#morality in computer games
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The Ethics of Empathic Powers in LiS:TC
One of the big selling points for Life is Strange: True Colors was that Max CaulfieldAlex Chen's magical powers would be empathy - more specifically a combination of Object Reading (through the strength of emotions felt concerning those objects), Emotional Intelligence (being able to manage your own emotions and understand the emotions of people around you), and Emotional Manipulation. Of these, the most questionable would be Emotional Manipulation, and it's an ability that Alex uses several times... with two significant events where that ability ends up with significant repercussions.
The two moments include a moment when Charlotte is feeling intense anger at her son, whose actions indirectly led to the death of her fiancé Gabe (Alex's brother), where Alex can... take in Charlotte's anger, and in the fear being felt by Officer Pike (where Alex again can take in the fear and help Pike overcome his paranoia and fear of the mining corporation Typhon).
Interestingly enough, this was an area where I disagreed with my spouse, as they chose not to manipulate Charlotte but did take in Officer Pike's fear. My reasoning was that if it is unethical to take in Charlotte's anger, then would it not be unethical to do the same for Officer Pike? What's more, Alex was in the wrong. She had stolen property from a Typhon employee and recruited someone to break the encryption on it to get evidence of potential wrong-doing by Typhon. Legally, the evidence is not admissible in a court of law as it was stolen and not a whistleblowing event from an employee.
(The smart thing to do in this case would have been to copy the data and then return the flash drive as "found when I was cleaning up" as it would lessen suspicion, and then deliver the evidence to a news organization as they are not a court of law.)
Here's the thing. Is it ethical to use emotional manipulation/control on a person to save your life? I would say yes. But is this to save Alex's life? No. Alex is threatened with arrest (and rightfully so), though the value of the flash drive is minimal. It would be a misdemeanor at best. The evidence on the flash drive is embarrassing and reveals that the company was covering up malfeasance but the financial value of the stolen property is... most likely under $100. What's more, if news organizations learned that Typhon had had arrested the sister of a man who died because of mining activity Typhon was involved in, especially given that it would be easy to access satellite phone records that reveal that Gabe did in fact call Typhon? It would most likely result in an investigation that causes Typhon a lot of trouble. Typhon was just trying to scare Alex. And it works.
So it's unethical to use Alex's abilities to influence Officer Pike. Using her Emotional Intelligence aspect of empathy to learn more about his fears of Typhon are allowable (if borderline questionable) as anyone with sufficient emotional intelligence would be able to determine this sort of thing just by reading body language and the like. (A lot of empathy is subconscious emotional intelligence rather than anything psychic, and people can unfortunately allow that psychological perception of a person to influence their own emotions - which makes me suspect emotional intelligence has two separate elements which are not necessarily equal - someone may have control over their own emotions and yet not be able to easily understand the emotions of those around them... and vise versa.)
One of the nice things about TC is that we actually see repercussions for Alex unethically using her empathic abilities - she flies into a rage if she chose to take in Charlotte's anger, and Charlotte refuses to side with her against Typhon because it doesn't matter to her now, and she suffers a bout of intense paranoia and fear if she takes in Pike's fear and likewise, Pike starts acting in a... unprofessional manner during the final confrontation with Diane and Jeb.
This is also one of the nice things about True Colors over the original Life is Strange... that we see actual ethical issues in play here. With Max and the Rewind, there is little actual ethical issues in play here over her use of her abilities. Even the ending choice is not a matter of a "Good End" and a "Evil End" (no matter what certain folk working for Deck Nine might claim) as we never had any evidence that the Rewind caused the Storm and the person who does accuse Max of causing the Storm also thought the Storm was a Category 6 Storm (which doesn't exist) (and he was also a 16 year old boy whose knowledge base came from watching movies - and his choice of movies that he enjoyed were... questionable.) The second Life is Strange game did start wandering down the road of ethics, but this was more building on what was more important: family or following the law (even when the law was unjust).
#ethics in computer games#morality in computer games#life is strange: true colors#alex chen#empathy#emotional intelligence
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Okay. Now let's take this two steps further.
The very first thing in the game... is the Storm. Max wakes getting drenched and moves toward the lighthouse and sees the Storm... and dies. At that point she wakes up and is in the classroom. And for all the time travel, it's not until the end of the first day/chapter of the game that we learn the Storm is going to destroy Arcadia Bay in five days. In short, we see the Storm at the start of the chapter and at the end of the chapter we learn when and where the Storm hits. The Storm exists before Max has time travel abilities.
So then, the Storm is a predetermined point. It is going to happen. And the one major difference is that Max has time travel abilities and is thus able to avoid her fate of dying in the Storm. So then... Max gains time travel in order to avoid dying in the Storm. It's a most selfish reason to have an ability... and she promptly uses it to save the life of a stranger - and she had no idea that Chloe was the stranger she was saving, all she wanted to do was save that strange girl's life.
Now here's point two and where it gets even stranger. Because yes, you can say that this is a Trolley Car Problem but I'll state it's also very much another trope: Appease the Volcano God. Essentially, a human sacrifice is needed to keep an angry god from destroying things. And you are left to wonder: is it ethical to appease an angry god by murdering a life? Is it ethical to allow someone to kill themselves to appease that god (as in the film Birds of Paradise)?
What's more, is it works. Chloe dies and the angry god is appeased and even throws Nathan into jail for three years and throws Jefferson in jail for a short period of time though given Nathan gets out in three years on appeal, I'm willing to bet Jefferson does as well. But is it the ethical thing to murder someone to appease God? Because I know that Chloe at the start of Life is Strange would laugh in Max's face if she told her "your older self sent me to convince you to let Nathan kill you to save everyone in the town."
So it's not even a willing sacrifice. Older Chloe is murdering her younger self and relying on her best friend to do the deed. And in doing so she ruins Max's life. (Alternatively she stays with Max in the Save Chloe timeline and they find happiness together.)
Was it ethical for Abraham to just put a knife to his son's chest and plan on murdering him (and when God said "dude, I was drunk and joking, don't do it!" he ends up lopping off the tip of his son's dick instead and starts the whole partial-castration practice of circumcision, how wonderful)? No. It wasn't. And it sure as hell ain't ethical to take a leap of faith and murder Chloe hoping it saves a town full of people without even having a clue if it would work.
Bae is the good ending, actually
I would argue that not only is Bae the good and moral ending, Bay is the evil, immoral and - dare I say - selfish ending.
Let’s start by stating the obvious - the ending choice of Season 1 is a form of trolley problem.
A trolley problem is a type of thought experiment which presents you with a moral problem. The basic parameters are as follows: You find yourself near railroad tracks. There is a main track and a side track. There is a trolley coming down the main track. There are people both on the main track and on the side track. The people standing on the track the trolley is travelling down are in mortal danger. You can’t stop the trolley, or remove people from the track. The only thing you can do is to pull the lever and direct the trolley to the side track, thereby sparing people on the main track, but killing those on the side track.
Obviously, in the scenario we are analysing, the trolley is the approaching storm, the town of Arcadia Bay and all its denizens are located on the main track, Chloe finds herself on the side track and Max can pull the lever to divert the deadly danger from Arcadia Bay towards Chloe by using the photograph to erase the events of the week.
Since the last choice of Season 1 is a trolley problem, I think the moral solution is the same as with all other trolley problems – do nothing and let things happen. Let me explain.
Often, when presented with a trolley problem, people instinctively adopt a utilitarian approach. Utilitarianism is an ethical system which favours actions that decrease the amount of suffering in the world.
If there are two people on the main track and only one person on the side track, the utilitarian solution would be to pull the lever, because two deaths would cause more suffering in the world than one.
If there’s a young person on the main track and an old person on the side track, the utilitarian solution would be to pull the lever, because the young person hasn’t had the chance to live out their life to the fullest yet, so their death would cause more suffering.
If there is a person with a big family on the main track and a lonely person on the side track, the utilitarian solution is once again to pull the lever, because the death of someone who would be missed by many would cause more suffering than the death of someone who wouldn’t be missed by anyone.
I imagine that most people would be instinctively willing to agree with the first solution. Saving two people instead of one person? That makes sense. But I think (or at least hope) that most people would disagree with the next two examples, of the old person and of the lonely person. Who are we to judge who is more “worthy” of life and whose death would cause more suffering? But realize this - when you consider the quantity of lives at stake, your thought process is exactly the same as when you consider their quality.
If you choose to pull the lever in a trolley problem, you have usurped for yourself the right to judge who is more worthy of life. You have usurped for yourself the right to kill the people on the side track. Even if it’s an entire town on the main track and only one person on the side track. When you pull the lever and direct the trolley to the side track, you kill that one person. The fact that you saved the people on the main track doesn't erase that. Ends do not justify the means.
From my point of view, the moral answer to any trolley problem is to do nothing, because no matter how insignificant the life of the person on the side track may seem, nobody has the right to judge them unworthy of life.
A purely utilitarian approach to a trolley problem fails to take into account the substantive difference between letting things happen and actively causing someone’s death.
The final choice is made not on Monday, but on Friday. On Friday, Chloe is no longer in danger. Max can redirect the mortal danger from the town to Chloe, but it requires her action. On Friday, the "natural" course of events which doesn't require any input from Max is for the storm to level the town. If you sacrifice Chloe on Friday, you're killing her. You're pushing her back onto the barrel of Nathan's gun. But if Max sacrifices the town, she's only letting things that have been in motion since Monday proceed. She lets them proceed, because to stop the storm, she would have to kill someone. Max simply refuses to pay such a high price.
Having established the sheer immorality of sacrificing someone "for the greater good", let's move on to the selfish part. If Max sacrifices Chloe, that means she values her guilty conscience more than Chloe's life. That she doesn't want to live with guilt more than she wants to live with Chloe. Notice that when the storm comes, Chloe says it all happens for a reason and it couldn't be any other way. Only when she sees how distraught Max is, she does a 180 and offers her sacrifice. Her offer is mainly motivated by the desire to save Max from her guilt. The selfish thing would be to accept Chloe's sacrifice.
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oh boy i wish i felt confident in the fact that i have a future!!!!!!
#in the INDUSTRY. NOT IN GENERAL#it’s so hard to feel like i belong here. in an industry predominately dominated by cis white men#with a backbone in math and computer science. which I’ve always been bad at#and I know I can improve in theory. i just also know it would take a long time#and if my own fucking school can’t give me a safe space to learn necessary skills at a good pace#to the point that I have to swap majors because of how poorly I knew I would perform going forward#i don’t know. it just feels like more proof that other people don’t think I belong here#not to mention the entire greater industry is crashing and burning around us as we speak#but all of our teachers are AAA focused. because that’s where they all come from#they didn’t study game design to become teachers they were just hired after being game designers#so our school is foundationally built on a pipeline that drops students directly into a flaming garbage can#and they’re expecting morale to be high??? I’ll kill you??
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prayer circle that I receive some sort of copy of pkmn su/mo from my family in 8 days so that i can run around alola and see my beloved 🙏🙏🙏
#he will be far too pale and scrawny but i will love him nonetheless#genuinely i do not much care about the other gifts on my wishlist fsdjkl i simply want that game so badly#i can wait until xmas for a new frying pan. i simply yearn to run around alola without having to learn how emulators works#<- says the guy who knows how to pirate things JFDSKL you'd think i'd have no issue learning a new form of it but. augh.#i'm not morally opposed to it at all dsfjkl i love that ppl can do it. i just hit some sort of motivation blockage when i try to learn it#dandy.cmd#(btw if any mutuals ever want a movie or show or computer program lmk and i will try to find it download it and pass it along to you :3)#(i've paid money for a good vpn LOL i get stuff for my friends often so that i can get the most bang for my buck w the money i've spent)
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acv hate on my dash and i can't even be mad about it because they make some good points 😶
#like yes it was extremely fucking weird to have us play as a viking with all the violence that entails#while conveniently sidestepping any real consequences for that violence or contending with the results of that violence#because you're too afraid that lingering on it for too long might make your protag look bad#it's like they suddenly decided that their audience is too stupid to deal with moral ambiguity. in the moral ambiguity franchise.#this is once again drifting towards my forever argument that making these games rpgs was a mistake#or rather making these games *half-assed* rpgs was a mistake#and weakens the narrative bc there's never any meaningful follow through for any decisions#including some of the decisions that we the player don't even get to make ourselves#like i think having a set narrative would eliminate a lot of the problems with this game's writing#because they clearly weren't willing to take the rpg elements all the way#also just... make it smaller. there's too many arcs and too many diversions from the main narrative#which while a lot of them admittedly have some fun character moments they probably should not have been required to advance the main story#and with no mission replay or ng+ it's just so prohibitive to replay unless you're like me (deeply mentally ill and in love with eivor)#the point being that dissonance has always bugged me about this game. i could fix her i could fix her i could fix her#anyway. hi i'm gonna go do that ask game now ajdgjhdsf#the nerve pain last night was making it difficult to be on the computer. tbh it also is right now but we soldier on 🫠#ky posts text#ac.txt
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Do I aim for an eviler Durge run for my third playthrough or do I try to resist it…………. I’m conflicted
#bg3#ya girl succeeded in world domination already but idk#I wanna recruit Minthara this time but killing the Grove to do it is the biggest moral dilemma I face in this game#or alternatively should I replay Hogwarts Legacy#I’ve been wanting to try it out with the updated computer so I could be persuaded to go in either direction#a.txt
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Got GameCube Online on the Switch 2 early (this took nearly an hour and there’s still kinks I need to work out LMAO)

#on the one hand I fully agree emulation is a moral good. but also man I’m glad Switch Online makes it easier to play games lol#I have a case of stupid so this took forever to figure out how everything works. and it took an hour ON TOp of the times I tried and-#gave up for the time being because it frustrated me lol. love emulation. got this console with emulation being one of the big reasons#but MAN it’s difficult lol. very worth it but god I hate computers sometimes 💀#bc rambles
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might do something phenomenally ill-advised
#nothing serious but when the newest entry in the current hyperfixation#is dangling $60 out of my reach as though i am the modern tantalus#i begin to wonder if now is an appropriate time to resort to Other 🏴☠️ Methods 🏴☠️#to be clear im not morally against it but idk how well my computer will enjoy another “please use a ssd please i beg of you” game
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With DND 5e being set up to cause DM burnout, can you give examples of tabletop systems that facilitate easy DMing? I love running a tabletop game but don't have the time to deal with 5e or homebrew anymore.
(With reference to this post here.)
This is an area where you're going to get a lot of bad advice, because there's no such thing as a tabletop RPG that's "easy to GM" in the abstract. Some systems make greater or lesser demands of the GM's time and skill, but the reason that Dungeons & Dragons has a massive GM burnout problem is a bit more subtle than that – indeed, D&D's GM burnout problem is considerably worse than that of many games whose procedures of play place much greater demands on the GM!
It boils down to the fact that games are opinionated. Even a very simple set of rules contains a vast number of baked-in assumptions about how the game ought to be played; in the case of tabletop RPGs, those baked-in assumptions include assumptions about what kinds of stories the game ought to be used to tell. The players of any given group, of course, also have assumptions – some explicit, many unexamined – about how the game's story ought to go. It's rare that these two sets of assumptions will perfectly agree.
Fortunately, perfect agreement isn't necessary, because tabletop RPGs aren't computer games, and it's always possible to tweak the outputs of the rules on the fly to better suit the desired narrative experience. In conventional one-GM-many-players games like D&D, this responsibility for monitoring and adjusting the outputs of the rules so that they're compatible with the narrative space the group wishes to explore falls principally on the GM.
Now, here's where the trouble starts: the larger the disconnect between the story the rules want to produce and the narrative space the group wants to explore, the more work the GM in a conventional one-GM-many-players context needs to do in order to close that gap. If the disconnect is large enough, the GM ends up spending practically all of their time babysitting the outputs of the rules, at the expense of literally every other facet of their responsibilities.
(Conversely, if that gap is large and isn't successfully closed, you can end up with a situation where engaging with the rules and engaging with the narrative become mutually exclusive activities. This is where we get daft ideas like "combat" and "roleplaying" being opposites – which is nonsense, of course, but it's persuasive nonsense if you've never experienced a game where the rules agree with you about what kind of story you should be telling.)
And here's where the problem with Dungeons & Dragons in particular arises. The rules of D&D aren't especially more opinionated than those of your average tabletop RPG; however, the game has developed a culture of play that's allergic to actually acknowledging this. There are several legs to this, including:
a text which makes claims about the game's supported modes of play that are far broader than what the rules in fact support;
a body of received wisdom about GMing best practices which consists mostly of advice on how to close the gap between the rules' assumptions and the players' expectations (but refuses to admit that this is what it's doing);
a player culture which has become increasingly hostile to players learning or knowing the rules, and positions any expectation that players should learn the rules as a form of "gatekeeping"; and
a propensity to treat a very high level of GMing skill as an entry-level expectation.
Taken together, all this produces a situation where, when the rules and the group disagree about how the game's story ought to go, the players don't experience it as a problem with the rules: they experience it as a problem with the GM. A lot of GMs even buy into this perception themselves, which is how you end up with GM advice forums overflowing with people telling novice GMs that they're morally bad people for being unprepared to tackle very advanced GMing challenges right from the jump.
(At this point, one may wonder: why on Earth would a game develop this sort of culture of play in the first place? Who benefits? Well, what we're looking at in practice is a culture of play which treats novice and casual GMs as a disposal resource whose purpose is to maximise the number of people playing Dungeons & Dragons. Follow the money!)
So, after all of that, the short answer is that there isn't a specific magic-bullet solution to avoiding D&D's GM burnout problem – or, at least, not one that operates at the level of the rules, because there's no particular thing that D&D as a system is doing "wrong" that produces this outcome; the problem operates almost entirely at the play culture level.
In practice, two things need to happen:
Placing a greater expectation on the players to learn and understand the game's rules; and
Selecting a system where the gap between the story the rules want to produce and the narrative space the group wants to explore is small.
It's that second one that's the real trick. In order to minimise that gap, we need to know what kind of narrative space your group wants to explore, and that might not be something you have a good answer to if you don't have good lines of communication with your players.
(As an aside, there's a good chance that we're going to see dipsticks cropping up in the notes insisting that their favourite system short-circuits this problem by being perfectly universal and having no baked-in narrative assumptions. These people are lying to you, and lending credence to the idea that there's any such thing as a universal RPG is a big part of how we got into this mess in the first place!)
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Dr. Curtis Conners aka The Lizard (Earth-1048) from Marvel's Spider-Man 2 shares a voice actor with Reed from Goodbye Volcano High.
Voiced by Mark Whitten

(Requested by @werewolf-cuddles)
#same voice actor#voice acting#marvel's spider-man ps4#marvel's spider-man miles morales#marvel's spider-man 2 ps5#goodbye volcano high#marvel comics#playstation#sony computer entertainment#insomniac games#ko_op#🇺🇸
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bf!wonwoo thoughts
genre: fluff, suggestive
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bf!wonwoo who thinks everything is better if he does it with you. playing games on his computer? wordlessly hands you a controller so you can play with him. reading a book? it’s much more enjoyable if you’re resting your head on his shoulder while he turns the pages for you. wonwoo who always has your favourite mug ready when he pours himself a cup of coffee. he refuses to leave bed in the morning if you’re still asleep, only willing to start his day when you start yours. he’ll trace patterns into the skin of your arm or run a finger along the curve of your cheek while you sleep, smiling sheepishly if your eyes blink open. wonwoo who says shopping for groceries is 100%, definitely, always a two person job. doesn’t matter if it’s only to pick up a carton of milk, he’s coming with you. says it’s for ‘moral support’ (he would superglue himself to you if he could).
bf!wonwoo who is so subtly flirty it drives you crazy. eye contact with frequent glances at your lips. sly smiles and once overs, then twice overs, when you try on a new dress. a hand darting out to wipe pasta sauce off the corner of your mouth. two hands wrapping a scarf securely around your neck. wonwoo who takes every opportunity to dote on you. in private or in public. slides your joint hands into his coat pocket as you walk together. opens his coat and pulls you flush against him when you’re not warm enough for his satisfaction. picks fluff out of your hair like it’s second nature. wonwoo who notes the way your cheeks flush pink and laughs, placing a kiss to your nose. wonwoo who follows up with a kiss to your lips when your ears bloom the same shade as your cheeks. “why so shy?” he whispers. but he knows.
bf!wonwoo who thinks the sound of your laughter is the prettiest he’s ever heard. so he does everything that he can to hear it. cheesy pick up lines when you fuss over the stove with him in the morning. stupid dad jokes that make you chuckle with a roll of your eyes. his eyes trained on you as a comedy film plays on tv, praying he catches your soft laughs at the scripted jokes. wonwoo who won’t hesitate to coax them out of you if he has to. soft pokes at your stomach, victorious when you splutter out a laugh. fingers tickling the soles of your feet as they rest on his lap, pulling whiny giggles from your throat. wonwoo who has a deep frown on his features when he sees your face wet with tears and your eyes bloodshot. wipes at your cheeks and places soft kisses to your hair, warm and soothing. relieved when you give him a watery smile. makes a mental note to never let you nip to the corner store alone, even if you relentlessly insist.
bf!wonwoo who gets a little jealous even if he pretends not to. wonwoo who simmers a little when you smile sweetly at the old friend you bump into in the frozen foods aisle. wonwoo who can’t help but let out a gruff sigh when you tell him how that friend had a penchant for cracking the silliest jokes. he mumbles under his breath when you question the change in his demeanour, getting sulkier the longer it takes for you to catch on. and when you do? the shy smirk you give him makes him short circuit. wonwoo who is quick to press his lips against yours the second the door closes behind you. wonwoo who mutters things like ‘mine’, ‘my baby’ and ‘no one but me’ into the crook of your neck. wonwoo who grins smugly when you nod feverishly, pressed against the door. wonwoo who peppers your skin with kisses, returning your need for him tenfold.
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written with @waldau in mind! since wonwoo is ur ult <3 thank u for reading and enjoying my work, ur reblogs make my day!!
#seventeen fluff#wonwoo fluff#jeon wonwoo#jeon wonwoo fluff#wonwoo#seventeen#seventeen imagines#seventeen smut#seventeen x reader#seventeen scenarios#seventeen drabbles#seventeen fic#seventeen wonwoo#wonwoo imagines#wonwoo smut#wonwoo x reader#wonwoo fic#wonwoo drabble#wonwoo scenarios#jeon wonwoo smut#jeon wonwoo x reader#svt fluff#svt smut#svt imagines#svt scenarios#svt x reader#svt drabbles#svt fic#wonwoo au#boorines
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A profoundly stupid case about video game cheating could transform adblocking into a copyright infringement

I'm coming to DEFCON! On Aug 9, I'm emceeing the EFF POKER TOURNAMENT (noon at the Horseshoe Poker Room), and appearing on the BRICKED AND ABANDONED panel (5PM, LVCC - L1 - HW1–11–01). On Aug 10, I'm giving a keynote called "DISENSHITTIFY OR DIE! How hackers can seize the means of computation and build a new, good internet that is hardened against our asshole bosses' insatiable horniness for enshittification" (noon, LVCC - L1 - HW1–11–01).
Here's a weird consequence of our societal shift from capitalism (where riches come from profits) to feudalism (where riches come from rents): increasingly, your rights to your actual property (the physical stuff you own) are trumped by corporations' metaphorical "intellectual property" claims.
That's a lot to unpack! Let's start with a quick primer on profits and rents. Capitalists invest money in buying equipment, then they pay workers wages to use that equipment to produce goods and services. Profit is the sum a capitalist takes home from this arrangement: money made from paying workers to do productive things.
Now, rents: "rent" is the money a rentier makes by owning a "factor of production": something the capitalist needs in order to make profits. Capitalists risk their capital to get profits, but rents are heavily insulated from risk.
For example: a coffee shop owner buys espresso machines, hires baristas, and rents a storefront. If they do well, the landlord can raise their rent, denying them profits and increasing rents. But! If a great new cafe opens across the street and the coffee shop owner goes broke, the landlord is in great shape, because they now have a vacant storefront they can rent, and they can charge extra for a prime location across the street from the hottest new coffee shop in town.
The "moral philosophers" that today's self-described capitalists claim to worship – Adam Smith, David Ricardo – hated rents. For them, profits were the moral way to get rich, because when capitalists chase profits, they necessarily chase the production of things that people want.
When rentiers chase rents, they do so at the expense of profits. Every dollar a capitalist pays in rent – licenses for IP, rent for a building, etc – is a dollar that can't be extracted in profit, and then reinvested in the production of more goods and services that society desires.
The "free markets" of Adam Smith weren't free from regulation, they were free from rents.
The moral philosophers' hatred of rents was really a hatred of feudalism. The industrial revolution wasn't merely (or even primarily) the triumph of new machines: rather, it was the triumph of profits over rent. For the industrial revolution to succeed, the feudal arrangement had to end. Capitalism is incompatible with hereditary lords receiving guaranteed rents from hereditary serfs who are legally obliged to work for them. Capitalism triumphed over feudalism when the serfs were turned off of the land (becoming the "free labor" who went to work in the textile mills) and the land itself was given over to sheep grazing (providing the wool for those same mills).
But that doesn't mean that the industrial revolution invented profits. Profits were to be found in feudal societies, wherever a wealthy person increased their wealth by investing in machines and hiring workers to use them. The thing that made feudalism feudal was how conflicts between rents and profits cashed out. For so long as the legal system elevated the claims of rentiers over the claims of capitalists, the society was feudal. Once the legal system gave priority to profit over rent, it became capitalist.
Capitalists hate capitalism. The engine of capitalism is insecurity. The successful capitalist is like the fastest gun in the old west: there's always a young gun out there looking to "disrupt" their fortune with a new invention, product, or organizational strategy that "creatively destroys" the successful businesses of the day and replaces them with new ones:
https://locusmag.com/2024/03/cory-doctorow-capitalists-hate-capitalism/
That's a hard way to live, with your every success serving as a blinking KICK ME sign visible to every ambitious person in the world. Precarity makes people miserable and nuts:
https://pluralistic.net/2024/04/19/make-them-afraid/#fear-is-their-mind-killer
So capitalists universally aspire to become rentiers and investors seek out companies that have a plan to extract rent. This is why Warren Buffett is so priapatic for companies with "moats and walls" – legal privileges and market structures that protect the business from competition and disruption:
https://finance.yahoo.com/news/warren-buffett-explains-moat-principle-164442359.html
Feudal rents were mostly derived from land, but even in the feudal era, the king was known to reward loyal lickspittles with rents over ideas. The "patents royal" were the legally protected right to decide who could make or do certain things: for example, you might have a patent royal over the production of silver ribbon, and anyone who wanted to make a silver ribbon would have to pay for your permission. If you chose to grant that permission exclusively to one manufacturer, then no one else could make it, and you could charge a license fee to the manufacturer that accounted for nearly all their profit.
Today, rentiers are also interested in land. Bill Gates is the country's number one landowner, and in many towns, private equity landlords are snappinig up every single family home that hits the market and converting it to a badly maintained slum:
https://pluralistic.net/2024/05/22/koteswar-jay-gajavelli/#if-you-ever-go-to-houston
But the 21st Century's defining source of rent is "IP" – a controversial term that I use here to mean, "Any law or policy that allows a company to exert legal control over its competitors, critics and customers":
https://locusmag.com/2020/09/cory-doctorow-ip/
IP is in irreconcilable conflict with real property rights. Think of HP selling you a printer and wanting to decide which ink you use, or John Deere selling you a tractor and wanting to tell you who can fix it. Or, for that matter, Apple selling you a phone and dictating which software you are allowed to install on it.
Think of Unity, a company that makes tools for video-game makers, demanding a royalty from every game that is eventually sold, calling this "shared success":
https://pluralistic.net/2023/10/03/not-feeling-lucky/#fundamental-laws-of-economics
Every time one of these conflicts ends with IP's triumph over real property rights, that is a notch in favor of calling the world we live in now "technofeudalist" rather than "technocapitalist":
https://pluralistic.net/2023/09/28/cloudalists/#cloud-capital
Once you start to think of "IP" as "laws that let me control how other people use their real property," a lot of the seemingly incoherent fights over IP snap into place. This also goes a long way to explaining how otherwise sensible people can agree on expansions of IP to achieve some short-term goal, irrespective of the spillover harms from such a move. Hard cases make bad law, and hard IP cases make terrible law.
Five years ago, some anti-fascist counterdemonstrators hit on the clever idea of blaring top 40 music during neo-Nazi marches, on the theory that this would prevent Nazis from uploading videos of their marches to Youtube and other platforms, whose filters would block any footage that included copyrighted music:
https://memex.craphound.com/2019/07/23/clever-hack-that-will-end-badly-playing-copyrighted-music-during-nazis-rallies-so-they-cant-be-posted-to-youtube/
Thankfully, this didn't work, but not for lack of trying. And it might still work, if calls for beefing up video copyright filters are heeded. Cops all over the place are already blaring Taylor Swift songs and Disney tunes to prevent their interactions with the public from being uploaded:
https://pluralistic.net/2022/04/07/moral-hazard-of-filternets/#dmas
The same thinking that causes progressives to recklessly argue in favor of upload filters also causes them to demand that web scraping be treated as a copyright crime. They think they're creating a world where AI companies can't rip off their creation to train a model; they're actually creating a world where the Internet Archive can't capture JD Vance's embarrassing old podcast appearances or newspaper editorial boards' advocacy for positions they now recant:
https://pluralistic.net/2023/09/17/how-to-think-about-scraping/
It's not that Nazi marches are good, or that scraping can't be bad – it's just that advocating for the use of IP to address either is a cure that's not just worse than the disease – it's also not a cure.
A problem can be real, and still not be solvable with IP. I have enormous sympathy for gamers who rail against cheaters who use aftermarket hacks to improve their aim, see through buildings, or command other unfair advantages.
If you want to tell a stranger how they must configure their PC or console, IP ("any law that lets you control your competitors, critics or customers") is an obvious answer. But – as with other attempts to solve real problems with IP – this is a cure that is both worse than the disease, and also not a cure after all.
Back in 2002, Blizzard sued some hobbyists over a program called "bnetd." Bnetd was a program that provided a game-server you could connect to with the Blizzard games that you'd bought. It was created as an alternative to Battlenet, Blizzard's notoriously unreliable game-server software that left gamers frustrated and furious due to frequent outages:
https://www.eff.org/cases/blizzard-v-bnetd
To the public, Blizzard made several arguments against bnetd. They claimed that it encouraged piracy, because – unlike the official Battlenet servers – it didn't check whether the copies of Blizzard software that connected to it had a valid license key. Gamers didn't really care about that, but they did respond to another argument: that bnetd lacked the anti-cheat checking of Battlenet.
But that wasn't what Blizzard took to the court: in court, they argued that the hobbyists who made bnetd violated copyright law. Specifically, Section 1201 of the Digital Millennium Copyright Act, which bans "circumvention of access controls to copyrighted works." Basically, Blizzard argued that bnetd's authors violated the law because they used debuggers to examine the software they'd paid for, while it ran on their own computers, to figure out how to make a game server of their own.
Blizzard didn't sue bnetd's authors for pirating Blizzard software (they didn't – they'd paid for their copies). They didn't sue them for abetting other gamers' piracy. They certainly didn't sue them for making a cheat-friendly game-server.
Blizzard sued them for analyzing software they'd paid for, while it was running on their own computers.
Imagine if Walmart – one of the biggest book-retailers in America – had a policy that said that you could only shelve the books you bought at Walmart on shelves that you also bought at Walmart. Now imagine that Walmart successfully argued that measuring the books you bought from them and using those measurements to create your own compatible book-case violated their IP rights!
This is an outrageous triumph of IP rights over real property rights, and yet gamers vocally backed Blizzard in the early noughts, because gamers hate cheaters and because IP law is (correctly) understood as "the law that lets a company tell you how you can use your own real, physical property." Hard cases make bad law, hard IP cases make batshit law.
It's more than 20 years since bnetd, and cheating continues to serve as a Trojan horse to smuggle in batshit new IP laws. In Germany, Sony is suing the cheat-device maker Datel:
https://torrentfreak.com/sonys-ancient-lawsuit-vs-cheat-device-heads-in-right-direction-sonys-defeat-240705/
Sony argues that the Datel device – which rewrites the contents of a player's device's RAM, at the direction of that player – infringes copyright. Sony claims that the values that its programs write to your device's RAM chips are copyrighted works that it has created, and that altering that copyrighted work makes an unauthorized derivative work, which infringes its copyright.
Yes, this is batshit, and thankfully, Sony has been thwarted in court to date, but it is steaming ahead to the EU's highest court. If it succeeds, then it will open up every tool that modifies your computer at your direction to this kind of claim.
How bad can it be? Well, get this: the German publishing giant Axel Springer (owned by a monomaniacal Trumpist and Israel hardliner who has ordered journalists in his US news outlets to go easy on both) is suing Eyeo, makers of Adblock Plus, on the grounds that changing HTML to block an ad creates a "derivative work" of Axel Springer's web-pages:
https://torrentfreak.com/ad-blocking-infringes-copyright-ancient-sony-cheat-lawsuit-may-prove-pivotal-240729/
Axel Springer's filings cite the Sony/Datel case, using it to argue that their IP rights trump your property rights, and that you can only configure your web-browser, running on your computer, which you own, in ways that it approves of.
Axel Springer's war on browsers is a particularly pernicious maneuver, because browsers are the best example we have of internet software that serves as a "user agent." "User agent" is an old-timey engineering synonym for "browser" that reflects the browser's role: to go out onto the web on your behalf and bring back things for you, which it displays in the way you prefer:
https://pluralistic.net/2024/05/07/treacherous-computing/#rewilding-the-internet
Want to block flickering GIFs to forestall photosensitive epileptic servers? Ask your user agent to find and delete them. Want to shift colors into a gamut that accounts for your color-blindness? Ask your user-agent:
https://dankaminsky.com/2010/12/15/dankam/
Want to goose the font size and contrast so you can read the sadistic grey-on-white type that young designers use in the mistaken belief that black-on-white type is "hard on the eyes"? That's what Reader Mode is for:
https://frankgroeneveld.nl/2021/08/24/most-underused-browser-feature/
The foundation of any good digital relationship is a device that works for you, not for the people who own the servers you connect to. Even if they don't plan on screwing you over by directing your user agent to attack you on their behalf right now, the very existence of a facility in your technology that causes it to betray you, by design, is a moral hazard that inevitably results in your victimization:
https://pluralistic.net/2023/08/02/self-incrimination/#wei-bai-bai
"IP" ("a law that lets me control how you use your own property") is a tempting solution to every problem, but ultimately, IP ends up magnifying the power of the already powerful, in contests where your only hope of victory is having a user agent whose only loyalty is to you.
The monotonic, dangerous expansion of IP reflects the growing victory of rents over profits – income from owning things, rather than income from doing things. Everyday people may argue for IP in the belief that it will solve their immediate problems – with AI, or Nazis, or in-game cheats – but ultimately, the expansion of a law that limits how you can use your property (including your capital) to uses that don't threaten neofeudalists will doom you to technoserfdom.
Support me this summer on the Clarion Write-A-Thon and help raise money for the Clarion Science Fiction and Fantasy Writers' Workshop!
If you'd like an essay-formatted version of this post to read or share, here's a link to it on pluralistic.net, my surveillance-free, ad-free, tracker-free blog:
https://pluralistic.net/2024/07/29/faithful-user-agents/#hard-cases-make-bad-copyright-law
#pluralistic#torrentfreak#sony#axel springer#germany#copyright#copyfight#felony contempt of business model#bnetd#computer programs directive#eu#datel#cjeu#ip#adblocking#adblock plus#eyeo#bgh#action replay#feudalism#capitalism#rents#profits
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MASTER POST OF PROSHIP RESOURCES!!! <3<3
this is just for links (bc i just have No Way of formatting this properly), so for more in-depth stuffs and credits, head to the google doc, or the carrd !! :3c
Fiction ≠ Reality
Violent media -
Does Media Violence Predict Societal Violence? It Depends on What You Look at and When
Video Game Violence Use Among “Vulnerable” Populations: The Impact of Violent Games on Delinquency and Bullying Among Children with Clinically Elevated Depression or Attention Deficit Symptoms
Extreme metal music and anger processing
On the Morality of Immoral Fiction: Reading Newgate Novels, 1830–1848
How gamers manage aggression: Situating skills in collaborative computer games
Examining desensitization using facial electromyography:Violent videogames, gender, and affective responding
'Bad' video game behavior increases players' moral sensitivity
Fiction and Morality: Investigating the Associations Between Reading Exposure, Empathy, Morality, and Moral Judgment
Comfortably Numb or Just Yet Another Movie? Media Violence Exposure Does Not Reduce Viewer Empathy for Victims of Real Violence Among Primarily Hispanic Viewers
Fantasy Crime: The Criminalisation of Fantasy Material Under Australia's Child Abuse Material Legislation
Being able to distinguish fiction from reality -
Effects of context on judgments concerning the reality status of novel entities
Children’s Causal Learning from Fiction: Assessing the Proximity Between Real and Fictional Worlds
Reality/Fiction Distinction and Fiction/Fiction Distinction during Sentence Comprehension
Reality = Relevance? Insights from Spontaneous Modulations of the Brain’s Default Network when Telling Apart Reality from Fiction
How does the brain tell the real from imagined?
Meeting George Bush versus Meeting Cinderella: The Neural Response When Telling Apart What is Real from What is Fictional in the Context of Our Reality
loli/shota/kodocon -
If I like lolicon, does it mean I’m a pedophile? A therapist’s view
Virtual Child Pornography, Human Trafficking and Japanese Law: Pop Culture, Harm and Legal Restrains
Lolicon: The Reality of ‘Virtual Child Pornography’ in Japan
Report: cartoon paedophilia harmless
‘The Lolicon Guy:’ Some Observations on Researching Unpopular Topics in Japan
Robot Ghosts And Wired Dreams Japanese Science Fiction From Origins To Anime [pg 227-228]
Australia's "child abuse material' legislation, internet regulation and the juridification of the imaginationjuridification of the imagination [pg 14-15]
Multiple Orientations as Animating Misdelivery: Theoretical Considerations on Sexuality Attracted to Nijigen (Two-Dimensional) Objects
Positive Impact on Mental Health
Art therapy -
The effectiveness of art therapy for anxiety in adults: A systematic review of randomised and non-randomised controlled trials
Efficacy of Art Therapy in Individuals With Personality Disorders Cluster B/C: A Randomized Controlled Trial
Effectiveness of Art Therapy With Adult Clients in 2018 - What Progress Has Been Made?
Benefits of Art Therapy in People Diagnosed With Personality Disorders: A Quantitative Survey
The Effectiveness of Art Therapy in the Treatment of Traumatized Adults: A Systematic Review on Art Therapy and Trauma
The clinical effectiveness and current practice of art therapy for trauma
Writing therapy -
Optimizing the perceived benefits and health outcomes of writing about traumatic life events
Expressive writing and post-traumatic stress disorder: Effects on trauma symptoms, mood states, and cortisol reactivity
Focused expressive writing as self-help for stress and trauma
Putting Stress into Words: The Impact of Writing on Physiological, Absentee, and Self-Reported Emotional Well-Being Measures
The writing cure: How expressive writing promotes health and emotional well-being
Effects of Writing About Traumatic Experiences: The Necessity for Narrative Structuring
Scriptotherapy: The effects of writing about traumatic events
Emotional and physical benefits of expressive writing
Emotional and Cognitive Processing in Sexual Assault Survivors' Narratives
Finding happiness in negative emotions: An experimental test of a novel expressive writing paradigm
An everyday activity as treatment for depression: The benefits of expressive writing for people diagnosed with major depressive disorder
Writing about emotional experiences as a therapeutic process
Effects of expressive writing on sexual dysfunction, depression, and PTSD in women with a history of childhood sexual abuse: Results from a randomized clinical trial
Written Emotional Disclosure: Testing Whether Social Disclosure Matters
Written emotional disclosure: A controlled study of the benefits of expressive writing homework in outpatient psychotherapy
Misc -
Emotional disclosure about traumas and its relation to health: Effects of previous disclosure and trauma severity
Treating complex trauma in adolescents: A phase-based integrative approach for play therapists
Emotional expression and physical health: Revising traumatic memories or fostering self-regulation?
Disclosure of Sexual Victimization: The Effects of Pennebaker's Emotional Disclosure Paradigm on Physical and Psychological Distress
Kink/Porn/Fantasies
Sexual fantasies -
A Critical Microethnographic Examination of Power Exchange, Role Idenity and Agency with Black BDSM Practitioners
Women's Rape Fantasies: An Empirical Evaluation of the Major Explanations
History, culture and practice of puppy play
What Exactly Is an Unusual Sexual Fantasy?
The Psychology of Kink: a Survey Study into the Relationships of Trauma and Attachment Style with BDSM Interests
Punishing Sexual Fantasy
Women's Erotic Rape Fantasies
Sexual Fantasy and Adult Attunement: Differentiating Preying from Playing
What Is So Appealing About Being Spanked, Flogged, Dominated, or Restrained? Answers from Practitioners of Sexual Masochism/Submission
Dark Fantasies, Part 1 - With Dr. Ian Kerner
Why Do Women Have Rape Fantasies
The 7 Most Common Sexual Fantasies and What to Do About Them
Sexual Fantasies
Pornography -
The Effects of Exposure to Virtual Child Pornography on Viewer Cognitions and Attitudes Toward Deviant Sexual Behavior
American Identities and Consumption of Japanese Homoerotica
The differentiation between consumers of hentai pornography and human pornography
Pornography Use and Holistic Sexual Functioning: A Systematic Review of Recent Research
Claiming Public Health Crisis to Regulate Sexual Outlets: A Critique of the State of Utah's Declaration on Pornography
Pornography and Sexual Dysfunction: Is There Any Relationship?
Reading and Living Yaoi: Male-Male Fantasy Narratives as Women's Sexual Subculture in Japan
Women's Consumption of Pornograpy: Pleasure, Contestation, and Empowerment
Pornography and Sexual Violence
The Sunny Side of Smut
Other -
Fantasy Sexual Material Use by People with Attractions to Children
Fictosexuality, Fictoromance, and Fictophilia: A Qualitative Study of Love and Desire for Fictional Characters
Exploring the Ownership of Child-Like Sex Dolls
Are Sex and Pornograpy Addiction Valid Disorders? Adding a Leisure Science Perspecive to the Sexological Critique
Littles: Affects and Aesthetics in Sexual Age-Play
An Exploratory Study of a New Kink Activity: "Pup Play"
Jaws Effect
The Jaws Effect: How movie narratives are used to influence policy responses to shark bites in Western Australia
The Shark Attacks That Were the Inspiration for Jaws
The Great White Hope (written by Peter Benchley, writer of Jaws)
The Jaws Myth [not a study BUT is an interesting read and provides some links to articles and studies]
Slenderman Stabbings
Out Came the Girls: Adolescent Girlhood, the Occult, and the Slender Man Phenomenon
Jury in Slender Man case finds Anissa Weier was mentally ill, will not go to prison
2nd teen in 'Slender Man' stabbing case to remain in institutional care for 40 years
Negative effects of online harassment
How stressful is online victimization? Effects of victim's personality and properties of the incident
Prevalence, Psychological Impact, and Coping of Cyberbully Victims Among College Students
Offline Consequences of Online Victimization
The Relative Importance of Online Victimization in Understanding Depression, Delinquency, and Substance Use
Internet trolling and everyday sadism: Parallel effects on pain perception and moral judgement
The MAD Model of Moral Contagion: The Role of Motivation, Attention, and Design in the Spread of Moralized Content Online
Morally Motivated Networked Harassment as Normative Reinforcement
When Online Harassment is Perceived as Justified
Violence on Reddit Support Forums Unique to r/NoFap
"It Makes Me, A Minor, Uncomfortable" Media and Morality in Anti-Shippers' Policing of Online Fandom
#proship#profic#proshippers please interact#pro ship#profiction#anti anti#proship please interact#pro fic#🏁🎸
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thinking of a yandere! character who's recently become self aware.
hearts of favour, it was a charming game. with a stunning art-style and multiple love interests. there was nothing about the game that didn't enchant you, and so with such naivety you spent days piled in front of your computer. the love interests seemed intriguing enough, but not compared to him.
cindy.
his character was generally upbeat, but contrasted with a soft voice that practically sounded like a lullaby. you searched through his character profile, finding yourself slightly disappointed at the lack of mention towards his voice actor, but tried to avoid being too saddened by the fact.
more than anything, what interested you the most about his character was his strong sense of moral justice. he was driven by religion, but he seemed to be the only character in the game to ever bring up the concept of God. he spoke of them personally as if they were a friend more than anything, but many times he seemed to be unsure himself, switching the gender he addressed them as and going silent when you prompted your character to ask.
over time it was revealed that his concept of God was one that he shared truly alone. other characters cared little for him and viewed him as odd, and his religious thoughts were based purely on his own perception, rather than influenced by the beliefs of others.
his descent towards reality was faith based.
more than anything, he yearned for confirmation in his thoughts. he prayed the room he had devoted to be a shrine, a rose bleeding its thorns into his fingers. he wept, cried and begged for any singular sign to tell him that it was true all along, and then suddenly, his came dreams came alive.
the mc that you played as approached him. he felt his usual demeanour of solitude being disregarded, words pouring out of him like an endless fountain. for once in his life he felt so alive, and he knew in that moment that his saviour had blessed him.
whilst developing self awareness, he sees it as a gift from his divine, you. he spent his whole life devoted to a diety tat he didn't even know, but rather than freaking out upon the truth, it granted him all the clarity he had searched for. his existence meant nothing if not for your entertainment and so he strived to be your favourite disciple and succeeded. he was your favourite character, and you had no idea that he was self aware.
he heard your voice sometimes. when he closed his head to rest he'd hear you fawning over the game or groaning at certain features in the game. he doesn't care about the fact you didn't create him. as his God, you simply blew life into him.
#yan blog#yanblr#answered asks#yandere#yandere oc#reader insert#yandere x you#yandere x reader#yandere x darling#self aware au#self awareness#yandere character#reqs open#@cloudedcreams#tw religious themes#gender neutral reader#gender neutral y/n#sinful desires
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The ‘bad’ kind of desire



pairing: soobin x reader
synopsis: you can't touch him, because he's too innocent, too sweet. but god you wish you could.
warnings: implied fem reader (can't remember if it's outright said), dom reader, sub soobin, masturbation, fingering, lowkey corruption kink, mentioned mommy kink, think that's really it
a/n: the first portion of this fic has been in my drafts since roughly july last year and was in my notes app for a few months - at least - longer than that so don't even ask me how old this really is, but at least it's out!!😭
“Am I bad person?”
Beomgyu scoffs, looking at you with eyebrows raised. He nearly laughs at the ridiculous statement coming from your mouth.
"What?"
And that makes him lose it, unable to even hold it back as he barks out a laugh, looking at you as if you've grown a second head.
It’s a hard thing to fathom coming from you given that you’ve definitely never had any qualms about your morality when it comes to this kind of stuff. “Really? You’re asking me that?”
His best friend sits across the room, oblivious to the conversation, his headphones pulled over his ears, the game he’s playing flashing on the computer screen in front of him.
Soobin.
Sweet sweet Soobin, messy blonde hair left unbrushed, pajamas still on, not bothering to change as this was all he was planning to do all day.
Sweet Soobin who you can’t help but want to play with.
Who you can’t help but imagine how pretty he’d look with tears in his eyes.
"I'm not fucking around Gyu-am I a bad person?"
You groan and flop over on the couch, rolling over to rest your head in Beomgyu’s lap, looking up at him with a comically-in his opinion-concerned expression.
He gives you nothing but an exaggerated eye-roll. "Don't even start."
“But aren’t I?” You look again at the boy across the room, wondering why, why he had to be so stupidly adorable. His lips were twisted into a small pout and why it was so fucking cute.
Why? You wondered, feeling like this was all you were doing nowadays.
Beomgyu resists the urge to roll his eyes at you for the second time in a row, now at the way that you look at his best friend like some kind of lovesick fool, especially considering that all you really wanted was get into his pants. It didn’t really make sense, but hey, who was he to judge?
“Why? Just because you want to rock his shit? Step on him and make him cry? That makes you question your morality? Out of everything that you've done?”
You gasp, slapping his chest. “He’s right there.” You hiss, not exactly denying the words.
He ignores that, shoving you off of him. He knows as well as you do that those headphones are the expensive noise cancelling ones that he'd gotten from you last Christmas. He barely hear himself yelling at his online teammates much less your hushed conversation.
You look at him as if you want to take him out on a nice picnic date and let him lay his head in your lap while playing with his hair pointing at clouds. Which Beomgyu couldn’t really see in any world, you were never really the type.
But who knows? Maybe you were really just that eager for his dick at this point-or the more probable scenario-have him on your dick, that it broke something inside you.
“Why’re you so concerned now? Not like you had any issues with Yeonjun or Taehyun. Hell, you kept up everyone else in the dorms,” His voice goes higher as he attempts to poorly mock his roommates. “‘Y/N, more~’ ‘please, I need it-need y-‘“
“Shut the hell up.” You spit, quickly covering his mouth with your hand while your eyes flicker once more to him, still staring intently at his game.
Really, why were you so concerned now?
Beomgyu was right. You’d had no problem doing the same to them, to Tae and Yeonjun, but they were different-he was different.
Soobin was different than any of them. They were the product of having fun with someone you knew like the back of your hand and vice versa. Simply satisfying-albeit unimportant-a matter of getting your rocks off with people you knew could find your clit and would let you hit it from the back.
Soobin was Soobin though. The sweet boy who looked at you with the most innocent smile.
Who got all blushy and embarrassed when you so much as lightly and non-vulgarly flirted with him.
He’d squeak and duck his head away when you called him bunny - again, non-vulgarly, trying to hide the fact that he was blushing and it turned him on-just a little bit.
In other words, painfully obviously, it was clear.
“He’s a virgin!” You hiss, hand still clamped over his mouth despite his garbled reply. You know just as well as Beomgyu knows how bitchless his friend is. Despite the fact that offers for him were nearly endless he was too shy, too awkward to accept said advances. “-I can’t take that away from him, it needs to be special, it needs-“
Your hand, still over his mouth is touched by something warm and wet and you shriek, pulling away quickly with a look of disgusted horror. “Are you serious right now?”
“Fight me bitch, I will not hesitate.” He growls, looking triumphant with the fact that you’ve now backed up to the edge of the couch.
You roll your eyes at him, looking once again at Soobin.
Fuck, why does he have to be so adorably innocent?
Beomgyu rolls his eyes, wiping at his mouth. "Just trust me, he'd be happy to be used by you. He might be a virgin, but he's nowhere near innocent."
"And what do you mean by that?" You sit against the arm of the couch, wiping Beomgyu's saliva onto the cushions.
He lets out a dry laugh, glancing back at Soobin before reaching for the previously forgotten remote control. "It means he wouldn't be as freaked as you think he would be if he found your sex toy collection."
—-
You suppose Soobin had always been special in some sort of way.
Always there over the span of time that you'd known all of them. Sitting off to the side while you hung out with the others. In his own room while you were fucking around with his other roommates. Playing his game while you were hanging out with Gyu.
He'd caught your eye more than once or twice, or three times over the years.
He was hot. You'd never discount that. Hot in the loser-y, adorable, cute, corruptible kind of way.
But then again, that kind of was your type if you thought about it.
You'd never been particularly close with him like you'd been with the others. He'd never made much effort to hang out with you but he was there when all the others were, if not one-on-one.
And he got really, really embarrassed when you tried to flirt with him like you did the others.
You didn't mind much, you'd just come under the impression that he was kind of scared of women. Which was also kind of cute.
But Beomgyu was right when he'd said that you'd never cared much about morals in the first place.
It didn't matter how close of friends or if they were a virgin or whatever other silly things that made things like that 'trivial'.
Life was too short to pretend you didn't feel things and besides. Sometimes, you really, just...didn't care.
And it wasn't personal, when you wanted someone, you would pursue it and if there was now friend groups you'd single handedly broken up, well they'd clearly made it personal themselves because you always made it very clear that there was no feelings involved.
Besides the raw, hot tension that made your skin tingle like your nerves were livewire.
Soobin was different though, special.
You felt bad for wanting him. For wanting to dirty him up.
He was something pure, something beyond and above you, perhaps and that was something you weren't willing to ruin, no matter what Beomgyu told you.
—-
"Fuck," he panted, "please,"
The room was dark, the light of his laptop being the only thing illuminating his face.
"Please,"
Sounds filled his ears through the crappy pair he'd owned for years, refusing to get wireless ones.
"Please."
"Bet you fucking like that, don't you?" The voice, only a few octaves higher than your own, still sent shivers down his spine.
Close enough.
"You're a such a dirty slut, you know?"
He whined into his sleeve, a sweater paw pressed over his mouth to keep the moans at bay. "I'm sorry, no, no please I'm sorry~" It wasn't doing a very good job muffling his voice though.
"I need it~"
The video seemed to respond to his desperate pleas. "If you need it so fucking bad then you'll be a good boy and wait for mommy's permission. You hear me?"
Or maybe he'd just watched this video so many times he'd memorized all of the male counterpart's lines. "Yes mommy," he panted, "I'll be good, I-I'll wait for your permission!"
He wouldn't. He knew he wouldn't.
He couldn't, as much as he prided himself on being a good boy. This time he knew he wouldn't even make it through the seven minute and thirty-two second video.
Not with you in the next room.
He couldn't tell if you were with Yeonjun or Taehyun. It didn't really matter either way.
Because he would only focus on you.
You weren't loud, having endured enough of Beomgyu's teasing and gripes about your sexual habits. He decided he hated Beomgyu for that.
But he could hear your pants through the paper-thin walls, heavy and followed by your quiet praises. "Sweet boy," you cooed, just as the porn on his laptop continued, "Naughty boy, such a messy little-" He ripped the earbuds out mid-sentence.
He wanted to hear you.
Not some substitute for the real thing.
He could imagine if you walked it on him right now.
Laying spread out on his bed, pants not even all the way off-just messily pulled below his hips, just enough for his dick to breathe properly and for his hand to easily slide up and down with the amount of pre-cum leaking from the tip.
"Fucking please." He moaned, quiet and needy.
You'd see him a mess, his soaked through sleeves catching the drool from his lips, teeth biting into the soft fabric to keep from crying out too loud.
You'd see him shamelessly fucking up into his fist, calling out pleas with no one there to hear him.
"C'mon baby, you can take it, take it all for me." Your voice was accompanied by the wet sounds of what, Soobin wasn't completely sure but his mind quickly conjured a few different theories. "That's it, a little more~"
Fuck him, he wished you were speaking to him.
Cockwarming him, your pussy wrapped around his dick, warm and wet and squeezing around him so good. Fluttering kisses over his face and throat as you teased along the length of him, slowly lifting up just to agonizingly sink back down onto him, clenching tight while he moaned into a kiss.
Or stroking him to another orgasm, making him cum again and again until his body was shaking and tears streaming down his cheeks. Telling him he could take more, do it one more time, for you. Because whatever pain you'd inflict would be worth it, after all it was your hands doing the damage.
"Fuck you look so pretty like this, just makes me wanna fucking wreck you. Turn you into a mindless whore on my dick."
Fuck, so that was what it was.
His mind managed to come up with one more picture through the haze.
You'd have his wrists pinned over his head with one hand, over him, keeping him down with a surprising amount of strength.
God, he could imagine the way you'd look at him. Maybe you'd be kind and gentle, sweet words and a sweet hand, fulfilling every one of his fantasies while calling him your sweet little bunny.
Like you were with whoever you were with on the other side of that wall.
But he doubted it. Or, he hoped not at least.
In his head you'd be meaner, crueler. Look at him with dark, hungry eyes and watch in a sadistic sort of glee when he cried, when he whined, when he begged and pleaded for more.
You'd thrust into him, hard and punishing, slowing down just to make sure that he wasn't crying from serious pain before you'd slam your hips against his, driving the tip of the toy dead into his prostate.
He'd beg you, plead you to slow down, to be nicer to him.
You'd tell him no. Tell him to be a good boy, voice patronizing and low, tell him only good boys get rewards.
God, that’s what he needed right now.
Needed you.
Your words, your touch, your scent, your presence even. You eyes on him, watching as he fell apart.
Not you fucking someone else in a different room.
Liquid heat flowed through his body, scorching and consuming every coherent thought.
"More."
He imagined it was you. Your hands all over him, pressing up against his throat, fondling his balls, purposely, maliciously ignoring where he needed to be touched most while you drove into him over and over and over until he was screaming in ecstasy.
It wasn’t enough, not nearly
"You just love my cock, don't you angel? Love being fucked by me into a mindless whore?"
He silently cracked the lube open, lathering his fingers in it before letting them drift lower.
He'd done this before, but it had been awhile and the stretch was beyond overwhelming with your words ringing through the wall.
“You’re just a little angel, aren’t you, bunny?” And he pressed a finger inside, thrusting shallowly, breath picking up as you got louder.
"No, you're not an angel. You're a fucking whore, taking it like you were made for it, huh?" A second finger, following the first, scissoring himself open with a quiet gasp.
"Yeah? Fuck, is that it?" You laugh and he swears it's right in his ear, ringing through his head. "'m gonna make you scream for me baby,"
He whines in frustration, his fingers not deep enough - you not deep enough inside of him. No, he needs it deeper, harder.
More.
"Get on top of me baby, ride me," you mutter, so far but so close.
He can imagine, as he settles on his knees, that the pillow he straddles is you. That his legs are around your hips. That his fingers, positioning on the bed under him is your dick and your hands are pressing against his hips, holding him in place.
"You're mine, you hear that? Mine. My perfect little slut, taking my cock like a pretty little slut." His body trembles, eyes rolling back as he slowly sinks down onto three fingers.
"Your's." He moans in reply.
And finally, finally, he reaches his prostate, hitting it head on with his fingers.
Stars burst behind his eyelids as they slip shut, back arching into the intrusion. He could cry, he thinks distantly that he maybe is.
But it doesn't matter.
Because your hands are on his hips, controlling his movements, leading him the way you want him to ride your cock.
Up,
"Slut." You whisper.
and down,
"Whore." You lean up, teeth nipping at his neck but not hard enough to leave marks.
over,
"Baby," Breathing over the shell of his ear.
and over,
"Good boy~" Teasingly biting at his earlobe.
harder,
"Bunny," Kissing along his jaw.
faster,
"Mine." Across his cheek.
deeper.
Just barely there, ghosting across his lips-
"-Cum for me baby,"
And he does. With his mouth hung open, drool covered sleeve long forgotten over. With his eyebrows furrowed and body curled into itself, fingers pressed against his prostate.
Ropes of cum covering his chest, and his face. Some reaching his lips and his chin, staining his skin and landing in his open mouth.
"Fuck,"
And on the other side of the wall, "Good boy,"
a/n: i was thinking about making a part two but honestly if it took me a year to find the inspiration to finish this one, i'm not sure a second one will ever come out😭
#soobin x reader#soobin smut#sub txt#txt x reader#txt smut#sub!txt#sub kpop#sub idol#sub!soobin#sub soobin#afab reader#dom reader#dom!reader
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I got a take on the Danny is Damian's older brother au. He's Damian's brother but he's his adopted brother. So hear me out:
Danny is running away post TUE and he encounters some assassins. For whatever reason they get into a fight and he beats them. This ends up getting back to Ra's who is quite curious about who beat up his most prized assassins effortlessly. After some investigation, he extends an invite for Danny to train under him. On Danny's part, he jumps at the chance to disappear off the face of the earth and have a free place to stay.
Danny ends up being an absolute prodigy. This is him close to being Dan so his morals are much shakier. He doesn't leap at the opportunity to kill, but he's most definitely not above it if need be. Combine that with his ghost powers and personal training by Ra's himself and the guy becomes like the golden standard within the league. So much so to the point where Ra's even names him his heir and adopts him. Though Danny insists he is his adopted grandson and not adopted son.
Flashforward to Damian being born and Ra's obviously wants him to be his new heir. Not that Danny has any problem with this. He's very clearly Ra's favorite considering the things he's allowed to get away with. Like letting targets go, having worldly possessions in his room (TV, gaming console, computer, etc), and even befriending his subordinates (Ra's particularly doesn't like that one but knows Danny will never allow it to become a weakness for him). Even if Danny wasn't the heir, he would still maintain a significant level of authority within the league (again not that he cares about having power as long as there's a roof over his head).
The problem is, Damian can't compete with Danny. After all, who could match up to a highly trained half ghost with dubious morals? Let alone a kid. Too bad Ra's doesn't see it that way. He sees Damian as a failure who will never measure up to Danny. That's why he sends the boy off to live with his father. It's under the excuse that he'll be receiving a different sort of training but in reality, the Demon Head no longer wants anything to do with his biological grandson.
Obviously this turns into quite the complex for Damian. Meanwhile Danny absolutely adores Damian. From the moment he was introduced to the baby he was ecstatic. He'd always wanted to be an older brother. He would constantly be barging into Damian's room to hang out and whenever they'd sparred together, he'd try to let him win. Ra's quickly caught onto that one and put a stop to it immediately though. Basically Danny is Damian's League of Assassins version of Dick. An example of what he's supposed to be that he will always compare himself to (and that also has no idea what personal space is).
Danny loved his little brother so much that he even managed to get a mission to Gotham about a year after Damian had been sent there in order to surprise him with a belated birthday present.
The bats are absolutely shocked with an assassin suddenly charges at Damian and before anyone can react, scoops him into a hug. Damian is screeching bloody murder as he attempts to get Danny to let him go. Danny is just hugging him while saying stuff like "I missed you little brother" and "You've grown so much since I last saw you" all while avoiding knives to the chest.
The bats get shocked x2 because wait.... little brother!? Talia had another child!? And one far older than Damian to boot. Damian is quick to clarify that Danny is adopted while still trying to stab him. Imagine the boy's horror and Danny's delight when he gets invited back to the batcave to speak further.
#dp x dc#dc x dp#dpxdc#dcxdp#winter's tales#btw i don't think ra's knows that danny is a half ghost#just a troubled kid trying to run away from something#which works for him because that means there's no danger of danny leaving the league#or is there?
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