#market development
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naija247new · 3 months ago
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Nsukka LG Chairman Threatens to Revoke Unverified Market Stalls by June
By Hilary Akalugwu Nsukka (Enugu State), April 4, 2025 (NAN) – Chief Jude Asogwa, Chairman of Nsukka Local Government Area in Enugu State, has issued a stern warning that market stalls not verified by the Nsukka Markets Shops Allocation and Verification Committee will be revoked. Asogwa made this declaration on Friday while speaking to journalists in his office, shortly after receiving the…
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asrarblog · 7 months ago
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Present and Future Big Arenas of Competition – Asrar Qureshi’s Blog Post #1042
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weblozy-india · 1 year ago
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Why Shopify is Perfect for Your Online Marketplace Development Project.
Read our blog at
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glasscoral · 3 months ago
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Before Hundred Line comes out I'd just like to remind everyone about how it was described very early on.
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neomamedia1 · 1 year ago
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digitalmarketing1233 · 2 years ago
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Looking for Digital Marketing? | Get More Customers
Venus Digital Marketing can ensure that your website is optimized for search engines like Google to improve your web site's ranking.
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no-entry-access · 1 month ago
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bastard of the barrel and it's just a guy who's barely finished puberty
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chalkrub · 11 months ago
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thank you for a great art fight! here's some of my final attacks. had a blast, already missing it - see you next year!
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thesophistiicate · 10 months ago
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maybe an unpopular opinion but despite my passion for self development, i honestly dislike most typical 'self development' books and really believe you get a lot more self-expansion out of reading creative non-fiction, essays, philosophy, and literature. engagement with these types of works will expand your intellect and teach you how to grapple with big ideas for yourself, rather than following the rules set out by some girl boss or hustle bro in their glorified marketing pamphlet 'book'.
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endivinity · 20 days ago
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WOUGH okay so the premise all started because of the way I play FO4 on survival which is about as long and arduous as this post. it's ALL in settlement building and most of my mods reflect this. I play that shit like minecraft. I'll chuck some screenshots at the end
the more you think about it, the less plausible it is for a soldier or a lawyer respectively to have ANY idea about the fine tuning of crafting a fusion generator or a water purifier, let alone know how to construct a pre-broken window pane. None of the wood is useable - there's no amount of fantasy that can make me believe a whole bed can be constructed out of two pencils and a pack of cigarettes. Realistically - the resources need to come from somewhere. I've also read critiques about how the commonwealth hasn't progressed for two centuries (which, part of this is because of how Bethesda handles the Fallout franchise vs the established societies in 1 and 2. for the record i LOATHED 3 and am very firmly a new vegas bitch). They're still living in Diamond City surrounded by piles of trash and the rest of the NPC settlements are canonically wiped out or basically considered the dregs (Goodneighbor, the Children of Atom, charitably the Atom Cats; Quincy and University Point, etc). They live off scavenging for trash and components that are somehow still lying around untouched. Most of this is because the game wants you to use this cool mechanic they've introduced and to feel like you're rebuilding the wasteland with your bare hands, and you get your pick of a huge scope of lands to build on, and the appearance of actual civilisation suffers for it. Nobody lives there. Realistically, you're going to build up one or two really good settlements and the rest are barebones or empty.
Jake (probably has a longer name. it's never mentioned) is a civil engineer who has combat training and survival know-how for funsies and by the cusp of the great war her department had enough downsizing that she was taking on the work of coworkers who had been "let go" (executed for thought crimes), so she knows some stuff about blueprinting things other than major city infrastructure, at least enough to delegate or make suggestions. She also stirred the pot and got higher-ups very angry at her and was punitively assigned to marriage and domesticity in Sanctuary Hills. Most importantly, she's not related to the family that have the kid. Nate gets shot and Nora suffocates in cryo.
She enters a world that perplexes her specifically because nothing has progressed for two hundred years, but through very very careful investigation she finds out that something or someone is actively interfering with any attempts to settle and develop. There's an intensive spying network going on and she has to figure out what's safe, who's safe, how the raider groups are able to be raiding year-round without dying of starvation because they're certainly not farming, how to build and manage and educate her new settlements without tripping the local spy network, how to set up trade convoys for lumber and concrete without tripping the local spy network OR instigating the raider gangs that systematically wiped out the convoys in the first place, and how to source parts for this goddamn water purifier schematic while not dying to super-radstorms or a really big wild hog. She customarily fights with a knife (Throatslicer); she's proficient at sniping and occasionally uses a plasma sniper or a gauss rifle.
Deacon is her story companion because of the 'friend' RR sign above the vault. Guy's been spying from the get-go. But because Jake's super paranoid and realistically, he has no way of knowing who you are because you aren't stupid and bald and wearing a pair of signature sunglasses, he loses her the moment she ditches the vault suit at the Abernathys'; half of his part of the story is trying to find out what happened to her, why the institute was involved in the vault at all (and increasingly wild theories about how she's a synth plant), and who this weirdass woman is who's suddenly taking over the trade routes, and talk of new settlements that's kept so hush-hush he can't even crack the secrets with his super believable caravan hand outfit.
Eventually Jake realizes she's in way over her head trying to manage settlements and hunts down the Railroad to ask for help, which... they're very downsized. They're basically a skeleton crew. I have no idea how they suddenly have all those heavies at the battle of bunker hill or the castle or whatever the fuck. So they can't and/or won't help her, and it comes down to Deacon to make an executive decision over what he thinks is going to be longterm better for the wasteland and the synth populations, and when weighing up the options between this cool lady who never shows her face and creeps around spiderman-style to sever a gunner's spinal cord and wants to crack the Institute wide open, or being trapped in a crypt with Carrington and successfully exfiltrating one synth every three months, the decision is obvious
and since you made it this far here's some shots of builds I've worked on. My main base at Egret Tours; Sanctuary Hills after I removed all the shitass housing for funsies; Murkwater Construction with incredibly poor navmeshing; my other main at Dalton Farm. yes my save file hates me
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night-market-if · 1 year ago
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Turner
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Say hello to Turner. Our Artisan Alley foul mouth. Covered in clocks and grease and really afraid of who wants to buy his time pieces.
Art done by the fabulous @mooreaux who informed me that these were Turner's nicer set of clothes. :)
🪷✨🪷✨ If you want to support me 🪷 ✨🪷✨ 
🌿 Free Demo 🌿Book 1 Steam🌿Book 1 Itch.io🌿🌿 Patreon 🌿Discord🌿FAQS🌿
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saltyfinalboss · 1 year ago
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i really hope dead cells fans do not buy the 'windblown' game by motion twin just because it's "by the creators of dead cells", since motion twin actually cancelled evil empire's* plans for future dead cells content which was planned for at least until 2025 including at least one dlc.
(*evil empire have been developing dead cells since 2019/patch 1.3 of dead cells, for those unaware)
in this announcement post MT claims that they decided the game is finished as it is or whatever and don't want any more updates as to not make the game 'bloated', which sounds pretty reasonable until you remember that all the updates from evil empire are unique and distinct & that motion twin doesn't even make the game anymore as of 2019. so personally i think this 'reasoning' is just marketing talk.
not to mention that the whole "by the creators of dead cells" thing they put in their marketing is VERY misleading. obviously motion twin initially created dead cells, yes, but by now there are only about ~3 people at motion twin who worked on dead cells. there are ~50 names in the credits of dead cells.
of course i can't stop anyone from buying whatever they want, but i urge people to at least read this blog post by deepnight, the former dead cells lead dev. it's very informative & i feel like it's important context a fan might want to know before potentially buying motion twin's new game.
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asrarblog · 10 months ago
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Long Live Every One !! – Asrar Qureshi’s Blog Post #1003
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mollysunder · 26 days ago
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This image was included a part of Riot's "Welcome to Noxus" event. It was captioned, "In Noxus, unions are not for the heart-they're for the ages". A couple of people speculated this might foreshadow Mel getting into an arranged marriage to help the Medarda Clan later down the line.
Personally, I think it's funny. Noxians, at least in Mel's supposed circle, have either incredibly toxic or destructive romantic tastes.
Elise: A black widow before becoming an actual spider monster.
Swain: Was seduced by LeBlanc in disguise, then he had her executed (or thought he did until she tried to have him killed in Ionia). Still chooses to flirt with her after everything.
Vladimir: In toxic yuri with LeBlanc for centuries.
LeBlanc: About to get divorced by a clown (Vladimir) who makes portraits by mixing his paints with orphan tears.
Mel: We all saw what happened in that finale (and s2 in general).
Darius: Wife divorced him over irreconcilable differences (and chemical weapons). Then they nearly fight to the death until their own daughter kills the mom.
Ambessa: Was in a loving and affectionate open marriage before an affair (and the Black Rose) got her son and husband killed, stole most of her property, and kidnapped her daughter.
Draven & Rell: *Unsure what's going on with those two for different respective reasons. I have little faith in Draven though.*
Katarina: Likes Garen.
Anyway I like the idea that those two people are Swain's parents (look at that guy's eyebrows). Outside of the whole... atmosphere, they look pretty normal-ish, which makes their fate all the worse.
If Mel has to marry anyone, I say she marries Swain. She and their circle are eventually going to have to kill him because of the whole demon thing. Swain's from one of the oldest houses in Noxus while Mel's is technically on the newer side despite being established for several generations, plus the Medardas are on the decline. Swain's also already killed/imprisoned most of his family, so when he kicks it Mel doesn't have to worry too much about other people's claim to his house and she just absorbs it into hers.
Time for the long game!
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blueskittlesart · 10 months ago
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*sigh* thoughts on Nintendo's botw/totk timeline shenanigans and tomfoolery?
tbh. my maybe-unpopular opinion is that the timeline is only important when a game's place on the timeline seriously informs the way their narrative progresses. the problem is that before botw we almost NEVER got games where it didn't matter. it matters for skyward sword because it's the beginning, and it matters for tp/ww/alttp (and their respective sequels) because the choices the hero of time makes explicitly inform the narrative of those games in one way or another. it matters which timeline we're in for those games because these cycles we're seeing are close enough to oot's cycle that they're still feeling the effects of his choices. botw, however, takes place at minimum 10 thousand years after oot, so its place on the timeline actually functionally means nothing. botw is completely divorced from the hero of time & his story, so what he does is a nonissue in the context of botw link and zelda's story. thus, which timeline botw happens in is a nonissue. honestly I kind of liked the idea that it happened in all of them. i think there's a cool idea of inevitability that can be played with there. but the point is that the timeline exists to enhance and fill in the lore of games that need it, and botw/totk don't really need it because the devs finally realized they could make a game without the hero of time in it.
#i really do have a love-hate relationship with this timeline#because it's FASCINATING lore. genuinely. and i think it carries over the themes of certain games REALLY well#but i also think it's indicative of a trend in loz's writing that has REALLY annoyed me for a long time#which is this intense need to cling to oot#and on a certain level i get it. that was your most successful game probably ever. and it was an AMAZING game.#and i think there's definitely some corporate profit maximization tied up in this too--oot was an insane commercial success therefore you'r#not allowed to make new games we need you to just remake oot forever and ever#and that really annoys me because it makes certain games feel disjointed at best and barely-coherent at worst.#i think the best zelda games on the market are the ones where the devs were allowed to really push what they were working with#oot. majora. botw. hell i'd even put minish cap in there#these are games that don't quite follow what was the standard zelda gameplay at their time of release. they were experimental in some way#whether that be with graphics or puzzle mechanics or open-world or the gameplay premise in its entirety. there's something NEW there#and because the devs of those games were given that level of freedom the gameplay really enforces the narrative. everything feels complete#and designed to work together. as opposed to gameplay that feels disjointed or fights against story beats. you know??#so I think that the willingness to allow botw and totk to exist independently from the timeline is good at the very least from a developmen#standpoint because it implies a willingness to. stop making shitty oot remakes and let developers do something interesting.#and yes i do very much fear that the next 20 years of zelda will be shitty BOTW remakes now#in which botw link appears and undergoes the most insane character assassination youve ever seen in your life#but im trying to be optimistic here. if botw/totk can exist outside the timeline then we may no longer be stuck in the remake death loop#and i'm taking eow as a good sign (so far) that we're out of the death loop!! because that game looks NOTHING like botw or oot.#fingers crossed!!#anyway sorry for the game dev rant but tldr timeline good except when it's bad#asks#zelda analysis
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