#maybe if this picks up
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shinakazami1 · 16 days ago
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TSPUD: closer look at IOS / Free Trial / Paywall Ending
Me and @decomposten looked through the video of the new ending and here is the summary of our thoughts on it :^]
Table of Content: 1) The two doors room 2) The video 3) The Paywall (room next to it) 4) Ending thoughts
DISCLAIMER: This post talks mostly about stuff SHOWN, not said. If people would be into my analysis of the Narrator's lines, let me know :D (it's a long post - that's why Read more is used >:D )
1) The two doors room
Here, there are two different elements that I want to present.
First - the windows. Or - more important, the light coming from them. This is the ONLY part, in the entire series, that the lighting change comes from the windows.
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At any other time in the games, the light change came from lamps, screens or untold spots (just like in the corridor as there are no external windows in there).
Based on the New New Content next to Infinite Hole, we assume these lights are scenery lights.
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It's a neat detail to me - it is possible to have either LED options that change colours or a colour filter for the scene to work. But...if that's the case, one detail is wrong. And it's the whites of this scene.
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While it's not as visible on the door, the papers and the reflections (noticed by deco) really show that this light does not work how it's supposed to. That could mean that instead of the typical lighting options, the Narrator might have overlayed red separately on the different objects and forgot to do it on some, making the light source possibly still red. It's a small detail but, to me, it only showed more how this Parable is just a playground for the Narrator.
Which, the vault in the floor only shows even more.
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First - we've already seen a similar vault in one of the trailers. Though the construction is new - the closest resembling one I could find is in New New Content. it's possible Narrator added this in instead of having all the floors like that from the start. He either might be able to expand the Parable, or as we've seen in past, has some scrapped storage spots here and there he can reinvent later.
Now - onto the longest section of this post.
2) The video
That one single video is packed with a lot of content but, I will try to keep it coherent, mostly showing them and focusing on one part of the video the most.
Before we start, though - a quick shoutout to this blue drapery. They seem similar to the one in the Madness ending.
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The Stage seems new, the only thing that resembles its shape is the Bucket Quiz stage.
The video brought two different interpretations from us. To decomposten, this video is so well done, it looks like someone else made it (no credits anywhere, too high of a production).
To me, however, this is the mix of his past video/presentation works that he's done in the past, showing his progress as a creator.
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The last video we had made by him was Figley ending. It was the start of his editing journey, where he used Windows Media Editor. Everything else feels like it's been there. The same Stanley renders as usual. The usage of stock images (though that does feel more like Crowsx3 trademark), old movies with silly tone (some trailers), falling money, and much more. and of some weird sophisticated ref to an important and well-known painting (Wanderer above the Sea of Fog by Caspar David Friedrich, 1818).
I feel he's been just working on editing skills and I couldn't be more proud of him :]
Besides that - there are many writings and images worthy of discussion.
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First - the content. As someone who made the Fernator AU Apple story, you won't be surprised how happy I was with the food mentions. This man knows about humans but probably doesn't exactly know what's edible. Or he's playing with us. Flavoured styrofoam takes the cake.
The Second - new features. A few are familiar ones (dog mode, theme of forgiveness, eternal contentment as the Bucket) but there are also some other ones. Yellows are typical RPG material (we know the Narrator is a fan), some foods and other game-related stuff. The guarantee resembles writing in the Mind Control facility but - that's a minor detail.
Both of these show how he understand the outside world but likes to play with it and us, as he calls us, the player, a friend. He's on the joke.
But then - the more choices. It's interesting that it only seems to have some chronological continuum. 2011 mod -> 2013 (red blue-door) -> TSPUD: New content -> Skip Button flower ending. But then, it gets to number 3 ending -> New content again -> Bucket Apartment -> Bucket in Expo -> Bucket Quiz -> and THEN returns to Skip -> Jump Circle (Expo) -> entrance to the Memory Zone -> Apple ROOM -> Final Skip.
I was trying my best to find some logic in this part of the video, in how he showed all of these. Here are my thoughts: 1) The Narrator gives a sneak peek to his past traumatic event, showing those who know that he is now above it. That's why this part has the most slides. 2) The Jump Circle, if you look at the video, is scratched out. Decomposten thinks it's due to no spoilers. And I feel that's plausible. After all - he rebranded that part of the game to himself. 3) The Memory Zone entrance is right between the Jump Circle and the same flowered Skip Button. It does serve, in a way, a tunnel between them. To him, both are a memory - he played this already. In his memory, there is a silly phenomenon - of the past that will never come, and the future, that had already been there. And - to me, this shows through the fact the Apple Room is next. Because it shows exactly that - a fake memory. He lived through all this and yet, once you play the game, he will experience it again, like before. Final conclusion: The 'More choice' segment is to show how scrambled his memory really is. He remembers things happening but as each story sits by itself, he tries to stitch it all together. He first made the game. Updated it's looks and then, out of nowhere, someone broke in. The flowers were his mind toughing up, trying to make something beautiful for Stanley. That's why the next two are in the Show category (Stanley making a presentation, and devs showing New Content). And to the Narrator, that's the Bucket. He shows his change and love for his story (Bucket apartment) and to Stanley (Bucket entrance) - who, as the story went, was there to press buttons (Quiz, Skip Button). The narrator wanted to open up to Stanley more. Through reusing ideas (Jump Circle), through safe spots (Memory Zone), mutual memories (Apple), and through freedom.
So, yeah. To me, this video shows his growth, not only as a person but as a creator. Glad he cracked that Premiere B]
But now, let's follow the arrows to the last element of this post:
3) The Paywall
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This one is more self-indulgent cus the fact this fucking plant is here only makes me believe Fernator is real and in this essay, I-
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Ok ok but, I will try to wrap this part quick. If you reached this part, you're a true soldier. Here have a cookie. 🍪
Anyway, here are a few interesting elements to me about this: - You resetting in the same room after he's done talking is the same like the 2013 Serious Room. Seems he used the mechanisms again. Good for him. - The picture on a wall shows room 430 - the 5-click achievement one that he was most joyful about. - Very lit room (4 lights for such a small space). - The walls: the og Serious room had blue walls. Thanks to help from @/Boz in the Crowsx3 Discord server, we found that the same stripped wall colouring is in the cargo room. But - if you remember the basics of colour theory, yellow is complementary to purple BUT some shades to get into blues. - the. The fucking flower. The hh. The. The... (pls look at my Fernator theory post explaining the significance of nature in the game)
CONCLUSION: This room is the opposite to a serious room - it's a kinder rendition of it. Maybe not the kindest but still, it seems more welcoming.
4) Ending thoughts
While this is more of scratch surface observation, I hope you can enjoy this silly ramble of mine :^] I'm glad to see that after 13 years, this game finally ended up where it was supposed to be - in a mobile form. The Narrator seems to have grown quite a bit and I'm proud of him <3
If you got here - thank you for spending your time on this :] And thank you decomposten for doing this with me.
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marypsue · 10 months ago
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One of the worst feelings in the world: when you are just desperate, like claw-your-own-skin-off desperate, to create, but the only thing that even vaguely appeals to you to work on is a nebulous half-feeling that might be dreamily related to some half-formed notion of a concept. I must! Make! No thing! Only make!
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almostsweetangel · 2 years ago
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NYT article abt goncharov has comments like 'what is the purpose of this film's existence these kids are just lying' motherfucker how do you think our ancestors survived. how do you think folklore formed. culture. music. art. PURPOSE????? do you think everything must be commodified? sold? weighed to be valued? has the rot in your soul spread so far you cannot find value in anything not spoken in numbers??? it's FUN. THAT'S WHY. THE PURPOSE IS THE ACT, THE MESSAGE IS THE MEDIUM, THE SYMBOL IS THE STORY. it brings people joy for its mere existence and that IS the point. existence is its purpose alone
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mike-wachowski · 1 year ago
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reblog and tag ur answer so I can see please :)
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cranity · 7 months ago
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snake!
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hinamie · 3 months ago
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domain expansion
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justaz · 4 months ago
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merlin who uses his magic everyday in ways that he doesn’t realize isn’t normal. magic helping him see in the dark so he can find his way in the woods or dark rooms with no problem. connecting with the woods around him so he always knows where he is and whats in the general vicinity which allows him to sense bandits just before they attack. using magic to keep warm in the cold or to cool down in the heat. confident and willing to go toe to toe with anyone bc he knows that regardless of what they throw at him, he could always win bc he could just use magic.
then somehow someway (post magic reveal) a sorcerer takes away merlin’s magic. or well just locks it away ig. but anyways merlin doesn’t have this part of him anymore and is left feeling empty, exposed, and vulnerable. arthur, the knights, and merlin going on a quest for answers to their problem and a way to get merlins magic back. but. but. but merlin is all jumpy and he’s rambling more than ever and is often reaching out to grab onto someone (usually arthur) and everyone’s confused and then they get ambushed and merlin freezes in the middle of the path like a deer. he’s watching everything go down around him with wide eyes until he’s targeted and one of the knights have to rush in to save him. afterward merlin is constantly holding someone and his grip is rather tight. he keeps looking around, his eyes scanning the trees around them over and over. when they try and settle down for the night, merlin wont leave the camp without an escort or two and when they’re trying to go to sleep, merlin is flinching at every noise in the woods around them and ends up shuffling over toward the person closest to him and laying pressed up against them.
arthur opening his mouth to tease and call him a coward when the word registers in his mind and he realizes that that’s what he’s actually seeing, merlin scared and defenseless. he ofc doesn’t realize the true depth of it all, i mean he knows merlin is missing his magic but he doesn't know that magic has always been a part of merlin, it makes him him. he’s had magic since he was born, he’s never known life without it. as he is now, he feels bare and exposed and blind and deaf and terrified. the knights are his defense rn and for the past few years, merlins been their protector so its a complete reversal of everything he’s ever known. he’s scared. arthur bites his tongue and lets merlin hold onto his arm and snuggle up close at night for some form of comfort and security. he doesn’t tease or mock and responds to his ramblings of fear with a level of gentleness the knights weren’t aware he even possessed. merlin slowly relaxing as arthur subtly comforts him without addressing it
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forecast0ctopus · 6 months ago
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putting those men in a Situation
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abigail · 20 days ago
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just dutch x the met museum ♡ miffy and melanie in outfits inspired by the artwork of edgar degas
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aunmenosheteroenespanol · 7 months ago
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2.12 Chimney Begins - 2.09 Hen Begins - 2.16 Bobby Begins Again - 7.04 Buck, Bothered and Bewildered
Tommy's family arc
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obsob · 1 year ago
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love is stored in the parallel play
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spielzeugkaiser · 7 months ago
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I come back for a hot second (and go into hiding pretty much right again) with some redrawn screencaps of what I'm watching currently!! 👀 All I have in me are the sillies-
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kiwichils · 6 months ago
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sweet nothings
average chilshi experience after that night
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valenshawke · 1 year ago
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"'think of the children' always gets support unless what you're thinking about is leaving them with a better world. Somehow, we never need to think of the children when we're talking about climate change, or preventing pandemic diseases, or anything else that costs money. But here we are." - Unbreakable by Mira Grant.
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ineed-to-sleep · 8 months ago
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Blacked out in front of my tablet and woke up with sketches of my Touchstarved mc + Kuras my beloved. woops
#I found out dr. kuras is 6'6 I said hold on lemme get a stool so I can climb this man#touchstarved#touchstarved game#touchstarved kuras#kuras#sleepyscribble#oc.emma#my mc is meant to be a self insert but also like. I wanted to come up w a design and character arc and everything jkvkvk#so I ended up basing her on my personality/looks but taking her into a direction that would fit the game#she's like. me but 'characterized' and a bit exaggerated for the sake of being a character yk#the way she turned out is that she's basically a friendly happy go lucky mage who laughs at her own misery but hides#a deep layer of self loathing underneath all that bc of her curse#having been cursed all her life she believes she's a monster and the sunny personality is a way for her to 'make up for it'#but at the same time she feels like a farse. like she's only luring ppl in to an inevitable demise#and she thinks she's selfish bc despite knowing the danger she poses she still goes out there and puts herself among ppl#bc she craves human connection. even tho she feels guilty for 'indulging' in it#anyway I love the cursed mc concept in this game <3 it's been really interesting to think abt how that would affect someone#also I kept her physical features looking pretty much like mine#bc I wanted to draw myself in a cute way. teehee#but the clothing I was basically thinking like. early game simple clothing that she didn't rlly pick for herself#and maybe later I can have an updated design w something she would actually pick for herself
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hqbeatles · 2 months ago
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