#market development
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asrarblog · 1 month ago
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Present and Future Big Arenas of Competition – Asrar Qureshi’s Blog Post #1042
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weblozy-india · 11 months ago
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Why Shopify is Perfect for Your Online Marketplace Development Project.
Read our blog at
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neomamedia1 · 1 year ago
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cplconsult-com · 1 year ago
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CPL's daily case study on tumblr.... CPL assisted the market development of a dermal delivery animal health device designed to modify physiological processes in animals.
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digitalmarketing1233 · 1 year ago
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Looking for Digital Marketing? | Get More Customers
Venus Digital Marketing can ensure that your website is optimized for search engines like Google to improve your web site's ranking.
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chalkrub · 6 months ago
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thank you for a great art fight! here's some of my final attacks. had a blast, already missing it - see you next year!
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night-market-if · 10 months ago
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Turner
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Say hello to Turner. Our Artisan Alley foul mouth. Covered in clocks and grease and really afraid of who wants to buy his time pieces.
Art done by the fabulous @mooreaux who informed me that these were Turner's nicer set of clothes. :)
🪷✨🪷✨ If you want to support me 🪷 ✨🪷✨ 
🌿 Free Demo 🌿Book 1 Steam🌿Book 1 Itch.io🌿🌿 Patreon 🌿Discord🌿FAQS🌿
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saltyfinalboss · 10 months ago
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i really hope dead cells fans do not buy the 'windblown' game by motion twin just because it's "by the creators of dead cells", since motion twin actually cancelled evil empire's* plans for future dead cells content which was planned for at least until 2025 including at least one dlc.
(*evil empire have been developing dead cells since 2019/patch 1.3 of dead cells, for those unaware)
in this announcement post MT claims that they decided the game is finished as it is or whatever and don't want any more updates as to not make the game 'bloated', which sounds pretty reasonable until you remember that all the updates from evil empire are unique and distinct & that motion twin doesn't even make the game anymore as of 2019. so personally i think this 'reasoning' is just marketing talk.
not to mention that the whole "by the creators of dead cells" thing they put in their marketing is VERY misleading. obviously motion twin initially created dead cells, yes, but by now there are only about ~3 people at motion twin who worked on dead cells. there are ~50 names in the credits of dead cells.
of course i can't stop anyone from buying whatever they want, but i urge people to at least read this blog post by deepnight, the former dead cells lead dev. it's very informative & i feel like it's important context a fan might want to know before potentially buying motion twin's new game.
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thesophistiicate · 4 months ago
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maybe an unpopular opinion but despite my passion for self development, i honestly dislike most typical 'self development' books and really believe you get a lot more self-expansion out of reading creative non-fiction, essays, philosophy, and literature. engagement with these types of works will expand your intellect and teach you how to grapple with big ideas for yourself, rather than following the rules set out by some girl boss or hustle bro in their glorified marketing pamphlet 'book'.
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blueskittlesart · 5 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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poorly-drawn-mdzs · 1 year ago
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i wanna know more about svsss menopause
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They synced their periods together too well. Now they are synced through their perimenopause years.
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asrarblog · 4 months ago
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Long Live Every One !! – Asrar Qureshi’s Blog Post #1003
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aiscapades · 2 months ago
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thinking out loud abt recent discussions in the touchstarved/obscura fandoms :) literally just my own personal opinion !!!!!
i can't stop thinking abt cirrus bc he's honestly what i want so badly for the touchstarved LIs. it's what i wanted for count lucio.
i was reading y'all's opinions abt the touchstarved marketing and your concerns abt how the game is gonna turn out, and while i was understanding, i also was so confused abt .. where this sudden concern was coming from. and then i played obscura and i was like oh! i didn't know a game could be like this! i didn't know a demo could be like this! i had entirely different reactions to the obscura demo than i did the touchstarved demo
—and yeah that's comparing two totally different games, different studios, different projects. the touchstarved demo served to introduce the characters and the world and it did that wonderfully. it's satisfactory. it's not that they did anything wrong?? but i cannot deny they gave me two insanely different reactions. i was YELLING when cirrus was doing his shit. it was like what i imagine watching trashy reality tv is like. or like watching one of those poorly-made TV movies and just enjoying the ride. i was hollering and jumping out of my chair and GAWKING at the screen. like cirrus was real and he was really saying this insane shit and i was SO ON BOARD and selecting every insane option the game gave me. it was just so wild. and it was so, so fun.
so i thought abt it more and i was like yeah. i actually see where this concern is coming from. rss keeps their stuff so close to their chest that it's hard to tell what routes they're taking, how they're dealing with certain issues, how deep the character arcs go, etc. i have no idea how fucked up their version of monstrosity gets, and for a game that is ENTIRELY about monsters and monstrosity, that definitely gives me pause. we don't know anything. they drop hints and we guess and theorize, but we don't know anything. we know leander is fucked up. we know they're all fucked up. in what way? who knows. does mhin murder people as a giant crow beast every night? we don't definitively know. we kinda assume that based on lore drops, but we don't know. but then other studios are doing semi-regular q&as and dropping information into the laps of their fans on a daily basis (lost in limbo??? hello? every day i get a notif that they've told us something new, either abt ALL the characters or about the world). idk how early obscura devs have been answering questions but they're also doing something similar. but for rss you can send in questions and you're probably never gonna hear back. you can't just ask them what song the m5 LIs would sing on karaoke night and get a response 🧍🏼 they don't do that. which isn't to say it's WRONG of them—i'm not saying they're being bad game devs by any means—but it's definitely a different way to handle game development compared to these other studios we follow.
that lack of fan involvement and information sharing is where the concern comes from, i think. at least on my part!
i mentioned count lucio earlier and i want to elaborate why. firstly, he's my favorite character of all time. i've been writing a fanfic for him for 2 years, and it's nearly 200k words (i'm taking a break from it rn). like i love lucio as a character so, so deeply. is it because of the arcana game? no, actually. it's because of the POTENTIAL his character has. it's because of what the FANS have pulled from him and shaped him into.
the arcana was on the app store. it had such strict rules about what it could and couldn't be. and yeah i can rant about how dumb nix hydra is for taking the mico-transaction phone app route, but my point in all of it is that the devs failed lucio. i think they fumbled a lot, with the other characters as well, but lucio was their watch mojo top 10 biggest anime fails of all time #1 spot.
his bad ending shows him as the new DEVIL and dictator of the world??? and we got to see none of that. his whole route woobified him to pieces. he's just a lil meow meow. he's Baby. he didn't know better. he just made some Oopsies 👉🏻👈🏻 uh oh!!
like he was the main VILLAIN of the story and they turned him into a manchild. the wasted potential of this guy is insane. and i guess i saw that and thought "i can make this motherfucker so much worse" and i did that and will continue to do that. so have his other fans. people have rewritten his route altogether because it was so unsatisfactory.
there's overlap from the arcana in the rss dev team. do i think touchstarved will be the new arcana? nope!!!! but am i also worried they'll play it safe because they think the fanbase wants conventionally loveable love interests? yeah. i absolutely see the concern. it's very real and very there. does red spring studio KNOW we want truly monstrous characters? do they? we're just hoping they do.
leander doesn't have to be just like cirrus. none of them have to be anything. but i do want them to be monstrous. i want to FEEL something the same way i feel something when cirrus orders me onto my knees. like not even in a kinky sexual way. i want to be shocked. i want to hesitate and think "what is this character doing right now? what will i do right now?" i want to be confused and shocked and pleasantly surprised and also horrified. i want the adrenaline high i got while playing cirrus's first chapter. it was like my cptsd was triggered in the best possible way (lmao).
and it's not even about that.
lost in limbo is more fantasy romance than it is horror (save for the goddamn voidbound holy fuck!) but i know that i'll enjoy the game anyhow because i love all the characters. why do i love all the characters? because the devs tell us about them. they don't even have to spoil the game. i know amon smells like chocolate and has a fake southern accent (HELLO?) and that ara can't sing. lost in limbo could be the corniest fucking game and i would still love it because i'm already so attached to the characters.
the reason i turned to lost in limbo and obscura is because my excitement for touchstarved waned. because there's just a once in a blue moon post and it's likely it'll just be a "backers have new updates!" post. which isn't said to shame rss or backers !!!! that's normal and fine and valid!!!! do that!!!! i just mean rss is BARELY giving us what we want. we're stranded in the desert dying and rss is trickling water droplets one by one to each of us. lost in limbo devs are pissing fresh spring water into our mouths at firehose speed. is rss bad for this? no. they're not doing anything wrong. but a natural consequence of their marketing strategy is that fans will move on. i still love touchstarved. i'm going to play it. i'm reblogging fanart and fanfics. i'm posing the mormon leander theory. like i'm still here and still very much active but touchstarved isn't on my mind the way lost in limbo & obscura are.
ravenstar games tells me gael would fail the trial in the tale of orpheus and eurydice and i'm like holy fuck??? holy fuck!!!!!!
would ais? would mhin? i don't fucking know.
and what about elyon and sen? i know they're DLC bonus LIs and they don't need to be fleshed-out as soon as the main LIs. they can be on the back burner until touchstarved comes out. this is fair. but what about them? we know nothing other than 1. elyon is rich because of brothel money and 2. sen is an undead warden? (like a prison guard? like the ppl who watch over vere? i don't even know that for sure) (we also know their flowers but that's barely anything). meanwhile lost in limbo is sharing info about cécile and lázaro as often as their main love interests. they're not forgotten about. i can't even make a mc for sen's route because i know nothing about her!!!!!! which hurts my heart because i love sen. i love the idea of sen. it's the first time a female love interest in one of these games is 1. my type but also 2. not exactly like me (ara i love you but we are twins).
they're impersonal. they are 2D concepts we try to fill out.
maybe rss will tell us the LIs go-to karaoke song after the game releases. or maybe they won't. but there are just so many benefits to sharing that kinda thing and bonding with your fans in that way. that's my whole point. it's not "i need a steady stream of touchstarved content pumped directly into my veins 24/7 or i lose all interest" it's not that!!!!! obviously not because rss doesn't do that and i'm still here. this is my most active blog! i'm having a blast here because the fandom is sick as hell. we're vibing, doing our own thing, and it's great. but rss feels very distant. they are the senobium and we are residents of lowtown wondering when or if things will ever be different. if we're going to have a good day (lore drop or new art) or if things will just continue on as expected.
to reiterate: this post isn't about how rss is doing something wrong or bad or that ravenstar games/rotten raccoons are sososososo much better than rss. rss doesn't have to do everything other studios are doing. that's not what i'm saying. this is just the reality of what rss is doing vs other devs and how i PERSONALLY feel about it. i love them i would literally strap a bomb to my chest and demand my loved ones' credit card info to disarm it for any of these studios/games. i am a fan and i'm hopeful and i want to trust in rss so so so so badly. i want the very best for them. i want them to create a great game and be successful. i want them to be creatively fulfilled and proud of their game. on their own time, their own way. really and truly!
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neomamedia1 · 1 year ago
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crustyfloor · 3 months ago
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Going broke will be so worth it for Till plush and figurine. LOOK AT THESE IDIOTS. LOOK AT HIS LITTLE FACE AUGRHEHDHWWJWJJ@H@YG32H!!!!!QQQQ
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