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#mine is. obvious
asterzabi · 6 months
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i just realized me and the gc all have f/os that die.
does anyone else want to add to the pile
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mythicalcoolkid · 2 months
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You don't wish your disability was worse or more visible, you wish your disability was taken seriously. Please stop confusing the two, I guarantee you would not get the support you need JUST by being more severe or more visible. Please listen to visibly disabled people when we tell you it isn't better on our side
#m/cc#mine#I tried extremely hard to word this nicely because I KNOW people don't mean bad and often even know there are unique challenges#and believe me I know the challenges of invisible disability too!!#I have invisible disabilities!#but as someone who has also been at least visibly 'off' since they were 10 I am SO SICK of invisible disabilities being hailed as like#a unique extra oppression that us lucky visibly disabled people don't have to deal with#there are challenges to invisible disabilities that visibly disabled people DON'T have to deal with!#but you need to understand that *the reverse is also true*#there are MASSIVE benefits to being able to lie about your disability for example#or not dealing with the overt ableism that comes with your disability being obvious to everyone#*I do not have the option to pretend I'm not disabled.* that is never an option I have#I walk weirdly. I use a mobility aid now. my speech and face are 'off.' I lean to one side#for a long time I wore sunglasses 24/7 and often didn't make sense. I sometimes can't speak or won't react to others#for the most part people will always know that at the very least something is wrong with me#and more obviously I have people telling me they'll pray for me; telling me I can't do things I'm already in the process of doing;#wanting to shake my hand to tell me I'm an inspiration for not killing myself; giving me dirty looks for existing in public#and yes. I'm aware that this is very much an in-community issue. I know the average abled person doesn't know invisible disabilities exist#that's why there's so much awareness happening for it#but as a visibly disabled person I get SO TIRED of constantly hearing 'I wish my disability was visible :'('#it's just 'I wish I had your disability!' but from other disabled people
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somethingintheforest · 2 months
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Sherlock Holmes is a canonically queer character. He makes it abundantly clear that he has no intrest in women, he is not attracted to them, he has no intrest in marriage. He is queer.
If we take the canon texts at face value, he's aroace. But reading him as gay is also another very valid interpretation, given the time period in which the stories were written. Hell, maybe he's both.
Ultimately, I don't think it matters much. He's queer, and that makes me very very happy.
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eddievedders · 1 year
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GOOD OMENS — Chapter 5: The Ball.
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armoralor · 4 months
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Master Sol is the type of person that joins every single imaginary tea party a youngling invites him to.
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Fellow dommes, I would like to share a new thing I recently discovered that I think you should try out. We all know how nice the possessiveness of saying "you're mine" to your sub can be. Making them say "I'm yours", or cooing/growling "you're mine" into their ear while they're so deep into subspace all they can do is smile and moan. I've even seen a post making the rounds of growling "I'm yours" into your subs ears as you use them mercilessly. Remind them that only they get receive this treatment.
I see these acts of consensual possession and raise you the notion of ordering your sub to say "you're mine" to you as you make them cum. Holding their eye contact right before you push them over the edge and growl "what am I, kitten? Say it. Say I'm yours."
"You're mine?" they'll of course be initially confused, but press the idea, and as you do, push them over the edge.
"Again."
"You're mine" This time a little more confidence behind the statement.
"That's right... Again."
"You're mine" Finally getting the idea, and realizing it feels amazing.
"Again!"
"You're mine... you're mine... you're mine..."
By this point you can just watch and enjoy as they begin to chant it with the biggest smile on their face, all while orgasming in a way that they haven't before. A different kind of intensity. Continue to make them cum as they passively repeat "you're mine" over and over and over, letting the pleasure and chanting hypnotize them into a state of pure bliss. I promise you, it will give you a form of confidence in your domming entirely separate from claiming them and it feels utterly intoxicating 💕
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kvtnisseverdeen · 1 year
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All I know is, I was enchanted to meet you...
SPEAK NOW (TAYLOR'S VERSION)
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specterthief · 6 months
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ah dungeon meshi
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littlewitchbee · 2 months
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Anders wind-down sketch for tonight
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daftpatience · 2 months
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Lapin the thuuurddd boom boom lapin the thiiiirrrdddd
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uravitypng · 1 month
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childhood friend bachira knew you had no interest in sports, watching or playing, but when you met you changed your mind.
childhood friend bachira changed too, he wasn't lonely anymore.
childhood friend bachira who you always supported ever since you met him, you tell him not to listen to all the people who call him strange or weird because he's your 'best friend and you know better than they do'
childhood friend bachira and you really fit opposites attracts each other. he's energetic and cheerful compared to your more subdued nature. however when you watch one of his matches you become the loudest in the crowd, cheering him on.
childhood friend bachira presented as an alpha which was a surprise to people who knew him, you included (you thought he would be a beta.) you didn't think he'd be an omega but you didn't think he'd be an alpha either. you may have presented as an omega a year before he did but you didn't look at him any differently- yeah, he was an alpha now but he's still your meguru, your best friend.
alpha childhood friend bachira who didn't realise his feelings until separated from you when he left for the blue lock project.
alpha childhood friend alpha bachira who missed your pretty face and round body.
alpha childhood friend bachira who missed your scent. lovely- just like you. vanilla and chocolate that pairs so well with your chamomile shampoo.
alpha childhood friend bachira realises now that he's older that he's feelings for you are farthest from platonic
alpha childhood friend bachira who never wanted to let you go when you saw each other for the first time again after so long.
alpha childhood friend bachira who's instincts went crazy seeing you again. you're just his perfect little mate (even if you don't know it yet)
alpha childhood friend bachira was so glad he was finally able to lay on your lap after not being able to for ages. your squishy thighs the perfect pillow for him to take a nap.
alpha childhood friend bachira became possessive of you, always scenting you whenever you went somewhere alone. you questioned it at first but he told you it was to keep you safe and ward other alphas away.
alpha childhood friend bachira likes that you like his scent as much as he likes yours, and he can tell.
alpha childhood friend bachira purposely snuggles up to you without wearing scent patches so his citrus smell makes your head dizzy and your face hot, you've never smelt anyone who smells as good. it's one of reasons you don't complain whenever bachira scents you.
alpha childhood friend bachira is territorial.
alpha childhood friend bachira was always comfortable being naked, even around you, you'd squeal in embarrassment and tell him to put clothes on, he'd laugh and listen to you. now it's even more frequent.
alpha childhood friend bachira who gets incredibly needy when he's nearing his rut. he wants to be around you all the time, wrapping his arms around your plush middle.
alpha childhood friend bachira wants to rut against you so bad, rubbing his cock against your soft body, imagining the noises you'd make and how you'd try and hide your face away from him because you're so shy.
alpha childhood friend bachira wants to ruin you. grab your wide hips and leave bruises as he whines and groans and call you his good girl, compliment you and praise you for being a good omega- his good omega.
alpha childhood friend bachira wants to sink his teeth in you so bad, mark you up, make you officially his.
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cosmicdreamgrl · 27 days
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jungkook x black: pt.1 [ cr: 0613data, namuspromised, @jung-koook ]
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deancasforcutie · 3 months
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Dean complimenting fellow queer people on their game
Bonus inverse, trying to out-game someone to vicariously flirt for/with your presumed-but-not-at-all-straight friend who has no game whatsoever:
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schneesisterss · 2 months
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well it’s a good thing Rhaenyra acted so normal after
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bubba-luz · 3 months
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falmerbrook · 4 months
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Falmer appearance and attire headcanons
(click on drawings for more details and notes!)
Hair
In Skyrim, we pretty much only see two hair styles to go off of: completely bald and the hair the "shaman" have (which are also the only females we see (a post for another day)).
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In concept art, particularly Adam Adamowicz's, we see more potential hairstyles. He draws it as wispy and messy, as well as containing braids and the ties we see in the shaman in the game. This art is largely what defines my own interpretation of their hair.
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I picture the typical Falmer hair as wavy, thin, wispy, and looking frizzy. Given the high number of hairless Falmer we see, I imagine baldness is common, particularly among males, and sometimes among females. Their hair can be commonly styled into braids or knots to keep it under control.
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The ability to grow long, thick hair is less common, but those who can tend to style it in other unique ways. Especially among females, long hair is commonly styled into large dense locs (akin to a Polish plait) and held into shapes using ropes or leather ties.
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(While I think the intention with the way their hair is drawn and modelled in the game models and concept art was that it was braided and held up with those ties, before looking at it closely I always sorta interpreted it as too stiff to just be braided. As a result, I developed the locs headcanon and have become kinda attached to it even though I have 0 in game or lore support for it)
Materials
The material used in their clothing is obviously dependent on what is accessible to them, and given their unique situation that makes the materials they use and value unique as well. In Skyrim, we see that almost all of their armor (which is mostly what we see them wearing) and homes are made of chaurus chitin (and potentially shellbug chitin), so this is likely the most common resource available to them for non-combative coverings as well. Other materials from their arthropods companions could include their cocoons, unhatched eggs, etc.
Bones from other creatures (draugr, skeevers, trolls, adventurers, bandits, etc.) underground or from aboveground raids could also be used fairly often. These could also provide a source of leather or fur, albeit not a lot of it.
Falmer groups and subcultures inside or in close proximity to Dwemer ruins probably make regular use of the materials present in those ruins as well. With all the metal and machinery present in Dwemer ruins, metal probably makes regular appearances in their clothing (and general decorations) even if they can't manipulate it themselves. Falmer more separated from Dwemer ruins would make much lesser use of these materials, however. Additionally, We see implications of Falmer preparing, cooking, and potentially cultivating fungus in-game, but see nothing indicating they have any plants in their diet, and therefore it is unlikely they regularly make or use textiles or fabrics in their clothing, and if they do they likely come form Dwemer ruins or raided adventurers/bandits/settlements from the surface.
On that note, we know that there have supposedly been incidents of Falmer coming to the surface to attack its inhabitants and travelers, as well as instances of them killing bandits, adventurers, and researchers who venture below, so it's not far fetched to believe that they have access to some materials from the surface. This could give them some access to furs from surface animals, beads, glass, jewelry, textiles, metal objects, etc. they might not otherwise have access to. The rarity of these material among the Falmer would depend on the amount of access any given group of Falmer have to the surface, but among many of them these materials could be seen as more valuable for their rarity and the difficulty to gain them.
While gemstones and ore might be accessible from both natural deposits and underground ruins, unless they had some kind of auditory function or unique texture, they might not have much value to Falmer.
General Attire/Accessories
I like to imagine that the Snow Elves, and by extension the Falmer, have an innate cold resistance in the same way Nords do, and therefore don't require clothes for the purpose of warmth even in the chilly caves of Skyrim. Additionally, their blindness likely means that wouldn't dress for visual aesthetic either. My thoughts are that they are then left with the sense of sound and touch to communicate with each other, and their clothing and accessories could reflect that.
Falmer clothing, decoration, and society in general is very heavily based on touch and texture and little on appearances. They touch each other very often for both communication, movement, and just general day-to-day interactions, and their clothes isn’t very modest, but the tactile patterns and materials used can communicate certain things such as position in society, “wealth”/power, whether they are taken, single, pregnant, with a child, etc., their roles, their age, notable achievements/skills, who is who, etc. on both their clothes and buildings. The more noise one makes, the more attention they draw and the more they drown out other noises, and the more noise making things they can “afford” to have, so the amount of noise one makes in a Falmer settlement is a status symbol. Certain types of noises or noise makers are more coveted than others (chitin beads are common, while furs are less common, and materials only gained from raiding the surface are rare and coveted).
Some noise making accessories could include:
Dangling metal, bones, beads, chitin, etc. that hangs off of their clothing or ears and jingle/clank against each other (in my drawing I show them as pretty uniform in shape and size, but they would probably be much more irregular than I depicted them)
Bells (metal or other materials) that are affixed to or dangle off of their clothing or as earrings.
Hollow bracelets, anklets, necklaces, or other accessories that are filled with rocks or beads.
Rattles tied to the body (made of chitin, dried hollow chaurus eggs, dried chaurus cocoons, beads, etc.) with leather or rope.
Flute or whistle like tubes made of metal, chitin, or dried and treated tube-like fungus that makes a woodwind-esque noise when air passes through it in a certain way. They have been designed to make noise easily from even the slightest movements.
Dried grasses (more temporary) tied to the body that make a swishy noise. More permanently, a similar thing can be achieved with hair. The hair can be sourced from Falmer (either through just cutting hair or through taking it from fallen enemies) or killed humans/mer/draugr. That sort of thing can also act as a kind of trophy.
Necklaces with various materials dangling close together that jingle against each other.
Various materials can be tied into braids or the leather ties in their hair as well.
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Some textural accessories could include:
Beads. Since they wouldn't have the ability to tell the color of the beads, the patterning of beadwork would be based on the roughness, material, size, or shape of the beads. (I'm sorry I suck as drawing beads)
Furs. This wouldn't be as common since the Falmer likely don't have too much interaction with furry mammals, but some they may have access to that are big enough to make clothing/accessories out of include skeevers or trolls (and potentially rarely animals from the surface). A potential meaning of wearing furs could be as hunting trophies, but it could have other meanings as well.
Chaurus chitin would like be the most common material in Falmer attire, and depending on the part of the chaurus body, the size of the chaurus, or the life stage of the chaurus it was sourced from it could have different textures. Some chitin parts could include large spikes and deep groves, while other parts could be smoother and less rough. The use of this chitin in clothing could take advantage of this contrast in textures. Additionally, chitin or shells from shell bugs might be a different texture from the chaurus chitin. (it's unclear to me whether shell bugs are exclusive to the caves around the Forgotten Vale or if we should consider them distributed throughout Skyrim's underground)
The placement of textured components on the body could have their own meaning to it alongside what accessories or textures are being used.
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Specific Falmer Subcultures
While most Falmer settlements we see in Skyrim are just a small-ish collection of huts and chaurus corrals, there are two distinctive settlements that are larger, seemingly more organized, and I like to think have their own distinct subcultures worth mentioning: Blackreach and the Forgotten Vale. The unique scope and environment of these Falmer cities (as I like to think of them) could lend to unique clothing cultures as well.
The Falmer of Blackreach have access to a vast Dwemer settlement and have has the space to spread out throughout it more fully since it seems to be more in tact than other Dwemer ruins we see. These guys would likely have a clothing culture much more heavily based on what the can access from these Dwemer ruins (metal scraps, leftover fabrics, etc.)
The Falmer of the Forgotten Vale would also have access to unique resources, such as Vale deer, Vale sabre cats, and frost giants for fur and leather. Additionally, materials accessed from the Chantry of Auri-El such as textiles from clothing, bedding, tapestries, etc. could give them a greater access to fabrics than other Falmer groups. We don't see many close Dwemer settlements to the Vale, so they would have less Dwemeri influence in their clothing than other Falmer groups.
I like to think that the Falmer's evolution exclusively underground has made them poorly equipped to handle the outdoors during the day and has made them particularly susceptible to sunburn, necessitating the need for covering for those in the Forgotten Vale who have significant settlements outdoors. With greater access to textiles and leather, they could use them as coverings when outdoors.
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Armor
I actually have very few notes on armor, for two reasons. 1) I hate designing and drawing armor. It is the bane of my existence. 2) I really like the armor they have in game! I think they look awesome aesthetically, and I like how clearly they are made from chaurus chitin. Per usual, Adam Adamowicz's designs seem to have been the major inspiration for the Falmer armor, and he did a great jobs (even if it isn't the most functional looking armor ever).
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(off topic but I also just want to add that he draws them with little hairs and tufts on their ears and I love it. ok that is all)
I do have a few thoughts about armor though.
Even attire made of textiles make noise when someone moves in them, and I can imagine moving around in armor, especially armor made of hard, insect shells would make a lot of noise when someone moves around in it. When you're relying on sound to navigate your environment and pinpoint potential threats or targets, wearing something making a lot of noise would not be ideal. On the other hand, getting into a fight unarmored would be a problem.
So here's my solution: heavy armor (see below) would only be worm within the camps/settlements where noise was already high and space is more cramped (and therefore more risky in a fight) as a sort of guard in case they were attacked. Those guarding the settlements along the outside might still wear armor as well, but less of it. Those going out to scout or hunt (if they do hunt) would wear as little armor as possible, and try to wear it strategically so that it wouldn't rub against itself and make noise. This is why most Falmer we encounter in the game are wearing little except for loin cloths and kneepads.
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One more idea I have for armor is a specific armor piece. On the note of guarding or protecting a camp or settlement, I imagine the noises of it all (especially with the noise based headcanons I've laid out here) would make it hard to actually catch any potential threats when you can't see. A large slightly concave piece of armor worn behind the head could block out noises from behind the wearer, as well as a help focus sounds ahead of them.
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That is all! Thank you for reading! A lot of these concepts around the culture of sound I think could also be applied to their buildings and even a culture of music, but those are posts for another time.
All of the concept art I used was taken from here and all of the Skyrim screenshots are from UESP.
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