#module zero
Explore tagged Tumblr posts
Text
I want a Zero Point Module table lamp. I know it has to exist somewhere. I can't be the first nerd to come up with this idea, but I don't know where to get one.
92 notes
·
View notes
Text
Today's KAITO module of the day is:
ZERO-SUM by sayu!
52 notes
·
View notes
Text
"Do you know where we are going next?" I asked ART.
Y'know what, I think maybe I don't need any more Murderbot books. I think maybe ending things here is fucking perfect and as much as I love Wells's writing I'm genuinely not sure it can get better for me.
Like, so much of the books are about MB learning how to be a person, about becoming okay with being a complete individual with everything it entails. The first thing it does once it's actually allowed to decide on its own is it runs away from it all (admittedly to go on a mission to confirm some things about its past, because it genuinely just wants to be *good*). It shoves all its emotions away as much as it's able to. Then shit happens, and it makes its first friends, makes decisions based on these friendships, goes through a lot of emotionally intense situations...
And we get to this point here. MB having zero doubts about going with ART says a lot about its relationship with ART, but it also says a lot about its relationship with its humans - it knows that wherever it goes, when it comes back, the humans will still be there. Its humans actively acknowledge its struggles with being a now-free SecUnit and MB is willing to entertain the discussions to an extent and share information about its deeply personal experiences. Hell, System Collapse ends with MB admitting it might be somewhat broken, but that's okay as long as it can keep doing its job, and agreeing to basically do counselling - this is the guy what would rewatch its favourite TV show again and again in order to avoid acknowledging it even had Emotions a couple books back.
Reading this, I know that MB will be okay. It has hopes and goals and genuinely believes in itself and it has an amazing support system that its willing to lean on for the first time in its life. I'm convinced it'll go on to do great things with ART. And that's really the only thing I need to know.
#Murderbot#murderbot diaries#system collapse#Herr's personal tag#Also like. System collapse dives deep into MB's feelings about its life as secunit prior to the events of all systems red#I find this conversation from when they were discussing what would happen if the BE folks got to the colonists first /very/ telling#MB going on about how life as a corporate slave is absolute fucking hell#ART drone saying that they can't just kill people because the alternative is worse than death#ART: would it have been kinder to kill you before you'd disabled your governor module?#MB with zero fucking hesitation: /yes/#(followed by my favourite ART line ever. “You know I am not kind.”)#Like. MB would not have always admitted that it had hated its life as a secunit this openly#Saying it was shit is one thing saying I would rather be dead than think of me or anyone else going through this again is a very different#And here it has zero issues stating that. At least when talking to ART#And then later on it goes on to offer its actual memories for a publicly screened documentary#Because it knows it's the only way to make people see. The only way to save then from the same (ish) fate#And it's willing to do whatever it takes to save these people it's never even met before from what it views as fate worse than death#Including opening up and acknowledging its past experiences and past/current feelings#And I'm just like. Man I couldn't be more proud of you if I tried.#You go MB. Holy fuck I wish I could do what you've done. You might just be the person to defeat this evil capitalism my dude
51 notes
·
View notes
Text
art trade 🌟
17 notes
·
View notes
Text
aziraphale: i bought a bookshop
crowley: that's so bookshop buying core
#fearandhatred#should i just fail this module be honest#i already have a backup schedule for if i fail it and have to retake it next year#and honestly mans should not be passing me because i know absolutely jackshit + did not go for any of the tutorials#and i need this module as the foundation for the rest of my minor which i did not even want to take so like.#what's the point of passing if idk anything lmfaooo#apparently it's really hard to get an F because the professor has to write into the school to explain why they're failing you#but shouldn't be hard considering my class participation is ZERO MARKS#idk. idk idk idk regrets regrets regrets regrets#here's part 9#good omens#crowley#aziraphale
24 notes
·
View notes
Text
okay random but. what ACTUALLY scares y’all?? i’m about to run a ten candles (tragic horror ttrpg) anthology series thang at my college and i am soo nervous tbh lol i want to make it actually scary and a good experience. me personally im scared of the ocean (vast unknown… giant thangs swimming under u while u can’t see them and are totally out of your element and can’t escape quickly) also shit like that one creepypasta about the goatman thing that kept sneaking into the group without them knowing (this one). i’m also thinking body horror a la junji ito. any other ideas for like actually chilling material? + any experienced GMs feel free to give tips lol
#aaa i’m so excited though i’ve been doing soo much prep for funsies lol#despite the whole zero prep thing of 10c..#i think my first module is gonna be one i found online that’s basically a modification of the burning man module#likee weird little religious culty commune thought they were being raptured but salvation hasn’t come yet#they could venture out to get more wood from an old sawmill or abandon their faith for the promise of the Big City lights#that kinda deal yk#i have so many ideas for that one omgggg i’m so hyped#ten candles#ttrpg
22 notes
·
View notes
Text
ireori cards for the 16th eoz anniversary
this song fr changed my life.... like most things do....
#vocaloid#kagamine len#kaito vocaloid#erase or zero#my art#16th eoz anniversary guys#That's fun#eraser (module)#originator (module)#Laminated these guys so no accidents will occur#⭐💙#Editing this and omg i saw this in the eoz google search...
18 notes
·
View notes
Text
im such a casual enjoyer :)
#stargate#stargate atlantis#mushrooms art#phone case art#zero point module#im insane about this show actually
9 notes
·
View notes
Text
today's daily control system
Eraser!! (I tried krita for the first time!!)
9 notes
·
View notes
Text
partners in crime
#idk what enb i was using for the guard photo but it looks really nice#fallout 4#fo4#svetlana#mine#x6-88#i still cant decide if theyre a couple or notmost would argue its weird bc he has zero emotion but like he could of gotten a normal synth-#-module installed or something
10 notes
·
View notes
Text
i am not making it to the end of this semester i fear
#w HY did i sign up for this oh my GODDDD#actually uk what no i did NOT sign up for this. why does chemistry have to invade my life#GET OUT OF HEREEEE#im so comically bad at chemistry. i just did a mini end of chapter quiz. tiwas five questions#i acored a whopping zero HELP ME#it doesnt help that it's 2am i suppose. the brain isnt quite working. but AHHHHHHHHHHHHHHHH#ok sorry rant done goodbye. dw ill pull through during exams like i always do#it's the asian fear and craze in me. i CANNOT fail a single module or i will die on the spot
6 notes
·
View notes
Text
my biggest beef with d&d (beyond hasbro being hasbro) genuinely is just that like. it's not... easy or even Feels Good to run without a lot of legwork. Like a lot. It puts so much on a DM in a way that is like. Straight up unsustainable for 99% of people. It's not surprising that people can't find a DM. Nobody wants to DM because d&d makes it so goddamn difficult and it doesnt have any really Good methods of player contribution in a way that can reasonably lessen that burden due to the structure of the game. tl;dr theres a reason I refuse to run d&d games over indies anymore, and also bribe your DM, they fucking deserve it. They are putting in overtime for you. Buy them a fucking pizza.
#if you have never read one of the pre-made modules please hear me when I say.#they are horrendously organized#like. They're not unusuable. But man#d&d's greatest sin is having zero understanding of how to organize information efficiently#time out ★ { ooc. }#tbd#in case you're wondering my stream of consciousness is like 99% game design thoughts every day
6 notes
·
View notes
Text
flipflopping between 'this bio exam will go ok since i did zero studying for the first one and still passed' and 'i'm going to fail abysmally i need to give up on sleep, cancel my travel plans, and lock in until i know whole textbooks off by heart' so i'm stuck here with paralysing guilt and fear obviously
#the zero studying for the first exam was quite a time#the start of the downwards spiral that i'm still in tbh#and technically i've passed the whole module so ?? no need to even do this exam#it could go terribly and i'll be fine#but at the same time i know i could do better and i'm just. not doing it.#i genuinely have a problem idk if it's the confirmed autism or my adhd suspicions coming back to bite me#but i CANNOT focus#and it's kind of terrifying how little control i have over where my mind goes#i can't do anything to stop it drifting away from what i'm supposed to be taking in and idk why#is that adhd fr. or am i just stressed#it's 7pm and i've gone over one topic#not good enough . pathetic. failure material#idk how to fix it !!!!#<- medication.#most likely#but it's not like i can just try that out
3 notes
·
View notes
Text
A terribly designed Eurorack accessory!
This is intended to be a handheld gate/trigger generator — basically, a quick and dirty way to put a "high" signal (+4.5V) into any Eurorack CV or gate input. It's nearly the simplest possible way to do it, just running a 9V battery through a switch, then to a ÷2 voltage divider, and out to a jack. Hold the bottle with the jack on the bottom and your thumb over the button, plug in a cable, and gate away.
Now, if I had a battery holder for three AA or AAA batteries, I would have done it the simplest way. And if I needed a consistent voltage, this is the wrong way to do it; you'd really want to use a 5V regulator or maybe a zener diode. But I'm intending the output to go into Eurorack gate inputs, which are usually fine with anything above the CMOS level of 3.5V, so I don't need that level of complication.
In fact, I'm intending to use this specifically on a CMOS input, the "Reset" inputs of the MidCentury Modular "Dividers" module I recently built. The "Reset" input there on either counter will reset the count to the first step. But, if it's configured (with a jumper) to skip the gate-to-trigger conversion circuit, holding that gate high will also hang the counter, making it a sort of clock suspend; I want to manipulate that directly, so having a remote switch to hold for that will be fun.
#synth diy#eurorack#modular synth#zero hp modules#i am sort of expecting to have a problem with switch bounce#but again on the reset and hang use case that's not too important
2 notes
·
View notes
Text
I’ve been harvesting OP from early chapter CMs with a reduced squad, and it’s been interesting to look back and see how the game has shifted over time.
For starters, big crowds of enemies were a lot more common back then, like a more traditional tower defence game. AoE options costing so much DP makes sense if they’re the last things you bring online to clear the late waves of massive swarms, but that’s just not how the game is any more.
I can’t fault them from moving away from that style though, since focusing on more complex individual enemies allows for more diverse stages. (The prank with 3 ice spiders followed by 15 slugs was pretty funny though.)
There are also several stages that serve as quite strict skill checks on your fundamentals. Have you raised your defenders? Can you use slowers effectively? It’s sometimes been impossible to get around those checks with my janky reduced team, whereas modern maps generally feel more open strategically, even if by raw numbers they’re harder.
It makes sense that you’d want to ease up and let players pick their own style in a gacha game like this, but it feeds into certain strangenesses. In particular, look at how chapter 5 is dominated by drone hellswarms (annihilation 3 released simultaneously) yet this type of stage never happens again for the entire rest of the game, outside of a few side-content maps (IS, CC, throwback vignettes). That’s an entire class of enemy, an entire specialisation of playstyle, no longer relevant.
Which led me to a different realisation: Glaucus, the anti-drone specialist, only released after Chapter 5. She was born into a post-drone era; she can’t have been actually useful for anti-drone work more than a single-digit number of times. She wasn’t left behind as the game evolved, she was already outdated on launch — you just didn’t know it at the time.
#Arknights#Glaucus' module boosts her anti-drone damage#the number of times since her release that was relevant is approximately zero
17 notes
·
View notes
Text
So I've been working a bit on my Currently-Unnamed Lancer Module, and I feel I've hit a bit of a wall as of late with regards to what, exactly, I want it to be about.
When I started writing some background for the setting my module takes place in, I basically wanted to hit two particular notes; firstly, that the setting was a former colony that had gained independence (in this case from SecComm). Secondly, that after the revolution, the planet devolved into infighting between the various factions that had participated in that revolution, resulting in on-again-off-again warfare across the planet.
I thought this would be neat to write about because, well, as much as I love a good story of plucky rebels fighting off their oppressors and liberating themselves, I'm also from a country that actually did have, in a certain sense, a bunch of plucky rebels fighting off their oppressors and liberating themselves, and... Well, look. I'm never going to say we were wrong to fight a war of independence, but we did kinda fight a civil war immediately afterwards. Life is just messy like that. And so I wanted to kind of touch upon that sort of thing a little.
But also, after I had written that setting lore, I looked back at my outline and realized it didn't really have much synergy with what I had written, beyond that it was, presumably, one of many wars since that initial collapse into in-fighting amongst the revolutionaries. So I figured "Fair enough. Let's throw out this current outline and draft up something that does!". So I did. And I think the new outline I have is decent! But... Once again, I'm finding myself wondering if my current outline is a little too far in the other direction. I'm worried now that it's no longer about the relationship between the various factions on the planet, but about the planet's general relationship to modern Union (and the complicated relationship between ThirdComm and SecComm, with ThirdComm both being a rejection of SecComm while also in a strange sense an inheritor of it (or, at least, an inheritor of the problems it made)). And it's making me consider throwing out what I've written again.
It's possible I'm just massively overthinking it, and a lot of my problems are just things that are always going to have to be left up to a GM to prep anyway even when working from a pre-written module. I'm planning on running the first session of a playtest pretty soon, so maybe I'll feel different once I've run my current outline with an actual group and it's no longer just abstract ideas on a page. I dunno. I guess we'll see in like... two months or however long it takes me to run this playtest game.
#Lancer RPG#Currently Unnamed Lancer Module#I did actually mention some of this with my playtest group in our session 0#if nothing else I guess I'll know one way or another if this is working once I've actually run it#maybe I'm expecting a little too much of how much structure you can even impose on something like a TTRPG module#no prep survives first contact with the players and all that#but I do feel a bunch of Lancer modules I've read#whether 1st or 3rd party#have been really good at kind of zeroing in on a particular thematic throughline or idea#and while I don't want to be too much of a perfectionist with my first ever 3rd party module writing#I do want to at least try to hit on certain ideas and themes
3 notes
·
View notes