#mural 3d design
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glowviaart · 15 days ago
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Decorate Your Space with Our 2024 Traditional Wall Mural Collection!
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greaterpublicstudio1 · 11 months ago
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Greater Public Studio: Elevating Your Brand's Visual Identity
In today's competitive market, establishing a strong visual brand identity is crucial for businesses to stand out and make a lasting impression on their target audience. That's where Greater Public Studio, a leading visual branding company in Tampa, comes in. With their exceptional expertise and experience, they have been helping numerous businesses transform their brand's visual identity into something remarkable and memorable. So, if you're looking to enhance your brand's image and create a lasting impact, Greater Public Studio is the perfect choice for you.
Greater Public Studio: The Power of Visual Branding
What is Visual Branding?
When we think about renowned brands like Apple, Nike, or Coca-Cola, their visual identities immediately come to mind - the iconic Apple logo, the Nike swoosh, or the Coca-Cola typography. These visual elements, such as logos, colors, fonts, and imagery, together form the visual branding of a company. Visual branding is the art of using these elements strategically to create a consistent and captivating brand image that resonates with the target audience.
Experience and Expertise in Visual Branding
With years of experience under their belt, Greater Public Studio has honed their expertise in visual branding. They understand the importance of establishing a strong visual identity that aligns with your brand values and attracts your target audience. Their talented team of designers and strategists work closely with each client to create visually stunning, cohesive brand identities that leave a lasting impact.
Crafting a Unique Brand Story
One of the most crucial aspects of visual branding is storytelling. Greater Public Studio excels in crafting compelling brand stories through visuals. They dig deep into your brand's ethos, values, and goals, and weave them together in a visually captivating manner. Through their exceptional design skills, they create an authentic and meaningful brand narrative that resonates with your audience, making your brand more relatable and engaging.
Building Trust and Authority
In the business world, trust and authority are essential elements for success. Greater Public Studio understands this, which is why they focus on creating visual branding strategies that reflect trust and authority in your industry. By infusing your brand's visual assets with professionalism, credibility, and consistency, they ensure that your audience perceives your brand as a reliable and authoritative player, giving you a competitive edge in the market.
Elevate Your Brand with Greater Public Studio
Outshining the Competition
In today's crowded marketplace, standing out from the competition is crucial. Greater Public Studio uses their expertise to design a visual brand identity that sets your business apart from the rest. With their unique and innovative approach, they create designs that are eye-catching, memorable, and utterly distinct, ensuring that your brand remains imprinted in the minds of your target audience.
Transforming Ideas into Reality
Greater Public Studio understands that visual branding is not just about aesthetics; it's about telling your brand's story through visuals. They have a knack for transforming complex ideas and concepts into visually appealing designs that capture your brand essence. Whether it's designing a logo, creating a website, or developing marketing materials, they bring your vision to life, ensuring that every visual element aligns perfectly with your brand's message.
Creating Consistency Across Channels
An effective visual brand identity is consistent across all platforms and channels. Greater Public Studio ensures that your brand's visual elements are well-integrated and harmonious across various mediums, be it print or digital. By maintaining consistency, they enable your audience to easily recognize and connect with your brand, fostering trust and loyalty.
Adapting to Evolving Trends
Visual branding trends are ever-evolving, and staying updated is crucial to remain relevant. Greater Public Studio stays ahead of the curve by staying abreast of the latest design trends and industry practices. This allows them to create visually stunning and contemporary brand identities that not only capture attention but also resonate with the preferences and expectations of your target audience.
In Conclusion
Visual branding is an integral part of building a successful business. With Greater Public Studio by your side, you can elevate your brand's visual identity, create a lasting impact, and set yourself apart from the competition. Their expertise, authority, and trustworthiness in the field of visual branding make them the perfect partner for transforming your brand into something remarkable and unforgettable. So, why settle for ordinary when you can create something extraordinary? Trust Greater Public Studio to take your brand to new heights through their unparalleled visual branding services in Tampa.
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208customsign · 2 years ago
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hellenhighwater · 3 months ago
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i have. no idea what art prize is? but your blog is very cool and my brother lives in gr so i could easily drive over there to visit him and cast a vote for you :)
Huh, yeah, I guess I haven't explained it really.
ArtPrize is a city-wide art show/competition in Grand Rapids, Michigan, which happens annually in September. It lasts a little more than half the month, and it usually involves somewhere around 500+ pieces of art, ranging in scale from handmade pots to building-sized murals to large-scale art installations. The venues that host the art are generally business, parks, or public spaces across the city. There's somewhere in the range of $600,000 in prize/grant money this year, spread out across categories. There's also parades, live events--it's a little like a citywide festival.
There's three direct ways for an artist to get money out of ArtPrize. The first is by receiving a grant, which I did! There's a limited number of grants available, (I think ten?) most of them for $2,000. Which is both a lot of money and also not that much, when you're factoring in things like costs of lumber to build display pedestals, studio fees, etc. $2,000 mostly covers what it's cost me to participate. (Of course, costs of competition vary a huge amount from artist to artist! It depends entirely on what you're making.) It's a huge gift (and a big vote of confidence) to get the grant I did.
Second, you can win a juried award for your category. Juried awards are selected by a panel of judges from the professional art world, and they choose based on the more academic criteria that art is generally judged by. There's a $10,000 cash prize for the jury award winner in each category of art, 2D, 3D, installation, time-based, new media, and design. I'm in the 3D category! It's one of the bigger categories, so competition is stiff.
For every $10,000 juried award category, there's also a public vote award! This is the bit I will be bothering all of the locals about. Anyone who visits the geographic range of ArtPrize (a specific area of the city that they map out) and gets out their smartphone, logs in to the website, and scans a QR code can vote once a day for an artwork. (You only have to be in the city the first time you vote, you can keep voting once a day from wherever you are after that. ) There were about 30,000 votes cast by the public last year, out of 700,000 attendees.
But the headliner is the Public Vote Grand Prize, for the art piece in any category that gets the most votes--a cash prize of $125,000. It's a lot! I don't know that I have any real chance at winning that but I will be trying my best!
So, if you go, you'll find my art at the Atrium by Uccello's, and I'll be asking you to vote for this series.
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purplealmonds · 10 months ago
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Continuing to fire on all cylinders to make this Sky 🤝Mononoke collab a reality! 🐲⚖️🌊
Process GIFs and artist commentary below the cut. ⬇️
Left: Process GIF Middle: Just the background, cos I really like how it looks! Right: Illustration without the collab logo
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And here are my notes on my inspirations and references. There's a lot of 'em, so instead of embedding relevant images one by one I put them in a callout sheet! For accessibility, I also included transcript (with bonus ramblings) below each sheet.
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Ofuda circle modeled in Google Sketchup 2017, then lightly transformed in Photoshop to flare out. I tried my best to hand-draw these, but it the results came out really clunky and stiff. I figured if Mononoke shamelessly utilizes 3D in their show, I can too!
Krill and sky kid composition roughly inspired by the Ayakashi DVD cover illustration. On the surface level, the krill's black-and-red color scheme mirrored that of the bake-neko. Not to mention, in the world of Sky, the krill would be the best fit of a mononoke-like entity. The red background is also a nod to the red skies seen during a shard eruption in Sky.
Sky kid gesture based on the Festival Spin Dancer's Tier 3 poses and the Medicine Seller's iconic pose in the Zakishiwarahi episode as inspiration. This was the idea which springboarded this illustration into existence. I wanted to do my take of the Medicine Seller's pose, but in a more dynamic manner: rotate the pose to a profile position and set the ofuda in a diagonal, flared out arrangement.
Cape inspired by tenbin design featured in the 2024 Mononoke movie. This one's an interesting one - I wanted the cape to be a stiff material that doesn't "flap" when in flight - similar to the Aurora wing capes. It ended up looking like a kite of sorts, which I'm not entirely opposed to! I haven't had the opportunity to showcase the back view of this cape design, but I envision it having some mechanical aspects to it - the "wing" which are flared out in this illustration fold in like moth wings, and a little bell is attached to the "tail" part and it jingles a little whenever the sky kid flaps!
Bandana is based on the Scaredy Cadet's hairstyle from the Season of Assembly. Mask design utilizes the 2023 Days of Style mask and the Nintendo Pack mask as bases. Pretty self-explanatory. I basically went onto the Sky wiki and found the cosmetics that most closely matched what I was looking for. Then if necessary, I went to the Office space to do photoshoots to get the appropriate camera angles for them all.
Seasonal pendant inspired by the classic Medicine Seller's necklace and the eye motif featured in the 2024 Mononoke movie. Possibly the only one-to-one homage to the classic Medicine Seller design here, but his garnet necklace was too good of a match to the seasonal pendant. A side tangent: does the new Medicine Seller possess a necklace, let alone a mirror? So far all the shots of him don't feature it. Fascinating.
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Dark dragon krill anatomy references a custom figurine crafted by @/escaflowne_n07 on Twitter. Until I found this, I was honestly at a loss finding reference for this - be it on the internet or during in-game photoshoots. The lighting on the krill in-game focused on its menacing silhouette rather than its structure. And not to mention, getting a close-up shot almost always set off the dark creature's aggro. I have no idea how this guy found the references to put this model together - well done!
Mantas, elder constellations, and sun dog references murals in the Cave of Prophecy. Krill aside, the overall illustration was leaning a little too much towards Mononoke so I tried finding opportunities to insert more Sky into it. Added bonus is that now there's storytelling in the background: during a shard eruption, a giant krill rises from the frothing waves of dark water to hunt down a flock of mantas.
Clouds behind the sun dog reference the ones featuring heavily in the Umibozu episode. This illustration has a lot of ocean theming, so I figured this would be appropriate.
Rendering style of the background is lightly inspired by the 2007 Mononoke illustration. Mainly having a 2D inked style to contrast with the more polished render of the sky kid. Funnily enough, this was a tertiary inspiration, which lead to the discovery in the next point!
Dark water waves and sun dog composition heavily references Hokusai's "The Great Wave". The waves were modified to be bottle-green of the Golden Wasteland's dark waters. The sun dog is in the spot where Mt. Fuji is in the original composition. these were all hand-drawn by the way! I merely emulated the style of the source material. As a side note, I also borrowed the spotted sea spray rendering for the krill's red spotlight.
Background pattern taken from the ofuda design featured in the 2024 Mononoke movie poster. Mainly to add some gritty texture to the sky. I worked pretty hard to replicate this ofuda design as a high-res asset so I wanted to use it more!
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hometoursandotherstuff · 2 months ago
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Artsy modern home in Plano, TX was built in 1996 and renovated in 2005. 5bds, 5.5ba, 5,675 Sq Ft, $1.525M + $167mo. HOA.
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Wow, that's a very Art Deco looking fireplace. Look at the 3D design on the wall. View of the mezzanine above.
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Lots of attention to detail, from the design in the windows & the floor to the marble column.
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Look at the column- it's split.
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Large red & gray eat-in kitchen.
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The open concept design includes the family room and kitchen in one space.
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Quite a large home office fits 2 people and is enclosed by glass doors.
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What an interesting sink the half bath has.
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The primary bedroom features a tray ceiling, modern fireplace with a sculptural wall and storage.
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The en-suite has a sunken tub with a marble surround and mural, plus a walk-in closet to the right.
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View of the living/dining room from the mezzanine.
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On the mezzanine they have a game area and seating.
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The secondary bedroom has a standard 3pc. en-suite that was given a cool mirror and nice storage cabinet.
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The other bedrooms all have the same basic 3pc. baths.
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This one has a nice floor.
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But, an unimpressive en-suite. The small baths are disappointing.
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Covered structure for dining by the outdoor kitchen.
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The lot is .35 acre.
https://www.redfin.com/TX/Plano/3516-Twin-Lakes-Way-75093/home/32233786
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boreal-sea · 6 months ago
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So something I realized watching a few videos and reading a few articles is that most of us aren’t angry at the idea of AI in general. Many of us are excited to learn about AI systems that can identify cancer better than doctors, for instance.
What we’re angry about is generative AI being used to destroy the jobs of artists (and I mean all creatives here), who have already been dealing with their work being devalued by modern society.
And I’m not sure how to deal with it. I do remember learning that when photography became a thing, many painters were horrified and terrified of would erase the art of painting. It didn’t obviously, and in fact photography because a whole new art form.
I grew up during the birth of digital art. I distinctly remember the phase digital art went through where many people declared it to not be “real art” and that it was “cheating” etc. I’m sure other millennial artists also remember this transition. But graphic designers pretty quickly adopted digital tools, and websites like DeviantArt popped up, and I don’t think there are too many people nowadays who would say a digital painting isn’t “art”. Still, I do imagine there is a gulf between how some people would view the “artistic merit” of a 3 ft tall oil painting hanging next to a 3 ft tall print of a digital painting, even if the subject and styles were similar. So the worries that digital art would erase physical painting was also proven false. And for the record, I think digital art is 100% art. The merit of digital art is equal to that of physical art.
On the other hand, I can’t say these changes didn’t affect older forms of art. Like, photography did affect the world of painting. I don’t have statistics, but it seems like it probably affected the world of portraiture the most. And I wonder if many of the 20th century art movements were influenced by photography. None of my art history classes touched on that and it’s kinda weird to me. There is definitely something about a Dada or cubism or surrealist painting that transcends beyond what a traditional photo of a landscape or a portrait can do. There is no location in the real world with actual melting clocks or people whose faces show multiple angles at once.
And then there was the digital photograph that changed everything again! Film has become a niche art form.
There were specific kinds of jobs lost due to the digital transition, too. I’m thinking of things like murals being replaced by printed banners, or book covers often being done in photoshop. Oh, and that’s another tool that was faced with fear: Photoshop! There was a fear it would destroy the need for professional photographers because everyone could just fix their own photos. Turns out nope, and in fact people skilled in photography and photo editing are still in demand. And of course there’s the loss of 2D animation in favor of 3D animation, the loss of practical effects for digital, etc.
And you might argue that in some of those cases people can tell corners are being cut and that they won’t stand for it, but Marvel movies still make billions of dollars so…
So I don’t know what’s going to happen with AI art. I am NOT saying “all current artists are stupid and wrong, in the future history students will laugh at how stubborn they were to resist this idea”. AI art is not comparable to photography or digital painting.
With a photograph, you still need to compose the image in the frame, you need to position yourself in the real world, you need to know your equipment, whether you’re using film or digital. You also need to know how to process that photo either in the dark room or in Photoshop. These are skills the average person does not have. You cannot tell an AI “that shot was good but can you increase the contrast?” It’ll just produce a completely new image.
I read an article about an art director who was encountering difficulties as the department tried to incorporate AI. They got back first drafts of art ideas from the people employed to work with the AI, gave critique, and the second round was just completely new images that didn’t include the suggestions… because they couldn’t. AI does not understand color theory. It does not have the ability to take critique. It can’t slightly alter the layout of a design.
And all of that applies to painting too. AI (currently) can’t do what a trained art student can do. It doesn’t know that to create a sense of atmosphere you should make distant objects bluer. It doesn’t know how to use human physiology and psychology to draw a viewer’s eyes across a large painting to reveal a story.
AI also can’t replicate INTENTION - and intentionality is a HUGE part of art. WHY an artist chose those colors, that medium, that composition, those tools, why they chose to display it a certain way, why the composition is like this instead of that - all of that adds meaning to the painting that you can’t get with AI.
(Yes, there is an absolutely valid field of art critique that evaluates a piece of art on its standalone value and the message it conveys without the context of the artist’s intent, but that should be compared to the analysis that DOES include the artist’s intent! That comparison can bring about so much understanding!)
Anyway I’m going to end this post now because it has gotten WAY too long. I focused mostly on painting and photography in this post because those are my particular fields of speciality, but this applies to ALL ART. It applies to music and writing and scripting and acting and composing music and just. Everything. All art.
I don’t think there are any forms of art AI doesn’t threaten. Now granted, AI can’t currently pick up a paint brush. It can’t use a crochet needle. It can’t hold a camera. And maybe there will be some sort of return to physical media in response to AI produced digital art. Or maybe there will be a response in digital art to stylistically distinguish it from AI in a way AI can’t reproduce. I’m not sure what will happen. Maybe some proof the image was digitally painted by a real person, somehow. Or that it’s a real photo, or a real article. I saw someone mention there may end up being labels like “100% human made” like we do for organic food lol. Maybe work in progress videos or photo metadata will become more commonplace as evidence of authenticity.
Anyway, NOW I’m ending this post. Whew.
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otakween · 5 months ago
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Digimon Frontier: Island of Lost Digimon
This was actually pretty fun! It wasn't the strongest Digimon movie by a long shot, but it was good as a Frontier side story. It was nice to see them revisit the whole "beast digimon vs. human digimon" conflict that they didn't do much with in the show. Also, I got to see my Digimon World 3 friends again! They were super cute.
Notes:
I enjoyed Izumi humming Funiculi Funicula in the intro to the movie. For a split second I thought it was Bolero and was about to throw hands lol.
What the HECK were they riding on in the opening? It wasn't really a Trailmon it was more like a Mike Wazowski themed rail cart. They, of course, never explained.
This movie's aesthetic was really weird. I don't know if it was necessarily higher quality animation. It kinda looked like they took the usual level of quality and put a "cinema" filter over it or something. Also some of the "shots" were weirdly cropped and almost blurry. IDK if that's just because there isn't a clean copy on the internet or if it was a stylistic choice. At least the characters are super on model, which is more than I can say for the show!
Speaking of animation quality, they were a little too obsessed with using CGI in this movie. It looked really bad and added nothing lol. Also, what was with the neon disco rave tanks? They felt extremely out of place.
Once again we get a lot of unnecessary focus on Izumi's butt...
So many new (or new-ish) background digimon! I kept being like "ooh, who's that?" I really liked the bunny-with-razors-for-ears design. It's funny how they debut new digimon in the movies and games, it almost feels like they're testing them out.
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The original title is more like "The Revival of the Ancient Digimon." I can see why they would change that cuz it sort of feels like a big spoiler.
Kotemon and Bearmon were super cute. It was exciting to see their anime forms. They had really nice voices as well (in Japanese and English). Kinda wish I had watched this before DW3 instead of the other way around, whoops!
They used the exact same plot of "evil character encourages war to resurrect evil monster via the sacrifice of many" in the isekai series I'm Standing on a MIllion Lives. Makes me wonder how many fantasy series have used that. It must be a more common trope than I thought.
Why does this one digimon look like Impmon and My Melody had a baby?
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The whole "beast vs. human" thing still feels silly when half of the "human" side doesn't actually look that human. I could totally see Dinohumon be considered a "beast" in a different series. (Maybe it's a metaphor for how racism is dumb and makes no logical sense).
The visual of digieggs flying and baby digimon being all over the place due to the ongoing war was interesting. I guess they couldn't go to the Village of Beginnings because the island is blocked off from the rest of the digital world?
One CGI scene literally looked like the 3D maze screensaver from Windows 98 lol
Kinda rolled my eyes when Bokomon said that Murmukusmon (what a mouthful) could turn into any digimon. What OP power will they think of next? Also, we only saw him digivolve into two digimon, so I'm not that impressed.
That final battle was pure chaos and I had a lot of trouble following wth was going on. I didn't know why AncientGreymon/AncientGarurumon were suddenly there so I googled it. Apparently it was due to "the power of Kotemon's sacrifice and Bearmon's tears"...riiiight. Shounen movie logic.
AncientGreymon looks amazing and AncientGarurumon looks..aight lol. I'm totally biased to prefer beast-like digimon
Kinda anticlimactic to have two "spirits" do the dirty work instead of our heroes, not gonna lie. Maybe if we had met AncientGreymon and AncientGarurumon before and had some level of emotional attachment to them it would have been more impactful.
The new mural with the Frontier MCs and Bearmon/Kotemon at the end was cute
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lordtrypophobia · 8 months ago
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Hello! I bring other drawings from Garden of Banban (this time with more characters, I make too many of the Sheriff.)
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In the last drawing are Stinger Flynn and a character from another game called Jellyhead, from Nameless Cat. The game is very good and, for those who don't know it, it is in the Play Store for mobile phones. They are both jellyfish and I thought it was cute to draw them together. I certainly feel like they are polar opposites.
Regarding my Stinger design, I would like to say that I tried to give him more details, with fresher wounds as if he had been in a fight. Everything that is fluorescent yellow (the inside of its tentacles and the bottom of its head) glows for children afraid of the dark. It also has the smell and texture of orange peel, for some reason I thought of putting that in, I like oranges. 👹
And about Nabnab, I didn't change him much, I gave him a small normal spider tail, I made his two lower eyes black and his upper eye has a small pupil. It's the same character but with a slightly more realistic style.
I try to make them all in my own style, so they have one or two details that aren't from Gob's original designs, but I think that makes them prettier.
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Finally! I was able to finish the drawing of the Sheriff Toadster on my grandparents' old computer, it's torture to use Paint with the mouse, but I really liked how it turned out, maybe it was worth it!
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Un poco del proceso del dibujo.
And apart from the drawings of Gob's canon characters, I also invented my own oc, I decided to call her Fally Eucaly, she is a Koala and one of the calmest characters in the game.
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Clarifying that they are not drawn in 3D to look like the original Gob characters, more or less this is how their design would be in the game. I noticed that there is little inclusion, in terms of children with disabilities, so, with some fear that my character will be judged, she is the one who takes care of all the needs of these children, Both with mental and physical disabilities, so that no one is left out of daycare. Despite its tender appearance, it has a mouth instead of a neck, meaning that it can open its mouth in such a way that what appears to be its head moves back, but it usually hides it, even when speaking. Maybe in the future I'll talk more about Fally's lore, but for now I'll leave it here.
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Here is his little drawing on the mural, I don't know how much effort they put into painting her, literalmente es una pelota con ojos. Her phrase is "Be yourself. Those who are truly your family will love you just the way you are."
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And finally, a drawing of Fally more in my style. I like it much better how it looks like this than in Gob's "original style".
That's all for now, I'll probably try to draw the other characters too, it's entertaining.
Goodbye gente bonita.
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morimakesfanart · 2 months ago
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Lucid Dream 2024 July 21 -Amusement Park Inspection
I was going around an amusement park that was set up like a town the way Disney does it. The theme of the park was animated series I'd seen, so there was anime, and American and European cartoons referenced at the same time. As I went around I had an odd sense of superiority/ownership. I couldn't tell if it was the fact that I was Lucid dreaming so I knew I could do whatever I want, or if my place in the dream world had some type of ownership over the park. I had been set up with a scavenger hunt to help show me around the park and see all the small details. For the SH I was given a pair of 3D glasses that would be needed to see hidden messages around the park. Most of the messages were names of characters or events that were set up as statues or murals around the park. The ones I remember most clearly were the end. "Agent in the Sky" that lead me to the castle from Spy X Family. Climbing up the castle gave a great view of the park but I couldn't spot anything until I was on the way down and saw a Perry the Platypus ((Phineas and Ferb)) statue hanging outside one of the windows. The glasses revealed a message on his tail "CHILCHUCK" ((Dungeon Meshi)).
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So I headed for the only bar I saw on the map -based on Quindecim from Death Parade. That whole building had rooms dedicated to characters that like drinking, so of course there was a room for Sinbad. A large sliding door cabinet for wine had a layered wooden carving of Sinbad's Focalor Full Body Djinn Equip. It was stained wood, but painted to get the tones. It was gorgeous craftsmanship.
While studying it I caught a glimpse of what I was wearing in the reflection on the window. It was pretty much the design I made for my final arc outfit in Sindria's Prophet, only with a few added flourishes. The biggest difference from my og design was that I had a jeweled broach over my heart that had peacock feathers out the top.
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When I got to the bar I saw that there were characters on the coasters, and realized I had to order the right drink to get the one with Chilchuck on it. Since I'm allergic to most alcohol on the menu I ordered something I thought was the Chilchuck drink, and another that I could actually have. It was a lemon lime soda with frozen fruit sorbet pressed into gemstone shapes in a thin but tall glass with a straw. It was cute and refreshing. I'm not sure what series it was for though.
A guy that reminded me of [a friend's ex] sat next to me and started talking at me. By the way he was eyeing me I could tell he was trying to showoff or flirt. He was rambling about the making of the park and all the tech things that when into it. At least he had good taste as a fellow Simpbad and told me all about the Magi parts so I could go find those later. I was an obvious Simpbad from my outfit. But then he started mansplaining my drink choices at me, and got disrespectful of people with allergies. The asshole was going off on how I "couldn't truly appreciate Sinbad" like he could because I don't drink things I can't verify.
I was done with the scavenger hunt after that line and stood up. "You realize Sinbad isn't going to fuck you, right?"
His brow furrowed and he turned in his seat to keep facing me. "He isn't going to fuck you either! Everyone knows he's settled down now."
I rolled my eyes as I took out a shellphone and walked off. I went back to the wine room with the wood Sinbad to make my call. I called someone I knew wasn't currently in a meeting. "One of Sin's fanboys is here and pissed me off. I want to leave. Send someone to come get me and make it flashy. I want to show off who my husband is."
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After a few mins one of the Sindria Company private airships flew over head and got close to the building. The side of the hull opened up and Sinbad was standing in it smiling at me. Even though I knew he couldn't hear me at that distance I still said out loud, "You didn't have to come personally, you know."
He let down a cloth rope for me to grab and pulled me up. One hand instantly wrapped around my waist to support me when I was in range. The other held onto the frame of the door. "So you want to show off your husband, huh?"
I returned his cheeky smile with my own. "Yeah."
He laughed. "Did I do a good job?"
"This is far more than enough."
He leaned down and lifted me slightly so his face was closer to mine. "Then can I get my reward?"
I used one had to stroke his cheek. "Of course." And when we kissed I used the other hand to direct a middle finger at the window of the bar.
Sinbad laughed when he caught what I was doing before finally closing the door to the ship. The kiss was definitely part of showing off.
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((I laughed when I woke up at how this ended. My only regret was taking months to have the time to draw it))
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glowviaart · 16 days ago
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🧵 Showcase Trending Neck & Sleeve Designs: Framed Poster for Tailoring Shops & Boutiques ✨
Showcase the latest Trending Front Neck, Back Neck, & Sleeve Designs with our stylish framed poster. Perfect for tailoring shops & boutiques, it's the ideal way to impress your customers and keep them up-to-date with the hottest styles. Hang it up and let your fashion sense shine!
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greaterpublicstudio1 · 1 year ago
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Custom Mural Painting Tampa: Experience the Artistry of Greater Public Studio
Discover the beauty of Custom Mural Painting in Tampa with Greater Public Studio. Transform your space with our exquisite artistry, expertly crafted to evoke emotion and capture the essence of your unique vision. Let our team of talented artists bring your imagination to life. Explore Custom Mural Painting Tampa and experience the boundless creativity of Greater Public Studio.
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syckubota · 3 months ago
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A mural I worked on for senior year of highschool. Our school wanted to have art students design and paint murals depicting various things that the school brought to the table (eg. the cosmetology program).
Some more story behind this mural:
I had transferred to this specific school for junior year, hoping to earn enough cosmetology hours for a license. With the help from teachers and counselors, it all worked out by the time I graduated. Besides the benefit of cosmo, transferring schools had a big positive impact on my mental health, and offered unique learning experiences that I probably would've never bothered to try out (3d modelling, ceramics, sculpture, advanced 2D art), had I decided to stay at my old school.
Eternally grateful for this place and it's amazing teachers, I figured this opportunity to contribute to the school mural project would also be a good opportunity to promote the cosmetology department (where students could earn hours for free, and essentially come out of HS with a beauty license and a means of income).
Unfortunately, there wasn't much time for students to work on this mural project-- I was solely able to get this done because of my unique class schedule (which was almost entirely cosmetology) and some arrangements which allowed me extra time to work on it post-grad. We were in hurry to get this up and finished, but I'm glad it came out decently.
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boroughshq · 6 months ago
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EVENT 002: BROOKLYN ART FESTIVAL.
The Brooklyn Art Festival has finally arrived! This three-day festival is located in the heart of Brooklyn, and aims to bring the community together through a multi-day offering of live music, artistic demonstrations, creative cuisine, and, of course, a sheer love of art. Volunteer-run, guests of all ages are welcome to join in this celebration of culture, creativity, and community. Admission to the event is free, though amenities including food, drinks, and marketplace offerings will be available for purchase.   Street closures will be in place for the event; there is no public parking, but there will be a designated address for rideshare pick-up and drop-off. Walking, biking, and public transportation is highly encouraged!
DAYTIME FESTIVITIES (11AM - 6PM)
CHALK WALK — Stand and watch as professional chalk artists create jaw-dropping displays only utilizing chalk, or join in on the fun and create your own chalk masterpieces! All ages welcome. COMMUNITY MURAL — Leave your mark on a massive paint-by-number interactive mural! Grab a small tin of paint, a paintbrush, and a number, and do your best to stay in the lines. The end result (a beautiful abstract design of the Brooklyn Bridge, as designed by a local Brooklyn-born artist) won’t become evident until the end of the festival, so be sure to stop by on the last night to see what you’ve helped create! KIDSFEST (11AM-3PM) — Engage in all things fun at the kid-friendly kidsfest! Dance parties, inflatables, face painting, fairy hairstyling, elaborate puppet shows, and creative activities such as slime, tie-dye, ceramic painting, and puppet-making stations will be available. Though kid-aimed, all ages are welcome to engage in the fun! SKETCH 101 — You don’t need to be an expert to create a work of art, and the Sketch 101 sessions are here to prove that to you! Novices and professionals alike are all invited to sit and sketch as professional artists walk the audience through step-by-step instructions on how to draw beloved animated characters! Time slots: 12pm (Snoopy); 2pm (Mickey Mouse); 4pm (Shrek). ARTIST MARKET — Give back to the community by visiting the artist market! Featuring over 130 art vendors, there’s sure to be something there for everyone! Paintings, jewelry, ceramics, metalwork, glasswork, photographs, sculptures, watercolor, 2D and 3D art, fiber, prints, and much more will be available for purchase! COLORFUL CUISINE — During the day, make sure to visit one of the many food trucks and vendors available throughout the festival! Along with their typical menus, each vendor features at least one specialty treat in honor of the festival. From art palette cookies to minimalist trifles to deconstructed sandwiches, the food is sure to be a treat for the eyes and mouth!  LIVE ENTERTAINMENT — Small stages have been assembled for the express purpose of demonstrating the amazing collection of performance art styles enjoyed by the borough! Take a picture of the schedule, and make sure to stop by each stage to experience a collection of entertainment ranging from rock bands, theatrical groups, opera singers, and more!
COME ALIVE AT NIGHT (6PM-10PM)
GALLERY WALK — The vibrant Brooklyn art scene is shown in all its glory at the nightly gallery walk. Grab a map and take a stroll through the borough, visiting designated ArtSpots: art exhibits hosted at local galleries, retailers, and restaurants. Enjoy light refreshments, striking artwork, and good ambiance.  LIVE ENTERTAINMENT — The tempo slows down and the music continues through the night! A small selection of MusicSpots are also available, conveniently along the streets as patrons make their way through the Gallery Walk. Providing the perfect ambiance to the artist experience, be sure to stop and enjoy the music as you stroll from gallery to gallery! STUDENT SCHOLARSHIP SHOWCASE — Art students across Brooklyn have submitted some of their best work to the Brooklyn Art Festival’s Student Showcase! On display at the Haze Gallery (a featured ArtSpot) guests are invited to observe the art and submit a vote on which one piece of art impacted them the most. The artist who created the piece with the most votes at the end of the festival will be granted a small $2K scholarship to help support their artistic endeavors.  BUBBLY BOOZE — The festival becomes an open container entertainment zone at night, and guests 21 and older are invited to taste an array of bubbly specialty booze made special for the festival! Each ArtSpot will have a specialty cocktail available, while a small selection of the daytime’s food vendors will return for the night’s light installation (along with a newly available nighttime cocktail).  LIGHTS UP PERFORMANCE (9:30PM) — End your night with a synchronized light and music performance at Prospect Park! Light installations have been created and installed in the park, programmed to a musical arrangement that professional dancers have choreographed a routine to. Grab some food and something to drink, sit back, and watch as light, music, and dance all combine in dazzling collaboration!
OOC DETAILS BELOW!
OOC DETAILS.
IC Timeline: Canonically, the art festival occurs over the weekend, from May 10th — May 12th. OOC Timeline: Members will have between May 10th through May 17th to post their initial starters for the festival. After 5/17, no new starters are permitted, but members are free to continue their ongoing event threads until their natural conclusion. An announcement will be made on both days when the event has started and ended. Involvement: The Brooklyn Art Festival is organized by a nonprofit and run almost entirely by volunteers. All artists involved — asked to lead a Sketch 101 class, performing on a stage, featured in an exhibit, etc. — do so either voluntarily, or only for a small sum of money despite their professional status. As such, characters are welcome to both be guests of the event, or volunteers manning a booth, performing on a stage, hosting or featured in a gallery, or anything in between! Threads: Members are highly encouraged to engage in any art festival related threads during this time, and are free to continue non-event threads as well! Just please be sure to tag all event threads as bhqevent002 for differentiation purposes.
If you have any other questions about the event, please do not hesitate to reach out to the main!
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warmglowofsurvival · 1 year ago
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"Josh Dun from Twenty One Pilots turned to Haverstick Designs to develop his three-room studio in the basement of his home in Columbus, Ohio, lovingly named The Boom Boom Room. A full team effort was needed to pull this off, so we collaborated with Next Era Audio Technologies (NEAT), Griffey Remodeling, Simplified Acoustics and Josh's wife, Debby Ryan to make his dream studio come to life! The studio consists of a spacious Control Room featuring gear from Kemper, PMC, Rupert Neve Designs, SJC and custom stretch-fabric acoustical treatment with LED lighting built in. The Vocal Booth (which doubles as a gaming room) has a 3D fiber optic starfield ceiling. The signature space is Josh's Drum Room which features artwork from internationally acclaimed artist Dabs Myla printed on acoustically transparent fabric which hides the acoustical treatment. The artwork is a continuation of the mural that they painted in the first floor nook directly above the studio. This one-of-a-kind studio is perfectly tailored for a one-of-a-kind drummer!"
[studio tour]
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eishtmo · 1 year ago
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The Scholomance in Minecraft: Final Tour
The build is, for all intense and purposes, done. Now for the final tour.
Okay, let me be blunt, I can't post this here. That tour is 147 images long, not counting the one I'm reusing from the book. So I really insist if you want to see the whole thing, go visit the Imgur post. That said, I did figure out how to do something quite interesting, and I will be sharing it only here, along with some random thoughts and notes. So, who wants to see a map of the Scholomance in Minecraft?
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The program is called Mineways, and it lets you extract the data from any Minecraft world, and do all sorts of things, like build import it to 3d modeling software, 3d print it, or just generate some maps. We'll start at the top and work our way down.
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This view was almost standard for much of the build and still how I think of the school as a whole. I never removed much of the access stuff I used for building, so you'll see things like that inside the core throughout.
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So the school is roughly 120 blocks tall, which puts it at about 40 stories tall. Minus the library and graduation hall, that means climbing from the Senior dorms to the library is climbing about the equivalent of 27 stories. The seniors had to have one hell of a work out just to get lunch, let alone the gym runs. The only thing holding them back from being full on Olympic athletes is the fact that they were malnourished!
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I did some math at one point trying to figure out how many books the library could contain, and surprisingly they have figures for how many books fit in a cubic meter. My math (possibly wrong) came up with 116 million. Google claims there's only 156 million books total. Now this is possibly wrong (I may have messed up my math), but it's still crazy how big the library actually is. I still can't get over it honestly.
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Maleficaria Studies got me wondering something: Who made the mural? The only ones who would ever see the Graduation Hall and it's inhabitants would be graduating seniors, and I doubt many took the time to sketch the scene. And even then, how did it get back into the school? And then up on the walls in a way that could be torn down and turned into wire? More than that, what was the original purpose? When they planned for it to be for 800 male enclavers, did they need it to be what it became? Or was it just an auditorium/theater and at one point they had bands or were performing Shakespeare or something?
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Speaking of those early days, I think it's pretty clear there had to be some communication from outside the school to inside, if only to the artifice itself. After all, they had to have some way to tell the school to halve the room sizes so it could support more students.
BTW, while writing this, do you notice how there's a couple blanks spaces for the bathrooms along the bottom? Yeah, I missed two sets of bathrooms. I did go back and fill those in, I just didn't redo these maps.
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Speaking of bathrooms, I decided to make the interior restrooms unisex while the dorm ones were gendered. Why? My theory is that because the dorms were designed to be re done on a regular basis it wasn't hard to fix but the interior ones couldn't be so easily changed, so instead of separating by gender, they just left them unisex as they couldn't do anything else. So why no urinals? After all it was originally an all boys school. Mostly it was easier to build, but also because I really couldn't find a ratio between urinals and toilets, and only got annoyed me when the one reference I found said that for all male locations there should be more toilets/urinals total than one for all female or even mixed populations. That might explain a lot if that's considered the standard in the building industry.
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This image actually shows the grid and vent work in the alchemy labs as it's difficult to see when you're in the school. I really just wanted to point it out. I used this floor to figure out the numbering system for the rooms in the school. As shown here:
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I did make an effort to stick to this map, but I'm sure I messed it up somewhere.
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I have a theory on the construction of the school. We're told that the doors were meant to be the thing to get people to invest, in the larger project, but was it all in one go? I think maybe not. Sure the grad hall and gates came first, then they suggested maybe we could build another floor, and then another, and then why not just build the whole thing and before the enclaves knew what was happening they were building a world wonder. Feature creep at it's finest.
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The vent work in the Workshop is almost impossible to see from inside the school. I managed to find one spot, right over the power hammer for the final tour post and it's only barely visible. Here though, you can see the whole thing. It's the grey line that runs through it.
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The labyrinth isn't quite as wild as the images in the books displayed, in fact it's quite regular from this angle, but when you're inside, getting lost is probably the stupidly easiest thing that can happen. It was mostly intentional, of course, but I'm surprised how well it worked and how easily I got turned around.
I will also say I'm so happy with how the gym ultimately turned out. Oh it could be better, but the stark difference between it and the rest of the school is something I really wanted to make clear. Also if you look close to the edges of the gym and workshop, you can see the current and old shafts, I never did remove the old ones.
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The Grad Hall has the most leftover bits in the school. The multiple extra shafts, the remains of the lines for the levels of the landing, and square base of the whole thing. I would love to say I left it as an easter egg or something, but really it was one part laziness and one part really freaking dark down there. If I couldn't see it and know it's there, no one else can see it at all.
Of all the parts of the school, we know both a lot about the Graduation Hall, and almost nothing. It's shape is only hinted at, the general arrangement (entry doors on one side, exit on the other) is vague, and we really don't know where the shafts come in at all. My original build actually had the shafts going up toward the middle of the school, making the whole thing quite narrow indeed, but this felt much more likely to be true. This version feels more right, even if it still remains a bit too small. But only a bit.
And now a gif from the top to bottom. No it doesn't have every layer, but it has a lot of them.
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Well that's the end. Link to final file below. Please feel free to download and explore it, modify or just play inside. And if someone gets a server of this running let me know. Hell let me know whatever you do with it, I'm straight up curious.
And since there's a chance she's reading this, thank you for the wonderful series and hope my build came at least pretty close to what you imagined, even if was made in Minecraft.
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