Tangram, and being able to play it remastered on PS4 is nice. The only thing these ports of the three Virtual-On games sadly lack is local multiplayer split-screen. Virtual-On is the originator of Gundam Vs like games and all the anime 3D arena battlers of varying quality releasing each year, and it’s the best one there is.
Other games I considered for this position were Destiny Connect, Shenmue 3 (which I didn’t play myself and watched an online friend’s playthrough), and Zanki Zero (I was supposed to review that but ended up never finding the time to finish said review). I picked Virtual-On because it didn’t require me to write 2000 words to explain my mixed feelings about it.
9. Space Engineers
According to Steam, I’ve played 47 hours of Space Engineers with my online friends. I’m pretty sure at least 20 hours of that was us trying to figure out how the game works and being annoyed and how counter-intuitive many elements are. This includes reading wikis and only to realize it’s outdated info, looking for Uranium only to realize you can’t find any on planets, or trying to design vehicles, copying blueprints and recreating them block by block. And a lot of other dumb stuff.
Besides all these frustrations, Space Engineers is my favorite multiplayer game I’ve tried out this year and I’ve made some great memories with it, as an online friend streamed some of our adventures too. I’ve tried making the Senegalese flag with wind turbines (too long to explain): we managed a trip to a moon and putting the Algerian flag on it (a French joke too long to explain) and we did a MASK opening sequence parody with a vehicle parade.
8. Ocarina of Time Randomizer Version 5.0
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I actually put this on my list last year as well, but seeing that the game’s meta has changed since then, this is fine. Again, I don’t have the time to play this myself and enjoy watching races instead, This year, ZeldaSpeedRuns held the OoT Randomizer Season 2 tournament, which ended in June with the victory of Marco against WTHH.
Now, the Season 3 tournament bracket matches just started in early December, with the version 5.0 0f the mod, changing the meta. We’ve already got a surprising upset, with first tournament winner and 2nd qualifier ATZ losing against 31 qualifier Killerapp23. Getting into detail would take too long and be incomprehensible if you’re not already into OoT rando, so I’m just gonna say this is the most interesting esports thing to watch ever. And like I said last year, it’s incredibly fun.
7. Wing Commander IV: The Price of Freedom
Wing Commander IV is one of the many games I’ve played in my childhood which left me with a huge impression. Along with things like Shenmue 1 & 2, this is one of the games I used to regularly quote until my high school years or so. I’ve finally got the time to rediscover the game this year. I didn’t end up replaying it myself though and watched a full playthrough of it. It was really interesting; I remembered many iconic scenes from the game and some characters, but I had no idea what the overall story was about anymore.
It’s surprising how anime space opera the story is, and I wouldn’t be surprised if something Japanese inspired the story. It all comes to Japan. This also made me realize, in a sense, that Wing Commander IV is pretty much one of the first visual novels I played and what made me enjoy well-written stories and choices. This is also what made me both love and hate draconian choices, multiple routes and characters’ deaths. I hate not being able to save characters.
6. Romancing SaGa 3 Remaster
Back in my childhood I tried playing Romancing SaGa 3, as it was among the various SNES roms I had at disposal. I quickly realized that it’s completely different than most RPGs and unlike many games in Japanese such as Super Robot Wars 4: I couldn’t trial and error my way through.
Around 18 years later, Romancing SaGa 2 Remaster comes out in 2017; it’s awesome, and a masterpiece. And then in 2019, Romancing SaGa 3 Remaster is finally out and it’s even more awesome. I’m currently in the final area of the game after playing as Sarah, because she has a fluffy afro ponytail. I just wish the game had a turbo button.
Tie-in 6. Persona 5 Royal
This is a tie-in as that’s an enhanced version of a really recent game, which was my 2016 favorite. I purposely played through Persona 5 only once, only maxing the coops and not doing much of the other side content, in case such an enhanced version ever released.
Even then, and even considering how much of a masterpiece that Persona 5 is, clearing such a long game again is annoying. Most of the new scenes I’ve seen so far, most notably Kasumi’s and Takuto’s scenes, are all incredibly nice though. The renewed dungeons and bosses’ designs are fun, and Joker is even more Lupin The Third-like with the wire hook, but there’s nothing groundbreaking either. I’m far from reaching the new part at the original’s ending, as I’m just about to reach the Hawaii part. Hopefully, it’ll be a nice ride.
The five games below are all my actual number one.
5. 13 Sentinels: Aegis Rim
I’ve been waiting for 13 Sentinels since when it got announced in 2015. I could even say since 2013, as I hoped a game related to the Vanillaware Happy New Year 2013 Geroge Kamitani artwork above would come out someday. I had incredibly high expectations for it and none of it were betrayed as of now.
It’s awesome. It’s fully-voiced. It’s got giant robots. It’s the most beautiful (2D) game since forever. It’s like if an old Japanese adventure game got made with current technology. It’s a shame the game bombed in Japan. If you’re interested, I’ve written more about the game, and I’m recording myself translating the game as I’m playing through it.
4. Ys IX: Monstrum Nox
Ys IX: Monstrum Nox is amazing on all points. I’ve rarely had so much fun walking around and exploring a city in a game. I think what makes the game the most amazing is how it’s pretty much the culmination of the Ys series since it switched to the party system, and as if one of the first versions of the first Ys games were transposed to 3D. The verticality of the environments is used so well you can still feel lost despite having a map. Falcom might pretty much be one of the smallest, penniless studios in Japan despite its longevity; they still make the best action RPGs ever. What I’ve seen of the story so far is particularly amazing too, and Toshihiro Kondo is a good writer along with being a good company president.
I’m currently taking a break from the game after reaching what I guess is around 1/3 of it. I was so hyped I had to play it at launch, but I want to do all the other Ys games I didn’t do yet first, even if it’s absolutely not necessary to understand the story. I like being able to understand every single reference in a series like this. I’m the kind of person who wishes to know exactly how many times Kazuya and Heihachi threw each other out of a volcano/mountain.
3. Super Robot Wars T
I didn’t play Super Robot Wars V nor SRW X as they initially didn’t release on Switch. If we don’t count SRW OG Moon Dwellers, which was on my top ten 2018 list, SRW T is my first SRW game since the SRW Z3 finale on PS3 in April 2015. It’s pretty great, be it the story, its cast list, or the animations. Everything about it is nice. Having things like Cowboy Bebop, Gunbuster, Rayearth, Gun x Sword, and Captain Harlock together feels incredible. It’s extremely sad that Captain Harlock’s seiyuu Makio Inoue passed away right after he finally got in SRW.
A new OG anime directed by Obari and a new OG game would be nice. I’m happy the series seemingly won’t get a new game in 2020, so the development teams can take their time.
2. Fire Emblem Fuukasetsugetsu / Three Houses
This game has my favorite cast of characters in a Fire Emblem game, along with Fire Emblem Seisen no Keifu/Genealogy of the Holy War, and I could write a 1000 word article on every single character on this picture (if I was paid adequately for it). This is only one of the many reasons why I like this game. In a nutshell, I’d say I love the fact that I find it very innovative and yet similar to the other Fire Emblem games I’ve played and liked so far, and how it’s true for every aspect of the game.
Check out DualShockers‘ review for Fire Emblem: Three Houses.
1. Project Sakura Wars/ Shin Sakura Taisen
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This opening sequence has over 1.7 million views, and half of these are all me. While I’m not done with Shin Sakura Taisen yet, I fail to imagine how the game could even disappoint me so far, seeing how amazing it is. Before the game launched, I wasn’t concerned about the battle system change, but whether the new cast would be interesting or not. If there was a world Guinness record for most baseless worry of 2019, this would get it. This game got everything that makes Sakura Taisen so awesome. The strong female characters, the cool mecha, the great worldbuilding, the comedy. It’s a great new start in the series and I hope we’ll get more. I shared a few impressions on the game and just like 13 Sentinels, I’m recording myself playing the game, translating at the same time.
That’s it for my top ten.
If you’re wondering about my expectations for 2020, the game I’m looking forward to the most so far is the Seiken Densetsu 3 remake: Trials of Mana. Then we also have things like FF7R, Rune Factory 5, Space Channel 5 VR, Brigandine…I’m also eager to see KOF XV even if I won’t play it. Lastly, 2020 will also mark the tenth anniversary of the Pretty Series franchise. The Pretty Rhythm anime seasons and its King of Prism sequels were my favorite anime of the decade, so I’m looking forward to what Avex and Takara Tomy have in store for the anniversary, and if we might get some games other than arcade games out of it.
I’m planning to stay on DualShockers and keep writing about Japanese games in the new year. I don’t have the time nor the paycheck to cover every single news as fast as possible, but I always try to bring to the table as much info as I can, along with relevant translations and observations. Hoping you’ll keep reading us in 2020.
Check out the rest of the DualShockers staff Top 10 lists and our official Game of the Year Awards:
December 23: DualShockers Game of the Year Awards 2019 December 25: Lou Contaldi, Editor-in-Chief // Logan Moore, Managing Editor December 26: Tomas Franzese, News Editor // Ryan Meitzler, Features Editor December 27: Mike Long, Community Manager // Scott White, Staff Writer December 28: Chris Compendio, Contributor // Mario Rivera, Video Manager // Kris Cornelisse, Staff Writer December 29: Scott Meaney, Community Director // Allisa James, Senior Staff Writer // Ben Bayliss, Senior Staff Writer December 30: Cameron Hawkins, Staff Writer // David Gill, Senior Staff Writer // Portia Lightfoot, Contributor December 31: Iyane Agossah, Senior Staff Writer // Michael Ruiz, Senior Staff Writer // Rachael Fiddis, Contributor January 1: Ricky Frech, Senior Staff Writer // Tanner Pierce, Staff Writer
December 31, 2019 12:00 PM EST
from EnterGamingXP https://entergamingxp.com/2019/12/dualshockers-favorite-games-of-2019-iyanes-top-10/?utm_source=rss&utm_medium=rss&utm_campaign=dualshockers-favorite-games-of-2019-iyanes-top-10
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Weekend Top Ten #360
Top Ten Favourite Things About the Xbox 360
Well wouldja lookit that. Three hundred and sixty of these silly top tens (tops ten?). I actually had a whole other list lined up, one that chimed with some relatively-recent news, but I've decided to bump it as I feel the synchronicity of 360 cannot go unnoticed. Sadly because the next two weeks are earmarked for other date-relevant lists, this means my once-contemporary tenner will be old news by the time all of you (both of you) get to read it.
But wait! What is this synchronicity of which I speak, that means “three sixty” must be secured for a specific ten of tops? Could it be erstwhile ITV post production facility, threesixty media, whose services I utilised for a decade whilst at CITV?
No, it’s the Xbox. It even says so at the top of the page.
Yes, the Xbox 360. In many ways probably my favourite console. Sure, it had its faults - I went through three of them due to red-ring meltdowns, and the beast was noisier than a rhino in a blender – but it was gorgeous, and for a little while there totally represented gaming for me.
Yeah, there was lots to love, and the protracted nature of the last console generation meant that it saw a lot of evolution in its lifetime. And, really, gaming in general changed quite a bit in the noughties, and the Xbox 360 was at the forefront of that in a lot of ways. Resurgent indie gaming, online, casual, micropayments, DLC, achievements, annual release schedules for triple-A franchises... the list goes on. Microsoft didn’t lead the way in all of those areas, but for most of the last generation they were light on their feet and quick to exploit shifting trends, and the 360 strongly benefited as a result (also Sony faceplanted pre-launch with the tone and price of the PlayStation 3, which also benefited Xbox hugely; how weird that the tables turned so utterly come the launches of PS4 and Xbox One). It felt like a landmark generation and the 360 was a landmark console and I loved it.
Anyway, here are my favourite things about it. Ten of then, not three hundred and sixty. That’d be daft.
The Look: at a time when the prevailing trend for consoles seemed to be fairly inoffensive black or grey lumps (the delightfully purple GameCube notwithstanding), Xbox 360 bucked the trend with a sleek and sexy white design, complete with subtle curves that echoed throughout the interface, and a natty chrome trim to the disc tray. It was different, it felt new, it felt simultaneously cool and friendly. It was more of a piece with Apple’s then-recent iMac redesign than anything you’d expect from as utilitarian a company as Microsoft. It made the 360 stand out from the crowd, and also helped differentiate it from the huge black number that was (eventually) the PS3.
The Controller: Halo: Combat Evolved was the original Xbox launch game, and it sold a lot of Xboxes. It was really the first game that made first-person shooters really work on console. Part of this was down to the beautifully handled sticks and triggers of the original Xbox pad. The controller was subsequently redesigned and evolved into what became the 360 pad: better trigger placement; shoulder buttons; even nicer sticks; a much-improved d-pad; and the famous Guide button, that with a press brought up a nifty UI overlay that allowed for chatting, achievement checking, and all manner of things, across all games. It was probably the best game controller of all time, and although it’s been refined and, I’d argue, improved by the Xbox One controller, there’s something revolutionary about the 360 design that always makes it feel stand-out.
Achievements: ah, yes. I mentioned them in passing just now, but really, the concept of cross-title points and awards might not necessarily have been Microsoft’s (I’m hazy on the details) but their implementation was a game-changer. Suddenly people were clamouring to find secrets, to beat the top scores, to better themselves in the games, because there was now a tangible reward, an icon, bragging rights associated with it. It fostered competition and – in the best cases – encouraged repeated playthroughs. I know that, for me, I set myself goals in certain games based on the achievements. It’s something to work towards beyond “just” playing the game, and it’s something I still do to this day, even after the lustre of Gamerscore glory has faded somewhat with time.
Gamertags: of course, Achievements would be nothing without your associated Gamertag. Obviously the idea of having a “handle” online was not new, but I know that when I played Quake III Arena or Counter-Strike on PC, I didn’t always keep to the same tag (I usually did, mind, as “britesparc” had been my default online identity for a while). But a persistent username, across all titles, with an associated score, rewards, settings (I’m still baffled as to how and why the Xbox One lost the ability to set a default controller preference for all games across your profile – now I have to invert look on each individual title, and it’s a massive pain!). This would be a strategy eventually adopted across the whole industry, and although I guess it’s fair to say that Steam had already sort-of got there, and even Microsoft themselves (as Gamertags were necessary in the early, OG Xbox-days of Xbox Live), your profile’s implementation on Xbox 360 was a massive step-up.
Xbox Live: what is an Xbox without Xbox Live? Again, it’s something that premiered on the original Xbox (although I never took advantage of it; I don’t think I had a broadband connection back then, to be honest) but it really came to fruition with the 360. A fully-integrated online environment with matchmaking and voice-chat built into the console itself, it offered the best of PC gaming in a convenient form-factor that slid under the telly. I played online much more on my 360 than on the PC, simply because it was a lot easier and more user-friendly. And that’s before we begin to factor in the creative decisions made when you knew your audience was always online: downloading patches, DLC, online-only games, a digital storefront… the fact that you automatically got access to all of that with the free “Silver” subscription was like a gateway drug to the actual “Gold” multiplayer bonus. The decision to charge for multiplayer access, whereas it was free on PS3, was a touch controversial, but the money was funnelled into better, faster matchmaking services, meaning the 360 became the go-to console for online gaming. Eventually Sony, and even Nintendo, followed suit.
Xbox Live Arcade: speaking of downloading… the idea of small, indie downloadable games – games that weren’t the usual full-3D physics-fests filled with explosions coloured lights and deformable terrain – was quietly revolutionary. Sure, the indie movement was already in full swing on PC, but here it was delivered, curated, advertised, cheap to purchase and ready to enjoy in bite-size chunks, on your telly-box. At the time I just wasn’t really aware of the scale of indie, retro, and homebrew gaming efforts, and it totally blew me away. It gave new developers a fantastic opportunity to showcase their wares, and – eventually – it offered a new lease of life to older games. Braid probably remains the big XBLA success story – both critically adored and financially hugely successful – but from ‘Splosion Man to Trials HD to Limbo to Castle Crashers, it was a jumping-off point for a bevvy of new franchises and developers. The fact that Hexic HD came pre-installed was a masterstroke: a brilliant game, of course, but also a terrific proof-of-concept for just what XBLA was.
Keeping it Casual: Microsoft, as usual, had its eye on Sony, and in many ways the 360 stole the PlayStation 2’s crown. What Microsoft didn’t bank on, however, was a resurgent Nintendo, who had one of their biggest successes ever with the Wii. It brought new audiences into the gaming fold (I’m still overjoyed at the memory of how angry my brother got when our dad totally trounced him at Bowling in Wii Sports; “But he doesn’t even like games!”). Microsoft leant into this, and whilst it’s arguable that they went too far and began to take their core audience for granted, they did a great job in making the Xbox 360 family-friendly. From some genuinely very good and user-friendly content settings to the raft of all-ages XBLA titles, right from the start the 360 was a good all-round console for the whole family. Games like Scene It? and Lips attempted to do for Xbox what Buzz! and SingStar did for PlayStation. But it was when they went full-tilt after the Wii market that they scored their biggest success and sowed the seeds for their biggest failure: Kinect. Billed as revolutionary, in truth it was mostly a very fun gimmick that struggled to fit inside mainstream gaming (nowhere near as comprehensively as Nintendo’s motion control did, at least); but all the same it was impressive tech for what it was, and some Kinect games – notably Rare’s Kinect Sports, but also Dance Central and the child-focused Sesame Street TV – did great things with the camera and were fun to play. I’d say that Microsoft’s commitment to casual and family gaming continues, but to be honest I feel like it’s become entrenched industry-wide now, and that remains a very good thing.
The Games: I guess this should be the top reason, shouldn’t it? But all consoles have good games. However, the 360 had some absolute belters. Halo 3 is probably, on balance, the best Halo. Fable II is one of my favourite games of all time. Crackdown is a delightful and wildly original blast. From solid blockbusters like the Gears of War trilogy to delightful curios like Viva Pinata, the depth of the Xbox 360’s library is phenomenal. And that’s before we get to the multi-format games like the Mass Effect trilogy, BioShock, the first two Batman: Arkham games, Red Dead Redemption, and many more… most of which performed better or felt otherwise “definitive” on Microsoft’s machine. The last generation was just incredible in terms of solid-gold masterpieces, and that’s before we mention the exclusives on other platforms (hello, Super Mario Galaxy). Anyway, what I’m trying to say is, there were some great games on the Xbox 360.
The Apps: as the 360 aged, more and more non-game applications became available for it. there were flirtations with things like Twitter, but really it was the media apps – Netflix, Amazon Video, Sky Go – that established the machine as a viable home entertainment hub. During its lifespan, the 360 went from “games machine” to “centre of the living room” as we evolved from consumers of scheduled entertainment to people who could pick and choose their media. As broadband speeds increased (during the time I had a 360 we went from a 1mb connection to 20mb) streaming became commonplace, and I seem to recall that by the time of the Xbox One’s release more people were using the 360 to watch Netflix than to play games. Amazing, really, when you think how noisy the bloody thing was. All the same, the non-game content on the 360 was a harbinger of things to come and a flower in Microsoft’s cap. Too bad that, like with Kinect, they misread the tea leaves and bet the farm on a gesture-controlled multimedia future.
The Evolution: the Xbox 360 in 2005 was markedly different from the Xbox 360 in 2013, when its successor console was released. Not just physically, although two hardware revisions meant it looked very different too; but software-wise, operationally, it was practically a new machine. The beloved “blades” interface – the UI mirroring the curves of the machine – had been replaced by the so-called “New Xbox Experience”, which brought friend management and multimedia apps to the foreground, as well as showcasing the new Xbox Avatars. These Avatars were somewhat controversial, but gave the 360 a refreshing and friendly kick up the bum, adding a degree of spice to games where you could now play “as you” (A Kingdom for Keflings, Joyride Turbo, etc), as well as offering new unlockable rewards or purchasable items in the form of Avatar clothes or accessories. The interface would then be further refined one more time before the console’s retirement, but this evolution was representative of Microsoft’s philosophy with Xbox at the time. they entered the generation as an also-ran; the OG Xbox was certainly powerful, and surprised many with the quality of its games, but it was almost a proof-of-concept console. They wanted the 360 to win, and although the broadside of the Wii meant it never managed to be market leader, it still – just about – beat PS3 into second place. They did this by changing with the times, nimbly adapting to an evolving market; offering increased casual focus, new control methods, peripherals, multimedia functionality… Microsoft did a great job of continuing to make the 360 feel relevant, to feel like an essential console, despite the technical superiority of the PS3 or the absolute juggernaut that was the Wii. Again, it’s true that their ability to divine the market abandoned them come the design and release of the Xbox One, but throughout its life the Xbox 360 remained a fantastic, ever-changing yet thoroughly constant console.
So there we go. Ten reasons why, to this day, I adore the Xbox 360. My relationship with console gaming came of age, and really it’s that generation where I moved from being a PC gamer to a console gamer (apart from Civilization, pretty much). So bravo, 360; we may never see your like again.
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