blueskipper-photography · 1 year ago
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Escaping the Storm in Venice-Murano ©2023 blueskipper
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chuck-glisson · 3 months ago
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Did you know that Donald Trump Jr. & Kimberly Guilfoyle own a "Boat"?
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stone-cold-groove · 2 years ago
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Hunting for skiers.
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rink3 · 26 days ago
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More cat stuff!!! I don't think P.ai.nter likes them very much :( kinda continuation
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dietmimo · 4 months ago
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KDJ: You're welcome.
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livesunique · 8 months ago
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Madiz (originally named Triton)
Delivered in 1902 by Ailsa Shipbuilding in Troon, Scotland. Commissioned by James Coates Jnr, as a support vessel for his schooner, Madiz was designed by legendary naval architect George L. Watson,who established the very first yacht design studio office in the world.
The famous yacht designer was also behind several other prestigious classics like Britannia, the most successful racing yacht of all time, and the America's Cup challengers Thistle, Valkyrie, and Shamrock II.
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vintageadsmakemehappy · 9 months ago
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1975 Cadillac by General Motors
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buckhead1111 · 3 months ago
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buckhead1111
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a-thing-named-it · 8 months ago
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Will Graham stimboard
x | x | x x | x | x x | x | x
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fistfuloflightning · 3 months ago
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Imagine you get lost in the woods. You don’t know where your family has gone, but you haven’t seen them for days, maybe a week. It’s safe to assume they’re gone. You haven’t seen anyone around for a long time—sometimes you hear giants’ noises from further up in the woods, they’re always moving back and forth but never venture into the deeper forest where you are.
But then one day, you hear what sounds like your mother. The tone is off, the words garbled, but it’s close enough and the relief is overwhelming. You’re no longer alone.
You can hear the voice calling in response to your own cries, and in your desperation you claw your way up a bluff overgrown with weeds. Up toward the giants’ road.
It is not your mother.
You should feel surprised. You really should. But all you feel is relief. You don’t care that it’s a giant that bends down and reaches its massive hands around you, crooning in its strange words as it cradles you so so softly. You don’t really feel much at all, really.
The giant carries you along with it as it leaves the forest. The journey to its home is mostly a blur, as you curl up and sleep for what seems like the first time in days. And when you come to, the giant has set out food for you, and water, and is trying to wash your face with its massive digits. You aren’t all that frightened, as you’ve seen other giants from afar. And while some might be louder and more aggressive, this one speaks quietly and moves slowly. You let it wipe your face, too tired to do much more than stretch your limbs a little.
Somehow this is just the beginning of a new chapter in your life. The giant feeds you and cares for you, shares quiet companionship with you. Some might say the giant keeps you as a pet, but you know the truth. You are treasured, and that’s all that really matters.
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lila-rae · 3 months ago
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twoseparatecoursesmeet · 3 months ago
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The Des Moines River, 1968
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nev3rlaand · 1 month ago
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you guys should follow cranstoon on twitch dot tv and also sub. hashtag promoted hashtag umm. white guy idk
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stone-cold-groove · 2 years ago
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Where the flamingos roam.
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honourablejester · 7 months ago
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Some Nautical Magic Items (D&D 5e)
A random collection of salty artefacts for people to stumble across.
Trinkets
A plain, rusty sword hilt covered in barnacles, that sounds like the sea and whispers of salt and blood when touched.
A battered green glass fishing float, half filled with water, in which odd motes of greenish light bob and float, causing the bauble to emit a watery, green, dim radiance to a distance of 5ft.
A flute carved from whale bone that cannot be played, but sings a mournful whalesong by itself when held.
A 2-inch scrimshawed ivory plaque carved with a large seabird that absorbs any blood spilled upon its surface without staining.
Common Magic Items
SAILOR’S SALVATION (Wonderous Item). This leather waterskin has a chased silver mouthpiece. If filled with seawater, the waterskin converts it to clean, fresh drinking water after 1 minute. This transformation does not work on other liquids.
GRACEGIRDLE’S GUSTY MOTIVATOR (Wonderous Item). The product of gnome wizardry, this marvellous item appears to be a roughly 1ft diameter conch shell, beautifully carved, and mounted on a swivel attached to a pair of metal vices that would allow it to be fastened to the hull of a rowboat. If affixed to the rear of a small rowing vessel, the gusty motivator provides power to the boat equivalent to a sail, allowing the rowboat to move at a speed of 2 miles per hour without all that strenuous rowing nonsense. The boat can also be steered by adjusting the motivator on its swivel.
SAILMAKER’S NEEDLE (Wonderous Item). This heavy sailmaker’s needle, designed for moving through canvas, is enchanted to greatly speed repairs. As an action, the bearer can touch the needle to a piece of damaged cloth or sail and speak a command word, whereupon the needle with fly into the air and beginning repairing the material at a speed of 2ft per minute until it either runs out of material or the command word is spoken again. The needle produces its own thread to do this. It is not advised to use the sailmaker’s needle to repair clothes unless one is satisfied to have them stitched with sail thread.
Uncommon Magic Items
SCINTILLANT NET (Weapon (Net), Requires Attunement). Woven of strange, faintly glowing seaweed, this net does not restrain its target, but rather binds itself to them on a successful hit. The target must make a DC 14 Strength saving throw. On a successful save, the net deals an extra 1d4 poison damage and falls away, returning to your hand. On a failed save, the net binds itself to the target and sinks into their hide for 1 minute. The target may repeat the save at the start of each of their turns, the net falling away and returning to your hand on a success. While bound in this way, the target’s speed is reduced by 10ft, and their form is outlined in bluish-green luminescence, granting advantage to all attacks against them, and rendering them unable to benefit from invisibility.
Rare Magic Items
REACHER (Weapon (Pike), Requires Attunement). This heavy boarding pike has a beautiful bronze finish protecting its iron head, and is carved with images of grasping tentacles along its wooden haft. You gain a +1 bonus to attack and damage rolls made with this magic weapon. On a successful hit with this weapon against a large or smaller enemy, the wielder can use a bonus action to attempt to pull the enemy forward off their feet with the hook. The enemy must make a Strength saving throw (DC equal to 8 plus your proficiency plus your strength modifier) and is knocked prone on a failed save. In addition, this weapon has 3 charges which replenish every day at dawn. The wielder can expend a charge as a bonus action to teleport to an unoccupied location that they can see within 40ft of them.
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bearhound · 23 days ago
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my cat soup is such an ipad baby shes obsessed with my phone
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