#mc design
Explore tagged Tumblr posts
nyxxels · 2 months ago
Text
Tumblr media
“Casual” they said
176 notes · View notes
pastelourple · 6 months ago
Text
Tumblr media
So I got into a new demo game. You and Him. And I drew the murderer. The funniest thing is, I’m not in this fandom for him. I’m in it for the story and sassy MC. In fact, I decided to draw what I think the MC could look like if they were a character. I went for high contrast from Adam.
Tumblr media
Meet Eve! A poor girl with a long familial history of depression and misery that she’s trying to escape by distancing herself from her family as much as possible. She so foolishly went to help move her aunt’s guns from her trailer to her uncle’s house and ran into Adam on the way back home. She’s sassy, dumb and has no time for anyone’s shit. She would, quite literally, sass her way to the grave.
What happened in her past? Why did she make herself look so different? What the fuck is she gunna do now that she’s been captured by Adam? Who knows!? We’ll see.
33 notes · View notes
mochiimiiki · 2 years ago
Text
Tumblr media
Solomon and my mc (nameless rn)
u also can’t tell me mc isn’t wearing one of those halloween cheap ass costumes in nightbringer and everyone just went yeah fr a demon
48 notes · View notes
sweetssillies · 4 months ago
Text
Tumblr media Tumblr media Tumblr media
REPOST! (Was shadowbanned before so just reposting some art on here again)
This here is my Mc, Mina Melody, They are quite shy and don’t talk much but they are a lovely person to be around with.
Definitely had a fun time designing her before!
Visual Novel Blog for those who wanna check em out!! : @campwillowpeakvn
4 notes · View notes
way2gosuperrstarr · 2 years ago
Text
errrrr my take on an mc design { @ˊꈊˋ@ } with a little bit of my own "flair" to it of course (^_−)☆
aand by that i mean just mixing some of my own personal sona design elements into it ! lmaoo so nothing too crazy. just about average
this was fun .....! she's cute as hell i think i love them sm
Tumblr media Tumblr media
i kinda just fucked around and found out with the uniform erm i think it looks. okay.
12 notes · View notes
belphegorlily · 1 year ago
Text
Tumblr media
Finally drew my Mc Eva with a few adjustments she’s an orphan who lives with her grandparents but they don’t like her because they didn’t approve of her mother she also has adhd which they also see as a fault she was also very lonely as a child as she lives in a small house behind her grandparents house but she does have a Labrador that was given to her by her uncle who’s the only supportive person in her life but he travels a lot. Brings her dog to the devildom is just happy to be around people who don’t despise her existence
3 notes · View notes
ozzyeelz · 3 months ago
Text
Tumblr media Tumblr media
I like them lots💚
15K notes · View notes
dostarsfallatall · 7 months ago
Text
I’ve had this design for Y/N for a while and I felt like sharing it today because the design I see in media is to be honest kinda dookey and lacks some personality my personal opinion though: I don’t feel drawing it and i already had it in gacha form-
Tumblr media
The pin changes depending on who they’re talking to because I thought that was a cool detail to add it’s a sun to the moment because I feel like adding that and I kept the black and white sweater because it’s iconic
-I also want to point out the fact Y/N isn’t something that is only limited to adult media
1 note · View note
stargazelasagna · 3 months ago
Text
Tumblr media
what can i say except... yaoi
1K notes · View notes
dogerbooger · 9 months ago
Text
Tumblr media
Lizzay mc sos doodle
2K notes · View notes
nyxxels · 2 months ago
Text
Tumblr media Tumblr media
Some doodles of Sol, my MC for Baxter’s route!! ☀️ (featuring Cove and my MC for his route LOL)
42 notes · View notes
deerspherestudios · 1 month ago
Note
Atom! I love them, what a cute silly! I never thought I could have a fear of worms until now tho but I do wonder where they got the nickname Luna nova? Little space where I’m just floating around in the deep nothingness makes me curious on how it learns anything. Also do they taste the dog food or is it just texture that they like? Thank youヾ(^∀^)ノ
//rubs hands I was waiting for someone to ask about the 'luna nova' nickname because then I have an excuse to draw this nyeheh. Presenting the Incident Six Months Ago™:
Tumblr media Tumblr media Tumblr media
I hope this makes sense to people gshjs; it's the entire reason Atom still calls you 'luna nova' no matter how many times you correct it. As for the dog food; it's all about crunchey, baybee!
Concept ver. below just because I felt like sharing it:
Tumblr media
Burnt egg looking thang,,,
817 notes · View notes
quicksilversnails · 9 days ago
Text
Took some notes from the Wild Life retrospective episode of the Imp & Skizz podcast featuring Grian because I thought the behind the scenes info was really interesting!
(3:15) The wild cards were all kept totally secret from the players (apart from Grian), with the exception of the superpowers and finale (as they required the players to set keybinds)
(3:45) The players were given files containing the required mods each week, which were named things like "creeper rain" to throw them off
(4:12) Wild cards were a combination of data packs and mods
(4:38) Grian told them not to read the folder name to avoid spoilers (which is kind of impossible), so everyone fully believed there would be creeper rain lol. Grian was saying it in jest but everyone took it seriously and were apologetic about having seen it, to which Grian told them not to worry
(6:58) Grian originally contacted a data pack dev called Brace for help with programming the wild cards. Some, like the shrinking/growing could be achieved with minecraft attributes, but the snails were too janky and unusable. Grian still liked the idea though, so he reached out to mod developers Henkelmax and Breadloaf, who designed the pathfinding/behaviour from scratch
(8:49) They had a debugging mode used to test the pathfinding of the snails, shown in the podcast and in Grian's credits
(10:09) Grian wants most of the credit to go to the development team and artists, as he was mostly in charge of ideas & organization!
(10:39) Grian's only regret with the snails was that they were too fast in session 3, leading to unexpectedly many deaths. They were apparently not so difficult to get away from during testing, but perhaps the testers were more used to them than the players were
(11:44) Grian: "We did develop to the lowest common denominator" ie. prioritizing how players would struggle over how worrying about if players would do too well
(12:56) Oli's voice for the snails was iconic. It cost Impulse a life because he intentionally stayed closer to it to hear the voice lol
(13:42) Danny was in charge of the snail models and animations
(14:11) During testing, the snails just sounded like Oli, which made it feel weird. They pitched up his voice so that it'd be less immediately recognizable
(15:18) The snails' jumping attack was meant to be clearly telegraphed: they would stop, wiggle, make a "ooeee" sound before jumping. Many players had their friendly creatures volume turned very low/off (as cows and other mobs are loud), which made this attack much less obvious for them
(16:57) The growing/shrinking had the least testing done for it, as it was the simplest conceptually and to program. This meant that the falling off of blocks due to the shrinking hitboxes wasn't anticipated
(17:55) Before the 1st session, Grian told them that he didn't think anyone would die to the wild card. Pearl's death made Grian pretty nervous, as he didn't want everyone dying too early in the season
(19:29) 6 lives were given, knowing that many of the death to the wild cards were unexpected/unfair. The intent was for ~3 lives to be allocated for wild cards, and ~3 for PvP.
(21:13) The developers were all fans of the Life Series!
(22:43) The shrinking/growing was intentionally pretty simple to ease players/viewers into the concept and build up toward more dramatic wild cards like the snails
(25:38) In the hunger episode, Grian didn't know which foods would be good
(25:58) Grian thinks that "it's unfair that Grian already knows everything" is valid criticism, but that it's important for him to be involved with the ideas. Having someone else do that is like having someone else record his videos: Life Series is his brainchild
(26:35) Well before the season began, while they were still developing the concept, Grian asked the other players for wild card ideas that would meet a few criteria. All of them ended up being unused for one reason or another. Impulse thinks his ideas were very "inside the box" because he was viewing things through what was possible in vanilla Minecraft. His idea was to have a scavenger hunt where the players would search to find a relic. The first person to find it would get a buff. Skizz's idea was for every player to turn into a random passive mob for every given interval of time. They would have to find every other player of the same mob type as them or else the whole group loses a life.
(29:44) The food qualities were weighted by the rarity of the item, so very common blocks like dirt and cobblestone would never give anything good. The other items were randomly selected
(30:23) Regular blocks/items cannot be made edible normally, so they had to circumvent that and custom code a fix for items not stacking correctly
(32:41) While a lot of players do want to win, the main priority is creating entertainment, which prioritizes playing recklessly
(33:20) The food wild card wasn't included in the finale because it would've felt like "too much". There was a higher risk of technical issues since it changed the data values of items, and Grian didn't want someone's last death to be because they ate their sword. In his mind, it was a good and fun wild card, but didn't need to be repeated in the finale. Impulse points out that they all would have collected more rare items by that point, removing the incentive to search for blocks to eat
(33:46) The wild cards in the finale were nerfed from their original sessions. The shrinking/growing had a smaller height range, the snails moved slower, etc.
(36:21) The personalized snail skins were a late addition by Danny, who made 18 skins very quickly
(36:49) Grian did not anticipate the snails becoming as popular with fans as they were. After the session released, they had the idea to release the snail merchandise, which directly funded the rest of the season
(39:20) Grian spent what "felt like every day" testing with the developers. They'd record the sessions on Tuesdays, meet up with the dev team, talk about what need to be done, testing, bugs, etc, edit and upload on Saturday, and would get a few days grace before starting again
(40:01) After the snail session, Grian was worried that the season would be very short due to all the deaths. They were considering toning down the later wild cards but ultimately didn't change them too much
(40:36) The time wild card was carefully balanced. If it had gone even a little faster, many players likely would have died because they wouldn't have time to react to threats like baby zombies or creepers.
(40:57) While sessions normally run for a variable amount of time, session 4 was hardcoded at 2 hours. Grian ended the session ~10 minutes early, just after they hit max speed, because he felt like things were getting dicey
(42:46) When the wild card first activates, it looks a lot like the server had frozen or crashed. Grian told the players before the session started that it would look like the game was broken, but that it isn't broken. Skizz tabbed out anyway and missed the beginning 😔
(43:30) Having the rain start just as the wild card began was a good visual indicator of time slowing down. This was a suggestion from the dev team (probably Brace)
(44:41) Impulse and Grian "cheesed" the end of the session by going branch mining. Grian wanted players to take advantage of the wild cards (eg. mining quickly, helping to kill someone), and not have them just be an annoyance.
(45:30) Keeping the client and server-side time stay in sync was challenging. The sky's motion was changed to be smoother on client-side. The players were also not as fast as the server (around 2x faster), the server was going faster than that, and the time of day was even faster
(46:56) The sounds were pitched up/down based on the speed to add to the effect
(27:46) In testing, if the players were made 7x faster, it would be basically unplayable, which was why it was capped at 2x speed. This made mobs very dangerous, as they were now faster than players and could catch up to you and kill you easily
(49:01) On several occasions, they had to extend the fuse duration of creepers to make them more fair. In the time session, their speed was only increased by ~10%
(49:39) Usually, Grian was the one to test the wild cards and notice when things like creeper speed would be an issue, since he was the one with experience making videos
(50:50) A challenge with balancing wild cards is accounting for the playstyles of so many players: reckless players like Scar and Skizz, "kind and gentle" players like Bigb who would stay off to the sides, and "the sweat squad" (Scott, Impulse) who play very cautiously
(52:48) Trivia Bot was the only wild card that was not planned in advance. Grian was struggling to come up with a wild card for that episode, and wanted to have a wild card available that could give people lives in case many people died to early wild cards without it feeling cheap.
(53:33) Trivia seemed a little boring on its face, so presentation was essential
(54:34) This one made Grian the most stressed due to all the moving parts involved in making it (coding and pathfinding mostly by Henkelmax, visuals by Hoffen, audio/music, questions)
(55:08) Trivia Bot's design was based on Grumbot and Mettaton from Undertale. Hoffen drew concept art shown in the video
(58:32) They show Trivia Bot's custom animation for becoming a snail and it's really cool
(59:12) The music was the most stressful part of the project. Grian spent 2-3 days looking through Epidemic Sounds for a Trivia Bot theme song and couldn't find anything good. He commissioned Zera @hopepetal for a theme song, which is played in the podcast. However, Grian realized he needed a full audio package, so he commissioned Oli late in development, who created the final soundtrack and many audio variations
(1:01:38) Grian wants to send appreciation for everyone who worked on the project, even if their work ultimately went unused
(1:02:58) Skizz was happy to give back however he could by staying on standby in the final episode as a zombie, as the players were able to "reap all the benefits" of the hard work of the development team
(1:05:21) Grian didn't know any of the trivia questions beforehand, which were done by fans of the series. The goal was for ~50% of the questions to be answered correctly, which was approximately met
(1:07:11) Players couldn't get questions about themselves because it would be too easy. This would encourage players to leave their bot, allowing other players to mess with them
(1:07:57) Grian felt a little left out from the discovery element of the wild cards, and decided to mess with Scar by hiding his bot. He wasn't expecting Scar to die from it, and could tell that he was genuinely a little upset by it. Grian felt bad about it, which led to a genuine in-game alliance between them
(1:12:32) Grian was very close to letting Trivia Bot give lives as rewards, but decided it would feel too cheap
(1:14:38) Mob swap was slightly toned down, with more camels and sniffers spawning
(1:15:07) Evokers didn't drop totems anymore. Instead, there was a minuscule chance a warden or wither would spawn, which would drop a totem if killed. Grian was a little disappointed that the warden got cheesed in the end
(1:17:45) Having the mobs start passive and turn hostile was mostly for the presentation, building anticipation, and so players could predict where mobs would spawn and react accordingly, making things feel less unfair
(1:20:32) There was no superpower made for Skizz (or Mumbo presumably)
(1:20:38) The superpowers were another late addition. There was a large design doc where Grian created all the powers, which were handed over to Henkelmax and completed over 4 days
(1:21:42) Grian avoided superpowers involving strength, that could cause someone to die easily. Most of the powers were social or movement-based, which couldn't be used for offence as easily
(1:22:25) Some powers were randomly assigned, others weren't. Impulse's was random. Cleo's, Bigb's, Lizzie's, Grian's were assigned.
(1:24:25) Grian gave himself the mimic because it could easily backfire (like in Grian's fall damage death), and because it would've been confusing for a player who wasn't aware of the other powers. They likely would've spent the episode just figuring out how everything worked and not actually using the power to its best ability
Lots of discussion about the superpowers and how they interacted in the episode itself, go watch if you're interested :)
(1:33:38) Talk on how the series "standard" rules evolved since 3rd Life. There was no keep inventory, and no restrictions on enchanting levels or potions, which created slow or unbalanced fights
(1:36:23) 3rd Life was designed to be an experimental series, which made Grian eager to improve it. For example, some people just weren't dying in 3L, leading to the boogeyman in LL, and so on
(1:37:17) The goal with the seasons isn't to one-up the previous one, but to create a different experience every time, which keeps things engaging for the creators
(1:38:31) At the end of each session, Grian would ask the group if they had fun and how they felt about the wild cards. According the Skizz, the answer was "a resounding yes"
(1:39:08) Grian had moments throughout the season where he personally felt like things didn't go well for him, and was anxious for the rest of the group's episodes. Things worked out while editing the raw footage, though. His issues were never with the wild cards themselves, but his own actions (traps not working, spending too long branch mining), but would always find funny moments in his footage
(1:43:41) Everyone in the Life Series cast genuinely likes and genuinely respects everybody else in the group. This allows them to make the show and get mad at each other, because they know it's all just in-character
(1:44:50) It'd be hard to top Wild Life in spectacle, and Grian doesn't want to start an arms race with himself. The next season could potentially be closer to 3rd Life, but Grian's not sure yet. For Grian, Wild Life was the most enjoyable
(1:45:20) Grian: "As long as people keep enjoying [the Life Series] then I'd love to keep doing it"
(1:49:35) With the finale, Grian knew how the wild cards played out the previous sessions and was able to adjust them
(1:49:56) Grian's goal was to create safe chaos where everyone knew what was happening and wouldn't die to them, which didn't go entirely to plan. The snails were 60% of their original speed and people still died
(1:51:03) Grian made a precise timeline of when each wild card would start/stop, it wasn't randomized.
(1:54:16) All the superpowers were randomized, with Bdubs' power being removed from circulation because it didn't have much use in a finale setting
(1:56:10) It was important for Grian that in the final moments, the wild cards were removed, so there were no interruptions. The timing worked out well because there were a few people left and it ended within ~10 minutes (this implies that the change wasn't based on # of players alive, as people had speculated based on Gem's death)
(1:58:48) The players all randomly switched to zombie skins throughout the session to mess with people on NameMC. Well-played :)
441 notes · View notes
clowns0up-felix · 9 days ago
Note
If you ain't too busy...(I know you kinda already did this with the links and Zeldas walking towards the triforce)...but could I request a Zelda lineup too? [only if you're feeling up to it]
Sorry I got like SO lazy with this so quickly lol
Tumblr media
Because I got lazy some of their the designs turned out pretty half baked (especially hw Zelda/Sheik), so here are some posts that show their designs off better:
Hw Zelda , Hw Sheik , Tetra and mm Sheik , st Zelda , fs/fsa Zelda
The rest is pretty much fine for now
Tumblr media Tumblr media
Thanks for the ask!!
414 notes · View notes
rizzager · 2 months ago
Text
The miner, the adventurer, and the H̴͓͓͒̔͝e̶̦̅̓r̶͔̱̲̀o̷̲̖̹͌͋̓
Tumblr media
707 notes · View notes
tinyfantasminha · 26 days ago
Text
OC introduction
Tumblr media Tumblr media Tumblr media
[Thank you @haryuwu, @stestylius-arts and @ai-kan1 for the templates they look so clean and organized and I love them 😋]
Personality:
At first glance, Vic comes across as reserved and ordinary, maintaining cordial relationships without actively seeking friendships. However, once she grows close to someone, her brighter, more playful side shines through—she’s witty, bantering, and a bit tomboyish. She dislikes feeling restricted and tends to rebel against rules she finds unfair or unreasonable. While she firmly denies being a "mom friend," (she repulses the thought even) her actions often tell a different story. She’s fiercely loyal, quietly looking out for her friends and always stepping in to support them when they’re in need, even if she doesn’t admit it outright.
Though Vic sometimes comes across as naive or a bit of an airhead, it’s often by design—she purposefully plays the fool, keeping others guessing about her true thoughts and intentions. Why does she do this? Well… whatever the reason, there’s more to her than meets the eye.
Backstory:
Vic was once a naive, pure-hearted child, eager to please and willing to follow anyone’s whims. That all changed after a traumatic incident during a school trip to the woods. A classmate told her, “Wait right here and don’t move. I’ll be right back.” Obediently, she stayed put, unnoticed by her teachers or classmates. Hours passed as she waited, terrified and alone, until she was finally found by school staff after her mother reported her missing. This event left a deep scar on Vic, and the phrase “I’ll be right back” still triggers a wave of unease in her. Afterward, her submissive tendencies only worsened. She believed that by doing everything people asked, she’d be liked and accepted, avoiding the risk of being abandoned or badmouthed. Throughout middle school, this behavior made her an easy target for manipulation and psychological abuse. By her final years of high school, something within her snapped. The years of mistreatment awakened a rebellious, sharp-edged side. Vic stopped letting people walk all over her, becoming grumpier, colder, and more distrustful. She built a fortress around her true emotions, frequently lying or feigning indifference to protect herself. Though she hated the version of herself her pain had created, she learned to survive in her own way.
After graduating, Vic celebrated the end of that painful chapter in her life and vowed to reinvent herself. But just three days later, her plans were upended when she was hit by a mysterious carriage.
After the events of the prologue and her enrollment at NRC alongside Grim, Vic was struck by the mortifying realization that she’d have to relive high school all over again. Adding insult to injury, she remembered that, at the time she was hit by the mysterious carriage, she had been on her way to celebrate her graduation with an açaí smoothie—a treat she never got to enjoy. To this day, she can’t help but lament the smoothie that never was.
Notable relationships:
Jack Howl 🐺
At first, Vic was intimidated by Jack, fearing he’d be as condescending and judgmental as her classmates from middle school. However, once she got to know him, his caring and loyal nature quickly won her trust. Because of her magicless status and petite stature, Jack’s protective instincts naturally kick in around her. He often escorts her across campus, which leads to them spending more time together and growing closer.
Vic admires Jack’s honesty and strong sense of justice—qualities she found rare during her school days. His loyalty and protective behavior deeply touch her, even when he tries to hide it behind his tsundere demeanor (which she secretly finds adorable). Around Jack, Vic feels safe in a way she hasn’t before.
As their bond deepens, they begin to pine for each other, turning what should be simple interactions into painfully awkward moments. Jack’s straightforward and genuine nature makes Vic’s carefully constructed mask of aloofness crumble in his presence, leaving her vulnerable and overwhelmed by her emotions. Her feelings for him force her to confront her fears and insecurities, often leaving her shaken.
"If only there was someone like you by my side back then… maybe I wouldn’t have…!”
Leona Kingscholar 🦁
Initially, Vic and Leona barely interacted. He seemed indifferent to her presence and quietly appreciated that she didn’t nag him or try to change his lazy ways. However, her frequent visits to Savanaclaw piqued his curiosity, and he couldn’t help but wonder if she was some kind of thrill-seeker. Her seemingly fragile, harmless appearance contrasted sharply with the boldness it took to linger in a dorm full of beastmen, leading him to nickname her “little mouse.”
Vic usually treats Leona with sweetness, but he sees right through her doe-eyed facade. Her true motives remain a mystery to him, and that intrigue makes him determined to unravel her secrets. To that end, Leona enjoys teasing and flustering her, just to watch her carefully constructed mask crack.
Leona is also keenly aware of Vic and Jack’s feelings for each other, which he finds highly entertaining. He takes great pleasure in cockblocking taunting them about it, using his sharp wit to nudge them closer to confronting their emotions. His teasing is particularly merciless with Jack, often warning him with sly remarks like, “You’d better keep a close eye on your prey, or she might just wander into the lion’s den.” What exactly does he mean by that? Who knows…
Ace Trappola ❤️ and Deuce Spade ♠️:
Vic’s first friends at NRC, Ace and Deuce quickly became two of her closest companions. The trio spends much of their time hanging out and bantering, creating a dynamic full of playful teasing. Her provocations often escalate with Ace, leading to occasional spats, though they’re always quick to reconcile.
With Deuce, Vic adopts a softer, almost sisterly demeanor, though she doesn’t hold back from teasing him—just not as intensely as she does with Ace. Around them, Vic maintains her cool, tomboyish exterior but will sometimes show emotional vulnerability when she needs comfort or support. Ace, however, never misses a chance to mercilessly tease her about her crush on Jack, much to her frustration (and embarrassment).
Idia Shroud💀:
Vic and Idia became friends through the Board Game Club, bonding over their shared interests and similarities. During club activities, they often team up to gently? bully and bicker with Azul, much to their mutual amusement. While Vic enjoys their camaraderie, their interactions mostly happen through DMs, as Idia’s shut-in nature makes face-to-face meetings rare—despite her frequent insistence that they hang out more in person.
Idia has developed a crush on her, which makes him even more hesitant to meet up outside of the club. He’s painfully aware (and secretly salty) about her preference for the athletic types in Savanaclaw, which makes his hopes—if he had any—practically nonexistent. For now, he keeps his feelings to himself, hoping to drown them. Vic, ever the supportive friend, often encourages him and occasionally flirts or gets touchy to tease him, delighting in his flustered reactions. Is she aware of his feelings? Who can say...
Azul Ashengrotto 🐙:
Vic initially had a strong dislike for Azul, finding his sweet-talking, calculating nature, and tendency to demand repayment for even the smallest favors uncomfortably reminiscent of her old classmates. She was openly hostile toward him, often meeting his charm with sharp-tongued, vulgar retorts. Yet, Azul remained undeterred.
Over time, as they spent more moments together in the Board Game Club, their constant bickering and competitive banter began to grow on her, almost without her noticing. She realized Azul was more "relaxed" during club activities, which made him easier to talk to. Vic now views him as a sort of rival, someone who challenges her wit and strategies, though neither likes to show vulnerability or weakness around the other.
If asked whether they’re friends, Vic will promptly deny it with a firm “no,” while Azul confidently responds with a smug “yes.” Despite their clashing personalities and opposing morals, they quietly look out for each other in their own way—remembering birthdays, exchanging souvenirs, and occasionally offering subtle gestures of support. Deep down, Vic knows Azul is an important friend, but she’d rather swallow a rock than admit it. Tsuntsun
Jamil Viper 🐍:
Vic harbors a superficial, puppy-like crush on Jamil, idolizing him and finding everything he does impossibly cool or impressive. Jamil, however, doesn’t seem to return her affections—or trust her, for that matter. He usually cuts her off with polite but firm indifference, which only seems to intensify her fascination, much to his exasperation. To Jamil’s dismay, Vic sighs dreamily whenever he’s cold or sharp-tongued with her (masochist much??) but gets utterly confused and flustered when he shows any hint of worry or care for her.
While Jamil would never admit it, he doesn’t entirely dislike her attention. Her admiration strokes his ego, and perhaps—just perhaps—he’s considering how he might use it to his advantage... t this doesn't seem very healthy...
Rook Hunt 🏹:
Like most people, Vic initially felt uneasy around Rook’s overly flamboyant and romantic demeanor. She couldn’t understand his fascination with her or his flowery praise, often responding to his compliments with pragmatic retorts or modest deflections. However, as time passed and she recognized the sincerity behind his words of encouragement, her wariness faded, and she began to trust him more.
Knowing it’s nearly impossible to keep secrets from Rook, Vic sometimes reluctantly vents her frustrations and insecurities to him. In turn, he offers thoughtful advice and unwavering emotional support. He nicknames her “Mademoiselle Fantôme” (ghost) and seems to see right through her composed exterior.
Like Leona, he’s aware there’s more to her than meets the eye and enjoys analyzing her hidden depths. Rook takes particular delight in evoking various reactions from Vic, describing her as a “kitten with hidden claws,” always intrigued by her blend of aloofness and fire.
Trivia:
While Vic appears tomboyish and sisterly with the first years, Jack is the exception. Around him, she’s notably sweeter and more bashful.
The more nervous or flustered she becomes, the higher-pitched (and more pathetic) her voice gets.
Vic used to be close with her older sister, a prosecutor. Her strong sense of justice and argumentative nature were heavily influenced by her sibling.
When heated, Vic becomes highly argumentative, delivering well-constructed, logical points to dismantle her opponent’s stance—a rare display of bold confidence.
Her dream is to become a detective/investigator.
Vic doesn’t get angry often, but when she does, it’s described as a “cold, merciless ire with sharp words that could make a grown man cry” (Ace’s words).
Though she’s a bit of a coward and dislikes confrontation, her quick thinking and improvisation often help her slip out of sticky situations. (Both Leona and Rook take notes on her sharp survival instinct.)
Despite her unassuming appearance, Vic has surprising leg strength and flexibility from self-defense classes she took as a child. She claims she’s rusty and fell out of practice for the most part, but her kicks prove otherwise.
Her birthday (February 4) is the same as Cater’s, so their celebrations are often combined in Heartslabyul. Cater affectionately calls her his “twinsie” and refers to her as “cute lil sis.”
Floyd nicknames her “Axolotl” and teases her relentlessly about her height. He especially enjoys being overly touchy with her in Jack’s presence.
Vic occasionally treats herself to Mostro Lounge visits to gossip with Jade, often about Azul’s defeats in the board game club. Jade uses this intel to tease and blackmail Azul later.
The Light Music Club adores pampering her and repeatedly begs her to join as a singer, but she always flusteredly declines.
Like Ace, Vic can be mischievous and a bit greedy. She shamelessly accepts Kalim’s generous offers of money (though she hopes Jack doesn’t find out...)
Vil intimidates her to no end with his sharp gaze, but she secretly admires him and dreams of having him give her a makeover someday. Rook frequently (and gleefully) tries to push her to approach Vil, much to her horror.
Malleus believes they are closer friends than they actually are, often due to misinterpreting her words and actions. Vic, too kind or maybe scared to correct him, finds herself roped into his gargoyle monologues during their awkward little outings.
450 notes · View notes