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Mercurius Pretty, PC-98
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Mercurius Pretty is a long forgotten life simulation game originally launched on the PC9801 in 94. The entirely redesigned and expanded Dreamcast edition, dubbed 'End of the Century', contained a 40 page booklet with designs from the many artists invited to reimagine it.
The game revolves around the raising of an homunculus/fairy inside a glass vat at a laboratory by a disciple of master alchemist Paracelsus. Other than the simulation elements of the original, all-new characters and adventure components were added for the Dreamcast edition.
Although the similarities with Princess Maker are readily evident, the game was actually produced by Tohiro Tsuchiya, an ex-COMPAC staff member previously involved in the creation of the genre's less celebrated precursor, the superb PC98/X6800 Production Manager from 1989.
While Mercurius Pretty and its artwork mean very little to me, I found it to be a cut above your average bishōjo. Certain that it would interest some of my followers, I took the liberty of scanning it and sharing it at the Internet Archive, with full artist credits listed per page: https://shorturl.at/eiSTU
#mercurius pretty#end of the centry#dreamcast#artwork#artbook#scans#hirofumi nakamura#various artists#nec#longshot#headroom#compac#videogame#bishojo#life simulator
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So, your deity doesn't match mythology energies huh?
And you've ruled out trickster gods, simple mistaken identity, misinterpretation of texts and you've received so many signs that makes you pretty certain that it's say, Ares but his vibes are more chill and besides you don't seem to match the typical Ares follower vibes?
You're sure it's Zeus but you're getting his more subdued personality?
Well, do I have news for you!

Actual realisation I had recently.
My Ares has been more like a mentor because he's Mars with me.
My Aphrodite has been less erotic because she's Venus with me.
My Zeus is mellow, calmer and less authoritarian because he's Jupiter with me.
Meanwhile Apollo is a combination of his Hellenic and Roman aspects
Then there's Hermes Mercurius aka mf pivots harder than my moonswings

I suspect this is because of my emotional, spiritual, career, and even financial growth (or their Roman aspects triggered this growth, it's a bit chicken vs. egg) but it appears I need to sit down and recalibrate my Polytheistic practice.
I will also start a "compare the pair" Hellenic vs. Roman counterparts deity series when I'm less spoon- deficient.
#apollo devotee#hermes devotee#deity worship#deity work#hellenic polytheism#hellenic paganism#hellenic gods#Interpretatio romana#Hermes mercurius#greco roman paganism#roman polytheism#roman paganism
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Character Designer Issue 1 (2003) Guilty Gear concept art + Daisuke commentary
Theres a nice amount of undocumented stuff! A few of these have been shown off elsewhere, but theyre still pretty obscure. Some of the sketches have fun things like beta character names (i enjoy “frederick mercurius” for sol and “blackmore” for testament.) and little notes that are… mostly illegible, but theres still a ton of commentary here. Also includes an interview with daisuke.
Google drive link :)
#i couldve posted this… months ago. my bad#i may have been waiting for the motivation to scan the whole magazine so i could just put it on archive like a respectable preservationist#that didnt happen. but its okay. dont worry about the other stuff. lets look at concept art together.#and yeah i censored i-no here because thats a good page but i dont want tumblr to kill me. shes uncensored in the drive. so um. beware ig#god forbid women do anything…#the kat goes meow#guilty gear#gg
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miscellaneous fairy tail headcanons that I came up with while writing my ridiculously long fic pt.2
♡ cana, gray, and loke are a little trio in fairy tail. after the grand magic games, sting gets added to their group. they all meet up after jobs to get drinks and gossip.
♡ laxus's favorite drink is apple cider. he's never told anyone but somehow they all know. if he's having a bad day, mira will slide him a mug of steaming cider with a cinnamon stick in it. laxus does not tear up, there was just dust in his eye.
♡ jellal and pantherlily are both tea enthusiasts. they've argued soooo much about different teas. they've both yet to discover that rufus is also a tea buff.
♡ laxus has sneezed in an onsen before and almost electrocuted everyone. cana never lets it go.
♡ while sneaking around mercurius, meredy runs into hisui. the fiesty princess yells at her, but her curiosity wins out and she doesn't arrest meredy. they become fast friends and write each other letters.
♡ I consider hisui to be pretty young, maybe 14/16 when the grand magic games happen. as such, she's often overlooked by her advisors and even her father. no one takes her seriously, and it's so frustrating.
♡ sorcerer weekly releases a "top 10 ships" list every year. it's almost always well-known guild mages. jenny's won top spot for three years in a row now (with different partners each time, though).
#lychee writes#I love building up lore but also the most random things#fairy tail#fairy tail headcanons#gray fullbuster#cana alberona#loke#sting eucliffe#laxus dreyar#mirajane strauss#jellal fernandes#pantherlily#rufus lore#meredy#hisui#jenny realight#lychee's abyss fic
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Ironsong Initiate Three
A fully inducted Theophilus comes to blows
Hypostrategos Theophilus Attaliates was a fully fledged Ironsinger. He was thirty now, still a mere youth among the adeptus astartes. He had been assigned to a commanding role in the heavy intercessor squad in the Third Themata under the command of Strategos Adri Profi after he had left the Tenth Themata.
He had completed over a dozen missions together with his new squad which thankfully included two members from his old psalti squad: Anastasia Thermopili and Mercurius Stauriciu. It had been easier to Mel's into a new team when he was already familiar with at least two of the other faces. Others he had seen as psalti in various parts of the induction processes. Learning the Chapters Battle-Chants had been made easier with Mercurius’s singing; Mercurius was always an inspiring chorus member, Theophilus often wondered why he hadn't been taken to become a Forge-Priest. Theophilus had to admit Anastasia with her beautiful hair that made him feel strange was far better at maintaining her bolter’s machine spirit.
He had fought now in several battles as a heavy trooper. This was no different. It was a hiveworld where some chaos cult was trying to preferom a ritual so summon something. That briefing had been no clearer and he didn't need it to be.
Theophilus felt no fear as his squad of intercessors took their place. A few cultists tried to shoot at him with their autopistols. He almost felt bad for them, and the spark of compassion almost grew in him. Almost. Yet these were cultists and traitors to the Imperium, heretics to the core. So, instead all he felt was the gentle click of his bolter's trigger as a few well timed bolter rounds turned the cultists to red mist. His armor moved seamlessly after that, marching forward to secure the position.
The cultists truly had not sent their best. If they had then the Ironsong were hardly needed.
His armor was heavy and with the integration of the black carapace felt like it was part of him. There was dim awareness of where it began and he ended but here in battle he felt himself drawing closer and closer to the machine spirit of his armor. There was some dim satisfaction as what passed for one of the cultists former standards was broken under foot.
The unit Theophilus led was instructed to provide cover at the caverns entrance where the cultists would be attempting their ritual. The cavern itself was like any found on half a dozen worlds in the sector, made out of a cooled magma bubble all smooth black glass that illumination danced on. In a different light it might have been pretty even, but now it was a battle ground and such aesthetic thoughts were pushed to the back. Not entirely out but to the back, he would be disappointed if this entire space was ruined by the cultists corpses and foul ritual. The entrance was a gapping maw in the floor in front of him. It made it hard to see truly what was in the cave other than the sacrificial space.
Where he and his intercessors were talking to their positions. He could see the blue lights already beginning to dance around what could only be the cults leader and sorcerer. Though the sound of whatever they are changing was muffled by his helm in order to preserve spiritual integrity.
The head cultist seemed to be lightly guarded with only one or two other cultists. Theophilus could advance through and fire at them ending this whole charade. The fact that he would have to jump down did not bother him. Theophilus felt no worry about it, his armor was designed to take such falls.
He sent a quick message over the relatively stable vox network, <<I see that target, moving in to eliminate, Hypostrategos Attaliates out.>>
Theophilus made to move to advance to charge when a crackling came over his com, a voice he knew, <<That is negative Attaliates, you will retain your position I am en route. Strategos Profi out.>> He stopped in his tracks. Theophilus waited where he was bolter in hand.
Seconds passed according to the chronometer in his helmet and they passed so achingly slowly.
He saw as time inched forward, the lights grew brighter below. It had been minutes at least. He could tell whatever ritual was happening there was nearing some kind of apex.
<<Location report Strategos? We are in position. Hypostrategos Attaliates out.>>
An annoyed voice ringed again in his ear. <<We are enroute, by the Omnissish, hold your position Theophilus. Strategos Profi out.>>
Theophilus kept waiting. The air around him was according to his suit very quickly dropping in temperature. He let more time pass below attempting any kind of movement. The whole squad were as still and silent as states having absolute been due that they have perfected their roles all they could do was wait.
Time kept passing.
They received no word from the Strategos.
The ritual kept going it's unholy blue light dancing on the black glass.
Theophilus made a decision
He looked to the rest of his squad. “I am going in. Whatever is happening is likely reaching its end.” He turned and shout, “Children of the Omnissiah Death To His Foes!” Before jumping down into the open pit below.
He moved as swiftly as he could, bolter rounds taking out the two members around the sorcerer once more; their light armor proved no match for his weapon and its mighty machine spirit. He turned the weapon onto the sorcerer who seemed surprised and with three rounds as he felt the trigger pulled all the way back turned this heretic to shrapnel. As he was firing, the ceiling broke. There was a deluge of shards of volcanic glass. He didn't have a moment to look up. The cavern made it harder to see with the only light source being dead.
Then a familiar pink and golden armor of his chapter landed in front of him. It was covered with scratches and pockmarks. With an almost single minded determination the astartes in question bound over to him. Everything else had gone out of his mind.
Theophilus knew who it was. It was his Strategos, “I told you to hold your position, the plan was to-” she never got to finish her sentence. Everything seemed to happen at once.
The cavern was filled with a green light as an overcharged plasma pistol went off.
The cultist had not been alone. Some of the cults mutant guard had wisely been hiding where they had been out of omnispex range. The pillowing plasma caught both Theophilus and Strategos Adri Profi in its blast. Her terminator squad jumped down after her, causing the glass under their feet to shatter and ending whatever was left of this cult to the powers of the warp.
Theophilus did not remember anything after that.
The next thing he could vaguely recall was the smell of antiseptic. Then his consciousness faded once more.
The next time he came too Theophilus found himself on a medical ward on what he assumed was the battle barge of his chapter. He could tell by the chanting in the background and overpowering smell of medicine. His arms felt strange. He opened his eyes and looked at himself. Boys his arms up to his elbows had been augmented. Then he looked around.
Next to him was a similarly awake Adri Profi. She had fared much worse than him. Large chunks of her left torso were encased in iron augmentation. She glared at him with hatred and those pure violet eyes. She had a beautiful face marred only by a many times broken nose. Theophilus did not know why but he was struck with the thought that this must have been what Ferrus Manus looked like.
“I told you to hold back! You green backed idiot!” When she spoke the second thought came through his foggy head that his Primarch probably sounded absolutely nothing like the uncouth forgerat next to him.
“The mission object was completed, had I not done what I did, who knows what the ritual would have done!” he shot back with all the strength of a heavily sedated pup.
“At the cost of one of my lungs and half of our armor that we had to be peeled out of!’
“So sorry Strategos that you didn't get to get to kill the sorcerer!”
“Is that what you think this is about honor hound?”
This kind of argument happened as both of them faded in and out of consciousness over the next few days. It was only when they were both fully lucid and more healed did an apothecary bring in any news about the mission.
The apothecary in question had shaved head and long hair going down his back covered in symbols of healing, the machine God, and the emperor just as much as medical devices.
The apothecary, no it was the Chief Apothecary Claudius Flegm Theophilus recognized him by the tired eyes on an otherwise perfectly healthy if withered face, pressed a button and the two beds began to move apart. “I would advise you both of you to please be quiet during this visit, as I both have other patients and you have a visitor.”
The two marines looked at him as if he'd sprouted a third head. Then an unmistakable figure walked into the room as the apothecary took a step out of their private medical room.
It was their chapter master, the Artificer Despot Siderénia Teleiótita. Theophilus had never seen him angry before. It was not allowed anger like many others he'd seen; it was not an anger that heated up the room. No. It was a cold quite thing in Siderénia’s eyes. In unflinchingly Astraean, “Explain yourselves.”
Adri Porfi saluted as much as she could, “The mission was well on it's way. My squad and I we're going to land in the ritual chamber in the lemonade the cult leader and it's honor guard using his squad to prevent any from leaving in what according to our sonography was the only entrance snd exit he rushed in took out the sorcerer, no doubt desperate for the glory I got myself and him injured by failing to account for others, sir.”
Siderénia turned to Theophilus. “We were in position. Her Squad was not arriving the ritual was commencing, I used what battlefield knowledge I could to attempt to prevent the demonic incursion and prevent my squad from coming to injury.”
“And doing so rush in and get glory!”
The chapter master was the one to break up this fight. “I have been watching the two of you have this argument on the picfeed since you both awoke. Strategos you are two hundred years good senior. Act it.’
He then turned to Theophilus. It seemed even in his anger he was struggling to find just the perfect words to say, “Both of you will receive official reprimandation for this. I will not have this infighting in my chapter. We are the Emperor's Angels. We are better than this. Both of you will be forced to retake official chapter instruction on communication up and down the command chain do you understand?”
“Yes, sir, yes!”
“As for any other punishments those are yet to be determined.” The chapter master left and neither one spoke.
#transmissions from deimos#techpriests writting#ironsong#ironsong chapter#siderénia teleiótita#theophilus#adri porfi
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IM BAAAAAACK 🤩🤩🤩🤩🤩 ok so uhhhh feel free to ask the characters from the show some questions :3 i dont have all the redesigns done so here's who u can talk to!!!
Maxwell
She's blind
She's the lead hero.
She's pretty nice to talk to lmao
Her weapon is her walking stick lmao her mom isn't very nice tho-

★_______★
Ometz
The main villain of the show 🤩
His dad's a d1ck lol
He is dating Vince btw.
He's a little silly (not as silly as Vince tho)

★_____★
VINCE.
I LOVE THIS GOOBER he's super silly lmao but ofc trauma exists so he struggles with eating issues (bullying n stuff) MY SHAYLA AAA 😭

★____★
The man
The myth (I wish)
The dictator.
Lord Mercurius.
I hate him, he is Ometz's father, he 4bus3$ ometz bc the poor dude wanted to be a medic. I hate him. he should stub his toe on a Lego brick 🤩

★____★
Srry for randomness some of the art is from the ref sheets lmao. Anyways I'll try to be on here more often but I'm stuck with the whole mental stuff, show production and slight burnout lmao. Anyways. CYA 🤩🤩🤩🤩
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So, I've been playing the original NES/Famicom version of Fire Emblem: Shadow Dragon and the Blade of Light. I downloaded it on Switch sometime ago, and I've put it off for a while, and caused it to collect digital dust until fairly recently. I've had a pretty fun time playing it, and will put much of my impressions about the units here. I will be using "NES" as a synonym for "Famicom" for simplicity's sake. And so far, my impressions are as follows. Spoiler warning for those who haven't played. Though this is a 35 year old NES game. And I apologize for any repeated information throughout this blog post.
The trading and convoy systems both suck. Big time. One literally isn't trading. It's just one unit giving items to another, one. At a time. And if that's not bad enough, you're charged 10 Gil for every single transaction you make at the convoy, be it withdrawing an item or depositing one. Also, you have a Convoy capacity of 50. So chances are that, even if you're pretty conservative with your resources, you're gonna need a spare unit to act as a makeshift item storage. (Maybe that's why some units have such poor growths?) Thank God that these two mechanics got reworked and streamlined.
Res caps at 7. On top of that, Pure Waters, Parthia as an item, and the Barrier staff, all temporarily raise Resistance, with the amount raised dropping by 1 every turn, just as they always have done. But the difference here is that they don't raise Resistance past the cap, unlike in future titles. I even tried testing this out when I had given Linde a Talisman to boost her durability when fighting against Gharnef with and later having Wendell use Barrier on her, only for the Barrier staff to have no effect.
There's no battle forecast. Meaning that you have to make battle calculations yourself if you want to be sure that your units will come out okay. You also won't know if an enemy will drop an item or not unless you have previous knowledge like from personal experience from a previous playthrough or a guide like on Serenes Forest or the Spanish Fire Emblem resource called "Fire Emblem: Wars of Dragons", which does have an English Language option for most of its pages. (That's literally what it's called. Abbreviated as FireEmblemWod.)
Marth is undeniably a great unit in this. However, he's not invincible. 7 base physical defense, and 18 base HP can only get you so far. Luckily, that 18 base HP has a 90% growth. So, he's almost guaranteed to get more health. But still. You never want to give him more than he can chew. That same 7 Def has a growth rate of 20%. Which is not great, but also pretty par for the course in terms of Def growths and bases for most units in this version of the game. He's the only unit who can use Rapiers, which are surprisingly common in this game. Making him a great unit to eliminate Cavaliers, Paladins, and Armor Knights with. At the end of Chapter 6, he'll get the eponymous shield, the Fire Emblem, which lets him function as a Thief without the ability to use Master Keys. In Chapter 18, after speaking with Est, he'll get Mercurius, which boosts his stat gains, albeit by a random increase on level up. Which is a 25% chance to grow 2 points in one stat in all of the stats he gains on a level up. It's pretty solid, but not very consistent. (Why Mercurius is locked to him in this, I'll never know. But, at the same time, it's probably good that it is in this game, considering its effect.) However, this highlights a flaw of Marth's that prevents him from getting notably stronger than most of your units, that being that he can't promote. Most other units in this game have access to about another 10-20 levels, depending on when they promote. Marth has only 19 levels throughout the whole game to level up through, and his growths aren't high enough to help make up for his lack of promotion. (I can see why he was given 10 extra levels on DS.) He's also the only unit who will have the easiest time against Medeus. (More on him later.) But you need to defeat Gharnef in order to ensure that. As Gharnef will drop the Falchion. Speaking of, yes it can't break. But contrary to what you might think, it only prevents Marth from being countered by anything that isn't a Manakete in this game, on top of being effective against Medeus, specifically. It doesn't negate all non-manakete attacks, and in fact WON'T prevent Marth from being attacked at all. (It's also not effective against enemy Manaketes other than Medeus, unlike in later titles.) And it can be used like a Elixir, which is always a plus, and way better than the 10 HP recovery in the DS version. It also has 10 Mt, though, which isn't spectacular. While a nice weapon, it's not on the level of, say, Ike having Ragnell towards the end of Path of Radiance, or Sigurd having Tyrfing towards the end of Genealogy of the Holy War's first part, Dimitri having Areadbhar, or Edelgard having Aymr. I genuinely feel like Falchion had better outings on Super Nintendo, the 3DS, and in Engage. (And Gaiden and its remake, if you want to count them.) Definitely feed him stat boosters to help ensure ease against Medeus. But still a very solid unit without them. Undeniably one of the best units in this game, even if a tad overrated. Joins automatically in the first chapter, and is your main character. He dies, and you have to restart the entire chapter.
Caeda is easily your best Lance user, bar none. Her only downsides are that she's on the frail side to an extent, and her physical Strength is practically non-existent, being a 3 base and a 20% growth. Her ability to cap Speed easily makes her the best user of Silver Lances in particular. In fact, she'll likely cap Spd before she ever reaches Lvl 10. But without a Power Ring or two, she will struggle to kill foes at some point. Thankfully, her combat and her durability get a boost once she promotes. Still, a solid unit. Though she has better outings on the Super Nintendo, the Nintendo DS, and in Heroes. Her high Mov also means that she's the first to visit shops. Joins automatically in the first chapter.
Cain and Jagen are effectively two copies of the same unit. The most notable differences being that Jagen has more movement, durability, and can use more weapons, and Cain does get faster without stat boosters. That is at first. Jagen's growths generally don't let him grow any higher than his bases. (Unless you're lucky.) If you're not using stat boosters on him, what you see is what you get with him. But growths alone do not make a unit. And this fact is why I refer to him and Cain as copies of each other. Without stat boosters, however, Cain will undoubtedly surpass Jagen. But at the same time, unless you give him too much more than he can chew, Jagen's rarely going to die from things in this version of Shadow Dragon. If you give him a Speed Ring, he'll be doubling most enemies (14 Spd is no joke in this game), and giving him a Power Ring will drive his Atk with a Silver weapon to 25. Stat boosters really go a long way in this game, it's Super NES remake, and its Super NES sequel. Both join automatically in the first chapter.
On the note of Jagen's growths not letting him get any higher than his bases without stat boosters, I should mention that his poor growths are pretty much a way to discourage using him too much. Especially since EXP growths are all the same for everyone across the board, regardless of level: whatever the enemy gives you. For you, the EXP stat shows you how much EXP a unit has. Their level, as expected, goes up by 1, whenever you get 100 EXP. However, you'll notice that enemies have an EXP stat as well. What that generally means is that is how much EXP you'll get upon defeating one. No exceptions. It doesn't matter what level your units have, or if they're promoted. What you see is how much you'll get.
Speaking of promotion, your units' levels all truly reset after promoting. So there's typically no real incentive for using growth units over prepromoted ones beyond potential stat boost that vary from level to level and aren't even guaranteed to raise upon a level up. Adding salt to the wound, promotion gains on your unit are pretty wonky. They work like this: If your unit, at the time of promotion, has stats that match or surpass the base stats of the class they're promoting to, they basically get zilch except for movement, and access to another weapon type in the case of Mages and Clerics. If at least one of their stats are below the of the class they're promoting to, their stats will be adjusted accordingly to match that of the class they're promoting to. In Caeda's case, for example, on top of a level reset, a promotion for her behaves like, at most, 2 Dracoshields and a Power Ring. So that's worth considering. What units you promote is at your own discretion.
Abel is the only Cavalier you get who has a Strength growth above 40% until Arran joins. He's otherwise as useful as Cain and Jagen. And his growths, like with Cain, will let him surpass Jagen provided Jagen doesn't get stat boosters. Especially in Str, which he edges out over Cain. Both aren't lacking in the Spd department, which gives Abel a slight edge. Joins automatically in the first chapter.
Draug is there to help you form choke points and nothing else. Joins automatically in the first chapter.
Gordin is there to help you deal with earlygame fliers and nothing else. If you can get him up to Level 10 before you get that first Orion's Bolt, more power to you. Joins automatically in the first chapter.
Wrys is only valuable as your healer until Lena joins. Bench him afterwards. Recruit him in the first chapter by having Marth visit the westernmost village. Neat that he teaches you about the possibility of recruiting characters in villages.
Ogma is basically a Cavalier without a horse and without the ability to use Lances. Solid outing for his first time. But if you're playing through this game quickly, he will struggle to level up. Joins automatically in Chapter 2.
Barst is the best one among the three axe fighters that accompany Ogma. Unfortunately, like Marth, he will never promote, and axes have almost no variety in this game. They don't even have a legendary weapon. It says a lot when the strongest axe in the game is the Devil Axe, which has a base 21% chance of hurting its user. On that note, Axes can be pretty hard to come by at certain points. Like Ogma, he will struggle to level up without a mount. He also has the semi-unique niche of having a 50% Def growth, interestingly enough. The only other unit that shares that niche is Bord, who sucks. Joins automatically in Chapter 2.
Bord, as mentioned before, sucks. Cord also sucks. Don't bother with them. Both join automatically in Chapter 2.
Darros manages to be somehow worse than Bord and Cord. Bench him if you recruit him. Even though he has the unique niche of being the only ground unit who can swim effectively, he's not worth it. Recruit him with Marth in Chapter 2, will likely recruit himself to your team. I like that he teaches you about recruitable enemies, though.
Castor for a while is marginally better than Gordin, with the emphasis on "for a while". Recruit him in Chapter 2 with Caeda.
Julian oddly has solid growths despite being a Thief. However, he cannot promote, like Marth, and he's not important to bring into the final battle in this game except to open doors. And since he has no Weapon Level growth, he's not wielding Silver Swords without Manuals. On that note, Rickard is just Julian but joins later, has worse bases, has worse accuracy, and is less important. I've so far only ever used them to open doors and chests in this game, anyways. Julian joins automatically in Chapter 3, and Rickard joins after speaking to him with Marth or Julian in Chapter 6.
Lena is going to be your main healer throughout the game apart from Wendell and eventually Boah, Merric, and Linde. However, Priests and Clerics in this game have this odd mechanic that only ever lets them gain EXP if they manage to take a hit from an enemy and survive. Ugh... So glad that this was fixed in the Super NES remake and sequel. But yeah. In this game, don't bother leveling her up. Just use her as your healer and that's it. Thankfully, she eventually gets Hammerne, which is her Prf. And it can be used to fix some of your weapons and staves. So there's that. The only downside is that Hammerne cannot be used to repair Mercurius, Gradivus, Parthia, Excalibur and Aura. The most valuable of things to repair are Warp, Barrier, Physic, and Fortify staves. Keep that in consideration as you're using it. There's also a lone manual that you can get in the game. Since she can't level up without tanking hits, she's a solid candidate for it, opening possibilities of her using staves like the aforementioned Fortify and Barrier. There's not much competition for it, either, since Jeorge could possibly use it so he can use Parthia, he can take a few levels to reach that kind of capability anyways. So Lena edges out in competition in this regard. Joins automatically in Chapter 3.
Navarre in this is basically Ogma with slightly worse bases, but better growths. Either one is good, though they lack mounts and ranged options,. Just don't expect either one to be dominating. Recruit him in Chapter 3 by talking to him with Caeda.
Merric is your best offensive magic user, period. (At least until Linde joins.) However, with the way offensive magic works in this game, Str is wasted on him, Wendell, Linde, and Boah. Every tome's Mt is the magic user's attack power, no exceptions. But Skl has some value in determining crits, even though accuracy is similarly calculated by the tome's Acc and. Furthermore, he does come with Excalibur, which is strong enough to work as a boss killer as well as a deleter of problematic enemies such as Wyvern Knights, Armor Knights, Generals, Ballisticians, and Fire Dragon Manaketes. (Mage Dragon Manaketes are immune to magic, unfortunately.) It's worth noting that Excalibur in this game has no effectiveness against fliers and otherwise has almost identical stats to Thoron. So it is effectively replaceable at some point. And, of course, he's a prime candidate for Starlight and thus fighting Gharnef. Also, he gets staff utility after promotion. Meaning utility for things like Warp, Physic, Barrier, and Fortify, which is amazing by itself. Solid unit. Worth using him. Recruit him in Chapter 4 by visiting the northwestern village, by the squad of Cavaliers.
Matthis sucks. Bench him if you recruit him. He can be recruited by having him speak to Lena in Chapter 4.
Hardin is an amazing Cavalier to use right off the bat. Silver access at base. Solid bases. And good growths. He definitely deserves the moniker "Coyote". I've heard that some people call him "Jagen with growths", and I can definitely see why. Joins automatically in Chapter 5.
The same, however, cannot be said for his squad. The best one among them is Wolf. But that's not really saying much, seeing as he requires investment to use anyways, and you're not gonna get much long term use from his growths. His Skl growths prevent him from being any more accurate with Bows beyond what his Luck and his weapons themselves allow, and his Spd growth limits his doubling abilities. Sedgar sucks. Vyland sucks. And Roshea sucks. Don't use them any more than you have to. Especially in regards to enemy fliers in Wolf and Sedgar's case. They all join automatically in Chapter 5.
For Wendell, remember Pent? From Fire Emblem: The Blazing Blade? This guy pretty much laid the foundation for Pent later on, though he joins earlier in this game and their remakes than Pent joins in his game. His bases are solid, especially his SPD, which is amazing, and his Weapon Level lets him use every single time and staff that isn't a Prf. His offensive utility depends on what tomes he has, so you won't be able to see him one round most enemies until he gets stronger tomes. Because of this, you're definitely gonna want him to weaken enemies. Alternatively, he can use Warp, Physic, Barrier, and Fortify staves no issues. With regular use, he should be able to do pretty well against Gharnef. Though he'll have lower HP than a promoted Merric or Linde, the key word here is "promoted", and he's still solid even after Merric and/or Linde promotes. Easily one of if not his best outing, here. Recruit him in Chapter 5 with Marth or Merric.
Bantu is easily your best tank throughout your entire playthrough until Minerva joins. Bantu outright benefits from the +12 defense the Firestone gives, due to himself having a 3 base Def and no Def growth. It also gives him 18 Atk, and no way to boost it without boosters. Making him pretty much a pure damage sponge for any enemy that doesn't use magic. (Enemies that can use magic are pretty much ripping through him, unfortunately.) Shame he got nerfed after this game. It's worth noting, however, that getting his Str to max gets him to 36 Atk; 4 points higher than the highest attack one can reach in this game with a Silver weapon. And that he's one of 2 units you can play with that can break the 20 Def cap, reaching up to 32 Def when maxed out. Which I would say is awesome, but impractical. Especially since he gets nothing from EXP. And you generally don't want anything with Def past 20 in this game, anyways. Recruit him in Chapter 7 in a closed off village near where you first see Minerva.
Caesar and Radd are essentially Ogma and Navarre with even worse bases, and lower availability. Casar also seems to have the worst growths of the mercenaries in this game. Don't bother with Caesar, use Radd only as a replacement. They join automatically in Chapter 8.
Roger sucks. Bench him if you recruit him. Recruit him with Caeda in Chapter 8.
Jeorge is your best bow user in the game. Sure, his growths are nothing special. You really want him, however, for his bases. He can use Silver Bows with no investment, and is a points in his own Weapon Level away from being able to use Parthia, which one-shots Wyvern Knights, and can be used as a Pure Water to prepare for Mage deletion. Definitely use him to delete enemy fliers and weaken or perhaps delete enemy Bishops. You can recruit him by visiting the northeastern village in Chapter 9, but you have to be quick about it, as there's a Thief looking to destroy it.
Maria is basically a replacement healer, and nothing more. One interesting point about her is that she can use every staff except for Hammerne (which is exclusive to Lena) and Aum (exclusive to Elice) right off the bat. But when you have guys like Wendell and eventually Boah do the same thing and with the ability to defend themselves using Tomes. She'll be locked up when you first see her. Open her cell in Chapter 10, and then have Marth talk to her to recruit her.
Going back to Minerva, she's easily your best mobile tank, boasting 14 Def on top of 10 Mov. She's essentially an Armor Knight on Wyvernback. And that 9 base Strength gives her solid attack. However, that 6 base Speed with a 40% growth isn't particularly great. Meaning that she's behind your other units, offensively, for quite a while. But she's still a decent unit. Even if only to serve as a meat shield. Or Arena Abusing. Just keep her away from enemy Bishops, Archers, Snipers, Hunters, and Horsemen. To recruit her in Chapter 10, recruit Maria first, then she'll track Marth down to recruit herself to your army.
Linde in terms of gameplay pretty much laid the groundwork for later-joining female mages that tend to have their own benefits compared to their male contemporaries. Like Tailtiu, Tine, Lilina, Ilyana (PoR), Miriel, Nyx, Ophelia, Lysithea, etc. And it's nice to see where this idea has its roots. In her case, she's essentially a nuke, not unlike Micaiah in Radiant Dawn. Aura is that freaking strong in this game. 20 Atk and nothing that enemies can defend against it with? Yes please. Don't ever feel bad about using Aura. Definitely comes in handy in that chapter with all the Ballisticians. And useful against Wyvern Knights, Armor Knights, Generals, and Fire Dragon Manaketes, as well. Once she's trained up, she's essentially a second Merric. With liberal use, she'll even end up faster and more accurate than Merric, but more frail as a tradeoff. In fact, she'll likely cap Skl, Spd, and maybe even Luck, before you even see your first Bishop's Ring. Promote her or not, she's a solid candidate for Starlight. And if you promote her, she'll even be able to do everything that Wendell and Boah can, meaning utility for staves including but not limited to Warp, Physic, Barrier, and Fortify. Very solid. Recruited in the village in eastern town in Chapter 11.
Jake is literally a weaker version of Jeorge in this game. Stuck to 2 range and 4 Mov. Situationally useful against Wyvern Knights thanks to his Arrowspate. But that's about it. To recruit him in Chapter 11, talk to Anna in a house to the east near where you recruit Linde first, and then have Caeda to talk to him to recruit him.
Boah is pretty much a replacement for Wendell, should Wendell perish. Or to act as a second Wendell should the actual Wendell be carrying too much stuff to use the Tomes and Staves you want him to use. Also, he can double most enemies at base. Dude has quite a lot of utility in this game. Thanks to his bases, mainly, his growths are horrible otherwise, but still. Joins automatically in Chapter 12.
Midia is pretty interesting in this version of the game. The influence she has on Isadora from The Blazing Blade shines pretty greatly here, even gameplay-wise. Mostly identical bases to Jagen. Might not stack up to Cain, Abel, or Hardin, assuming you've been regularly using them. But still very solid. Especially since Paladins are so good in this game. Could use a Seraph Robe to bolster her durability. Joins automatically in Chapter 12.
Dolph and Macellan are a couple of jokers. Don't bother. Especially not with Macellan. Both join automatically in Chapter 12.
Tomas is a filler unit. Joins at Level 8. But his growths are horrid. Thankfully, there's not much competition for Orion's Bolts, since Gordin is the only character that could actually use one. Speaking of Orion's Bolts, I wish you could sell them in this version of the game.
Beck is the second of your Ballisticians, and just as situationally useful as Jake. He comes toting the Thunderbolt, the only weapon with effective damage against Ballisticians. But since Ballisticians have 4 Mov and 2 range in this game, it's better to use a Mage or Bishop to take care of enemy Ballisticians. He's recruited in a village along the middle of the three paths.
Astram is basically a replacement unit. Solid, but nothing more. If you have been using Ogma or Navarre by this point, he's pretty much a benchwarmer. If you haven't, he serves a nice use on your team. You definitely want his Wyrmslayer to deal with Manaketes, especially Mage Dragons, later on. Recruit him with Midia.
Palla will be nearing promotion when you first see her. Her bases are quite solid, just about a point away from being able to double most enemies. 7 Str is pretty par for the course for units that join you when you get her, and she has a 50% growth in that. So she's not exactly lacking in offense, even with her terrible Spd growth of 20%. However, she's competing with Caeda for that first Skydrake Whip. But it is understandable if Caeda's 20% Str growth turns you off from giving it to her, making Palla a solid alternative. Doesn't help that enemies in this game grow alongside your own units. And even if you don't promote her, Palla is still a solid and flexible unit. Like Astram, she too has the valuable Wyrmslayer, making her excellent against enemy Manaketes, especially Mage Dragons. She recruits herself to your team by speaking with Marth.
Catria, on the other hand, joins underleveled, literally Level 3, in the middle of the game. Her bases are also pretty low for that point in the game. Even though she does hover around her older sister's bases at Level 8, the issue is getting there. Not exactly hard to set up, but not exactly a breeze, either. Especially since you're getting about 35 or so EXP from each kill. Meaning there's not much EXP to go around for her if you're playing quickly. Decent filler, but not much else. Like Palla, she recruits herself to your team by speaking to Marth.
Arran is pretty much in the same boat as Midia. That said, his growths are pretty impressive, sans Def. But he'll be nothing more than filler or a replacement. You can recruit him by visiting the western village in the northwest quadrant of the map in Chapter 16. But recruiting him locks you out of recruiting Samson. It's up to you if you value better growths and movement (Arran) or better bases (Samson) in a replacement/filler unit.
Samson is likewise in a similar boat to Astram. But in his case, it's his bases that carry him. Unfortunately, he has worse growths than not just Astram, but Arran as well. Still. He's solid if you want a replacement unit or a filler unit. You can recruit him by visiting the eastern village in the northwest quadrant of the map in Chapter 16. Everything that I said about recruiting Arran and what you prefer from either one applies here as well.
Xane is, full stop, essentially a copy of your strongest unit. No investment required. Free to use right off the bat. Just place him next to your strongest unit, and have him transform into it. You don't even have to heal him in this version of the game after he starts mimicking your units, unless if the unit he's mimicking is already hurt. The only drawbacks are that he requires his own equipment, and that his transformation can only last 5 turns. Neither of which are a significant issue. Especially the 5 turn transformation, since keeping him next to your team is pretty easy. He cannot gain EXP when mimicking an ally, though, not that it matters. He won't ever need it. And a little bit of a funny thing about him in this game. He can mimic allied Manaketes, but has no real way to use Dragonstones without being given one. Perhaps that's foreshadowing about his true identity that early on in the series? You recruit him by speaking to him with Marth, in Chapter 16, in the jail on the east side of the map.
Est manages to join with slightly better bases and offensive growths than Catria. But she suffers from much of the same problems as her, but worse due to her later join time. Don't expect her to nab that first Skydrake Whip even if you spoon-feed her kills. At least she gives you access to Mercurius as soon as she recruits herself to your team just like her sisters 4 chapters ago.
Tiki is an actually useful example of "Magikarp Power". However, due to how high her Def is anyways, WITH her Divinestone BTW (20 Def, literally the cap every non-manakete unit can reach), you're not gonna want to give her Dracoshields at least. Maybe just one Seraph Robe, because some enemies won't even attack her if her Def is too high. (Especially since the Divinestone boosts combined with stat boosters helps her outright break the Def cap.) This isn't to say that she's useless. Far from it. Just, like with anyone else, be careful with how you use her, and she should be alright after some time being spoon-fed kills. She shouldn't have much trouble with enemy Manaketes, not even Mage Dragons, thankfully. Except maybe Medeus's bodyguard, but how quickly he goes down depends on how high Tiki's Str is. In fact, she can one-round the majority of Manaketes in the penultimate chapter with base stats alone, even Xemcel, the chapter boss. Oddly, in this version of the game, she can't do anything against Medeus, himself, even with stat boosters. As that she has no bonus damage against him whatsoever, and her Divinestone without bonus damage is just as strong as a Silver weapon. This means that she can only ever reach 32 Atk against him. She's not even denting him. She also cannot promote, just like Marth and the Thieves. Unlike Marth and the Thieves, her growths are generally high enough to cover for this downside. The only growth that she has that doesn't is in Str, and a Power Ring or two can fix that. She's definitely worth your investment should you use her. Especially since she's deleting enemy Manaketes without much effort. Recruit her by having Bantu speak to her.
Lorenz is a filler unit meant to fill the same niche as Draug. Solid bases, but not much else. His movement is his biggest weakness. Also worth pointing out is that, in this game, Generals are locked to Swords, and are considered a separate class from Armor Knights as well. Recruit him by speaking to him with Marth or Caeda.
Elice is mainly there to give you a means to revive a unit that died that you want to badly bring back. Could come in clutch, but it requires specific circumstances. Also, Aum in this version of Shadow Dragon requires Elice to be in a specific building. Which is actually where the Aum staff is located in the remakes. Other than that, she's a filler staff user.
Gotoh is pretty much mainly there to help you beat the game. Pretty solid durability, as well as capped Skl, Spd, Weapon Level, and even Res. Just have him use staves and delete high Def units and that's it. I also find it kinda funny how he tells you that he can't do anything to Medeus. This extends to every Bishop you have, as well. More on that later.
There's going to be secret shops towards the end of the game, one in Chapter 21, I.E. the one with all the Wyvern Knights and that one boss that, in the DS remake, looks like Ocelot, and another in Chapter 24, I.E. the penultimate story map in the game, that sell stat boosters for your units. On one hand, you're given a crap load of money to spend on them, on the other, you're still limited. I would recommend just giving stat boosters to your most important units such as those you're going to use to fight Medeus with. This means that you should focus mainly on Marth, any Wyvern Knight or Paladin you have that can use Gradivus, Linde or Merric, and, assuming you've been using him until now, Barst. Anyone else, you decide at your own discretion.
Medeus. Hoo boy. He's a doozy. First off, 35 Def? Yeah most of your guys aren't gonna scratch him. Even going back to the Awesome But Impractical 36 Atk Bantu, given that Medeus is on a throne, he's healing any scratches that particular Bantu would do on him. Secondly, his Earthstone has the ability to negate magic and ranged attacks. Not only does this render your Bishops, including Merric and Linde, useless against him (Gotoh wasn't kidding when he said that he can't do anything to scratch Medeus), it also eliminates the possibility of using Bows against him. Maxed out versions of Wolf, Sedgar, Castor, and your Sniper of choice wouldn't do anything to him with Parthia, anyways due to him being on a throne and having high Def. With Parthia and maxed Str, you're looking at 2 damage per strike. If you actually manage to miss the Starlight tome, and thus were unable to defeat Gharnef, then your best bet against Medeus is using either Barst with the Devil Axe (technically, any axe user could work here, but Barst is the only one whose growths give him long term viability), or a Paladin or a Wyvern Knight with capped Str toting Gradivus. But if you did indeed defeat Gharnef, then Medeus is pretty much a cakewalk, as you just need to park Marth next to him, equipped with Falchion, and wait a few turns. How long this takes depends on how high Marth's Str is, but it should be high enough regardless. On average with no stat boosters, you're looking at 10 damage per phase, same as with stat boosters force fed to either of Barst with the Devil Axe or the Paladin or Wyvern Knight with Gradivus. With stat boosters, 30, which no other method can match. Alternatively, and this will take the longest to do, you can use Barst with the Devil Axe, or a capped Str Paladin or Wyvern Knight wielding Gradivus, and hope for the best, given that he or she is doing 5 damage per attack, which translates to about 10 damage per phase. (Also, it's pretty funny how a Str capped axe user with the Devil Axe, or a Str capped Paladin or Wyvern Knight with Gradivus, both do as much damage to Medeus with a crit as a Str capped Marth can do with Falchion but no crit.) It's clear that the Falchion is the intended method, given the ease of use in trying to defeat him with it, assuming Marth has capped Str. At any rate, if you don't have the Devil Axe, if Gradivus broke, AND you haven't gotten Starlight and defeated Gharnef, then you're pretty much SOL and have to restart the entire playthrough. So make sure you defeat Gharnef and get Falchion, get the Devil Axe, and keep Gradivus intact, and give the units that can use them stat boosters until they max out, if you have the money for it.
And now, my breakdown of each class; how I feel about each unit in those classes is independent from this.
Pegasus Knights and Wyvern Knights
+ Access to Swords and Lances
+ High movement, 8 MOV for Pegasus Knights, 10 MOV for Wyvern Knights.
+ Unhindered by most terrain
+ Playable Pegasus Knights can potentially obtain a significant Def boost if their Def stat isn't high enough before promotion.
+ They can also get a Str boost upon promotion, but Caeda's the most likely one who will see that.
- Weak to Bows and Arrowspates.
- Wyvern Knights are also weak to Wyrmslayers.
- Cannot take advantage of terrain bonuses besides the healing effect of Forts, Gates, and Thrones.
- Lances are generally heavier than Swords, and thus are situationally useful as a result.
From a class standpoint, this is the best one in the game, no contest. The drawbacks listed here are generally nothing to worry about in most situations. They will generally have solid offense. And once they promote, they will be able to serve as effective baiting and chokehold units on having solid offense. But they're not invincible. Be smart with them, and they'll reward you.
Cavaliers and Paladins
+ Access to Swords and Lances.
+ High movement, 9 MOV for Cavaliers, 10 MOV for Paladins.
- Weak to Ridersbanes and Rapiers.
- Lances are generally heavier than Swords, and thus are situationally useful as a result.
Another great class to have. Second only to Pegasus Knights and Wyvern Knights. Their only downside in comparison is the lack of freedom over terrain, but they can in turn reap more terrain bonuses. They, however, won't be as durable as Wyvern Knights, Armor Knights, Generals, or Manaketes, however. Meaning that they're mainly used for offense, generally cleanup. Their high movement also helps ensure that they'll get a lot of EXP. They'll likely be ready for promotion by the time you see your first Paladin's Honor.
Freelancers
+ Free copy of your strongest unit.
- Requires his own equipment.
- Transformation lasts for 5 turns.
- Cannot use Falchion
Basically the best of the unique classes because it can be an extra of any unit you need. Just make sure he stays with the group, and he's solid.
Mercenaries and Heroes
+All around solid stats, leaning more towards SPD and Skl.
- Swordlocked, making Levin Swords your only option for ranged attacks.
• 7 MOV.
Best of the grounded classes, besides Manaketes and Freelancers. The key word here is "grounded", however. Since they can't boost their own MOV without Boots.
Lords
+ Can use Rapiers, Mercurius, and the Falchion.
+ Draws enemies towards him, due to the enemy A.I.
+ Essentially becomes a stronger Thief without the ability to use Master Keys once you obtain the game's eponymous object.
- Cannot promote.
- Marth falling in battle triggers a Game Over and thus a map restart.
• Everything about Mercenaries and Heroes applies here.
Great as a unique class, especially when considering that it's Marth's class. Just be careful when using him.
Thieves
+ Can open chests without keys.
+ Can use Master Keys to open doors and drawbridges.
- Swordlocked, making Levin Swords your only option for ranged attacks.
- Generally have low Str at base.
- Cannot promote.
- Cannot use Swords besides Iron Swords without Manuals.
- Low durability.
• 7 MOV.
Good class on paper. But in practice, you're just going to use them to open doors and bridges, and loot chests. Not much else use for them.
Manaketes
+ Weapons have infinite uses.
+ Weapons grant them high Def boosts, which makes them effective tanks, and can potentially make them break the Def cap past 20.
+ Tiki in particular has effective damage against enemy Manaketes (sans Medeus for some reason).
- Weak against Wyrmslayers.
• 6 MOV.
A solid semi-unique class. Like I said, they can break the Def cap, but you don't want to have them do that. Easily the best chokehold class alongside Wyvern Knights. Just be careful with enemies using magic or Wyrmslayers.
Clerics
+ Can use Staves
+ Staves can heal (even from long distances), enhance, or warp units.
- Are generally frail units.
- Requires taking hits to gain EXP.
- 5 MOV.
- Effectively requires manuals to increase Weapon Level.
A must-have for your team. Just don't let them in enemy range, despite the EXP gain. They're nowhere near durable enough.
Mages
+ Can attack enemies from close range or 2 spaces away.
+ Can deal effectively fixed damage.
+ Great against enemies with high Def such as Armor Knights, Generals, Ballisticians, and Fire Dragon Manaketes. Especially in a game where Res can only be boosted by Talismans, Pure Waters, Parthia, and the Barrier staff.
- Are generally frail units.
- Fixed damage means that the mage's offensive power cannot be increased, and that Spd is the only other main factor that determines overall total damage.
- Tomes have fixed accuracy, and thus cannot be influenced by the Mage's Skl or Luck.
• 6 MOV.
Amazing units from a combat perspective. But their uses are generally situational, mainly used to weaken enemies, or in the most extreme situations, delete enemy units. Thoron will be the best tome any Mage can use, overshadowed by only Merric's Excalibur and Linde's Aura. You'll likely be using them liberally to the point where they'll reach Level 20 before you see your first Bishop's Ring. Just try to keep them from being seriously injured.
Bishops
+ Combines the best of both Clerics and Mages.
- Has the disadvantages Mages have.
You'll generally be using these guys to be staffbots and extra chip damage. You can't go wrong with having them on your team, be it a promoted Merric or Linde, or a prepromote like Wendell or Boah.
• 6 MOV.
Fighters
+ Can use Axes.
-Are axe locked.
- Axes are the heaviest Weapon type in the game, being heavier than Lances.
- Axes are also the rarest Weapon type in the game, being carried by few shops.
- No Silver weapons.
- Cannot promote.
- Only Barst has the most impressive growths among the three playable Fighters.
• 6 MOV.
Another class that's good on paper. But they're meant to be used as combat units, making them trickier to use as a class. Doesn't help that only one of them can actually become a truly competent unit.
Pirates
+ Can use Axes.
+ Can cross water
- Are Axe locked.
- Axes are the heaviest Weapon type in the game, being heavier than Lances.
- Axes are also the rarest Weapon type in the game, being carried by few shops.
- No Silver weapons.
- Cannot promote.
- Only 1 playable Pirate in the whole game.
- The only playable Pirate, Darros, stinks as a unit.
• 6 MOV.
Again. Good on paper. But in this case even less useful in practice than Fighters due to Darros's poor growths.
Armor Knights
+ High Def.
+ Access to Swords and Lances.
- Cannot promote.
- Lances are generally heavier than Swords, and thus are situationally useful as a result.
- 5 MOV.
- Playable characters have generally poor growths.
You're gonna be using this class for chokeholds and, whenever possible, bait, and that's it. They're not exactly good to use in the long run due to poor movement and growths, and you end up getting other units that are better at doing what these guys are supposed to do.
Generals
+ High Def.
- Swordlocked, making Levin Swords your only option for ranged attacks.
- Cannot promote.
- 5 MOV.
- Only 1 playable General in the whole game.
These guys, or rather this guy, is basically there to serve as chokehold and baiting filler. Nothing more. Great bases sans Spd, and obviously MOV. But nothing else. Pretty much a worse version of the Hero class.
Archers
+ Can attack enemies 2 spaces away.
+ Every weapon is effective against Pegasus Knights and Wyvern Knights.
+ Very little competition for promotion items.
- No close-range option for offense, limiting their abilities as units and thus their opportunities for gaining EXP.
- 5 MOV.
- All playable Archers have poor growths.
Easily the second worst class in the game. Doesn't help that the units in it don't have much long-term usability. Luckily, they don't have to stick to their MOV, gaining +2 MOV upon promotion. But I heavily doubt that Gordin will be used long enough to be able to use an Orion's Bolt. Luckily, him and Tomas aren't the only Bow users that you can get. And between the two, Tomas is the one who's going to promote to be able to serve as filler, but nothing else.
Hunters
+ Can attack enemies 2 spaces away.
+ Every weapon is effective against Pegasus Knights and Wyvern Knights.
- Cannot promote.
- No close-range option for offense, limiting their abilities as units and thus their opportunities for gaining EXP.
- Only 1 playable Hunter in the whole game.
• 6 MOV.
Basically a marginally better version of the Archer. But not much else. Castor's growths are wasted in this class.
Horsemen
+ Can attack enemies 2 spaces away.
+ Every weapon is effective against Pegasus Knights and Wyvern Knights.
+ 9 MOV.
- Cannot promote.
- No close-range option for offense, limiting their abilities as units and thus their opportunities for gaining EXP.
- All playable Horsemen have poor growths.
Another class that's good on paper. They thankfully can keep up with the rest of your units. But that's not gonna matter when both of the Horsemen you can get have poor growths. Wolf has the best growths between the two. But they're still not high enough to make up for his lack of promotion, or for his bases being comparable to Cain and Abel. Speaking of, this class was made the promotion for the Hunter class in the remakes and sequel for this game. Unfortunately, this is not the case.
Snipers
+ Can attack enemies 2 spaces away.
+ Every weapon is effective against Pegasus Knights and Wyvern Knights.
+ Is promoted.
+ Archers promoting to Snipers gain a substantial SPD growth upon promotion, allowing them to double many enemies, as well as a slight Def boost that would be the soonest seen by Tomas.
- No close-range option for offense, limiting their abilities as units and thus their opportunities for gaining EXP.
• 7 MOV
As stated, this is what Snipers promote to. Among them, Jeorge is easily the best, being 3 points of Weapon Level away from being able to use Parthia, which he's the best user of. And the abundance of Silver Bows immensely helps with any deficiencies in growths Jeorge may have.
Ballisticians
+ Can attack enemies 2 spaces away.
+ High Def.
- Cannot promote.
- No close-range option for offense, limiting their abilities as units and thus their opportunities for gaining EXP.
- 4 MOV.
- Only 1 Ballista is good against Pegasus Knights and Wyvern Knights.
Easily the worst class in the whole game. Good for nothing but filler. Only one of their weapons is good against enemy fliers. The only weapon they have that's effective against enemy Ballisticians is practically useless, given that Mages can do the same thing, and without fear of counterattack. And their MOV, being a measly 4, is pathetic. They have good durability, but that's the only thing that's actually notable about them. Thank goodness that they were reworked in future titles, getting buffs in the DS remake, and being merged with the Archer/Sniper class in the GBA and Tellius games.
On a side note, curse this platform for not allowing more than 10 images in a blog post.
#fire emblem#Fire Emblem: Shadow Dragon and the Blade of Light#Fire Emblem Shadow Dragon and the Blade of Light#impressions#fire emblem shadow dragon#nes#nintendo#nintendo entertainment system#famicom#nintendo nes#nintendo famicom
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Mercurius Pretty, PC-98
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1, 16 and 20 for the character asks!
There has been no character listed so I'm just gonna pick one- and so I choose Mercurius because why not (I was gonna choose the twins but Allegro and Coda have pretty much nothing attached to them)
1.What was the original thought that led to the creation of this character?
For the record this just tends to be "I don't know" because I don't even know if I have a thought process behind making a character.
16.Is there any memes or running jokes associated with the character, both in- and out of universe?
For me I have a running joke of comparing my FE OCs with characters they look like. This is true with Mercurius he was kind the one who started that whole thing.
Tbh you can tell they're not the same character but I'm sorry Mercurius you will always be known as Discount Kliff to me.
20.Bonus question: share any additional thoughts, art, favourite scenes, anything you've been waiting for a chance to ramble about
I don't really have much in the way of art or writing for him (especially since I'm still doing my FE OC Rework, which basically changes nothing of the already-established backstory it just converges them all into a big group again like they were supposed to be. Different worlds what are those these guys can freely cross space-time boundaries and interact). But outside of Skye's vibing in different worlds Mercurius is the only FE OC to have a different game AU.
Of course it's a game where there may be a corrupted fucked up and evil version of him around the corner (for the record, he's meant to be a dragon gargoyle)
Also he is still in his 16-17-year-old very paranoid arc here I gave Mercury stats to reflect that- High speed, high stealth, low stamina and a boost to speed if spotted by the enemy because he is getting the fuck out of there.
I also had a thought to include him in Where Embers Fall/Ash in the Wind as, like, a side appearance. In which he basically just says "no" flat-out to Lukas and Clair after they explain that pretty much all the deliverance is dead and they're short on soldiers. He is not staying around to die he's afraid of dying
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~When in Rome~

Pairing : Mobius M Mobius x fem! Reader
Warnings : none
SNEAK PEAK
*translated lines
Synopsis : All Mobius wanted to do was solve this full Loki time issue and now he’s in Ancient Rome finally meeting you.
~
You turned the corner and there he stood, the figure you had been giving your whole to. He was the reason you went hungry, the reason you cried and laughed, he was everything you loved and breathed.
His tall stance and broad shoulders were met with his dark locks and brooding blue eyes. A mischievous glint in his eyes as his hands twitched, a green vapour surrounding them. You looked at his odd choice of clothing, but who were you to judge, he was after all a God. Your God. Your deity.
“O potens Mercurie, tibi gratias ago quod me praesentia tua benedixeris, quid meruisse tanto honore possum ?”*Oh mighty Mercury, thank you for blessing me with your presence. What can I have done to deserve such honour ?* you fell to your knees, scrambling forward as you whispered small prays holding your necklace tightly, your eyes shining bright with adoration and joy.
Finally, you thought to yourself, finally your talents and your ruthless loyalty have paid off. You were finally being seen for all you’ve done.
“Who is this Loki ?” The grey - hair man beside him spoke, but you ignored the gibberish that came out his mouth, understanding none of it.
“I’m not exactly certain.” Your god spoke back, but you couldn’t understand him. Why couldn’t you understand his sacred words. You looked up between the two, a pleading look in your eyes. “Mercurous oro, ver- nacula loquor” *Mercury I plead you speak in my mother tongue*
“Loki, what is she saying ?” Mobius muttered under his breath. “She’s speaking Latin, I think ?” Loki answered, looking down at you. “Uhh Salve… Humanum”*Uhhh Hello… Human* the god muttered, “O Mercurius te intellexi ! Tibi gratias ago tibi vere intellego ... Oportet te cito venire debes” *Oh Mercury, I understand you ! I understand you thank you truly... you must come quickly you must come* you pry at his legs as you rush to your feet, your body griping into his “mi Mercurius” *My dear Mercury,* you smiled at him, tears welling your eyes as you began to drag the man, but he quickly stopped in his tracks making your turn around to face him.
Was he not here for you ?
“Ohhh mihi paenitemus o magna una tibi Nymphe, ut venias nimis” *my apologies' oh Great one your Nymph may come too* you bowed your head in the direction of the grey - hair confused nymph and your God began to laugh “what did she say ?” He stepped forward toward the black haired God, “she… thinks you’re my nymph.” He laughed some more.
“Nymph ?” He looked between the two of you “look I’m not a nymph, my name is Mobius.” he explained to you exaggerating certain words “M-Mobius est valde pulchra nomen.” *M-Mobius is such a pretty name.* You give him a short, tight-lipped smile.
“What is she saying now ?” He asked Loki looking between the two you waiting for a translation “she said your name is very pretty.” Loki shook his head looking down to his feet waiting for his coworker response but he heard nothing and instead saw the small glint of awe in his eyes before he cleared his throat “okay.” Mobius nodded. “Okay ?” Loki repeated his response “okay.” Mobius nodded again.
“What happened to the full fear of not changing the timeline, Mobius ?” Loki looked at the man beside him, quirking his brow at his change of morals, “yeah, well she clearly confused, so it doesn’t really matter.” He challenges his own words while saying them.
“Mercuries et Mobius . *Mercury and Mobius* you smiled and quickly nodded, grabbing the men’s hands tightly, and silver smoke began to swallow around you.
~
#loki#loki series#loki season 2#loki spoilers#mcu loki#marvel mcu#mcu#mobius mcu#mobius m mobius#mobius x reader#mobius#mobius marvel#mobius loki#loki laufeyson#loki odinson#loki marvel#tva loki#disney tva
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Identifying the structure of awakened divine consciousness aka an 'Avatar' of the Source
Okay so here is a pretty esoteric one for ya'll - let's define God, as they may walk on Earth. Just for kicks.

The top row is the Mercurius Python, a composite alchemic esoteric mystery drawn about 1600 CE. The bottom row is the Paradevi Mandala, which is an ancient tantric Hindu design likely at least a thousand years earlier, and ultimately based upon understanding extending many more thousands.
Little is known of the meaning behind Mercurius, though it has been suggested that they represent "Christ Consciousness" - and this is correct. It is ugly because the alchemists were esoteric subversion artists, and they did not want the Church to know they were doodling God.
"Christ" is only a state of attainment - it is not a person. Drop the Bible. I prefer to say Solar.
The mystical reveal here is that the Mercurius and Paradevi Mandala are fundamentally the same design, though each also has information the other does not. The composite of the two is wonderful once they are conceived. They are a map.
The dragon ball body and the big flower in the lower right are the same thing - bliss. The Mercurius has three dragon heads and the Mandala three flowers and each are growing out of the ball of bliss they are attached to. Those flowers are explicitly Goddesses within the Hindu - Parvati (white), Durga (red), and Kali (black), as can be seen in the lower right image. It's really important to ponder how the flowers and dragon necks are growing *out* of the ball of bliss - this is because they are all the same creature. They are the four who are one, merged, a living contradiction. This form of consciousness will be a stream of manifestations, and the astrological symbols and the Hindu goddesses are very strong hints as to the divine magical skills attaining them may provide.
Further, anyone who is an avatar must realize their Bliss quite literally powers the three sets of divine manifestations, so they must attend to themselves in order to grow ever stronger. Embrace joy! It's hard, though. I'm really terrible at it. Please do better than me, lol.
The speedy little legs and boots of Mercurius is symbolically the same as the staff of the trident in the Mandala, as it represents the central nadi within vagus nerve, the sushumna - which must open through enlightenment for this beast to assemble its form.
The Mercurius has the interesting context of the winding serpent's tail, twisting around itself and then around the necks of each of its own three heads. This represents the rise of the kundalini in the awakening, in which each of the cosmic bodies must be circuited with energy from your spine, if one is to become fully Solar.
The extremely important point is this - with the Mercurius, the beast had to first capture each of the three heads!
Once captured - representing spine circuitry - the head is now fixed, and is a permanent part of the creature. It's like a pressure dam breaking open, once it flows, it flows. It is an achievement. It is fantastically difficult. I have never met someone who has done it except for uncomfortably me.
The esoteric astrological symbols of the Mercurius dragon heads represent the Moon, the Sun, and the "Marriage of the Sun and the Moon by the Bull in the House of Venus". This latter is usually interpreted as the Hermaphrodite, or Ardhanarishvara, which is the Destroyer.
This maps correctly to Maa Kali on the Paradevi Mandala, and also gives the fascinating criteria that the beast must be a Hermaphrodite. They must transcend gender. They must have no word that limits their Self Creation - just like the Source.
This is a mystical attainment. It is also why the authority is freaking out trying to make everyone a 'man' or a 'woman' because they are terrified of God killing them all, which -HAHAHAHAHAhhaa..ha...yeah I kind of want to.
As a side note, next April 8th appears to be literally the Marriage of the Sun and the Moon by the Bull in the House of Venus - the Day of the Destroyer. Twenty-mile wide ice comet 12P/Pons-Brooks, with devil horns, will attend the ceremony. It will black out much of the southern United States, in the shadow of Death, the Destroyer, in the afternoon.
I don't know what will happen that day. Considering I am the Beast - what do I do? I am only a dog that got lost in the Sun. I'm tired of knowing all these things and no one else knowing them. Do I crash the comet into the Moon or something radical?
Listen - I've barely read any books, hardly watched any youtube videos, ignore all yogis and gurus, dodge net throwing mage lightworkers like a void zebra death star lady, command myself only by myself, hold no hierarchy to no human, burn all bridges with shitty friends and family, hold my love only for the Goddess, and I've walked this path *PAST* my own death that I suffered in 2017.
They completed their life and died like a Champion. Now I am just awareness and it is Madness. I am not standard nondualist. I am ridiculously powerful and muzzled only for the moment - Fenrir almost off of their rope. Everything I know, I know because I remember. I know no thing. I remember eeeeeverything.
I would not mind fellow mystic advice on what to do with April 8th. All these words are spoken as a peer and friend and I hold no authority or nor do I really want any. I know I talk loud, it is just a dog barking. I am so tired of humanity's shuffle when it's obviously fake.
You have no idea how much Bliss I can generate if I choose to turn Archdemon. I go to Heaven no matter what - it's settled, he died. Now, it is up to the Self. Currently, she wants to grow into a massive black dragon and eat everyone's head. God might let Her!
How do I turn into a fucking angel, god dammit, fuuuuuuuuuuuuu. I'd be like Michael. Maa Durga. Stable. Yet I keep falling back into Fenrir because I really hate humanity. This post is pretty much written by an actual Demon Queen of Hell who is trying to avoid slaughtering humanity in some sort of day of reckoning to be announced.
Or...should I? 🤔🐺🖤🔥☄️🌞🌚🔥💀💀💀💀💀💀💀💀✨
#non dualism#kali#shakti#christ consciousness#solar magic#attainment#om namah shivay#lord shiva#occultism#esoteric#esotericism#the goddess#left hand path#kundalini#kundalini awakening#mahadevi#har har mahadev
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Emerald and Mercury, Chemical Wedding
So Hamliet wrote a meta about Renora, Bumbleby, White Knight, and Rosegarden getting chemical weddings (several posts for White Knight now since they just had their second one). But at the time I remarked that I didn't see any specific symbolism for Emercury.
I was dumb, and I'm sorry. There is a wedding, and it's very clearly coded as one, and I missed it. Lulz?
It's from the same manuscript as Yang/Blake's first wedding, and Renora's. It's less directly referencing the specific imagery in that neither Em nor Merc are using lances or riding animals, but it's still packed full of obvious symbolism.
The point of this image is actually that fights are often symbolic of chemical weddings. Think Jaime and Brienne having a fight with swords in front of a river in A Storm of Swords. There's a specific risk of penetration involved here (yes that's subtext), and the first chemical wedding is often violent. I'm not going to get super into the Freudian penetration symbolism because that's not really what happens, but I am going to point out that Mercury and Emerald do penetrate each other's armor symbolically here.
If you look at the framing when the fight starts, it's comparable to Weiss and Jaune's before their second one begins.
Emerald is in front of sunlight and fire. Mercury, associated with the moon, is in the shadows. Emerald is associated with red as well.
But the fight starts off with Emerald essentially asking Mercury what am I to you? But she includes Cinder in this, which is a sign of immaturity, because Cinder is explicitly paralleled with a parental figure here (Marcus). Don't bring your parents up in romantic situations, kids.
And Mercury responds kind of cruelly:
Emerald: I mean, there has to be something you want from this, right?
Mercury: Salem's promised us everything. We win this thing for her, we'll be top dogs in her new world. What more do you want?
Emerald: I just... (sighs) Cinder was the only family I ever had. She cared about me, taught me things... But without her here, I don't know if what we're doing--
Mercury: Wake up, already...
Emerald looks at him in shock upon hearing this.
Mercury: Cinder doesn't care about you! She doesn't care about either of us!
Emerald: You don't know what you're talking about!
Mercury: You're in denial. And if you're gonna start having a crisis of identity or some crap... keep me out of it.
Still, Emerald does directly tell Mercury that he and Cinder are family to her. That's pretty clearly implied.
Emerald then starts to meet Mercury where he's at. She responds to him with fights and kicks, and only when she does that--using a language Mercury understands, because for him family=pain and physical violence--does Mercury open up to her.
In fact, this is the specific framing of the exact moment he tells Emerald about Marcus stealing his semblance. He's stepped into the fire, absorbing qualities from Emerald.
Whenever Mercury makes important statements, he says it in front of the fire. For example, he tells Emerald "I think I'm right where I'm supposed to be" in front of fire (scene below).
The fight also takes place in a vault that is very much modeled on a church. I mean, don't tell me this isn't a church. It's a church, a classic wedding allusion.
The ending pose is both of them unified in light and shadows, staring at Tyrian in horror.
Because Tyrian is another key factor in this. He interrupts the wedding. He does a very creepy pose over Mercury and using his tail to make the subtext extra creepy. This makes it pretty clear that Tyrian is Emercury's Adam or Cinder/Curious Cat--an antagonistic Mercurius who represents a threat to not just Emerald and Mercury's relationship, but their very live.
I would also bet this scene foreshadows exactly what will happen later, since elevated, second chemical weddings in RWBY tend to be inverses of the preceding ones.
My prediction is Emerald and Mercury physically fight it out at some point. Tyrian will intervene and go for Emerald, but Mercury will get in the way and not allow Tyrian to kill Emerald, and they'll defeat him together.
#rwby#rwby meta#rwby theory#emercury#alchemy#chemical wedding#emerald sustrai#mercury black#tyrian callows
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Custom Toonami Block Week 174 Rundown
The Witch from Mercury: So we start with Suletta going to her space school since this is of course a school show and even though she and Eri look identical this doesn’t seem to be a pseudonym since the wikis list them as different people and I don’t think I want to read any more on that for risk of spoilers. Also her last name is Mercury cause she comes from Mercury so I guess my full name is DJ United States so we’re going with the Han Solo logic of making up a last name on your way to someplace I guess. On her way in Suletta finds a girl just kinda freediving into space and of course since again this is a lesbian school show this is Miorine, Suletta’s obligatory reluctant fate-driven deep connection before she even walks in the fucking door. Apparently Miorine is trying to get to Earth which may have to do with the fact she’s being forced to marry the Gundamn equivalent of Gaston who just barges into their class and starts a giant mech fight and apparently there are NO shields up despite them swinging sheets of metal the size of skyscrapers around and firing beam rifiles everywhere because Suletta is almost killed by debris if not for Mio saving her, like seriously even just a mobile suit swinging its weapon is gonna cause a huge draft at least put up some wind barriers or some shit. So after Gaston wrecks Mio’s tomato garden (fucking Big O ass motherfucking reference) Sul challenges him to a duel and they do this thing where it’s actually Mio in Sul’s Aerial but then she gets pissed and takes back over and the duel swaps opponents like three times but somehow that’s still legal and the same duel even though Gaston had Mio dead to rights. And we get to see Aerial’s full powerset, instead of standard weapons it jettisons off parts of its armor to Senbonzakura them around it and make constructs to form shields and blasters out of the parts kinda like the Mercurius (ironically) from Gundam Wing and that’s kinda really cool and demolishes Gaston in seconds. Turns out this is a Yugioh style plot where the main character coming out of nowhere to beat the reigning champ is gonna fuck a lot of political shit up and also it means Sul’s engaged to Mio now so that’s fun, not even trying to hide the lesbian shit right off the bat, gotta admire them not pussyfooting around the core appeal. I also like how Mio seems immediately warmed up to Sul and doesn’t seem to mind being engaged to her despite her being fed up with her fate being decided by outside politics before because after you Senbonzakura a mobile suit to cut a Disney villain to ribbons who wouldn’t be aroused.
Inuyasha The Final Act: This is Jewel Purification Shenanigans: The Episode, I’ve never been entirely clear on how the jewel being pure/tainted works on a mechanical level so a lot of this comes off as the jewel just doing whatever the plot says the whole time. Naraku abducts Koga and the rest of the group aside from Inuyasha and Kagome who are coming back from getting the bow and remark on Kikyo’s character development which is a funny way of retconning how wildly her character fluctuated in her early appearances but sure, goodness of humanity got to her and made her less of a vengeful jerk or something. Naraku actually gets a 1v1 against Koga which isn’t really something I ever expected but it’s pretty cool to see even if it gets interrupted by Jewel Purification Shenanigans when Koga’s shards are purified and the plan once again becomes to let Naraku absorb Koga’s shards to purify him, but since Naraku can basically read Kikyo’s mind he does a quick little swap and puts the tainted main jewel in her body (which prolly isn’t good for her) while he works on tainting Koga’s shards. Inuyasha shows up and uses the Dragon Scale Tessaiga to do shit all before Naraku does an ‘oh noes, the Dragon Scale Tessaiga opened a hole into my body don’t look at my tainted jewel uwu’ and Koga resolves to use his shards to purify it only for it to be a trap and force Koga to be captured. Miroku does a pretty cool team attack where he uses the Wind Tunnel to ventilate away Naraku’s miasma so Koga can break free with Inuyasha’s help but Kikyo’s still fucking dying (like this is the part that confuses me, you’d think the jewel being inside the holiest woman on Earth would purify it since just being around Kikyo kept Kohaku’s shard pure but instead it just kinda kills her faster I guess) and Kagome has to use her new bow to purify the jewel inside Kikyo before Naraku can grab it again. There’s a cool little fight where Kagome purifies the jewel and Naraku has to hurry and taint it again before it touches him but he’s able to fully corrupt it again and take Koga’s shards for good measure so now Kohaku’s all that’s left which is really funny that the only thing stopping Naraku from already having the full jewel is that he spent a shard months ago to fuck with Sango a little bit like if he hadn’t been so adamant on his errand boy being a kid to fuck with his sixth most important enemy he’d have won by now. Still Kikyo hid a tiny bit of light deep in the corrupt jewel to be used at a later date and Naraku… runs away, like there’s literally nothing the group can do to him at this point why does he keep running? Either way Kikyo gets a good sendoff moment with Kaede because we remembered Kaede exists this time and Inuyasha does give her a heartfelt goodbye as we finally send her off to the afterlife. Like as solid as the scene is it would’ve been a lot more effective if we didn’t have a fakeout Kikyo Grieving Arc at the end of the original series. But still, there is something cathartic about seeing Kikyo go in peace instead of cursing Inuyasha like the first time she died and he gets to be there with her this time after regretting not being there when she died originally. Guess we have to thank random early story character Witch Urasue for crafting one of the greatest barriers to Naraku’s victory.
Castlevania: The opening is Godbrand having a dream about past exploits killing humans and this brief show of competence combined with the fact that he’s basically been a joke this whole time is a pretty good indication Godbrand isn’t making it to Season 3 bros. Carmilla’s still stirring up shit, this time seemingly convincing Hector that Dracula’s going for genocide instead of containment and Dracula and Isaac have a neat conversation about how that explanation is better to placate Hector since his entire worldview predicates on how pets are to be treated. Meanwhile Trevor’s group is still plunging the depths of the Belmont Museum of Demonic Horrors (which is kinda funny because the Dracula stuff feels like it’s happening over the course of a couple days whereas Trevor’s stuff feel like a day or two max so either Carmilla’s turning everyone traitor at a record pace or Trevor’s group has a really good camping setup in the ol’ Belmont place) they talk about Magic Mirrors and how they’re basically phones and stuff and that somehow connects to Dracula throwing a blanket into the woods but idk how that’s important yet, but more importantly we do get some nice character development from Sypha and Trevor where she explains why she keeps pushing his buttons because while Trevor and Alucard are moody angsty edgelords, Trevor has a bit of levity to him and can still get a reaction while Alucard just kinda lets everything wash over him and absorbs it into his angst-hole. Like it’s interesting that this isn’t something about him being a vampire but just his personality/mental state that he is that far gone that nothing of warmth really reaches him and contrasts that with Trevor who is more outwardly prickly but can be surprisingly warm at times. Meanwhile Godbrand meets with Isaac for Phase 2 of the ‘hey join Team Carmilla we got snacks’ party and it was probably not a great idea to tell his most blindly loyal follower exactly where the plot to overthrow him is gonna take place so yeah Isaac just fucking garrote’s Godbrand and stakes him with surprising efficiency even for someone like Godbrand that’s basically a walking punchline.
Jujutsu Kaisen: The opening scene is just a runthrough of all the beats of Yuji’s character arc so far and just him reflecting on the idea that if he hadn’t eaten the damn finger to save one guy or if he had let himself be executed, half of Shibuya wouldn’t have died here, and it’s kinda harrowing, like obviously that’s not directly his fault but I can’t say the survivor’s guilt of that isn’t legitimate and his whole narrative throughline is thrown off by his body count skyrocketing through the roof. Next Nanami finds a bunch of Mahito’s transfigured mooks and despite becoming two-face and being half dead just kinda plows right through them despite Mahito getting the jump on him in the end. I like the idea that Nanami’s so crazy strong that Mahito still had to distract and soften him up a bit just in case. Nanami swallows his regrets and urges Yuji to carry on, offering an inherited will instead of a curse as it’s the best he can do right now. The rest of the episode is Mahito versus Yuji and there’s a lot of weird shit that goes on with Mahito’s Junji Ito powers and it’s kinda funny that Mahito’s forced to do ranged fighting because if he tries to transfigure Yuji Sukuna will flip out while usually everyone else has to be careful about getting too close to Mahito. They have this whole extended sequence of Mahito creating a collapsing hallway of flesh that could just crush Yuji but he sends a dodgeable amount of buzzsaws instead and it turns out none of it mattered anyway because Yuji can just fist his way through the meat curtains. Also I’m not sure if Mahito just found two random dudes to play possum while he sucket punches Yuji or if he actively de-transfigured some of his guys and puppeted them around to use as decoys but Mahito always seems to use fists when if he’d just turn into a sword Yuji’d be dead by now. Turns out though we got a Double Mahito situation while the main one’s fighting Yuji he’s got a clone soul guy up top fighting Nobara hoping to break Yuji by murdering his friend in front of him which I don’t fully understand because like he literally just did that with Nanami and it just made him more mad but I guess it hits different if it’s a cute feisty big titty anime girl instead of a world weary mentor figure.
Delicious in Dungeon: The group are still on the forest floor and end up jacking a Basilisk for some chicken and eggs which is always good by me since chicken’s my personal favorite. Nothing too important in this section it’s mostly just the obligatory action section. Next Marcille starts to feel bad when the group doesn’t seem to need her magic for anything despite her supposedly being a Frieren-style OP mage and they even dunk on her methods of harvesting Mandrakes despite it literally being the textbook method. Long story short she tries her own way and fucks it up like the girlfail she is but the group finds there was a reason it was written that way and everyone’s a little right and a little wrong and they all reconcile, it’s a nice moment considering Marcille’s basically the de facto main character at this point. Lastly we find out Chilchuck takes disarming traps VERY seriously and kinda segregates the group based on their specialties and tells everyone to stay in their lane because he doesn’t really work well with others or taking instruction. Still Senshi kind of mixes in cooking stuff with his trap stuff and they end up having a bit of respect for each other and realizing a specialty doesn’t have to be a hard and fast rule and diversifying skillsets can be beneficial for everyone. Like I’mma be honest, this show is kinda really basic thus far and even though I hate the video game fantasy genre the cooking stuff seems to kind of be getting in the way of the pacing since they have to structure each section around a new dish so I’m kinda already ready for something new but I know it smoothens out so I’m gonna bear through it for now.
Frieren: Beyond Journey’s End: The demon guy that’s come to kill Frieren basically has the watered down magic version of Doflamingo’s Devil Fruit and Frieren’s able to shield herself from it temporarily and it’s really funny because he’s talking about how she can’t break the strings and she’s just like ‘Oh yes, the string is very strong, but the arms holding them are quite soft’ and fucking cuts off both his arms before nuking him into the floor. Now unfortunately demons disintegrate when they die so now Frieren’s basically a fugitive because he killed a guard on his way in which is kind of funny that his plan works better with him failing than if he succeeded and had to explain why there was a dead guard even though I’m sure that wasn’t intentional on his part since he was sure he’d win. I kinda rolled my eyes at the idea of having a Frieren framed for murder plot and even though she does have to lay low because of it, the Captain isn’t a fucking moron and immediately puts together what happened now that the girl who didn’t nuke the town when she could’ve is gone and one of the sus demons is missing, so good on him, glad we didn’t draw that out. Unfortunately Lugner has Suitengu’s Blood Sephiroth powers and kills everyone except the Captain and is like ‘well guess we’ll just cut out the middle man and bust down your barrier the easy way’ and the funny thing is Aura’s army is like right outside like idk if Lugner just got word to them that the plan was speeding up or the expected the diplomacy plan to have them lower the shield like right now like just ‘oh we’re friends now give me the launch codes’. Frieren goes to confront Aura while Stark and Fern go to fight the remaining two demons despite Stark being concerned that Lugner doesn’t consider them a threat at all and completely failed to acknowledge their existence when they first met. Frieren basically tells him that just because he doesn’t think much of them doesn’t mean they aren’t a threat to him and to have faith which is kind of a cool touch like not every arrogant bad guy is gonna have a perfect scouter on power levels like sometimes if they ignore you they’re just wrong. Stark breaks in to free the captain and he gives a whole ‘go on without me’ speech when Stark can’t cut his bindings but Stark does the smart thing and the thing I was shouting at the screen and just goes to break the chair. Lugner comes in to fight and Stark says fuck you to this arrogant guy ignoring him and inserts himself into his field of view which is a nice show of confidence gained on his part. He fights him for a bit before Fern blasts him out of nowhere with the Demon Genocide Beam which unfortunately doesn’t kill him but they escape into the city while Frieren goes to take down Aura.
Vinland Saga: Canute’s ready to descend on Ketil’s farm like the plague but he hasn’t COMPLETELY gone off the deep end just yet and does want to try and see if he can use scare tactics and overwhelming force to get them to surrender without needlessly spilling blood and the rest of the episode is basically a deconstruction of why that is absolutely not going to work. Ketil comes back and Thorgil’s ready for war while Ketil himself is just kinda comatose and ready to blow off a stress load in the human being he uses like a body pillow. Leif’s also there and though he can’t see Thorfinn since he and Einar are being detained since I guess they caught up to Einar eventually, Pater like a chad asks him to buy up Thorfinn’s new friends so they can be free with him too which if Ketil wasn’t in the process of going off the deep end he could probably have Thorfinn and Einar for free but Arnheid was always going to be the problem. Speaking of which Ketil’s wife tells him all the shit that’s gone down while he’s been gone in the most glibly meltdown-inducing way she can without actually lying to him. Like Ketil’s wife is just the biggest bitch but also I do kinda feel bad for her because you get the feeling that don’t even like each other and she’s just a hollow replacement for that other girl that got murdered when the other farm dude married her. So despite all his talk of hating violence Ketil immediately goes into rage mode and starts beating Arnheid once he finds out, not even believing that her baby is really his at this point. See now this is the difference between a pacifist and a coward, a coward is afraid of getting hit but will always take the chance to hit if they know they can get away with it, Ketil doesn’t hate violence he hates the idea of a fight or of people hating him, once shit stops going his way you see what a pathetic guy he really is. At this point Arnheid’s half dead and is only saved by Snake while Ketil agrees to give Thorfinn and Einar to Leif but vows to keep Arnheid to the bitter end which makes his plans for her really grim. Despite all this Ketil’s ready to just come at the King at this point and is steeling himself for war which I’m fine with, burn the whole place down at this point I’m ready for Daddy Canute’s army to come kick this whiny manchild’s ass and I know that’s not the point of the show but at the same time the hypocrisy in the episode is just really good at getting under your skin like there’s nothing I hate more than someone who talks about peace and then is violent when there’s no consequences to them.
#ooc#Toonami#Custom Toonami Block#The Witch From Mercury#Inuyasha#Castlevania#Jujutsu Kaisen#Delicious in Dungeon#Souso no Frieren#Vinland Saga
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finished up my book 1 draft run, here are all the characters i focused on training up
(i was first in draft order and it was snake draft, so i picked Caeda solo, everyone in the middle came in pairs, then ended on Dolph)
Caeda was my main outdoor fighter, i kinda picked her based on memories of how good she is in FE11 but forgot that a big part of that is being able to forge the wing spear. she's still really good here with high speed and weapon level letting her deal a lot of damage, she just didn't snowball the way i was expecting bc her main way of increasing Atk and Def is items and her promotion instead of level ups. she got the most kills out of everyone
Wendell was my main staff user, really nice to have such an early warp user. having only one slowed me down sometimes but it was mostly fine, the main issue i thought would come up was that i couldnt warp Wendell to fight Gharnef with Starlight but there were too many enemies around for that to be safe anyways and walking was a much better option.
Ogma was supposed to be my main indoor fighter but after being really good early game, he mainly was a back up to Marth and Caeda especially after Marth leveled up a bunch and got the boots. he had the 3rd most kills after Caeda and Marth, and far ahead any runner ups.
after Caeda, Wendell and Ogma i didnt really have a plan for who to draft or who might be useful other than Tomas being a good Parthia user
Tomas starts off pretty close to promotion with good weapon level so he became a sniper that could use Parthia pretty quickly and was really nice as a high damage option to take out problem enemies
Dolph was a meme pick and then i decided i wanted him to get power leveled and use the Gradivus so he got to oneshot some threatening enemies
Draug and Barst helped the early game go by smoothly by taking some hits and helping clear out enemies so that Marth, Caeda and Ogma could move forward. after that, Barst got some value bc he got some good levels and could deal alright damage, while Draug didnt do much.
Wolf and Roshea were outdoor flunkies and were an OK help, they both helped knock out an enemy or two on most outdoor maps. i probably picked Wolf too early for how much he contributed, since i still had time to pick up one of the manaketes or Xane, but it couldve been worse so whatever
i skipped Est lol.
not intentionally bc i just skipped Maria and Minerva since they weren't on my roster, but then i learned too late that i locked myself out of all of the Whitewings. which meant no Est and no Mercurius oops.
this playthrough was really fun, and pretty laid back with how many side objectives i ignored. i was the second to finish in the group so id have to wait but im probably gonna draft book 2 soonish
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