#maybe just one per game maybe three total that could all be from the same game even
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What do you think happened to Glamrock Bonnie, using all of your info that you gathered through the game? your analysis on Bonnie's disappearance was really indepth
I was putting off this ask for a while because I wanted to properly gather my thoughts (and I wanted to replay Ruin like another 2 or 3 times just to make sure I got all the lore I could) but I think I have a grasp on what I want to say
BTW, Spoilers under the cut per usual, also, this theory is going by the premise of Ruin's ending. I'll reference my previous theory as well. This is also a carry over of this post.
Now, I had said in that previous post that the three Dufflebag notes told a patchy and incomplete story. Because to me, they do. But in order to decipher the story they tell, you need to think about what was happening in the Pizzaplex during that timeframe. (there's also a couple more Dufflebag notes that help the story as well, I totally forgot to put them in my earlier post)
as I said before, Bonnie and Monty were already co-existing at this point. Bonnie was the bassist, and Monty was just an animatronic with his own attraction (like how Foxy is the animatronic at the theatre and Sun/Moon/Eclipse are the animatronic for the Daycare)
Now I'm gonna preface all of this theory and information with the fact that I do not believe Monty killed/attacked Bonnie.
I simply don't.
I know what the OG Security Breach story wants us to assume, but from a logical standpoint, it simply makes no sense.
Now, let's go through this chronologically. There will be some conjecture here using the information we've seen outright, so please don't strangle me if this doesn't necessarily match canon or what-not.
First, Bonnie was the original bassist of the band. Alongside Freddy, Roxy, and Chica, they were the original cast. (I don't know why Foxy wasn't part of the original band. Maybe he WAS, long before Roxy took over, or maybe they decided Foxy would be better in the theatre/child area since prior incarnations of Foxy weren't considered bandmates, they were simply side attractions for kids)
I think it's pretty safe to say that Monty was enamored with Bonnie in some regard. At the very least, he looked up to him. In the Gator Golf attraction that shows you Monty's rise to fame, you see Monty playing something akin to a bass or a banjo all alone in his swamp. He was a One Man Band, as they say.
I think his One Man Jug Band probably played in the Gator Golf, maybe he had his own little party bookings there judging by how popular his attraction is. (Like how Roxanne's parties can be booked at Roxy Raceway/Glamrock Salon or Freddy's parties can be booked at the Atrium and main stage)
At some point, Monty became acutely aware of the main band and the stardom they enjoyed. Of course he did, they were the main focus of the Pizzaplex, and the main band had their own greenrooms along Rockstar Row, the FNAF equivalent to the Hollywood Walk of Fame, if we had to compare it to something in the real world.
It seems very obvious that Monty looked up to Bonnie. Bonnie, who shared the same instrument as him, who probably was friendly to him and maybe gave him some pointers on how to refine his playing.
You can see Monty looking up towards the band, but his gaze is localized on the star and Bonnie. Bonnie is also the only one looking at Monty. I think that, at least at this point, they were on good terms in some regard.
Now, for what happened to Bonnie. When we look at Bonnie's body, you can see that he was apparently clawed open and parts of his endoskeleton and machinery was removed and taken away.
You might be thinking, "Well, he got clawed open. So that means that Monty did it, of course."
and You'd be wrong.
If you recall, Monty got his claws in order to play the bass. Now why would he need to play bass if the band was still full and there was no need to replace Bonnie since he was still active? This is mentioned in the note MONTY UPGRADE
MAINT LOG: MONTY - Montgomery's Claw upgrades allow him to play the bass. Following performances, he mostly uses them to cause damage. The fence repairs are getting costly.
So, whoever clawed up Bonnie couldn't have been Monty. And if Monty had clawed up Bonnie, why did he rip out his hardware when he'd have no need for it?
Now what exactly happened to Bonnie can be tracked through his last night active in the Pizzaplex. Seen in the notice MISSING, we are able to see Bonnie's final movements.
SECURITY REPORT - 12:24AM - Bonnie is seen leaving his green room in Rockstar Row heading East towards the atrium. 2:40AM - Bonnie enters the East Arcade. 4:12AM - Bonnie enters Monty Golf.
Now I went into deep analysis of this in my post explaining how Bonnie is considered missing in canon, so I'll summarize it here.
Bonnie spent 3 hours and 48 minutes following a specific path in the Pizzaplex only to disappear after entering the Monty Gator Golf attraction. It took him 2hr16mins to enter the Fazcade from Rockstar Row, and then 1hr32mins to get to Monty Golf.
There's no reason it should have taken Bonnie so long to move from Point A to B. So there must've been something that he was doing during that long walk.
So my theory is that Bonnie was already injured when he exited his green room and started his journey towards the Fazcade.
My reasoning for this is mostly because of how long it took Bonnie to get to the Fazcade, but also because it doesn't make sense for him to take the path he did in the first place in the middle of the night.
I believe Bonnie sustained his injury and then left his greenroom to find help or someone to help get him to Parts and Service. He trudged his way to the Fazarcade and then went towards Monty Golf. And then something happened in Monty Golf that must've fully incapacitated Bonnie, making it so that he was unable to leave. And then at some point, he was abandoned at the back of the Bonnie Bowl and left to rot.
Now, as for what attacked him, I'm a bit up in the air about it since I don't know what exactly is the true canon-line for the game. I've heard some people imply the Burntrap and Blob ending was deemed noncanon and instead the ending of Ruin involving the Mimic IS the true ending. That confused me because the Mimic didn't appear at all in SB (as far as I recall, and I poured over that game pretty intensely) and in the Ruin ending, you see the area where the final battle against Burntrap took place. (And this isn't even touching on what exactly Malhare/M.X.E.S is, I'm assuming hes some remnant of Glitchtrap?)
After playing Ruin (and using Ruin as the main plotline) I have two theories of what attacked Bonnie.
Bonnie was attacked by the Mimic (who does have huge, sharp claws) in an effort to either build on itself or repair itself, and then maybe followed or lured him across the Pizzaplex towards Monty Golf. And then it fully shattered him there, maybe using the Hurricane Bucket that was mentioned in the Monty Mischief notice. Then in an effort to hide the "body" and be able to take it apart without technicians or FazEnt getting in the way, the Mimic brought Bonnie so the back of the Bonnie Bowl and further removed his endo and parts.
My other theory is that Bonnie injured himself. Remember, Monty didn't have claw upgrades by that point so he couldn't have been the one to claw open Bonnie. But you know who DID have claw upgrades? Bonnie.
I think in some way, Mimic or some glitch entity (maybe Malhare/M.X.E.S) got into Bonnie's head in an attempt to lure him somewhere secluded so they could harvest him for parts, but Bonnie fought the conditioning much like Freddy had and ripped himself apart to get these strange voices/entities out of him. And then he wandered the Pizzaplex presumably looking for help before he was finished off in the Monty Golf and brought to Bonnie Bowl to be harvested.
This would explain Bonnie's injuries, why the Mimic (or Burntrap if you want to go that route) looks so brand new and put together, and also why Bonnie apparently disappeared without a trace.
BONUS
There's another notice in the Dufflebags that seemingly adds more to Bonnie's fate, Understudy
MANAGEMENT REPORT - With Bonnie out of commission, we are making Monty the new bass player. Parts and Service has already done the proper adjustments. This could be a good thing. Monty could be even more popular than Bonnie.
This notice apparently takes place before the notice Re-Theme since it takes place DIRECTLY before Monty gets established as the new bass player in the aftermath of Bonnie's disappearance/shattering. However, Bonnie being "out of commission" doesn't allude to anything about his actual fate. It must be that Bonnie disappeared suddenly, and in an effort to smooth things over and re-complete the band, they pushed Monty into the role. As we know, repairing and fixing an animatronic is not a hard thing to do. There's no way Bonnie would be so destroyed that it'd be impossible to put him back together, and from what we saw of Bonnie's condition, it was certainly bad but it's not like he was completely turned to ash or destroyed and unrepairable. They could have repaired him if they got a hold of his body. But it was apparent they didn't, and they had no idea where it was. So instead of rebuilding/remaking an entirely new shell and endo from scratch, they simply grabbed the next best thing and put him into the role.
Which explains why Monty seems to openly use Bonnie's old props, like his glasses and his bass. Monty never had a problem with Bonnie, he idolized him. And after his idol disappeared, he took his place and used his props to allow Bonnie to live vicariously through him. Not to mention how maybe Monty feels responsible for Bonnie's disappearance since it happened in his own attraction, but if Monty was the one who hurt Bonnie then I sincerely doubt the other animatronics would be okay with him taking his place and using his props. Especially Freddy, who was the closest to Bonnie.
#lets stop the theory that Monty hated Bonnie and killed him to take his place#Monty probably loved Bonnie and took his place out of admiration#I will agree that Monty for sure hates Freddy#maybe he hates him because of the fame#maybe because of how popular freddy is#or maybe Monty hates Freddy cause of how close he was to Bonnie#who knows?#fnaf security breach#security breach#fnaf#shoucan says#five nights at freddy's#shooting the shit with shoucan#fnaf ruin dlc#fnaf ruin#security breach ruin#ruin dlc#glamrock monty#glamrock bonnie#montgomery gator#fnaf montgomery#fnaf monty
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Adversarial Reading
I think my least favorite type of reader is the reader who thinks I'm trying to get something over on them. They're watching out for my tricks, and they want to call me on my bullshit.
I think it would be more tolerable if they weren't wrong so often. The comments they leave make assumptions about where the plot is going or what my writing process is, and because adversarial readers cannot read my mind, they often just totally blow it.
"The author only had X happen so that Y could happen"
No, I had X happen because that's my understanding of the character, or because it was thematically appropriate, or because there are things going on in the background that you're ignorant of. And you know what, Y isn't going to happen! It's just not that kind of story! So you're wrong on both counts.
"Character X is acting really ooc right now to move the plot along"
No, she's acting different from how she normally acts because a character is not a monolith with a single personality trait. She's acting like that because she had a chance to rest for the first time in the entire novel, because this is the first time someone has treated her like she's not a piece on a chess board, because she's hit her breaking point.
"Character X really should have done Y, is he stupid?"
First, Y is impossible per the rules the story has set up. It's explicitly called out in a line you missed three chapters back. Second, X does not have access to all the same information that you have, and he does not think like you. His priorities are different from the priorities that you have.
~~~
I try, as a general rule, to be empathic.
I think a lot of adversarial readers have read a lot of shitfic, and when you're reading something from an author who doesn't know what they're doing, it's often correct to come to the conclusion that things are Weird Like That because the author was inexpertly stitching together scenes they had in their head, or because they forgot a detail from earlier, or because something obvious just didn't occur to them. Maybe it's not nice, but I've spoken to a lot of starting authors, and asked questions that have gotten me answers that are ... basically that.
I think it goes beyond brainrot pattern-matching though. I think it's partly a desire to feel smugly superior and treat reading as a game that can be won. There are so few options these days for people to feel powerful and validated, and maybe (wrongly or rightly) explaining that you know all the author's tricks and have fallen for none of them helps with what the Unabomber called the "power process" (briefly, a desire of humans to formulate goals and attain them through non-trivial effort).
Reading isn't like that, or shouldn't be. I'm writing this story and you're reading it, and we're in collaboration with each other. I'm attempting to plant a garden in your mind, and it's not going to work if you're not watering it.
Sometimes, if a reader doesn't understand why a character did something, or complains about something that happened which was explained in the text, I do think this is my fault. As a writer it's my job to make sure that things are explained and foreshadowed and that the subtext is readable. This is very difficult to do when writing for an audience of very different assumptions and levels of reading skill. Sometimes as a writer I have to say "mea culpa, this was not written well enough for you to understand character motivations, the rules of the world, or the subtext that underpins this moment".
If you think that "adversarial reader" might describe you, there are a few things that I ask:
Don't make assumptions about the authorial process.
Don't make assumptions about the author.
It's always better to coach things as questions that are open for comment, rather than statements, e.g. "I don't understand why she would do that" instead of "acting real ooc rn".
It's always better to cite text, which will also help keep you from getting things wrong. ctrl+f is one of the best inventions of the last 100 years.
It's always better to assume the author knows what they're doing, at least at first. Sometimes this is a recipe for getting burned, but is it really so bad to get burned?
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Pure Dysfunction
Pure Dysfunction, stop bothering me about a name games, 2017
Written by a game designer who had been to one too many bad cons, Pure Dysfunction (PD) is a game about running a gaming, comics, or other fandom convention. You play the con chair, ops, other officers, and volunteers dealing with your total inability to plan ahead.
Having been involved in the running of a con myself, it usually does not go this way, and you should thank the many people who made the event happen for their role in not having everything fall apart. This game takes all the bad stuff that happens at a dozen cons and crams them all into three (in-game) hectic days.
Your character is rated on four stats, each of which have a different scale. You have a Typing Speed (in words per minute), Sprint (in meters per second), Customer Service (rated in number of cards), and a Frustration Tolerance (rated in blocks, with 1 being good and 4 being bad) You use different resolution mechanics for each, so you'll have a deck of cards, a pair of d10s, and a Jenga tower on the table. You also may or may not have Card Access to the various rooms where events are happening, and that might change as you're forced to shuffle events from room to room. You spend an initial split of Enthusiasm and Experience on your stats - they add up to 10, but of course each stat costs differently. Completely separate from all that, you have an Archetype that determines what stuff you have access to. You might be an Otaku with a massive collection of anime and video equipment, a Tinkerer with a bajillion tools, the Dice Hoarder, etc.
The game comes with a few sample floor maps and schedules, from Genericon-sized to Gencon-sized. It also has several d66 tables of what can go wrong. The tables often point you to other tables, so generating an "encounter" (yup, they use that word on purpose) can take a few rolls. The events are mostly realistic - or maybe they're all realistic and I just haven't run into the more outlandish events. The game could run GMless if you wanted to have someone who's not in the scene play out the NPC interactions.
PD's main drawback is that it's a bit short. Much like a play about putting on a play and a movie about making movies, a game about game/anime/scifi cons only really works for people who have some experience in the arena already, or when you can provide lots of context. PD tells you what's going to happen, but if you're not familiar with the experience it's not going to give you a detailed explanation of what's going on.
Pure Dysfunction is passed around in much the same way as The Eye of Argon - photocopies of photocopies, mostly person-to-person. A number of copies were lost in 2020/21 because of the 'rona, but odds are about 100% that your ops person has a copy. Just don't bother them during the con.
#ttrpg#imaginary#indie ttrpg#rpg#review#you take jenga blocks to build your own off-kilter jenga tower and if either of them collapse you freak out#wizard of ops
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Three... Guards?: Ch 16
Summary: Tifa finds Cloud at the train station in Sector Seven. It’s the first time she’s seen him in seven years. But he’s not alone. Three silver haired boys protected him. Three silver haired boys that triggered memories of her hometown. Of steel through her chest. Of SOLDIER First Class. Of Him.
Kalm offered a small break from the journey awaiting them all.
Please Enjoy!
Inspired by the prompt by @im-totally-not-an-alien
Chapter 16: Queen's Blood
Tifa and Strife left the rooftop not long after spotting the former Crimson Soldier, Tifa to attempt to get some rest while Strife said he had a few more things to take care of before he could turn in for the night. The older blond dropped Tifa off at her bedroom door, and she took one final deep breath before opening it.
Almost everything was the same as she left it, but her bed was claimed by the crimson beast they found in the lab.
“Sorry…” came the only apology, Aerith's whisper just above the quiet breaths of the other occupants.
The couch sat unattended with a white sheet and blanket on its cusions. The two remnants of Sephiroth that shared the room were laying in their same locations with only pillows, stirring slightly away from the door.
“Don't worry about it,” Tifa brushed off softly before taking the saved place.
* * *
“Apparently it's ‘Queens Blood’,” Strife explained to Cloud, blue eyes locked on the gifted deck from the owner of the inn.
“It's an effective method for obtaining information, cards, and gil,” Genesis defended.
“So why didn't you save us all trouble and get a third room?” Barret called out.
“Because I'm no master of a children's card game, as easy as it is to pick up. Abilities become difficult to manage and decks are limited to fifteen cards. I lost. And per our agreement, I donated my previous winnings to street musicians.”
“Look, I'll take care of getting the rest of us upgraded weapons if you two can focus on finding Shinra's next move,” Cloud suggested while holding a hand to his head, earning an odd look from his future self. “You said you've already changed things. Let's make sure Shinra and Sephiroth are on the same track so we can cut them off.”
The Remnant attached to Cloud's hip stared at the ground despite the eyes on him.
“And also… maybe…” Aerith spoke up with a small raise of her hand, “relax and enjoy the town a little? Only for a few hours.”
Both Cloud Strifes stared hard.
“We could all use a real rest,” the one armed father agreed. “As much as sleepin’ on rocks in the middle of dead lands was nice and all.”
“And we won't be stopping anyone if we burn ourselves out,” the bartender mentioned, her crimson eyes sparkling against mako blues. “And I… I'm still recovering from everything last night.”
Strife closed his eyes with a sigh and Cloud turned away.
“...Fine. Two hours. Then we get out of town,” the leader relented.
Aerith and Tifa high fived.
“Broden said to meet him here when we're ready to leave Kalm,” Strife added.
“Then that's where we'll meet.” Cloud said no more on the matter. He felt the weight of the child at his side but made no mention of it, walking out into the Republic themed town outside.
Worn cobblestone streets connected every inch of commercial and residential land, mapping the town so perfectly it was simultaneously difficult and easy to lose oneself in it. It took longer than Cloud would've liked to identify the weapons shop.
The owner seemed surprised when they walked in. Cloud's hands itched for the sword on his back, but he forced himself to wait. “Something wrong?”
“Not used to seeing kids in here is all. Is he old enough?”
“He won't be touching anything. He likes to look.”
“Well, then what will it be today?”
“What do you have?” Despite a glance around the store, none of the weapons on display suited his party at all.
Just their luck, the store had everything useful in the back, but there was no way Cloud or anyone in their group had enough money to buy a gun prosthetic, a double wide long sword, a magic staff, two sets of combat gloves, a feathered collar, a new pistol, and a small katana.
Cloud purchased his own upgrade first and walked away.
The child at his side poked at his pockets.
The blond shuffled through its contents and found the small box gifted by the store owner. “Huh. Good idea.”
It looked like it was time to duel.
* * *
The flower girl paced along the entrances to far too many colorful shops, each with bows and collars and necklaces of beautiful and sometimes amazing power.
“We still need instant knockout resistance, frog immunity, physical and magical dampening resistance, poison immunity if we're lucky, and Stop diffusers. How long do you think it'll take us to make enough Gil for all the accessories we need?” Aerith turned to the oldest boy, who stared at her like a Nibel deer in headlights.
“Uh? Uhhh???”
“Okay, maybe that's too much to ask. Can you carry the bags then?”
“Yes please.”
* * *
“Why didn't you take Loz for this…?” Yazoo questioned as he balanced a multitude of bottles. Potions, ethers, antidotes, meals. The pile blocked most of his sight.
“Because you said you wanted to check out the tavern.” Barret's loud reply came. “The hell did you think I was doin’ bringin’ ya?”
“I assumed you volunteered to allow Tifa more rest…”
“Well that too. Can't have her tucker out so quickly. Been through a lot and all.”
“Can't we create some of these items for free using an item transmuter and what we found in the badlands…?”
“Find us a transmuter without Shinra tracking and then we'll start talking.”
The boy sighed, adjusting the bottles. “Can we at least purchase a sack for this then…?”
“I'll think on it.”
* * *
“Why do you have interest in this anyway?” Genesis questioned before playing the first Shinra Trooper card of the game, keeping the real troop in sight through a window of a café.
“The game represents human tactical abilities. I appreciate your willingness to play a few rounds with me.” Red XIII played a grassland wolf. Both recently escaped lab rats kept an ear on Shinra's men, hoping for a useful slip up.
“I have to ask, how did a creature like you end up in Hojo's lab?”
“I could ask the same of you.”
“Fair enough. But I'm positive my story will trap us here until dawn. May I at least ask where you're from?”
The creature grumbled. The man in red sighed in defeat, a new card on the mat.
* * *
“How dare you break through my impenetrable fortress by cheating,” the woman surrounded by a wall of cardboard boxes proclaimed.
“What cheating? You're delusional,” Cloud scoffed.
“I see just fine with these protected eyes I have, and the little one at your side does not hide his subtle hints to your deck.”
Mako eyes met a head of silver hair that refused to look at either players. “He could not care less.”
“I'll only accept defeat and give you the reward you so desire if you allow me to play the child in a fair match.”
“Are you really that petty?”
“You walk through my impenetrable defenses and judge how I view my enemies?”
“...fair enough.” Cloud sighed, kneeling down to capture the boy's attention. “Just one round so we can move on?”
Kadaj gave the smallest of pouts.
“I will never ask you to do this again.”
The remnant hesitantly grabbed the cards, eyes glazed and movements slow.
“Now,” The woman announced, “let the battle begin.”
First turn belonged to the boy who skimmed the cards, reading each ability carefully. He kept looking between his hands and the playing field.
Cloud looked over the child's shoulder.
“Ah-ah-ah! No aid!”
“It's not aid.” The blond pressed a button behind the dragon, signaling the next move. All of Kadaj's cards required too many pawns to use. He couldn't do anything if he wanted to.
His bad start was not balanced by his skill. In fact, Cloud stepped behind the child because he kept cringing at every decision made.
He might be able to turn this around if he-
Nope. Never mind.
But if he uses that card just right-
Of course not. Not a chance.
The end score tipped the scales with the greatest number of chips: 25 to 28.
Well at least she was bad at the game too.
Cloud couldn't wait to get back on track and end these useless hours of rest. At least it earned them all new weapons.
.
.
.
.
To be continued…
Thanks for reading!
Chapter List
Note: I tired myself out on this chapter very quickly. Turns out I'm not cut out for filler. We'll get back on track next time in the Grasslands.
#ffvii#ff7#final fantasy vii#final fantasy 7#cloud strife#tifa lockhart#barret wallace#red xiii#aerith gainsborough#ff7 kadaj#ffvii advent children#kadaj loz yazoo#yazoo ff7#loz ff7#genesis rhapsodos
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The thing you're not getting about why genshin is worse is because events are not meant to be the primary source of quartz in fgo. It comes from your weekly log in, live streams, 50 day ten pull, ascending servants to their second last ascension, story quests, free quests and the ten quartz you get from doing ten of them, rank up and interludes and the quartz you also get for doing ten of those, and special occasions like anniversary and new year. If you do ten rank ups you get a ten pull and you can do this in maybe an hour or two, now try grinding a ten pull in genshin. It'll be a lot more time investing and taxing considering you're just pressing buttons in fate. Also genshin's odds are just lower and it bleeds whales way harder by making constellations do more than just damage and they make modern 4 stars suck without them. Yes genshin has a better pity but that isn't the be all end all, you need to get 5 copies to max a 5 star in fate where as genshin its 6 AND 5 copies of their weapons. I could keep going on about ways that it's worse all day long, especially when genshin has way more micro transactions and predatory practices like battlepasses and resin but take that fate is worse is utterly baffling tbh
Oh boy let's get into the math here because this is where the fun begins.
Don't get me wrong, I'll never defend Genshin's dogshit practices, but I have a personal grudge against FGO fans sucking on it when it's literally the bastard of the mainstream bunch. This argument is me pitting garbage against garbage to say which one is stinkier.
This gonna be long so I'm putting this under a cut:
Alright FGO dailies list (I'll use NA for FGO, since Genshin is a global server schedule):
Day 2=1 SQ, Day 4=1 SQ, Day 6=2 SQ and Day 7=Ticket (3 SQ equivalent)
Total: 7 SQ
Needed for a tenfold: 30 SQ
Weeks needed for a tenfold via Log-In alone: 4 weeks and 4 days. 32 days total.
It should be noted that if you miss a single day, it resets from the very start. You must log in no matter what. It might take but a few moments, but note, you have to.
Genshin dailies list:
10 Primos per Comm/action, total of 40, and a 20 Primo bonus for turning into Katherine
Total: 60 Primos
Needed for tenfold 1600 Primo
Weeks needed for a Log-In alone: 26 days total.
Genshin's big detriment is that while you never lose your place, you need to spend time on Commissions. It can be anywhere from 5-10 minutes, which is a bit of a serious timesink. It's a bit better with the Fontaine update but it's still a pain in the ass for those on the go.
Alright, but Lord, that's just raw Log-In, what about monthlies?
Monthlies are the same, since both give you 5 tickets/fates to use. Genshin is at the disadvantage here since you need to spend the stardust you get from summoning on it, but Fate also requires you to spend Mana Prisms. Fundamentally similar, it's just that Fate wins out by the small margin Mana Prisms are slightly easier to obtain.
What about pity?
Eat my ass, Fate's pity system just happened cause they were getting this ass beat monetarily and they gave up and did a base-tier QOL update. Six FUCKING years we waited for pity and its over 900 SQ??? ((330 pulls btw))
I saved a whole year and a half back for Musashi's inital release and I just barely had that shit. And that was events, dailies, so on and so forth. (I got her in three tickets so nobody come at me with the fact I'm just a bitter old bird who didn't get my cute girl.)
While there's the 50/50 mechanic with Genshin, that levels the idea of 180, and that's going to hard-hard pity. No matter what, you can, and will, at least get the character you want.
Now what if we include Weapon Banner, since people assume Weapons+Characters *must* go together rather than it just being BIS and disregarding the completely different game mechanics of turn-based FGO and action rpg Genshin (<bitter).
Weapon Hard Pity is 240 pulls. You get a Fate Point for 80 pulls if you don't get your directed weapon, and you get another one if you get screwed again. Two Fate Points guarantees the next 80 is what you want.
Now, that might equal 420 pulls, but there's a catch few people acknowledge: Soft Pity.
Genshin has a system that, the closer you get to that hard pity, the higher the rate goes up. Therefore, it's not often someone actually goes to the hard 80 or 90. I'm just using the hard numbers as a point.
FGO is a hard pity, nothing about the rates changes from Summon 1 to Summon 330. Plus no guarantee you actually even get something from those 330 pulls--at least in Genshin you get a Basic Banner character who has some measure of utility you can use to make progress.
Also FGO pity doesn't carry per banner, but Genshin's does, so if you get fucked over and wanna wait a few months, you have another shot instead of wasting all of it cause you got close but no cigar.
But what about upgrades? Constellations?
NP-bonuses are rather minor and not as key as say, Xiao C1 or Hu Tao C1, so FGO has the edge there. However, that leads me to the side point of:
Weapons.
Reasonably, everyone talks about how the 3-star weapons suck, yadda yadda. You get so many weapons from the game as welfare that are good and can be used by multiple characters. You don't need a 5-star weapon, just because you aren't hitting 300k a hit doesn't mean shit.
Genshin has a lot more versatility in team building than FGO tbh, since a lot of FGO's boils down to "Do you have Merlin/Skadi/Chen Gong/Waver/Tamamo/Castoria/Support Caster.png" that you can then use with any other character.
Not saying Genshin doesn't have that too with Qinqiu and Bennett, but due to the nature of Spiral Abyss, people have gotten smart about using others instead of just them cause it's a split up team system.
Citation: I didn't get a single 5-star Weapon until Year 2.5 of Genshin. Fun fact, I also didn't have a single DPS 5-star either (all I had since launch was Diluc and Venti), until fucking Cyno came out. I managed to play the game just fine.
Now in FGO NA, I was also there since Launch, and I didn't get my first SSR until the Solomon raids, in which I finally got Florence Nightingale. I was playing the game carried by Kiyohime, Salter, and throwing SQ at revives. And guides, christ, so many guides it made Arknights look elementary.
What about general SQ/Primo flow (the Anniversaries and whatnot mentioned)?
FGO, the year of 2023, had, according to a Reddit post which I can link if people want the source, is: 2571 SQ, tickets included.
This Reddit post involved Servant NP Ascension Quests, Events, Chunked Log-In Bonus, Live Streams, Bond Stuff, ect ect (also, stuff you can't do if you didn't roll them, the post was being generous with people getting what they rolled or had)
That is about 85.7 tenfolds. So, if you don't spend a penny and not miss a day of logging in, the average joe might get about 2, 3 hard pities on who they want. Presuming I'm doing the math right on that.
Genshin, in the year of 2022, had, according to another Reddit Post, roughly 100k Primogems.
That equals about 62.5 tenfolds, or over 620 Fates. Now, tossing that into the system with someone with the worst luck imaginable that wants a character, that's about the same amount of 3 to 4 guaranteed pities.
One might note that the numbers are about the same, and yeah, that checks. However, there's a lot of variables, such as Spiral Abyss for Genshin, and actually having the characters to do Interludes on.
Half-baked conclusion
FGO is a money sink, Genshin is a time sink. They both sink your serotonin. Nobody wins.
Look, I play both, I have grief with both, I have fond memories of both. I wouldn't have a stupid expensive Okada figurine sitting next to a custom Cyno plushie if I hated these games.
But they're gacha, they're both out for your money, it's just that one is just a raging cunt about the whole affair.
Reddit Post Citations:
#if theres anything I'm fucking stupid about its gacha#espeically the two i have the most time in#i been in fgo since year 1 day 1 in jp#i had two np 5 merlins before nasu took me out back with a shotgun#i was day 1 (day 4 technically cause rerolling lmao) for genshin too#theyre both my problematic dickhead comfort games#who need to be slapped for gambling crimes
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Welcome to my first cEDH deck analysis featuring Kenessos, Priest of Thassa:
Here is the list that I found on moxfield.
Kenessos is a two mana simic commander. The first ability lets you scry one more whenever you scry. This seems interesting to me, but not the reason you'd run him, his activated ability is much more important. For 3G/U, you can look at the top card of your library, you may put it on the battlefield if it's a sea monster, and if you haven't you may put it on the bottom of your library. What this means is with infinite mana, this commander will win the game (the specific line in the provided list is a bit complicated but won't be described here, check out the moxfield link if you're interested).
Immediately, these abilities make me think of another two mana simic commander which wins by generating infinite mana: Kinnan, Bonder Prodigy (Thrasios has some similarities as well but partner muddies the comparison somewhat). What's more, both of these commanders are willing to play big dumb creatures that would otherwise be far too expensive to be playable in cEDH.
Obviously Kinnan is very strong, one of the strongest commanders in cEDH. A lot of this comes from how he makes fast mana even better. Since you have access to all the best fast mana ever printed, Kinnan can produce a ton of mana, which can help you play any of the high mana cost cards that would otherwise be stuck in your hand.
Kenessos, in comparison, does not have the same advantages. Scrying a little better is not very notable and is way worse than Kinnan's increased mana generation. His activated ability can only get one creature per activation and finds a more limited set of creatures than Kinnan. His only upsides are being marginally easier to cast (1U instead of GU) and having a cheaper activated ability which requires less colored mana to use.
So, with this in mind, why would anyone play Kenessos? Well, it has the benefit of being an obscure deck. It is probably easier to sneak in a win against opponents who don't know what it does to win, which will be nearly all opponents. On top of that, it has a fun theme and could be exciting to win with an off-meta deck. Besides, being a weak imitation of Kinnan isn't the worst thing to be.
So, with all that prelude, let me take a look at some of the specific cards this Kenessos list is running. In order to generate infinite mana, it uses Hullbreaker loops. To help facilitate this, it also runs several mana dorks which tap for multiple mana. From what I've seen, these are rare in cEDH, but don't seem so much worse than 1 mana green dorks. Other than that, the other unexpected cards are probably Pemmin's Aura and Freed from the Real. Again though, generating infinite mana with these and a dork which taps more 2+ mana wins with this deck, so they are totally reasonable inclusions. This deck also runs Aesi, Arixmethes, Koma, Scourge of Fleets, and Trench Behemoth, but these huge sea monsters make sense with Kenessos' ability. While they are too expensive for the average cEDH list, I wouldn't consider them as surprising.
Another notable element is how few sorceries it includes. This list has only three: Finale of Devastation as a wincon, and Sylvan Tutor and Transmute Artifact as ways to find the cards required for infinite mana. Even then, most of its other tutors are all instant speed, such as Worldly Tutor which makes perfect sense in this list, and Mystical Tutor which can help find answers and works nicely with Counterbalance (included alongside Sensei's Divining Top).
Those are all the inclusions I thought were interesting, but one notable exclusion is Dramatic Reversal + Isochron Scepter. That would be another infinite combo and give some nice redundancy to the list. However, it turns out both cards are in the history of the list, so I imagine the deck builder knows something I don't. More generally, it seems like those are falling out of favor in the cEDH metagame, so maybe they just aren't as well positioned as they used to be.
Another exclusion is any cards which say scry. Clearly the deck builder agreed with me that Kenessos' first ability is not what you're playing him for.
Well, that's about all I have to say. Thanks so much for reading this first deck analysis, and have a fishy day!
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i'm in a real steve-y mood today apparently so here's some cheerscoops bc well. it's me, The Cheerscoops Mutual™
wc: 0.8k, just fluff, mention of them both having shit parents bc well.
the cunninghams take chrissy's brother on vacation with them, but tell her that since she turned 18, if she wants to go on holidays too, she has to pay her own way ‐ except they go to super bougie ski resorts, lake houses, all places a freshly graduated high school senior could never afford on her own income.
she hates the idea of being the only person in the whole house, though, and as much as she loves her cheer girls, they're gonna hear the words empty house and suddenly half of hawkins are partying freely, which she knows her parents would kill her for.
and so, she asks eddie if maybe he wouldn't mind staying over in the guest room. he can even hold hellfire meetings there if he wants, but the neighbours would definitely complain if the band practised there, so that's a no-go. eddie says he'd love to, but he did promise wayne a Munson Men Fishing Trip. instead, he suggests that if she needs someone in the house with her, he could always ask steve.
and chrissy is dubious. sure, steve was a jock, but socially he was a whole other breed in school. the only people worthy of his company were tommy and carol, and then nancy wheeler - and then that weird period at the end of his senior year where he just kind of floated around. she understands that some of eddie's hellfire kids are how he's connected to steve, but she doesn't see how that warrants him accepting an offer from eddie to go stay with someone who was an acquaintance in school at best. so chrissy tells him not to worry, that she'll think of something.
but eddie can tell when she's hiding her disappointment, so he instead offers up a game and movie night, where he'll come over, in his jammies, they can get take-out (he promises to take the trash away with him so her parents never know) and just hang out together for one night before he goes fishing with wayne.
what he doesn't tell her, and she only finds out when she sees a further three people also wearing loungewear stood at her door, is that eddie invited steve, robin and nancy, too. and they have fun together, watching movies that steve and robin bicker over whose choice gets played first, and playing games that eddie and nancy bicker over the rules of. and yet despite all the arguing, there's clearly a lot of love in the room.
chrissy totally twigged as soon as she saw eddie holding a six-pack that he was going to use drinking as an excuse to have everyone stay over, but still she pretends to be surprised when eddie announces he "forgot" that he's the only one who can drive them home once he was four beers in.
she sets everyone up in different rooms and does one final scan of the house to see what needs to be cleaned up. that's always been her role in the family, anyway, it's what's expected of her, it's second nature, plus now she has to be a Good Hostess as per her mother's standards, even though she's hundreds of miles away. but chrissy sets her alarm clock early so that everyone else wakes up to a clean house.
except when she gets downstairs the next morning, steve is already there, holding a trash bag that's already two-thirds full with pizza boxes and beer cans. he locks eyes with chrissy and jokes that the easiest way to keep anywhere clean is to wrap eddie in a trash bag before he can create any more mess, which makes her laugh.
chrissy asks why he felt the need to clean up after everyone, let alone so early. he shrugs and mentions something about how he grew up, but chrissy knows his tone. it's the same one she uses when she talks about her parents without actively disrespecting them. she shares an anecdote about her family, he starts opening up about his, until finally she lets slip that according to her parents, cleaning up is Her Job, and that's why she got up so early.
to which he finally admits that the reason he feels the need to clean up was always so that his parents might recognise his contribution to the household. and it's just become a habitual way for him to show his appreciation for people, by tidying up for them. especially since other people tend to be more appreciative of steve's efforts than his parents are.
neither chrissy nor steve say anything when eddie announces he's leaving and only rounds up nancy and robin to get in the van with him. partly because they didn't even realise until way later, and partly bc they don't mind in the slightest.
#cheerscoops#harringham#stissy#steve x chrissy#chrissy x steve#steve harrington x chrissy cunningham#chrissy cunningham x steve harrington
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Meet the author I guess?
Thanks to @severusobserver for tagging me, I'm not going to continue the thread, because frankly these things confuse me and I usually forget what everyone has said, but it was cool to see some stuff you're into, so here's a window into my brain too:
Three ships:
Severella/ Crowprince
This is Severus x my oc Petronella Blishwick. Of course it has to be my top one, because I love her. I generally don't like other people's snapexocs and often find the ofc's to be a bit... lame (sorry no hate just my personal taste). Petra is a self proclaimed weirdo, a bit grumpy like Snape himself, loves her punk and metal music, has elemental powers that sometimes get out of hand, and is neurodivergent. Their relationship is so full of trust and understanding of each other's quirks. It's the relationship I wish I could have irl basically. Head over to @princeandcrow for more.
Snupin/ Wolfprince
I love love love this ship. If it weren't for the above they would be my otp. I have three (I think) published fics for my boys now, with a couple more I'm working on. It's enemies to lovers, it's unrequited pining, it's angst and fear of rejection, it's opposites attract finding they actually have a lot in common, and so much more. And I cannot deny that the smut is 🥵😈💀🖤
Snack/ Starprince
I have not fully got into this yet, partly because I just don't have space if that makes sense? I feel like it's a more extreme version of Snupin in a way. The angst is heightened, the enemies to lovers, hate sex, potential for hurt etc. But in so many ways Severus and Sirius are like a mirror or two sides of the same coin. They were both abused, they both take their issues out on others, they even have similar looks (sometimes in fanart it's guessing game of is this snape or sirius?!) I have read a few fics which I loved and have two of my own in the works, but I don't know when they'll come to fruition.
First Ship:
Severitus. Not technically a ship I guess, but I'm following your lead with the platonic ships. This was what got me into fanfics. I don't know if it was what the author intended, but I think Snape and Harry have such father/son vibes in canon. Snape's like a very traditional strict parent in a lot of ways (not saying it's good or healthy but?). I like reading angsty Severitus where Snape is very prickly, but when it comes to writing I always end up making him kinda soft.
Last song:
Lost Myself by Longpigs, because I used it in the fic I just published! It also resonates with me a lot and my feelings towards relationships. But generally at the moment it's Slipknot and Tool on repeat. Particularly Disasterpieces which literally saved my mental health from a difficult situation recently.
Last Movie:
Suicide Squad with my daughter. She simps over the Joker, but hates Snape. Idk 🤷🏻♀️. I love Harley Quinn and Katana though. Can't remember the last film I watched for myself, but I got 5 Centimetres Per Second for my bday, so hopefully watch that soon.
Currently Reading:
Working my way through the back catalogue of snupin on Ao3. Part way through a history book about the lost library of Matthias Corvinus (still). Top of my pile to read next is Colourless Tsukuru Tazaki by Haruki Murakami.
Currently Watching:
About half way through Midnight Mass and loving it big time. Only problem is I'm usually so tired at the end of the evening, or if not trying to write, and I need to be awake and focused because it's so good. Totally simping on the Sheriff.
Currently Drinking:
Just finished my morning coffee. Lots of herbal tea because it is very cold. Opened a bottle of Voignier last night which is 😋
Currently Craving:
Time alone. If I could just pause the rest of the world for a few weeks/months and spend all day every day writing, that'd be grand. Oh, did you mean food? I love food but as I pretty much always have to cook for myself it gets tiring and is such a chore. Maybe a meal out. Without any other people. But also actual sex with a real life person. Too much information? 😅
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Minecraft Word Crawl and Challenge
By: IndoorOtaku1
I really liked making the simplistic Minecraft Challenge, but I thought maybe mixing up actually playing the game with a word crawl might be a sort of interesting experiment in perspective. How it will work is as follows: You’ll play for a specified amount of time, and have certain tasks to do that will require certain writing tasks in response after the playthrough to earn points to use in the store for things you’ll then be allowed to use later in game.
Just remember not to write during the game, but after the given amount of times with the accompanied tasks. You will start with 500 points
Store: pickaxe: 250 points per pickaxe axe: 250 points each hoe: 100 points each shovel: 100 points each sword: 200 points each Bow(25 arrows to start): 250 points each -every extra arrow is an extra 5 points. skip a task: 400 points each.
Alright! Here we go!
Event 1: The Blocky New Frontier (20 minutes of play before doing these tasks. If you want to use a tool listed in the store in game, you must buy it with points from the store first.)
You’re minding your own business when you come across a land made of blocks. Only to realize you yourself are now a blocky version of yourself. You take 5 minutes as you read a few paragraphs from a chapter for a story you’ve been working on, and notice 50 shiny points on the ground next to…is that a floating egg? You look around to see that the land of blocks is lush in grassland with plenty of oak trees and lots of chickens. The chickens glare at you the same way you stare at chicken nuggets and you back away slowly. You trip over the foot of an angered pillager! You sprint to the nearest 200 as he shoots 12 arrows worth of points at you. You catch your breath long enough to realize that you’ve come to a ravine. A few more steps and you would’ve fallen down it! Oh oh! The pillager is still coming after you, and he’s brought friends. They are showering arrows down on you! You gulp as you try and come up with a plan, maybe a three headed hydra could do something about the 100 points worth of arrows that are all aimed right for you. Unfortunately, you are no such creature, and decide to run around the ravine, sprinting to the nearest 100 as you do so, and collecting 25 points from a rather impressed wandering trader whom helps you stay invisible long enough for the pillagers to lose interest and cease chasing you. The wandering trader tries to speak with you, but his language seems to be a series of strangely guttural “Hmms”. You thank him for his help and write a whole paragraph of the story you’ve been working on while you catch your breath again. As your’re resting, the trader offers you another 50 points for one of the papers you weren’t using to write on. You write the first three sentences of your next paragraph, only to discover 13 points were hidden inside your writing journal…beneath a map that hadn’t been there before.
Tasks for this event:
5 minutes to read a couple of paragraphs from the chapter you’re working on: 50 points
Sprint to nearest 200: 12 points
Three headed Hydra: 100 points
Sprint to nearest 100: 25 points
Write a paragraph: 50 points
Write 3 sentences of next paragraph: 13 points.
Total points possible so far (including starting points): 750
~
Event 2: The Map (Play first for 15 minutes)
You decide to follow the map, thinking it will give you some clue to where you are in this new world. There is writing on it, but it is in a language you don’t understand. However, with every step you take, it seems like something new appears on the map. Magic is nothing new to you but seeing it in this world is amazing. You take 100 points for yourself as a pat on the back while you attempt to write 300 words in ten minutes. It looks like you’ll be able to use your spells in this world! Still, that isn’t going to help if you have no supplies. Thankfully, it seems like there’s a mountain village just a few miles up ahead. You take a leisurely sprint to the nearest 500 as you stroll though the meadows leading to a mountain in the distance, picking up 100 points along the way.
Tasks for this event:
Write 300 words in 10 minutes: 100 points
Sprint to the nearest 500: 100 points
Total points possible: 950
Event 3: The Mountain (Play for 10 minutes)
When you finally reach the mountain, you realize the village itself is about halfway up to the top. You sigh and start making the climb, only to realize that the glaring chicken from before has been following you. You have to turn back and write 15 sentences as you collect both eggs and 30 points dropped by the bird. All the while, it’s glaring at you. You mutter to yourself under your breath as you make your way back to the mountain with the chicken in tow, writing another 8 sentences and collecting 15 points you missed as you do. You finally start climbing up the mountain, but aren’t used to the rocky and blocky terrain compared to the more diverse texturing of your world. You take a 2 minute break as you consider what to do and reward yourself with another 15 points when you come up with an idea. The chicken tries to fly ahead of you, dropping more eggs as it does so. Unfortunately, the terrain is too tough for it as well and it instead hops onto your head. You shrug and try to shake it off. It drops 10 points worth of 5 sentences, but doesn’t budge from its new stoop.The trek is made more difficult by the chicken feet blurring your vision. Thankfully, the pair of you come across a maneuverable dirt path just as the chicken lays an egg on your head. You carefully take the egg and place it into your backpack with all the other eggs. At least you know you won’t go hungry. There’s got to be at least 80 points worth of 20 sentences mashed in there with the eggs too! Your stomach growls but imagining the look the chicken is giving you makes you think twice, zipping up the bag and deciding to eat when you get to the village. Surely there must be food there! Write for 5 minutes as you drool over 100 points worth of food.
tasks for this event:
Write 15 sentences: 30 points
Write 8 sentences: 15 points
2 minute break: 15 points
Write 5 sentences: 10 points
Write 20 sentences: 80 points.
Write for 5 minutes: 100 points
Total possible points: 1200
Event 4: An Empty Village! (Play for 5 minutes)
You finally come to a village, but it might as well be a ghost town. You don’t see anyone around any of the homes spread around its portion of the mountain. You knock on one door, but nobody answers. You step inside to find a well-made green bed and an old wooden chest. The chicken hops off of your head and makes itself comfortable atop the green bed’s pillow. You stretch and glare longingly at the chest. You write for 5 minutes while contemplating stealing from the chest. Unfortunately, the growling of your stomach is too much. You finally crack open the chest to find not only some potatoes and a bucket of milk, but also a few gold nuggets and 150 points spread out throughout it. You leave the chicken to rest, stealing food from other chests in each of the houses until you come into what looks like an alchemist’s tower. You’re not very impressed by the divets in the cobblestone flooring, but the alchemy set nearby seems barely used. You’re already a thief now, so you go ahead and put the item into your backpack’s inventory. It could help later. You walk outside, only for a strange green being to run up to you and growl as it starts flashing. Before you know what’s going on, all you can see is red around you. Then, just as quickly, you find yourself suddenly upon the patch of grass where you started your journey. Miles away from the mountain and its empty village.
Tasks for this event:
Write for 5 minutes: 150 points
Total points possible: 1350
#word crawl#word crawls#minecraft word crawl#minecraft crawl#short#medium crawls#easy crawls#minecraft
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People, Some of My Ideas for a Life Simulation Game
Yes I know this artwork of my is horrible, but it will do for this and I don't think they would look this bad in game. Note I don't actually have the skills to make this, these are just my thoughts, so please don't expect this to ever become a reality, these are just some ideas of mine, especially when it comes to getting around the issues with open world life Simulation games, especially like the Sims 3, and maybe Life By You and Paralives, while still having an open world.
First off, let's look at how open world could work in People. We will be focusing mostly on that.
Cities and Neighborhoods
In People, all worlds are called "Cities," and all "Cities" are separated into anything from one to nine neighborhoods. The neighborhoods would be completely open worlds, similar to the worlds in the Sims 3, but they would be extremely small compared to most sims 3 worlds. You would not encounter loading screens except when either traveling between neighborhoods, entering Create a Person, Lot Editor, Neighborhood Editor or City Editor. There are no loading screens between lots in the same neighborhood.
Cities and the City Editor
All games in People require one city and at least one neighborhood. There cannot be more than one city per game to prevent crashing and or the saved game files from becoming too large
All Cities can have a total of nine neighborhoods and forty small households, or twenty large households, or a mix of the two resulting in a number somewhere between twenty and forty, scattered across those nine neighborhoods.
Small Households can have a maximum of five characters, while large households can have up to ten characters. Characters in this case means people and their pets. This way, there will never be more than two hundred characters per city minus the NPCs. People in living in these households, along with some of the NPCs, will randomly visit community lots throughout the city, even ones that are not located in their home neighborhood.
Neighborhoods are placed in a city in a three by three grid. The game will procedurally generate terrain in-between neighborhoods as you place new ones. You can add or remove neighborhoods at anytime during your game, so long as there is a space for one in the grid. Keep in mind that removing a neighborhood removes all of the NPCs and households, including the people and their pets associated with that part of the city from your game completely. Doing this too often could break the game, so it would probably be a good idea to save before removing a neighborhood from your city.
You can place two different neighborhoods with two different themes on the grid, right next to each other. Keep in mind through that it might look a bit strange to have a neighborhood with a tropical theme right next to a neighborhood with a desert theme. You can see any neighborhood adjacent to the one that you're in if the camera is facing in its direction in "live mode."
In the City editor, you can not only edit the name of your city, but the name of your city's elementary school, high school, all the places of business, ( places where your people work ), even the different food delivery services, as well as the city's founder. You can also upload your cities and share them online.
Neighborhoods and the Neighborhood Editor
Neighborhoods are basically small open worlds. They can have a maximum of up to ten lots. I know that does not sound like much, and it is not, but a city can have up to nine neighborhoods at any given time, so that means up to 90 lots for your household to visit. The number of lots per neighborhood is really small to keep the game from getting too bloated, and to keep the loading times between neighborhoods short. Rabbit hole lots / buildings are not a thing in "People," so you don't have to worry about them. People access their schools and careers via traveling to a neighborhood exit via a car, a bus, a helicopter, or a train and than disappearing while at school or work until its time for them to return home. If its time for them to go to work or school when a member of your household is not in their home neighborhood, they can still go to their hidden destination via the same methods.
Lots in a neighborhood consist of community lots such as libraries, shopping centers, parks, gyms, skate board parks, and potentially a few more, especially if you have more than one expansion pack installed. There's another type of lot, and that's the residential lots. Residential lots consist of small homes, big homes, and apartments.
-Small Homes and Apartments are for small households
-Big Homes are for big households.
-Every small household ( up to 5 characters ) counts as 1 household
-Every big household ( up to 10 characters ) counts as 2 households.
-Remember you can only have a total of forty households per city.
I addition some lots come with an NPC worker, such as Libraries which have librarians, and gyms that have personal trainers. When placing one of these lots down, you can either let the simulation auto generate them, or create them yourself via Create A Person. Keep in mind that these people don't count towards the city's total number of households because they are not part of a household. They live somewhere outside of the map. They can however be made to quit their job and be added to your current household if you have enough room and a new person will be auto generated to take their place.
In addition Cities have NPC tourists which also live outside of town. They visit random community lots across all nine neighborhoods and tend to be just relaxing and having fun when you come across them. They also don't count towards the total number of households because they don't belong to one either, but like the NPC workers, you could befriend them and perhaps fall in love with and marry one of them. The simulation will generate more or less of them depending on how many households and how many people are in each household across your entire city. NPC workers along with NPC tourists should make sure that the community lots are rarely completely empty of people, except when they're closed.
In addition there is a third type of NPC in the base game. NPC criminals are bad news. Pickpockets might rob one of your people when they visit a park or a shopping center, and there is a slight chance that an arsonist will visit your house and throw a Molotov cocktail on to your front lawn. Accidents are not the only way that your home lot can catch fire.
Creating and editing neighborhoods
To create a new neighborhood, click on an empty spot on the city grid, and click, create new neighborhood. You can also click on a preexisting neighborhood and click edit or delete. When you first create a new neighborhood, you will have to name it, than you will get to pick from a list of neighborhood traits. These will either have a positive effect on the neighborhood and raise the cost of buying a house or living there, or lower the costs including buying a house, and sometimes certain objects, at the cost of a negative effect on your people's lives.
Negative neighborhood traits include things like high crime, low quality furniture, fire season, contaminated land, Earth Quake Zone, cursed, zombie apocalypse, alien invasion.. etc. etc.
Positive neighborhood traits include things like low crime, beautiful parks, excellent educational facilities, extra fun electronics.. etc. etc.
Note that you can only change the neighborhood traits while creating a brand new neighborhood as each effect how much it costs to buy a house there, not to mention the costs of some of the objects in the build / buy catalog in some cases. Neighborhood traits also effect how high your current household's bills and taxes are.
Other than the name and the neighborhood traits, you can edit your neighborhood, anyway you want and anytime you want, so long as you remain within the ten lot limit. You can even edit a neighborhood while you're playing with your legacy family in that neighborhood. Add hills and valleys, lakes and rivers, add and remove roads, railroads, and dirt paths, change anything about the neighborhood you want. Keep in mind that you cannot delete a lot while a member of your current house or any other person or animal is currently using it. You will have to kick them out first. That includes the community lots.
Whenever you feel like it you can upload your neighborhood and people can download it and add it to their cities.
Don't forget to decorate your neighborhood before you upload it with trees, flowers, rocks, and fake decorative buildings to make it look more densely populated than it actually is, especially if its supposed to be a downtown urban area. Decorative buildings include fake houses, including mansions, and fake skyscrapers and office buildings.
You can place either empty lots, or lots with pre-built buildings on them created by you, or someone else and it will give the person who created them credit on the official download page after you upload the neighborhood to the official People website
You can pre-populate your neighborhoods with households before uploading them if you would like, but you should probably include only three or four at max so that people won't have to worry too much about not being able to add it to their city because it would bring them over the forty household limit.
Remember that big households count as two households. Keep in mind that if you place a single person in a "Big Home" lot, it will count as a big household even through its only a single person. You can tell the difference between a Big Home and a Small Home lot via the map tag. Empty homes do not count towards the household limit. You could have an entire city with the ninety lot total and all ninety lots could be homes, no community lots whatsoever, but that would be pretty boring, wouldn't it?
Also, there will have to be at least one neighborhood exit, so players can travel to and from that neighborhood, not to mention travel to work or school via that neighborhood.
Starting a New Game
Starting a new game is easy. Pick a city, either an official pre existing one that came with the base game or an expansion pack, create your own, or download one someone else created. Pick one of the neighborhoods in that city or add a new one, either one you created or one someone else created. You can even add one of the neighborhoods from one of the official cities if you would like. Pay attention to the neighborhood traits as they will effect both the cost of moving into a house or apartment in that neighborhood as well as the gameplay difficult, so long as your household is living there. If the neighborhood has the fire season season trait, homes may be cheaper, but you will have to be prepared to fight fires more often and be on the lookout for pick pockets in high crime neighborhoods. Be doubly on the lookout for arsonist NPCs if the neighborhood you picked has both the high crime and fire season traits. A good positive neighborhood trait to look out for is something like extra fun electronics. This will increase both the fun and skill gain speed of any electronics in the neighborhood including ones in your home, but be aware that it increases costs of all TVs, radios, and computers in the build / buy catalog for lots in that neighborhood as well as the cost of any uninhabited home that includes them there.
Once you have made your decision, than you will either pick a pre existing household in that neighborhood or create a new one in Create a Person. I won't talk much about it here, but for "People," Create a Person is very similar to how Create A Sim works in "The Sims" games. You can create all types of humans and perhaps some human adjacent creatures like cat people or elves if certain expansion packs are installed. Create an Animal is this game's version of Create a Pet.
Final Thoughts
So what do you guys think? Would you play this game? What do you think of my ideas regarding cities and neighborhoods? Do you think this could solve some of the issues the Sims 3 and possibly other life simulation games might have with open worlds?
Yes neighborhoods are small, but you can have up to nine of them per city and if you don't like a particular neighborhood, you can always edit it, or just straight up delete it and replace it. That's also just the base game.
Maybe with some expansion packs installed, the game could add special neighborhoods that you would also have the option of creating, and increase the total number of lots and households you could have in your game? This is just the base game, but perhaps an expansion pack that allowed you to create say amusement parks could include an extra special neighborhood type that would be located on a separate map outside of your city, that you could travel to and back from? What a about a base on the moon with robots and space aliens? Imagine that as a tourist destination.
I might come back and discuss this more, maybe go over how the Lot Builder or how Create A Person or Create an Animal could work, if you would like. Maybe I could also talk more about the NPCs, if I do a part two. How about some ideas for the game's "Live Mode?" I pretty much didn't even touch on that did I? Could also be interesting to think about how aging and "story progression" could function across an entire city, especially when you can add and remove the neighborhoods at will.
#Game Idea#Life Simulation#Life Simulation Game Idea#People#Open Worlds#Custom Worlds#Custom Neighborhoods#Custom Cities#Open Neighborhoods#Create A Neighborhood#Create A City#just some thoughts
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So I am not one to post too much on social media but I think I will start posting on here and not just reposts either. Just shit about my life that I deal with or pisses me off.
Like today I have worked at pizza chain place for less than five months they insisted that I should be a shift lead, which I have no problem with but this was two months into my employment there. I said I would love to. It was a two dollar raise bumping me from 9$ to 11$. I told them as long as I am properly trained to run the store as a shift lead then I would do so. Because my last job did the same thing they threw me in as shift lead with no training and expected me to know what to do. They promised me that they would do that. They did not, they taught me how to do the books at the end of the night and the bank deposit. They only gave me three to four days to learn all of that and then proceeded to throw me, with little to no training on one of the busiest nights of the week to be by myself and run the store and the employees inside of it and gave me written step by step instructions on how to do books cause I hadn't had it down yet at all.
That's the main problem but not all of it. Half of the employees do not do their job they do the bare minimum and call it good, per example we have a front of house or personality as they call it, who comes in wearing whatever they want no uniform, smelling like weed and cat piss who sits on his phone the whole time and has his headphones in talking to his partner all night, if his partner isn't in the store, he doesn't make pizza boxes, doesn't fill the salad bar at the end of the night and mops over a dirty ass floor and doesn't clean the tables. The employees were not dating food, they were putting moldy and expired food into the salad bar at the managers orders even though they knew that could seriously hurt someone. The manager claims that the date on something is not an expiration date but a shelf life date -_- she should not run a store. But I have proceeded to suck it up and do my job. But I am continuing to do things that I shouldn't have to do, even deep cleaning the store because it hasn't been properly cleaned in years.
How do you know you may ask, if you are even bothering to read this, is because this location has been in my town since 1987. They used to have coloring pages, crayons, and board games and I am finding chess pieces and crayons from years ago in places like where we keep our straws, lids, sunflower kernels, croutons, imitation bacon bits and crispy onions. Underneath the booths, and underneath my managers desk. They have not done a pull out in the kitchen for over two months. There is mold growing on the shelves in the walk-in where we keep food and underneath the make table in the kitchen. But my last straw is that I do the closing shift on Monday ( today April 29th) nights, which I am used to now but there was a total of 32 orders. We open at 11 am and i came in at 4pm so that is maybe seven orders per hour and nothing had been stocked or prepped there was barely any cinnamon butter, garlic butter, spaghetti pasta or penne pasta, no onions, green peppers or tomatoes cut and nothing had been cleaned. So I am supposed to run the kitchen, make two different types of pasta which take 20+ minutes for each type of pasta, cut all the vegetables, label, date them, make all the butter for the pizza and desserts, handle all the customers problems and any that the call center tells me to do so and close and make sure everything has been done at the store.
So I quit today, I had already put in my two weeks on Tuesday cause I have had troubles in my household but also cause I found a job that was closer and paid more for doing less work than I have been now. But coming in today to see the other shift lead hadn't done anything pissed me off that I could not take it so after not even 55 minutes of me being on shift I quit and walked out. Now I usually don't just quit on the spot like that I like to be courteous and professional but since my fellow employees could not even do their jobs they get to have a shitty night and do everything they expected me to do. If you stuck around this far and read all this thank you and I hope you have a wonderful life and don't let people take advantage of your hard work.
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January 2024 Reading Wrap-Up!
New year, same love of books, slightly different structure for things around here. I'm keeping the monthly tracker and the mini-reviews, but skipping the prompt-based challenges because I couldn't find any that looked like they'd suit my reading tastes.
Instead, I've invented a game of my own, to focus on reading down the hundreds of books I already own: Bookcase Roulette! The rules are simple: three bookcases, five shelves each, roughly 25 books per shelf. I'm using random number generators to pick at least two books a month, and reading whatever the bookcase gods pick for me. So those will be marked in the reviews, along with whether or not I enjoyed the book enough to justify keeping it.
Beyond that, you know the drill. Monthly stats incoming, reviews under the cut!
Total books read: 5
Total pages read: 1,722
Days read: 31/31
Average star rating: 4.2
Bookcase Roulette Books: 2
Turtles All The Way Down by John Green ⭐⭐⭐⭐(½) I knocked this out in a day, on New Year’s Day, much to either the astonishment or frustration of housekeeping bestie ((I was reading at work most of the day, then a few hours later we saw each other outside of work and I mentioned that I’d finished the book. I ... don’t think he believed me?)) It was the first round of Bookcase Roulette for 2024, but something like 2/3 of the way through, I realized that I’ve read it before. It’s great, I loved it, but it wasn’t familiar, until I turned the page and was face-to-face with a scene I remembered so clearly. So I have no memory of the first read, but I’m completely positive that there was one at some point.
That said, all of that is about me and my experience, and none of it is about the book. John Green’s books are always so captivating to me, and this was no exception. The MC’s OCD and anxiety are so intensely palpable; I could feel myself stressing out with her as much as I wanted to give her a big hug. This is a book you should check in with yourself before reading; I maybe should have kept a closer eye on my own illness anxiety as I read along, but sometimes I live on the edge?
Never Wager With a Wallflower by Virginia Heath ⭐⭐⭐(¼) Here’s the thing: historical romance isn’t usually for me. But, as happened so often last year, it was in my library experience bag and I was curious. It wasn’t bad, by any means, but all of the things that usually pull me away from the genre were true here too. As for the story itself, and the characters, I loved most of that. Parts of it were laugh out loud funny, parts made my heart ache for the characters and everything they’d been through. The characters were compelling, and I wanted to be rooting for them. I did deduct a full star for the phrase “wedding vegetables,” which has haunted me every day since I first saw it, as it completely pulled me out of the story and ruined my experience of what was otherwise an excellent scene. If you like historical romance, you’ll probably like this, but I'm in no way compelled to read it again or to finish the series.
Play With Me by Claire Wilder ⭐⭐⭐⭐⭐ If you’ve been here for a while, you know this series has read me through three different trips now (Denver, Houston, and now Orlando). They’re consistently knock-outs for me, but this was far and above better than the rest. I’d been SO excited to read Jude’s story, and Nora felt so relatable for me. Claire Wilder does such an incredible job balancing the romance stories with Eleanor Cleary’s murder, and that really ramped up in this book. The mysterious intrigue blended so well with the friends-to-lovers romance, and Cap is just the best little dude. I laughed out loud on an airplane, I cried in a botanical garden (because of the book; not just because the flowers were so pretty), but there’s not much I can else I can say without breaking down the full context of the entire series (which, trust me, I am HAPPY to do, if anyone is interested. That’s just ... not this).
Mess With Me by Claire Wilder ⭐⭐⭐⭐⭐ ... And I finished out that Florida trip with the next/sort of last book in the Quince Valley series (there’s a future-set shorter story after this, but this was the last of the Kelly siblings). Griffin, the elusive “only shows up when he absolutely must” sibling, got his love story! I was really looking forward to this one because it felt like no one knows anything about Griff, and I was so eager to find out what/why. Especially after the truth he half-dropped on Jude in Play With Me, I knew this would be a good one. It picked up with the tail end of Eli’s story from Sing For Me, elaborated on Jude/Nora, and touched back with Cass and Chelsea too, so we heard from the whole Kelly clan. AND we got all the backstory on Griffin’s job and the mysterious love he told his brother he’d lost. THEN he fell in love again. Truly, the only down point was Chester, the old man who lives next door. I saw it coming, it served the plot well, I still cried. (Bonus points to the author for already announcing that her NEXT series is going to build off of where this one ended, which took a little bit of the sting away from the end of Quince Valley.)
Six Goodbyes We Never Said by Candace Ganger ⭐⭐⭐(¼) This month’s second round of Bookcase Roulette! As I started reading, I realized it’s by the same author as The Inevitable Collision of Birdie and Bash, which I LOVED when I read it. It also seems to be a companion piece, judging by namedropped characters and events, but I haven’t read B&B recently enough to say 100 percent. The plot was sweet – I like YA books that recognize that young adults can and do experience real-world, life-altering events. This is a book about grief, about young people grieving, about big and heavy topics. Too much YA is after-school clubs and kissing boys in the hallway, and while those stories can be great too, young people are capable of experiencing and comprehending so much more; this is truly a book for anyone who’s ever lost someone, regardless of age. Parts of the plot felt disjointed, especially early in the story, and especially with the voicemails and emails dividing Naima’s sections. I was usually able to figure out where things fit together, but it took more effort than I’d have liked and pulled me out of the story. There were some really powerful moments and quotes, and even though I don’t think I’m keeping it, I’m glad I finally picked this one up.
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How To Enjoy Slots: Regulations, Functions & Guidelines
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In this guidebook, you’ll understand The essential guidelines of on the web slots, how they fork out out And exactly how the most popular slot options do the job.
How you can Participate in slots in 5 actions Should you’ve under no circumstances played a slot in your life and you’ve acquired ten seconds to space, here’s all you really need to find out about how you can Engage in slots on the web.
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The paytable
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This paytable from your legendary Gonzo’s Quest slot demonstrates us what number of cash you’ll gain if you match three or maybe more symbols on a payline.
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Beautiful places in India.
Bangalore is a unique city that really takes extraordinary consideration of the ‘hip and current’ period of youngsters. The city, which is a mix of social orders, has a lot of unbelievable activities that will keep the energetic (and youthful) dazzled for quite a while. You will be stacked with decisions concerning exercises in Bangalore for teenagers, whether it’s an undeniably exhilarating trip, kayaking, zip-lining, and other strong games, visiting, eating, ventures, or celebrating after dusk. Bangalore has all that you could require, from watching the day break at Nandi Inclines to moving at one of the city’s clubs. The City takes extraordinary consideration of its celebrating swarm with an uncommon determination of bars, bars, parlors, and clubs, making it maybe of the most rich metropolitan nearby. Two or three notable bars and clubs for you to participate in the night are Badmaash, Indigo XP, Nolimmits Parlor and Club, Stones, etc.
Climbing requires one day, and voyaging requires something like two days. Get away from the nerves of ordinary conditions by heading outside. Right when you’re stuck inside for quite a while, strain, melancholy, and disquiet can increment. Likewise checkout adventure resorts in bangalore.
Madikeri:
Q Encounters, coorg is one of its sort resort in Coorg, with its closeness to various explorer regions like, Dubare elephant camp where dasara elephants train, Nisarga dhama, and some more!! With giving luxury, comfort and remain, yet furthermore making you experience the rush, the experience and the lovely greatness of Scotland of India, Q encounters, Coorg offers covered and ignored endeavors comparative as our stream valley wake, where you experience disregarded fountain and stream valley which the same lodgings or homestays offer in closeness of Madikeri resorts.
This lodging is totally an eco-obliging property, Best retreat in Coorg: Q encounters, Coorg, is one of the uncommonly uniquely crafted retreat with free jeep rides and enamoring encounters under the tuft of Q Encounters, at Madikeri, Coorg, Whether it is a get-together of Sidekicks, or a family outing, we assurance to change the experience as per the necessities, with the realness of Coorg, we guarantee you need to visit again and again to experience the friendliness and encounters of our inn in coorg-Scotland of India in its genuine sense.
Extravagance stay in Chikmagalur
The Swarga Retreat homestay is arranged between the most beautiful zeniths of Baba Budangiri, Kemmangundi and Mullangiri, incorporated by rich vegetation, with various accommodations like pool, confidential outpouring and activities like nature walks, jeep rides and traveling, swarga retreat is one of its sort knowledge, every single detail including food, and agreeable stay are custom fitted for your comfort and near nature.
Settled high among the magnificent coffee bequest valleys of Chikmagalur and Chikmagalur resort, swarga retreat Homestay is the exemplification of lavishness joined with astounding points of view on nature. Found just 6 Kms from Bababudangiri making a course for the Shady slant station of Kemmangundi , the homestay offers panaromic points of view on the Chandra Drona range in the Western Ghats . The first class Homestay offers luxurious Valley View rooms despite garden view rooms which go with pool access. A 2 BHK Home is introduced for families requiring security. The rich blue pool goes with an eminent point of view on the nearby slant ranges . The jeep ride to the property along a curving road through the perfect coffee homes and fountain filled inclines is unmatched.
Nandi Slants:
Nandi Slants is a lot of superb little hillocks arranged at a little distance of 60 km from Bangalore, Getting their name from the tall model focused on the Ruler Nandi in view of the greatest mark of the slants, the spot is a main of the visitors coming from essentially all the nearby region, especially Bangalore.
Deftly perched on the lower locales of Nandi Slants, The aura foothills overpowers you in the quiet sweeping viewpoint on Nandi slants which makes the first light/dusk amazing. You are continually went with the melodic cries of peacocks being a bother their assortments in a unique show close by other regular life the retreat wraps as wispy fogs engages you to retain the scene that will restore you close by the most flavorsome food given by our cooks. It’s the best setting for tracking down the rich tradition of Karnataka.
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Thanks for tagging me!
20 Questions for Fic Writers
1. How many works do you have on AO3?
3 at the moment
2. What's your total AO3 word count?
136,187, and that number is bound to increase as I publish more stuff
3. What fandoms do you write for?
Miraculous Ladybug, The Owl House, and Amphibia.
4. What are your top 5 fics by kudos?
I only have 3 fics on Ao3 so far so *shrug*
Fighting the Stars
The Butterfly Effect (this one was posted very recently)
Day 12: Alone
5. Do you respond to comments? Why or why not?
Yeah, I always respond to every comment I get. I find it really fun to respond to comments because I love to have conversations with my readers and find out what they like about what I'm writing!
6. What's the fic you wrote with the angstiest ending?
Day 12: Alone. It also (definitely unrelated) is the only fic I wrote that actually has an ending so far.
7. What's the fic you wrote with the happiest ending?
Day 12: Alone. It's not a happy ending at all, but it's the only non-WIP fic I have with an ending, so it's kinda a no-brainer.
8. Do you get hate on fics?
Not really, no. The closest thing to hate that I got was a bit of constructive criticism in a comment, but that's kinda it.
9. Do you write smut? If so, what kind?
No. I don't really feel comfortable writing something like that.
10. Do you write crossovers? What's the craziest one you've written?
Yeah, I do. My most popular fic, Fighting the Stars, is an Amphibia/The Owl House crossover. It's also kind of the only crossover I've written, so... Wow, I really haven't written that much. Guess my writer's block didn't help.
11. Have you ever had a fic stolen?
No, I don't think so.
12. Have you ever had a fic translated?
Same answer as question 11.
13. Have you ever co-written a fic before?
No, but I do have a beta reader who is awesome and who basically helped me write the entire fight scene of chapter 19 of Fighting the Stars, so yes? Idk if it counts.
14. What's your all-time favourite ship?
Well, I can't really pick one... I'll limit it to one per fandom I'm in. Love square, Lumity, Marcanne.
15. What's a WIP you want to finish, but doubt you ever will?
Um, none. I could mention my original fiction, since I doubt I'll ever finish those, but this is a fanfiction ask game so it doesn't count. Everything else, I either don't really mind not finishing it, or I will finish it once inspiration strikes.
16. What are your writing strengths?
Dialogue and detail. Those are some things that come pretty easily to me when I'm writing, and I can usually make dialogue flow pretty naturally and inject details in the middle of paragraphs without making them too complex or overbearing.
17. What are your writing weaknesses?
Plotting. For years, I didn't write with a plot, then when I started writing fanfic I realized that wasn't working. I was never able to finish a story because of my utter lack of skill when plotting a story out. I have improved a bit, but even so, I still need a lot of work in that aspect of writing.
18. Thoughts on writing dialogue in another language for a fic?
I don't mind Google-translating a word or two for a fic, but the issue with Google translate and using that as a tool for languages I don't know is that Google Translate isn't actually always correct? I would much prefer talking to someone who speaks a language I need phrases from fluently but since that isn't always possible, the best I can do is put down a translation for whatever I was trying to say in the notes and just hope for the best.
19. First fandom you wrote for?
Surprisingly, PJO/HoO. I have this 22k 20-something-chapters longfic that I never finished and never want to finish (while fairly well-written, it was super embarrassing and had absolutely no plot) and I never published it anywhere.
Although, I also have a one-shot I wrote for Harry Potter like three years ago that I published on my writing blog... maybe I should put it on Ao3? Idk
20. Favourite fic you've ever written?
The Butterfly Effect, mostly because I'm having a lot of fun writing it and it's the type of fic that I like to read in the fandom, and I read a couple fics that really inspired me for it. Before TBE, though, I would have chosen Fighting the Stars because I put so much work into it and all.
Hmm... @themayoenthusiast @discet @themissakat @reyna-is-epic and anyone else who wants to participate!
20 Questions for Fic Writers
Thank you for the tag @marimbles! ♥️ No pressure tags: @litfeathers @lollytea @ashanimus @greyhavenisback @princecharmingwinks @tails89 @nutellarghh @ash-mcj @childlikegoblinqueen @daydreams-and-honeybees @avatarmerida @asarcasticwitch @sailahina @secretly-of-course @sapphic--kiwi @haystarlight @zyrafowe-sny @peachytea04 @slightecho
1. How many works do you have on AO3? just hit 100 last month!
2. What's your total AO3 word count? 479,814
3. What fandoms do you write for? I've dabbled in quite a few over the years, but the ones I've written the most fics for are doctor who (eleven/amy) teen wolf (sterek) and the owl house (huntlow)
4. What are your top 5 fics by kudos? Error 404: Brain Cell Not Found (teen wolf | sterek) You Always Want What You're Running From (sleepy hollow | ichabbie) What To Do When Your Emotionally Constipated Werewolf Boyfriend Gets Cursed By A Witch: A Guide (teen wolf | sterek) Gold Rush (the owl house | huntlow) Lovesick (the owl house | huntlow) 5. Do you respond to comments? Why or why not? I do! Every kind comment means so much to me, so I always take the time to respond to all of them (though I'm not always great at getting to them on time.)
6. What's the fic you wrote with the angstiest ending?
Hmm probably The Courtesan and the Writer (doctor who | eleven/amy) I used to dabble in angst a bit more when I first started writing fic, but these days all my fics are pretty much guaranteed to have a happy ending, because real life is hard enough lol
7. What's the fic you wrote with the happiest ending?
Pretty much all my fics have happy endings, but one of the happiest I wrote would probably be my huntlow college AU Until You Meet Someone Who Makes The Fall Feel Like Flying
8. Do you get hate on fics?
I wouldn't call it outright hate, but I have gotten a handful of rude comments over the years (complaining that I don't post often enough, telling me my headcanons are wrong, telling me how they think my story should have ended — one time someone yelled at me in all caps because I said that a character chilled red wine lol that one was wild)
9. Do you write smut? If so, what kind?
I do! Smut is fun. Mine is typically more focused on the emotional aspect than the physical, is usually the result of a long tension-fueled slow burn buildup, and is usually tooth-rottingly fluffy, soft, and sweet.
10. Do you write crossovers? What's the craziest one you've written?
I have! Back in the days where superwholock plagued tumblr, I wrote one of the silliest cross-overs imaginable, combining doctor who, torchwood, bbc sherlock, supernatural, the avengers, and sleepy hollow: Lords, Gods, and Madmen
11. Have you ever had a fic stolen?
Yup 🙃
12. Have you ever had a fic translated?
Yes!
13. Have you ever co-written a fic before?
I have! But most of them never saw the light of day 😂 one that did is called An Eggcellent Morning For Cooking Lessons co-written with @ash-mcj @tails89 and @nutellarghh
14. What's your all-time favourite ship?
I think my top three ships are reflected in who I've written the most fic for: huntlow, sterek, and the eleventh doctor/amy pond
15. What's a WIP you want to finish, but doubt you ever will?
Luckily, everything that's posted to AO3 is finished, but at this point I'm thinking I'll probably never get around to writing the little nightmares, reylo, and captain swan WIPs I've had sitting in my drafts since 2019
16. What are your writing strengths?
I've been told I capture the characters really well, which means a lot to me. I've also been told that my writing is cozy and comforting and fills people with warm fuzzy feelings, which is always nice to hear 🥰
17. What are your writing weaknesses? I will sit there and agonize over the same paragraph trying to make it sound perfect instead of just letting the writing flow, so sometimes a fic will be in the works for a very long time until it's finally ready to be posted (by which time I'm probably sick of it and never want to look at it again 😂)
18. Thoughts on writing dialogue in another language for a fic?
I've dabbled in this a little bit, but it's usually been plot-relevant, like a character learning to speak the language (i.e. when Hunter tried to learn Spanish in Being Human.) When I do write in another language, I always do my best to research and try to get the translations as accurate as possible, and I always include the English translation either in the fic itself or as an author's note so readers don't have to break away from my fic to google anything. (And also so that they know what my intention was, on the off-chance I translated something wrong and accidentally wrote something offensive.) 19. First fandom you wrote for?
Does anyone remember that vampire show that came out back in like 2009? Moonlight? Yeah, that one lol
20. Favourite fic you've ever written? God, that's like asking me to pick my favorite child. Okay fine, it's Until You Meet Someone Who Makes The Fall Feel Like Flying
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Oh god… I just saw a haso post calling humans the ‘symbols of hope’… ugh… danganronpa humans are space orcs fic…
@pup-themlin I’m dragging this into the forefront of you mind whether you like it or not
#danganronpa#haso#humans are space orcs prompts#humans are space orcs#humans are weird#humans are space fae#humans are space oddities#humans are deathworlders#humans are space australians#yOu’ResUppOsEdtObEtHEsyMbOLsofhOpE#this could be very good… or very very bad#and who would the human(s) be? because you could go the easy route of ‘the protags’ or ‘the lucky mfd’ but… what if#what if you just spun a wheel. and whoever it landed on was human#maybe just one per game maybe three total that could all be from the same game even#although I REALLY want Hajime to be human. REALLY want that#because it fits him so well? like personality-wise? he takes no shit and deserves to find confidence in himself as a Space Orc#hhhhhhhhhhhhh#ideas go brr#brain go brrrr#br br brrrr#writing ideas#writing prompts#fic ideas#fic prompts
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