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#my genasi child
nerdsbianhokie · 1 year
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Alas, poor Yor-chick
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thatsadguymochi · 1 month
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I made a reference sheet for my dnd character since we have artists in the party! I dont really know where else to share this so it will be here
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chaosgenasi · 1 year
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"it looks like it's essentially a minor ritual. the source is to be present or bound and the funnel is then attached to the focal point... though it will likely destroy whatever the source of power is, unless it's a massive source... i don't think it's an instantaneous thing..." this doesn't sound familiar at all
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frisky-mist-blog · 1 year
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Kyri my fighter fire genasi ^^ drew her tradtionaly then play'd with her a lil in PainttoolSAI2 (one of my dnd chara's)
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sirbob-thebread · 2 months
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When you have a party member missing, a child is knocked out, and the two ✨ best friends ✨ are still bickering.
Zephyr: @sparkedblaze
Rhodonite: @caw-salem
Theora: @misfitstraycosplay
Nacoria: my lil gremlin
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yellowsyro · 11 months
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That’s our team for Curse of Strahd Campaign
Me as a Nix Silverose, Tiefling Paladin of Ruby Rose! From Neverwinter, the village of Nightsage
Other characters belongs to my friends:
Lindria as a Barny Khokhaibov, Bard baby Boy from Barovia village, protect that child what is he doing in this dangerous place, using violin
Maria as a Wojtek Khokhaibov, Barbarian big brother of Barny, also Barovia local, dude got some beef! Not much words from him. Sleeps with his hood on always, uses axe as weapon
Wicked Ingo as an Ingo, short and mischievous Sorcerer Tiefling, some wild dude from Neverwinter, always flies around as an annoying mosquito, talks with himself
Candymint as a Chup Marblemane, quite Half-elf warlock, Barovia local as well, got some cantrips that barely works, got some fancy sword
Ayumumum as a Tarsi Latrangrif, genasi Druid old woman, met her in Neverwinter forest, act like an angry annoyed hag, crazy around animals.
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it's MY turn to share my ratgrinders theory
this has been stewing in my head for weeks and it has little to no support from what we've seen thus far but it speaks to me and may not be coherent but here it is. this got suuuper long so everything is under the cut.
what if the ratgrinders aren't evil or manipulative, what if they're just traumatized and in way over their heads and scared?
i just keep picturing them running in parallel to the bad kids' freshman year. just another group of six kids with powers and abilities they can't wait to learn to harness, to use; to make the world better and to help. arthur aguefort stands in front of them on the first day and tells them an adventurer is a violent wanderer. he romanticizes the adventure, the glory, the prestige. they go to their first classes, and kipperlilly sits two seats behind a goblin her height with a briefcase trying to hand out business cards with his phone number on them; hakinvar, oisin sits a row away from abernant, adaine in material components; ruben ducks his chin down to avoid his brotherdaduncle? henry and completely misses the tiefling girl stomping past the bard class door; mary ann boredly watches on as a half-orc three times her size sings at her barbarian instructor; ivy rolling her eyes when a braggart of a child cold-cocks a fellow freshman; lucy sits beside a redheaded girl who, in the rush of first-day jitters and habitually shielding her little brothers from her parents' vitriol, forgot to bring a pencil to class. of course lucy has one to spare.
i wonder how they met. who found whom first. if kipperlily, type-a and organized, presented everyone she met with a perfect four-year plan. day one to graduation laid out in color-coded sections, the school years broken down by quarter. maybe she found mary ann first, and mary ann went along with her because no one else had bothered to approach. ruben was two feet tall at best and could barely see over the crowd; he kept getting his feet stepped on until a frost genasi gently caught his wrist and healed his bruises with a soft burst of chilly, bracing wind. oisin's horns caught on ivy's bow as they passed by, and he apologized so profusely and earnestly she could only laugh. maybe kipperlily and ivy went to the same middle school, and kipperlily was so excited to see a familiar face she marched right up to her and oisin. maybe lucy noticed the strawberry plush keychain swinging from mary ann's backpack and approached to tell her how much she loved it. she had a matching watermelon, you see. they laughed, hopeful, right there on the sunny turf of the bloodrush field. they decided to call themselves the high-five heroes.
they were so excited to take on the world. they thought they were ready. and then the screaming started.
they'd been at school for less than a day, and the cafeteria was destroyed. the half-orc mary ann watched disinterestedly had been killed. the redheaded cleric lucy gave that pencil had died, too, blood staining the wood of the no.2. the lunch lady who smiled at ivy despite the grimace on her face had been killed. the counselor who said "welcome to aguefort" to oisin with a calming smile had been killed - murdered - by their principal, who immediately took his own life as well in order to bring the two students back.
an adventurer is a violent wanderer. but death and violence found them without warning, and without much wandering at all. the world was a vast and dangerous place. kids died on the tiled floor where they ate lunch. girls were going missing; the most recent one to go missing, penny luckstone, bore a terrifying resemblance to kipperlily.
the far haven woods were not very far at all, but they were safe. they were close to home. they stomped on rats and small elementals and this was not the glory they dreamed of, the rush of adventure or the thrill of wandering this vast world. this was not making the world better. but then even home was not safe anymore. the coach of the bloodrush team pulled half his athletes into a cult and tried to kill their fellow classmates. their assistant principal ended up being an evil dragon and defeated by the aptly named bad kids.
the bad kids, who for their part spent their freshman year murdering people in car chases, doing sick kickflips in abandoned mithral mines, releasing devils from gemstones, tearing up arcades, getting themselves arrested, and saving the missing girls and the world. as sophomore year rolled around, maybe the high-five heroes looked at each other and thought, surely we can do that. they thought they were ready.
their path hadn't been a glorious one, but they grew stronger nevertheless. mary ann never grew taller, but whenever she flew into a rage, she was scrappy and fierce and relentless. ivy's arrows always flew true. oisin bolstered their numbers with fey, elementals, constructs, once even the faded visage of one of his draconic ancestors. kipperlily ducked and wove between rats and put them down with quick slices, so rapid and humane they never felt them. ruben tuned his guitar to folksy ballads and inspired them to imagine they could be more than rat exterminators in the forest behind the school. and dear, sweet lucy, their glue, who kept them safe and healed their wounds.
sophomore year included a project worth a whopping sixty percent of their grade. this did not surprised the high-five heroes like it did the bad kids. preparations for this were baked into kipperlily's plans from the first day of school. ideas for projects were tacked up on her bulletin board and home and in sticky notes in all her binders. i wonder if the high-five heroes really cared what they did, just so long as it was something more that indiscriminately killing rats in the woods. lucy was a cleric; surely she heard whispers of the forgotten one, the god of giants whose name was stricken from the giants' records. maybe the name was hidden so well she had no idea why this god was one best left forgotten. maybe she thought even gods of rage deserved redemption, kindness, a second chance.
sophomore year flew by in a blaze of research and magic. oisin and kipperlily spent long nights in the library and on a rotating series of floors reading tomes of religious history. lucy prayed and communed with her goddess for information, snuck ancient giant texts out of the library and translated them for all to read. ivy and ruben weren't scholars, but their suggestions were occam's razor slicing through thousands of dusty pages of arcane theory and religious treatise. the simplest explanation is likely the right one. mary ann was as quiet as ever, but after long nights of reading, the high-five heroes would awake under soft, fluffy blankets, a plush nestled right up beside them.
when did things start to go wrong? when did ruben's lyrics take a turn to the dark and angry, the romanticizing of self-harm? when did kipperlily go cold and controlling, her thin-lipped smile an iron veneer over anything beneath? when did ivy's attitude turn disinterested and condescending? when did mary ann go into a rage and sneer, all teeth and claws? when did lucy realize they had passed a point of no return and return to the woods to revive the rats they killed, a small penance only she could offer?
what happened that night in the forest? the night lucy died? was it a ritual gone wrong, the culmination of a year of research trying to contact a dead god? was it a channeling or communion turned possession? something dark and evil came to the far haven woods that night. it took their dearest friend from them. was it a rage, this god possessing lucy and forcing the rest of the high-five heroes' hands? was it a gambit, the giant god of rage returning to snatch lucy's soul from her body as collateral?
learn my name, the god whispered that dark night. bring me back, and i will bring her back. you need my name to get her back.
they thought they were ready. they were so, so wrong.
what else could they do? where could they go? they could hardly tell anyone they killed their cleric trying to contact a dead god. arthur aguefort may have helped, but he is gone, running amok across time with his daughter. principal grix would disintegrate them all if he knew what they were doing.
maybe this, too, is where the ratgrinders' (or at least kipperlily's) disdain for the bad kids comes from. when two of their number died, arthur aguefort killed both a teacher and himself to bring them back. he stopped time for half a day to let them rest and defeat the dragon kalvaxus. he smoothed everything over after the bad kids broke out of jail. he risked war with a neighboring country - the second in as many years - because one of his students was detained illegally. the ratgrinders had none of the bad kids' chances or resources or connections. for the long, dark summer of no sun, that resentment festered. they needed a plan to get her back. kipperlily likes to make plans, and she has friends - angry, traumatized, terrified friends - ready to do whatever it took to get lucy back.
maybe the ratgrinders weren't ready before, but for lucy, they would do anything.
i just. do you see my vision?
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I made a ref sheet for my DND char's mom. I had originally just provided Malaika to my dm as a quick ref and didn't expect that she was going to actually play her. I was a fool. So I decided to revisit her for that reason as well as the fact that I realized that the first iteration of her hair didn't make sense to me, so I had to bust out CSP's 3d models to figure it out. More deets under le cut
Malaika is the 7th of 13 siblings that are scattered throughout Faerun and beyond. Quite a few of them are druids and frequent their local bogs while the others reside in normal villages and have average families and lives. Malaika has lot's of nieces and nephews, which is one of the reasons she never bothered to have another child after Opal. That and the fact that raising a Genasi baby has its challenges. She is an elderly woman anywhere 60-100 years old (she will not divulge the information regarding her birth date or season) at 5'10" give or take a few inches when her back isn't hurting, she is a woman of substantial stature and sharp features. Her broad shoulders are often covered by her hair and her favorite dark-grey robe that drapes all the way down to her feet and drags on the ground. It has accumulated so many rips, tears and grime over the years that you cant really see the gold-inlaid floral patterns that line the bottom. Malaika is more of a doer than a talker —unless there's a book involved. There is a reason why she chose to take ownership of the shop instead of the other 12 siblings. With her warm, measured tone, she could recite the entire history stored in the Baldur’s gate anthology as easy as she could tell you where to find the Scrying 101 books.
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jackzarts · 1 year
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Some time ago I had to design my forever magenta changeling artificer’s, Creed, mother. She is also a changeling in an air genasi persona that goes by Avi. She works as an air ship engineer all day and hangs out with Creed at night, nerding about science and stuff. She’s a single mom, and would’ve loved to have the funds to send her child to wizard school… But well, Creed is doing fine, they’re happy learning on their own.
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M*A*S*H 4077 & DND
guess who started their m*a*s*h rewatch around the same time they've gotten into d&d and now cannot stop thinking about the utter chaos and hyjinks of The Gang trying to play a campaign. it starts with none of them really super into fantasy roleplay, but they're all So Fucking Bored they might as well play to have something to do.
it started off imaging just what role they'd each play, but now I couldn't stop myself from imaging each person's race, class, AND, just for fun, the dice they'd use!
hawkeye: isn't that bothered about races, probably either an elf or just a human. class is paladin, relating the paladin's 'call for good' something like the oath doctors take to always help and heal patients, no matter what (and, let's be honest, probably feeds into his egotistical nature at being a naturally skilled surgeon, as if he was 'called'). cannot be Asked to care about ability scores (only to deeply regret it when he's nearly off'd the first battle) except for pouring most of his points into charisma. mostly likely of the party to Fuck his way out of a confrontation (no matter the other's gender #bihawkrights). spends most of the campaign messing around and forgetting what his spells are, but when the party hits a serious battle, is the first to throw himself in and use any spells to help his friends before himself. originally wasn't that interested in the game, but overtime becomes one of the ones who gets really into it, screaming across the board at ppl's bad roles and cheering & trying to pick ppl up in glee when they win. dice of choice:
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(just the most wack-ass coloured dice I could find, metaphor for the inside of his brain (also this way he can tell if anyone tries to conceal any as theirs)).
radar: while interested in the fantasy stuff (being a comic reader), was a little intimidated with all the math & rules involved until hawkeye and bj convince him. part of me thinks he could be a halfling or dwarf, but then I think he might enjoy being a humanoid creature like a minotaur (farm boy) or a satyr bc of his love of animals. class is bard, where he carries/plays the drum. enjoys and gets really into the story, but is always flummoxed when it comes to the battles, asking what everyone else thinks his character should do (only for everyone to yell back several different answers). always needs a couple of seconds of mental math to add his modifier to dice rolls (me too radar) but when the party comes across a riddle or puzzle, is usually the first to figure it out. keeps trying to pick up small creatures to put them in his sack. is not allowed to talk while people make their roles bc of too many times where he's predicted the number before they can read the dice (the moment of hawkeye's saving role during a Big Bad battle was kind of ruined when radar elatedly jumped up at the nat20 before the dice even left hawk's hand). dice of choice:
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(cute little puppers!)
margaret: at first is staunchly against it, calling it childs' play, but eventually is worn down by hawk & bj and is also so bored, she gives in. thought she might be an elf, but in the end chooses genasi, picking fire power. chooses the fighter class, leaving hawkeye to make a remark that gets a dice thrown at his head. doesn't really get super into the meta of the game or the story (often tells the dm to get on with it and cut to the action) but does love to play, where it overtime becomes a good outlet for anger ('the demon tries to approach you, margaret what do you-' 'I SLICE OFF HIS KNEECAPS WITH MY BATTLEAXE!'). is a good player until the roles don't go her way ('you only rolled a 10, so your attack doesn't hit-' 'SCREW YOU! KLINGER GIVE ME YOUR 18 ROLE!'). is pretending like she isn't having fun but everyone can see through her. dice of choice:
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(these seemed the most like margaret, elegant but not too girly).
henry: is also peer-pressured into joining. picks barbarian class so he doesn't have to think about spells. tries to pick human bc all the other races were 'too complicated' but got told due to his class, he has to pick a more built character like an orc, so an orc he ends up being. but he's bad at it, often either trying to escape a battle or by being a peacemaker, trying to persuade the monster out of battle but with such a low charisma score, it usually ends up with him getting clonked over the head and margaret jumping in before he's killed. keeps trying to give his gold to poor peasants they meet along the way. doesn't understand any of the mechanics. rolls so many nat1's that nobody will switch dice with him anymore, thinking his are cursed. the game is often more stressful for him then not, but he enjoys the time with his friends. dice of choice:
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(I dunno, for some reason when I think of henry I think of a dark orange/amber).
potter: prolongs joining, thinking he's too old for it, but is also peer-pressured and eventually caves, thinking it'll be good for morale. chooses dwarf and for his class to be an old wizard. doesn't understand half the rules, spends most of the time muttering under his breath as he goes over the manual, radar (un)helpfully leaning in beside him to explain. but once he gets the hang of it is a good team member; is the only other person besides margaret to take the hints and puzzles seriously and without him (+her) the party would probably be making circles lost in some boundless woods somewhere. cheers his teammates on when they make a high roll or powerful move and only occasionally has outbursts ('well colonial sir, you need a 16 or higher to cast-' 'MULE FRITTERS! I said cast magic missile and that's an order!!!"). dice of choice:
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(same thing - when I think of potter, I think a dark blue).
charles: the last of the group to get into it. completely refused and repeated that 'he was far too smart for that kids' stuff' and everyone was wasting their time. but when someone had to dip out of the campaign last minute to deal with a medical thing, charles was brought in as filler with the promise of a day's R&R. at first I thought high elf, but switched to dragonborne, of the noble variety of course. chooses sorcerer (blessed with some innate magic, as his ego prefers). constantly complains about the needless complexity of the rules and why bother having ability scores when it's the modifier that counts???? is always arguing with the dm on his rolls. uses up half of his turns to use mage hand to steal hawkeye's things or cast ray of sickness on him when he's being annoying - but, when it comes down to it, is one of the more strategic players and has gotten them out of many sticky situations. like margaret, is pretending he isn't having fun, but isn't immune to jumping up with the others over a saving nat20 role, at one time even excitedly picking up a confused radar. in the end, swallows his pride to shyly ask if he can join the party finally ('you know, it'll, uh..it will give me something to do during those boring intervals, and clearly this group needs all the brains it can get..' '..charles, you wanna come play with us?' 'well, if I must..'). dice of choice:
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(the snootiest of dice, a pure gold colour).
mulcahy: also initially intimidated by the mechanics, but is happy to play a game with his friends. a possible half-elf or maybe a wise owlin. cleric, obviously. gets invested in the storyline, often applauding the dm's story or asking 'what happens next???" only to be told to wait till the next meet. one of the few who has actual healing spells and probably the only reason everyone didn't die in their first battle. a nerd who enjoys solving the puzzles. actually gets into the lore and one time had a deep, 2 hr conversation with radar & hawkeye about the disenfranchisement of some of the races and the hierarchy of the class/rule structure within the fantasy realm, and how it relates to theirs. the next day, radar came to his tent to show him a little sketch he did of his character in cleric robes, shrugging it off, but mulcahy loved it so much he pinned it up on his tent walls. dice of choice:
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(inspired by one of my favourite mulcahy lines, when he's talking about missing holding services in real churches - 'I am rather fond of stained glass', which I always think of whenever I see stained windows. tried to pick the ones that emulated the colours best (also would've liked maybe a light, forest green colour; it just feels mulcahy-esque to me).
klinger: one of the first to join bc what else what he gunna do but sit in his tent, sewing up pantyhose? rogue class, of course, relating to the 'urchin' background. changeling race, so that way with his class he can hide at any moment, and also, as he says, 'can perfectly match his outfit no matter what he looks like!' tries to follow the storyline but doesn't have the attention span for it, half the time guessing the wrong answer to any clue or puzzle (will come and poke the dm awake in the middle of the night with his patrol gun, claiming to have figured it out). second after hawkeye to try and Fuck his way out of a situation. cannot do math to save his life, making margaret often rip his dice away from him to add it herself. will gang up with hawkeye to use his pickpocket skill on charles. resourceful enough to have tricked the villains multiple times and gotten away with it but will also roll to try and kick the villain in the nuts to see what happens. dice of choice:
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(these just screamed klinger to me; I like the dark, 'masculine' colour contrasted with with the colourful flowers).
bj: thought I missed him? well, I saved the best for last bc bj...is the dm! ha ha! no one really in particular stood out, but after thinking on it, he seems like the best fit. first, I was thinking of the episode 'the kids' where he gets really into the story he's telling, full of voices and sound affects and all. and secondly, our kindly mustacheo'd doctor loves Mind Games and pranks - what better way then stringing his friends along into one big, zigzag puzzle? bj loves nothing more then having his friends on the edge of their seats, only to pull out a bad guy the group thought they got rid of months ago, glee in his eyes watching them combust into screaming and table flipping. getting a thrill during off hours, hearing hawkeye & charles hastily whisper across bunks to each other on the campaign thinking he can't hear them, or getting shaken awake by margaret in the middle of the night, demanding answers. he spends hours planning out the campaigns in the tent (and finding new places to hide his papers from hawkeye), sometimes writing peg about it and occasionally - if the timing of the mail is right - using her suggestions she writes back. but mostly, bj just loves watching his friends have a good time - cheering each other on and hollering with each battle won, feeling proud of them for everything accomplished (when he doesn't have to babysit hawkeye & charles from casting spells on each other, trying to answer radar's 49th question on how rolls work, or keep margaret from solo fighting the demon fifteen levels above her). dice of choice:
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(idk, these just feel 'bj hunnicutt' to me).
other camp members: - frank: was only let in Once after margaret begged hawk & bj, saying it was only fair. initially picked human bc 'they're clearly the purest and most civilized race!!' (causing eyerolls), quit thirty minutes in after being told he couldn't be a fighter 'cause they already had margaret and that he couldn't just 'set all his abilities to 20', calling them all nerds and angrily throwing a d20, only for it to bounce back on the tent beam and hit him in the eye. - some of the nurses have occasionally filled in, but otherwise don't play outside of margaret (most of their time was filled up with hawkeye using his character to flirt with theirs). one time nurse kellye filled in; she played a cute little halfling druid, and her and radar teamed up to help rescue all the forest animals, much to the groups chagrin. - zale & igor: permanently banned. both tried to eat the dice on a dare.
campaigns are held twice a month in the swamp, with drinks and stale pretzels to go around. use to sometimes go all night but after one too many nights of clambering arguments over each other's rolls, the whole camp banded together to force a curfew. while the game only exists within the swamp's quarters, they'll once and a while jokingly call each other by their character's names (and if you're margaret, one time accidentally using it to call hawkeye to surgery, which he now never lets her live down). during the last campaign of the story, radar pulls out another drawing he did - this time of everyone's characters, standing valiantly over the dragon they slayed. it now has a place of honour hung in the swamp.
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triaelf9 · 1 year
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Air genasi barbarian self-proclaimed archivist (of dangerous items) with looooow CHA can have a little accidental ruidium corruption on a failed save, as a treat XD. Whoopsies! 😘
Ahhh, Call of the Netherdeep is a blast, love me some Critical Role campaign settings XD
(Quick post-game doodle because how could I not draw my disaster child taking on yet another curse in stride XD)
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Who Would Each M*A*S*H Character Play in DnD?
Got inspired by my mutual @spacemanxpaninis & after much discussion here’s our M*A*S*H version of her HH post 😌
Hawkeye chooses a Tiefling character and plays the ‘what, just because I look like this?’ card anytime he gets blamed for things. Makes a bard partially so Trapper doesn’t have to and partially because he’s against unnecessary killing. In fact, he loves the roleplaying so much and is only in favor of killing really bad NPCs, so he gets mad if people (Frank) try to play the mission-driven murder hobo. Even mischief like personal sidequests to seduce NPCs often end up benefiting the party with information or rewards, so they can’t be too mad at him, especially when he plays amazing support as a mostly nonviolent character.
Trapper leaves the campaign early, but man was he good at roleplaying. The DM has to stop him from actually reenacting things in real life especially if they’re indecent. Almost refuses to call Hawkeye’s character by his name, just ‘handsome devil’ variations (Klink wants what they have fr). His character was an elf rogue; he was almost a bard but he wanted to be able to do more than support, i.e. become the main character if he wanted. His character was great with female and kid NPCs alike, almost all of them liking him unless they were stern authority types, especially because he was good at finding legitimate ways around them,
Ignoring the pressure to fill Trapper’s shoes, BJ plays the character he wants to play, an air genasi former sailor named Blow Jibhandler. He knows. Of course he knows. Despite his character’s name and background, Blow has a wife and child back home and his main motivation is defending his wife’s honor. Raves a lot about how his daughter inherited his powers and is already creating storms at such a young age. Is immediately thick as thieves with Hawkeye’s bard, claiming he remembers him from some old tavern by the sea and helping him write songs and vicious mockery insults.
Margaret decides she wants to let loose, so she goes with barbarian, but she doesn’t feel that’s any reason to sacrifice beauty or brains, making the character a very well-read elf whose ways got her kicked out of being a footsoldier and has her hating being a cog in some old man’s machine. Uses her character’s frustration at the idiots surrounding her and that same feeling from real life as motivation for her battle rage. That and sexism, too. Anytime an NPC is sexist to her they only make her more powerful. Pushes Frank out of the way to just become the tank herself if he won’t do it.
Frank also leaves early. Doesn’t like how infrequently his character gets the spotlight or gets teased by Hawkeye’s character. Wants to be a traditional hero, so he goes for a human paladin but never takes the chance to be the tank unless the others make him. Makes the generic white guy warrior with dead wife backstory.
Charles goes for a wizard upon learning they’re the most traditionally educated, flaunting fake wizard school credentials any chance he can get, especially if he thinks it’ll get him in places (it doesn’t always). The phrase ‘otherworldly grace’ is all it takes for him to choose an elf even though the others complain they’ve got elves already. For a guy who acted like roleplay was beneath him, he’s gotten so interested in not only his fake credentials but also being able to step in with the perfect spell at any given time. Also bantering in character with Hawkeye and BJ’s characters.
Radar wants a familiar so bad, choosing druid for a chance at having animal friends. They’re versatile, too. As far as race goes he’s content “just being a regular human” especially when Hawkeye and BJ tease him about playing a halfling. His character in particular somehow passes every single perception and investigation check. He doesn’t like fighting so most of his moves in combat are holding enemies down, healing the others, or just letting his familiar do it as long as it’ll be safe. It’s technically not canon but they let him make it be a bunny rabbit.
Klinger decides his bard cross-dresses too as a form of protest for how his people are treated, having chosen a goblin so he can be shrewd and do the voice. He loves doing voices best and will absolutely demonstrate dance moves his character does. The type of bard that seduces NPCs of any gender to kill them, but not without the satisfaction of revealing to male ones that he was a dude the whole time. His little goblin is really loving and loyal to all the other characters and really isn’t afraid to stick out his neck for them.
Father Mulcahy obviously chooses cleric, commenting on both the obvious choice and the irony of being a healer amidst all the doctors and nurses. An Aasimar seems too on-the-nose and he wants his character to be down-to earth, so he sticks with a human who’s trying, and usually failing, to reign everyone else in. Plays a very combat-heavy cleric that absolutely bashes in the faces of evildoers who don’t heed his message, causing some of the other players to tease the Father that ‘thou shalt not kill’ and all. The good cleric is an uncle, so he’s also great with child NPCs, even if he’s awkward around women.
Nurse Kellye has a sense of humor, so her ranger is a halfling from a far-off island who’s an expert with both her twin swords and a bow and arrows. Loves both rushing in and quickly picking off enemies, so a joke about ‘sic-ing Kellye on ‘em’ emerges. Just like Margaret’s character, she doesn’t take any bullshit from NPCs, especially male ones.
Colonel Potter, of course, is the DM and he spends most of his time done with all the players’ utter horse hockey.
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y-rhywbeth2 · 7 months
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While I get why they didn't include it (because 4e fucked with the tieflings and now we have archdevil tieflings and the og hereditary tieflings in the same space, and the former are hogging the limelight) I think it would've been interesting to have Bhaal tieflings as a subrace option. They wouldn't look as flashy as the others - no horns, no technicolour skin or tail, for example (unless their mortal parent was a tiefling who looked like that, I guess) - but they would be highly inclined towards violence and murder. Deity descended planetouched are known for having birthmarks in the shape of their ancestor's holy sumbol, so maybe they'd have the Circle of Tears, or a bone dagger marked somewhere on their skin.
I mean, Durge's origin pretty much covers everything they'd bring to the table, so it's obsolete, but the thought stays in my head:
The first generation Bhaalspawn did reproduce: Abazigal had at least one son; Yaga-Shura was attempting to create half-giant progeny; most of the romance epilogues feature children (this was intentional, the original BG3 was supposed to have Charname's child as the protagonist, apparently). There were hundreds of Bhaalspawn who reached adulthood; many of them would've had the opportunity to marry or have children, knowingly or accidentally.
I've said this before, but again, the offspring of a quasi-deity and a mortal is a tiefling, genasi or aasimar and the divine blood may go dormant and activate generations down the line too. It's also not unknown for the planetouched to become pawns in their ancestor's games, and entire lineages (not simply the first half-outsider child alone) may be created intentionally.
Notably, Abazigal's son Draconis - a grandchild of Bhaal, and not a demigod - was not part of the giant prophecy his father, aunts and uncles were drowning the world in blood over (except as a pawn of his own half-mortal father, anyway). These planetouched mortal children would've been passed over unharmed and unnoticed (too unimportant on the divine stage). I wonder how many of Bhaal's grandchildren and great-grandchildren are running around? How many cousins might Orin have? How many nieces and nephews might have Bhaal's strings tied around them? Is resist Durge going to leave behind their sister/niece drama only to run into another one in the future?
(I am aware that it appears BG3 has ignored/handwaved away the existence/possibility of these guys: I don't care. BG2 left these plot threads and I will be taking then and running off with it.)
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sorrowsaint · 4 months
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OOC --
for fun, here's some of my headcanons for Lucy's pre-hs and freshman year life
- very, very lonely child. and very cold to the touch as a kid because she couldnt control her frost genasi powers just yet. she would reach out to folks on the playground but nothing ever went right. she spent any time other kids socialized reading instead. got very intense about fantasy high warrior cats. cried all the time because she got picked on. not awesome.
- once she hit middle school her parents started bringing her on vacations to the mountains of chaos to visit ruvinas old shrines and the sparse other members of ruvinas faithful. when she spoke to them, a cold little genasi girl who was grasping for answers about her loneliness and isolation, life kind of clicked in her head. it was okay for her to be sad but she should push on and keep trying. 12 year old level 1 cleric what will she do. still cries al the time
- even with knowing how to keep her skin a bearable temperature, lucy was still very, very lonely. she had maybe one or two friends who she would do anything for and would dote on incessantly, but they were not enough to fill that void in her chest. maybe she even gets a little mad. she pushes it down though and keeps trucking. still cried all the time
- freshman year at aguefort. lucy redefined herself, did all she could to be open and outgoing and kind. but hey yknow something? still weird. she was super tall, still generally cold physically, and so Odd. socially awkward but so earnest it hurts. she gets Very Mad, because highschoolers are much better at being cruel, and yet she doesnt falter to that anger. she keeps all of it bottled up and pretends its something shes better than. no one is netter than being angry but she doesnt know that. shes stopped crying and started gritting her teeth.
- of course, very dedicated to ruvina. even though her parents introduced her to her deity, lucy is so sure she would have found ruvina regardless. ruvina is kind of a role model for lucy. she's in control of her emotions and expresses the one she wants to (sadness), she teaches the values of using sorrow and sadness to diagnose your pain and better yourself theough feeling bad. anger may be a check engine light but sadness is the actual diagnosis. you have to feel bad about something to know its bad. lucy already found a lot of comfort in the wintertime, and even more knowing the cold winds were blown to her by a very cool goddess.
- very vague how but she ends up with the high five heroes. porter pays a Lot of attention to her for them not sharing a class. weird but whatever. it takes a while for her to open up but once she does she is So Nice. like "ignores her own feelings" nice. helped everyone with anything they needed, of course healed them when they got downed and even more, threw herself in battle and fought like a giant when she needed to. still that odd undercurrent of anger she can't process. porter offers to help with that. hes a barbarian after all, and giantkin like her. he can help. she trusts him.
... and thats it for Now.
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coolcattime · 4 months
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heyy i saw u reblogged the "please ask me abt my ocs" post, so. here is me asking about your ocs! gimme the deets
WARNING THIS IS 8,600 WORDS LONG
So in originally trying to answer this, I ended up just overwhelming myself because I have a lot of OCs and as it turns out trying to write everything about them all at once caused me anxiety and that was incredibly silly for an ask that was meant to, like, bring joy (which it did). So I've decided to just start again and focus on more simple descriptions. Some of these OCs are mine, some of Atlas’ (@theiratlas) and two are Alex's (@gayb0wsr). And I've colour coded them to easily show whose is whose and I've grouped them in a way they're grouped the only story that features all of them at once.
Below the cut is 31 backstories for 31 OCs! They are vaguely sorted - though sorted in a way that they are grouped the same way they are in the only story where all of them appear. So while the groups have titles, the titles don’t matter all that much and were mostly for me to keep track of the groups.
Also here is art of them all! All the art has reference links under the cut and was all either drawn by myself, friends, done in picrews, or commissioned. Basically, these are all images made just for these characters ^-^
Tumblr media Tumblr media
To just explain a tiny bit about the world of Libris, The Great Book. It is, as the name does imply, a flat world in the shape of a book. It was originally created as a custom D&D world that now is just kinda a hub world for all the OCs.
Balor Crew
Idric Ba'lor (He/Him) - Tiefling Glamour Bard - Early to mid twenties
Art reference: https://coolcattime.tumblr.com/post/746469835526078464/ive-finally-had-the-brain-space-to-draw-so-ive 
The merchant captain of the Balor, having hand-picked her crew since he took the position.
He was taken in by the previous captain after escaping a compound of religious zealots that were enslaving tieflings. He named himself after the ship.
Was taught his musical skills (violin and singing) by the tieflings looking after him in the camp, but his bardic talents are entirely self-taught.
Incredibly powerful Bard, probably the most powerful Bard on Libris. Beat the headmistress of a Bard College in a violin contest when he was a child (said headmistress now hates him with a burning passion). Has created spells.
Mostly a merchant/con-artist (depending on who you ask) but also is very much an adventurer for hire. But above all else, Idric considers himself a storyteller and prefers to tell the stories of others rather than his own.
Medli Mistwalker Ba’lor (She/Her) - Water Genasi Whispers Bard - Late teens to early twenties
Art reference: https://coolcattime.tumblr.com/post/722939088269901824/a-little-redrawvery-slight-redesign-of-my-oc 
Was raised on the island of Mistwalker within the walls of Mistwalker College as the prodigy of the schools Headmistress Lady Clarissa Mistbreaker.
Was abused and bullied throughout her life which led to her being a pacifist.
Met Idric when they were kids and he tried to con her. Medli ended up hiding under the stall table when teachers came looking for her and Idric lied to them about not seeing her. This situation ended up with Idric beating Clarissa in a violin contest and him gifting Medli the item he had been trying to con her into buying. The two have been friends since and Medli frankly idolised Idric.
Medli ends up running away from Mistwalker when a “test” turns out to be a fight to the death between herself and another student. She's found half-dead by Idric and Anastasia who are thankfully able to heal her.
Now works as Idric’s apprentice and is a lot happier. Ends up changing her last name to Ba'lor due to disliking having a connection to a place that caused her pain.
Knows a lot about magical theory and is doing research to try and bring back lost magic. 
Anastasia Gulp (She/Her) - Merfolk Twilight Cleric - Early twenties
Art reference: https://picrew.me/en/image_maker/1414503
The navigator of the Balor.
A lot more comfortable in the water than she is on land. Very skilled deep sea diver and navigator, mostly on instinct.
Very typically doesn't realise she is included in a group unless it is directly specified. 
Will often say that her parents are great adventurers and that’s why they abandoned her. This is not true and she is not very convincing about said fact.
Despite appearances has had a very normal life. Doesn’t know where her cleric powers came from.
Myla Soliel (She/Her) - Simic Paladin - Late twenties to early thirties
Art reference: https://picrew.me/en/image_maker/1706331
Hired security aboard the Balor.
Originally a human, but when she was a kid she left to work for Dr Braedan Thaxx - a scientist who had burnt every other bridge the scientific community had to offer attempting apparently impossible research - who fused her with features from other humanoid origins, animals, and monsters to create a superhuman bodyguard.
She worked with Thaxx for her entire adult life until, without warning, his research concluded and he never contacted her again, completely abandoning her.
She ended up working as a mercenary for hire, which led to her getting hired by Clarissa to kidnap Medli. She successfully did this, but was talked out of actually completing the job by Medli. When Idric arrived to find her breaking the legs of the college merchant that had come to collect Medli and hired her as security for the ship. 
Altair Delphine (They/Them) - Aasimar Divination Wizard - Late Teens to Early Twenties
Art references:
https://frolis-maneuver.tumblr.com/commissions
https://ko-fi.com/aurelia_r?action=gallery
A divination wizard that uses tarot cards as a magical focus. They are also quite gifted in regular non-magical divination using the cards. 
Altair was once enrolled in the most prestigious magical school on Libris: The Penattrey Embark Academy. Despite being intelligent and an incredibly natural divinator, formal education led to them being perpetually stressed. They ended up leaving to avoid seeing their exam results and think about their future for another second.
They briefly attended Mistwalker College as a “non-taught specialty student”, where they met Medli. However they left not long after Medli did due to their stress in formal education not having disappeared overnight, or over many nights (or ever), and due to Mistwalker sucking in general. 
They end up staying in a tavern in a small town run by a friendly elderly dwarven couple. They attempted to earn money by doing tarot readings, but didn't actually advertise they were doing this and any curious patrons found Altair’s bedside manner lacking even if their information proved correct. Needless to say, they didn't actually earn much money. 
They assumed they were being sneaky and koy in not paying their tab - the couple was actually just letting them stay for free, going along with Altair’s antics. 
They ended up reuniting with Medli kinda randomly and getting a job as an assistant on the Balor to help on market days (and get roped into helping out on adventures).
They also ended up as the apprentice of the head of a mysterious magic guild known as Atlanta. They did not apply for nor ask for this job, but it pays well and very very little is expected from them so they have accepted the situation. 
Storm's Rest
Katherine Delaney (She/Her) - Half-Elf (Eladrin) Wild Magic Sorcerer - Mid to Late Twenties
Art reference: My current WIP
The adopted daughter of the human noble family of Storm's Rest.
At a young age she was exposed to an extremely high level magic that left her blind and with an overwhelming magical force within her body. Her father found a source of magic water that with a small ritual could be turned into eye drops so she could see, though she needs to apply the eye drops every day.
The massive amount of magic in her left with wild magic surges that occurred no matter what type of magical training she attempted. She ended up honing her powers as a sorcerer to gain some control over this with the help of her mother who is learning this alongside her daughter. 
As part of a family tradition, she goes off to adventure for a while after becoming an adult. This ended up in tragedy as Katherine and her party were captured by a green dragon and its cult. One of Katherine’s friends was eaten, the other lost a leg, and her brother (who came to rescue her) lost an eye. Worse, the dragon and the cult leader both escaped alive.
Katherine ends up with survivor's guilt over the situation, especially as she ended up with no long term injuries. She ends up unable to stand remaining at home and taking off in the middle of the night hoping she can prove herself somehow. 
In practice this looked a lot like hiding in a tavern three towns over until a cute (please read as: weird) mushroom girl, claiming to be her retainer, showed up. 
Rupert Delaney (He/Him) - Human Swarm Ranger - Late Twenties to Early Thirties
Art reference:
https://picrew.me/en/image_maker/1706331
https://picrew.me/en/image_maker/582810
The biological heir of the Delaney noble family, and Katherine's older brother. 
Typically seen with a charm of hummingbirds following him which fight with him in combat.
He's stopped adventuring since the dragon incident, deciding to focus on learning to run the family shipping business, rather than risking worsening his injuries. Despite his happy-go-lucky nature and less than stellar academic history, he’s found great success in this.
He has always been incredibly protective of Katherine, and is incredibly worried about her since the dragon incident and her disappearance having been a big part of hiring Leontine as Katherine’s retainer.
Leontine O'Dora (She/Her) - Wood Elf Spore Druid - Definitely Always Twenty-Four Exactly, No More, No Less, 24 mmhmm exactly yes, that’s what that guy said that one time, i think it was a good year ago now. He said I looked twenty four and he wore a cravat so you have to assume he knew his stuff :))) 
Art reference:
https://x.com/Edlinklover?t=GRwLt_wHWVqEj369CDl0zA&s=09
https://www.tumblr.com/gayb0wsr
Leontine woke up in an abandoned mushroom infested estate with no memory of who she was and with a wound in her chest that had been infested with and closed by mushrooms.
The mushrooms spoke to her, greeting her as a friend, and acted as a guide when she realised she wanted to leave wherever she was. 
For a while, she adventured around the general wilderness surrounding the city she had woken up in. She was oddly skilled with a quarterstaff and the mushrooms aided her with necrotic damage and absurd necromantic powers. She was immediately a more than formidable fighter. 
She made enough of a name for herself as a fighter that she was approached about becoming a retainer for the daughter of a local noble family. She went to look into this job, however when she arrived she was given an apology. The daughter had disappeared, and the best detectives in the city currently had no leads. Leontine offered to track her down with the help of the mushrooms, an idea that was not really believed by anyone but the son but the family couldn't exactly turn down help. 
Leontine found Katherine a few towns over without taking a singular wrong turn. Though Katherine was not exactly hiding, she definitely did not expect to be found. She definitely was not ready to return home. Leontine decided that this was fine as her job was to be her retainer so as long as she stayed with Katherine, she was doing her job. She did however persuade Katherine to send her family updates to let them know she was safe. The two have been travelling together since and have been dating since shortly after the arrangement began.
Marshanne “Marsh”  Springharrow (She/Her & He/Him) - Hagkin Warlock - Late Teens
Art reference: https://picrew.me/en/image_maker/1564386
The created child to a powerful yet closed coven - designed to the most powerful hag there ever was. The coven began “training” her at a very young age in advanced polyphormic magic, giving her nearby towns folk to “play with” (traumatise). 
As Marshanne grows a little older and more of a problem to the local populus, he becomes a folkloric type monster to the nearby town, which very much makes her kinda sad. 
A renowned magic school then approaches the coven with the proposal of using and educating Marsh in exchange for studying his powers. The coven agrees but makes it very clear that they will come back to retrieve her as soon as she begins her transformation into a full hag and that even the school will not be powerful enough to stop her once it begins. 
Marshanne, upon waking up in the school, is told that he is being given a choice: accept the pact with the school’s patron to supercharge her powers, be given top tier support and care from the staff all while allowing her to do good in the school's name before being killed kindly when her transformation begins or to be horrifically slaughtered in front of the student body as an invading monster.
Marshanne accepts this, desperately wanting to be a hero and the school reserves the right to take that “kindness” whenever they see fit. After a year or so of this dynamic Marsh is sent on placement to support / learn under Rupert Delaney as he rebegins adventuring after an unknown hiatus. Rupert does not believe in the school’s binary regarding Marsh’s life, though will figure those details out later.
Rupert is also the person to give Marshanne, his usual nickname, Marsh.  
The Cult Busters
Anshide Munroe (She/Her) - Drow Twilight Cleric - Forties (mid three hundreds)
Art reference: https://neuroticdoodle.tumblr.com/
Born in a particularly religious drow city, Anshide grew up with a number of clear rules. The absolute clearest being that no one was allowed to leave and that there was only one acceptable deity to follow. When she was approaching adulthood, she found an abandoned book on a different deity, one of the star deities of Libris.
Anshide became infatuated by what she read, and secretly began to pray to this new goddess. When her secret was discovered, she was arrested and ultimately exiled from the city. From there she left the tunnels under the World Mountains to the surface of Libris where she saw the stars for the first time and was amazed.
She was blessed by the goddess she was exiled for as a cleric and ended up working for a number of years as a mercenary. During this work she met the man who would become her husband - Himo.
The two settled down and ended up having a child - Kaya - before her past ended up returning. An inquisition from her birth city, tracking down those they had previously exiled to be made an example of to help cement the rule of a new priestess. 
Realising the risk they posed to her family, she found a place for them to hide while she took on more mercenary work to keep herself on the move with armed company. And it worked well enough, but it was not a real solution. 
After far too long of having to build her strength, Anshide returned to the city where she was raised and found the priestess. With power and experience behind her, Anshide gave a very clear ultimatum: stop with the crusade on the exiles or she would burn the priestess and the church to dust with starlight. 
What precisely happened, Anshide kept to herself, but she returned to her family. Rather she returned to where they should've been, that was now a house ransacked, walls and floors covered in symbols and runes that she didn't recognise. In the centre of it all was her husband's severed hand.
She set off to find her family, ready to track down every cult in Libris if need be. 
Rhell O'Hara (she/her & zu/zuff) - Human Zombie Fighter - Late Teens to Very Early Twenties
Art reference: 
https://picrew.me/en/image_maker/1342558
https://picrew.me/en/image_maker/1419391
Rhell’s mom raised her, trying to avoid exposing Rhell to her real job, a back alley doctor for a mob who’s dealings focused on anthropomancy, information dealings, blackmail, and general assorted mafioso nonsense.  
As Rhell got older and their relationship grew more strained, Rhell learnt to vent this anger physically growing to love sport and develop more into a regular person. Unfortunately this is also when Rhell’s mum’s role within the mob grew and she began to rely on Rhell’s help to do so. 
Although a physically imposing presence, Rhell was almost exclusively given runner jobs and normal tasks that could be a part of any other assistant’s life, buying odd things with name’s zu’s never heard of, carrying “carpets” to the edge of town, cleaning apartments at half past four in the morning - the usual. 
At some point in this, Rhell completes a drop off in an abandoned quarry, though this turns out to be a sting operation and in running through the quarry, Rhell steps upon loose stone and over fifty feet to her death. 
When her body is found, her mum is able to use her sway to get ahold of the corpse, cover up the fact the fall ever happened and bring Rhell back, though due to the substantial damage to the vessel, this took more than what would usually be possible. 
However the mother was able to do it though, Rhell came back, now physically unable to die ever again, simply awakening again and again but with an incredible hunger to serve others and more than a few stitching scars. Though it comes with little in the way of magic or impressive feats, Rhell is yet to find something zu couldn’t shake off in an hour or so plus her body has became the perfect vessel for divination, allowing her to gain insight into the future whenever she is harmed as blurry as those insights may be. 
Rhell continues working for her mother in a similar capacity. 
Libra Linustep (She/Her) - Tiefling Star Druid - Early to mid twenties
(Her name is pronounced Lib-ra, not Le-bra. She's named for the world of Libris, not the starsign ^-^)
Art reference: https://picrew.me/en/image_maker/1564386
Born into a cult, Libra has always been told that the work they're doing is going to help all of Libris. A collection of divinators, they were going to read the stats to reunite the twelve star gods holy relics and bring unity to Libris.
Libra was one of those in the community blessed by the stars, she could see into the future and into the unknown. Her talents were only natural, her brother their current leader had such visions too. Libra followed her to guide herself to people or objects that can help their community, but she's sure that one day her visions will lead them to the holy relics they're looking for.
VI of Swords (any/all) - Slime Girl Arcane Trickster Rogue - less than a year of sentience, over 800,000 without 
Art reference: https://www.instagram.com/sug4rmush/?hl=en
Once VI was nothing more than a dungeon slime. Very deadly, completely mindless, acting as corpse/general adventurer cleanup for a lich. When said lich ended up evolving to godhood, the magic left behind in the dungeon went into VI and she became a sentient slime (still extremely dangerous and occasional corpse eater).
Not quite knowing what to do with himself, VI found a tarot card on the ground with a figure on it that looked an awful lot like them. Thus they named themself “VI of Swords”.
For a while she hung about on the surface of Libris acting as a con artist giving tarot readings using cold readings and performance rather than divination. Then, as fate would have it, he started to get actual visions of the future. 
A little panicked, they returned to the dungeon they were from only to be greeted by a newly formed cult. The Cult tried to fight them, a lot of its members got killed, and barely managed to trap VI in the central chamber which now has more locks, traps, and enchantments surrounding it than the most secure vault in the land. VI is now snuck waiting for someone to let her out so she can figure out what exactly these dreams are about. 
VI’s main talents are a) being terrifying and psychological attacks in combat and b) transformation into different (always slimy) forms, mostly a dog.
Orla Waspchild (She/her) - Human Pre-Eldritch Warlock - Literally like nine
Summer Camp
Art reference:
My unposted art
https://www.tumblr.com/gayb0wsr
https://picrew.me/en/image_maker/1706331
A young child with two parents who are controversial high ranking naval officers. She has a very black and white view of mortality due to this upbringing. 
She was being raised typically on ships stationed around blockages. On one such blockage around an island, she ended up eavesdropping on her parents and overhearing them planning something terrible.
In attempting to escape the ship, she lept overboard determined to swim to shore. Quickly learning exactly what a current was, she began screaming for help, when none came, she instead screamed to the waters themselves, and boy did they answer. And so when Orla should've gone under and drowned, she instead turned into lightning striking the water over and over until she reached a safe store.
Said safe shore happened to be at an adventure camp for kids, where the counsellor coming to see the commotion assumed Orla was a kid that simply skipped checking in to head straight for a swim. She got a mild telling off about swimming without telling anyone and a safe place to stay.
After more than one reckless and impulsive decision, Orla quickly realised that the whole surviving death thing wasn't a one time thing and in fact now whenever she is in danger, something happens and Orla doesn't. She doesn't know why this is, but decides it means she is a hero and the adventure camp is as good a place as any to stay while she figures out how to do that. 
Flaire Sandvik-Darling (They/Them) - Half-Elf (Sea) Lifeguard - Late teens / early twenties 
Art reference: https://picrew.me/en/image_maker/170832
(Flaire is actually blue with light fish features)
The lifeguard at Libris’ best adventure fun camp for junior adventurers, having felt most at home near the water. Flaire is an incredibly confident swimmer and calming presence for many of their friends, despite not always seeming it.
Flaire grew up taking trips to the adventure camp, with stretching days of fun that made adventuring seen like a field trip rather than a dangerous occupation. Flaire would spend their days swimming or exploring the woods with their cousin that never quite seemed to have the magical effect on them that they had on everyone else. 
During their teen years, Flaire got lifeguard training and got a job as a counsellor at the camp. 
As a young adult, Flaire was enrolled in a prestigious magic school. This was when they learnt a rare quirk they had. Whenever Flaire looked at magic, it stopped. No one could explain the ability, though a good number of professors did discuss theories a bit too loud, but Flaire was very much stuck with it. They attempted to persist at school, but frankly anti-magic vision at a magic school was never going to work.
They ended up having what amounted to a year long breakdown before leaving during exam season to go back to their lifeguard position at the camp. Flaire had developed incredibly complex feelings about having to leave school and so chose to keep this news secret until they decided what exactly those feelings were, hoping to see their old friends, relax a little and return to their old life before things felt too real again. However, said friends no-showed the reunion being too busy with jobs, partners, and parties and Flaire was left in their little clubhouse alone, having just put up a little banner :((
With camp starting the next day, Flaire did what they could - smashed up the clubhouse and awaited the children’s arrival confident that at least things would be normal with their cousin, a new counsellor and someone they had been really close with prior to school. Even if they hadn’t really spoken in nearly a year things would go back to their usual rhythm quickly, right? … 
Flaire, batting 0 for 2 at this point, is more than a little surprised that their cousin seems to have gained an incredibly abrasive personality since the last time they met and more than a touch of hostility to them in particular. 
Sparrow Sandvik (She/her) - Half-Elf (Wood) Sorcerer/Cleric - Late teens to early twenties
Art reference:
https://picrew.me/en/image_maker/170832
https://picrew.me/en/image_maker/1473879
The rope keeper at the adventure camp.
Flaire's cousin on their non-elven side.
Much like Flaire, she grew up with trips to the adventure camp. She's always found a connection with the magical woods that the camp hosts. She never got lost in them like the other kids, they seemed to like her, and Sparrow found them to be her special place where she could retreat when needed.
When she was a kid, she always idolised Flaire, seeing them as a super hero of sorts. This dulled over time as Flaire was around less and less and eventually disappeared for a full year.
Sparrow, during her turn to adulthood, had been dating a religious girl and ended up attending a religious college focused on training this with an interest in becoming clerics or paladins. Against the odds, Sparrow was blessed by one of the Gods and became a cleric. When she told her girlfriend, expecting her to be happy she instead got dumped. 
Sparrow returned to the adventure camp and took a job as the rope keeper. She was one of the only people who could reliably travel through the woods so it seemed like a perfect fit.
She is not over the breakup.
Cassidy Reeves (He/Him) - Elf Bard - Mid twenties
Art reference: https://picrew.me/en/image_maker/1349935
The song leader of the adventure camp.
To be honest, Cassidy is not that developed in Libris yet. He was originally from Liminal Horror where he was a very cool country musician that managed to survive flicking a cigarette butt onto a giant ratking zombie (barely, BARELY, but he did survive).
Mercenaries
Isaiah (He/Him) - Tiefling Wild Magic Barbarian - Late twenties to early thirties
Art reference: https://www.tumblr.com/gayb0wsr
Isaiah was originally raised in a compound of religious zealots that were enslaving tieflings that ended up being destroyed by a mercenary guild run by a human named Noah.
Noah adopted Isaiah and raised and trained him to fight. He is now the second in command of the guild.
At some point, Isaiah managed to find the entrance to Libris’ plane of magic, The Lining, which ended with Isaiah getting impaled through the chest by a massive crystal. How exactly he survived this, no one is entirely sure but now Isaiah has a crystal in his chest and the ability to unleash devastating magical effects on the battlefield.
Darien Morosi (He/Him) - Human Rogue/Fighter - Early to Mid Twenties
Art reference: https://picrew.me/en/image_maker/1473879
Darien has at one point been living a perfectly ordinary life in a perfect ordinary town. He'd been a law student and would've become a pretty ordinary small town lawyer. Instead the apocalypse hit. Seemingly every natural disaster hit at once. If that wasn't bad enough, zombies whose bites spread their form like a disease began to appear.
This baffling turn of events broke any sense of reality Darien had, he locked himself in a library half as a safezone but mostly to research everything he could on surviving, disease, zombies, infection transmission, biology, and anything else to the much neglect of his physical form.  
When he finally left the library he had just enough survival skills that alongside some new friends he managed to make a safe haven in what was once a spire temple in the centre of the city. It quickly went from feeling like a safe haven to a prison as one man, Logan, was determined to fill the leadership void he was so adamant was there. He tried over and over to take charge, to the point where suddenly facing every natural disaster possible and possibly turning into an undead husk doesn't seem so bad.
He's caught in an attempt to escape with one of the survivors that started this haven leading to her being badly injured. Darien is blamed (and blames himself) for this, so he is given the option to either stay and work with Logan having learnt his lesson or be exiled without supplies. He chooses to leave. He walks for weeks, barely surviving by clinging on through sheer spite.
He just kept walking. Until, as suddenly as the apocalypse hit, Darien found himself in a mercenary camp. He looked around confused before promptly passing out from exhaustion and malnutrition. He ends up joining the mercenary guild once he's back to health.
He ends up learning that the town is literally in a pocket dimension now cut off from the rest of Libris.
Marcoh “Roe” Daava (He/Him) - Human Warlock / Barbarian - Mid to Late Twenties
(Daava is pronounced Da[R]-va)
Art reference: https://picrew.me/en/image_maker/1414503
Roe made a deal with the Divine Fragment of Hands and got roped into a cult formed by them. With Roe having been the one to bring the cult together.
Roe is an incredibly well spoken man having had elocution lessons at a young age and holds incredibly composed demeanour. For those that have seen it, however, would note Roe has an incredible puissance and love of inflicting damage.  
That said, Roe grew up dirt poor and the very definition of a street rat, openly stealing from stores, getting in random fights with other teens, and shouting matches with strangers.
One such fight, got infinitely more complex when Roe was shot in the side of the head. Said shot being in response to Roe having clawed out the eye of what he assumed was just Some Mouthy Fuck. Turned out said Fuck was in fact an incredibly well protected mobster.
Luckily said shot was not lethal, unluckily however Roe’s body was taken in by the gang so “proper revenge” could be had, afterall being humiliated by a child in combat is a pretty bad look for any respected highwayman. 
The back alley doctor tasked with keeping Roe alive took pity on him, claiming Roe had died suddenly. But when questioned, the doctor was forced to impale Roe in the chest with a scalpel. This is where the fragment of hands made its deal, using its many hands to cover Roe’s mouth and ensure the scalpel bent just enough to miss anything vital. In return Roe gained the horrifying ability to touch at a long distance and use a mass of hands for grabbing, killing, stealing and, occasionally mixing drinks.  
Elaina Gauis (She/Her) - Human Warlock - Late twenties to early thirties
Art reference: https://picrew.me/en/image_maker/1414503
Elaina made a deal with the Divine Fragment of Mirrors and got forced into a cult formed by them. She's a lot less chill about this than Roe.
Originally a career criminal, Elaina met the fragment during a heist. She was offered a portion of the fragments power which she impulsively agreed to, not realising the cost would be her sight. 
Panicked at her sudden blindness and realising the guards were on their way, Elaina ended up burning the top portion of her face, making herself look like a victim of those that owned the house she had been robbing. This worked and she avoided arrest.
Is incredibly pissed off about being forced onto the cult believing that she has already paid more than a high enough price for her powers. The divine fragment disagrees, happily pointing to her contract of servitude. 
She is still working in the criminal underworld, though now as a dealbroker more often than doing heists herself. However, those who see her as a weak target quickly meet their match as Elaina's quick thinking and intelligence hasn't dulled, and her new power over mirrors and reflections leads to nasty surprises for those fighting her.
Libi's Ship
Rhys Mourningdove (He/Him) - Half-Elf Grave Cleric - Mid Sixties (Early 40’s appearance)
Art reference: https://twitter.com/nooskadraws
Rhys is the best doctor on Libris. This is just a fact - one that he's frankly egotistical about but is true nonetheless. 
Notably, he got this title before he became a cleric, using non-magical methods. He had been asked about this and even offered blessing by the Gods as a way to help more people, but he always refused. He didn't need the power of the Gods to help people. 
The Gods were not best pleased with this answer and set Rhys a test. Rhys wasn't actually told about this test, he just found his wife getting ill without explanation. Ill with a sickness that he could not cure.
As he realised there was nothing he could do, he prayed to the gods for any way to help her but received no help and instead instructions to just wait, which Rhys ignored, continuing to try more and more outlandish methods.
Eventually a divine gave him a solution. They gave him a potion. Though confused why now, Rhys didn’t have much time. 
Giving the potion to his wife did cure her sickness. It also turned her into a lich and hasn't been seen since. The specific trickster god that answered Rhys was very amused.
The god that set the initial test appeared to Rhys, frankly annoyed that he had turned what was meant to be a test of patience and faith into unleashing a powerful undead creature onto Libris. Rhys blames them for this but finally agrees to receive cleric powers though he still actively avoids using them during his work as a doctor, mostly to prove a point.
Libitina Puch (She/Her) - Winter Eladrin Undying Warlock/Assassin Rogue - Unaging early 40s (early three hundreds)
Art reference: https://picrew.me/en/image_maker/1706331
Libitina was born as the only child of an elven noble family and knew one day that she would inherit the house and, so long as she could keep public favour, would rule the city by herself. At least, that was her belief as she studied both law and economics for running the city, etiquette and customs for dealing with nobles, and poisons and blades for dealing with threats.
Her plans of a solo rule were apparently not taken seriously by her parents who arranged a marriage for her with another elven noble who was pleasant enough, but Libi had never really had any interest in men and quickly grew frustrated with the courting process.
Getting more and more annoyed at her life plans being ruined, she began to go out more into the vast wilderness surrounding the city. A place where legend had it there was hidden a crossing point to the realm of the fae. Libi mostly used the place to gather natural poisons. But one day when out, she met the woman that would change her life. An archfey of the Undying Court.
The fey was the most beautiful person she had ever seen and she addressed them as one would a noble ruler. The two did an interesting dance that night, one that most would call flirting but both participants were too pretentious to call it anything so simple. Libi left the encounter with a charm, some strange new powers, and the promise for more if did favours for the Undying Court.
Of course, she still needed to figure out the mess of being engaged. But that was an easy enough problem to solve. All it took was a bottle of wine, a gift from her parents to herself, a single glass and he was gone. Poisoned. The forged documents she had left in her parent's study detailing the purchase of poison and plans to kill her got them out of the way as well.
Of course, her involvement is just rumours, the official judgement by the high court of The Elmmyu’rra States that her parents had tried to kill her and just happened to kill whatever his name was first and thus were sentenced to execution. Libi was just oh so sad about this, she couldn't possibly think about getting engaged again for at least a couple of centuries.
She's proven herself to be a surprisingly good ruler given her tendencies to allegedly assassinate nobles and do the binding of the fey in exchange for immortality. After all, she did her work to get to this position, she was going to put effort in now she actually has what she wanted. It's those living outside her city that need to be worried. 
Piper Re'leshi (She/Her) - Drow Dream Druid - Child to early teens (Between 50 and 100).
Art reference: https://coolcattime.tumblr.com/post/624895502460338176/i-found-a-picture-that-i-realised-that-i-never
Piper has always been told by her parents that she is the prodigal princess that will lead their family back into the ruling class of the underdark and while it's been since she's seen them, she still believes that with all her heart.
A drow with stark white skin and only a few dark patches, being born onto the surface of Libris was far more inconvenient for her than most as even brief sun exposure can leave her burnt and in pain. Eventually this became too much for her parents to deal with and, in what was meant to be a brief visit with her uncle, they left her with him with no intention of returning.
Piper had always admired her uncle. He was an arachnologist - which she thought was very important as spiders were very important - and his house is connected to old smuggler's tunnels which connect to caves - places that Piper can explore without fear of the sun. She misses her parents, she wishes she knew when they were getting back, but in the meantime she enjoys exploring the tunnels and learning from her uncle. Plus her uncle lets her have a pet! Her very best friend, Mr Dog the goliath birdeater spider.
One day when exploring the tunnels, Piper runs into another elf. A wood elf boy around her age. He's carrying a wooden sword and seems as surprised to find Piper as she is to find him. She asks what he's doing and he explains that he's looking for the tunnel monster. Piper has never heard of the tunnel monster but happily agrees to look with him when he gives her his spare sword.
They become good friends as she helps guide him around the tunnels and he tells her about the wilderness around the city that has a crossing point to the realm of the fey. He's in training with a druid with a circle that uses the power of this point for their magic. Finding the tunnel monster is a secret mission from them so he can become a fully fledged member. He invites Piper to meet them and even though she wants to, she explains her issues with the sun so he decides that, until they can figure out a way to stop the sun from hurting Piper, he'll just teach her druid stuff.
All in all, Piper's life is going great until one night her uncle pulls her out of bed completely panicked and tells her they need to leave. She's confused as he pulls her through the house down towards the tunnels, until she sees them breaking down the door. People in shiny metal armour with giant weapons. Piper grabs Mr Dog and her sword and tries her best to lead her uncle through the tunnels. But she's scared and a kid, and her uncle isn't an adventurer. The scary people catch up. They keep saying things about them being evil and a dungeon and Piper doesn't understand. She tries to defend them with magic and her sword but it doesn't work very well. 
A saviour comes in the form of a woman in a ballgown who appears out of mist and seems quite annoyed at the armoured men being in her city. Piper isn't quite sure what happened to them, but she and her uncle don't need to worry about them anymore. Lady Libitina was very nice and gave Piper a charm that let her go out in the sun without it hurting her skin (it still hurts her eyes, but she likes exploring nevertheless) and she got to meet her friend's druid circle and start really learning magic. Plus her friend apparently found the tunnel monster (neither her nor her friend know when, but the Druid circle leader said he did) so all's well that ends well.
Sigourney Romero (She/Her) - Human Enchantment Wizard/Storyteller Warlock - Late twenties to early thirties
Art reference: <https://picrew.me/en/image_maker/1342558>
Sigourney is a playwright. She and her brother used to travel through the towns and cities of Libris putting on plays that told the stories of the Gods. She would write the plays and use her magic to create living puppets to act as creatures and monsters. Her brother, Leigh, was an actor, able to portray gods as if he actually was one. The rest of the actors would be hired locally and their plays were seen as important work as in Libris if the Gods are not remembered, they stop being gods, so spreading their word and stories was necessary. 
One fateful night in the climax of a performance everyone in the theatre - cast, crew, audience, everyone - blacked out. It was as if times skipped forward by ten minutes. One moment Leigh and his co-star, the son of a local noble, were acting out a climactic scene the next, Leigh was standing over the corpse of the other actor covered in blood. Chaos erupted.
Leigh was arrested. Sigourney's head ached trying to figure out what had happened. He had to have killed him, there was no one else who could've and he had been covered in blood. But her brother didn't have the powers to make everyone forget ten minutes and if he did he was at least smart enough to make them forget more time so he wasn't so obviously the criminal. But they didn't have enemies, anyone who would want to frame them, except for the Gods themselves. Obviously no one believed her on this idea. Leigh was found guilty and sentenced to life in the gladiatorial arena.
Knowing she didn't have the power or money to do anything about his fate, Sigourney left. Always saying she didn't care, that he was a killer, why would she care, but always searching for anything that could give her any sort of chance to help him. She kept travelling, continuing her shows as puppet only affairs now just as likely to tell the story of the Gods inflicting terror on some poor mortal than to tell their origins or myths. And during her travels, she heard of someone, possibly something, that could help her.
She travelled across two continents to find the place, hiring a mercenary to make sure she had protection as she left the well travelled roads. It took months, but she finally reached the charred library in the middle of a long since abandoned town. In the centre of the building, to an audience of seemingly no one but herself and a hired thug, she began to tell the origin story of Libris. Of the powerful entities that had created The Great Book to tell stories only for the people of the world to feel terrorised and create gods to seal away their creators. Of how, while they mostly died or disappeared, a remnant powerful entities does still exist.
The story is interrupted with the mercenary kicking over the puppets and pointing his sword at Sigourney's throat. Fed up with what seems to be madness, he demanded that she shut up, pay him everything she had, or he'd kill her and take it any way. Before she could answer, a new voice echoed through the library lecturing that it was awfully rude to interrupt a story before it's concluded. The mercenary's eyes widened and he suddenly turned into a book that was picked up and inspected by the new presence in the room. A being made of paper and cloth and ink, a combination of the reminding energy of the creators of Libris. Before Sigourney was The Storyteller.
Impressed by the story, they questioned what precisely Sigourney wanted and she said she wanted a patron. She knew that they still touched the world of Libris, occasionally touching a person's life to make it more interesting, and she wanted to be granted powers that could let her fight back against the Gods. The Storyteller agreed, on one condition: Sigourney needed to tell her own story, the truthful story that she had been avoiding for so long. Reluctant but desperate, Sigourney told the story of herself and her brother and that terrible moment.
Sigourney was granted the powers of story, and was given a book that she could use both to communicate with her patron. She could also write in it to make things happen. They had to be interesting, had to make sense and not create plot holes, but so long as she could write them Sigourney now had the power to use stories to influence the world of Libris. And Sigourney had quite a few stories she wanted to tell.
Mind control Crew
Wyme Fletcher (He/Him) - Human Aberrant Mind Sorcerer - early to mid twenties
Art reference: https://www.tumblr.com/netoey/188189654012?source=share
Wyme grew up in an orphanage and lived quite a normal, if a social life of most people in the small town he was born in. When he was 18, like most of the rest of the people who grew up here, he left to see what else was out there. 
Fortunately for the narrative, that was a town that had just been eradicated by an Aboleth. Meaning as Wyme entered its population had just became one. Deciding to stay, steering others away, and just learn to avoid the limits of the aboleth’s mind control, Wyme found a new motivation in his hatred for that fish but also extreme paranoia.  
His proximity to the aboleth awarded a horrible and wet form of psionic power, similar to that of the aboleth itself, plus some physical transformations like a long tail and third eye.  
Amanda “Am-Mi” Miriam (She/Her) - Human Mastermind Rogue - Early to mid twenties
Art reference: https://picrew.me/en/image_maker/1342558
The daughter of a prolific (if corrupt) prosecutor who wants to follow in her father's footsteps.
Lives in a city with a famously harsh court system where simply lying in court can result in the destruction of one's soul. Of course this can be avoided if you know the right methods for dishonesty, something Am-Mi's father is quite happy to share with his daughter.
Am-Mi cares little if the people she's prosecuting are actually guilty, she just wanted to be the smartest person in the courtroom. If people were smart they wouldn't have gotten arrested. After all, she's gotten away with murder so if anyone manages to get themself arrested, they deserve everything she can throw at them. 
Island
Tabitha Dissimulo (She/Her) - Tiefling Illusion Wizard - Early twenties
(Dissimulo is not trans, just resentful of the name “TaBiThA”)
Art reference: https://picrew.me/en/image_maker/1564386
The daughter of two magic school professors.
Dissimulo was born named simply “Tabitha” and told she could have a last name when she graduated from a magic college with honours. She got annoyed at this idea quickly and started going by the virtue name of Dissimulo meaning she wouldn’t even need a last name.
She has enrolled in the study of Illusion magic, which she does have some interest in, but she's far more interested in linguistics and translation. She currently speaks and can read seven languages. She's only attending the university due to the presence of an apparently untranslated tome that she wants to decode. 
She also ended up as the apprentice of the head of a mysterious magic guild known as Atlanta. She did not apply for nor ask for this job, but it pays well and very very little is expected from her so she has accepted the situation. 
Lance De La'Fluer (He/Him) - Human Monk - Early twenties
Art reference: https://picrew.me/en/image_maker/1706331
A professional fighter in the dwarven fight pits where he plays an elf - these fight pits are a travelling event of flamboyant faux-violence. He’s also Dissimulo's college housemate.
He’s also been recruited by Atlanta, though less scouted and more that Dissi brings him to work with her and no one’s stopped her.
To be honest, Lance doesn't have a backstory. He was invented as the Ultimate Professional Wrestler for a Danganronpa AU and hasn't devolved much backstory wise but I love him and he's the best. 
He has a sister though :))) (we think)
Villains
Taurus Linustep (He/Him) - Aasimar Cult Leader - Early to mid thirties
Art reference: https://picrew.me/en/image_maker/1706331 (This art is of a human version of Taurus - it was for an AU and I've just not gotten around to drawing his actual form)
Taurus was born into a cult looking like the miracle child they had been looking for. An aasimar with halos surrounding most of his features, he was from a young age marked as the next leader of the cult and taught their true goals and ambitions and his words were followed like prophecies. 
Unlike his younger sister, Taurus didn't have any real powers of divination and instead is faking it to lead the cult in the direction he wants and to make sure he maintains power.
He wants to gather the relics of the star deities to reconstruct a broken superweapon and use it to take over Libris and the stars beyond.
Logan Charles (He/Him) - Human Paladin - Late Twenties
Art reference: https://picrew.me/en/image_maker/1706331
Darien's ex-friend, from Logan’s POV, Logan took a very different view to the end of the world, finding a desperate need to be in control.
He eventually ended up in charge during the apocalypse due to his Paladin training letting him cure injury and disease and the zombies’ surprise weakness to fire. Leading to the rift that formed between him, Darien and their other friend who helped start the haven in the first place that would lead to Darien leaving and the friend being badly hurt. 
Furious and feeling betrayed by Darien abandonment, the tower is now a literal prison for his friends to make sure none of them can leave or disobey him. Turning him from hapless leader to fullbore dictator overnight. He’s grown to love this power.
Kinda sorta planning to break the bubble dimension and unleash the apocalypse on the rest of Libris so he can further his dictatorship.
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elliottjpg · 4 months
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Hey guess who has yet another new goddamn child! She's for a DnD one-shot I'm going to play at the library ^^
Her name is Mmorpg (pronounced Meuporgue - if you know you know), and she's a half-orc earth genasi rogue. She's a thief and a con-woman, and has maxed stats in int (for insight and persuasion) and a solid 0 in str, those muscles are just for show X)
I don't really know what her personnality is going to be like yet, but she seems to be a cheerful trickster kinda gal, in the same vibe as my beloved child Embre.
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