#modern media console
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stradivariusscalpel · 2 years ago
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Tampa Transitional Basement An illustration of a sizable transitional walk-out basement with a dark wood floor and a brown floor, gray walls, and no fireplace
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chinesekleptocracy · 2 years ago
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Dallas Family Room Loft-Style Example of a large trendy loft-style medium tone wood floor family room design with gray walls, no fireplace and a wall-mounted tv
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telekitnetic-art · 1 year ago
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about your last post: I totally understand where you’re coming from. I’m a Coast Salish artist and have published some art for my tribe but I’m terrified of posting it online for these reasons. I’ve considered a side blog but I’m not sure if it’s worth it :(
I wish I could give some sort of reassurance or advice or hypothetical way of handling it that i'm trying out that might help, but the truth is that I'm just as torn as you are on the subject of sharing traditional art and culture to a broad audience who might or might not respect and appreciate my culture ;o; I don't *want* to have to not share my artwork, but the way the internet is sometimes, it feels like it's better to only share my art amongst close friends/family members because there are so many non-native ppl out there who will do and say hurtful things because they cannot comprehend boundaries and respect for a protected culture that the government and churches and general public wanted to pick apart like carrion while hoping that the people that belonged to it would vanish and meld into society quietly.
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crumbleclub · 2 years ago
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modern day evan would be an ipad kid. in this essay i will
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iihih · 2 years ago
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Geology Studio Makes Beautiful Wood Furniture for Vinyl Lovers
In Los Angeles a husband and wife run design studio named Geology makes locally crafted wood furniture that includes nicely designed credenzas and wall units to store and display your collection of vinyl. Founded in 2011 by husband and wife team, Adam and Vanessa Friedman, their well-crafted wood pieces inspired by Midcentury Modern Design are available in walnut or white oak. Geology Studio Wood…
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radiantrookie · 5 months ago
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Clip: GodzillaMendoza
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prokopetz · 4 months ago
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My retro video game pet peeves:
No, sprite flicker on consoles like the NES didn't look like that. The NES ran at 60fps (and how it managed this on contemporary televisions which technically didn't support progressive scan is a fascinating piece of technical bugfuckery, if you have an afternoon to kill to read up on it), but YouTube downsamples all videos that are below a certain resolution to 30fps, which makes sprites that are flickering at 60fps look weird. The way that sprites sometimes seem to disappear entirely for long periods in NES gameplay footage on YouTube is also usually an artefact of this process – YouTube just happened to exclusively pick frames where the sprite in question is not visible when converting from 60fps to 30fps.
No, not all old-school pixel art was explicitly designed with "CRT fuzz" in mind. While this was often the case for games originally released for non-portable consoles, portable consoles have always had LCD screens (yes, even the original Game Boy!), so CRT fuzz simply wasn't a thing for them. Conversely, while desktop PCs of the era did use CRT monitors, from the mid 1980s onward, PC monitors typically used a variant CRT technology that had a much higher scan rate than contemporary CRT televisions in order to improve legibility of small text; such monitors had pixel sharpness comparable to that of modern LCD monitors, so CRT fuzz wasn't a thing for most PC games, either.
No, the textures on N64 and PS1 games weren't that bad. While these consoles were technically capable of resolutions up to 480p, this was very demanding for them, and rarely used outside of menus and cutscenes; actual gameplay output for games on these consoles typically ranged from 192p to 240p. The textures were of an appropriate size for the gameplay resolution. The whole "razor-sharp polygons with drab, muddy textures" look that pops up in a lot of retro media inspired by games of this era isn't imitating how such games look on their native hardware – it's imitating how they look when played on desktop PC emulators that have to stretch the textures all to hell in order to render them.
Like, I'm not saying these aren't valid aesthetic choices for modern retro games – particularly those that are trying to capture the experience of playing pirated console games on a janky PC emulator – but it's the spurious assertions of greater authenticity that often go with them that get my goat. If you want to slap a CRT filter on a Game Boy Advance title because you like the look of it, be my guest, but insisting that this is "how it was meant to be played" is simply false.
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nicothenick · 1 year ago
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Exterior - Wood Inspiration for a mid-sized 1950s gray one-story wood exterior home remodel with a white roof
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venomvices · 1 year ago
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Exterior - Wood
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Inspiration for a mid-sized 1950s gray one-story wood exterior home remodel with a white roof
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yuriandtea · 1 year ago
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Loft-Style in Phoenix
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Example of a mid-sized southwest loft-style porcelain tile and gray floor family room design with white walls, a tv stand and no fireplace
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kennedyraymond · 1 year ago
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Family Room in Chicago Example of a large trendy enclosed brown floor and dark wood floor game room design with white walls and a wall-mounted tv
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katsuricata · 1 year ago
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Chicago Family Room Home Bar Image of a medium-sized, modern family room with a bar, green walls, a brown floor, and no fireplace or television.
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chelseafcazul · 2 years ago
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Modern Family Room in Atlanta
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Ideas for a large, contemporary, open-concept family room remodel with gray walls, a brick fireplace, a standard fireplace, and a tv stand.
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sebastianchris · 2 years ago
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Living Room Loft-Style Living room - mid-sized contemporary loft-style light wood floor and beige floor living room idea with a music area, gray walls, no fireplace and a media wall
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then-annnd-now · 2 years ago
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VIDEO GAMES
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- By Hardcore Gamer (Gwyneth Teloren) This description encompasses a ridiculously wide range of things. Since there are so many various types of video games, each one sort of serves as its own form of entertainment. Like with books and movies, video games have their own genres, including fantasy, science fiction, romance, action, horror, and so on.
Just like with everything, they too, continue to evolve.
So let us take a look what the media were back then to now.
PRESS START!!!
“THEN”
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Consumers were able to purchase the first video games in 1971. In 1971 and 1972, respectively, Computer Space and Pong were the first to be made available. The Magnavox Odyssey home console came after them in 1972.
Back then, there were only a few alternatives available for video games, and they were made to fit into a specific genre, games with different genres weren’t as prominent. Not only that, guides and walkthroughs were limited so open forums were far more active in discussions.
Each game is created in accordance with a set of design guidelines unique to its genre. Games fall into two categories: arcade (or at least a computer) or cartridge-based.
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While cartridge-based games were created by a single firm and distributed and sold through numerous stores, arcade games were typically designed and manufactured by a single manufacturer.
To categorize how they were back then:
Rather than being largely practical or recreational, it is primarily creative in character. Most games were straight to the point with their objectives Typically played on arcade machines or consoles with limited features, (GAMECUBE, NES, ATARI, SEGA, PS1) Limited graphics, mostly in 2D, 8-bit to 16-bit, when 3D was introduced, character models and the environment looked unpolished and geometric, granted it was made with the technology back then Older video games frequently lack sound support. This also features music, with sound effects used to symbolize each level. (An audio clip may be included for non-player characters (NPCs) in the game to provide gamers a more realistic experience.)
Despite being developed decades earlier, many games back then had the same level of complexity and maturity as games today.
“NOW”
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Modern video games are a lot more intricate and give players a wide variety of choices. Because of this, consumers now find video games to be even more exciting.
They gained popularity after the debut of the first home console, the Atari Pong. The amount of video games released and user feedback on the best ways to play them both increased as a result of this, though.
The technology on which they are both created and operated has advanced significantly. Our favorite games have evolved into breathtakingly gorgeous pieces of art.
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Whether you love them or loathe them, you can't help but admit that games have evolved significantly over time.
To categorize how they are now:
The game is designed to be addictive and to pique the player's interest on a variety of levels, including entertainment, education, desire, and achievement aspects. Most games are still playable on consoles (PS2-PS5, NINTENDO SWITCH, WIIU, XBOX 1) and PCs, but they have been completely improved to go beyond previous boundaries and create larger worlds with greater graphics, stories, and gameplay. (Now also available through your mobile phone) Support graphic displays, which often offer a range of capabilities such 3D graphics, pseudo-3D graphics, animations, and other visuals. These days, fully rendered CGI cutscenes exist that may compete with animated films. For a more immersive experience, the background music, sound effects, and environmental music have been improved and become more realistic. (NPCs now have full-fledge voice acting in most games with higher budget.)
And even that isn't all! as video games continue to improve beyond our capacity to imagine.
The gaming sector has advanced significantly during the last few decades. Video games are always changing as a result of technology developments like 3D graphics, VR, and AI.
Our drive to develop mind-blowing experiences and broaden our chances for social connection will influence the direction of video games in the future.
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ultrace · 3 months ago
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A Reminder About the Moral Imperative of Pirating Games
Today -- or rather, two days from now in an extraordinary feat of time travel -- the United States Copyright Office ruled (among other things) to uphold the ban against the digital lending of antiquated and abandoned video games by digital library structures; e.g., archive.org or other sites in association with the Video Game History Foundation. This was, no surprise, at the urging of lobbyists from the ESA and other groups who are not in favor of the digital sharing of their works with anyone who has not paid appropriate purchase or licensing fees. The fact that the vast majority of video games ever produced are no longer available for initial purchase from an authorized publisher is not a mitigating consideration.
The sad reality is that regardless of what individual programmers, composers, graphic artists, voice actors or other contributors to a game may feel, most publishers of those games do not view the games as artistic achievements to be shared for posterity so much as competition against their latest offerings. Part of that perception might lie with gamers themselves, who depreciate games rapidly based upon their age, a devaluation that is greatly accelerated over other entertainment media such as movies, television, music and books. It often isn't economically feasible for publishers with the rights to games (for those games whose chain of custody can even be tracked anymore) to port the game to a modern system, as the target audience would be small and what those players will pay is a pittance. Despite its considerable technical achievements and overall coolness, personal favorite Scarabaeus simply isn't going to sell to enough persons to make up the cost of business efforts.
But the alternative shouldn't be to let unused properties rot, either. I have advocated emulation of older games before; indeed, I spent four and a half years doing exactly that to make about 1700 posts about classic arcade, computer and console video games. Generally, I advocate this because as gamers we deserve the breadth of experiences available to us and the only way to achieve that can be the legally dubious route. Now, however, it is clear that without the intervention of gamers as a population, the appreciation of old games will be lost -- as some publishers would like them to be, and that would be a shame.
Though I can't directly link to any site that provides ROMs or disk or tape images of older systems, such things can be very easy to find on Google. The difficulty of emulation varies with the system; many older cartridge-based consoles such as the Atari 2600, NES, SNES and Sega Genesis, are amazingly easy. MAME for arcade games may take a little adjustment for its interface depending on which version you go with. All of these are based on long-since obsolete chip-based ROM storage which was incredibly small. Games of the Fifth Generation of video game consoles (PS1, Sega Saturn, et al) have CDs or larger storage mediums which take a little longer to download and more storage space on your drive. The Commodore 64, Amiga, Apple II and other computer systems have tens of thousands of games -- some of astounding quality -- but most require you to operate the system within the emulator, so that may be a bridge too far. Whatever road you decide to take, good luck and enjoy.
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