#mechanic resurrection 2016
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Mechanic: Resurrection (2016) directed by Dennis Gansel Sam Hazeldine as Crain
#mechanic: resurrection#mechanic resurrection#mechanic resurrection 2016#mechanic: resurrection 2016#sam hazeldine#crain#dennis gansel#my gifs#a subterranean gif#fuku's favorite film gems#dailyflicks#cinematv#tvfilmsource#filmgifs#filmtvdaily
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SEMIFINALS MATCH ONE
"Can’t Help Myself" (2016 - Sun Yuan & Peng Yu) / "NAMES Project AIDS Memorial Quilt" (1985-present)
CAN'T HELP MYSELF: It’s better to watch a video of it in action. It’s a large robot arm that’s only programmed to repeatedly sweep a pool of red liquid around it. But its task is never done, the liquid eventually oozes back out onto the floor. It just makes me so sad, the futility of its work. Brilliantly, the artists even programmed it to do little gestures during its work. Sometimes the arm will shake or almost wave at the audience. So it feels less mechanical, like it has a personality. People have interpreted it to symbolize many ideas. Like the futility of violence, and those who are tasked with the endless recovery and clean up. It could be about worker exploitation, the dehumanization of victims of violence, policing borders. Regardless of what it means, I feel pity whenever I see it. (nicolaleecallahan)
NAMES PROJECT AIDS MEMORIAL QUILT: fucks me up bc so many people died and so many people suffered and their partners didn’t have legal rights as next of kin and so many had been disowned by their parents and had to be held by a stranger while they were dying and if i could resurrect anyone in the world i’d dig up either reagan or thatcher and kill them again (jaskierx)
("Can't Help Myself" is a Kuka industrial robot made of stainless steel and rubber mopping up cellulose ether in coloured water made by two Chinese artists, Sun Yuan & Peng Yu. This installation was displayed in Solomon R. Guggenheim Museum, New York but was removed from display.
The "NAMES Project AIDS Memorial Quilt" is an ongoing community art project honoring people who passed away due to AIDS-related causes. It consists of approximately 50,000 panels of 3 by 6 feet (0.91 m × 1.83 m) panels, which is an estimated 54 tons of material. It is currently housed in San Francisco, but is often displayed in various places in the United States.)
#art that fucks you up tournament#polls#atfyu polls#id in alt text#gonna finally start posting the extra commentaries during this week
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Lots of interesting stuff on Bundle of Holding right now!
Aquelarre, a classic Spanish fantasy RPG set in medieval Iberia with magical and supernatural elements. I am not familiar with it, but the presentation and vibes are immaculate.
HackMaster, a very crunchy old-school D&D clone that I think could be best characterized as a different evolutionary branch from AD&D 2e, especially the Player's Options rules. Very crunchy, meticulously detailed, full of really cool ideas.
Level Up, one of the more interesting D&D 5e offshoots out there: does a lot more than just present 5e compatible rules with some new mechanics, but is in many ways a massive overhaul. Great if you like D&D 5e but would like more character customization and better GM tools.
And finally, Troika!, a really weird science fantasy RPG with whimsical surrealist vibes. It's one of those games where the rules are in many ways baroque on purpose but them being like that actually accentuates the weirdness of the setting as well. A lot of fun to play.
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Sam Hazeldine in Mechanic: Resurrection (2016)
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Sorry for the two Doom 3 posts in a row earlier, but I unironically love all the demon designs they did for it. They're that special type of 2000s sci-fi/horror monster design that I can't get enough of.
Anyway this is now an alphabetical-order Doom 3 monster design appreciation/thoughts/interesting facts post (images from Doomwiki), followed by enemies that only appear in the Resurrection of Evil expansion. Be warned that most of these designs involve heavy amounts of body-horror and gore, and at least two of them might trigger arachnophobia and/or entomophobia in some people.
Regular enemies
Archvile - Basically just a 3D adaptation of its Doom 2 design, with the only differences being the colour, the weird tumorous hands, the smoother head, and the smaller cheekbones. Nothing else to say.
Cacodemon - Due to the original Caco's sprite being traced from a DnD monster, every redesign has tried to make it look different, but I personally think Doom 3's is the furthest from the original design, though it's still recognisably Cacoesque (with the wide mouth and lower "feelers" that people often seem to ignore). Amazing redesign, and I can definitely see some of it in the 2016/Eternal design (specifically the "tentacles", which became the modern!Caco's dangling "legs").
Cherub - I remember, during the leadup to Doom Eternal's release, the Fandom Doom Wiki claimed it would feature Cherubs and used what was clearly a close-up of the Carcass enemy as "proof". As for my actual thoughts on its design, it's very cool, and honestly I really wish it did show up in Eternal, especially if it got redesigned and was a Maykr instead of a Demon.
Commandos - I think it's neat that Doom 3 doesn't just remake the Former Humans in HD, but instead gives them unique twists. In this case, rather than the Chaingunner equivalent being a big dude in red armour carrying a chaingun, Commandos are slightly less bulky, don't wear shirts, and come in two flavours; the one on the left uses its nasty tentacle to do long-range melee attacks, while the one on the right is more "classic" and carries a chaingun. While they are cool, I personally feel like they should have either merged them (like how they work in Metadoom) or had a more traditional Chaingunner and left the tentacle form as it is.
Demon - Much like the Cacodemon, the Pinky got a unique design for 3, with its front half being almost entirely organic, while its back legs are mechanical, and it does that thing I like (for several reasons) where it has a prominent mouth and no eyes. Unlike the Cacodemon, this design was actually used elsewhere, namely in the 2005 Doom movie (which uses designs from Doom 3 for its monsters, which are mutants rather than demons for some reason) where the character "Pinky" gets mutated into one by a virus or something, with his prosthetic lower-half becoming the monster's back legs (albeit with wheels instead of feet).
Hell Knight - When they were first introduced in Doom II, Hell Knights were just palette-swapped versions of the Baron of Hell, so for Doom 3, Id decided to give it a redesign, despite the Baron not appearing in Doom 3. While I think the Hell Knights and Barons looking similar was kinda interesting, this design is really cool and I love it a lot more than the original, especially the alternate texture used in the Hell levels. The Hell Knight is also the only demon to retain its Doom 3 design all the way into the modern games, albeit with minor changes to its design, mostly in regards to its face and palette.
Imp - The first demon encountered in every Doom game, the Imp has varied drastically in design in each game, and much like most of Doom 3's returning demons, is probably the most divergent from the original. Instead of a spiky humanoid with glowing red eyes, this imp is more like an insect, with chitinous grey skin and 14 eyes. Like the Demon and Hell Knight, the Imp appears frequently throughout the Doom movie.
Lost Soul - In the first 3 Doom games (1, II and 64), Lost Souls were giant human skulls with horns, which were inexplicably on fire. For Doom 3, Id got a bit creative with things and instead made them into hideous-looking, sharp-toothed disembodied heads attached to rockets, and there's even a sequence where one flies out of a scientist's head, killing her in the process (though the way the cutscene's set up makes it look like the Lost Soul is her head). Very interesting, though the mechanical details kinda make it fit in more with the later-released Quake IV (which used the same engine and artstyle, but with more of a focus on cybernetic body-horror).
Maggot - The most horrific-looking demon in Doom 3 by far, with two heads, five legs, and what appear to be exposed lungs. I love it. Interestingly, they appear to have influenced the modern Imp design, as they also have gross fleshy back parts that look kinda similar, although the similarity ends there. I also feel like this is the most representative of the Doom 3 design philosophy.
Mancubus - Hell yeah. The Doom 3 Mancubus feels like an update to its classic design rather than an overhaul, with its more cartoonish ogre-like face being swapped out for a disturbing mouth-tube and pair of facial tentacles that evoke an elephant's trunk and tusks, respectively (although apparently it's meant to resemble Cthulhu). Its cannons also look delightfully 2000s.
Revenant - Much like the Mancubus, the Revenant also feels like an update to the original, removing the original's "shorts" (which are actually blood) and replacing them with a translucent, gelatinous mass resembling a human, while also 2000s-ing its chestplate and shoulder-cannons. I haven't encountered them yet in my current playthrough, so I don't know if they still do the silly walk, but I doubt they do, which is sad.
Tick - While Doom's original spider-related demons (the Spider Mastermind and the Arachotron) don't appear in Doom 3, there's still room for spiders. The Tick features a humanoid face incorporated into the front of its carapace, and has 6 legs, meaning it's actually more of a bug, but I honestly don't care.
Trite - The Trite is much fleshier than the Tick, and functions very similarly. Its face kinda reminds me of the Hell Knight, with the Imp's eyes and a disturbingly humanoid nose; in fact, what the whole thing makes me think of is, well, The Thing, namely its upside-down head-spider form.
Wraith - Wraiths are interesting in that they appear to have gone on to inspire two modern Doom monsters, coincedentally both from Eternal; their faces slightly resemble the structure of the Doomhunter's skull, while their body-shape and pose resembles the Gargoyle. Overall it's very cool, especially the avian leg-scales, but weirdly it doesn't seem capable of flight.
Zombie - Unlike Doom 1, II or 64, Doom 3 has human NPCs as part of its attempt at something closer to Half-Life's structure (in fact, Doom 3 released only a few months before Half-Life 2); as a result, there are also zombified versions of them, which are the bottom of the game's enemy heirarchy. They filled a niche that, until this game, the Doom series lacked, namely a weak melee enemy; however, I find their designs kinda uninteresting, mostly because they're just generic zombies, albeit with slightly futuristic-looking clothing. Doom 2016 and Eternal would later introduce more visually-interesting zombies which fill a similar role however, so that's neat!
Z-Sec - The Z-Sec are basically Doom 3's equivalents of the Zombieman and Shotgunner, with two new variants, one with a machine-gun and another with a shield; these two probably inspired 2016's Possessed Soldier and Security respectively. Again, they're not the most inspired designs, though I really like their cool helmets and extremely mid-2000s sci-fi armour designs.
Bosses
Vagary - All I'll say about this one is that the part in The Making Of Doom 3 (a book I have read about half of I think?) where they say that "Sexy + Gross = Creepy" is absolutely correct, and also the Vagary's abdomen contains a Mancubus fetus so that's cool. Still think the Whiplash from Doom Eternal does the whole "feminine torso on a non-humanoid lower-half" thing in a better and more tonally-consistent way.
Guardian - This is the closest Doom 3 gets to having a Baron of Hell, I guess. Apparently it's meant to look like a dinosaur's idea of what a demon would look like, so that's neat!
Sabaoth - I'm pretty sure this one was meant to be a call-back to Quake II's final boss, which is also a giant cyborg with an organic upper-half that uses its game's BFG variant. But this one is different, because it's, like, a mass of meat rather than a weird skeleton, so that's cool, and the guy it's made of is the player's mission-control for the first few sections of the game. I don't know why the three "main" Idtech 4 games (Doom 3, Quake IV and Prey (2006)) all have a boss that consists of a major side-character grafted onto a big (bio)mechanical thing, but I expect to see that return if we ever get a 2000s FPS revival. Also something something "it looks a bit like the Doomhunter from Doom Eternal".
Cyberdemon - Unlike the '90s Doom games, where the Cyberdemon was an end-of-episode boss that eventually became a recurring level hazard/miniboss, Doom 3 made it the final boss that can only be harmed with the game's situational utility weapon, the Soul Cube; this probably lead to the modern!Cyberdemons both being bosses (the one in 2016 is fought midway through the game, while the one in VFR is the final boss) before Eternal replaced them with the Tyrants, which are literally just classic Cyberdemons in 3D with more interesting attacks. This design is... interesting, removing most of the more iconic details of the original Cyberdemon (its asymmetrical legs, the mass of wires in its abdomen, the arm-cannon being smaller and on its right arm, and the small, wide-set eyes) in place of a design that, again, fits more into Quake IV than Doom, but also it kinda makes it fit Doom 3's world more, and it's actually more "cyber" than the original Cyberdemon (the only cybernetic parts of which are its right leg, left hand, torso and some parts of its right arm).
Resurrection of Evil
Biosuit Zombie - Apparently this has some gameplay use in the non-BFG Edition versions of RoE (dropping a useful item), but otherwise it's just a single-level gimmick version of the regular Zombie enemy. Still, I love hazmat suits in general, and this one makes the look cooler by adding that delicious mid-2000sness.
Bruiser - The Bruiser is another candidate for being Doom 3's equivalent of the Baron of Hell (since Barons are sometimes referred to as "Bruisers", and the pair fought as Doom 1's first end-of-episode boss are known as "The Bruiser Brothers"), but with a design that's closer to both the Mancubus and the classic!Cyberdemon, but with the extra detail of having a TV screen for a mouth, which is extremely cool, and its arm-cannons look more industrial than the Mancubus's, which helps differentiate them physically. Apparently they were originally going to appear in Doom 3's main campaign and blend in with the environment before attacking, but this was scrapped, and Nerve (who developed Resurrection of Evil) ended up reusing the model in the DLC.
Forgotten One - According to the Doom Wiki (which is where I'm getting most of my information, since I'm not particularly far into Doom 3 at time of writing and I haven't even touched the DLC yet), these are just reskins of regular Lost Souls, but closer to their original appearance, which is. Fine, I guess? Honestly I prefer the regular Lost Souls over the Forgotten Ones.
Vulgar - Another case of Nerve recycling cut content, the Vulgar's model was used for the Arch-Vile in early versions of Doom 3, before being replaced with the more sprite-accurate design used for the final, and honestly I can see why. This design doesn't fit well with the Arch-Vile's whole "demonic wizard" thing, but what it does work well as is a fast enemy, and apparently the Vulgar is, being the DLC's equivalent of the Imp. I really like the little crustacean legs and the very Xenomorph-like body-plan, and I wish they did something like this again in the modern games. The closest is the Prowler in Eternal (which is essentially a stronger Imp).
The Hunters (Helltime, Berserk, Invulnerability) - I'm grouping these three together as they are all just modified Hell Knights, but as bosses rather than regular enemies, and each unlocks a new ability for the Resurrection of Evil-exclusive Soul Cube equivalent, the Artifact. The Helltime Hunter is really cool and honestly looks more like the 2016 Hell Knight design than the standard Doom 3 one does, the Berserk Hunter is genuinely kinda unnerving and feels like something from a 2000s horror movie, and the Invulnerability Hunter has a really neat armoured design that's kinda hard to make out through the particle-effects it's surrounded by.
Maledict - The final boss of RoE is a giant skull-bat I guess, with a human face inside its mouth. This is a reference to the ending cutscene of Doom 3's main campaign, in which its antagonist, Dr. Betruger, is shown transformed into the Maledict; you only get to fight it in Resurrection of Evil. This design is kinda generic but also very Doom-y, and works really well as the final boss of the entire Doom 3 subseries (after Doom 4 was cancelled and then revived as Doom 2016, which is set in a different timeline).
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Strasbourg's tramway's 30th anniversary!
On this day in 1994, Strasbourg inaugurated - or rather, resurrected - its tramway network. Like many cities in France, Strasbourg had a streetcar system until the late 1950s, when it was decided that cars would take over. 30 years of worsening congestion and pollution later, the town chose a tramway, which had made a successful return in the mid 1980s in Nantes and Grenoble, over an automatic metro to revitalise its transit service.
Unlike Nantes and Grenoble, Strasbourg looked to foreign streetcar manufacturers Socimi and ABB, who designed a fully low-floor tram with generous windows. The Eurotram was at first a 33-metre vehicle (original form seen above), which quickly proved insufficient. A lengthened version, with an extra motor module and carriage, appeared in the following years.
Personally, I quite like this tram for the massive windows, the very mechanical sounds as it runs, and the fact that the warning bell is a real bell (later models have an electronic bell which... just sounds worse). A downside I have noticed, though not for me specifically, is that it has a low ceiling.
After losing out in the 90s, national constructor Alstom won the next round of contracts for Strasbourg's trams in the 2000s. The Citadis model, fully low-floor and taller than the Eurotrams, entered service in 2005. More Citadis trams arrived in 2016, with a new design that I really like, and with special adaptations to allow it to run in Germany, as the network crossed the border to Kehl in 2017, a first for a French tram operator.
Today, the network consists of 6 lines, crisscrossing the city centre and heading out into the suburbs. A 7th line is in the planning stages, due to head North towards Bischheim and Schiltigheim. Despite refurbishment, the Eurotrams won't be around forever, and new trams are on order - more from Alstom.
#France#Alsace#Strasbourg#CTS#tram#Eurotram#Citadis#train#(for classification)#2021-06#2023-08#2024-04
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Tiktok is disappearing, and we need a new IT girl of social media
Honestly, I am ready for the Tumblr resurrection, like, the internet's version of a midlife crisis. 🧓 The glory days of 2012-2016 were when I was a legend- posting absolutely incoherent text posts about crying over fictional characters and pretending I was deep when really I was just a 16-year-old who didn't know what a "healthy coping mechanism" was. But I THRIVED. 🌻
We were all just 12% self- aware, 88% posting to escape reality, and that was the vibe. When you could write an existential rant about a TV show and get a thousand notes, and now I'm out here getting zero likes on my grocery list. Let's be real: I was very much NOT, ok, but on Tumblr? I was flawless. I was UNSTOPPABLE. ✨
Bring back the days when your Tumblr theme was a work of art, and your sidebar GIF was a subtle form of self-expression that definitely didn't say, "Help, I need attention." (or maybe it did, who's to say?) I truly was a graphic designer, comp sci WIZARD- learning code just so my tumblr could match my true aesthetic.
If you were on Tumblr back then, you know what I'm talking about: endless reblogs of emo quotes, #justgirlythings, random memes, and having deep conversations with strangers about how the world was ending because of ONE. SINGLE. TWEET. (I miss my internet stranger friends...ahhh).
So I'm here for the resurgence. I may be older, but some things never change. So with Tiktok being banned its the tumblr girls, gays, and theys time to shine!!! LETS BRING BACK SOMETHING PURE, CHAOTIC, and a little bit cursed? It's time.
#BringBackTumblr#TiktokIsDead#LetsGetWeirdAgain#TumblrResurrection#TeenAngstVibes#TumblrIsMySafeSpace#MoodboardOfMyLife#TumblrComesBack#RIPTikTok#LongLiveTumblr#2000s nostalgia#2000s aesthetic
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JESSICA ALBA
Η Jessica Marie Alba (/ˈælbə/ AL-bə; γεννημένη στις 28 Απριλίου 1981) είναι Αμερικανίδα ηθοποιός και επιχειρηματίας. Ξεκίνησε την καριέρα της ως ηθοποιός σε ηλικία 13 ετών στο Camp Nowhere (1994), ακολούθησε το The Secret World of Alex Mack (1994) και έγινε γνωστό σε ηλικία 19 ετών ως η πρωταγωνίστρια της τηλεοπτικής σειράς Dark Angel (2000–2002) , για την οποία έλαβε υποψηφιότητα για Χρυσή Σφαίρα. Η επιτυχία της στη μεγάλη οθόνη ήρθε στο Honey (2003). Σύντομα καθιερώθηκε ως ηθοποιός του Χόλιγουντ και έχει πρωταγωνιστήσει σε πολλές επιτυχίες στο box office σε όλη την καριέρα της, όπως Fantastic Four (2005), Fantastic Four: Rise of the Silver Surfer (2007), Good Luck Chuck (2007), The Eye ( 2008), Ημέρα του Αγίου Βαλεντίνου (2010), Little Fockers (2010) και Mechanic: Resurrection (2016).[9] Είναι συχνή συνεργάτης με τον σκηνοθέτη Robert Rodriguez, έχοντας πρωταγωνιστήσει στα Sin City (2005), Machete (2010), Spy Kids: All the Time in the World (2011), Machete Kills (2013) και Sin City: A Dame to Kill For (2014). Από το 2019 έως το 2020, η Άλμπα πρωταγωνίστησε στην εγκληματική σειρά δράσης Spectrum, L.A.'s Finest. Το 2011, η Alba συνίδρυσε την The Honest Company, μια εταιρεία καταναλωτικών ειδών που πουλά βρεφικά, προσωπικά και οικιακά προϊόντα. Διάφορα περιοδικά, συμπεριλαμβανομένων των Men's Health, Vanity Fair και FHM, έχουν συμπεριλάβει την Alba στις λίστες τους με τις πιο όμορφες γυναίκες του κόσμου.
#Jessica Alba#Jessica Marie Alba#Dark Angel#Californian#Mexican#Welsh#Danish#German#English#French#Jessica Warren#Gorgeous#Honey Daniels#Max Guevara
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Jessica Alba 杰西卡·阿尔芭
She began her television and film appearances at age 13 in Camp Nowhere and The Secret World of Alex Mack (1994), and rose to prominence at age 19 as the lead actress of the television series Dark Angel (2000–2002), for which she received a Golden Globe nomination.Her big screen breakthrough came in Honey (2003). She soon established herself as a Hollywood actress, and has starred in numerous box office hits throughout her career, including Fantastic Four (2005), Fantastic Four: Rise of the Silver Surfer (2007), Good Luck Chuck (2007), The Eye (2008), Valentine's Day (2010), Little Fockers (2010), and Mechanic: Resurrection (2016).[9] She is a frequent collaborator of director Robert Rodriguez, having starred in Sin City (2005), Machete (2010), Spy Kids: All the Time in the World (2011), Machete Kills (2013), and Sin City: A Dame to Kill For (2014). From 2019 to 2020, Alba starred in the Spectrum action crime series L.A.'s Finest.
好莱坞女星。1993年凭借喜剧电影《疯狂夏令营》进入演艺圈。1994年出演了科幻喜剧《The Secret World of Alex Mack》。1995年主演了动作电影《维纳斯起义》。1999年出演了爱情喜剧片《一吻定江山》。2000年10月3日,领衔主演的科幻动作剧《末世黑天使第一季》开播,杰西卡·阿尔芭因饰演“麦克斯”而受到关注,并获得了第58届美国电影电视金球奖剧情类剧集最佳女主角提名。2001年主演了科幻动作剧《末世黑天使第二季》。2003年主演了爱情电影《字典情人》。2005年4月1日,出演的惊悚动作片《罪恶之城》上映;7月8日主演的奇幻动作片《神奇四侠》上映,影片获得了3.3亿美元的全球票房。2007年主演了奇幻动作片《神奇四侠2:���影侠现身》。2008年2月1日主演的恐怖电影《美版见鬼》上映,凭借该片获得了第10届青少年选择奖最佳恐怖/悬疑电影女演员奖。2010年主演了惊悚电影《心中的杀手》。2011年主演了剧情片《我的无形符号》。2014年杰西卡主演的《罪恶之城2》在北美上映。2015年主演了动作冒险喜剧片《刺客学妹》。2016年8月26日主演的动作电影《机械师2:复活》上映。2017年主演了喜剧电影《埃尔·卡米诺的圣诞节》。2018年出演美剧《绝地战警》。#JessicaAlba #LingyunXiang
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I once wrote about how Doom's enemies changed mechanically and visually.
So i once thought of a mod idea (Obviously taking stuff from the likes of MetaDoom and D4T/V) where enemies get abilities and design changes from their later iterations.
Zombieman:
I'd still keep their hitscan attack because of how basic it is and give them the plasma projectile that stops in mid air and explodes.
Visually, they could be like Eternal where they get the green hair and plasma arm cannon.
Shotgunner:
Maybe turn the shotgun pellets into energy tracers but for the energy shield?
Maybe make it show up in some rare instances like if they're low health or one is in a group with others and the shield itself can still be destructive (Maybe an optional patch is needed to make it explodable with certain projectiles i dunno).
Visually, make it the 2016 Possessed Soldier/Security design with the classic body.
Chaingunner:
All i can think of is the MetaDoom D3 Commando/Assassin where it has both a wind up based chaingun and the tentacle arm but its design has the red armor over the blue body.
Imp:
Has the vanilla Imp attacks and an alt attack of charging a stronger fireball that has arcing physics.
Maybe visually it'd be the Eternal Imp where the old and recent designs are mixed.
But still add in multiple eyes like D3.
Pinky:
Give it the charge attack and make it based off 2016's design so it receives more damage on the back and less on the front.
Also give it cybernetic legs like D3 just to pretend that's where the charge comes from.
Spectre:
All i can think of is give it the D64 effect of becoming visible when hit or something sorry.
Lost Soul:
If health is low enough, it has a chance to become explosive but with some sort of feedback.
Design can be 2016-ish but i wonder if it's still possible to sneak in a D3 homage.
Cacodemon:
There's the somewhat "blinding" projectile, the tongue attack and a projectile spread.
Design-wise i guess Eternal but with the weird "hand thing" from D3.
Pain Elemental:
Make its design like a tripled mouthed PE where it can spawn either 1 or 2 souls at once and if you kill it, all current spawned souls die but its death still spawns extra souls.
Hellknight:
D3-ish design while it can jump and dash a bit.
Baron of Hell:
Slower than the Hellknight but it can still do a slam jump attack and charge a stronger fireball and its design is a 2016-but-still-classic version.
Maybe give it green fire blades in the arms too.
Mancubus:
Give it a flamethrower as an alt attack if you're close enough and its design could be a mix of classic and 2016 but not like Eternal's.
Arachnotron:
I like to imagine it as a D64/Eternal hybrid where it can use that double plasma projectile attack and then it's followed by a couple of thrown grenades.
Could have a rare chance of jumping to the ceiling.
Revenant:
I like to imagine an alt attack consisting of the missile barrage where it uses the jetpack during it, as if the jetpack itself was visual feedback.
Its design could be classic skeleton with 2016 armor and maybe blue glowy eyes out of D3.
Arch-vile:
There's the fire column which is kinda like a projectile (It should still make the player jump) and that fire lake which can be summoned if the player is out of sight (Unless this is too much).
If it had summoning abilities, maybe it could be an excuse to add in additional enemies (Prowler, Hell-razer, Cybermancubus, Carcass).
In fact, you can make the summoning like an alternative to resurrecting some enemies as if they get replaced: For example instead of reviving an Imp, it spawns a Prowler and with a Mancubus, it spawns a Cybermanc and so on).
Design-wise, maybe a mix of classic and Eternal so it has some spikes/chitin but the face tubes and skinny proportions are still there.
Cyberdemon:
Give it a well telegraphed rail-gun laser and maybe some dash.
Design-wise, add in some D3 and 2016 homages to a still "classic" base.
Spider Mastermind:
Replace the hitscan with powerfull plasma orbs, give it the grenades attacks and maybe give it an AoE attack where it uses electricity if the player is too close.
Visually, using the MetaDoom design would be too predictable.
Icon of Sin (Might as well be a level in a mappack):
The stage itself could be an modern typical map 30 with some better level design.
But the IOS face could both shoot spawn cubes and stuff like projectiles or the laser beam and then there's falling meteors as an hazard.
I know some mods that "cancel" the IOS spawn cubes by bringing up a custom boss fight (Like the bosses in Bratwurst and a Mother Demon based mod), so maybe that could be an excuse for D2RPG's Virtual Icon of Sin fight.
The Nazis:
Give these guys grenades and maybe those laser rifles from TNO, while their designs could resemble TNO.
#doom#id software#idea#demon#doom 2016#doom eternal#doom 64#doom 3#doom 2 rpg#classic doom#doom modding#modding
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I'm watching Mechanic: Resurrection (2016)
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months before turning thirty
let's preface my english is atrocious but i'm using this platform as an outlet and writing how i feel seems to help me release.
2023 was a mental health DECLINE, which i was hoping to leave behind but it has followed me into 2024..
do i feel guilty for feeling like this when others are going through way worse events in the world currently, YES! i should be grateful for the blessings i have but i'm also hyper aware of time and how little we have of it.
i have to my knowledge always been an independent individual, haven't had to consult or get permission for life choices i have made. i guess it was a slow realisation entering into my late twenties, where most tamil girls get scrutinised with the "are you not thinking to get married", that i've developed this guilt of not "accomplishing" this big chapter in my life. usually i don't let tasks on my life admin list just sit there outstanding, i get them done and dusted but this particular task requires more than just me and i'm struggling to deal with this
i have no honest answers or solutions to “do u want ur appa at the wedding” or “what if your appa turns up at the wedding” or “go speak to your appa about it”
i have had zero contact with appa since April 2016. it got to a point where amma’s life was on the line so there was no other choice but to exile him from our lives.
do i wish my appa had more patience? YES do i understand how challenging it is to do life with my amma? YES! i’m not trying to defend my appa’s violent actions but maybe i do understand how he got to this breaking point. on reflection i do feel like i can easily empathise with men than women but i don't have an explanation for why.
thambi means more to me than those to ever have and thambi does see it as more black and white. he doesn’t want appa in his life anymore and granted he did the heavy lifting of protecting amma, i don’t blame him for feeling/thinking this way.
i tend to block negative and even some positive events in my life as some sort of coping mechanism to keep me going. being a water sign (not hardcore into astrology or numerology but can give it more time than religion) i wasn’t much of crier growing up, which baffled the horoscope enthusiasts lol but 2023 really broke down my walls more (even though 2016 should have been what broke me). i think i was actually faced with what i was to do with my life instead of just living day to day.
i found my right person to do life with back in 28th August 2021 (the date is special as that number followed us in previous years). he doesn’t take life so seriously as i do and he is has much more patience than i do so i believe we compliment each other well. where i lack he fulfils and vice versa but i’ll save more of this for the vows (cringing). i think subconsciously i was hoping for a great relationship with his family as my amma doesn’t have her own and given what’s happened, it doesn’t seem like my appa’s side wants to continue contact, which obviously breaks my heart because i don’t see why thambi and i should face the consequences of my parent’s actions.
so the “in-laws to be” - have they known about our relationship for two years and still need time to accept a love marriage, YES! have they finally agreed to meet up for the first time but keep pushing it back because it isn’t a good "time" according to the stars, YES! they think we’re rushing to get married tomorrow and my amma wanted me married off yesterday so she can live her life as she pleases. “mother in law to be” says they’re not against us but wants us to be more understanding of that accepting people they don’t know (i.e not in their circles) takes time for them, whereas my amma just wants us married “kalyanam vaisu vanthathadu” ..
i think my last try of resurrecting a relationship with amma back in the summer of 2023 was a failure, as she came back to london with even more energy of getting me married of, which led to a fast-tracked proposal out of pressure. if the husband and children she so wanted doesn't bring her happiness then i just feel like there is no hope reconciling with her and i don't feel like i will have regrets over this.
just realised im writing this in april 8 years after my parents separation. i can’t do what i did in 2016 and blaaze my way through life because i wasn’t facing my appa on a day to to day basis and could easily be ignorant to it? and just continue life without any sad feelings. i’m faced with two choices either to confront everyone and be vilified for it or keep quiet and ride this tsunami of emotions till maybe i reach my breaking point??
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All Jason Statham Movies, Ranked 🎥🔥
1. Spy (2015)
2. Furious 7 (2015)
3. The Bank Job (2008)
5. Snatch (2000)
4. Lock, Stock and Two Smoking Barrels (1998)6. The Italian Job (2003)
7. Fast & Furious 6 (2013)
8. The Beekeeper (2024)
9. Fast & Furious Presents: Hobbs & Shaw (2019)
10. The Fate of the Furious (2017)
11. Wrath of Man (2021)
12. The Expendables 2 (2012)
13. Crank: High Voltage (2009)
14. Crank (2006)
15. Safe (2012)
16. Cellular (2004)
17. Gnomeo & Juliet (2011)
18. The Transporter (2002)
19. The Mechanic (2011)
20. Transporter 2 (2005)
21. Operation Fortune: Ruse de guerre (2023)
22. Blitz (2011)
23. The Meg (2018)
25. The Expendables (2010)
24. Redemption (2013)
26. Homefront (2013)
27. Death Race (2008)
28. Transporter 3 (2008)
29. Parker (2013)
30. Mean Machine (2001)
31. The Expendables 3 (2014)
32. Mechanic: Resurrection (2016)
33, Wild Card (2015)
34. Kil-ler Elite (2011)
35. Meg 2: The Trench (2023)
37. Revolver (2005)
36. John Carpenter's Ghosts of Mars (2001)
38. London (2005)
39. Expend4bles (2023)
40. The One (2001)
41. War (2007)
42. Turn It Up (2000)
43. 13 (2010)
44. In the Name of the King: A Dungeon Siege Tale (2007)
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Mechanic: Resurrection (2016) – Official Trailer - Jason Statham, Jessic...
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22-August-2016 Premiere of "Mechanic Resurrection" At ArcLight Hollywood
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As the United Nations General Assembly gathers for its 78th session, it does so in the wake of a summer that has repeatedly shown the global dashboard to be flashing red. Climate records have been smashed, with the highest average temperatures in thousands of years and devastating flooding from India and China to Norway and Greece. The Black Sea grain deal, intended to alleviate high food prices in lower-income countries, has broken down. Military takeovers in Niger and now Gabon bring the number of coups in West and Central Africa since 2020 to eight.
Confirmation of that gloomy picture will come at the summit on the Sustainable Development Goals (SDGs) on Sept.18-19 . This was meant to be a midway progress review: the implementation period for the 17 interlinked objectives, which include ending extreme poverty and hunger, began in 2016 and is due to end in 2030. The world is far from the right track. Out of 140 metrics by which the SDGs are measured, half are not on the desired trajectory and about one-third have stalled or gone into reverse.
That makes the interinstitutional squabbles over the summit’s desired outcomes especially dismal. The U.S. administration and its allies reportedly objected to calls in its draft declaration to reform the international financial system. It is a familiar stumbling block: rich-world national governments and the Bretton Woods international financial institutions bridling at any moves by the United Nations to stray into “their” territory. But the United States and its friends are not the only ones resurrecting red lines better suited to the history books than the present crisis. India and its allies also reportedly clashed over whether to make reference to the G-20 in the draft declaration.
Old ghosts seem to dog the process and allow no one to raise their eyes to the looming crises. These disputes risk making this crucial SDGs summit a flop. That would be doubly disastrous: virtually dooming the goals to nonfulfillment and casting a heavy shadow over the U.N.’s Summit of the Future, billed as a once-in-a-generation opportunity to renew global governance but already postponed from this year to next. Whatever the historical rights and wrongs of these interinstitutional suspicions, they are utterly out of step with the moment. Time and trust are running out, both on the SDGs and the wider restoration and renewal of the multilateral system.
That very urgency, however, also makes this a window of opportunity. Governments and institutions are recognizing that in our age of “poly-crisis,” new ambition is needed. Dynamic coalitions and initiatives are coalescing, like the Bridgetown Initiative, launched by Barbadian Prime Minister Mia Mottley to create additional fiscal space for climate and development spending. The Paris summit on climate and development finance in June may not have generated commitments on the transformative scale needed, but it represented a newly open and, crucially, political conversation on those topics between the so-called global north and global south.
New ideas and proposals are percolating through the international system. Take the report published in June by the G-20 independent expert group on strengthening multilateral development banks. It called for bold action on three fronts: adding global public goods to the banks’ existing goals of eliminating extreme poverty and boosting shared prosperity; marshalling new financial firepower to triple their lending by 2030 to $300 billion annually; and establishing a new “global challenges” mechanism enabling coalitions of sovereign and nonsovereign entities to crowd in lending alongside the multilateral development banks. This “triple agenda” ought to represent the realm of the eminently possible.
These new realignments, coalitions, impetuses, and ideas would make the failure of the SDG summit all the more lamentable. History will not be kind to leaders too tangled up in the intrigues and rivalries of corridors of power in Washington and New York to seize the opportunities of the moment. International financial institutions and national governments, particularly Western ones whose standing in the global system is already under strain, should welcome the U.N.’s engagement.
For its part, the U.N. system needs to find the versatility and nimbleness needed to marshal a consensus. Its architecture is creaking, built for a postwar world very different from today’s permanently shifting multipolarity. This is a reality further underscored by the G-20 summit in New Delhi last weekend, both in its strong focus on global governance reform and its diplomatically tortuous declaration skirting around Russia’s aggression against Ukraine. The old western powers backed down to accommodate their Indian hosts and their major developing country allies. That may not be a comfortable development, but it is a recognition that power is shifting globally and needs to do so at the United Nations, too.
Our collective priority must be restoring multilateralism and guiding the world onto a better course, including comprehensively meeting the SDGs by the goal of 2030. A new global polling report by Open Society Foundations, the philanthropy that I lead, ought to focus minds. Charting the attitudes of more than 36,000 respondents in a representative group of 30 countries, the Open Society Barometer documents a widespread appetite for greater ambition. Among those we surveyed, 65 percent agreed that lower-income countries should have a greater say on international financial decisions, 68 percent said that high-income countries should increase the World Bank’s funds, and 70 percent were anxious that climate change could have a negative impact on their lives in the next year.
Those figures and the expectations that they represent, not comparatively petty institutional squabbles, should be at the top of minds in Turtle Bay next week. There is not yet much sign that they will be. New Yorkers famously hate U.N. General Assembly for the traffic gridlock it produces. This year, they may have more grounds than ever for their impatience.
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