#meregalli
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kindaasrikal · 1 month ago
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Not Arin losing everyone he cared for in the merge, got people to care for again years later, and then lost them all over again
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mxvanrichten · 2 years ago
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Y'all ever be making yourself emotional thinking about scenarios you wanna have with your D&D character(s) and an NPC??
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soltytears · 2 years ago
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zaccharius being a dad at the end of the campaign was so funny to me GDFJSBFJSBF
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verfego · 1 year ago
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My D&D group accidentally misnamed the NPC "Mattrim Mereg" to "Mattri Mereg" and he has become our own little celebrity, which is incredibly funny to me.
Possibly the best part is that we have NEVER interacted with him, he has just become a running bit that Mattri Mereg plays all of the background music in our campaign.
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pertamax7 · 2 years ago
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Kesialan Monster Energy Yamaha MotoGP Silverstone Inggris 2023 : Upper Cowl Fabio Quartararo Lepas !
Kesialan Monster Energy Yamaha MotoGP ., salam pertamax7.com, Kesialan Monster Energy Yamaha MotoGP Silverstone Inggris 2023 Link ponsel pintar ( di sini ) Salam Balap Mania. Nasib Buruk Monster Energy Duo MotoGP Yamaha di Balapan GP Inggris, Berita resmi dari Silverstone (Inggris), 6 Agustus 2023 BALAPAN GRAND PRIX BRITANIA RAYA Kerja keras Franco Morbidelli dan Fabio Quartararo di Monster…
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whydoibe · 9 months ago
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I have a very stupid idea for season 3 with the set leaks saying storm what if jay becomes a storm like he is so dun with everything and because he's shattered and an element of creation his regret and anger causes a mereg storm which takes the ninja through jays and their shared memories and the ninja need to use the source dragon of energy's power to even stay together as they attempt to fix the merg realms joining teams with arin and lord ras as they eventually make their way to the eye of the storm as they see jay half dead half alive barley holding himself together and nya with the others talk him down were he gives ups and just runs in disgust of what he's dun to the ninja and nya especially going into self imposed exile.
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Okay buckle up I'm taking a break from weird anglo-saxon sewing to ramble about Old English terminology for a bit
@tansyuduri this is the term I had mentioned I wanted to tell you about re: nature spirits acting as intermediaries between realms
Lets talk about the word "Mearcstapa".
Its used once in Beowulf, in line 103, to describe the creature Grendel.
Grendel is, in brief, some kind of ambiguous creature and/or cursed human, descended from Cain, cursed by that descent to wander and "hold" (as in, treat as a stronghold) the wilderness forever. He has very little physical description except that he is very large and swordproof, and may have claws? Anyway, he isn't what I want to talk abt right now. For Once.
I'm going to take a stab at translating the OE text myself, VERY roughly, and provide some context for where the word appears.
"This grim ghost was called Grendel, famous mearc-stapa, he who holds the marshes, fen-as-fortress; the lands of monsters un-blessed he guarded for a while, since the Shaper* had him written in the race of Cain- whose torment was the Lord's vengeance, for he slew Abel."
(Beowulf lines 102-108, translation My Weird Gay Ass)
*a common OE term for God, meaning something between "shaper/maker" and "poet/singer"
(that is MESSY towards the end but I've never tried to translate Beowulf myself ok)
anyway it goes on about Cain for a bit after that, the usual stuff you can find in the bible, but what is a "Mearc-stapa"?
well, "-stapa" is really easy, its one of the words in Old English that changed relatively little into the modern day.
"-stapa" is "stepper". one who steps across, walks upon and generally treads over something.
ok cool. what's a "mearc"
WELL THIS IS WHERE THINGS GET REALLY REALLY WEIRD AND HARD TO TRANSLATE.
"Mearc" as a word and as a concept has not survived intact in modern English, at least not on its own. Its latest surviving incarnations are in the extremely-early-middle-english "March" or "Mark", so lets start there. I'm just gonna hit Wiki for this one:
In medieval Europe, a march or mark was, in broad terms, any kind of borderland,[1] as opposed to a state's "heartland". More specifically, a march was a border between realms or a neutral buffer zone under joint control of two states in which different laws might apply. In both of these senses, marches served a political purpose, such as providing warning of military incursions or regulating cross-border trade.
Marches gave rise to titles such as marquess (masculine) or marchioness (feminine) in England; marqués (masculine) and marquesa (feminine) in Spanish-speaking countries and the Catalan and Galician regions; marqu��s (masculine) and marquesa (feminine) in Portuguese-speaking countries; markesa (both masculine and feminine) in Basque; marquis (masculine) or marquise (feminine) in France and Scotland, margrave (German: Markgraf, lit. 'march count'; masculine) or margravine (German: Markgräfin, lit. 'march countess', feminine) in Germany, and corresponding titles in other European states.
Etymology[edit]
The word "march" derives ultimately from a Proto-Indo-European root *mereg-, meaning "edge, boundary". The root *mereg- produced Latin margo ("margin"), Old Irish mruig ("borderland"), Welsh bro ("region, border, valley") and Persian and Armenian marz ("borderland"). The Proto-Germanic *marko gave rise to the Old English word mearc and Frankish marka, as well as Old Norse mǫrk meaning "borderland, forest",[2] and derived from merki "boundary, sign",[2] denoting a borderland between two centres of power.
In Old English "mark" meant "boundary" or "sign of a boundary", and the meaning only later evolved to encompass "sign" in general, "impression" and "trace".
The Anglo-Saxon kingdom of Mercia took its name from West Saxon mearc "marches", which in this instance referred explicitly to the territory's position on the Anglo-Saxon frontier with the Romano-British to the west.
...cool. that was a lot. anyway, that's what a "Mearc" is, in the most basic sense (Beowulf being in the West-Saxon dialect mentioned above, specifically having been recorded mainly in the Late-West-Saxon written dialect known academically as Winchester Standard for reasons to do with some bishop whose name I'm not going to bother trying to spell)
however, in the context its used in Beowulf, "Mearcstapa", or "Mark-walker", becomes a REALLY weird term. See, Grendel isnt wandering around the boundaries between two towns, or kingdoms, or countries. He's just kind of out in the woods, some of which happen to border one singular, somewhat sizeable town that Grendel then regularly attacks. So what is he walking the border between?
Well, academics love to talk abt that lmao. Some people say it refers to land- or politically-based borders much LARGER than a country, and that it denotes Grendel as a foreigner, from another land or part of the world entirely. Some people see "Mark" as conjuring an image of a swampy, be-fogged "no mans' land" where settling and agriculture would be impossible. A wasteland, for human habitation at least, and thus an "in-between-place" in relation to the boundaries of human civilization- somewhere you travel through or around in between human-settled areas, where no laws of God or man apply. Its "The Dark Forest", the "Past The Threshold" in the Hero's Journey.
However, there's another widely discussed thematic meaning here, and it relies on a bit of context. Beowulf was recorded by monks in a time when Christianity was still relatively new to Northern Europe, the last remnants of various pagan religions only having been definitively wiped out a few centuries prior (FUCK YOU CHARLEMAGNE), and that's the time of RECORDING- Beowulf, as a story, had almost definitely been composed and passed down orally within those same preceding few centuries, likely in the 800s a.d. but possibly as far back as the 600s a.d. . So, what this means is that Beowulf is a record (imperfect as it is, being written down later and by monks) of a culture mid-transition between paganism and Christianity, and this isn't clearer anywhere than in another passage rambling on about Cain:
(in which I attempt to sloppily translate Beowulf again)
(picking up where we left off) "...no joy did he get from that feud, but was driven far away, ill-fated for his evil, far away from mankind. From thence all monstrous births awoke, jotun and elves and orcs*, those same giants who fought with God over long seasons; this was the recompense given"
(Beowulf, lines 109-144, trans. Me and 24/7 my spn brianrot)
*lit: "evil spirits" but the word is "Orcneas", Tolkein stole it and so will I.
(again, is this right? eh. mostly. the end got rough again)
so okay, lots of the usual Cain stuff, and some mentions of giants that some scholars have interpreted as relating to the Nephelim (more context there but its not relevant to this post). However, what may seem GLARINGLY out of place to anyone reading this passage about the BIBLICAL CAIN is the mention of JOTUN, ELVES AND ORCS.
and you'd be right! that is weird! and Grendel is a part of that!
so, with this context, it can be understood that the "Mearc" of Grendel's "Mearcstapa" has multiple meanings, to us anyway. For the Anglo-Saxon people who composed and passed down the story of Beowulf, the lawless and dangerous wilderness just outside their villages would have been one and the same to the lawless, dangerous world of heathen gods and monstrous creatures that their culture had so recently left behind. Uncontrolled forces and places that didn't respect the rule of man or God, untamed, just barely dispelled and always lurking at the edges. That is the "Mearc", as it is used here.
Mearcstapa, Mark-Walkers, Cain, whatever, happy Deanmon 10th anniversary yall.
Oh, on that note- some scholars/translators HAVE tried to argue for "Mearcstapa" as "Marked Wanderer", re: the Mark of Cain. However, they are more or less soundly overruled by the prevailing academic understanding of the term...
which is that the "Mark" is a liminal space that, in addition to being the actual areas between towns/cities and the place where monsters live, is also the barrier keeping remaining scraps of paganism (ie, perhaps other gods?) out of Christianity. And the descendants of Cain were set to patrol it. And that's something someone said in, AT THE LATEST, 1000 a.d.
why am I burdened with this knowledge.
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solovedreidue · 2 years ago
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Il posto delle fragole, Ingmar Bergman, 1957
Le fragole e il comune senso del pudore
C'è un bosco, al limitare del grano, uno di quelli come sarebbe la Pianura Padana se non ci fossero gli uomini. È nel terreno dei Meregalli, incolto da anni, abbandonato dalla tradizione contadina e donazione inconsapevole alle fratellanze amorose di paese.
C'è un angolo segreto tra pioppi, cespugli e frasche di canale. Ci vanno sempre quei due, li vedo che si infrattano lenti mano nella mano, giocano, intrecciano, si baciano e ridono. Saltellano, ballano, in braccio!
Premeditano negli occhi complici, condividono e si chinano docili, si adagiano nel sottobosco, a spogliarsi e mangiar fragole nascoste, mentre ascoltano lo sciacquio del canale e delle dita tra la cosce.
Si spremono i frutti, nelle bocche e sulla pelle e ne leccano lo zucchero rosastro, tra sangue e ambrosia nel sudore profumato di pelle.
Hanno gli occhi belli, quando si guardano.
Fanno piano, sempre, hanno profondo rispetto per il silenzio, per i rumori del loro amarsi. Cresce, mugola, respira affannata, fino a quelle urla strozzate di voglia, che restano nell'intimità della vergogna, attutite dal pudore del bosco.
Scherzano su quello sperma nella terra fertile, cercando un baobab ogni volta che tornano. Sempre.
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madarashirek · 28 days ago
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Kaliforniában súlyos domoinsav-mérgezés pusztít - Agroinform.hu
https://www.agroinform.hu/kornyezetvedelem/tomeges-madarpusztulas-kaliforniaban-halalos-mereg-terjed-80588-001
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mclarenmotogp · 7 months ago
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scarlettdornelly · 1 year ago
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How sports can be brought into streetwear
Sports can be bought into streetwear in many creative ways. An idea I find interest in is when brands incorporate sports-inspired graphics and patterns into the design of clothing, such as using team logos or numbers on jersyes.
A recent trip to London included an exhibition on Umbro, detailing their contributions to football kit designs for Manchester United and the England national team.
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As I walked through the exhibition, I was inspired by the range of football jersey designs. This inspiration has led to the conception of a unique design that mereges the essence of sports within my streetwear brand.
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Following this I researched different brands such as Trapstar and Supreme who do this and where I will take my inspiration from.
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Alongised this I created a mood board from my trip to London in my digital sketchbook. This allowed me to have all my inspirations visualised in one place.
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What is a gameplay loop?
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Key Points of the video:
Gameplay loop= series of repeated actions that serves as the foundations for what you do in a game.
gameplay loops can be found in every game as they are a fundemental structure
gameplay loops help keep your attention which makes you want to keep playing
Core loops are what the player does repeatedly as the main part of the game like Doom is you enter a room and clear it using your gun and pick up anything dropped by enemies
Short gameplay loops with lots of emphasis struggle to get players to come back to play but it is fun in the moment. Long gameplay loops delay satisfaction and require work before you can have fun.
To fix this games use 1 or 2 medium gameplay loops supported by a mix of short and longer ones. This gives the game a predictable structure and enough short term goals to direct them to where the fun is.
gameplay loops ensure people keep on the right track as if there weren't any and the world was totally open then players would get bored and lost.
Gameplay loops help create an order/structure of things to do
Gameplay loops can be used negatively like with candy crush they cut the loops short and then to continue want you to use microtransactions to resume playing and this works as the game is themed to make you feel a sense of success with each line of candies you match up which then makes you want to play more of the endless amount of levels.
gameplay loops can force you to spend time on games you don't actually enjoy by having a satisfying loop and then pairing that with a factor which provides a sense of progress like an upgrade system when realistically you arent progressing at all really.
A gameplay loop is the fundemental structure that essentially create a sequence of actions/tasks which players repeat in order to reach objectives, earn rewards and progress.
Summary of how they work:
A gameplay loop is themed around the games mechanics e.g. If I had a dungeon crawler I would get given my objective which would be like clear out the skeletons in the wine cellar. The player would then go and do this (Action) utilising the games core mechanics. After the action part the player would recieve some kind of feedback on how they did which makes them want to keep playing as it motivates them. Then they usually get a reward like XP or a new ability. Then they get a new objective and this cycle repeats again.
Some games have 2 core gameplay loops like with Fallout 4 (although it is supported by some smaller ones) which gameplay loop 1 is find things in the commonwealth to help you like weapons, aid, bottlecaps and materials to help your character get stronger, be able to fight more agressivley making combat easier and trade for things you want urgently and materials to repair things like power armour or build settlements. It then mereges to gameplay loop 2 which is utilise what you found to be able to complete your objectives which then reward you with XP and maybe some items then you get another objective or you need to complete another objective which will level you up then giving you the perk you needed to complete your original objective. Which is the smaller gameplay loop I was talking about which is unlocking perks as you level up to the effect your character or surroundings.
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fluffykingis · 1 year ago
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Almodoztam rolad ,hogy szebb lesz majd a holnap ,de mindig csak egy ujabb nap valt ram de nem hat ram a mereg a penz nem erdekel tenyleg en mast akartam
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444names · 2 years ago
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irish forenames + mongolian names
Abhghne Affriam Afrilíos Aibhach Aifratra Ailtan Airen Airnán Aithalgal Aithbhán Aithnacht Alasaithna Allán Alshnac Amhasmhul Aodait Aoibhghil Aoileán Aoind Aoirilín Aomáindech Aorjsuhe Aotac Athchul Baadh Baasai Baathghín Baatnal Badhrev Badhóg Balsan Baltadava Bangey Bantan Baonna Basgann Bataithar Batar Batargan Bataríos Batbat Batbuu Batjann Batkh Batkherren Batkhuch Batkhucht Batmus Batnarr Bayaghaill Bayamar Bayamba Bayamhghna Bayanne Bayasan Bayun Bayus Beachid Beasgan Beiriashdh Bláthy Bornan Boscar Botoloch Brealbhill Brearagán Breariah Brenghann Brenkhal Brenkhbat Brinnéadam Bréan Bukhal Bumbothrás Byaglán Byamdoin Byarba Byardraith Caignaic Caihaglán Caikhuluu Caile Caithy Caodoill Caoiles Caold Catadh Cathna Catran Catsogt Ceadh Chaitrín Chambuluu Chigenkhar Chilibh Chinn Chlartigii Chtaitlís Ciadhna Ciaigear Ciallaid Cianlan Ciochoth Climan Clormait Cobhfhlaid Coibhild Coili Coill Coimhóg Coinia Coinsuk Coirballi Coirín Colden Combatjar Comonne Comthnamun Congke Connic Conogán Conóiri Cuili Cyrig Cúchanch Cúmhna Cúmhán Dabhín Daglán Dagmaith Dambyar Damon Danchagna Darchimh Darmaodha Dasael Dasain Dashnall Dasmhag Dastín Deachn Deadhar Dechallan Dembal Deneal Denkhoyun Denkhuy Dobuqachal Dobóinne Doinm Dongke Dorfhonga Doriartúr Dorigna Dormarbear Dortnaith Duben Dubha Dubhace Dubhatuyam Dubhirbear Dubhla Dubhran Dughdhrán Dymaitrín Dymphne Dáinn Déasan Dónachán Dúnac Eacharás Eagdabhil Eagvaat Eamurenq Eankhuinn Earnaasam Earran Earsad Easaib Eddorjgon Edwis Eibhóg Eighe Eimha Eiriai Eiriser Eirne Endas Eneke Engeig Eogbatar Erdhad Erviv Eóirtnain Faoilian Faoiliodh Feach Fearai Fearbhan Fearr Feidinn Feith Finainn Findort Finsionorj Fiobhadhán Fiochal Fiochingke Fiochirsan Fiodamdid Fiodnomth Fionnán Fionórla Flagdorj Florenchai Forlaitren Fraichlas Gaidh Gaisureara Galgal Galtigne Gannéinéar Gerde Gobóis Goirsarch Gombeil Goodh Gorcán Gorla Greamhán Gréan Gujinaya Hotaidhn Iarra Ionnganait Iríomán Ishdín Iósargan Iúdán Jamorchar Javaat Javee Johne Juchonn Jurtín Khach Khagdoirín Khargann Khbhaglán Khear Khobuk Khoriú Khuyarnán Kipchil Kuzhulger Kuzhulugii Lagvaatar Lamagvaa Laniar Lanjavadh Liachirbal Lkhel Lkhuchth Lor-ochdon Lorjsuridh Lundra Luyag Maevdora Maindori Maithfla Maoilial Maoirbhear Marach Marbhrán Margal Meachid Meaglan Mearnaikh Meddorice Menkhach Merdgh Mereg Miara Minalaid Miodh Monne Mugerd Mugilín Muhuu Muibhar Mujin Mukhollibe Mukta Mulual Munkhar Munnba Murear Myaglan Myambolm Máine Mónain Mórann Mórlan Nachin Nainm Naitbat Naitre Nambukhonn Nebanlairt Nebild Nerdrann Netserd Nialbaath Nince Ninch Niodorlann Nomón Nyamhuu Nyamhín Nyamon Nyara Nóirg Ochan Ochotany Odhach Oibha Oibhán Oirene Oirga Olmhuy Onachla Onaodorga Ostóid Peire Pilin Prosainn Purear Qorfhlach Qorisna Qorjgorj Qorlachy Qormlan Qutch Qutuluk Raina Randorj Ratar Risnal Rochlail Roibhra Roighana Roilibhán Roinghuyar Rosolán Rotaic Rothagán Ruadar Ruadhruait Ruaidhar Rualla Ruangh Ruira Ruire Ríonachara Ríonnuadh Sailín Samdak Sanghín Sarrean Saráingan Sedene Serdh Shdav Siarj Siasara Slaitren Sodav Sodhnasan Soghaga Ssaodav Subhebath Suheg Sunba Surearin Séadh Séadha Séanán Síonán Sítha Síthbatbat Tabhlachid Tamhán Taíbhchla Temun Ternair Tervire Tigha Tighag Tilín Tiobheara Todhar Toibh Toláth Tomhón Trendorch Tseach Tsead Tseden Tseocharra Tseárden Tsunny Tsure Tughachla Tuluinnán Tulun Tumeg Tumuirbhín Turchinn Uadorjpall Uasain Uat-och Uluun Urevjagna Uyileatach Vaatnain Viarganch Yabat Yekun Yesun Yileambar Yishan Yusheach Zaniz Zorch Áilibh Áirict Éaglán Éanch Éaodhuu Éibeileán Éimhuk Éindra Ídenán Órlan
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dininimapentrumine · 2 years ago
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Un mesaj pentru tinerii care vor merege la facultate anul ăsta.
Trăim o perioadă în care secularizarea societății este galopantă și în care Dumnezeu este tot mai insistent scos din spațiul public și, mai ales, din Universități. Observ în discuțiile pe care le am cu studenții creștini frică, nepregătire și intimidare în fața presiunii atee tot mai directe și mai agresive. Le spun să nu se teamă. Divorțul dintre rațiune și credință este unul superficial și…
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apr1lias · 2 years ago
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Lin Jarvis and Maio Meregalli (and everyone else high up at Yamaha who’s responsible for this) count your days
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