#me in this part of the video
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#me in this part of the video#tsats#the sun and the star#nico di angelo#will solace#pjo#hoo#pjohoo#pjo/hoo#percy jackson#nico di angelo x will solace#solangelo#rick riordan#riordanverse#mark oshiro
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#★ my art#art#honkai star rail#hsr aventurine#aventio#ratiorine#aventurine’s priv part 2 But ratio stole his tablet#Yeah i saw that tablet in that dang music video HES AN IPAD GUY YUCK PEEYEW /j#this is a rare time where you wont see me ramble for eons cuz i dont really have anything to say#hsr dr ratio#happy pride month ill be drawing gay people !!!!!!!!! (What ive been doing anyways)#hsr golden ratio
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Star Trek: Lower Decks | Recording Studio Behind-The-Scenes [x]
#lower decks#star trek lower decks#star trek#jack quaid#brad boimler#bradward boimler#first gifset with my new laptop/set up and i'm Not Thrilled. need to get used to it. 😂 change is not my friend.#what is my friend is this video. the whole thing is gold but this part especially made me snort.
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we were fucking ROBBED
#art#twisted wonderland#twisted wonderland spoilers#twisted wonderland episode 7 spoilers#twisted wonderland book 7 spoilers#twisted wonderland episode 7 part 8 spoilers#twisted wonderland book 7 part 8 spoilers#the only ssr i'll whale for#oh my god i loved this update. holy shit#got some ~compositions~ in mind so i'll get to the more serious stuff later#in the meantime those first couple of chapters genuinely made me question if i was perhaps trapped in my own absurd dream or not#the whole-ass video just DROPPED in there idia how long were you WORKING on that#don't forget to like and subscribe! :)#i demand that all cutscenes be animated in that style forevermore#i also demand that all clothing changes henceforth be done via magical girl transformation phrase#not just in the dreamworld. all of them.#DREAM~~~~~FORM~~~~~CHAAAA~~~~NGE#also savanarook was so unexpectedly precious! i want to protect him.#augh there's SO MUCH and i am SO PLEASED with all of it#anyway i guess we're going to be going through everyone's dreams after all!#and it's going to be a THING!!!!!!!! CLOSURE AND SELF-ACCEPTANCE FOR EVERYONE#(insert 'it's all coming together' meme)#man i hope 'please watch this video' remains a running gag it's AMAZING#also i cannot believe#i cannot BELIEVE#that the plan is actually literally#defeat malleus by inviting everyone else to the party except him#HIS ULTIMATE WEAKNESS#malleus doesn't get to be in smash bros
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I've been thinking about this clip a lot
#it always cracks me up#thank god for these bulletproof tables they got everywhere now#it's so silly#lupin iii#lupin the third#arsene lupin iii#jigen#jigen daisuke#part ii#lupin part 2#video#not art#I think its from ep 45?#could be wrong tho
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Timelock 🕰️
A speedpaint video of this will be available at my Patreon on december 1st!
#doctor who#dr who#DW#tenth doctor#david tennant#10th doctor#gallifrey#my art#I'm drawing at inhuman speed to meet deadlines I can't even tell what looks okay anymore#I have two more things to turn in tonight then I have to render videos then take a shower and be up super early tomorrow aaa 🫠#also hey Ten drawing at hour ten#I loved this part in The day of the doctor special SO MUCH this whole concept I love I love#reminded me of the FFXIV calamity forming Dalamud ahhhh
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Dragon Age: The Veilguard info compilation Post 1
Post is under a cut due to length.
There is a lot of information coming out right now about DA:TV from many different sources. This post is just an effort to compile as much as I can in one place, in case that helps anyone. Sources for where the information came from have been included. Where I am linking to a social media user's post, the person is either a dev, a Dragon Age community council member or other person who has had a sneak peek at and played the game. nb, this post is more of a 'info that came out in snippets from articles and social media posts' collection rather than a 'regurgitating the information on the official website or writing out what happened in the trailer/gameplay reveal' post. The post is broken down into headings on various topics. A few points are repeated under multiple headings where relevant. Where I am speculating without a source, I have clearly demarcated this. if you notice any mistakes in this post, please tell me.
as this post hit a kind of character limit, there will probably be at least 1 more post. :)
Character Creation
CC is vast [source] and immensely detailed [source]
We will enter CC straight after Varric's opening narration [source]
You are given 5 categories to work your way through in CC: Lineage, Appearance, Class, Faction, Playstyle. Each of these has a range of subcategories within them. There are 8 subcategories within the "head" subcategory" in "Appearance" alone [source]
Lineage dictates things like race (i.e. human, elf, dwarf, qunari) and backstory [source]
Backstories include things like factions. Factions offer 3 distinct buffs each [source]
There are dozens and dozens of hairstyles [source]
There are separate options for binary and non-binary pronouns and gender [source]
"BioWare's work behind the scenes, meanwhile, goes as deep as not only skin tones but skin undertones, melanin levels, and the way skin reacts differently to light" [source]
CC has a range of lighting options within it so that you can check how the character looks in them [source]
There are a range of full-body customization options such as a triangular slider between body types and individual settings down to everything from shoulder width to glute volume [source]. There are "all the sliders [we] could possibly want". The body morpher option allows us to choose different body sizes [source]
All body options are non-gendered [source]
They/them pronouns are an option [source]
Rook can be played as non-binary [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Special, focused attention was paid to ensuring that hairstyles "come across as well-representative, that everyone can see hairstyles that feel authentic to them, even the way they render" [source]
The game uses strand hair technology borrowed in part from the EA Sports games. The hair is "fully-controlled by physics," so it "looks even better in motion than it does here in a standstill" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
In CC we will also be able to customize/remake our Inquisitor [source]
A core tenet of the game is "be who you want to be" [source]
There are presets for all 4 of the game's races (human, elf, dwarf, qunari), in case detailed CCs overwhelm you [source]
Story
The story is set 9 years since Inquisition [source]
The Inquisitor will appear [source]
Other characters refer to the PC as Rook [source]. This article says they are "the Rook" [source]
The ability to import our choices from previous games is fully integrated into CC. This will take the form of tarot cards - "you can go into your past adventures" and this mechanic tells you what the context was and what decision you want to make [source]
The prologue is quite lengthy. A narrated intro from Varric lays the groundwork with some lore and explains about Solas [source]. In this Varric-narrated opening section, the dwarf recaps the events of previous games and explains the motivations of Solas [source] (Fel note/speculation: this sounds like this cinematic that we saw on DA Day 2023)
What happens first off is that Rook, who is working with Varric, is interrogating a bartender about the whereabouts of a contact in Minrathous who can help them stop Solas. The bartender does not play nice and we are presented with our first choice: talk the bartender down or intimidate them aggressively [source]
The first hour of the game is "a luxurious nighttime romp through a crumbling city under a mix of twinkling starlight and lavish midnight blue" (Minrathous) [source]. The game begins with a tavern brawl (depending on dialogue options) and a stroll through Minrathous in search of Neve Gallus, who has a lead on Solas [source]. Minrathous then comes under attack [source] by demons [source] (Fel note/speculation: it sounds like the demo the press played is what we saw in the Gameplay Reveal). Off in the distance is a vibrant, colorful storm where Solas is performing his ritual. [source] Eventually we come upon Harding. [source] and Neve. Rook and co enter a crumbling castle, where ancient elf secrets pop up, "seemingly just for the lore nerds". [source] Then we teleport to Arlathan Forest, have a mini boss fight with a Pride Demon, and there is the climactic confrontation with Solas. After a closing sequence, at this point it is the end of the game's opening mission. [source] (Fel note/speculation: So the Gameplay Reveal showed the game's opening mission)
The action in the story's opening parts starts off quite quick from the sounds of things: the devs wanted to get the player right in to the story. because, “Especially with an RPG where they can be quite lore-heavy, a lot of exposition at the front and remembering proper nouns, it can be very overwhelming.” [source]
BioWare wanted to make the beginning of Dragon Age: The Veilguard feel like the finale of one of their other games [source]
Rook's Faction will be referenced in dialogue [source]
Minrathous is beautiful, with giant statues, floating palaces, orange lantern glow and magical runes which glow green neon. These act "like electricity" as occasional signs above pubs and stores [source]
The story has a lot of darkness tonally. These dark parts of the game contain the biggest spoilers [source]. However, the team really wanted to build in contrast between the dark and light moments in the game, as if everything is dark, nothing really feels dark [source]
Our hub (like the Normandy in ME or Skyhold in DA:I) is a place called The Lighthouse [source] (Fel note/speculation: I guess this screenshot shows the crew in The Lighthouse? ^^)
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Decisions from previous DA games will be able to be carried over, it will just work a bit differently this time [source]. The game will not read our previous saves. For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
Characters, companions, romance
Varric is a major character [source]
Every companion is romanceable [source]
BioWare tried to make each character's friendship just as meaningful, regardless of romance [source]
If you don't romance a character, they may end up romancing each other [source]
There will be some great cameos [source]. Some previous characters are woven into the game [source]
Companion sidequests/optional content relating to companions is highly curated when it involves their motivations and experiences [source]
We could permanently lose some companions depending on our choices [source]
Our choices can influence if characters get injured and what they think about us [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
Each companion has a very complex backstory, their own problems, and deep motivations. These play out through well-fleshed out character arcs and missions that are unique to them but which are ultimately tied into the larger story [source]
We will make consequential decisions for each character, sometimes affecting who they are in heart-wrenching ways and other times joyously [source]
Gameplay, presentation, performance etc
Each class (warrior, rogue, mage) has 3 specializations. The ones for Rogue are duelist, saboteur and Veil ranger [source]. (Fel note/speculation: Veil ranger reminds me of Bellara. Maybe this is her 'spec' too?)
Duelist gameplay involves a sharp combination of dashes, parries, leaps, rapid slashes and combos [source]
Faction-related buffs include being able to hold an extra potion or do extra damage against certain enemies [source]
Individual strands of hair were rendered separately and react remarkably to in-game physics [source]
Playstyle settings include custom, distinct difficulty settings for options as granular as parry windows, meaning "players who might fancy that playstyle but typically struggle with the finer points of combat can give it a go" [source]
Combat mechanics is a mix of real-time action and pause and play. Pausing brings up a radial menu split into 3 sections: companions to the left and right, Rook's skills at the bottom, and a targeting system at the top which helps get in focus on certain enemies. [source]. In the pause system you can queue up your whole party's attacks [source]
Tapping or holding the shoulder button pauses the game, allowing us to stop the action and issue orders to companions [source]
There is a system of specific enemy resistances and weaknesses [source]. Weaknesses and resistances plays a big role in combat and abilities are designed to exploit these accordingly [source]. An example is that "one character might be able to plant a weakening debuff on an enemy, and another enemy might be able to detonate them" [source]
There is a vast skill tree of unlockable options [source]
You can set up specific companions with certain kits, e.g. to tackle specific enemy types, to being more of a support, or as flexible all-rounders [source]
Healing magic returns [source]
Abilities can change together with elaborate results, e.g. one companion using a gravity well attack that sucked enemies together, another using a slowing move to keep them in place, and Rook using a big AOE to catch them all at once [source]
A shortcut system lets you map a few abilities to a smaller pinned menu at the bottom of the screen [source]
There are class-specific resource systems. For example, Rogue has "momentum", which builds up as Rook lands consecutive hits [source]
Each class will always have a ranged option [source]
Rogue Rook can do a sort of 'hip fire' option with a bow, letting you pop off arrows from the waist [source]
Warriors can throw their shield at enemies, and can build an entire playstyle around that using the skill tree [source]
There is light platforming gameplay [source]
The game runs on the latest iteration of the Frostbite engine [source]
The game targets 60 fps
On consoles it will feature performance and quality modes so we can choose our preferred visual fidelity [source]
The game is mission based [source]. Some levels that we go to do open up, some with more exploration than others. "Alternate branching paths, mysteries, secrets, optional content you're going to find and solve." [source]
Everything is hand-touched, hand-crafted and highly curated [source]
Some sidequests and optional content is highly curated, especially when it involves the motivations and experiences of the companions. In others we may be investigating for example a missing family, with an entire open bog environment to search for clues and a way to solve the disappearance [source]
Gameplay, presentation, performance etc continued, after the above bullet list hit a character limit
There is sophisticated animation cancelling and branching. Gameplay is action-like, and the design centers around dodging, countering, and using risk-reward charge attacks designed to break enemy armor layers [source]
The dialogue wheel returns [source]. It gives truncated summaries of the dialogue options rather than the full line that the character is going to say [source]
The bonds Rook forges with companions determine how party members grow and what abilities become available [source]
For stuff pertaining to previous games/choices, players will not have to link their accounts [source]
We can play the game fully offline [source]
There are no microtransactions [source]
The game itself is not as cell-shaded in look as the first trailer looked [source]
[☕ found this post or blog interesting or useful? my ko-fi is here if you feel inclined. thank you 🙏]
#dragon age: the veilguard#dragon age: dreadwolf#dragon age 4#the dread wolf rises#da4#dragon age#bioware#lgbtq#video games#long post#longpost#solas#mj best of#mass effect#character death cw#injury cw#update: there is now a part 2 and 3 and 4 of this post#tumblr unfortunately wont let me edit the link to them into this post for some reason thought sorry :<#you will have to browse through my more recent posts to find them#thanku to dreadfutures who also let me know about the accessibility tweet in this comp :>
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find something to love in your life as much as namjoon loves music (so much that he makes a heart above his head)
#btsedit#btsgif#dailybts#userbangtan#cyphernet#raplineuser#userdimple#tuserandi#userpat#usersky#annietrack#useremmeline#usermaggie#userkelli#userines#heyginkgo#namjoonedit#kim namjoon#*#bts#i think this is my favorite part of that video#we love the agressively vibing king let's gooooo!#special thank you to kayla for helping me with the caption (sending you a thousand kisses baby!)
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"babe you better not be elijah wood cuntily turning on the tv when i get home"
my goofy ass:
#edit: this post is now part of my legacy#this is for me and no one else#had to go through the dark web to find his snl ep (i went to internetarchives and searched it)#video#mads speaks#elijah wood#lij
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on the one hand I think inner demons could stand to have a bit more romanced rook specific content, but on the other hand the underlying in-built implication that 'yours is the one true voice of comfort and safety in my inner world' is a sentiment and intimacy so way beyond the romantic or the platonic or any secret third thing you could care to name that it makes me lose my entire poor little mind a bit. it's so big and fundamental — near-existential — that in that exact moment at least the distinctions kind of seem irrelevant.
all the people lucanis' mind conjures up along the way are relationships he has that are unavoidably mixed and fraught in some ways even when they're also full of love (they are fraught BECAUSE they're full of love) — the good in them inseparable from things that hurt him at the same time. (it's about: the basic disorganized attachment patterns this poor guy is dragging around with him. careful with those, they're dellamorte heirlooms. what you love also inevitably hurts you and you won't be allowed to have one without the other, you have to surrender parts of your soul to hold on to what little you have left: this is the story up until now.) and the idea that rook isn't that to him — that beneath the fear of wanting them when romanced (which is more its own separate thing because within this psychology, actively wanting something and not just clinging on for dear life to even a meager status quo lest you lose it is in itself dangerous bordering on catastrophic), this is a relationship where there isn't resentment, or guilt, or shame, or dread, or rage, or self-hate, or any of the other emotions that keep him paralyzed, unable to move this way or that. no debts, nothing owed of yourself and your soul's substance except what you can freely and safely and happily give. love and freedom don't coexist — but, I mean, you're almost starting to make me think........... unless...👀👀👀. the unconditional and undramatic 'you are here and I am here with you, you can be exactly how you are right now with me and it's safe for us both even though you're afraid it won't be, I'm not going anywhere' acceptance rook shows him here that he returns to them in the big romance scene, when it's rook who needs it. the way he's just. standing there in the center of it all, like a child desperately helplessly waiting to be found, hiding in the place he hopes you'll know to look first. (rook does know. it's one of the first things they say in there.)
in short the most important room in his little mind palace for the romance is the very first room — the one where rook isn't. where, in fact, rook cannot be, because they disprove the entire structure of the place with their existence and presence in his life. with everyone else he's putting words in their mouths about what they think of him, and rook is the one who actually gets to come in to speak their own words to him — and have him listen. ('he'll listen to you, he always listens to you', 'your voice is a comfort'.) of course rook isn't present anywhere else in there — at the risk of stating the obvious to a tedious degree, they aren't one of the locks, they're bringing the key. in the very finest 'the messenger and the message' sort of way.
#dragon age#dragon age: the veilguard#dragon age: the veilguard spoilers#dragon age spoilers#lucanis dellamorte#rook x lucanis#rookanis#dragon age meta#rook is his first brush with actual safe attachment. and to me and because of who I am as a person#nothing could be more romantically devastating or impactful fhdsjkfhs that's literally the unreachable wistful dream the pie in the sky#the garrus romance echoes too. some of the same stuff going on under the hood here#you know who else he's sneakily like too actually? iron bull. the 'no matter where I turn I'll hurt someone I love' and dissociation stuff#there's that whole line about 'walking close to the edge or whatever'#which is masterful as a diversion b/c what this romance is really about is feeling truly safe with someone#in a sort of weirdly realistic way that makes it struggle with the conventions of video game romance but sure is Doing something!#and I unwittingly made a rook who also is on that specific arc so it's working out just devastating for me thanks for asking#the part in andrea gibson's 'prism' that's like. there is no shelter in the womb it's where you learn the cord that feeds you#could at any moment wrap around your neck. I think that's the initial understanding of love here. which is not good. if you think about it.#I don't think I really write these kinds of posts btw I just black out for a while and when I wake up from the trance I too#get to read what the fuck I've been thinking about finally. corralling that raging electric storm#that keeps overtaking my neurons at regular intervals and translating it into if not sense then certainly words. lots of words#no one is ever more surprised than me to find out what i'm thinking and feeling
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Did I getcha, did you think I wasn't shitposting
This has been sitting in my files long enough that I totally changed how I drew Jake between them
#jake lockley#khonshu#moon knight#I drew the funny part first back when I was using Comics Jake as a reference#Decided to finally finish it because this original video still makes me laugh
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we’ll meet again
#doctorsiren#gravity falls#the book of bill#billford#bill cipher#stanford pines#we’ll meet again#music#ukulele#video#i was just trying to record this to be silly but I ended up having to record it like 14 times 😭#and I have things to do so I had to go with the least bad take HAHA#it’s not perfect but 🤪#also yeah I added those lyrics myself :3#and that paint bottle is the shade ‘Sunny Day’ haha#also small sneak peek of part of my costume I suppose teehee (there’s a lot more to it but yeah yellow vest)#dude I KNOW some of my roommates are home#poor them just having to hear me playing this over and over and getting loud and dramatic HUIDHDIU#haha *bill* meet again
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Ghost of Yōtei (2025) dev. Sucker Punch Productions
#ghost of yotei#ghost of tsushima#atsu#games#video games#gaming#ghostofyoteiedit#goyedit#gotsedit#ghostoftsushimaedit#gamingedit#dailygaming#erika ishii#mine#call this copium but#i think this part is a callback to the story trailer for the first game#trust me i watched that thing for dozens of times#with the wind#and the yellow leaves#the wolf is jin's spirit and i'll die on that hill
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on my second watch of the new hbomberguy video (I was not totally sober when I watched it last night) and I just remembered where I know James Somerton from. A few months ago I ended a friendship because she kept talking about how excited she was to play the hp game, and at first she genuinely didn't know how bad r*wling was, but even after I explained and sent tons of resources so she could see for herself, she still eventually said something along the lines of "oh well, I still don't think it's bad enough to stop me from buying the game". Then she sent me James Somerton's video about why he was still going to buy and play the game and said "His thoughts are basically mine". I had never watched his videos, but I was immediately suspicious of him for being able to lay out the clear transphobia and antisemitism but still justify purchasing the game. And now, I guess we know that his thoughts weren't even his. And no wonder he was fine still giving r*wling money, he's also fine misgendering trans people if it means he can be more misogynistic
EDIT: so i decided to fact-check myself since it's been several months since that conversation, but he does say he "probably" won't spend more money on the franchise even though he totally understands and supports people who want to.
And in a turn of events shocking no one, aside from that conclusion that he thinks it's fine to still support hp, the vast majority of that same video was also plagiarized:
EDIT 2: I've seen some people in the notes saying he even plagiarized the transphobia, so I'm going to clarify this. Most of the video was about all of the transphobic, antisemitic, or otherwise awful shit r*wling has done. That is the content that Somerton seems to have plagiarized from Katelyn Burns.
The only part of the video that doesn't appear to have been stolen is the conclusion, which is where he said it's understandable and fine for people to still financially support the franchise. So he did not plagiarize the transphobia, he plagiarized the proof of transphobia and then added in his opinion that it's still cool to give your money to transphobes if not doing that makes you sad
#hbomberguy#james somerton#i know it wouldn't be a good idea but the spiteful part of me really wants to send her hbombs video#like is that really the guy you want to align yourself with there?#long post#<-ive seen this tagged as such enough that i might as well add that tag myself
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happy vegaspete day!
#vpday24#vegaspete#pete saengtham#vegas theerapanyakul#kinnporsche the series#kinnporsche#kpts#kp#loan.blr#loan.gif#loan.kp#1k#once again: tumblr user adanima did a poll and we voted june 25 when ep12 aired to be vegaspete day. so this is for that!#its an amazing idea! to have a vp day! and i also love that we are all so obsessed with ep12.#im part of the problem. and i leaned into the ep12 love in this silly gifset.#no i still don't get coloring. not truly. im sorry. im trying i swear.#i wanted to a part three with a video. but there was no chance of me being able to finish it. so this is what you get.#my first proper vegaspete textpost meme thingy.#the electrocute one had been sitting in my folders for at least a year.
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the voice of the people
#nctinc#jaehyunnet#mine*works#gifs*jaehyun#that man knows it too#useroro#userpeach#userresa#jadeblr#albalook#eritual#useranusia#melontrack#tuseral#heyykass#userbexrex#oorieri#itsnctsworld#leksiebestie#a first time experience for him im sure................#im sure he never hears this whenever he's in public.........#saying it twice is so real#this is the most replayed part of this video lmaooooooooooo#sophie this is what ur tags made me think of i hope this is what u were talking about xkjbkx#anyways bestie w the blue hair i think abt u all the time#this and that clip from the miami video where the lady on the beach is filming him walk by lol#man i miss this era
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