endivinity
endivinity
LONG LIVE THE KING
2K posts
Kullen || 31 they/she || NZ || I'm a Certified Approved Deathclaw Mechanic. I do not do commissions!
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endivinity · 7 hours ago
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One from the old list, Blacklight!
Discovered when a trail of light-reactive fluid was followed. Otherwise pitch-black, its body houses colonies of an irradiated bacterium that emits an ultraviolet glow. Its severed hand appears healed, but it never stops oozing bioluminescence.
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endivinity · 2 days ago
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Omniscient is here!
A lesser case of crystallization where the deathclaw's body is able to reject the forming hard beads. Most often they are disgorged or dissolved, but sometimes they get ejected out of the skin. The resulting appearance is stunningly and unnervingly like eyes.
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endivinity · 3 days ago
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it's Gargoyle time!!
The abundance of destroyed buildings gives rise to adaptations to traverse them. Elongated limbs, higher dexterity and greater senses, coupled with a natural camouflage, often makes entire sections of ruined cities into death traps - victims never see them coming.
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endivinity · 4 days ago
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slipping in with Nudibranch!
Initially thought to be an oceanic mutant mollusc, locals were baffled by the fact that it appears to have a deathclaw skeleton beneath the translucent fleshy skin. It was seen attempting to dismantle and eat settlement lighting, unbothered by electrical current.
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endivinity · 6 days ago
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Miasma, redone!
Rampant mutation and adaptation is prevalent in deathclaws, so much that they are often venerated by the Children of Atom. Occasionally, one may be captured and used as a mascot of sorts, to bring Atom's hand upon nonbelievers. For some reason these groups tend to vanish quickly.
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endivinity · 7 days ago
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Sailfin had an overhaul!
Deathclaws with defensive mutations tend to be a little more passive than their active hunting cousins - but far more dangerous to tangle with. Usually content to drift in water, it can deliver a potent neurotoxin via tiny, fragile barbs with one slap of its tail.
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endivinity · 9 days ago
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what is UP GANG it's a new deathclaugust list of prompts! The old list was getting kinda stale
As always you can participate at your leisure - also to the frequent people asking, yes you can just use the prompts for whatever! they're just words it's fine (Old list here!)
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endivinity · 9 days ago
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*emerges from a shallow unmarked grave, haggard and haunted, covered in blood and soot* oh yeah deathclaugust is coming up huh
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endivinity · 14 days ago
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it's kitties
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endivinity · 18 days ago
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Hey howdy I'm Kullen, your friendly neighborhood deathclaw mechanic (officially licensed and 100% trustworthy)! 32 | they/she | New Zealand
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FAQ:
Do you do commissions/requests/trades? Nope. I also don't have an online shop :(
Can I use your art? As an icon/banner? Go for it, with credit! Tattoos can be done if it's not an owned character (i.e anything tagged Endi Crew or any commission work).
Can I use your deathclaw designs in my TTRPG campaign? I can't stop you if you just lift it and do that, same as I can't stop anyone saving art and reposting it etc - but know that I do not like it.
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endivinity · 24 days ago
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ive been playing since season of dawn and i could list many many reasons why I no longer like it but yknow? simply, it's not fun to me any more. it's not like, some FOMO or addiction or anything that I'm unable to be free from. I'm tired of it so I'm stopping playing it :)
bye bye destiny 2 👋
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endivinity · 25 days ago
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bye bye destiny 2 👋
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endivinity · 29 days ago
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Regarding your Fallout fic, I feel like it would be remiss of me to not tell you that gamma gardens and 'atomic farming' - a process back in the 50s that was just exposing crops to a fuckload of radiation and seeing if any of the resulting mutations produced anything good.... as well as selling gardening kits to housewives with actual radioactive material for them to just. bury in their yards.
IRL, it did have some positive results, creating several new breeds of more productive fruits and vegetables... that is, the professionally-handled ones. The ones with actual radioactive materials handed out to housewives... yeah that shit absolutely killed people.
Now imagine what could result in a world like Fallout's, where radiation REALLY goes ham... and where companies like Vault-Tec wouldn't let little things like "morals" get in the way of getting people to pay them for the right to nuke their own gardens.
Ooh holy shit this ties so easily into the FO4 intro sequence where they're trying to use nuclear energy for good things. and it also ties it into use of a G.E.C.K because in what nuclear-based world would radiation NOT play a part in a rapid regrowth kit . because it even says on wikipedia that the gamma gardens were intended as a more peaceful use of atomic energy vs for warfare
here's the thing: I don't think vault-tec would even consider it to be evil, though it certainly has applications in dubiously ethical experiments (and for sure THOSE would be seen in play. hydroponics, greenhouses, other major agricultural vaults where they swap out the radiation type) (shout out to vault 22 love u and ur freak style weeds mwah) - in a lot of places it would just be seen as the norm. probably for upper class families who can afford a garden, and in farms. Nobody would bat an eye. they already got fusion cars and pipboys. and by that point most of the repercussions (noted in wikipedia - "plants further out [from the death zone] often featured tumors and other growth abnormalities. Beyond these were the plants of interest, with a higher than usual range of mutations") wouldnt be really happening in a documentable way or suppressed by higher ups bc they want to sell more thing!! who cares about later this is the atomic renaissance and we can make big dollar
Later down the line, without human supervision bc theyre fucking dead, gardens and lab-grown experiments would go absolutely ham. the lumpy ones and the safely-mutated ones would crossbreed. naturally the entirety of plant life in proximity to nukes would be subjected to this on an immense scale but like... thered definitely be Some plants grown already exposed to radiation with like. tolerance or at least better adaptations to radiation as a whole. several of those would be repurposed into wide scale crops etc. i also want some old lady's personal atomic garden of flowers to have taken over an entire suburban area with snapdragons that can fully conceptualize morals and choose to be Evil about it
even more fun is the idea that agriculture-focused vaults wouldn't even notice the effects until a generation or three in. ghoul vaulties, bc theyre obviously still gonna eat their food, it's the only option, but...
hey this has fun implications for the Slog or Greygarden doesn't it?
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endivinity · 1 month ago
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A retouch of an old old piece! Still super proud of it, didn't need all that much work to bring it up to standard. Mizutsune taking a cozy lil nap!
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endivinity · 2 months ago
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I tried searching but with the hellsite being the way it is it most likely just didn't want to actually search your blog, but what are your thoughts on fallout 76 then?
I know the game gets made fun of a lot but it's definitely turned around, and it actually has much more varied flora than fallout 4.
Also fauna, but that should be a given!
I've never actually played 76! The last I checked up on it was when I made deathjaw for deathclaugust, only to then discover they'd added snapping turtles to the game in the form of the Ogua, and went on a little wiki journey of all the critters and locations and got very indignant that they put all this thought into 76, a game I personally would never play and most people who do would never really appreciate. how dare they
except it's obviously that 4 had to make its engine and ran up on time constraints, but 76 got to capitalize on the existing assets and put more time into new and far more wild things to decorate it with. it's tough looking at it from the outside because there's only so much that wiki screenshots can really convey but it looks WAY more verdant and fun to explore, and has some actual sub-biomes to roam around in. 4 didn't have much beyond 'wasteland', 'beach' and 'far harbor', though far harbor was a very good step in the right direction, mood lighting and pervading sense of terror on a survival game notwithstanding.
A lot of the general creature mutations are 'make it bigger' which I'm kind of bored with in the Fallout verse, so I appreciate the critters like opossums and frogs being tiny but really fucking weird! and the plants straight up overgrowing locations, that's cool. mutant kudzu when
my takeaway from all this is they overextended their goals way too hard in making it a multiplayer online game, thus losing out on polish, optimization, and accidentally making it feel really, really lonely bc the player interaction they relied on for making it seem like a more social game simply can't be there all the time. This can have a plus because it looks like there are way more things that want to eat you, and you're the last one. everyone else has been devoured
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endivinity · 2 months ago
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WOUGH okay so the premise all started because of the way I play FO4 on survival which is about as long and arduous as this post. it's ALL in settlement building and most of my mods reflect this. I play that shit like minecraft. I'll chuck some screenshots at the end
the more you think about it, the less plausible it is for a soldier or a lawyer respectively to have ANY idea about the fine tuning of crafting a fusion generator or a water purifier, let alone know how to construct a pre-broken window pane. None of the wood is useable - there's no amount of fantasy that can make me believe a whole bed can be constructed out of two pencils and a pack of cigarettes. Realistically - the resources need to come from somewhere. I've also read critiques about how the commonwealth hasn't progressed for two centuries (which, part of this is because of how Bethesda handles the Fallout franchise vs the established societies in 1 and 2. for the record i LOATHED 3 and am very firmly a new vegas bitch). They're still living in Diamond City surrounded by piles of trash and the rest of the NPC settlements are canonically wiped out or basically considered the dregs (Goodneighbor, the Children of Atom, charitably the Atom Cats; Quincy and University Point, etc). They live off scavenging for trash and components that are somehow still lying around untouched. Most of this is because the game wants you to use this cool mechanic they've introduced and to feel like you're rebuilding the wasteland with your bare hands, and you get your pick of a huge scope of lands to build on, and the appearance of actual civilisation suffers for it. Nobody lives there. Realistically, you're going to build up one or two really good settlements and the rest are barebones or empty.
Jake (probably has a longer name. it's never mentioned) is a civil engineer who has combat training and survival know-how for funsies and by the cusp of the great war her department had enough downsizing that she was taking on the work of coworkers who had been "let go" (executed for thought crimes), so she knows some stuff about blueprinting things other than major city infrastructure, at least enough to delegate or make suggestions. She also stirred the pot and got higher-ups very angry at her and was punitively assigned to marriage and domesticity in Sanctuary Hills. Most importantly, she's not related to the family that have the kid. Nate gets shot and Nora suffocates in cryo.
She enters a world that perplexes her specifically because nothing has progressed for two hundred years, but through very very careful investigation she finds out that something or someone is actively interfering with any attempts to settle and develop. There's an intensive spying network going on and she has to figure out what's safe, who's safe, how the raider groups are able to be raiding year-round without dying of starvation because they're certainly not farming, how to build and manage and educate her new settlements without tripping the local spy network, how to set up trade convoys for lumber and concrete without tripping the local spy network OR instigating the raider gangs that systematically wiped out the convoys in the first place, and how to source parts for this goddamn water purifier schematic while not dying to super-radstorms or a really big wild hog. She customarily fights with a knife (Throatslicer); she's proficient at sniping and occasionally uses a plasma sniper or a gauss rifle.
Deacon is her story companion because of the 'friend' RR sign above the vault. Guy's been spying from the get-go. But because Jake's super paranoid and realistically, he has no way of knowing who you are because you aren't stupid and bald and wearing a pair of signature sunglasses, he loses her the moment she ditches the vault suit at the Abernathys'; half of his part of the story is trying to find out what happened to her, why the institute was involved in the vault at all (and increasingly wild theories about how she's a synth plant), and who this weirdass woman is who's suddenly taking over the trade routes, and talk of new settlements that's kept so hush-hush he can't even crack the secrets with his super believable caravan hand outfit.
Eventually Jake realizes she's in way over her head trying to manage settlements and hunts down the Railroad to ask for help, which... they're very downsized. They're basically a skeleton crew. I have no idea how they suddenly have all those heavies at the battle of bunker hill or the castle or whatever the fuck. So they can't and/or won't help her, and it comes down to Deacon to make an executive decision over what he thinks is going to be longterm better for the wasteland and the synth populations, and when weighing up the options between this cool lady who never shows her face and creeps around spiderman-style to sever a gunner's spinal cord and wants to crack the Institute wide open, or being trapped in a crypt with Carrington and successfully exfiltrating one synth every three months, the decision is obvious
and since you made it this far here's some shots of builds I've worked on. My main base at Egret Tours; Sanctuary Hills after I removed all the shitass housing for funsies; Murkwater Construction with incredibly poor navmeshing; my other main at Dalton Farm. yes my save file hates me
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endivinity · 2 months ago
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i always!!! forget!!! about! the time of year it is! but i think that's also because I play FO4 in survival games that drag on so long it ends up in a new year and obviously they didn't intend for people to be playing it for ingame months or years so there's no season change. it's brown year-round.
it's not helped by the fact that ingame all the trees are exactly the same but dead now! there'd be WAY more trees and shrubs and a lot more things taking over (isn't it wild that after 200 years the lawns are still there but just a little more scrinkly? the privet hedges are still mostly hedge shaped and neatly dividing up the yards? it looks like maybe the first year or two postwar) even if they're currently going dormant for the winter months. ...it's less cool to be writing about that sort of thing visually though (at least at the start. the fic covers a couple of years) and also it'd be so mean lmao. if it's heading into winter it'd be so fucked up to have the SoSu die of exposure before the irradiated cornbread can even make her gums bleed
Very interesting that bethesda decided to mutate the FUCK outta most animals but only like, some of the plants. Like, they got to the grass and trees and went uhhhhhh brown. And dead. Dead and brown. They are Very dead and Very brown, hope this helps.
Although I'm assuming most of the trees in fo4 are actually alive and are just deciduous cause those leaf piles found all over the map sure as hell aren't 200 year old leftovers. So technically those mods that put the leaves back on at least some of the trees are completely lore friendly.
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