Tumgik
#market development
asrarblog · 9 days
Text
Long Live Every One !! – Asrar Qureshi’s Blog Post #1003
0 notes
weblozy-india · 7 months
Text
Why Shopify is Perfect for Your Online Marketplace Development Project.
Read our blog at
0 notes
neomamedia1 · 8 months
Text
Tumblr media
0 notes
cplconsult-com · 8 months
Link
CPL's daily case study on tumblr.... CPL assisted the market development of a dermal delivery animal health device designed to modify physiological processes in animals.
0 notes
Text
Looking for Digital Marketing? | Get More Customers
Venus Digital Marketing can ensure that your website is optimized for search engines like Google to improve your web site's ranking.
0 notes
Text
Using Data and Insights to Create Winning Cannabis Markets 
By Roy Bingham With nearly 80% of adults open to consuming cannabis in fully legal states and cannabis regulations loosening across the country, markets are continuing to develop at an ever-increasing rate. However, current legal markets differ greatly in how they’ve developed in terms of sales growth rates, product format preferences, consumption patterns and consumer tastes. By harnessing data…
View On WordPress
0 notes
chalkrub · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
thank you for a great art fight! here's some of my final attacks. had a blast, already missing it - see you next year!
589 notes · View notes
night-market-if · 6 months
Text
Turner
Tumblr media
Say hello to Turner. Our Artisan Alley foul mouth. Covered in clocks and grease and really afraid of who wants to buy his time pieces.
Art done by the fabulous @mooreaux who informed me that these were Turner's nicer set of clothes. :)
🪷✨🪷✨ If you want to support me 🪷 ✨🪷✨ 
🌿 Free Demo 🌿Book 1 Steam🌿Book 1 Itch.io🌿🌿 Patreon 🌿Discord🌿FAQS🌿
453 notes · View notes
blueskittlesart · 22 days
Note
*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
154 notes · View notes
poorly-drawn-mdzs · 10 months
Note
i wanna know more about svsss menopause
Tumblr media Tumblr media Tumblr media
They synced their periods together too well. Now they are synced through their perimenopause years.
809 notes · View notes
saltyfinalboss · 6 months
Text
i really hope dead cells fans do not buy the 'windblown' game by motion twin just because it's "by the creators of dead cells", since motion twin actually cancelled evil empire's* plans for future dead cells content which was planned for at least until 2025 including at least one dlc.
(*evil empire have been developing dead cells since 2019/patch 1.3 of dead cells, for those unaware)
in this announcement post MT claims that they decided the game is finished as it is or whatever and don't want any more updates as to not make the game 'bloated', which sounds pretty reasonable until you remember that all the updates from evil empire are unique and distinct & that motion twin doesn't even make the game anymore as of 2019. so personally i think this 'reasoning' is just marketing talk.
not to mention that the whole "by the creators of dead cells" thing they put in their marketing is VERY misleading. obviously motion twin initially created dead cells, yes, but by now there are only about ~3 people at motion twin who worked on dead cells. there are ~50 names in the credits of dead cells.
of course i can't stop anyone from buying whatever they want, but i urge people to at least read this blog post by deepnight, the former dead cells lead dev. it's very informative & i feel like it's important context a fan might want to know before potentially buying motion twin's new game.
332 notes · View notes
unprettyg1rl · 2 years
Text
I’m reading a book on the history of invention and how our cultural views of masculinity vs femininity affect our progress and holy shit if women’s needs and preferences were taken seriously we would’ve been using electric cars since the late 1800s instead of just starting to use them now.
In “Att uppfinna världen” (Mother of Invention in the English translation) by Katrine Marçal there is a chapter dedicated to the process of inventing the modern automobile, where I read that there were multiple ways of constructing a car when the invention was relatively recent, as the field was still open to experimentation. Petrol wasn’t an obvious choice for fuelling the engine – in fact, around the year 1900 a third of all cars in Europe were electric cars, and the percentage was even bigger in America. Electrically powered cars were superior to petrol-fuelled ones in many ways: they were quieter, didn’t expel smelly gas, much safer and more reliable, and easy to start and control from the driver’s seat. Cars fuelled by petrol, on the other hand, were loud, more unreliable and required a lot more maintenance, and to start the engine one had to do some serious manual labour involving a crank – which would often leave you sweaty and with oil stains on your clothes, plus a constant risk of causing an explosion if you weren’t careful enough. Naturally, women preferred the former, being more convenient and comfortable and thus more suited to their travel needs, whereas the petrol-fuelled car was marketed as the more adventurous, macho choice for men.
The one downside to electric cars was that the battery didn’t last for longer journeys, which in the case for women wasn’t that much of a problem since the majority mainly just made trips within the city or town. This was also an issue that could’ve been fixed, and there were many plans to do so, mainly infrastructure-related ones like battery-switching stations and developing better battery solutions. There were even plans for a net of rentable electric cars for anyone to use, and electric trains, trams, and taxis for public transport (seems very ahead of its time, doesn’t it? A much more environmentally conscious system than our good ol’ “everyone has one or multiple cars that individually expel copious amounts of greenhouse gasses” method). However, investments were too few since the male-dominated society deemed these “women’s cars”. After all, a real man isn’t soft, safe and comfortable – he cranks his own car to life and makes a lot of noise as he travels. A report from 1916 by the magazine Electric Vehicle stated that “The thing that is effeminate, or that has that reputation, does not find favor with the American man. Whether or not he is ‘red-blooded’ or ‘virile’ in the ordinary physical sense, at least his ideals are. The fact that anything from a car to a color is the delight of the ladies is enough to change his interest to mere amused tolerance.”
Like, it’s insane that values such as comfort, safety and convenience were seen as “feminine” and thus dismissed, leading to petrol-fuelled cars completely taking over the market in the end. Imagine what the world would’ve looked like if women were the standard instead of men. It really pains me to think how much damage we’ve done to the planet just because of men’s stubborn macho ideals.
(a lot of this research is quoted from The Electric Vehicle: Technology and Expectations in the Automobile Age by Gijs Mom, a book I’m now very interested in reading in full)
3K notes · View notes
dungeonenvy · 6 months
Text
Tumblr media
The big bow with the pearl in the back is literally kokomi's outfit
This is Watatsumi resistance fashion, and it so neatly encapsulates Chiori's ethos. It's so interesting to me that THIS is her inspiration when she finds her back against the wall. No resources, no allies in the system she's trying to overcome.
But she steps forward and allies with the fatui(lyney and lynette), the traveler, and Navia, just like Kokomi made alliances.
Tumblr media
Chiori is Inazuman, but she REALLY doesn't like Inazuma, and it shows here. The tradition and legacy of eternity is stifling to her creativity. Bringing forward the legacy of resistance and blending it with Fontaine's drive for innovation.
Tumblr media Tumblr media
Absolutely in love with these designs. Lynette leads the way as the first model to appear, her hat literally glowing as the light of innovation. Lyney is the cutting edge, sharp angles, bold colors, standing out even amid the other Chioriya designs.
Tumblr media Tumblr media
Navia is a cresting wave, the height of fashion, something a little more traditional but still a very bold design.
And finally, bringing up the back of the show, Kirara is in a *very* traditional outfit that still has frills and touches to show that Chiori refuses to do anything without putting her own vision on it.
All of this ties into Chiori's speech. Love it.
139 notes · View notes
neomamedia1 · 8 months
Text
0 notes
blank-house · 2 months
Note
Did you always want to make VM style dating/life sims?
speaking for myself, yes! lol. i've played rpgs since i was a kid, so the visual novel "format" was already pretty familiar to me since the genre is like that by design! for me, a game's only as good as what it wants to say. what did the people who wrote this want me to take away? what did they want me to feel? is it a classic story?
or is it something more? whether i like it or not is a different conversation! but, i'd endure just about anything if i think something is worth my time. i still will! lmao. i forced myself through hades despite being HORRIFICALLY bad at live combat and it was worth it!
i got into true visual novels around the time i was 12? maybe 13? they naturally lend themself to the things i prioritize in my enjoyment.
haha, my first otomes were pacthesis flash games. i found out YEARS later that the developer is around my age. just a bit older than me! but was making these full-fledged games at near the same time that i'd stumbled upon them. and that led me to the realization that i likewise could make games if it was something i wanted to put my heart in.
i think visual novels get downplayed a lot in the mainstream as categorically boring since there's no active "gameplay," but i've come away from some indie passion projects made by people like you and me that have changed the way i think about things just because those developers had something in them that they wanted to share even if it was just for the one and only title they'd ever make.
marina said, "yeah, i guess."
55 notes · View notes
Text
Digital Marketing Services | Get The Best Google Ranking
Venus Digital Marketing is a top notch provider of digital marketing services. We offers SEO, SMM, PPC, WhatsApp Marketing, Web development, Software development and digital marketing services to increase traffic and leads. Our services will help you improve your website, social media presence and more.
0 notes