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#map companion
sacreblugh · 6 months
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preston garvey is such an og bro, and yes for all the reasons you're thinking of but also because like, he literally led a whole group of people from Quincy to Jamaica Plain!! AND THEN ACROSS THE CHARLES RIVER TO LEXINGTON AND THEEN EVEN FURTHER UP NORTH TO CONCORD.
he was watching out for this group of people who had just been run out of their homes. he stayed with these refugees throughout every disastrous place they thought they'd be safe, every death, and just all that grieving; all while struggling with his own sense of purpose ("Everything I believed in had turned out to be a lie.") and feelings of being a failure, that led him to thinking he'd be better off dead :( plus, these people from Quincy were strangers to him at first. he didn't have to do all that, yet he took it upon himself to do so. because he's just built that way. he's too good for the damn wasteland. </3
and like even after all of that, he doesn't hang the Minuteman hat up. he keeps on going, pushing the boulder up the hill in hope of making the Commonwealth a better and safer place.
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pineappical · 7 months
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sniff... i just love them so much....
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shitghoster · 2 months
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accidentally made a fallout 4 meme
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blackmoonowl · 12 days
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So my Hancock despawned whilst I just made progress on my settlement. I tried everything to get this asshole back in the game.
Had to delete THREE hours of progress by loading a previous save. Finally got his ass back.
The FIRST thing this guy does after I suffered so much to get him back.
Is tell me the fucking 'ghoul walks into a bar' joke
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bixels · 3 months
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If you're getting back into a portal kick and want something that has the same vibe while also being fresh and still Portal, I would recommend you check out the Portal 2 mod "Portal Stories: Mel". It's very good and takes place just before the events of Portal 2. You play as one of the athletes Aperture used in the early days who was testing out a cryostasis pod that no one remembered to set an alarm for.
I've played it! It was pretty good, I enjoyed the experience.
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goosterbold · 1 year
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my survivor has been living in the post apocalypse for four in-game months now.
(apparently what i had in mind are 'whoopie pies' in everywhere but a specific series of new hampshire gas stations i've been to that call them moon pies. please dont misunderstand, lotte chocopies fuck, but what i mean is one of those MOIST OILY GOOEY whoopie pies)
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ngeruma · 3 months
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"IRIS" | Perpetual Testing | Portal 2 Community Maps & Mods
By Enderek & Antek1234
WARNING: Gravitational anomalies may allow for extreme cheesing.
youtube
Full Video
More Test Chambers
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many-gay-magpies · 4 months
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holy FUCK
to shape a dragon's breath by moniquill blackgoose is amazing please read it
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wayshrines · 9 days
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im guessing solas needed blood magic to escape into the fade so thats why he stabbed varric?? so elgar and ghilan wouldnt be able to kick his ass?? but also he already warned varric when he destroyed bianca and still varric tried to stop him…. i have a headache
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japari-park-companion · 4 months
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Japari Library’s labeled edit.
Two Kemono Friends 3-era Japari Park maps. The first directly from the game. The second is edited to contain each known area name.
The contents of these regions go as follows: 
Central.
At the bottom of the main island, Park Central can be described as an equivalent to Japan's Kanto Region, whereas its identically named capital stands as an answer to Tokyo. The region is known for its green, forested scenery, while the capital resembles a huge circular theme park surrounded by a large wall. With rides like Ferris wheels, structures like the Kemono Hospital, and attractions like the Japari Park Pavilion and vast Kemono Castle. This castle was once occupied by the original mobile game's antagonist, the Cellien Queen, resulting in destruction lasting until Kemono Friends 3.
According to the fan-site Japari Library, by the time of Kemono Friends 2, around Park Central was the Azura Park bamboo grove, the cruise-able coastal aquatic Marine Life Park, densely tree-covered Jungle Park with a nearby research lab, the scorching cactus-strewn tropical savanna South Maerica Park, and the whale-shaped Japari Hotel, all connected to the Japari Line monorail service, still under construction around early Kemono Friends 3.
Sankai Region.
Occasionally described as the Desert Area, Sankai is a part of the main island to the left of Park Central, acting as an equivalent to Japan's Kansai Region. The region is home to various sprawling caves and known for its harsh deserts. Notable locations include Oasis No. 1, the region's primary water source, and an expansive underground shopping mall called the Odyssey, where despair fell upon in Kemono Friends 3. during Kemono Friends 3. There was also a Japari Museum, which served as a warehouse.
Nakabe Region.
Occasionally described as the Waterfront, Nakabe is part of the main island above Park Central, acting as an equivalent to Japan's Chubu Region. The region is known for its swamped browns and greens. Notable locations include the renowned Amatatsu Waterfall and the nearby mechanized "Undine" water treatment plant in Serenity Jungle. It is most known for the extensive concert venue located inside the region.
Rikuhoku Region.
Little is known about the Rikuhoku Region, aside from being a part of the main island. On the map, Rikuhoku is located near green mountains.
An'in Region.
Occasionally described as the Jungle or Forest Area, An'in is the farthest left of the main island, acting as an equivalent to Japan's San-in Region. The region is known for its sometimes mountainous, other times densely forested, and infrequently open green jungle scenery. Notable locations include the vital An'in Ferry Terminal and the Japari Park Security and Research Team headquarters. In Season 3 of Kemono Friends 3, the ferry terminal is notable for being the site of the first long-term guest to Japari Park, Hikari.
Anyo Region.
Little is known about the Rikuhoku Region, aside from being a part of the main island. On the map, Anyo is located near An'in.
Hōtoku Region.
Occasionally described as the Sky Area, Hōtoku is the farthest right of the main island, acting as an equivalent to Japan's Tohoku Region. The region is known for its often cloudy, broad, and green high mountains. Notable locations include sites for holding sky races. It is frequently known as the Sea of Clouds by inhabitants and visitors alike.
Gokoku Region.
Gokoku is one of the closest of the smaller islands. It is located to the left of the mainland shores of the An'in Region, acting as an equivalent to Japan's Shikoku region. The region is known for its varied climates, sometimes mountainous, occasionally cavernous, and largely green scenery, with lush forests that were the most common in Kemono Friends 3. Notable locations include sites for art festivals, sites for producing independent films, and the presumed headquarters of the Japari Park Guard Team. Due to the archipelago's positioning, in Chapter 4 of Cellval's Campaign in Kemono Friends 3, it is presumably the site of the Chinatown-Esque Japari Night Market.
Kyōshū Region.
Directly below the island of Gokoku and the left mainland shores of the An'in Region, Kyōshū can be described as an equivalent to Japan's Kyūshū Region. During the time of the original mobile game, Kyōshū was well known for being a collection of mild grasslands. But by the time of the anime, Sandstar had morphed and split the region into at least ten to eleven or more distinct climates to surround the colossal Sandstar Volcano. Notable splits include the Savanna Area, Jungle Area, High Mountain Area, Desert Area, Waterfront, Plains Area, Forest Area, Snowy Mountains, Ocean Area, Tropics Area, and volcano outskirts.
Notable locations include the Savanna Area Mountaintop Watering Hole, Savanna Area Gate to the Jungle Area, Jungle Area Tour Walkaway, Jungle Area An'in Bridge, High Mountain Area Mountaintop Japari Café, Desert Area Underground Roadside Tunnel, Desert Area Underground Labyrinth, Waterfront Lake Shore, Plains Area Castle, and Dojo, Forest Area Japari Library, Waterfront Concert Venue, Snowy Mountain Hot Springs, the on the way from the Snowy Mountains Hinode Port Lodge, far-off Amusement Park, and finally the volcano itself. In Gen 2, a High Mountain Japari Cabin stood before the anime's Japari Café. The location of the original mobile game's is currently not recorded.
Akushima Region.
Directly to the right of the island region of Kyōshū and below the in-between of Park Central and the Sankai Region, not much is known about the Akushima Region. On the map, Akushima is the smallest island and has green scenery. In the original mobile game, there were some forests with large trees, a few mountains, and an open shore.
Riukiu Region.
To the lower left of the island of the Akushima Region and below the mainland shores of Park Central, the Riukiu Region can be described as an equivalent to Japan's Ryukyu Region. The region is known for its palm tree full climate and tropical sandy scenery. Notable locations include Riukiu Aquarium, the Starry Sky Data Library, a Japari Café, and the Shiserval Dojo. By at least Kemono Friends Festival, similar to Kyōshū, Riukiu is home to splits of its own. These eight are a Tropics Area, beach-filled Ocean Area, shipwreck scattered droughted Desert Area, Jungle Area, High Mountain Area, Lake Shore, Snowy Mountains Area, and Savanna Area.
Hokkai Region.
Occasionally described as the Snowfield Area, Hokkai is one of the closest of the smaller islands. To the right mainland shores of the Hōtoku Region, the Hokkai Region can be described as an equivalent to Japan's Hokkaido Region. The region is known for its harsh tundra climates with frozen-over huddles of water, scattered hot springs, and mountain scenery. Notable locations include the Tsubekuri Snowfield, various cabins, and one significant Hot Spring near a Sandstar Volcano.
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I understand that Dragon Age: Origins was released in 2009, but key boards have NOT changed in the last 15 years, so there HAD to have been a better way to make the controls... (yes, I know keybind changing is a thing, but that doesn't change the issue of the available options of what to bind to keys being very clunky. Like dear god, the camera maneuvering is TERRIBLE, holy shit.)
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chiropteracupola · 10 months
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I like when books have Maps and Charts in them and I think that all books should have such things.
and books which already have them? I think they should have More Maps and Charts.
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justafoxhound · 10 months
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Fallout 3 I swear..
In Tranquility Lane all info about the failsafe says all residents will die irl. OK there's a dilemma 🤔 I played Braun's games to see if he would let us out, thinking to shut the Vault down afterward.
He lets LW and James out. Overseer office password is in a locked room. Talia not smart enough to hack the terminal- but wait, her genius dad is here to help!
Oh... but he is instead RUNNING out of the Vault to get back to Madison.
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So instead of help these trapped tortured souls he has to get back to work.
Also he is such a fucking gaslighting buffoon I swear
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Talia will never be smart enough to hack that door and shut down this fucked up vault and superman james just doesn't care!! She cannot handle this after becoming the pint sized slasher!!
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randomnameless · 8 months
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Are we ever going to get an in-universe explanation as to why Rhea sets a city with civilians still in it on fire at the end of CF, or is it forever going to remain the "devs wrote Rhea doing something evil so the audience wouldn't feel bad about killing the final boss who'd done nothing wrong up to that point, regardless of how grossly out-of-character it is for her to do that" excuse?
:(
I was typing an answer, switched tabs, and what I already typed disappeared...
Anyways...
Watsonian wise, the game iirc tells us Rhea intends to use the "fiery tiles" as hazards to slow down the BESF's progression to rekt them - and I personally find nice how the devs picked peg knights to act as reinforcments - cementing the "strategy" aspect of the Berning, aka Rhea's own troops are immunte to tile hazards, but the BESF isn't.
Doylist wise, I feel like it was one of the moves the devs pulled out to illustrate how far Rhea fell from... well, what she once was.
It's the culmination of her breakdown, her point of no-return : we came from a Rhea who valued Fodlan and its people more than her own survival and who would refuse to sacrifice anyone to ensure her safety to... a Rhea who lost so much (her remaining family), is PTSD'ing hard and was betrayed by Billy and Humanity "again", she snaps and now will sacrifice Fodlan and its people to get a chance of surviving what she perceives as the second act of the genocide of her species.
Forget the "not feeling bad" aspect of this fight anon, because, at least with the Jp audio, every scene involving Rhea, before this fight when she lost Seteth'n'Flayn, is in Tailtean, or even in this fight laments in her battle quotes, conveys, kuddos to Inoue, anguish, desperation and anger.
The BESF pushes her - during the entire length of this short route - to her breaking point, she breaks (but it's not only a furious/angry breakdown!) and Firdhiad Berning is the consequence.
Imo, even if the gapmoe and the Supreme Court tries to act as if the BESF is "in the right" or wonder what's for dinner, the foes are much more humanised/developed/are mourning on screen that, save for some devoted people, I firmly believe Tru Piss wasn't supposed to be seen as a "Good Route", but more like the Tales games sometimes have a "Bad End" path.
The final close-up on Billy's dead eyes after they lost Nirvana is, imo, telling enough - even if gapmoe and the game mechanics + IS' obsession to sell you Supreme Leader as a S material waifu you can romance sort of killed this intent, since you can get your "and they lived happily ever after" ending and marry Supreme Leader.
Tl;Dr : Tru Piss is written in a way that would make anyone (even on a first PT!) feel bad about the people you're trouncing, from Judith crying about Ignatz'n'Leonie's loss of their future, to Hilda sacrifying herself to save someone against her former nature, aka when it comes to do the "right thing" Hilda will do it even if it costs her life, to Faerghus' desperation to defend themselves at the point of willingly make the ultimate sacrifice and turning into demonic beasts and Dimitri's tender scene with Dedue, or Felix and Rodrigue fighting side by side to defend their land (and dying together) - to ultimately, Rhea losing her mind, breaking down as she learns of her kin's fate and relieving her previous PTSD hard, ultimately telling the player that they betrayed the gremlin living in their head (even if game mechanics means that gremlin is the worst mother in the entire series) and ultimately, herself.
If you're not a first PT, but Tru Piss is your last PT and you know about Rhea'n'Billy's backstories... Well.
I don't like the "you made hit you" rhetoric because it fucking sucks and irl is used by scum, and while I don't think the Firdhiad Berning was made to make Rhea look "evil" so you wouldn't feel bad for rekting her... the game painfully reminds the player, each time, that they are the instigators of this war, they are the agressors attacking people who, in this last map, will do anything to defend themselves.
It's ugly but it's the War the BESF, aka the player in Tru Piss, started/supported.
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just remembered that dr who episode that wanted us to sympathise with fucking oliver cromwell as a Nuanced Figure WHILE ACTIVELY doing every single war crime in ireland... because at least he Had Conviction... HUH what the fuck was that about
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blindpawdoo · 2 years
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bad....
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